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Revision: 1.43
Committed: Sat Jul 3 19:22:21 2010 UTC (13 years, 10 months ago) by root
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Branch: MAIN
Changes since 1.42: +2 -2 lines
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# User Rev Content
1 root 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.14 *
4 root 1.23 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.22 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.14 *
8 root 1.21 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.14 *
13 root 1.15 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.14 *
18 root 1.21 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.14 *
22 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.1 */
24    
25     #ifndef RANDOM_MAP_H
26     #define RANDOM_MAP_H
27    
28 root 1.17 #include "util.h"
29    
30 root 1.25 struct random_map_params : zero_initialised
31 root 1.6 {
32 root 1.1 char wall_name[512];
33 root 1.26
34 root 1.11 int xsize, ysize;
35 root 1.1 int expand2x;
36     int layoutoptions1;
37     int layoutoptions2;
38     int layoutoptions3;
39     int symmetry;
40     int difficulty;
41     int difficulty_given;
42     float difficulty_increase;
43 root 1.8
44 root 1.1 int dungeon_level;
45     int dungeon_depth;
46 root 1.8
47 root 1.1 int orientation;
48 root 1.12 uint32_t random_seed;
49 root 1.6 uint64_t total_map_hp;
50 root 1.1 int map_layout_style;
51     int symmetry_used;
52 root 1.6
53 root 1.26 HV *hv;
54 root 1.28
55     shstr_tmp as_shstr () const;
56 root 1.26
57     // fetch something from the options hash
58 root 1.28 SV *get_sv (const char *option) const;
59     const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
60     IV get_iv (const char *option, IV fallback = 0) const;
61     UV get_uv (const char *option, UV fallback = 0) const;
62     NV get_nv (const char *option, NV fallback = 0) const;
63    
64     void set (const char *option, SV *value) const;
65     void set (const char *option, const_utf8_string value) const;
66     void set (const char *option, IV value) const;
67     void set (const char *option, UV value) const;
68     void set (const char *option, NV value) const;
69 root 1.26
70 root 1.28 void set (const char *option, int value) const { set (option, (IV)value); }
71 root 1.26
72 root 1.11 // "private", adjusted sizes
73     int Xsize;
74     int Ysize;
75 root 1.26
76 root 1.39 random_map_params ();
77 root 1.41 random_map_params (random_map_params *RP);
78 root 1.39 random_map_params (HV *hv);
79 root 1.26 ~random_map_params ();
80 root 1.6 };
81 root 1.1
82 root 1.6 enum {
83     LAYOUT_NONE,
84     LAYOUT_ONION,
85     LAYOUT_MAZE,
86     LAYOUT_SPIRAL,
87     LAYOUT_ROGUELIKE,
88     LAYOUT_SNAKE,
89     LAYOUT_SQUARE_SPIRAL,
90 root 1.30 LAYOUT_CAVE,
91 root 1.42 LAYOUT_CASTLE,
92 root 1.41 LAYOUT_MULTIPLE,
93 root 1.6 NROFLAYOUTS,
94     };
95 root 1.1
96     /*
97     * Move these defines out of room_gen_onion.c to here, as
98     * other files (like square_spiral) also uses them.
99    
100     options:
101     0 Pick random options below
102     1 "centered"
103     2 linear doors (default is nonlinear)
104     4 bottom "centered"
105     8 bottom-right centered
106     16 irregularly/randomly spaced layers (default: regular)
107     32 outer wall off: i.e., no outer wall.
108    
109     */
110    
111 root 1.6 enum {
112     RMOPT_RANDOM = 0,
113     RMOPT_CENTERED = 1,
114     RMOPT_LINEAR = 2,
115     RMOPT_BOTTOM_C = 4,
116     RMOPT_BOTTOM_R = 8,
117     RMOPT_IRR_SPACE = 16,
118     RMOPT_WALL_OFF = 32,
119     RMOPT_WALLS_ONLY = 64,
120     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
121     };
122 root 1.1
123     /* symmetry definitions--used in this file AND in treasure.c:
124     the numerical values matter so don't change them. */
125 root 1.6 enum {
126     SYMMETRY_RANDOM,
127     SYMMETRY_NONE,
128     SYMMETRY_X,
129     SYMMETRY_Y,
130     SYMMETRY_XY,
131     };
132 root 1.1
133 root 1.13 // 12 has been experimentally :( determined ot be a lot more stable
134     // than 11 or 10, leading to the assumption that something inherently
135     // needs a minimum size of at least 12
136     #define MIN_RANDOM_MAP_SIZE 12
137 root 1.1
138 root 1.31 // we often use signed chars for coordinates (and U8 for distances)
139     #define MAX_RANDOM_MAP_SIZE 120
140    
141 root 1.20 // reference
142     //
143     // \0 floor only
144     // # wall
145     // D door
146     // < up
147     // > down
148 root 1.34 // C "center" (of onion maze)
149 root 1.20 // . ?? (rogue)
150     //
151    
152 root 1.30 // use this in new code
153 root 1.34 INTERFACE_CLASS(layout)
154     struct layout
155 root 1.17 {
156 root 1.35 typedef char cell;
157    
158     cell **data;
159 root 1.18 int w, h;
160 root 1.17
161 root 1.34 layout (int w, int h);
162 root 1.36 layout (layout &copy);
163 root 1.41
164     // reference rect in other layout - will not keep the data alive,
165     // so never swap with it's orig, or free the orig when in use.
166     layout (layout &orig, int x1, int y1, int x2, int y2);
167    
168 root 1.34 ~layout ();
169 root 1.17
170 root 1.35 operator cell **() const
171 root 1.17 {
172 root 1.35 return data;
173 root 1.17 }
174 root 1.18
175 root 1.34 void swap (layout &maze)
176 root 1.32 {
177 root 1.35 ::swap (maze.data, data);
178 root 1.40 ::swap (maze.w , w );
179     ::swap (maze.h , h );
180     ::swap (maze.size, size);
181 root 1.32 }
182    
183 root 1.35 MTH void swap (layout *maze) { swap (*maze); }
184    
185 root 1.34 // for debugging, print maze to stdout
186     MTH void print () const;
187 root 1.30
188     // simple inpainting
189 root 1.34 MTH void fill (char fill);
190     MTH void clear () { fill (0); }
191     MTH void border (char fill = '#');
192     MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193 root 1.37 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
194 root 1.29
195 root 1.34 MTH void fill_rand (int perc);
196 root 1.30
197 root 1.37 // makes sure all areas are connected
198 root 1.42 // perturb = 0 - very horz/vert tunnels
199     // perturb = 1 - straight but round
200     // perturb = 2 - snaky tunnels
201     MTH void isolation_remover (int perturb = 2);
202 root 1.30
203     // generates a cave, subtype 0 is a rough cave, randomly open or closed
204 root 1.34 MTH void gen_cave (int subtype);
205 root 1.42 MTH void gen_castle (); // generates straightish structures
206 root 1.33
207 root 1.34 // helper functions to modify the maze
208     MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
209     MTH void doorify ();
210     MTH void roomify (); // make some rooms in it, works best on onions
211     MTH void expand2x ();
212     MTH void symmetrize (int symmetry);
213     MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
214 root 1.30
215 root 1.32 void generate (random_map_params *RP);
216 root 1.36 private:
217 root 1.40 int size;
218 root 1.36 void alloc (int w, int h);
219 root 1.17 };
220    
221 root 1.25 // utility functions, to use rmg_rndm instead of rndm.
222     static inline int
223     rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
224     {
225     swap (rmg_rndm, rndm);
226     int i = find_free_spot (ob, m, x, y, start, stop);
227     swap (rmg_rndm, rndm);
228     return i;
229     }
230    
231 root 1.30 // a simple point helper struct
232 root 1.29 struct point
233     {
234 root 1.43 int x;
235     int y;
236 root 1.29
237     point ()
238     {
239     }
240    
241     point (int x, int y)
242     : x(x), y(y)
243     {
244     }
245     };
246    
247 root 1.30 // something like a vector or stack, but without
248     // out of bounds checking
249 root 1.29 template<typename T>
250     struct fixed_stack
251     {
252     T *data;
253     int size;
254     int max;
255    
256     fixed_stack ()
257     : size (0), data (0)
258     {
259     }
260    
261     fixed_stack (int max)
262     : size (0), max (max)
263     {
264     data = salloc<T> (max);
265     }
266    
267     void reset (int new_max)
268     {
269     sfree (data, max);
270     size = 0;
271     max = new_max;
272     data = salloc<T> (max);
273     }
274    
275     void free ()
276     {
277     sfree (data, max);
278     data = 0;
279     }
280    
281     ~fixed_stack ()
282     {
283     sfree (data, max);
284     }
285    
286     T &operator[](int idx)
287     {
288     return data [idx];
289     }
290    
291     void push (T v)
292     {
293     data [size++] = v;
294     }
295    
296     T &pop ()
297     {
298     return data [--size];
299     }
300    
301     T remove (int idx)
302     {
303     T v = data [idx];
304    
305     data [idx] = data [--size];
306    
307     return v;
308     }
309     };
310    
311 root 1.6 #endif
312 root 1.1