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/cvs/deliantra/server/random_maps/snake.c
Revision: 1.2
Committed: Sun Aug 13 17:16:03 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 root 1.1
2    
3     /* peterm@langmuir.eecs.berkeley.edu: this function generates a random
4     snake-type layout.
5    
6     input: xsize, ysize;
7     output: a char** array with # and . for closed and open respectively.
8    
9     a char value of 0 represents a blank space: a '#' is
10     a wall.
11    
12     */
13    
14    
15     #include <stdio.h>
16     #include <global.h>
17     #include <time.h>
18    
19    
20    
21    
22     char **make_snake_layout(int xsize, int ysize,int options) {
23     int i,j;
24    
25     /* allocate that array, set it up */
26     char **maze = (char **)calloc(sizeof(char*),xsize);
27     for(i=0;i<xsize;i++) {
28     maze[i] = (char *) calloc(sizeof(char),ysize);
29     }
30    
31     /* write the outer walls */
32     for(i=0;i<xsize;i++)
33     maze[i][0] = maze[i][ysize-1] = '#';
34     for(j=0;j<ysize;j++)
35     maze[0][j] = maze[xsize-1][j] = '#';
36    
37     /* Bail out if the size is too small to make a snake. */
38     if(xsize < 8 || ysize < 8) return maze;
39    
40     /* decide snake orientation--vertical or horizontal , and
41     make the walls and place the doors. */
42    
43     if(RANDOM()%2) { /* vertical orientation */
44     int n_walls = RANDOM() % ((xsize - 5)/3) +1;
45     int spacing = xsize / (n_walls+1);
46     int orientation=1;
47     for(i=spacing;i<xsize-3;i+=spacing) {
48     if(orientation) {
49     for(j=1;j<ysize-2;j++) {
50     maze[i][j] = '#';
51     }
52     maze[i][j] = 'D';
53     }
54     else {
55     for(j=2;j<ysize;j++) {
56     maze[i][j] = '#';
57     }
58     maze[i][1] = 'D';
59     }
60     orientation ^= 1; /* toggle the value of orientation */
61     }
62     }
63     else { /* horizontal orientation */
64     int n_walls = RANDOM() % ((ysize - 5)/3) +1;
65     int spacing = ysize / (n_walls+1);
66     int orientation=1;
67     for(i=spacing;i<ysize-3;i+=spacing) {
68     if(orientation) {
69     for(j=1;j<xsize-2;j++) {
70     maze[j][i] = '#';
71     }
72     maze[j][i] = 'D';
73     }
74     else {
75     for(j=2;j<xsize;j++) {
76     maze[j][i] = '#';
77     }
78     maze[1][i] = 'D';
79     }
80     orientation ^= 1; /* toggle the value of orientation */
81     }
82     }
83    
84     /* place the exit up/down */
85     if(RANDOM() %2)
86     { maze[1][1] = '<'; maze[xsize-2][ysize-2]='>'; }
87     else
88     { maze[1][1] = '>'; maze[xsize-2][ysize-2]='<'; }
89    
90    
91     return maze;
92     }
93    
94    
95