ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.40
Committed: Sat Jul 3 02:19:10 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.39: +5 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params : zero_initialised
31 {
32 char wall_name[512];
33
34 int xsize, ysize;
35 int expand2x;
36 int layoutoptions1;
37 int layoutoptions2;
38 int layoutoptions3;
39 int symmetry;
40 int difficulty;
41 int difficulty_given;
42 float difficulty_increase;
43
44 int dungeon_level;
45 int dungeon_depth;
46
47 int orientation;
48 uint32_t random_seed;
49 uint64_t total_map_hp;
50 int map_layout_style;
51 int symmetry_used;
52
53 HV *hv;
54 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
55
56 shstr_tmp as_shstr () const;
57
58 // fetch something from the options hash
59 SV *get_sv (const char *option) const;
60 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
61 IV get_iv (const char *option, IV fallback = 0) const;
62 UV get_uv (const char *option, UV fallback = 0) const;
63 NV get_nv (const char *option, NV fallback = 0) const;
64
65 void set (const char *option, SV *value) const;
66 void set (const char *option, const_utf8_string value) const;
67 void set (const char *option, IV value) const;
68 void set (const char *option, UV value) const;
69 void set (const char *option, NV value) const;
70
71 void set (const char *option, int value) const { set (option, (IV)value); }
72
73 // "private", adjusted sizes
74 int Xsize;
75 int Ysize;
76
77 random_map_params ();
78 random_map_params (HV *hv);
79 ~random_map_params ();
80 };
81
82 enum {
83 LAYOUT_NONE,
84 LAYOUT_ONION,
85 LAYOUT_MAZE,
86 LAYOUT_SPIRAL,
87 LAYOUT_ROGUELIKE,
88 LAYOUT_SNAKE,
89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 NROFLAYOUTS,
92 };
93
94 /*
95 * Move these defines out of room_gen_onion.c to here, as
96 * other files (like square_spiral) also uses them.
97
98 options:
99 0 Pick random options below
100 1 "centered"
101 2 linear doors (default is nonlinear)
102 4 bottom "centered"
103 8 bottom-right centered
104 16 irregularly/randomly spaced layers (default: regular)
105 32 outer wall off: i.e., no outer wall.
106
107 */
108
109 enum {
110 RMOPT_RANDOM = 0,
111 RMOPT_CENTERED = 1,
112 RMOPT_LINEAR = 2,
113 RMOPT_BOTTOM_C = 4,
114 RMOPT_BOTTOM_R = 8,
115 RMOPT_IRR_SPACE = 16,
116 RMOPT_WALL_OFF = 32,
117 RMOPT_WALLS_ONLY = 64,
118 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
119 };
120
121 /* symmetry definitions--used in this file AND in treasure.c:
122 the numerical values matter so don't change them. */
123 enum {
124 SYMMETRY_RANDOM,
125 SYMMETRY_NONE,
126 SYMMETRY_X,
127 SYMMETRY_Y,
128 SYMMETRY_XY,
129 };
130
131 // 12 has been experimentally :( determined ot be a lot more stable
132 // than 11 or 10, leading to the assumption that something inherently
133 // needs a minimum size of at least 12
134 #define MIN_RANDOM_MAP_SIZE 12
135
136 // we often use signed chars for coordinates (and U8 for distances)
137 #define MAX_RANDOM_MAP_SIZE 120
138
139 // reference
140 //
141 // \0 floor only
142 // # wall
143 // D door
144 // < up
145 // > down
146 // C "center" (of onion maze)
147 // . ?? (rogue)
148 //
149
150 // use this in new code
151 INTERFACE_CLASS(layout)
152 struct layout
153 {
154 typedef char cell;
155
156 cell **data;
157 int w, h;
158
159 layout (int w, int h);
160 layout (layout &copy);
161 layout (layout &orig, int x1, int y1, int x2, int y2); // reference rect in other layout
162 ~layout ();
163
164 operator cell **() const
165 {
166 return data;
167 }
168
169 void swap (layout &maze)
170 {
171 ::swap (maze.data, data);
172 ::swap (maze.w , w );
173 ::swap (maze.h , h );
174 ::swap (maze.size, size);
175 }
176
177 MTH void swap (layout *maze) { swap (*maze); }
178
179 // for debugging, print maze to stdout
180 MTH void print () const;
181
182 // simple inpainting
183 MTH void fill (char fill);
184 MTH void clear () { fill (0); }
185 MTH void border (char fill = '#');
186 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
187 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
188
189 MTH void fill_rand (int perc);
190
191 // makes sure all areas are connected
192 MTH void isolation_remover ();
193
194 // generates a cave, subtype 0 is a rough cave, randomly open or closed
195 MTH void gen_cave (int subtype);
196
197 // helper functions to modify the maze
198 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
199 MTH void doorify ();
200 MTH void roomify (); // make some rooms in it, works best on onions
201 MTH void expand2x ();
202 MTH void symmetrize (int symmetry);
203 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
204
205 void generate (random_map_params *RP);
206 private:
207 int size;
208 void alloc (int w, int h);
209 };
210
211 // utility functions, to use rmg_rndm instead of rndm.
212 static inline int
213 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
214 {
215 swap (rmg_rndm, rndm);
216 int i = find_free_spot (ob, m, x, y, start, stop);
217 swap (rmg_rndm, rndm);
218 return i;
219 }
220
221 // a simple point helper struct
222 struct point
223 {
224 short x;
225 short y;
226
227 point ()
228 {
229 }
230
231 point (int x, int y)
232 : x(x), y(y)
233 {
234 }
235 };
236
237 // something like a vector or stack, but without
238 // out of bounds checking
239 template<typename T>
240 struct fixed_stack
241 {
242 T *data;
243 int size;
244 int max;
245
246 fixed_stack ()
247 : size (0), data (0)
248 {
249 }
250
251 fixed_stack (int max)
252 : size (0), max (max)
253 {
254 data = salloc<T> (max);
255 }
256
257 void reset (int new_max)
258 {
259 sfree (data, max);
260 size = 0;
261 max = new_max;
262 data = salloc<T> (max);
263 }
264
265 void free ()
266 {
267 sfree (data, max);
268 data = 0;
269 }
270
271 ~fixed_stack ()
272 {
273 sfree (data, max);
274 }
275
276 T &operator[](int idx)
277 {
278 return data [idx];
279 }
280
281 void push (T v)
282 {
283 data [size++] = v;
284 }
285
286 T &pop ()
287 {
288 return data [--size];
289 }
290
291 T remove (int idx)
292 {
293 T v = data [idx];
294
295 data [idx] = data [--size];
296
297 return v;
298 }
299 };
300
301 #endif
302