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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.16
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.15: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef RANDOM_MAP_H
25 #define RANDOM_MAP_H
26
27 struct random_map_params
28 {
29 char wallstyle[512];
30 char wall_name[512];
31 char floorstyle[512];
32 char monsterstyle[512];
33 char treasurestyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 char decorstyle[512];
37 shstr origin_map;
38 shstr final_map;
39 char exitstyle[512];
40 shstr this_map;
41 char exit_on_final_map[512];
42 char *custom;
43
44 int xsize, ysize;
45 int expand2x;
46 int layoutoptions1;
47 int layoutoptions2;
48 int layoutoptions3;
49 int symmetry;
50 int difficulty;
51 int difficulty_given;
52 float difficulty_increase;
53
54 int dungeon_level;
55 int dungeon_depth;
56
57 int decoroptions;
58 int orientation;
59 int origin_y;
60 int origin_x;
61 uint32_t random_seed;
62 uint64_t total_map_hp;
63 int map_layout_style;
64 int treasureoptions;
65 int symmetry_used;
66
67 struct region *region;
68
69 // "private", adjusted sizes
70 int Xsize;
71 int Ysize;
72 };
73
74 enum {
75 LAYOUT_NONE,
76 LAYOUT_ONION,
77 LAYOUT_MAZE,
78 LAYOUT_SPIRAL,
79 LAYOUT_ROGUELIKE,
80 LAYOUT_SNAKE,
81 LAYOUT_SQUARE_SPIRAL,
82 NROFLAYOUTS,
83 };
84
85 /*
86 * Move these defines out of room_gen_onion.c to here, as
87 * other files (like square_spiral) also uses them.
88
89 options:
90 0 Pick random options below
91 1 "centered"
92 2 linear doors (default is nonlinear)
93 4 bottom "centered"
94 8 bottom-right centered
95 16 irregularly/randomly spaced layers (default: regular)
96 32 outer wall off: i.e., no outer wall.
97
98 */
99
100 enum {
101 RMOPT_RANDOM = 0,
102 RMOPT_CENTERED = 1,
103 RMOPT_LINEAR = 2,
104 RMOPT_BOTTOM_C = 4,
105 RMOPT_BOTTOM_R = 8,
106 RMOPT_IRR_SPACE = 16,
107 RMOPT_WALL_OFF = 32,
108 RMOPT_WALLS_ONLY = 64,
109 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
110 };
111
112 /* symmetry definitions--used in this file AND in treasure.c:
113 the numerical values matter so don't change them. */
114 enum {
115 SYMMETRY_RANDOM,
116 SYMMETRY_NONE,
117 SYMMETRY_X,
118 SYMMETRY_Y,
119 SYMMETRY_XY,
120 };
121
122 // 12 has been experimentally :( determined ot be a lot more stable
123 // than 11 or 10, leading to the assumption that something inherently
124 // needs a minimum size of at least 12
125 #define MIN_RANDOM_MAP_SIZE 12
126
127 #endif
128