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/cvs/deliantra/server/random_maps/standalone.C
Revision: 1.13
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.12: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 root 1.12
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5 pippijn 1.13 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
6 elmex 1.1 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
7     Copyright (C) 1992 Frank Tore Johansen
8    
9     This program is free software; you can redistribute it and/or modify
10     it under the terms of the GNU General Public License as published by
11     the Free Software Foundation; either version 2 of the License, or
12     (at your option) any later version.
13    
14     This program is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     GNU General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22    
23 root 1.4 The authors can be reached via e-mail at <crossfire@schmorp.de>
24 elmex 1.1 */
25    
26     #define LO_NEWFILE 2
27    
28     /* the main routine for making a standalone version. */
29    
30     #include <time.h>
31     #include <stdio.h>
32     #include <global.h>
33     #include <maze_gen.h>
34     #include <room_gen.h>
35     #include <random_map.h>
36     #include <rproto.h>
37    
38 root 1.3 int
39     main (int argc, char *argv[])
40     {
41     char InFileName[1024], OutFileName[1024];
42 root 1.5 maptile *newMap;
43 root 1.11 random_map_params rp;
44 elmex 1.1 FILE *fp;
45    
46 root 1.3 if (argc < 3)
47     {
48     printf ("\nUsage: %s inputfile outputfile\n", argv[0]);
49     exit (0);
50     }
51     strcpy (InFileName, argv[1]);
52     strcpy (OutFileName, argv[2]);
53    
54     init_globals ();
55     init_library ();
56     init_archetypes ();
57     init_artifacts ();
58     init_formulae ();
59     init_readable ();
60    
61     init_gods ();
62 root 1.11 memset (&rp, 0, sizeof (random_map_params));
63 root 1.3 rp.Xsize = -1;
64     rp.Ysize = -1;
65     if ((fp = fopen (InFileName, "r")) == NULL)
66     {
67     fprintf (stderr, "\nError: can not open %s\n", InFileName);
68     exit (1);
69     }
70     load_parameters (fp, LO_NEWFILE, &rp);
71     fclose (fp);
72     newMap = generate_random_map (OutFileName, &rp);
73     new_save_map (newMap, 1);
74     exit (0);
75 elmex 1.1 }
76    
77 root 1.3 void
78 root 1.5 set_map_timeout (maptile *)
79 root 1.3 {
80     } /* doesn't need to do anything */
81 elmex 1.1
82     #include <global.h>
83    
84    
85     /* some plagarized code from apply.c--I needed just these two functions
86     without all the rest of the junk, so.... */
87 root 1.3 int
88     auto_apply (object *op)
89     {
90 elmex 1.1 object *tmp = NULL;
91     int i;
92    
93 root 1.3 switch (op->type)
94     {
95 root 1.12 case SHOP_FLOOR:
96     if (!op->has_random_items ())
97     return 0;
98     do
99     {
100     i = 10; /* let's give it 10 tries */
101     while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i);
102     if (tmp == NULL)
103     return 0;
104     if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
105     {
106     tmp->destroy ();
107     tmp = NULL;
108     }
109     }
110     while (!tmp);
111    
112     tmp->x = op->x, tmp->y = op->y;
113     SET_FLAG (tmp, FLAG_UNPAID);
114     insert_ob_in_map (tmp, op->map, NULL, 0);
115     CLEAR_FLAG (op, FLAG_AUTO_APPLY);
116     identify (tmp);
117     break;
118    
119     case TREASURE:
120     if (op->has_random_items ())
121     while ((op->stats.hp--) > 0)
122     create_treasure (op->randomitems, op, GT_ENVIRONMENT,
123     op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0);
124     op->remove ();
125     op->destroy ();
126     break;
127 root 1.3 }
128 elmex 1.1
129     return tmp ? 1 : 0;
130     }
131    
132     /* fix_auto_apply goes through the entire map (only the first time
133     * when an original map is loaded) and performs special actions for
134     * certain objects (most initialization of chests and creation of
135     * treasures and stuff). Calls auto_apply if appropriate.
136     */
137    
138 root 1.3 void
139 root 1.5 fix_auto_apply (maptile *m)
140 root 1.3 {
141     object *tmp, *above = NULL;
142     int x, y;
143    
144 root 1.10 for (x = 0; x < m->width; x++)
145     for (y = 0; y < m->height; y++)
146 root 1.9 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
147 root 1.3 {
148     above = tmp->above;
149    
150     if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY))
151     auto_apply (tmp);
152     else if (tmp->type == TREASURE)
153     {
154 root 1.8 if (tmp->has_random_items ())
155 root 1.3 while ((tmp->stats.hp--) > 0)
156     create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0);
157     }
158     if (tmp && tmp->arch && tmp->type != PLAYER && tmp->type != TREASURE && tmp->randomitems)
159     {
160     if (tmp->type == CONTAINER)
161     {
162 root 1.8 if (tmp->has_random_items ())
163 root 1.3 while ((tmp->stats.hp--) > 0)
164     create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0);
165     }
166 root 1.8 else if (tmp->has_random_items ())
167 root 1.3 create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0);
168     }
169 elmex 1.1 }
170 root 1.10 for (x = 0; x < m->width; x++)
171     for (y = 0; y < m->height; y++)
172 root 1.9 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
173 root 1.3 if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL))
174     check_trigger (tmp, tmp->above);
175 elmex 1.1 }
176    
177     /**
178     * Those are dummy functions defined to resolve all symboles.
179     * Added as part of glue cleaning.
180     * Ryo 2005-07-15
181     **/
182    
183 root 1.3 void
184     new_draw_info (int a, int b, const object *ob, const char *txt)
185     {
186     fprintf (logfile, "%s\n", txt);
187     }
188    
189     void
190 root 1.5 new_info_map (int color, maptile *map, const char *str)
191 root 1.3 {
192     fprintf (logfile, "new_info_map: %s\n", str);
193     }
194    
195     void
196     move_teleporter (object *ob)
197     {
198     }
199    
200     void
201     move_firewall (object *ob)
202     {
203     }
204    
205     void
206     move_duplicator (object *ob)
207     {
208     }
209    
210     void
211     move_marker (object *ob)
212     {
213     }
214    
215     void
216     move_creator (object *ob)
217     {
218     }
219    
220     void
221     emergency_save (int x)
222     {
223     }
224    
225     void
226     clean_tmp_files (void)
227     {
228     }
229    
230     void
231     esrv_send_item (object *ob, object *obx)
232     {
233     }
234    
235     void
236     dragon_ability_gain (object *ob, int x, int y)
237     {
238     }
239    
240     void
241     weather_effect (const char *c)
242     {
243     }
244    
245     void
246 root 1.5 set_darkness_map (maptile *m)
247 root 1.3 {
248     }
249    
250     void
251     move_apply (object *ob, object *obt, object *obx)
252     {
253     }
254    
255     object *
256     find_skill_by_number (object *ob, int x)
257     {
258     return NULL;
259     }
260    
261     void
262     esrv_del_item (player *pl, int tag)
263     {
264     }
265    
266     void
267     esrv_update_spells (player *pl)
268     {
269     }
270    
271     void
272     monster_check_apply (object *ob, object *obt)
273     {
274     }
275    
276     void
277     trap_adjust (object *ob, int x)
278     {
279     }