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Revision: 1.19
Committed: Sat Jan 27 00:56:48 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.18: +33 -34 lines
Log Message:
proactive

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.16 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /* Specials in this file:
26 root 1.2 included maps */
27 elmex 1.1
28     #include <global.h>
29     #include <random_map.h>
30     #include <rproto.h>
31    
32     #define NUM_OF_SPECIAL_TYPES 4
33     #define NO_SPECIAL 0
34     #define SPECIAL_SUBMAP 1
35     #define SPECIAL_FOUNTAIN 2
36     #define SPECIAL_EXIT 3
37    
38     #define GLORY_HOLE 1
39     #define ORC_ZONE 2
40     #define MINING_ZONE 3
41     #define NR_OF_HOLE_TYPES 3
42    
43     /* clear map completely of all objects: a rectangular area of xsize, ysize
44     is cleared with the top left corner at xstart, ystart */
45    
46 root 1.4 void
47 root 1.6 nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize)
48 root 1.4 {
49     int i, j;
50 elmex 1.1 object *tmp;
51 root 1.4
52     for (i = xstart; i < xstart + xsize; i++)
53     for (j = ystart; j < ystart + ysize; j++)
54     {
55 root 1.9 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
56 root 1.4 {
57     if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
58     {
59     if (tmp->head)
60     tmp = tmp->head;
61 root 1.7 tmp->remove ();
62 root 1.8 tmp->destroy ();
63 root 1.9 tmp = GET_MAP_OB (map, i, j);
64 root 1.4 }
65     if (tmp == NULL)
66     break;
67     }
68 elmex 1.1 }
69     }
70    
71    
72    
73 root 1.4 /* copy in_map into dest_map at point x,y */
74 elmex 1.1
75    
76 root 1.4 void
77 root 1.6 include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
78 root 1.4 {
79     int i, j;
80 elmex 1.1 object *tmp;
81     object *new_ob;
82 root 1.4
83 elmex 1.1 /* First, splatter everything in the dest map at the location */
84 root 1.10 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
85 root 1.4
86 root 1.10 for (i = 0; i < in_map->width; i++)
87     for (j = 0; j < in_map->height; j++)
88 root 1.4 {
89 root 1.9 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
90 root 1.4 {
91     /* don't copy things with multiple squares: must be dealt with
92     specially. */
93     if (tmp->head != NULL)
94     continue;
95     new_ob = arch_to_object (tmp->arch);
96     copy_object_with_inv (tmp, new_ob);
97     if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
98     add_button_link (new_ob, dest_map, tmp->path_attuned);
99     new_ob->x = i + x;
100     new_ob->y = j + y;
101     insert_multisquare_ob_in_map (new_ob, dest_map);
102     }
103 elmex 1.1 }
104     }
105    
106 root 1.4 int
107 root 1.6 find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
108 root 1.4 {
109 elmex 1.1 int tries;
110 root 1.4 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
111     int is_occupied = 0;
112     int l, m;
113    
114 elmex 1.1 /* don't even try to place a submap into a map if the big map isn't
115     sufficiently large. */
116 root 1.10 if (2 * xsize > map->width || 2 * ysize > map->height)
117 root 1.4 return 0;
118    
119 elmex 1.1 /* search a bit for a completely free spot. */
120 root 1.4 for (tries = 0; tries < 20; tries++)
121     {
122     /* pick a random location in the layout */
123 root 1.19 i = rndm (map->width - xsize - 2) + 1;
124     j = rndm (map->height - ysize - 2) + 1;
125 root 1.4 is_occupied = 0;
126     for (l = i; l < i + xsize; l++)
127     for (m = j; m < j + ysize; m++)
128     is_occupied |= layout[l][m];
129     if (!is_occupied)
130     break;
131     }
132    
133 elmex 1.1
134     /* if we failed, relax the restrictions */
135 root 1.4
136     if (is_occupied)
137     { /* failure, try a relaxed placer. */
138     /* pick a random location in the layout */
139     for (tries = 0; tries < 10; tries++)
140     {
141 root 1.19 i = rndm (map->width - xsize - 2) + 1;
142     j = rndm (map->height - ysize - 2) + 1;
143 root 1.4 is_occupied = 0;
144     for (l = i; l < i + xsize; l++)
145     for (m = j; m < j + ysize; m++)
146     if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
147     is_occupied |= 1;
148     }
149 elmex 1.1 }
150 root 1.4 if (is_occupied)
151     return 0;
152     *ix = i;
153     *iy = j;
154 elmex 1.1 return 1;
155 root 1.4 }
156 elmex 1.1
157    
158 root 1.4 void
159 root 1.6 place_fountain_with_specials (maptile *map)
160 root 1.4 {
161     int ix, iy, i = -1, tries = 0;
162 root 1.6 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
163 root 1.18
164     if (!fountain_style)
165 root 1.19 {
166     LOG (llevError, "unabel to load stylemap /styles/misc fountains\n");
167     return;
168     }
169 root 1.18
170 root 1.4 object *fountain = get_archetype ("fountain");
171 root 1.8 object *potion = object::create ();
172    
173     pick_random_object (fountain_style)->copy_to (potion);
174 root 1.4
175     while (i < 0 && tries < 10)
176     {
177 root 1.19 ix = rndm (map->width - 2) + 1;
178     iy = rndm (map->height - 2) + 1;
179 root 1.15 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
180 root 1.4 tries++;
181 root 1.8 }
182    
183 root 1.4 if (i == -1)
184     { /* can't place fountain */
185 root 1.8 fountain->destroy ();
186     potion->destroy ();
187 root 1.4 return;
188     }
189 root 1.8
190 elmex 1.1 ix += freearr_x[i];
191     iy += freearr_y[i];
192 root 1.4 potion->face = fountain->face;
193     SET_FLAG (potion, FLAG_NO_PICK);
194     SET_FLAG (potion, FLAG_IDENTIFIED);
195 root 1.3 potion->name = potion->name_pl = "fountain";
196 elmex 1.1 potion->x = ix;
197     potion->y = iy;
198 root 1.4 potion->material = M_ADAMANT;
199 elmex 1.1 fountain->x = ix;
200     fountain->y = iy;
201 root 1.4 insert_ob_in_map (fountain, map, NULL, 0);
202     insert_ob_in_map (potion, map, NULL, 0);
203 elmex 1.1 }
204    
205 root 1.4 void
206 root 1.12 place_special_exit (maptile *map, int hole_type, random_map_params *RP)
207 root 1.4 {
208     int ix, iy, i = -1;
209 root 1.14 char buf[16384], *style, *decor, *mon;
210 root 1.6 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
211 root 1.4 int g_xsize, g_ysize;
212    
213 root 1.18 if (!exit_style)
214 root 1.19 {
215     LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n");
216     return;
217     }
218 root 1.18
219 root 1.8 object *the_exit = object::create ();
220 root 1.4
221     if (!exit_style)
222     return;
223    
224 root 1.8 pick_random_object (exit_style)->copy_to (the_exit);
225 root 1.4
226     while (i < 0)
227     {
228 root 1.19 ix = rndm (map->width - 2) + 1;
229     iy = rndm (map->height - 2) + 1;
230 root 1.15 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
231 elmex 1.1 }
232 root 1.4
233     ix += freearr_x[i];
234     iy += freearr_y[i];
235     the_exit->x = ix;
236     the_exit->y = iy;
237    
238     if (!hole_type)
239 root 1.19 hole_type = rndm (NR_OF_HOLE_TYPES) + 1;
240 root 1.4
241     switch (hole_type)
242     {
243 root 1.12 case GLORY_HOLE: /* treasures */
244     {
245 root 1.17 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
246     g_ysize = rndm (3) + 4 + RP->difficulty / 4;
247 root 1.12 style = "onion";
248     decor = "wealth2";
249     mon = "none";
250     break;
251     }
252 root 1.4
253 root 1.12 case ORC_ZONE: /* hole with orcs in it. */
254     {
255 root 1.17 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
256     g_ysize = rndm (3) + 4 + RP->difficulty / 4;
257 root 1.12 style = "onion";
258     decor = "wealth2";
259     mon = "orc";
260     break;
261     }
262 root 1.4
263 root 1.12 case MINING_ZONE: /* hole with orcs in it. */
264     {
265 root 1.17 g_xsize = rndm (9) + 4 + RP->difficulty / 4;
266     g_ysize = rndm (9) + 4 + RP->difficulty / 4;
267 root 1.12 style = "maze";
268     decor = "minerals2";
269     mon = "none";
270     break;
271     }
272 root 1.4
273 root 1.12 default: /* undefined */
274     LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
275     return;
276     break;
277 elmex 1.1 }
278    
279 root 1.4 /* Need to be at least this size, otherwise the load
280     * code will generate new size values which are too large.
281     */
282     if (g_xsize < MIN_RANDOM_MAP_SIZE)
283     g_xsize = MIN_RANDOM_MAP_SIZE;
284     if (g_ysize < MIN_RANDOM_MAP_SIZE)
285     g_ysize = MIN_RANDOM_MAP_SIZE;
286    
287     write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
288     "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
289 root 1.11 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
290 root 1.4 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
291     the_exit->slaying = "/!";
292     the_exit->msg = buf;
293 elmex 1.1
294 root 1.4 insert_ob_in_map (the_exit, map, NULL, 0);
295 elmex 1.1 }
296 root 1.4
297    
298     void
299 root 1.12 place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
300 root 1.4 {
301 root 1.6 maptile *special_map;
302 root 1.4 int ix, iy; /* map insertion locatons */
303     int special_type; /* type of special to make */
304    
305 root 1.19 special_type = rndm (NUM_OF_SPECIAL_TYPES);
306 root 1.4
307     switch (special_type)
308     {
309 root 1.19 case SPECIAL_SUBMAP:
310     /* includes a special map into the random map being made. */
311     special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
312 root 1.4
313 root 1.19 if (!special_map)
314     return;
315    
316     if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
317     include_map_in_map (map, special_map, ix, iy);
318 root 1.12
319 root 1.19 break;
320 root 1.4
321 root 1.19 case SPECIAL_FOUNTAIN:
322 root 1.12 /* Make a special fountain: an unpickable potion disguised as
323     a fountain, or rather, colocated with a fountain. */
324 root 1.19 place_fountain_with_specials (map);
325     break;
326 root 1.4
327 root 1.19 case SPECIAL_EXIT:
328 root 1.12 /* Make an exit to another random map, e.g. a gloryhole. */
329 root 1.19 place_special_exit (map, 0, RP);
330     break;
331 root 1.4 }
332 elmex 1.1
333     }