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/cvs/deliantra/server/random_maps/special.C
Revision: 1.26
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.25: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.26 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.16 *
4 root 1.26 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.24 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.16 *
8 root 1.26 * Deliantra is free software: you can redistribute it and/or modify
9 pippijn 1.16 * it under the terms of the GNU General Public License as published by
10 root 1.24 * the Free Software Foundation, either version 3 of the License, or
11 pippijn 1.16 * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.24 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 pippijn 1.16 * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19 root 1.24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20     *
21 root 1.26 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.16 */
23 elmex 1.1
24     /* Specials in this file:
25 root 1.2 included maps */
26 elmex 1.1
27     #include <global.h>
28     #include <random_map.h>
29     #include <rproto.h>
30    
31     #define NUM_OF_SPECIAL_TYPES 4
32     #define NO_SPECIAL 0
33     #define SPECIAL_SUBMAP 1
34     #define SPECIAL_FOUNTAIN 2
35     #define SPECIAL_EXIT 3
36    
37     #define GLORY_HOLE 1
38     #define ORC_ZONE 2
39     #define MINING_ZONE 3
40     #define NR_OF_HOLE_TYPES 3
41    
42     /* clear map completely of all objects: a rectangular area of xsize, ysize
43     is cleared with the top left corner at xstart, ystart */
44    
45 root 1.4 void
46 root 1.6 nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize)
47 root 1.4 {
48     int i, j;
49 elmex 1.1 object *tmp;
50 root 1.4
51     for (i = xstart; i < xstart + xsize; i++)
52     for (j = ystart; j < ystart + ysize; j++)
53     {
54 root 1.9 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
55 root 1.4 {
56     if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
57     {
58     if (tmp->head)
59     tmp = tmp->head;
60 root 1.7 tmp->remove ();
61 root 1.8 tmp->destroy ();
62 root 1.9 tmp = GET_MAP_OB (map, i, j);
63 root 1.4 }
64     if (tmp == NULL)
65     break;
66     }
67 elmex 1.1 }
68     }
69    
70    
71    
72 root 1.4 /* copy in_map into dest_map at point x,y */
73 elmex 1.1
74    
75 root 1.4 void
76 root 1.6 include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
77 root 1.4 {
78     int i, j;
79 elmex 1.1 object *tmp;
80     object *new_ob;
81 root 1.4
82 elmex 1.1 /* First, splatter everything in the dest map at the location */
83 root 1.10 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
84 root 1.4
85 root 1.10 for (i = 0; i < in_map->width; i++)
86     for (j = 0; j < in_map->height; j++)
87 root 1.4 {
88 root 1.9 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
89 root 1.4 {
90     /* don't copy things with multiple squares: must be dealt with
91     specially. */
92     if (tmp->head != NULL)
93     continue;
94     new_ob = arch_to_object (tmp->arch);
95     copy_object_with_inv (tmp, new_ob);
96     if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
97     add_button_link (new_ob, dest_map, tmp->path_attuned);
98     new_ob->x = i + x;
99     new_ob->y = j + y;
100     insert_multisquare_ob_in_map (new_ob, dest_map);
101     }
102 elmex 1.1 }
103     }
104    
105 root 1.4 int
106 root 1.6 find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
107 root 1.4 {
108 elmex 1.1 int tries;
109 root 1.4 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
110     int is_occupied = 0;
111     int l, m;
112    
113 elmex 1.1 /* don't even try to place a submap into a map if the big map isn't
114     sufficiently large. */
115 root 1.10 if (2 * xsize > map->width || 2 * ysize > map->height)
116 root 1.4 return 0;
117    
118 elmex 1.1 /* search a bit for a completely free spot. */
119 root 1.4 for (tries = 0; tries < 20; tries++)
120     {
121     /* pick a random location in the layout */
122 root 1.19 i = rndm (map->width - xsize - 2) + 1;
123     j = rndm (map->height - ysize - 2) + 1;
124 root 1.4 is_occupied = 0;
125     for (l = i; l < i + xsize; l++)
126     for (m = j; m < j + ysize; m++)
127     is_occupied |= layout[l][m];
128     if (!is_occupied)
129     break;
130     }
131    
132 elmex 1.1
133     /* if we failed, relax the restrictions */
134 root 1.4
135     if (is_occupied)
136     { /* failure, try a relaxed placer. */
137     /* pick a random location in the layout */
138     for (tries = 0; tries < 10; tries++)
139     {
140 root 1.19 i = rndm (map->width - xsize - 2) + 1;
141     j = rndm (map->height - ysize - 2) + 1;
142 root 1.4 is_occupied = 0;
143     for (l = i; l < i + xsize; l++)
144     for (m = j; m < j + ysize; m++)
145     if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
146     is_occupied |= 1;
147     }
148 elmex 1.1 }
149 root 1.4 if (is_occupied)
150     return 0;
151     *ix = i;
152     *iy = j;
153 elmex 1.1 return 1;
154 root 1.4 }
155 elmex 1.1
156    
157 root 1.4 void
158 root 1.6 place_fountain_with_specials (maptile *map)
159 root 1.4 {
160     int ix, iy, i = -1, tries = 0;
161 root 1.6 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
162 root 1.18
163     if (!fountain_style)
164 root 1.19 {
165 pippijn 1.20 LOG (llevError, "unable to load stylemap /styles/misc fountains\n");
166 root 1.19 return;
167     }
168 root 1.18
169 root 1.4 object *fountain = get_archetype ("fountain");
170 root 1.8 object *potion = object::create ();
171    
172 root 1.22 fountain_style->pick_random_object ()->copy_to (potion);
173 root 1.4
174     while (i < 0 && tries < 10)
175     {
176 root 1.19 ix = rndm (map->width - 2) + 1;
177     iy = rndm (map->height - 2) + 1;
178 root 1.15 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
179 root 1.4 tries++;
180 root 1.8 }
181    
182 root 1.4 if (i == -1)
183     { /* can't place fountain */
184 root 1.8 fountain->destroy ();
185     potion->destroy ();
186 root 1.4 return;
187     }
188 root 1.8
189 elmex 1.1 ix += freearr_x[i];
190     iy += freearr_y[i];
191 root 1.4 potion->face = fountain->face;
192     SET_FLAG (potion, FLAG_NO_PICK);
193     SET_FLAG (potion, FLAG_IDENTIFIED);
194 root 1.3 potion->name = potion->name_pl = "fountain";
195 elmex 1.1 potion->x = ix;
196     potion->y = iy;
197 root 1.21 potion->materialname = "adamantium";
198 elmex 1.1 fountain->x = ix;
199     fountain->y = iy;
200 root 1.4 insert_ob_in_map (fountain, map, NULL, 0);
201     insert_ob_in_map (potion, map, NULL, 0);
202 elmex 1.1 }
203    
204 root 1.4 void
205 root 1.12 place_special_exit (maptile *map, int hole_type, random_map_params *RP)
206 root 1.4 {
207     int ix, iy, i = -1;
208 root 1.23 char buf[16384];
209     const char *style, *decor, *mon;
210 root 1.6 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
211 root 1.4 int g_xsize, g_ysize;
212    
213 root 1.18 if (!exit_style)
214 root 1.19 {
215     LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n");
216     return;
217     }
218 root 1.18
219 root 1.8 object *the_exit = object::create ();
220 root 1.4
221     if (!exit_style)
222     return;
223    
224 root 1.22 exit_style->pick_random_object ()->copy_to (the_exit);
225 root 1.4
226 root 1.25 // put an upper bound here, just in case
227     for (int repeat = 8192; --repeat; )
228 root 1.4 {
229 root 1.19 ix = rndm (map->width - 2) + 1;
230     iy = rndm (map->height - 2) + 1;
231 root 1.25
232 root 1.15 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
233 root 1.25 if (i >= 0)
234     {
235     ix += freearr_x[i];
236     iy += freearr_y[i];
237     break;
238     }
239 elmex 1.1 }
240 root 1.4
241     the_exit->x = ix;
242     the_exit->y = iy;
243    
244     if (!hole_type)
245 root 1.19 hole_type = rndm (NR_OF_HOLE_TYPES) + 1;
246 root 1.4
247     switch (hole_type)
248     {
249 root 1.12 case GLORY_HOLE: /* treasures */
250     {
251 root 1.17 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
252     g_ysize = rndm (3) + 4 + RP->difficulty / 4;
253 root 1.12 style = "onion";
254     decor = "wealth2";
255     mon = "none";
256     break;
257     }
258 root 1.4
259 root 1.12 case ORC_ZONE: /* hole with orcs in it. */
260     {
261 root 1.17 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
262     g_ysize = rndm (3) + 4 + RP->difficulty / 4;
263 root 1.12 style = "onion";
264     decor = "wealth2";
265     mon = "orc";
266     break;
267     }
268 root 1.4
269 root 1.12 case MINING_ZONE: /* hole with orcs in it. */
270     {
271 root 1.17 g_xsize = rndm (9) + 4 + RP->difficulty / 4;
272     g_ysize = rndm (9) + 4 + RP->difficulty / 4;
273 root 1.12 style = "maze";
274     decor = "minerals2";
275     mon = "none";
276     break;
277     }
278 root 1.4
279 root 1.12 default: /* undefined */
280     LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
281     return;
282     break;
283 elmex 1.1 }
284    
285 root 1.4 /* Need to be at least this size, otherwise the load
286     * code will generate new size values which are too large.
287     */
288     if (g_xsize < MIN_RANDOM_MAP_SIZE)
289     g_xsize = MIN_RANDOM_MAP_SIZE;
290     if (g_ysize < MIN_RANDOM_MAP_SIZE)
291     g_ysize = MIN_RANDOM_MAP_SIZE;
292    
293     write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
294     "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
295 root 1.11 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
296 root 1.4 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
297     the_exit->slaying = "/!";
298     the_exit->msg = buf;
299 elmex 1.1
300 root 1.4 insert_ob_in_map (the_exit, map, NULL, 0);
301 elmex 1.1 }
302 root 1.4
303    
304     void
305 root 1.12 place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
306 root 1.4 {
307 root 1.6 maptile *special_map;
308 root 1.4 int ix, iy; /* map insertion locatons */
309     int special_type; /* type of special to make */
310    
311 root 1.19 special_type = rndm (NUM_OF_SPECIAL_TYPES);
312 root 1.4
313     switch (special_type)
314     {
315 root 1.19 case SPECIAL_SUBMAP:
316     /* includes a special map into the random map being made. */
317     special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
318 root 1.4
319 root 1.19 if (!special_map)
320     return;
321    
322     if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
323     include_map_in_map (map, special_map, ix, iy);
324 root 1.12
325 root 1.19 break;
326 root 1.4
327 root 1.19 case SPECIAL_FOUNTAIN:
328 root 1.12 /* Make a special fountain: an unpickable potion disguised as
329     a fountain, or rather, colocated with a fountain. */
330 root 1.19 place_fountain_with_specials (map);
331     break;
332 root 1.4
333 root 1.19 case SPECIAL_EXIT:
334 root 1.12 /* Make an exit to another random map, e.g. a gloryhole. */
335 root 1.19 place_special_exit (map, 0, RP);
336     break;
337 root 1.4 }
338 elmex 1.1
339     }