1 |
elmex |
1.1 |
/* |
2 |
root |
1.26 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
pippijn |
1.16 |
* |
4 |
root |
1.41 |
* Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
root |
1.40 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 |
|
|
* Copyright (©) 1992 Frank Tore Johansen |
7 |
pippijn |
1.16 |
* |
8 |
root |
1.37 |
* Deliantra is free software: you can redistribute it and/or modify it under |
9 |
|
|
* the terms of the Affero GNU General Public License as published by the |
10 |
|
|
* Free Software Foundation, either version 3 of the License, or (at your |
11 |
|
|
* option) any later version. |
12 |
pippijn |
1.16 |
* |
13 |
|
|
* This program is distributed in the hope that it will be useful, |
14 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
root |
1.24 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
pippijn |
1.16 |
* GNU General Public License for more details. |
17 |
|
|
* |
18 |
root |
1.37 |
* You should have received a copy of the Affero GNU General Public License |
19 |
|
|
* and the GNU General Public License along with this program. If not, see |
20 |
|
|
* <http://www.gnu.org/licenses/>. |
21 |
root |
1.24 |
* |
22 |
root |
1.26 |
* The authors can be reached via e-mail to <support@deliantra.net> |
23 |
pippijn |
1.16 |
*/ |
24 |
elmex |
1.1 |
|
25 |
|
|
/* Specials in this file: |
26 |
root |
1.2 |
included maps */ |
27 |
elmex |
1.1 |
|
28 |
|
|
#include <global.h> |
29 |
root |
1.57 |
#include <rmg.h> |
30 |
elmex |
1.1 |
#include <rproto.h> |
31 |
|
|
|
32 |
root |
1.57 |
enum { |
33 |
|
|
NO_SPECIAL, |
34 |
|
|
SPECIAL_SUBMAP, |
35 |
|
|
SPECIAL_FOUNTAIN, |
36 |
|
|
SPECIAL_EXIT, |
37 |
|
|
NUM_OF_SPECIAL_TYPES |
38 |
|
|
}; |
39 |
|
|
|
40 |
|
|
enum { |
41 |
|
|
GLORY_HOLE = 1, |
42 |
|
|
ORC_ZONE, |
43 |
|
|
MINING_ZONE, |
44 |
|
|
NR_OF_HOLE_TYPES |
45 |
|
|
}; |
46 |
elmex |
1.1 |
|
47 |
root |
1.32 |
/* clear map completely of all !floor objects: |
48 |
|
|
* a rectangular area of xsize, ysize |
49 |
|
|
* is cleared with the top left corner at xstart, ystart |
50 |
|
|
*/ |
51 |
|
|
static void |
52 |
root |
1.56 |
nuke_map_region (maptile *map, layout &maze, int xstart, int ystart, int xsize, int ysize) |
53 |
root |
1.4 |
{ |
54 |
root |
1.32 |
for (int i = xstart; i < xstart + xsize; i++) |
55 |
|
|
for (int j = ystart; j < ystart + ysize; j++) |
56 |
|
|
{ |
57 |
root |
1.52 |
maze[i][j] = 'S'; |
58 |
root |
1.4 |
|
59 |
root |
1.32 |
for (object *tmp = map->at (i, j).bot; tmp; ) |
60 |
|
|
if (tmp->flag [FLAG_IS_FLOOR]) |
61 |
|
|
tmp = tmp->above; |
62 |
|
|
else |
63 |
|
|
{ |
64 |
|
|
object *head = tmp->head_ (); |
65 |
|
|
tmp = tmp->above; |
66 |
root |
1.35 |
head->destroy (); |
67 |
root |
1.32 |
} |
68 |
elmex |
1.1 |
} |
69 |
|
|
} |
70 |
|
|
|
71 |
root |
1.4 |
/* copy in_map into dest_map at point x,y */ |
72 |
root |
1.32 |
static void |
73 |
root |
1.6 |
include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
74 |
root |
1.4 |
{ |
75 |
root |
1.30 |
for (int i = 0; i < in_map->width; i++) |
76 |
|
|
for (int j = 0; j < in_map->height; j++) |
77 |
|
|
for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above) |
78 |
|
|
{ |
79 |
root |
1.32 |
/* don't copy tails: must be dealt with specially. */ |
80 |
root |
1.30 |
if (!tmp->is_head ()) |
81 |
|
|
continue; |
82 |
|
|
|
83 |
root |
1.31 |
object *new_ob = tmp->deep_clone (); |
84 |
root |
1.30 |
|
85 |
root |
1.44 |
if (tmp->flag [FLAG_IS_LINKED]) |
86 |
root |
1.36 |
new_ob->add_link (dest_map, tmp->find_link ()->id); |
87 |
root |
1.30 |
|
88 |
root |
1.31 |
dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
89 |
root |
1.30 |
} |
90 |
elmex |
1.1 |
} |
91 |
|
|
|
92 |
root |
1.32 |
static int |
93 |
root |
1.56 |
find_spot_for_submap (maptile *map, layout &maze, int *ix, int *iy, int xsize, int ysize) |
94 |
root |
1.4 |
{ |
95 |
root |
1.32 |
int blocked, i, j; |
96 |
root |
1.4 |
|
97 |
elmex |
1.1 |
/* don't even try to place a submap into a map if the big map isn't |
98 |
|
|
sufficiently large. */ |
99 |
root |
1.10 |
if (2 * xsize > map->width || 2 * ysize > map->height) |
100 |
root |
1.4 |
return 0; |
101 |
|
|
|
102 |
elmex |
1.1 |
/* search a bit for a completely free spot. */ |
103 |
root |
1.32 |
for (int tries = 0; tries < 20; tries++) |
104 |
root |
1.4 |
{ |
105 |
root |
1.32 |
blocked = 0; |
106 |
|
|
|
107 |
root |
1.52 |
/* pick a random location in the maze */ |
108 |
root |
1.33 |
i = rmg_rndm (1, map->width - xsize - 2); |
109 |
|
|
j = rmg_rndm (1, map->height - ysize - 2); |
110 |
root |
1.32 |
|
111 |
|
|
for (int l = i; l < i + xsize; l++) |
112 |
|
|
for (int m = j; m < j + ysize; m++) |
113 |
|
|
{ |
114 |
|
|
blocked = 1; |
115 |
|
|
break; |
116 |
|
|
} |
117 |
|
|
|
118 |
|
|
if (!blocked) |
119 |
root |
1.4 |
break; |
120 |
|
|
} |
121 |
|
|
|
122 |
elmex |
1.1 |
/* if we failed, relax the restrictions */ |
123 |
root |
1.32 |
if (blocked) |
124 |
root |
1.4 |
{ /* failure, try a relaxed placer. */ |
125 |
root |
1.52 |
/* pick a random location in the maze */ |
126 |
root |
1.32 |
for (int tries = 0; tries < 10; tries++) |
127 |
root |
1.4 |
{ |
128 |
root |
1.33 |
i = rmg_rndm (1, map->width - xsize - 2); |
129 |
|
|
j = rmg_rndm (1, map->height - ysize - 2); |
130 |
root |
1.32 |
|
131 |
|
|
blocked = 0; |
132 |
|
|
|
133 |
|
|
for (int l = i; l < i + xsize; l++) |
134 |
|
|
for (int m = j; m < j + ysize; m++) |
135 |
root |
1.52 |
if (maze[l][m] != '#' && maze[l][m] != 'D' && maze[l][m] != 0) |
136 |
root |
1.32 |
{ |
137 |
|
|
blocked = 1; |
138 |
|
|
break; |
139 |
|
|
} |
140 |
root |
1.4 |
} |
141 |
elmex |
1.1 |
} |
142 |
root |
1.27 |
|
143 |
root |
1.32 |
if (blocked) |
144 |
root |
1.4 |
return 0; |
145 |
root |
1.27 |
|
146 |
root |
1.4 |
*ix = i; |
147 |
|
|
*iy = j; |
148 |
root |
1.32 |
|
149 |
elmex |
1.1 |
return 1; |
150 |
root |
1.4 |
} |
151 |
elmex |
1.1 |
|
152 |
root |
1.32 |
static void |
153 |
root |
1.6 |
place_fountain_with_specials (maptile *map) |
154 |
root |
1.4 |
{ |
155 |
|
|
int ix, iy, i = -1, tries = 0; |
156 |
root |
1.6 |
maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
157 |
root |
1.18 |
|
158 |
|
|
if (!fountain_style) |
159 |
root |
1.19 |
{ |
160 |
pippijn |
1.20 |
LOG (llevError, "unable to load stylemap /styles/misc fountains\n"); |
161 |
root |
1.19 |
return; |
162 |
|
|
} |
163 |
root |
1.18 |
|
164 |
root |
1.32 |
object *fountain = archetype::get (shstr_fountain); |
165 |
|
|
object *potion = fountain_style->pick_random_object (rmg_rndm)->clone (); |
166 |
root |
1.4 |
|
167 |
|
|
while (i < 0 && tries < 10) |
168 |
|
|
{ |
169 |
root |
1.32 |
ix = rmg_rndm (map->width - 2) + 1; |
170 |
|
|
iy = rmg_rndm (map->height - 2) + 1; |
171 |
root |
1.45 |
i = rmg_find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
172 |
root |
1.4 |
tries++; |
173 |
root |
1.8 |
} |
174 |
|
|
|
175 |
root |
1.4 |
if (i == -1) |
176 |
|
|
{ /* can't place fountain */ |
177 |
root |
1.35 |
fountain->destroy (); |
178 |
|
|
potion->destroy (); |
179 |
root |
1.4 |
return; |
180 |
|
|
} |
181 |
root |
1.8 |
|
182 |
elmex |
1.1 |
ix += freearr_x[i]; |
183 |
|
|
iy += freearr_y[i]; |
184 |
root |
1.4 |
potion->face = fountain->face; |
185 |
root |
1.44 |
potion->set_flag (FLAG_NO_PICK); |
186 |
|
|
potion->set_flag (FLAG_IDENTIFIED); |
187 |
root |
1.38 |
potion->name = potion->name_pl = shstr_fountain; |
188 |
elmex |
1.1 |
potion->x = ix; |
189 |
|
|
potion->y = iy; |
190 |
root |
1.38 |
potion->material = name_to_material (shstr_adamantium); |
191 |
elmex |
1.1 |
fountain->x = ix; |
192 |
|
|
fountain->y = iy; |
193 |
root |
1.4 |
insert_ob_in_map (fountain, map, NULL, 0); |
194 |
|
|
insert_ob_in_map (potion, map, NULL, 0); |
195 |
elmex |
1.1 |
} |
196 |
|
|
|
197 |
root |
1.32 |
static void |
198 |
root |
1.12 |
place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
199 |
root |
1.4 |
{ |
200 |
root |
1.43 |
maptile *exit_style = find_style ("/styles/misc", "obscure_exits", RP->difficulty); |
201 |
root |
1.18 |
if (!exit_style) |
202 |
root |
1.19 |
{ |
203 |
root |
1.28 |
LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); |
204 |
root |
1.19 |
return; |
205 |
|
|
} |
206 |
root |
1.18 |
|
207 |
root |
1.4 |
if (!exit_style) |
208 |
|
|
return; |
209 |
|
|
|
210 |
root |
1.32 |
object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone (); |
211 |
root |
1.4 |
|
212 |
root |
1.25 |
// put an upper bound here, just in case |
213 |
|
|
for (int repeat = 8192; --repeat; ) |
214 |
root |
1.4 |
{ |
215 |
root |
1.45 |
int ix = rmg_rndm (1, map->width - 2); |
216 |
|
|
int iy = rmg_rndm (1, map->height - 2); |
217 |
root |
1.25 |
|
218 |
root |
1.45 |
int i = rmg_find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
219 |
root |
1.25 |
if (i >= 0) |
220 |
|
|
{ |
221 |
root |
1.45 |
the_exit->x = ix + freearr_x[i]; |
222 |
|
|
the_exit->y = iy + freearr_y[i]; |
223 |
root |
1.25 |
break; |
224 |
|
|
} |
225 |
elmex |
1.1 |
} |
226 |
root |
1.4 |
|
227 |
|
|
if (!hole_type) |
228 |
root |
1.32 |
hole_type = rmg_rndm (NR_OF_HOLE_TYPES) + 1; |
229 |
root |
1.4 |
|
230 |
root |
1.45 |
const char *style, *decor, *mon; |
231 |
|
|
int g_xsize, g_ysize; |
232 |
|
|
|
233 |
root |
1.4 |
switch (hole_type) |
234 |
|
|
{ |
235 |
root |
1.12 |
case GLORY_HOLE: /* treasures */ |
236 |
|
|
{ |
237 |
root |
1.32 |
g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
238 |
|
|
g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
239 |
root |
1.12 |
style = "onion"; |
240 |
root |
1.48 |
decor = "special_wealth"; |
241 |
root |
1.12 |
mon = "none"; |
242 |
|
|
break; |
243 |
|
|
} |
244 |
root |
1.4 |
|
245 |
root |
1.12 |
case ORC_ZONE: /* hole with orcs in it. */ |
246 |
|
|
{ |
247 |
root |
1.32 |
g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
248 |
|
|
g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
249 |
root |
1.12 |
style = "onion"; |
250 |
root |
1.48 |
decor = "special_wealth"; |
251 |
root |
1.12 |
mon = "orc"; |
252 |
|
|
break; |
253 |
|
|
} |
254 |
root |
1.4 |
|
255 |
root |
1.12 |
case MINING_ZONE: /* hole with orcs in it. */ |
256 |
|
|
{ |
257 |
root |
1.32 |
g_xsize = rmg_rndm (9) + 4 + RP->difficulty / 4; |
258 |
|
|
g_ysize = rmg_rndm (9) + 4 + RP->difficulty / 4; |
259 |
root |
1.12 |
style = "maze"; |
260 |
|
|
decor = "minerals2"; |
261 |
|
|
mon = "none"; |
262 |
|
|
break; |
263 |
|
|
} |
264 |
root |
1.4 |
|
265 |
root |
1.12 |
default: /* undefined */ |
266 |
|
|
LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
267 |
|
|
return; |
268 |
elmex |
1.1 |
} |
269 |
|
|
|
270 |
root |
1.4 |
/* Need to be at least this size, otherwise the load |
271 |
|
|
* code will generate new size values which are too large. |
272 |
|
|
*/ |
273 |
root |
1.45 |
max_it (g_xsize, MIN_RANDOM_MAP_SIZE); |
274 |
|
|
max_it (g_ysize, MIN_RANDOM_MAP_SIZE); |
275 |
|
|
|
276 |
root |
1.50 |
dynbuf_text buf; |
277 |
|
|
|
278 |
root |
1.45 |
{ |
279 |
|
|
random_map_params &rp = *new random_map_params; // for zero_intiialised to work... |
280 |
|
|
|
281 |
root |
1.53 |
rp.hv = (HV *)newHV (); |
282 |
root |
1.50 |
|
283 |
root |
1.45 |
rp.xsize = g_xsize; |
284 |
|
|
rp.ysize = g_ysize; |
285 |
|
|
|
286 |
root |
1.53 |
rp.set ("wallstyle" , RP->get_str ("wallstyle" , 0)); |
287 |
|
|
rp.set ("floorstyle" , RP->get_str ("floorstyle", 0)); |
288 |
|
|
rp.set ("exitstyle" , RP->get_str ("exitstyle" , 0)); |
289 |
root |
1.54 |
rp.set ("region" , RP->get_str ("region" , 0)); |
290 |
root |
1.53 |
rp.set ("monsterstyle" , mon); |
291 |
root |
1.51 |
rp.set ("treasurestyle", "none"); |
292 |
root |
1.53 |
rp.set ("layoutstyle" , style); |
293 |
root |
1.51 |
rp.set ("decorstyle" , decor); |
294 |
|
|
rp.set ("decoroptions" , (IV)-1); |
295 |
root |
1.55 |
rp.set ("symmetry" , (IV)SYMMETRY_NONE); |
296 |
|
|
rp.set ("orientation" , (IV)1); |
297 |
root |
1.58 |
rp.set ("random_seed" , RP->get_uv ("random_seed") + 0xdeadbeefU); |
298 |
root |
1.51 |
|
299 |
root |
1.45 |
rp.layoutoptions1 = RMOPT_WALLS_ONLY; |
300 |
|
|
rp.dungeon_depth = RP->dungeon_level; |
301 |
|
|
rp.dungeon_level = RP->dungeon_level; |
302 |
|
|
rp.difficulty = RP->difficulty; |
303 |
|
|
rp.difficulty_given = RP->difficulty; |
304 |
|
|
rp.difficulty_increase = RP->difficulty_increase; |
305 |
|
|
|
306 |
root |
1.51 |
the_exit->slaying = shstr_random_map_exit; |
307 |
root |
1.53 |
the_exit->msg = rp.as_shstr (); |
308 |
root |
1.51 |
|
309 |
root |
1.45 |
delete &rp; |
310 |
|
|
} |
311 |
root |
1.4 |
|
312 |
|
|
insert_ob_in_map (the_exit, map, NULL, 0); |
313 |
elmex |
1.1 |
} |
314 |
root |
1.4 |
|
315 |
|
|
void |
316 |
root |
1.56 |
place_specials_in_map (maptile *map, layout &maze, random_map_params *RP) |
317 |
root |
1.4 |
{ |
318 |
root |
1.32 |
switch (rmg_rndm (NUM_OF_SPECIAL_TYPES)) |
319 |
root |
1.4 |
{ |
320 |
root |
1.19 |
case SPECIAL_SUBMAP: |
321 |
root |
1.32 |
{ |
322 |
|
|
/* includes a special map into the random map being made. */ |
323 |
root |
1.48 |
maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty, true); |
324 |
root |
1.32 |
|
325 |
|
|
if (!special_map) |
326 |
|
|
break; |
327 |
root |
1.4 |
|
328 |
root |
1.32 |
int ix, iy; /* map insertion locatons */ |
329 |
root |
1.19 |
|
330 |
root |
1.52 |
if (find_spot_for_submap (map, maze, &ix, &iy, special_map->width, special_map->height)) |
331 |
root |
1.32 |
{ |
332 |
|
|
/* First, splatter everything in the dest map at the location */ |
333 |
root |
1.52 |
nuke_map_region (map, maze, ix, iy, special_map->width, special_map->height); |
334 |
root |
1.32 |
include_map_in_map (map, special_map, ix, iy); |
335 |
|
|
} |
336 |
|
|
} |
337 |
root |
1.12 |
|
338 |
root |
1.19 |
break; |
339 |
root |
1.4 |
|
340 |
root |
1.19 |
case SPECIAL_FOUNTAIN: |
341 |
root |
1.12 |
/* Make a special fountain: an unpickable potion disguised as |
342 |
|
|
a fountain, or rather, colocated with a fountain. */ |
343 |
root |
1.19 |
place_fountain_with_specials (map); |
344 |
|
|
break; |
345 |
root |
1.4 |
|
346 |
root |
1.19 |
case SPECIAL_EXIT: |
347 |
root |
1.12 |
/* Make an exit to another random map, e.g. a gloryhole. */ |
348 |
root |
1.49 |
place_special_exit (map, 0, RP); |
349 |
root |
1.19 |
break; |
350 |
root |
1.4 |
} |
351 |
root |
1.27 |
} |
352 |
elmex |
1.1 |
|