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Revision: 1.26
Committed: Sat Jun 26 22:10:18 2010 UTC (13 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.25: +12 -6 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params : zero_initialised
31 {
32 char wall_name[512];
33 char monsterstyle[512];
34 char treasurestyle[512];
35 char layoutstyle[512];
36 char doorstyle[512];
37 char decorstyle[512];
38 shstr origin_map;
39 shstr final_map;
40 shstr this_map;
41 char exit_on_final_map[512];
42
43 int xsize, ysize;
44 int expand2x;
45 int layoutoptions1;
46 int layoutoptions2;
47 int layoutoptions3;
48 int symmetry;
49 int difficulty;
50 int difficulty_given;
51 float difficulty_increase;
52
53 int dungeon_level;
54 int dungeon_depth;
55
56 int decoroptions;
57 int orientation;
58 int origin_y;
59 int origin_x;
60 uint32_t random_seed;
61 uint64_t total_map_hp;
62 int map_layout_style;
63 int treasureoptions;
64 int symmetry_used;
65
66 struct region *region;
67
68 HV *hv;
69
70 // fetch something from the options hash
71 const_utf8_string get_str (const_utf8_string option, const_utf8_string fallback = "") const;
72 IV get_iv (const_utf8_string option, IV fallback = 0) const;
73
74 void set (const_utf8_string option, const_utf8_string value);
75 void set (const_utf8_string option, IV value);
76
77 // "private", adjusted sizes
78 int Xsize;
79 int Ysize;
80
81 ~random_map_params ();
82 };
83
84 enum {
85 LAYOUT_NONE,
86 LAYOUT_ONION,
87 LAYOUT_MAZE,
88 LAYOUT_SPIRAL,
89 LAYOUT_ROGUELIKE,
90 LAYOUT_SNAKE,
91 LAYOUT_SQUARE_SPIRAL,
92 NROFLAYOUTS,
93 };
94
95 /*
96 * Move these defines out of room_gen_onion.c to here, as
97 * other files (like square_spiral) also uses them.
98
99 options:
100 0 Pick random options below
101 1 "centered"
102 2 linear doors (default is nonlinear)
103 4 bottom "centered"
104 8 bottom-right centered
105 16 irregularly/randomly spaced layers (default: regular)
106 32 outer wall off: i.e., no outer wall.
107
108 */
109
110 enum {
111 RMOPT_RANDOM = 0,
112 RMOPT_CENTERED = 1,
113 RMOPT_LINEAR = 2,
114 RMOPT_BOTTOM_C = 4,
115 RMOPT_BOTTOM_R = 8,
116 RMOPT_IRR_SPACE = 16,
117 RMOPT_WALL_OFF = 32,
118 RMOPT_WALLS_ONLY = 64,
119 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
120 };
121
122 /* symmetry definitions--used in this file AND in treasure.c:
123 the numerical values matter so don't change them. */
124 enum {
125 SYMMETRY_RANDOM,
126 SYMMETRY_NONE,
127 SYMMETRY_X,
128 SYMMETRY_Y,
129 SYMMETRY_XY,
130 };
131
132 // 12 has been experimentally :( determined ot be a lot more stable
133 // than 11 or 10, leading to the assumption that something inherently
134 // needs a minimum size of at least 12
135 #define MIN_RANDOM_MAP_SIZE 12
136
137 // reference
138 //
139 // \0 floor only
140 // # wall
141 // D door
142 // < up
143 // > down
144 // C "center" (of onion layout)
145 // . ?? (rogue)
146 //
147
148 struct LayoutData : zero_initialised
149 {
150 char **col;
151 int w, h;
152
153 LayoutData (int w, int h);
154 ~LayoutData ();
155
156 operator char **()
157 {
158 return col;
159 }
160
161 void clear (char fill = 0);
162 void border (char fill = '#');
163 };
164
165 struct Layout
166 {
167 LayoutData *ptr;
168
169 Layout ()
170 {
171 }
172
173 Layout (int xsize, int ysize)
174 : ptr (new LayoutData (xsize, ysize))
175 {
176 }
177
178 Layout (random_map_params *RP)
179 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
180 {
181 }
182
183 void free ()
184 {
185 delete ptr;
186 }
187
188 LayoutData *operator ->() const
189 {
190 return ptr;
191 }
192
193 operator char **() const
194 {
195 return *ptr;
196 }
197
198 void swap (const Layout &layout) const
199 {
200 ::swap (layout.ptr->col, ptr->col);
201 ::swap (layout.ptr->w , ptr->w );
202 ::swap (layout.ptr->h , ptr->h );
203 }
204 };
205
206 // utility functions, to use rmg_rndm instead of rndm.
207 static inline int
208 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
209 {
210 swap (rmg_rndm, rndm);
211 int i = find_free_spot (ob, m, x, y, start, stop);
212 swap (rmg_rndm, rndm);
213 return i;
214 }
215
216 #endif
217