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/cvs/deliantra/server/random_maps/standalone.C
Revision: 1.16
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.15: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.14 *
4 root 1.16 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.15 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.14 *
8 root 1.16 * Deliantra is free software: you can redistribute it and/or modify
9 pippijn 1.14 * it under the terms of the GNU General Public License as published by
10 root 1.15 * the Free Software Foundation, either version 3 of the License, or
11 pippijn 1.14 * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 pippijn 1.14 * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19 root 1.15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20     *
21 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.14 */
23 elmex 1.1
24     #define LO_NEWFILE 2
25    
26     /* the main routine for making a standalone version. */
27    
28     #include <time.h>
29     #include <stdio.h>
30     #include <global.h>
31     #include <maze_gen.h>
32     #include <room_gen.h>
33     #include <random_map.h>
34     #include <rproto.h>
35    
36 root 1.3 int
37     main (int argc, char *argv[])
38     {
39     char InFileName[1024], OutFileName[1024];
40 root 1.5 maptile *newMap;
41 root 1.11 random_map_params rp;
42 elmex 1.1 FILE *fp;
43    
44 root 1.3 if (argc < 3)
45     {
46     printf ("\nUsage: %s inputfile outputfile\n", argv[0]);
47     exit (0);
48     }
49     strcpy (InFileName, argv[1]);
50     strcpy (OutFileName, argv[2]);
51    
52     init_globals ();
53     init_library ();
54     init_archetypes ();
55     init_artifacts ();
56     init_formulae ();
57     init_readable ();
58    
59     init_gods ();
60 root 1.11 memset (&rp, 0, sizeof (random_map_params));
61 root 1.3 rp.Xsize = -1;
62     rp.Ysize = -1;
63     if ((fp = fopen (InFileName, "r")) == NULL)
64     {
65     fprintf (stderr, "\nError: can not open %s\n", InFileName);
66     exit (1);
67     }
68     load_parameters (fp, LO_NEWFILE, &rp);
69     fclose (fp);
70     newMap = generate_random_map (OutFileName, &rp);
71     new_save_map (newMap, 1);
72     exit (0);
73 elmex 1.1 }
74    
75 root 1.3 void
76 root 1.5 set_map_timeout (maptile *)
77 root 1.3 {
78     } /* doesn't need to do anything */
79 elmex 1.1
80     #include <global.h>
81    
82    
83     /* some plagarized code from apply.c--I needed just these two functions
84     without all the rest of the junk, so.... */
85 root 1.3 int
86     auto_apply (object *op)
87     {
88 elmex 1.1 object *tmp = NULL;
89     int i;
90    
91 root 1.3 switch (op->type)
92     {
93 root 1.12 case SHOP_FLOOR:
94     if (!op->has_random_items ())
95     return 0;
96     do
97     {
98     i = 10; /* let's give it 10 tries */
99     while ((tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) == NULL && --i);
100     if (tmp == NULL)
101     return 0;
102     if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
103     {
104     tmp->destroy ();
105     tmp = NULL;
106     }
107     }
108     while (!tmp);
109    
110     tmp->x = op->x, tmp->y = op->y;
111     SET_FLAG (tmp, FLAG_UNPAID);
112     insert_ob_in_map (tmp, op->map, NULL, 0);
113     CLEAR_FLAG (op, FLAG_AUTO_APPLY);
114     identify (tmp);
115     break;
116    
117     case TREASURE:
118     if (op->has_random_items ())
119     while ((op->stats.hp--) > 0)
120     create_treasure (op->randomitems, op, GT_ENVIRONMENT,
121     op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0);
122     op->remove ();
123     op->destroy ();
124     break;
125 root 1.3 }
126 elmex 1.1
127     return tmp ? 1 : 0;
128     }
129    
130     /* fix_auto_apply goes through the entire map (only the first time
131     * when an original map is loaded) and performs special actions for
132     * certain objects (most initialization of chests and creation of
133     * treasures and stuff). Calls auto_apply if appropriate.
134     */
135    
136 root 1.3 void
137 root 1.5 fix_auto_apply (maptile *m)
138 root 1.3 {
139     object *tmp, *above = NULL;
140     int x, y;
141    
142 root 1.10 for (x = 0; x < m->width; x++)
143     for (y = 0; y < m->height; y++)
144 root 1.9 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
145 root 1.3 {
146     above = tmp->above;
147    
148     if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY))
149     auto_apply (tmp);
150     else if (tmp->type == TREASURE)
151     {
152 root 1.8 if (tmp->has_random_items ())
153 root 1.3 while ((tmp->stats.hp--) > 0)
154     create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0);
155     }
156     if (tmp && tmp->arch && tmp->type != PLAYER && tmp->type != TREASURE && tmp->randomitems)
157     {
158     if (tmp->type == CONTAINER)
159     {
160 root 1.8 if (tmp->has_random_items ())
161 root 1.3 while ((tmp->stats.hp--) > 0)
162     create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0);
163     }
164 root 1.8 else if (tmp->has_random_items ())
165 root 1.3 create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0);
166     }
167 elmex 1.1 }
168 root 1.10 for (x = 0; x < m->width; x++)
169     for (y = 0; y < m->height; y++)
170 root 1.9 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
171 root 1.3 if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL))
172     check_trigger (tmp, tmp->above);
173 elmex 1.1 }
174    
175     /**
176     * Those are dummy functions defined to resolve all symboles.
177     * Added as part of glue cleaning.
178     * Ryo 2005-07-15
179     **/
180    
181 root 1.3 void
182     new_draw_info (int a, int b, const object *ob, const char *txt)
183     {
184     fprintf (logfile, "%s\n", txt);
185     }
186    
187     void
188 root 1.5 new_info_map (int color, maptile *map, const char *str)
189 root 1.3 {
190     fprintf (logfile, "new_info_map: %s\n", str);
191     }
192    
193     void
194     move_teleporter (object *ob)
195     {
196     }
197    
198     void
199     move_firewall (object *ob)
200     {
201     }
202    
203     void
204     move_duplicator (object *ob)
205     {
206     }
207    
208     void
209     move_marker (object *ob)
210     {
211     }
212    
213     void
214     move_creator (object *ob)
215     {
216     }
217    
218     void
219     emergency_save (int x)
220     {
221     }
222    
223     void
224     clean_tmp_files (void)
225     {
226     }
227    
228     void
229     esrv_send_item (object *ob, object *obx)
230     {
231     }
232    
233     void
234     dragon_ability_gain (object *ob, int x, int y)
235     {
236     }
237    
238     void
239     weather_effect (const char *c)
240     {
241     }
242    
243     void
244 root 1.5 set_darkness_map (maptile *m)
245 root 1.3 {
246     }
247    
248     void
249     move_apply (object *ob, object *obt, object *obx)
250     {
251     }
252    
253     object *
254     find_skill_by_number (object *ob, int x)
255     {
256     return NULL;
257     }
258    
259     void
260     esrv_del_item (player *pl, int tag)
261     {
262     }
263    
264     void
265     esrv_update_spells (player *pl)
266     {
267     }
268    
269     void
270     monster_check_apply (object *ob, object *obt)
271     {
272     }
273    
274     void
275     trap_adjust (object *ob, int x)
276     {
277     }