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/cvs/deliantra/server/random_maps/snake.C
Revision: 1.3
Committed: Thu Sep 14 22:34:02 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +0 -2 lines
Log Message:
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File Contents

# Content
1 /* peterm@langmuir.eecs.berkeley.edu: this function generates a random
2 snake-type layout.
3
4 input: xsize, ysize;
5 output: a char** array with # and . for closed and open respectively.
6
7 a char value of 0 represents a blank space: a '#' is
8 a wall.
9
10 */
11
12
13 #include <stdio.h>
14 #include <global.h>
15 #include <time.h>
16
17
18
19
20 char **
21 make_snake_layout (int xsize, int ysize, int options)
22 {
23 int i, j;
24
25 /* allocate that array, set it up */
26 char **maze = (char **) calloc (sizeof (char *), xsize);
27
28 for (i = 0; i < xsize; i++)
29 {
30 maze[i] = (char *) calloc (sizeof (char), ysize);
31 }
32
33 /* write the outer walls */
34 for (i = 0; i < xsize; i++)
35 maze[i][0] = maze[i][ysize - 1] = '#';
36 for (j = 0; j < ysize; j++)
37 maze[0][j] = maze[xsize - 1][j] = '#';
38
39 /* Bail out if the size is too small to make a snake. */
40 if (xsize < 8 || ysize < 8)
41 return maze;
42
43 /* decide snake orientation--vertical or horizontal , and
44 make the walls and place the doors. */
45
46 if (RANDOM () % 2)
47 { /* vertical orientation */
48 int n_walls = RANDOM () % ((xsize - 5) / 3) + 1;
49 int spacing = xsize / (n_walls + 1);
50 int orientation = 1;
51
52 for (i = spacing; i < xsize - 3; i += spacing)
53 {
54 if (orientation)
55 {
56 for (j = 1; j < ysize - 2; j++)
57 {
58 maze[i][j] = '#';
59 }
60 maze[i][j] = 'D';
61 }
62 else
63 {
64 for (j = 2; j < ysize; j++)
65 {
66 maze[i][j] = '#';
67 }
68 maze[i][1] = 'D';
69 }
70 orientation ^= 1; /* toggle the value of orientation */
71 }
72 }
73 else
74 { /* horizontal orientation */
75 int n_walls = RANDOM () % ((ysize - 5) / 3) + 1;
76 int spacing = ysize / (n_walls + 1);
77 int orientation = 1;
78
79 for (i = spacing; i < ysize - 3; i += spacing)
80 {
81 if (orientation)
82 {
83 for (j = 1; j < xsize - 2; j++)
84 {
85 maze[j][i] = '#';
86 }
87 maze[j][i] = 'D';
88 }
89 else
90 {
91 for (j = 2; j < xsize; j++)
92 {
93 maze[j][i] = '#';
94 }
95 maze[1][i] = 'D';
96 }
97 orientation ^= 1; /* toggle the value of orientation */
98 }
99 }
100
101 /* place the exit up/down */
102 if (RANDOM () % 2)
103 {
104 maze[1][1] = '<';
105 maze[xsize - 2][ysize - 2] = '>';
106 }
107 else
108 {
109 maze[1][1] = '>';
110 maze[xsize - 2][ysize - 2] = '<';
111 }
112
113
114 return maze;
115 }