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Revision: 1.43
Committed: Sat Jul 3 19:22:21 2010 UTC (13 years, 10 months ago) by root
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Branch: MAIN
Changes since 1.42: +2 -2 lines
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# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params : zero_initialised
31 {
32 char wall_name[512];
33
34 int xsize, ysize;
35 int expand2x;
36 int layoutoptions1;
37 int layoutoptions2;
38 int layoutoptions3;
39 int symmetry;
40 int difficulty;
41 int difficulty_given;
42 float difficulty_increase;
43
44 int dungeon_level;
45 int dungeon_depth;
46
47 int orientation;
48 uint32_t random_seed;
49 uint64_t total_map_hp;
50 int map_layout_style;
51 int symmetry_used;
52
53 HV *hv;
54
55 shstr_tmp as_shstr () const;
56
57 // fetch something from the options hash
58 SV *get_sv (const char *option) const;
59 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
60 IV get_iv (const char *option, IV fallback = 0) const;
61 UV get_uv (const char *option, UV fallback = 0) const;
62 NV get_nv (const char *option, NV fallback = 0) const;
63
64 void set (const char *option, SV *value) const;
65 void set (const char *option, const_utf8_string value) const;
66 void set (const char *option, IV value) const;
67 void set (const char *option, UV value) const;
68 void set (const char *option, NV value) const;
69
70 void set (const char *option, int value) const { set (option, (IV)value); }
71
72 // "private", adjusted sizes
73 int Xsize;
74 int Ysize;
75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
79 ~random_map_params ();
80 };
81
82 enum {
83 LAYOUT_NONE,
84 LAYOUT_ONION,
85 LAYOUT_MAZE,
86 LAYOUT_SPIRAL,
87 LAYOUT_ROGUELIKE,
88 LAYOUT_SNAKE,
89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
93 NROFLAYOUTS,
94 };
95
96 /*
97 * Move these defines out of room_gen_onion.c to here, as
98 * other files (like square_spiral) also uses them.
99
100 options:
101 0 Pick random options below
102 1 "centered"
103 2 linear doors (default is nonlinear)
104 4 bottom "centered"
105 8 bottom-right centered
106 16 irregularly/randomly spaced layers (default: regular)
107 32 outer wall off: i.e., no outer wall.
108
109 */
110
111 enum {
112 RMOPT_RANDOM = 0,
113 RMOPT_CENTERED = 1,
114 RMOPT_LINEAR = 2,
115 RMOPT_BOTTOM_C = 4,
116 RMOPT_BOTTOM_R = 8,
117 RMOPT_IRR_SPACE = 16,
118 RMOPT_WALL_OFF = 32,
119 RMOPT_WALLS_ONLY = 64,
120 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
121 };
122
123 /* symmetry definitions--used in this file AND in treasure.c:
124 the numerical values matter so don't change them. */
125 enum {
126 SYMMETRY_RANDOM,
127 SYMMETRY_NONE,
128 SYMMETRY_X,
129 SYMMETRY_Y,
130 SYMMETRY_XY,
131 };
132
133 // 12 has been experimentally :( determined ot be a lot more stable
134 // than 11 or 10, leading to the assumption that something inherently
135 // needs a minimum size of at least 12
136 #define MIN_RANDOM_MAP_SIZE 12
137
138 // we often use signed chars for coordinates (and U8 for distances)
139 #define MAX_RANDOM_MAP_SIZE 120
140
141 // reference
142 //
143 // \0 floor only
144 // # wall
145 // D door
146 // < up
147 // > down
148 // C "center" (of onion maze)
149 // . ?? (rogue)
150 //
151
152 // use this in new code
153 INTERFACE_CLASS(layout)
154 struct layout
155 {
156 typedef char cell;
157
158 cell **data;
159 int w, h;
160
161 layout (int w, int h);
162 layout (layout &copy);
163
164 // reference rect in other layout - will not keep the data alive,
165 // so never swap with it's orig, or free the orig when in use.
166 layout (layout &orig, int x1, int y1, int x2, int y2);
167
168 ~layout ();
169
170 operator cell **() const
171 {
172 return data;
173 }
174
175 void swap (layout &maze)
176 {
177 ::swap (maze.data, data);
178 ::swap (maze.w , w );
179 ::swap (maze.h , h );
180 ::swap (maze.size, size);
181 }
182
183 MTH void swap (layout *maze) { swap (*maze); }
184
185 // for debugging, print maze to stdout
186 MTH void print () const;
187
188 // simple inpainting
189 MTH void fill (char fill);
190 MTH void clear () { fill (0); }
191 MTH void border (char fill = '#');
192 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
194
195 MTH void fill_rand (int perc);
196
197 // makes sure all areas are connected
198 // perturb = 0 - very horz/vert tunnels
199 // perturb = 1 - straight but round
200 // perturb = 2 - snaky tunnels
201 MTH void isolation_remover (int perturb = 2);
202
203 // generates a cave, subtype 0 is a rough cave, randomly open or closed
204 MTH void gen_cave (int subtype);
205 MTH void gen_castle (); // generates straightish structures
206
207 // helper functions to modify the maze
208 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
209 MTH void doorify ();
210 MTH void roomify (); // make some rooms in it, works best on onions
211 MTH void expand2x ();
212 MTH void symmetrize (int symmetry);
213 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
214
215 void generate (random_map_params *RP);
216 private:
217 int size;
218 void alloc (int w, int h);
219 };
220
221 // utility functions, to use rmg_rndm instead of rndm.
222 static inline int
223 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
224 {
225 swap (rmg_rndm, rndm);
226 int i = find_free_spot (ob, m, x, y, start, stop);
227 swap (rmg_rndm, rndm);
228 return i;
229 }
230
231 // a simple point helper struct
232 struct point
233 {
234 int x;
235 int y;
236
237 point ()
238 {
239 }
240
241 point (int x, int y)
242 : x(x), y(y)
243 {
244 }
245 };
246
247 // something like a vector or stack, but without
248 // out of bounds checking
249 template<typename T>
250 struct fixed_stack
251 {
252 T *data;
253 int size;
254 int max;
255
256 fixed_stack ()
257 : size (0), data (0)
258 {
259 }
260
261 fixed_stack (int max)
262 : size (0), max (max)
263 {
264 data = salloc<T> (max);
265 }
266
267 void reset (int new_max)
268 {
269 sfree (data, max);
270 size = 0;
271 max = new_max;
272 data = salloc<T> (max);
273 }
274
275 void free ()
276 {
277 sfree (data, max);
278 data = 0;
279 }
280
281 ~fixed_stack ()
282 {
283 sfree (data, max);
284 }
285
286 T &operator[](int idx)
287 {
288 return data [idx];
289 }
290
291 void push (T v)
292 {
293 data [size++] = v;
294 }
295
296 T &pop ()
297 {
298 return data [--size];
299 }
300
301 T remove (int idx)
302 {
303 T v = data [idx];
304
305 data [idx] = data [--size];
306
307 return v;
308 }
309 };
310
311 #endif
312