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/cvs/deliantra/server/random_maps/rproto.h
Revision: 1.6
Committed: Sun Mar 18 03:05:40 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.5: +1 -1 lines
Log Message:
- reduce default output-sync to less than a second
- output-sync command now uses seconds as unit, not
  something users cannot even know.
- lots of useless const adjustments.

File Contents

# User Rev Content
1 root 1.1 /* random_map.c */
2 root 1.3 extern void dump_layout(char **layout, random_map_params *RP);
3     extern char **layoutgen(random_map_params *RP);
4     extern char **symmetrize_layout(char **maze, int sym, random_map_params *RP);
5     extern char **rotate_layout(char **maze, int rotation, random_map_params *RP);
6     extern void roomify_layout(char **maze, random_map_params *RP);
7     extern int can_make_wall(char **maze, int dx, int dy, int dir, random_map_params *RP);
8 root 1.1 extern int make_wall(char **maze, int x, int y, int dir);
9 root 1.3 extern void doorify_layout(char **maze, random_map_params *RP);
10     extern void write_map_parameters_to_string(char *buf, random_map_params *RP);
11 root 1.6 extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
12 root 1.1 extern void copy_object_with_inv(object *src_ob, object *dest_ob);
13     /* room_gen_onion.c */
14     extern char **map_gen_onion(int xsize, int ysize, int option, int layers);
15     extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers);
16     extern void bottom_centered_onion(char **maze, int xsize, int ysize, int option, int layers);
17     extern void draw_onion(char **maze, float *xlocations, float *ylocations, int layers);
18     extern void make_doors(char **maze, float *xlocations, float *ylocations, int layers, int options);
19     extern void bottom_right_centered_onion(char **maze, int xsize, int ysize, int option, int layers);
20     /* room_gen_spiral.c */
21     extern char **map_gen_spiral(int xsize, int ysize, int option);
22     extern void connect_spirals(int xsize, int ysize, int sym, char **layout);
23     /* maze_gen.c */
24     extern char **maze_gen(int xsize, int ysize, int option);
25     extern void make_wall_free_list(int xsize, int ysize);
26     extern void pop_wall_point(int *x, int *y);
27     extern int find_free_point(char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
28     extern void fill_maze_full(char **maze, int x, int y, int xsize, int ysize);
29     extern void fill_maze_sparse(char **maze, int x, int y, int xsize, int ysize);
30     /* wall.c */
31 root 1.3 extern int surround_flag(char **layout, int i, int j, random_map_params *RP);
32     extern int surround_flag2(char **layout, int i, int j, random_map_params *RP);
33     extern int surround_flag3(maptile *map, sint16 i, sint16 j, random_map_params *RP);
34     extern int surround_flag4(maptile *map, int i, int j, random_map_params *RP);
35     extern void make_map_walls(maptile *map, char **layout, char *w_style, random_map_params *RP);
36     extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, random_map_params *RP);
37     extern object *retrofit_joined_wall(maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
38 root 1.1 /* monster.c */
39 root 1.2 extern void insert_multisquare_ob_in_map(object *new_obj, maptile *map);
40 root 1.3 extern void place_monsters(maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
41 root 1.1 /* door.c */
42     extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize);
43 root 1.3 extern void put_doors(maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
44 root 1.1 /* decor.c */
45 root 1.2 extern int obj_count_in_map(maptile *map, int x, int y);
46 root 1.3 extern void put_decor(maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
47 root 1.1 /* exit.c */
48 root 1.3 extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP);
49     extern void place_exits(maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
50     extern void unblock_exits(maptile *map, char **maze, random_map_params *RP);
51 root 1.1 /* treasure.c */
52 root 1.2 extern int wall_blocked(maptile *m, int x, int y);
53 root 1.3 extern void place_treasure(maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
54     extern object *place_chest(int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP);
55     extern object *find_closest_monster(maptile *map, int x, int y, random_map_params *RP);
56     extern int keyplace(maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP);
57     extern object *find_monster_in_room_recursive(char **layout, maptile *map, int x, int y, random_map_params *RP);
58     extern object *find_monster_in_room(maptile *map, int x, int y, random_map_params *RP);
59     extern void find_spot_in_room_recursive(char **layout, int x, int y, random_map_params *RP);
60     extern void find_spot_in_room(maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP);
61     extern void find_enclosed_spot(maptile *map, int *cx, int *cy, random_map_params *RP);
62 root 1.2 extern void remove_monsters(int x, int y, maptile *map);
63     extern object **surround_by_doors(maptile *map, char **layout, int x, int y, int opts);
64     extern object *door_in_square(maptile *map, int x, int y);
65 root 1.3 extern void find_doors_in_room_recursive(char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP);
66     extern object **find_doors_in_room(maptile *map, int x, int y, random_map_params *RP);
67     extern void lock_and_hide_doors(object **doorlist, maptile *map, int opts, random_map_params *RP);
68 root 1.1 /* special.c */
69 root 1.2 extern void nuke_map_region(maptile *map, int xstart, int ystart, int xsize, int ysize);
70     extern void include_map_in_map(maptile *dest_map, maptile *in_map, int x, int y);
71     extern int find_spot_for_submap(maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize);
72     extern void place_fountain_with_specials(maptile *map);
73 root 1.3 extern void place_special_exit(maptile *map, int hole_type, random_map_params *RP);
74     extern void place_specials_in_map(maptile *map, char **layout, random_map_params *RP);
75 root 1.1 /* style.c */
76     extern int load_dir(const char *dir, char ***namelist, int skip_dirs);
77 root 1.2 extern maptile *load_style_map(char *style_name);
78     extern maptile *find_style(const char *dirname, const char *stylename, int difficulty);
79     extern object *pick_random_object(maptile *style);
80 root 1.1 extern void free_style_maps(void);
81     /* rogue_layout.c */
82     extern int surround_check(char **layout, int i, int j, int Xsize, int Ysize);
83     extern char **roguelike_layout_gen(int xsize, int ysize, int options);
84     /* snake.c */
85     extern char **make_snake_layout(int xsize, int ysize, int options);
86     /* square_spiral.c */
87     extern void find_top_left_corner(char **maze, int *cx, int *cy);
88     extern char **make_square_spiral_layout(int xsize, int ysize, int options);
89     /* expand2x.c */
90     extern char **expand2x(char **layout, int xsize, int ysize);