1 |
elmex |
1.1 |
/* |
2 |
pippijn |
1.16 |
* CrossFire, A Multiplayer game for X-windows |
3 |
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* |
4 |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (C) 1992 Frank Tore Johansen |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
24 |
elmex |
1.1 |
|
25 |
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/* Specials in this file: |
26 |
root |
1.2 |
included maps */ |
27 |
elmex |
1.1 |
|
28 |
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#include <global.h> |
29 |
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#include <random_map.h> |
30 |
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#include <rproto.h> |
31 |
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32 |
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#define NUM_OF_SPECIAL_TYPES 4 |
33 |
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#define NO_SPECIAL 0 |
34 |
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#define SPECIAL_SUBMAP 1 |
35 |
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#define SPECIAL_FOUNTAIN 2 |
36 |
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#define SPECIAL_EXIT 3 |
37 |
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|
38 |
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#define GLORY_HOLE 1 |
39 |
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#define ORC_ZONE 2 |
40 |
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#define MINING_ZONE 3 |
41 |
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#define NR_OF_HOLE_TYPES 3 |
42 |
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|
43 |
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/* clear map completely of all objects: a rectangular area of xsize, ysize |
44 |
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is cleared with the top left corner at xstart, ystart */ |
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|
46 |
root |
1.4 |
void |
47 |
root |
1.6 |
nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize) |
48 |
root |
1.4 |
{ |
49 |
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int i, j; |
50 |
elmex |
1.1 |
object *tmp; |
51 |
root |
1.4 |
|
52 |
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for (i = xstart; i < xstart + xsize; i++) |
53 |
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for (j = ystart; j < ystart + ysize; j++) |
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{ |
55 |
root |
1.9 |
for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above) |
56 |
root |
1.4 |
{ |
57 |
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if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
58 |
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{ |
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if (tmp->head) |
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tmp = tmp->head; |
61 |
root |
1.7 |
tmp->remove (); |
62 |
root |
1.8 |
tmp->destroy (); |
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root |
1.9 |
tmp = GET_MAP_OB (map, i, j); |
64 |
root |
1.4 |
} |
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if (tmp == NULL) |
66 |
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break; |
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} |
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elmex |
1.1 |
} |
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} |
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71 |
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72 |
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|
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root |
1.4 |
/* copy in_map into dest_map at point x,y */ |
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elmex |
1.1 |
|
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|
76 |
root |
1.4 |
void |
77 |
root |
1.6 |
include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
78 |
root |
1.4 |
{ |
79 |
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int i, j; |
80 |
elmex |
1.1 |
object *tmp; |
81 |
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object *new_ob; |
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root |
1.4 |
|
83 |
elmex |
1.1 |
/* First, splatter everything in the dest map at the location */ |
84 |
root |
1.10 |
nuke_map_region (dest_map, x, y, in_map->width, in_map->height); |
85 |
root |
1.4 |
|
86 |
root |
1.10 |
for (i = 0; i < in_map->width; i++) |
87 |
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for (j = 0; j < in_map->height; j++) |
88 |
root |
1.4 |
{ |
89 |
root |
1.9 |
for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above) |
90 |
root |
1.4 |
{ |
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/* don't copy things with multiple squares: must be dealt with |
92 |
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specially. */ |
93 |
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if (tmp->head != NULL) |
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continue; |
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new_ob = arch_to_object (tmp->arch); |
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copy_object_with_inv (tmp, new_ob); |
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if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
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add_button_link (new_ob, dest_map, tmp->path_attuned); |
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new_ob->x = i + x; |
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new_ob->y = j + y; |
101 |
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insert_multisquare_ob_in_map (new_ob, dest_map); |
102 |
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} |
103 |
elmex |
1.1 |
} |
104 |
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} |
105 |
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|
106 |
root |
1.4 |
int |
107 |
root |
1.6 |
find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize) |
108 |
root |
1.4 |
{ |
109 |
elmex |
1.1 |
int tries; |
110 |
root |
1.4 |
int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */ |
111 |
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int is_occupied = 0; |
112 |
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int l, m; |
113 |
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|
114 |
elmex |
1.1 |
/* don't even try to place a submap into a map if the big map isn't |
115 |
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sufficiently large. */ |
116 |
root |
1.10 |
if (2 * xsize > map->width || 2 * ysize > map->height) |
117 |
root |
1.4 |
return 0; |
118 |
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|
119 |
elmex |
1.1 |
/* search a bit for a completely free spot. */ |
120 |
root |
1.4 |
for (tries = 0; tries < 20; tries++) |
121 |
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{ |
122 |
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/* pick a random location in the layout */ |
123 |
root |
1.19 |
i = rndm (map->width - xsize - 2) + 1; |
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j = rndm (map->height - ysize - 2) + 1; |
125 |
root |
1.4 |
is_occupied = 0; |
126 |
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for (l = i; l < i + xsize; l++) |
127 |
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for (m = j; m < j + ysize; m++) |
128 |
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is_occupied |= layout[l][m]; |
129 |
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if (!is_occupied) |
130 |
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break; |
131 |
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} |
132 |
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|
133 |
elmex |
1.1 |
|
134 |
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/* if we failed, relax the restrictions */ |
135 |
root |
1.4 |
|
136 |
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if (is_occupied) |
137 |
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{ /* failure, try a relaxed placer. */ |
138 |
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/* pick a random location in the layout */ |
139 |
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for (tries = 0; tries < 10; tries++) |
140 |
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{ |
141 |
root |
1.19 |
i = rndm (map->width - xsize - 2) + 1; |
142 |
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j = rndm (map->height - ysize - 2) + 1; |
143 |
root |
1.4 |
is_occupied = 0; |
144 |
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for (l = i; l < i + xsize; l++) |
145 |
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for (m = j; m < j + ysize; m++) |
146 |
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if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
147 |
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is_occupied |= 1; |
148 |
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} |
149 |
elmex |
1.1 |
} |
150 |
root |
1.4 |
if (is_occupied) |
151 |
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return 0; |
152 |
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*ix = i; |
153 |
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*iy = j; |
154 |
elmex |
1.1 |
return 1; |
155 |
root |
1.4 |
} |
156 |
elmex |
1.1 |
|
157 |
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|
158 |
root |
1.4 |
void |
159 |
root |
1.6 |
place_fountain_with_specials (maptile *map) |
160 |
root |
1.4 |
{ |
161 |
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int ix, iy, i = -1, tries = 0; |
162 |
root |
1.6 |
maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
163 |
root |
1.18 |
|
164 |
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if (!fountain_style) |
165 |
root |
1.19 |
{ |
166 |
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LOG (llevError, "unabel to load stylemap /styles/misc fountains\n"); |
167 |
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return; |
168 |
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} |
169 |
root |
1.18 |
|
170 |
root |
1.4 |
object *fountain = get_archetype ("fountain"); |
171 |
root |
1.8 |
object *potion = object::create (); |
172 |
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|
173 |
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pick_random_object (fountain_style)->copy_to (potion); |
174 |
root |
1.4 |
|
175 |
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while (i < 0 && tries < 10) |
176 |
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{ |
177 |
root |
1.19 |
ix = rndm (map->width - 2) + 1; |
178 |
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iy = rndm (map->height - 2) + 1; |
179 |
root |
1.15 |
i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
180 |
root |
1.4 |
tries++; |
181 |
root |
1.8 |
} |
182 |
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|
183 |
root |
1.4 |
if (i == -1) |
184 |
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{ /* can't place fountain */ |
185 |
root |
1.8 |
fountain->destroy (); |
186 |
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potion->destroy (); |
187 |
root |
1.4 |
return; |
188 |
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} |
189 |
root |
1.8 |
|
190 |
elmex |
1.1 |
ix += freearr_x[i]; |
191 |
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iy += freearr_y[i]; |
192 |
root |
1.4 |
potion->face = fountain->face; |
193 |
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SET_FLAG (potion, FLAG_NO_PICK); |
194 |
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SET_FLAG (potion, FLAG_IDENTIFIED); |
195 |
root |
1.3 |
potion->name = potion->name_pl = "fountain"; |
196 |
elmex |
1.1 |
potion->x = ix; |
197 |
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potion->y = iy; |
198 |
root |
1.4 |
potion->material = M_ADAMANT; |
199 |
elmex |
1.1 |
fountain->x = ix; |
200 |
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fountain->y = iy; |
201 |
root |
1.4 |
insert_ob_in_map (fountain, map, NULL, 0); |
202 |
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insert_ob_in_map (potion, map, NULL, 0); |
203 |
elmex |
1.1 |
} |
204 |
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|
205 |
root |
1.4 |
void |
206 |
root |
1.12 |
place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
207 |
root |
1.4 |
{ |
208 |
|
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int ix, iy, i = -1; |
209 |
root |
1.14 |
char buf[16384], *style, *decor, *mon; |
210 |
root |
1.6 |
maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
211 |
root |
1.4 |
int g_xsize, g_ysize; |
212 |
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|
213 |
root |
1.18 |
if (!exit_style) |
214 |
root |
1.19 |
{ |
215 |
|
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LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n"); |
216 |
|
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return; |
217 |
|
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} |
218 |
root |
1.18 |
|
219 |
root |
1.8 |
object *the_exit = object::create (); |
220 |
root |
1.4 |
|
221 |
|
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if (!exit_style) |
222 |
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return; |
223 |
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|
224 |
root |
1.8 |
pick_random_object (exit_style)->copy_to (the_exit); |
225 |
root |
1.4 |
|
226 |
|
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while (i < 0) |
227 |
|
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{ |
228 |
root |
1.19 |
ix = rndm (map->width - 2) + 1; |
229 |
|
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iy = rndm (map->height - 2) + 1; |
230 |
root |
1.15 |
i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
231 |
elmex |
1.1 |
} |
232 |
root |
1.4 |
|
233 |
|
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ix += freearr_x[i]; |
234 |
|
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iy += freearr_y[i]; |
235 |
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the_exit->x = ix; |
236 |
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the_exit->y = iy; |
237 |
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|
238 |
|
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if (!hole_type) |
239 |
root |
1.19 |
hole_type = rndm (NR_OF_HOLE_TYPES) + 1; |
240 |
root |
1.4 |
|
241 |
|
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switch (hole_type) |
242 |
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{ |
243 |
root |
1.12 |
case GLORY_HOLE: /* treasures */ |
244 |
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{ |
245 |
root |
1.17 |
g_xsize = rndm (3) + 4 + RP->difficulty / 4; |
246 |
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g_ysize = rndm (3) + 4 + RP->difficulty / 4; |
247 |
root |
1.12 |
style = "onion"; |
248 |
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decor = "wealth2"; |
249 |
|
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mon = "none"; |
250 |
|
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break; |
251 |
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} |
252 |
root |
1.4 |
|
253 |
root |
1.12 |
case ORC_ZONE: /* hole with orcs in it. */ |
254 |
|
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{ |
255 |
root |
1.17 |
g_xsize = rndm (3) + 4 + RP->difficulty / 4; |
256 |
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g_ysize = rndm (3) + 4 + RP->difficulty / 4; |
257 |
root |
1.12 |
style = "onion"; |
258 |
|
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decor = "wealth2"; |
259 |
|
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mon = "orc"; |
260 |
|
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break; |
261 |
|
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} |
262 |
root |
1.4 |
|
263 |
root |
1.12 |
case MINING_ZONE: /* hole with orcs in it. */ |
264 |
|
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{ |
265 |
root |
1.17 |
g_xsize = rndm (9) + 4 + RP->difficulty / 4; |
266 |
|
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g_ysize = rndm (9) + 4 + RP->difficulty / 4; |
267 |
root |
1.12 |
style = "maze"; |
268 |
|
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decor = "minerals2"; |
269 |
|
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mon = "none"; |
270 |
|
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break; |
271 |
|
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} |
272 |
root |
1.4 |
|
273 |
root |
1.12 |
default: /* undefined */ |
274 |
|
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LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
275 |
|
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return; |
276 |
|
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break; |
277 |
elmex |
1.1 |
} |
278 |
|
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|
279 |
root |
1.4 |
/* Need to be at least this size, otherwise the load |
280 |
|
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* code will generate new size values which are too large. |
281 |
|
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*/ |
282 |
|
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if (g_xsize < MIN_RANDOM_MAP_SIZE) |
283 |
|
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g_xsize = MIN_RANDOM_MAP_SIZE; |
284 |
|
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if (g_ysize < MIN_RANDOM_MAP_SIZE) |
285 |
|
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g_ysize = MIN_RANDOM_MAP_SIZE; |
286 |
|
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|
287 |
|
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write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
288 |
|
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"none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
289 |
root |
1.11 |
RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
290 |
root |
1.4 |
RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
291 |
|
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the_exit->slaying = "/!"; |
292 |
|
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the_exit->msg = buf; |
293 |
elmex |
1.1 |
|
294 |
root |
1.4 |
insert_ob_in_map (the_exit, map, NULL, 0); |
295 |
elmex |
1.1 |
} |
296 |
root |
1.4 |
|
297 |
|
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|
298 |
|
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void |
299 |
root |
1.12 |
place_specials_in_map (maptile *map, char **layout, random_map_params *RP) |
300 |
root |
1.4 |
{ |
301 |
root |
1.6 |
maptile *special_map; |
302 |
root |
1.4 |
int ix, iy; /* map insertion locatons */ |
303 |
|
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int special_type; /* type of special to make */ |
304 |
|
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|
305 |
root |
1.19 |
special_type = rndm (NUM_OF_SPECIAL_TYPES); |
306 |
root |
1.4 |
|
307 |
|
|
switch (special_type) |
308 |
|
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{ |
309 |
root |
1.19 |
case SPECIAL_SUBMAP: |
310 |
|
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/* includes a special map into the random map being made. */ |
311 |
|
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special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
312 |
root |
1.4 |
|
313 |
root |
1.19 |
if (!special_map) |
314 |
|
|
return; |
315 |
|
|
|
316 |
|
|
if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
317 |
|
|
include_map_in_map (map, special_map, ix, iy); |
318 |
root |
1.12 |
|
319 |
root |
1.19 |
break; |
320 |
root |
1.4 |
|
321 |
root |
1.19 |
case SPECIAL_FOUNTAIN: |
322 |
root |
1.12 |
/* Make a special fountain: an unpickable potion disguised as |
323 |
|
|
a fountain, or rather, colocated with a fountain. */ |
324 |
root |
1.19 |
place_fountain_with_specials (map); |
325 |
|
|
break; |
326 |
root |
1.4 |
|
327 |
root |
1.19 |
case SPECIAL_EXIT: |
328 |
root |
1.12 |
/* Make an exit to another random map, e.g. a gloryhole. */ |
329 |
root |
1.19 |
place_special_exit (map, 0, RP); |
330 |
|
|
break; |
331 |
root |
1.4 |
} |
332 |
elmex |
1.1 |
|
333 |
|
|
} |