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Revision: 1.40
Committed: Sat Jul 3 02:19:10 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.39: +5 -2 lines
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# User Rev Content
1 root 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.14 *
4 root 1.23 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.22 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.14 *
8 root 1.21 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.14 *
13 root 1.15 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.14 *
18 root 1.21 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.14 *
22 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.1 */
24    
25     #ifndef RANDOM_MAP_H
26     #define RANDOM_MAP_H
27    
28 root 1.17 #include "util.h"
29    
30 root 1.25 struct random_map_params : zero_initialised
31 root 1.6 {
32 root 1.1 char wall_name[512];
33 root 1.26
34 root 1.11 int xsize, ysize;
35 root 1.1 int expand2x;
36     int layoutoptions1;
37     int layoutoptions2;
38     int layoutoptions3;
39     int symmetry;
40     int difficulty;
41     int difficulty_given;
42     float difficulty_increase;
43 root 1.8
44 root 1.1 int dungeon_level;
45     int dungeon_depth;
46 root 1.8
47 root 1.1 int orientation;
48 root 1.12 uint32_t random_seed;
49 root 1.6 uint64_t total_map_hp;
50 root 1.1 int map_layout_style;
51     int symmetry_used;
52 root 1.6
53 root 1.26 HV *hv;
54 root 1.28 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
55    
56     shstr_tmp as_shstr () const;
57 root 1.26
58     // fetch something from the options hash
59 root 1.28 SV *get_sv (const char *option) const;
60     const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
61     IV get_iv (const char *option, IV fallback = 0) const;
62     UV get_uv (const char *option, UV fallback = 0) const;
63     NV get_nv (const char *option, NV fallback = 0) const;
64    
65     void set (const char *option, SV *value) const;
66     void set (const char *option, const_utf8_string value) const;
67     void set (const char *option, IV value) const;
68     void set (const char *option, UV value) const;
69     void set (const char *option, NV value) const;
70 root 1.26
71 root 1.28 void set (const char *option, int value) const { set (option, (IV)value); }
72 root 1.26
73 root 1.11 // "private", adjusted sizes
74     int Xsize;
75     int Ysize;
76 root 1.26
77 root 1.39 random_map_params ();
78     random_map_params (HV *hv);
79 root 1.26 ~random_map_params ();
80 root 1.6 };
81 root 1.1
82 root 1.6 enum {
83     LAYOUT_NONE,
84     LAYOUT_ONION,
85     LAYOUT_MAZE,
86     LAYOUT_SPIRAL,
87     LAYOUT_ROGUELIKE,
88     LAYOUT_SNAKE,
89     LAYOUT_SQUARE_SPIRAL,
90 root 1.30 LAYOUT_CAVE,
91 root 1.6 NROFLAYOUTS,
92     };
93 root 1.1
94     /*
95     * Move these defines out of room_gen_onion.c to here, as
96     * other files (like square_spiral) also uses them.
97    
98     options:
99     0 Pick random options below
100     1 "centered"
101     2 linear doors (default is nonlinear)
102     4 bottom "centered"
103     8 bottom-right centered
104     16 irregularly/randomly spaced layers (default: regular)
105     32 outer wall off: i.e., no outer wall.
106    
107     */
108    
109 root 1.6 enum {
110     RMOPT_RANDOM = 0,
111     RMOPT_CENTERED = 1,
112     RMOPT_LINEAR = 2,
113     RMOPT_BOTTOM_C = 4,
114     RMOPT_BOTTOM_R = 8,
115     RMOPT_IRR_SPACE = 16,
116     RMOPT_WALL_OFF = 32,
117     RMOPT_WALLS_ONLY = 64,
118     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
119     };
120 root 1.1
121     /* symmetry definitions--used in this file AND in treasure.c:
122     the numerical values matter so don't change them. */
123 root 1.6 enum {
124     SYMMETRY_RANDOM,
125     SYMMETRY_NONE,
126     SYMMETRY_X,
127     SYMMETRY_Y,
128     SYMMETRY_XY,
129     };
130 root 1.1
131 root 1.13 // 12 has been experimentally :( determined ot be a lot more stable
132     // than 11 or 10, leading to the assumption that something inherently
133     // needs a minimum size of at least 12
134     #define MIN_RANDOM_MAP_SIZE 12
135 root 1.1
136 root 1.31 // we often use signed chars for coordinates (and U8 for distances)
137     #define MAX_RANDOM_MAP_SIZE 120
138    
139 root 1.20 // reference
140     //
141     // \0 floor only
142     // # wall
143     // D door
144     // < up
145     // > down
146 root 1.34 // C "center" (of onion maze)
147 root 1.20 // . ?? (rogue)
148     //
149    
150 root 1.30 // use this in new code
151 root 1.34 INTERFACE_CLASS(layout)
152     struct layout
153 root 1.17 {
154 root 1.35 typedef char cell;
155    
156     cell **data;
157 root 1.18 int w, h;
158 root 1.17
159 root 1.34 layout (int w, int h);
160 root 1.36 layout (layout &copy);
161 root 1.40 layout (layout &orig, int x1, int y1, int x2, int y2); // reference rect in other layout
162 root 1.34 ~layout ();
163 root 1.17
164 root 1.35 operator cell **() const
165 root 1.17 {
166 root 1.35 return data;
167 root 1.17 }
168 root 1.18
169 root 1.34 void swap (layout &maze)
170 root 1.32 {
171 root 1.35 ::swap (maze.data, data);
172 root 1.40 ::swap (maze.w , w );
173     ::swap (maze.h , h );
174     ::swap (maze.size, size);
175 root 1.32 }
176    
177 root 1.35 MTH void swap (layout *maze) { swap (*maze); }
178    
179 root 1.34 // for debugging, print maze to stdout
180     MTH void print () const;
181 root 1.30
182     // simple inpainting
183 root 1.34 MTH void fill (char fill);
184     MTH void clear () { fill (0); }
185     MTH void border (char fill = '#');
186     MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
187 root 1.37 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
188 root 1.29
189 root 1.34 MTH void fill_rand (int perc);
190 root 1.30
191 root 1.37 // makes sure all areas are connected
192     MTH void isolation_remover ();
193 root 1.30
194     // generates a cave, subtype 0 is a rough cave, randomly open or closed
195 root 1.34 MTH void gen_cave (int subtype);
196 root 1.33
197 root 1.34 // helper functions to modify the maze
198     MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
199     MTH void doorify ();
200     MTH void roomify (); // make some rooms in it, works best on onions
201     MTH void expand2x ();
202     MTH void symmetrize (int symmetry);
203     MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
204 root 1.30
205 root 1.32 void generate (random_map_params *RP);
206 root 1.36 private:
207 root 1.40 int size;
208 root 1.36 void alloc (int w, int h);
209 root 1.17 };
210    
211 root 1.25 // utility functions, to use rmg_rndm instead of rndm.
212     static inline int
213     rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
214     {
215     swap (rmg_rndm, rndm);
216     int i = find_free_spot (ob, m, x, y, start, stop);
217     swap (rmg_rndm, rndm);
218     return i;
219     }
220    
221 root 1.30 // a simple point helper struct
222 root 1.29 struct point
223     {
224     short x;
225     short y;
226    
227     point ()
228     {
229     }
230    
231     point (int x, int y)
232     : x(x), y(y)
233     {
234     }
235     };
236    
237 root 1.30 // something like a vector or stack, but without
238     // out of bounds checking
239 root 1.29 template<typename T>
240     struct fixed_stack
241     {
242     T *data;
243     int size;
244     int max;
245    
246     fixed_stack ()
247     : size (0), data (0)
248     {
249     }
250    
251     fixed_stack (int max)
252     : size (0), max (max)
253     {
254     data = salloc<T> (max);
255     }
256    
257     void reset (int new_max)
258     {
259     sfree (data, max);
260     size = 0;
261     max = new_max;
262     data = salloc<T> (max);
263     }
264    
265     void free ()
266     {
267     sfree (data, max);
268     data = 0;
269     }
270    
271     ~fixed_stack ()
272     {
273     sfree (data, max);
274     }
275    
276     T &operator[](int idx)
277     {
278     return data [idx];
279     }
280    
281     void push (T v)
282     {
283     data [size++] = v;
284     }
285    
286     T &pop ()
287     {
288     return data [--size];
289     }
290    
291     T remove (int idx)
292     {
293     T v = data [idx];
294    
295     data [idx] = data [--size];
296    
297     return v;
298     }
299     };
300    
301 root 1.6 #endif
302 root 1.1