1 |
elmex |
1.1 |
/* |
2 |
root |
1.12 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
pippijn |
1.8 |
* |
4 |
root |
1.12 |
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
root |
1.11 |
* Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 |
|
|
* Copyright (©) 1992,2007 Frank Tore Johansen |
7 |
pippijn |
1.8 |
* |
8 |
root |
1.12 |
* Deliantra is free software: you can redistribute it and/or modify |
9 |
pippijn |
1.8 |
* it under the terms of the GNU General Public License as published by |
10 |
root |
1.11 |
* the Free Software Foundation, either version 3 of the License, or |
11 |
pippijn |
1.8 |
* (at your option) any later version. |
12 |
|
|
* |
13 |
|
|
* This program is distributed in the hope that it will be useful, |
14 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
root |
1.11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
pippijn |
1.8 |
* GNU General Public License for more details. |
17 |
|
|
* |
18 |
|
|
* You should have received a copy of the GNU General Public License |
19 |
root |
1.11 |
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 |
|
|
* |
21 |
root |
1.12 |
* The authors can be reached via e-mail to <support@deliantra.net> |
22 |
pippijn |
1.8 |
*/ |
23 |
elmex |
1.1 |
|
24 |
|
|
/* The onion room generator: |
25 |
|
|
Onion rooms are like this: |
26 |
|
|
|
27 |
|
|
char **map_gen_onion(int xsize, int ysize, int option, int layers); |
28 |
|
|
|
29 |
|
|
like this: |
30 |
|
|
regular random |
31 |
|
|
centered, linear onion bottom/right centered, nonlinear |
32 |
|
|
|
33 |
|
|
######################### ######################### |
34 |
|
|
# # # # |
35 |
|
|
# ######## ########## # # ##################### |
36 |
|
|
# # # # # # # |
37 |
|
|
# # ###### ######## # # # # # |
38 |
|
|
# # # # # # # # ######## ######## |
39 |
|
|
# # # #### ###### # # # # # # # |
40 |
|
|
# # # # # # # # # # # # |
41 |
|
|
# # # ############ # # # # # # ########### ## |
42 |
|
|
# # # # # # # # # # # |
43 |
|
|
# # ################ # # # # # # ######### |
44 |
|
|
# # # # # # # # # |
45 |
|
|
# #################### # # # # # # |
46 |
|
|
# # # # # # # # |
47 |
|
|
######################### ######################### |
48 |
|
|
|
49 |
|
|
*/ |
50 |
|
|
|
51 |
|
|
|
52 |
|
|
#include <global.h> |
53 |
|
|
#include <random_map.h> |
54 |
|
|
|
55 |
|
|
#ifndef MIN |
56 |
root |
1.3 |
# define MIN(x,y) (((x)<(y))? (x):(y)) |
57 |
elmex |
1.1 |
#endif |
58 |
root |
1.3 |
void centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
59 |
|
|
void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
60 |
|
|
void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
61 |
elmex |
1.1 |
|
62 |
|
|
|
63 |
root |
1.3 |
void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); |
64 |
|
|
void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); |
65 |
|
|
|
66 |
|
|
char ** |
67 |
|
|
map_gen_onion (int xsize, int ysize, int option, int layers) |
68 |
|
|
{ |
69 |
|
|
int i, j; |
70 |
elmex |
1.1 |
|
71 |
root |
1.3 |
/* allocate that array, set it up */ |
72 |
|
|
char **maze = (char **) calloc (sizeof (char *), xsize); |
73 |
elmex |
1.1 |
|
74 |
root |
1.3 |
for (i = 0; i < xsize; i++) |
75 |
|
|
{ |
76 |
|
|
maze[i] = (char *) calloc (sizeof (char), ysize); |
77 |
|
|
} |
78 |
elmex |
1.1 |
|
79 |
|
|
/* pick some random options if option = 0 */ |
80 |
root |
1.3 |
if (option == 0) |
81 |
|
|
{ |
82 |
root |
1.9 |
switch (rndm (3)) |
83 |
root |
1.3 |
{ |
84 |
root |
1.6 |
case 0: |
85 |
|
|
option |= RMOPT_CENTERED; |
86 |
|
|
break; |
87 |
|
|
case 1: |
88 |
|
|
option |= RMOPT_BOTTOM_C; |
89 |
|
|
break; |
90 |
|
|
case 2: |
91 |
|
|
option |= RMOPT_BOTTOM_R; |
92 |
|
|
break; |
93 |
root |
1.3 |
} |
94 |
root |
1.9 |
if (rndm (2)) |
95 |
root |
1.5 |
option |= RMOPT_LINEAR; |
96 |
root |
1.9 |
if (rndm (2)) |
97 |
root |
1.5 |
option |= RMOPT_IRR_SPACE; |
98 |
root |
1.3 |
} |
99 |
|
|
|
100 |
elmex |
1.1 |
/* write the outer walls, if appropriate. */ |
101 |
root |
1.5 |
if (!(option & RMOPT_WALL_OFF)) |
102 |
root |
1.3 |
{ |
103 |
|
|
for (i = 0; i < xsize; i++) |
104 |
|
|
maze[i][0] = maze[i][ysize - 1] = '#'; |
105 |
|
|
for (j = 0; j < ysize; j++) |
106 |
|
|
maze[0][j] = maze[xsize - 1][j] = '#'; |
107 |
|
|
}; |
108 |
elmex |
1.1 |
|
109 |
root |
1.5 |
if (option & RMOPT_WALLS_ONLY) |
110 |
root |
1.3 |
return maze; |
111 |
elmex |
1.1 |
|
112 |
|
|
/* pick off the mutually exclusive options */ |
113 |
root |
1.5 |
if (option & RMOPT_BOTTOM_R) |
114 |
root |
1.3 |
bottom_right_centered_onion (maze, xsize, ysize, option, layers); |
115 |
root |
1.5 |
else if (option & RMOPT_BOTTOM_C) |
116 |
root |
1.3 |
bottom_centered_onion (maze, xsize, ysize, option, layers); |
117 |
root |
1.5 |
else if (option & RMOPT_CENTERED) |
118 |
root |
1.3 |
centered_onion (maze, xsize, ysize, option, layers); |
119 |
|
|
|
120 |
elmex |
1.1 |
return maze; |
121 |
|
|
} |
122 |
|
|
|
123 |
root |
1.3 |
void |
124 |
|
|
centered_onion (char **maze, int xsize, int ysize, int option, int layers) |
125 |
|
|
{ |
126 |
|
|
int i, maxlayers; |
127 |
elmex |
1.1 |
float *xlocations; |
128 |
|
|
float *ylocations; |
129 |
|
|
|
130 |
root |
1.3 |
maxlayers = (MIN (xsize, ysize) - 2) / 5; |
131 |
|
|
if (!maxlayers) |
132 |
|
|
return; /* map too small to onionize */ |
133 |
root |
1.10 |
|
134 |
root |
1.3 |
if (layers > maxlayers) |
135 |
|
|
layers = maxlayers; |
136 |
root |
1.10 |
|
137 |
root |
1.3 |
if (layers == 0) |
138 |
root |
1.10 |
layers = rndm (maxlayers) + 1; |
139 |
|
|
|
140 |
root |
1.3 |
xlocations = (float *) calloc (sizeof (float), 2 * layers); |
141 |
|
|
ylocations = (float *) calloc (sizeof (float), 2 * layers); |
142 |
|
|
|
143 |
elmex |
1.1 |
/* place all the walls */ |
144 |
root |
1.6 |
if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
145 |
root |
1.3 |
{ |
146 |
|
|
int x_spaces_available, y_spaces_available; |
147 |
|
|
|
148 |
|
|
/* the "extra" spaces available for spacing between layers */ |
149 |
|
|
x_spaces_available = (xsize - 2) - 6 * layers + 1; |
150 |
|
|
y_spaces_available = (ysize - 2) - 6 * layers + 1; |
151 |
|
|
|
152 |
|
|
|
153 |
|
|
/* pick an initial random pitch */ |
154 |
|
|
for (i = 0; i < 2 * layers; i++) |
155 |
|
|
{ |
156 |
|
|
float xpitch = 2, ypitch = 2; |
157 |
|
|
|
158 |
|
|
if (x_spaces_available > 0) |
159 |
root |
1.10 |
xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
160 |
root |
1.3 |
|
161 |
|
|
if (y_spaces_available > 0) |
162 |
root |
1.10 |
ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
163 |
|
|
|
164 |
root |
1.3 |
xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
165 |
|
|
ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
166 |
|
|
x_spaces_available -= (int) (xpitch - 2); |
167 |
|
|
y_spaces_available -= (int) (ypitch - 2); |
168 |
|
|
} |
169 |
|
|
|
170 |
|
|
} |
171 |
root |
1.5 |
if (!(option & RMOPT_IRR_SPACE)) |
172 |
root |
1.3 |
{ /* evenly spaced */ |
173 |
|
|
float xpitch, ypitch; /* pitch of the onion layers */ |
174 |
|
|
|
175 |
|
|
xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
176 |
|
|
ypitch = (ysize - 2.0) / (2.0 * layers + 1); |
177 |
|
|
xlocations[0] = xpitch; |
178 |
|
|
ylocations[0] = ypitch; |
179 |
|
|
for (i = 1; i < 2 * layers; i++) |
180 |
|
|
{ |
181 |
|
|
xlocations[i] = xlocations[i - 1] + xpitch; |
182 |
|
|
ylocations[i] = ylocations[i - 1] + ypitch; |
183 |
|
|
} |
184 |
elmex |
1.1 |
} |
185 |
root |
1.3 |
|
186 |
elmex |
1.1 |
/* draw all the onion boxes. */ |
187 |
|
|
|
188 |
root |
1.3 |
draw_onion (maze, xlocations, ylocations, layers); |
189 |
|
|
make_doors (maze, xlocations, ylocations, layers, option); |
190 |
|
|
|
191 |
elmex |
1.1 |
} |
192 |
|
|
|
193 |
root |
1.3 |
void |
194 |
|
|
bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers) |
195 |
|
|
{ |
196 |
|
|
int i, maxlayers; |
197 |
elmex |
1.1 |
float *xlocations; |
198 |
|
|
float *ylocations; |
199 |
|
|
|
200 |
root |
1.3 |
maxlayers = (MIN (xsize, ysize) - 2) / 5; |
201 |
|
|
if (!maxlayers) |
202 |
|
|
return; /* map too small to onionize */ |
203 |
|
|
if (layers > maxlayers) |
204 |
|
|
layers = maxlayers; |
205 |
|
|
if (layers == 0) |
206 |
root |
1.10 |
layers = rndm (maxlayers) + 1; |
207 |
root |
1.3 |
xlocations = (float *) calloc (sizeof (float), 2 * layers); |
208 |
|
|
ylocations = (float *) calloc (sizeof (float), 2 * layers); |
209 |
|
|
|
210 |
|
|
|
211 |
elmex |
1.1 |
/* place all the walls */ |
212 |
root |
1.6 |
if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
213 |
root |
1.3 |
{ |
214 |
|
|
int x_spaces_available, y_spaces_available; |
215 |
|
|
|
216 |
|
|
/* the "extra" spaces available for spacing between layers */ |
217 |
|
|
x_spaces_available = (xsize - 2) - 6 * layers + 1; |
218 |
|
|
y_spaces_available = (ysize - 2) - 3 * layers + 1; |
219 |
|
|
|
220 |
|
|
|
221 |
|
|
/* pick an initial random pitch */ |
222 |
|
|
for (i = 0; i < 2 * layers; i++) |
223 |
|
|
{ |
224 |
|
|
float xpitch = 2, ypitch = 2; |
225 |
|
|
|
226 |
|
|
if (x_spaces_available > 0) |
227 |
root |
1.10 |
xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
228 |
root |
1.3 |
|
229 |
|
|
if (y_spaces_available > 0) |
230 |
root |
1.10 |
ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
231 |
|
|
|
232 |
root |
1.3 |
xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
233 |
|
|
if (i < layers) |
234 |
|
|
ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
235 |
|
|
else |
236 |
|
|
ylocations[i] = ysize - 1; |
237 |
root |
1.10 |
|
238 |
root |
1.3 |
x_spaces_available -= (int) (xpitch - 2); |
239 |
|
|
y_spaces_available -= (int) (ypitch - 2); |
240 |
|
|
} |
241 |
|
|
|
242 |
elmex |
1.1 |
} |
243 |
root |
1.5 |
if (!(option & RMOPT_IRR_SPACE)) |
244 |
root |
1.3 |
{ /* evenly spaced */ |
245 |
|
|
float xpitch, ypitch; /* pitch of the onion layers */ |
246 |
|
|
|
247 |
|
|
xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
248 |
|
|
ypitch = (ysize - 2.0) / (layers + 1); |
249 |
|
|
xlocations[0] = xpitch; |
250 |
|
|
ylocations[0] = ypitch; |
251 |
|
|
for (i = 1; i < 2 * layers; i++) |
252 |
|
|
{ |
253 |
|
|
xlocations[i] = xlocations[i - 1] + xpitch; |
254 |
|
|
if (i < layers) |
255 |
|
|
ylocations[i] = ylocations[i - 1] + ypitch; |
256 |
|
|
else |
257 |
|
|
ylocations[i] = ysize - 1; |
258 |
|
|
} |
259 |
|
|
} |
260 |
|
|
|
261 |
elmex |
1.1 |
/* draw all the onion boxes. */ |
262 |
|
|
|
263 |
root |
1.3 |
draw_onion (maze, xlocations, ylocations, layers); |
264 |
|
|
make_doors (maze, xlocations, ylocations, layers, option); |
265 |
|
|
|
266 |
elmex |
1.1 |
} |
267 |
|
|
|
268 |
|
|
|
269 |
|
|
/* draw_boxes: draws the lines in the maze defining the onion layers */ |
270 |
|
|
|
271 |
root |
1.3 |
void |
272 |
|
|
draw_onion (char **maze, float *xlocations, float *ylocations, int layers) |
273 |
|
|
{ |
274 |
|
|
int i, j, l; |
275 |
|
|
|
276 |
|
|
for (l = 0; l < layers; l++) |
277 |
|
|
{ |
278 |
|
|
int x1, x2, y1, y2; |
279 |
|
|
|
280 |
|
|
/* horizontal segments */ |
281 |
|
|
y1 = (int) ylocations[l]; |
282 |
|
|
y2 = (int) ylocations[2 * layers - l - 1]; |
283 |
|
|
for (i = (int) xlocations[l]; i <= (int) xlocations[2 * layers - l - 1]; i++) |
284 |
|
|
{ |
285 |
|
|
maze[i][y1] = '#'; |
286 |
|
|
maze[i][y2] = '#'; |
287 |
|
|
} |
288 |
|
|
|
289 |
|
|
/* vertical segments */ |
290 |
|
|
x1 = (int) xlocations[l]; |
291 |
|
|
x2 = (int) xlocations[2 * layers - l - 1]; |
292 |
|
|
for (j = (int) ylocations[l]; j <= (int) ylocations[2 * layers - l - 1]; j++) |
293 |
|
|
{ |
294 |
|
|
maze[x1][j] = '#'; |
295 |
|
|
maze[x2][j] = '#'; |
296 |
|
|
} |
297 |
elmex |
1.1 |
|
298 |
root |
1.3 |
} |
299 |
elmex |
1.1 |
} |
300 |
|
|
|
301 |
root |
1.3 |
void |
302 |
|
|
make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options) |
303 |
|
|
{ |
304 |
|
|
int freedoms; /* number of different walls on which we could place a door */ |
305 |
|
|
int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */ |
306 |
|
|
int l, x1 = 0, x2, y1 = 0, y2; |
307 |
|
|
|
308 |
|
|
freedoms = 4; /* centered */ |
309 |
root |
1.5 |
if (options & RMOPT_BOTTOM_C) |
310 |
root |
1.3 |
freedoms = 3; |
311 |
root |
1.5 |
if (options & RMOPT_BOTTOM_R) |
312 |
root |
1.3 |
freedoms = 2; |
313 |
|
|
if (layers <= 0) |
314 |
|
|
return; |
315 |
root |
1.10 |
|
316 |
elmex |
1.1 |
/* pick which wall will have a door. */ |
317 |
root |
1.10 |
which_wall = rndm (freedoms) + 1; |
318 |
root |
1.3 |
for (l = 0; l < layers; l++) |
319 |
|
|
{ |
320 |
root |
1.5 |
if (options & RMOPT_LINEAR) |
321 |
root |
1.3 |
{ /* linear door placement. */ |
322 |
|
|
switch (which_wall) |
323 |
|
|
{ |
324 |
root |
1.6 |
case 1: |
325 |
|
|
{ /* left hand wall */ |
326 |
|
|
x1 = (int) xlocations[l]; |
327 |
|
|
y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); |
328 |
|
|
break; |
329 |
|
|
} |
330 |
|
|
case 2: |
331 |
|
|
{ /* top wall placement */ |
332 |
|
|
x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); |
333 |
|
|
y1 = (int) ylocations[l]; |
334 |
|
|
break; |
335 |
|
|
} |
336 |
|
|
case 3: |
337 |
|
|
{ /* right wall placement */ |
338 |
|
|
x1 = (int) xlocations[2 * layers - l - 1]; |
339 |
|
|
y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); |
340 |
|
|
break; |
341 |
|
|
} |
342 |
|
|
case 4: |
343 |
|
|
{ /* bottom wall placement */ |
344 |
|
|
x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); |
345 |
|
|
y1 = (int) ylocations[2 * layers - l - 1]; |
346 |
|
|
break; |
347 |
|
|
} |
348 |
root |
1.3 |
} |
349 |
|
|
} |
350 |
|
|
else |
351 |
|
|
{ /* random door placement. */ |
352 |
root |
1.10 |
which_wall = rndm (freedoms) + 1; |
353 |
root |
1.3 |
switch (which_wall) |
354 |
|
|
{ |
355 |
root |
1.6 |
case 1: |
356 |
|
|
{ /* left hand wall */ |
357 |
|
|
x1 = (int) xlocations[l]; |
358 |
|
|
y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); |
359 |
|
|
if (y2 > 0) |
360 |
root |
1.10 |
y1 = (int) (ylocations[l] + rndm (y2) + 1); |
361 |
root |
1.6 |
else |
362 |
|
|
y1 = (int) (ylocations[l] + 1); |
363 |
|
|
break; |
364 |
|
|
} |
365 |
|
|
case 2: |
366 |
|
|
{ /* top wall placement */ |
367 |
|
|
x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
368 |
|
|
if (x2 > 0) |
369 |
root |
1.10 |
x1 = (int) (xlocations[l] + rndm (x2) + 1); |
370 |
root |
1.6 |
else |
371 |
|
|
x1 = (int) (xlocations[l] + 1); |
372 |
|
|
y1 = (int) ylocations[l]; |
373 |
|
|
break; |
374 |
|
|
} |
375 |
|
|
case 3: |
376 |
|
|
{ /* right wall placement */ |
377 |
|
|
x1 = (int) xlocations[2 * layers - l - 1]; |
378 |
|
|
y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; |
379 |
|
|
if (y2 > 0) |
380 |
root |
1.10 |
y1 = (int) (ylocations[l] + rndm (y2) + 1); |
381 |
root |
1.6 |
else |
382 |
|
|
y1 = (int) (ylocations[l] + 1); |
383 |
|
|
|
384 |
|
|
break; |
385 |
|
|
} |
386 |
|
|
case 4: |
387 |
|
|
{ /* bottom wall placement */ |
388 |
|
|
x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
389 |
|
|
if (x2 > 0) |
390 |
root |
1.10 |
x1 = (int) (xlocations[l] + rndm (x2) + 1); |
391 |
root |
1.6 |
else |
392 |
|
|
x1 = (int) (xlocations[l] + 1); |
393 |
|
|
y1 = (int) ylocations[2 * layers - l - 1]; |
394 |
|
|
break; |
395 |
|
|
} |
396 |
root |
1.3 |
|
397 |
|
|
} |
398 |
|
|
} |
399 |
root |
1.5 |
if (options & RMOPT_NO_DOORS) |
400 |
root |
1.3 |
maze[x1][y1] = '#'; /* no door. */ |
401 |
|
|
else |
402 |
|
|
maze[x1][y1] = 'D'; /* write the door */ |
403 |
elmex |
1.1 |
|
404 |
root |
1.3 |
} |
405 |
elmex |
1.1 |
/* mark the center of the maze with a C */ |
406 |
root |
1.3 |
l = layers - 1; |
407 |
|
|
x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2; |
408 |
|
|
y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2; |
409 |
elmex |
1.1 |
maze[x1][y1] = 'C'; |
410 |
|
|
|
411 |
|
|
/* not needed anymore */ |
412 |
root |
1.3 |
free (xlocations); |
413 |
|
|
free (ylocations); |
414 |
|
|
|
415 |
elmex |
1.1 |
} |
416 |
|
|
|
417 |
root |
1.3 |
void |
418 |
|
|
bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers) |
419 |
|
|
{ |
420 |
|
|
int i, maxlayers; |
421 |
elmex |
1.1 |
float *xlocations; |
422 |
|
|
float *ylocations; |
423 |
|
|
|
424 |
root |
1.3 |
maxlayers = (MIN (xsize, ysize) - 2) / 5; |
425 |
|
|
if (!maxlayers) |
426 |
|
|
return; /* map too small to onionize */ |
427 |
|
|
if (layers > maxlayers) |
428 |
|
|
layers = maxlayers; |
429 |
|
|
if (layers == 0) |
430 |
root |
1.10 |
layers = rndm (maxlayers) + 1; |
431 |
|
|
|
432 |
root |
1.3 |
xlocations = (float *) calloc (sizeof (float), 2 * layers); |
433 |
|
|
ylocations = (float *) calloc (sizeof (float), 2 * layers); |
434 |
|
|
|
435 |
elmex |
1.1 |
/* place all the walls */ |
436 |
root |
1.6 |
if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
437 |
root |
1.3 |
{ |
438 |
|
|
int x_spaces_available, y_spaces_available; |
439 |
|
|
|
440 |
|
|
/* the "extra" spaces available for spacing between layers */ |
441 |
|
|
x_spaces_available = (xsize - 2) - 3 * layers + 1; |
442 |
|
|
y_spaces_available = (ysize - 2) - 3 * layers + 1; |
443 |
|
|
|
444 |
|
|
|
445 |
|
|
/* pick an initial random pitch */ |
446 |
|
|
for (i = 0; i < 2 * layers; i++) |
447 |
|
|
{ |
448 |
|
|
float xpitch = 2, ypitch = 2; |
449 |
|
|
|
450 |
|
|
if (x_spaces_available > 0) |
451 |
root |
1.10 |
xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
452 |
root |
1.3 |
|
453 |
|
|
if (y_spaces_available > 0) |
454 |
root |
1.10 |
ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
455 |
|
|
|
456 |
root |
1.3 |
if (i < layers) |
457 |
|
|
xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
458 |
|
|
else |
459 |
|
|
xlocations[i] = xsize - 1; |
460 |
|
|
|
461 |
|
|
if (i < layers) |
462 |
|
|
ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
463 |
|
|
else |
464 |
|
|
ylocations[i] = ysize - 1; |
465 |
|
|
x_spaces_available -= (int) (xpitch - 2); |
466 |
|
|
y_spaces_available -= (int) (ypitch - 2); |
467 |
|
|
} |
468 |
|
|
|
469 |
elmex |
1.1 |
} |
470 |
root |
1.5 |
if (!(option & RMOPT_IRR_SPACE)) |
471 |
root |
1.3 |
{ /* evenly spaced */ |
472 |
|
|
float xpitch, ypitch; /* pitch of the onion layers */ |
473 |
|
|
|
474 |
|
|
xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
475 |
|
|
ypitch = (ysize - 2.0) / (layers + 1); |
476 |
|
|
xlocations[0] = xpitch; |
477 |
|
|
ylocations[0] = ypitch; |
478 |
|
|
for (i = 1; i < 2 * layers; i++) |
479 |
|
|
{ |
480 |
|
|
if (i < layers) |
481 |
|
|
xlocations[i] = xlocations[i - 1] + xpitch; |
482 |
|
|
else |
483 |
|
|
xlocations[i] = xsize - 1; |
484 |
|
|
if (i < layers) |
485 |
|
|
ylocations[i] = ylocations[i - 1] + ypitch; |
486 |
|
|
else |
487 |
|
|
ylocations[i] = ysize - 1; |
488 |
|
|
} |
489 |
|
|
} |
490 |
|
|
|
491 |
elmex |
1.1 |
/* draw all the onion boxes. */ |
492 |
|
|
|
493 |
root |
1.3 |
draw_onion (maze, xlocations, ylocations, layers); |
494 |
|
|
make_doors (maze, xlocations, ylocations, layers, option); |
495 |
|
|
|
496 |
elmex |
1.1 |
} |