ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.45
Committed: Mon Jul 5 00:07:21 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.44: +22 -18 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.14 *
4 root 1.23 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.22 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.14 *
8 root 1.21 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.14 *
13 root 1.15 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.14 *
18 root 1.21 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.14 *
22 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.1 */
24    
25     #ifndef RANDOM_MAP_H
26     #define RANDOM_MAP_H
27    
28 root 1.17 #include "util.h"
29    
30 root 1.25 struct random_map_params : zero_initialised
31 root 1.6 {
32 root 1.1 char wall_name[512];
33 root 1.26
34 root 1.11 int xsize, ysize;
35 root 1.1 int expand2x;
36     int layoutoptions1;
37     int layoutoptions2;
38     int layoutoptions3;
39     int difficulty;
40     int difficulty_given;
41     float difficulty_increase;
42 root 1.8
43 root 1.1 int dungeon_level;
44     int dungeon_depth;
45 root 1.8
46 root 1.12 uint32_t random_seed;
47 root 1.6 uint64_t total_map_hp;
48    
49 root 1.26 HV *hv;
50 root 1.28
51     shstr_tmp as_shstr () const;
52 root 1.26
53     // fetch something from the options hash
54 root 1.28 SV *get_sv (const char *option) const;
55     const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
56     IV get_iv (const char *option, IV fallback = 0) const;
57     UV get_uv (const char *option, UV fallback = 0) const;
58     NV get_nv (const char *option, NV fallback = 0) const;
59    
60     void set (const char *option, SV *value) const;
61     void set (const char *option, const_utf8_string value) const;
62     void set (const char *option, IV value) const;
63     void set (const char *option, UV value) const;
64     void set (const char *option, NV value) const;
65 root 1.26
66 root 1.28 void set (const char *option, int value) const { set (option, (IV)value); }
67 root 1.26
68 root 1.11 // "private", adjusted sizes
69     int Xsize;
70     int Ysize;
71 root 1.26
72 root 1.44 int map_layout_style;
73     int symmetry_used;
74    
75 root 1.39 random_map_params ();
76 root 1.41 random_map_params (random_map_params *RP);
77 root 1.39 random_map_params (HV *hv);
78 root 1.26 ~random_map_params ();
79 root 1.6 };
80 root 1.1
81 root 1.6 enum {
82     LAYOUT_NONE,
83     LAYOUT_ONION,
84     LAYOUT_MAZE,
85     LAYOUT_SPIRAL,
86     LAYOUT_ROGUELIKE,
87     LAYOUT_SNAKE,
88     LAYOUT_SQUARE_SPIRAL,
89 root 1.30 LAYOUT_CAVE,
90 root 1.42 LAYOUT_CASTLE,
91 root 1.41 LAYOUT_MULTIPLE,
92 root 1.6 NROFLAYOUTS,
93     };
94 root 1.1
95     /*
96     * Move these defines out of room_gen_onion.c to here, as
97     * other files (like square_spiral) also uses them.
98    
99     options:
100     0 Pick random options below
101     1 "centered"
102     2 linear doors (default is nonlinear)
103     4 bottom "centered"
104     8 bottom-right centered
105     16 irregularly/randomly spaced layers (default: regular)
106     32 outer wall off: i.e., no outer wall.
107    
108     */
109    
110 root 1.6 enum {
111     RMOPT_RANDOM = 0,
112     RMOPT_CENTERED = 1,
113     RMOPT_LINEAR = 2,
114     RMOPT_BOTTOM_C = 4,
115     RMOPT_BOTTOM_R = 8,
116     RMOPT_IRR_SPACE = 16,
117     RMOPT_WALL_OFF = 32,
118     RMOPT_WALLS_ONLY = 64,
119     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
120     };
121 root 1.1
122     /* symmetry definitions--used in this file AND in treasure.c:
123     the numerical values matter so don't change them. */
124 root 1.6 enum {
125     SYMMETRY_RANDOM,
126     SYMMETRY_NONE,
127     SYMMETRY_X,
128     SYMMETRY_Y,
129     SYMMETRY_XY,
130     };
131 root 1.1
132 root 1.13 // 12 has been experimentally :( determined ot be a lot more stable
133     // than 11 or 10, leading to the assumption that something inherently
134     // needs a minimum size of at least 12
135     #define MIN_RANDOM_MAP_SIZE 12
136 root 1.1
137 root 1.31 // we often use signed chars for coordinates (and U8 for distances)
138     #define MAX_RANDOM_MAP_SIZE 120
139    
140 root 1.45 // a simple point helper struct
141     struct point
142     {
143     int x;
144     int y;
145    
146     point ()
147     {
148     }
149    
150     point (int x, int y)
151     : x(x), y(y)
152     {
153     }
154     };
155    
156     //
157 root 1.20 // reference
158     //
159     // \0 floor only
160     // # wall
161     // D door
162 root 1.45 // < entrance (traditionally up)
163     // > exit (traditionally down)
164 root 1.34 // C "center" (of onion maze)
165 root 1.20 // . ?? (rogue)
166     //
167    
168 root 1.30 // use this in new code
169 root 1.34 INTERFACE_CLASS(layout)
170     struct layout
171 root 1.17 {
172 root 1.35 typedef char cell;
173    
174     cell **data;
175 root 1.18 int w, h;
176 root 1.17
177 root 1.34 layout (int w, int h);
178 root 1.36 layout (layout &copy);
179 root 1.41
180     // reference rect in other layout - will not keep the data alive,
181     // so never swap with it's orig, or free the orig when in use.
182     layout (layout &orig, int x1, int y1, int x2, int y2);
183    
184 root 1.34 ~layout ();
185 root 1.17
186 root 1.35 operator cell **() const
187 root 1.17 {
188 root 1.35 return data;
189 root 1.17 }
190 root 1.18
191 root 1.34 void swap (layout &maze)
192 root 1.32 {
193 root 1.35 ::swap (maze.data, data);
194 root 1.40 ::swap (maze.w , w );
195     ::swap (maze.h , h );
196     ::swap (maze.size, size);
197 root 1.32 }
198    
199 root 1.35 MTH void swap (layout *maze) { swap (*maze); }
200    
201 root 1.34 // for debugging, print maze to stdout
202     MTH void print () const;
203 root 1.30
204     // simple inpainting
205 root 1.34 MTH void fill (char fill);
206     MTH void clear () { fill (0); }
207     MTH void border (char fill = '#');
208     MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
209 root 1.37 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
210 root 1.29
211 root 1.34 MTH void fill_rand (int perc);
212 root 1.45 MTH void replace (char from, char to);
213    
214     point find (char target, int mode = 0); // mode 0=random, 1=upleft, 2=upright, 3=downright, 4=downleft
215 root 1.30
216 root 1.37 // makes sure all areas are connected
217 root 1.42 // perturb = 0 - very horz/vert tunnels
218     // perturb = 1 - straight but round
219     // perturb = 2 - snaky tunnels
220     MTH void isolation_remover (int perturb = 2);
221 root 1.30
222     // generates a cave, subtype 0 is a rough cave, randomly open or closed
223 root 1.34 MTH void gen_cave (int subtype);
224 root 1.42 MTH void gen_castle (); // generates straightish structures
225 root 1.33
226 root 1.34 // helper functions to modify the maze
227     MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
228     MTH void doorify ();
229     MTH void roomify (); // make some rooms in it, works best on onions
230     MTH void expand2x ();
231     MTH void symmetrize (int symmetry);
232     MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
233 root 1.30
234 root 1.32 void generate (random_map_params *RP);
235 root 1.36 private:
236 root 1.40 int size;
237 root 1.36 void alloc (int w, int h);
238 root 1.17 };
239    
240 root 1.25 // utility functions, to use rmg_rndm instead of rndm.
241     static inline int
242     rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
243     {
244     swap (rmg_rndm, rndm);
245     int i = find_free_spot (ob, m, x, y, start, stop);
246     swap (rmg_rndm, rndm);
247     return i;
248     }
249    
250 root 1.30 // something like a vector or stack, but without
251     // out of bounds checking
252 root 1.29 template<typename T>
253     struct fixed_stack
254     {
255     T *data;
256     int size;
257     int max;
258    
259     fixed_stack ()
260     : size (0), data (0)
261     {
262     }
263    
264     fixed_stack (int max)
265     : size (0), max (max)
266     {
267     data = salloc<T> (max);
268     }
269    
270     void reset (int new_max)
271     {
272     sfree (data, max);
273     size = 0;
274     max = new_max;
275     data = salloc<T> (max);
276     }
277    
278     void free ()
279     {
280     sfree (data, max);
281     data = 0;
282     }
283    
284     ~fixed_stack ()
285     {
286     sfree (data, max);
287     }
288    
289     T &operator[](int idx)
290     {
291     return data [idx];
292     }
293    
294     void push (T v)
295     {
296     data [size++] = v;
297     }
298    
299     T &pop ()
300     {
301     return data [--size];
302     }
303    
304     T remove (int idx)
305     {
306     T v = data [idx];
307    
308     data [idx] = data [--size];
309    
310     return v;
311     }
312     };
313    
314 root 1.6 #endif
315 root 1.1