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/cvs/deliantra/server/random_maps/rproto.h
Revision: 1.12
Committed: Tue Apr 15 03:00:24 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +8 -8 lines
Log Message:
new logging thread, fix bugs in random map generator

File Contents

# User Rev Content
1 root 1.7 /*
2 root 1.9 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.7 *
4 root 1.10 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 root 1.7 *
8 root 1.9 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.8 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11 root 1.10 * (at your option) any later version.
12 root 1.7 *
13 root 1.8 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.7 *
18 root 1.8 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.7 *
21 root 1.9 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.7 */
23    
24 root 1.1 /* random_map.c */
25 root 1.10 extern void dump_layout (char **layout, random_map_params *RP);
26 root 1.12 extern Layout layoutgen (random_map_params *RP);
27 root 1.10 extern void roomify_layout (char **maze, random_map_params *RP);
28     extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP);
29     extern int make_wall (char **maze, int x, int y, int dir);
30     extern void doorify_layout (char **maze, random_map_params *RP);
31     extern void write_map_parameters_to_string (char *buf, random_map_params *RP);
32     extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
33     extern void copy_object_with_inv (object *src_ob, object *dest_ob);
34 root 1.1 /* room_gen_onion.c */
35 root 1.12 extern void map_gen_onion (Layout maze, int option, int layers);
36 root 1.10 extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
37     extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
38     extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
39     extern void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
40     extern void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
41 root 1.1 /* room_gen_spiral.c */
42 root 1.12 extern void map_gen_spiral (Layout maze, int option);
43 root 1.10 extern void connect_spirals (int xsize, int ysize, int sym, char **layout);
44 root 1.1 /* maze_gen.c */
45 root 1.12 extern void maze_gen (Layout maze, int option);
46 root 1.10 extern void make_wall_free_list (int xsize, int ysize);
47     extern void pop_wall_point (int *x, int *y);
48     extern int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
49     extern void fill_maze_full (char **maze, int x, int y, int xsize, int ysize);
50     extern void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize);
51 root 1.1 /* wall.c */
52 root 1.10 extern int surround_flag (char **layout, int i, int j, random_map_params *RP);
53     extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP);
54     extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP);
55     extern int surround_flag4 (maptile *map, int i, int j, random_map_params *RP);
56     extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP);
57     extern object *pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP);
58     extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
59 root 1.1 /* monster.c */
60 root 1.10 extern void insert_multisquare_ob_in_map (object *new_obj, maptile *map);
61     extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
62 root 1.1 /* door.c */
63 root 1.10 extern int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize);
64     extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
65 root 1.1 /* decor.c */
66 root 1.10 extern int obj_count_in_map (maptile *map, int x, int y);
67     extern void put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
68 root 1.1 /* exit.c */
69 root 1.10 extern void find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP);
70     extern void place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
71     extern void unblock_exits (maptile *map, char **maze, random_map_params *RP);
72 root 1.1 /* treasure.c */
73 root 1.10 extern int wall_blocked (maptile *m, int x, int y);
74     extern void place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
75     extern object *place_chest (int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP);
76     extern object *find_closest_monster (maptile *map, int x, int y, random_map_params *RP);
77     extern int keyplace (maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP);
78     extern object *find_monster_in_room_recursive (char **layout, maptile *map, int x, int y, random_map_params *RP);
79     extern object *find_monster_in_room (maptile *map, int x, int y, random_map_params *RP);
80     extern void find_spot_in_room_recursive (char **layout, int x, int y, random_map_params *RP);
81     extern void find_spot_in_room (maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP);
82     extern void find_enclosed_spot (maptile *map, int *cx, int *cy, random_map_params *RP);
83     extern void remove_monsters (int x, int y, maptile *map);
84     extern object **surround_by_doors (maptile *map, char **layout, int x, int y, int opts);
85     extern object *door_in_square (maptile *map, int x, int y);
86     extern void find_doors_in_room_recursive (char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP);
87     extern object **find_doors_in_room (maptile *map, int x, int y, random_map_params *RP);
88     extern void lock_and_hide_doors (object **doorlist, maptile *map, int opts, random_map_params *RP);
89 root 1.1 /* special.c */
90 root 1.10 extern void nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize);
91     extern void include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y);
92     extern int find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize);
93     extern void place_fountain_with_specials (maptile *map);
94     extern void place_special_exit (maptile *map, int hole_type, random_map_params *RP);
95     extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP);
96 root 1.1 /* style.c */
97 root 1.10 extern int load_dir (const char *dir, char ***namelist, int skip_dirs);
98     extern maptile *load_style_map (char *style_name);
99     extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
100     extern object *pick_random_object (maptile *style);
101     extern void free_style_maps (void);
102 root 1.1 /* rogue_layout.c */
103 root 1.10 extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize);
104 root 1.12 extern void roguelike_layout_gen (Layout maze, int options);
105 root 1.1 /* snake.c */
106 root 1.12 extern void make_snake_layout (Layout maze, int options);
107 root 1.1 /* square_spiral.c */
108 root 1.10 extern void find_top_left_corner (char **maze, int *cx, int *cy);
109 root 1.12 extern void make_square_spiral_layout (Layout maze, int options);
110 root 1.1 /* expand2x.c */
111 root 1.12 extern void expand2x (Layout maze);
112 root 1.10