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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.24
Committed: Sun Mar 28 22:29:50 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.23: +1 -0 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params
31 {
32 char wallstyle[512];
33 char wall_name[512];
34 char floorstyle[512];
35 char monsterstyle[512];
36 char treasurestyle[512];
37 char layoutstyle[512];
38 char doorstyle[512];
39 char decorstyle[512];
40 char miningstyle[512];
41 shstr origin_map;
42 shstr final_map;
43 char exitstyle[512];
44 shstr this_map;
45 char exit_on_final_map[512];
46 char *custom;
47
48 int xsize, ysize;
49 int expand2x;
50 int layoutoptions1;
51 int layoutoptions2;
52 int layoutoptions3;
53 int symmetry;
54 int difficulty;
55 int difficulty_given;
56 float difficulty_increase;
57
58 int dungeon_level;
59 int dungeon_depth;
60
61 int decoroptions;
62 int orientation;
63 int origin_y;
64 int origin_x;
65 uint32_t random_seed;
66 uint64_t total_map_hp;
67 int map_layout_style;
68 int treasureoptions;
69 int symmetry_used;
70
71 struct region *region;
72
73 // "private", adjusted sizes
74 int Xsize;
75 int Ysize;
76 };
77
78 enum {
79 LAYOUT_NONE,
80 LAYOUT_ONION,
81 LAYOUT_MAZE,
82 LAYOUT_SPIRAL,
83 LAYOUT_ROGUELIKE,
84 LAYOUT_SNAKE,
85 LAYOUT_SQUARE_SPIRAL,
86 NROFLAYOUTS,
87 };
88
89 /*
90 * Move these defines out of room_gen_onion.c to here, as
91 * other files (like square_spiral) also uses them.
92
93 options:
94 0 Pick random options below
95 1 "centered"
96 2 linear doors (default is nonlinear)
97 4 bottom "centered"
98 8 bottom-right centered
99 16 irregularly/randomly spaced layers (default: regular)
100 32 outer wall off: i.e., no outer wall.
101
102 */
103
104 enum {
105 RMOPT_RANDOM = 0,
106 RMOPT_CENTERED = 1,
107 RMOPT_LINEAR = 2,
108 RMOPT_BOTTOM_C = 4,
109 RMOPT_BOTTOM_R = 8,
110 RMOPT_IRR_SPACE = 16,
111 RMOPT_WALL_OFF = 32,
112 RMOPT_WALLS_ONLY = 64,
113 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
114 };
115
116 /* symmetry definitions--used in this file AND in treasure.c:
117 the numerical values matter so don't change them. */
118 enum {
119 SYMMETRY_RANDOM,
120 SYMMETRY_NONE,
121 SYMMETRY_X,
122 SYMMETRY_Y,
123 SYMMETRY_XY,
124 };
125
126 // 12 has been experimentally :( determined ot be a lot more stable
127 // than 11 or 10, leading to the assumption that something inherently
128 // needs a minimum size of at least 12
129 #define MIN_RANDOM_MAP_SIZE 12
130
131 // reference
132 //
133 // \0 floor only
134 // # wall
135 // D door
136 // < up
137 // > down
138 // C "center" (of onion layout)
139 // . ?? (rogue)
140 //
141
142 struct LayoutData : zero_initialised
143 {
144 char **col;
145 int w, h;
146
147 LayoutData (int w, int h);
148 ~LayoutData ();
149
150 operator char **()
151 {
152 return col;
153 }
154
155 void clear (char fill = 0);
156 void border (char fill = '#');
157 };
158
159 struct Layout
160 {
161 LayoutData *ptr;
162
163 Layout ()
164 {
165 }
166
167 Layout (int xsize, int ysize)
168 : ptr (new LayoutData (xsize, ysize))
169 {
170 }
171
172 Layout (random_map_params *RP)
173 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
174 {
175 }
176
177 void free ()
178 {
179 delete ptr;
180 }
181
182 LayoutData *operator ->() const
183 {
184 return ptr;
185 }
186
187 operator char **() const
188 {
189 return *ptr;
190 }
191
192 void swap (const Layout &layout) const
193 {
194 ::swap (layout.ptr->col, ptr->col);
195 ::swap (layout.ptr->w , ptr->w );
196 ::swap (layout.ptr->h , ptr->h );
197 }
198 };
199
200 #endif
201