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Revision: 1.30
Committed: Wed Jun 30 23:03:40 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.29: +26 -8 lines
Log Message:
add cave maze type

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.14 *
4 root 1.23 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.22 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.14 *
8 root 1.21 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.14 *
13 root 1.15 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.14 *
18 root 1.21 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.14 *
22 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.1 */
24    
25     #ifndef RANDOM_MAP_H
26     #define RANDOM_MAP_H
27    
28 root 1.17 #include "util.h"
29    
30 root 1.25 struct random_map_params : zero_initialised
31 root 1.6 {
32 root 1.1 char wall_name[512];
33     char monsterstyle[512];
34     char layoutstyle[512];
35     char doorstyle[512];
36 root 1.7 shstr origin_map;
37     shstr final_map;
38     shstr this_map;
39 root 1.1 char exit_on_final_map[512];
40 root 1.26
41 root 1.11 int xsize, ysize;
42 root 1.1 int expand2x;
43     int layoutoptions1;
44     int layoutoptions2;
45     int layoutoptions3;
46     int symmetry;
47     int difficulty;
48     int difficulty_given;
49     float difficulty_increase;
50 root 1.8
51 root 1.1 int dungeon_level;
52     int dungeon_depth;
53 root 1.8
54 root 1.1 int orientation;
55 root 1.28 int origin_x;
56 root 1.1 int origin_y;
57 root 1.12 uint32_t random_seed;
58 root 1.6 uint64_t total_map_hp;
59 root 1.1 int map_layout_style;
60     int symmetry_used;
61 root 1.6
62 elmex 1.2 struct region *region;
63 root 1.11
64 root 1.26 HV *hv;
65 root 1.28 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66    
67     shstr_tmp as_shstr () const;
68 root 1.26
69     // fetch something from the options hash
70 root 1.28 SV *get_sv (const char *option) const;
71     const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72     IV get_iv (const char *option, IV fallback = 0) const;
73     UV get_uv (const char *option, UV fallback = 0) const;
74     NV get_nv (const char *option, NV fallback = 0) const;
75    
76     void set (const char *option, SV *value) const;
77     void set (const char *option, const_utf8_string value) const;
78     void set (const char *option, IV value) const;
79     void set (const char *option, UV value) const;
80     void set (const char *option, NV value) const;
81 root 1.26
82 root 1.28 void set (const char *option, int value) const { set (option, (IV)value); }
83 root 1.26
84 root 1.11 // "private", adjusted sizes
85     int Xsize;
86     int Ysize;
87 root 1.26
88     ~random_map_params ();
89 root 1.6 };
90 root 1.1
91 root 1.6 enum {
92     LAYOUT_NONE,
93     LAYOUT_ONION,
94     LAYOUT_MAZE,
95     LAYOUT_SPIRAL,
96     LAYOUT_ROGUELIKE,
97     LAYOUT_SNAKE,
98     LAYOUT_SQUARE_SPIRAL,
99 root 1.30 LAYOUT_CAVE,
100 root 1.6 NROFLAYOUTS,
101     };
102 root 1.1
103     /*
104     * Move these defines out of room_gen_onion.c to here, as
105     * other files (like square_spiral) also uses them.
106    
107     options:
108     0 Pick random options below
109     1 "centered"
110     2 linear doors (default is nonlinear)
111     4 bottom "centered"
112     8 bottom-right centered
113     16 irregularly/randomly spaced layers (default: regular)
114     32 outer wall off: i.e., no outer wall.
115    
116     */
117    
118 root 1.6 enum {
119     RMOPT_RANDOM = 0,
120     RMOPT_CENTERED = 1,
121     RMOPT_LINEAR = 2,
122     RMOPT_BOTTOM_C = 4,
123     RMOPT_BOTTOM_R = 8,
124     RMOPT_IRR_SPACE = 16,
125     RMOPT_WALL_OFF = 32,
126     RMOPT_WALLS_ONLY = 64,
127     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
128     };
129 root 1.1
130     /* symmetry definitions--used in this file AND in treasure.c:
131     the numerical values matter so don't change them. */
132 root 1.6 enum {
133     SYMMETRY_RANDOM,
134     SYMMETRY_NONE,
135     SYMMETRY_X,
136     SYMMETRY_Y,
137     SYMMETRY_XY,
138     };
139 root 1.1
140 root 1.13 // 12 has been experimentally :( determined ot be a lot more stable
141     // than 11 or 10, leading to the assumption that something inherently
142     // needs a minimum size of at least 12
143     #define MIN_RANDOM_MAP_SIZE 12
144 root 1.1
145 root 1.20 // reference
146     //
147     // \0 floor only
148     // # wall
149     // D door
150     // < up
151     // > down
152     // C "center" (of onion layout)
153     // . ?? (rogue)
154     //
155    
156 root 1.30 // use this in new code
157 root 1.29 struct LayoutData
158 root 1.17 {
159     char **col;
160 root 1.18 int w, h;
161 root 1.17
162 root 1.19 LayoutData (int w, int h);
163     ~LayoutData ();
164 root 1.17
165     operator char **()
166     {
167     return col;
168     }
169 root 1.18
170 root 1.30 // for debugging, print layout to stdout
171     void print ();
172    
173     // simple inpainting
174 root 1.29 void fill (char fill);
175     void clear () { fill (0); }
176 root 1.18 void border (char fill = '#');
177 root 1.29 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
178    
179 root 1.30 void fill_rand (int perc);
180    
181 root 1.29 // makes sure all areas are connected. dirty=true carves rounder but also
182 root 1.30 // more walls, dirty=false carves narrow corridors.
183 root 1.29 void isolation_remover (bool dirty = 0);
184 root 1.30
185     // generates a cave, subtype 0 is a rough cave, randomly open or closed
186     void gen_cave (int subtype);
187     void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
188    
189     void swap (LayoutData &layout)
190     {
191     ::swap (layout.col, col);
192     ::swap (layout.w , w );
193     ::swap (layout.h , h );
194     }
195 root 1.17 };
196    
197 root 1.30 // basically a layoutdata point - do not use in new code
198 root 1.19 struct Layout
199 root 1.17 {
200 root 1.19 LayoutData *ptr;
201 root 1.17
202 root 1.19 Layout ()
203 root 1.17 {
204     }
205    
206 root 1.19 Layout (int xsize, int ysize)
207     : ptr (new LayoutData (xsize, ysize))
208 root 1.17 {
209     }
210    
211 root 1.19 Layout (random_map_params *RP)
212     : ptr (new LayoutData (RP->Xsize, RP->Ysize))
213 root 1.17 {
214     }
215    
216     void free ()
217     {
218     delete ptr;
219     }
220    
221 root 1.19 LayoutData *operator ->() const
222 root 1.18 {
223     return ptr;
224     }
225    
226     operator char **() const
227 root 1.17 {
228     return *ptr;
229     }
230 root 1.18
231 root 1.30 void swap (Layout &layout)
232 root 1.18 {
233 root 1.30 ::swap (layout.ptr, ptr);
234 root 1.18 }
235 root 1.17 };
236    
237 root 1.25 // utility functions, to use rmg_rndm instead of rndm.
238     static inline int
239     rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
240     {
241     swap (rmg_rndm, rndm);
242     int i = find_free_spot (ob, m, x, y, start, stop);
243     swap (rmg_rndm, rndm);
244     return i;
245     }
246    
247 root 1.30 // a simple point helper struct
248 root 1.29 struct point
249     {
250     short x;
251     short y;
252    
253     point ()
254     {
255     }
256    
257     point (int x, int y)
258     : x(x), y(y)
259     {
260     }
261     };
262    
263 root 1.30 // something like a vector or stack, but without
264     // out of bounds checking
265 root 1.29 template<typename T>
266     struct fixed_stack
267     {
268     T *data;
269     int size;
270     int max;
271    
272     fixed_stack ()
273     : size (0), data (0)
274     {
275     }
276    
277     fixed_stack (int max)
278     : size (0), max (max)
279     {
280     data = salloc<T> (max);
281     }
282    
283     void reset (int new_max)
284     {
285     sfree (data, max);
286     size = 0;
287     max = new_max;
288     data = salloc<T> (max);
289     }
290    
291     void free ()
292     {
293     sfree (data, max);
294     data = 0;
295     }
296    
297     ~fixed_stack ()
298     {
299     sfree (data, max);
300     }
301    
302     T &operator[](int idx)
303     {
304     return data [idx];
305     }
306    
307     void push (T v)
308     {
309     data [size++] = v;
310     }
311    
312     T &pop ()
313     {
314     return data [--size];
315     }
316    
317     T remove (int idx)
318     {
319     T v = data [idx];
320    
321     data [idx] = data [--size];
322    
323     return v;
324     }
325     };
326    
327 root 1.6 #endif
328 root 1.1