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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.29
Committed: Wed Jun 30 20:51:02 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.28: +85 -2 lines
Log Message:
implement isolation remover, moved layout functions to their own file

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params : zero_initialised
31 {
32 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40
41 int xsize, ysize;
42 int expand2x;
43 int layoutoptions1;
44 int layoutoptions2;
45 int layoutoptions3;
46 int symmetry;
47 int difficulty;
48 int difficulty_given;
49 float difficulty_increase;
50
51 int dungeon_level;
52 int dungeon_depth;
53
54 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed;
58 uint64_t total_map_hp;
59 int map_layout_style;
60 int symmetry_used;
61
62 struct region *region;
63
64 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66
67 shstr_tmp as_shstr () const;
68
69 // fetch something from the options hash
70 SV *get_sv (const char *option) const;
71 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72 IV get_iv (const char *option, IV fallback = 0) const;
73 UV get_uv (const char *option, UV fallback = 0) const;
74 NV get_nv (const char *option, NV fallback = 0) const;
75
76 void set (const char *option, SV *value) const;
77 void set (const char *option, const_utf8_string value) const;
78 void set (const char *option, IV value) const;
79 void set (const char *option, UV value) const;
80 void set (const char *option, NV value) const;
81
82 void set (const char *option, int value) const { set (option, (IV)value); }
83
84 // "private", adjusted sizes
85 int Xsize;
86 int Ysize;
87
88 ~random_map_params ();
89 };
90
91 enum {
92 LAYOUT_NONE,
93 LAYOUT_ONION,
94 LAYOUT_MAZE,
95 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL,
99 NROFLAYOUTS,
100 };
101
102 /*
103 * Move these defines out of room_gen_onion.c to here, as
104 * other files (like square_spiral) also uses them.
105
106 options:
107 0 Pick random options below
108 1 "centered"
109 2 linear doors (default is nonlinear)
110 4 bottom "centered"
111 8 bottom-right centered
112 16 irregularly/randomly spaced layers (default: regular)
113 32 outer wall off: i.e., no outer wall.
114
115 */
116
117 enum {
118 RMOPT_RANDOM = 0,
119 RMOPT_CENTERED = 1,
120 RMOPT_LINEAR = 2,
121 RMOPT_BOTTOM_C = 4,
122 RMOPT_BOTTOM_R = 8,
123 RMOPT_IRR_SPACE = 16,
124 RMOPT_WALL_OFF = 32,
125 RMOPT_WALLS_ONLY = 64,
126 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
127 };
128
129 /* symmetry definitions--used in this file AND in treasure.c:
130 the numerical values matter so don't change them. */
131 enum {
132 SYMMETRY_RANDOM,
133 SYMMETRY_NONE,
134 SYMMETRY_X,
135 SYMMETRY_Y,
136 SYMMETRY_XY,
137 };
138
139 // 12 has been experimentally :( determined ot be a lot more stable
140 // than 11 or 10, leading to the assumption that something inherently
141 // needs a minimum size of at least 12
142 #define MIN_RANDOM_MAP_SIZE 12
143
144 // reference
145 //
146 // \0 floor only
147 // # wall
148 // D door
149 // < up
150 // > down
151 // C "center" (of onion layout)
152 // . ?? (rogue)
153 //
154
155 struct LayoutData
156 {
157 char **col;
158 int w, h;
159
160 LayoutData (int w, int h);
161 ~LayoutData ();
162
163 operator char **()
164 {
165 return col;
166 }
167
168 void fill (char fill);
169 void clear () { fill (0); }
170 void border (char fill = '#');
171 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
172
173 // makes sure all areas are connected. dirty=true carves rounder but also
174 // mroe walls, dirty=false carves narrow corridors.
175 void isolation_remover (bool dirty = 0);
176 };
177
178 struct Layout
179 {
180 LayoutData *ptr;
181
182 Layout ()
183 {
184 }
185
186 Layout (int xsize, int ysize)
187 : ptr (new LayoutData (xsize, ysize))
188 {
189 }
190
191 Layout (random_map_params *RP)
192 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
193 {
194 }
195
196 void free ()
197 {
198 delete ptr;
199 }
200
201 LayoutData *operator ->() const
202 {
203 return ptr;
204 }
205
206 operator char **() const
207 {
208 return *ptr;
209 }
210
211 void swap (const Layout &layout) const
212 {
213 ::swap (layout.ptr->col, ptr->col);
214 ::swap (layout.ptr->w , ptr->w );
215 ::swap (layout.ptr->h , ptr->h );
216 }
217
218 // for debugging, print layout to stdout
219 void print ();
220 };
221
222 // utility functions, to use rmg_rndm instead of rndm.
223 static inline int
224 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
225 {
226 swap (rmg_rndm, rndm);
227 int i = find_free_spot (ob, m, x, y, start, stop);
228 swap (rmg_rndm, rndm);
229 return i;
230 }
231
232 struct point
233 {
234 short x;
235 short y;
236
237 point ()
238 {
239 }
240
241 point (int x, int y)
242 : x(x), y(y)
243 {
244 }
245 };
246
247 template<typename T>
248 struct fixed_stack
249 {
250 T *data;
251 int size;
252 int max;
253
254 fixed_stack ()
255 : size (0), data (0)
256 {
257 }
258
259 fixed_stack (int max)
260 : size (0), max (max)
261 {
262 data = salloc<T> (max);
263 }
264
265 void reset (int new_max)
266 {
267 sfree (data, max);
268 size = 0;
269 max = new_max;
270 data = salloc<T> (max);
271 }
272
273 void free ()
274 {
275 sfree (data, max);
276 data = 0;
277 }
278
279 ~fixed_stack ()
280 {
281 sfree (data, max);
282 }
283
284 T &operator[](int idx)
285 {
286 return data [idx];
287 }
288
289 void push (T v)
290 {
291 data [size++] = v;
292 }
293
294 T &pop ()
295 {
296 return data [--size];
297 }
298
299 T remove (int idx)
300 {
301 T v = data [idx];
302
303 data [idx] = data [--size];
304
305 return v;
306 }
307 };
308
309 #endif
310