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/cvs/deliantra/server/random_maps/style.C
Revision: 1.18
Committed: Sun Dec 31 20:46:17 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +2 -2 lines
Log Message:
increased various limits, strategically added cede's

File Contents

# User Rev Content
1 root 1.17
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.4 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     #include <global.h>
26     #include <random_map.h>
27 pippijn 1.6 #include <dirent.h>
28     #include <sys/stat.h>
29     #include <unistd.h>
30     #include "../include/autoconf.h"
31 elmex 1.1
32 root 1.3 static int
33     pointer_strcmp (const void *p1, const void *p2)
34 elmex 1.1 {
35 root 1.3 const char *s1 = *(const char **) p1;
36     const char *s2 = *(const char **) p2;
37 elmex 1.1
38 root 1.3 return (strcmp (s1, s2));
39 elmex 1.1 }
40    
41     /* This is our own version of scandir/select_regular_files/sort.
42     * To support having subdirectories in styles, we need to know
43     * if in fact the directory we read is a subdirectory. However,
44     * we can't get that through the normal dirent entry. So
45     * instead, we do our own where we do have the full directory
46     * path so can do stat calls to see if in fact it is a directory.
47     * dir is the name of the director to scan.
48     * namelist is the array of file names returned. IT needs to be
49     * freed by the caller.
50     * skip_dirs controls our behavioru - if nonzero, we don't
51     * skip any subdirectories - if zero, we store those away,
52     * since there are cases where we want to choose a random
53     * directory.
54     */
55 root 1.3 int
56     load_dir (const char *dir, char ***namelist, int skip_dirs)
57 elmex 1.1 {
58 root 1.3 DIR *dp;
59     struct dirent *d;
60     int entries = 0, entry_size = 0;
61     char name[NAME_MAX + 1], **rn = NULL;
62     struct stat sb;
63    
64     dp = opendir (dir);
65     if (dp == NULL)
66     return -1;
67    
68     while ((d = readdir (dp)) != NULL)
69     {
70     sprintf (name, "%s/%s", dir, d->d_name);
71     if (skip_dirs)
72     {
73     stat (name, &sb);
74     if (S_ISDIR (sb.st_mode))
75     {
76     continue;
77 root 1.2 }
78     }
79    
80 root 1.3 if (entries == entry_size)
81     {
82     entry_size += 10;
83     rn = (char **) realloc (rn, sizeof (char *) * entry_size);
84 root 1.2 }
85 root 1.7 rn[entries] = strdup (d->d_name);
86 root 1.3 entries++;
87 elmex 1.1
88     }
89 root 1.3 (void) closedir (dp);
90 elmex 1.1
91 root 1.3 qsort (rn, entries, sizeof (char *), pointer_strcmp);
92 elmex 1.1
93 root 1.3 *namelist = rn;
94     return entries;
95 elmex 1.1 }
96    
97 root 1.5 maptile *
98 root 1.3 find_style (const char *dirname, const char *stylename, int difficulty)
99     {
100 root 1.18 char style_file_path[1024];
101     char style_file_full_path[1024];
102 root 1.5 maptile *style_map = NULL;
103 root 1.3 struct stat file_stat;
104     int i, only_subdirs = 0;
105    
106     /* if stylename exists, set style_file_path to that file. */
107     if (stylename && strlen (stylename) > 0)
108     sprintf (style_file_path, "%s/%s", dirname, stylename);
109     else /* otherwise, just use the dirname. We'll pick a random stylefile. */
110     sprintf (style_file_path, "%s", dirname);
111    
112     /* is what we were given a directory, or a file? */
113     sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
114 root 1.14
115 root 1.3 if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
116 root 1.13 style_map = maptile::load_map_sync (style_file_path);
117    
118 root 1.17 if (!style_map) /* maybe we were given a directory! */
119 elmex 1.1 {
120 root 1.3 char **namelist;
121     int n;
122     char style_dir_full_path[256];
123    
124     /* get the names of all the files in that directory */
125     sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
126    
127     /* First, skip subdirectories. If we don't find anything, then try again
128     * without skipping subdirs.
129     */
130     n = load_dir (style_dir_full_path, &namelist, 1);
131    
132     if (n <= 0)
133     {
134     n = load_dir (style_dir_full_path, &namelist, 0);
135     only_subdirs = 1;
136 root 1.2 }
137    
138 root 1.3 if (n <= 0)
139     return 0; /* nothing to load. Bye. */
140 root 1.2
141 root 1.3 /* Picks a random map. Note that if this is all directories,
142     * we know it won't be able to load, so save a few ticks.
143     * the door handling checks for this failure and handles
144     * it properly.
145     */
146     if (difficulty == -1)
147     { /* pick a random style from this dir. */
148     if (only_subdirs)
149 root 1.13 style_map = 0;
150 root 1.3 else
151     {
152     strcat (style_file_path, "/");
153     strcat (style_file_path, namelist[RANDOM () % n]);
154 root 1.13 style_map = maptile::load_map_sync (style_file_path);
155 root 1.2 }
156     }
157 root 1.3 else
158     { /* find the map closest in difficulty */
159     int min_dist = 32000, min_index = -1;
160    
161     for (i = 0; i < n; i++)
162     {
163     int dist;
164     char *mfile_name = strrchr (namelist[i], '_') + 1;
165    
166     if ((mfile_name - 1) == NULL)
167     { /* since there isn't a sequence, */
168     int q;
169    
170     /*pick one at random to recurse */
171     style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
172     for (q = 0; q < n; q++)
173     free (namelist[q]);
174     free (namelist);
175     return style_map;
176     }
177     else
178     {
179     dist = abs (difficulty - atoi (mfile_name));
180     if (dist < min_dist)
181     {
182     min_dist = dist;
183     min_index = i;
184 root 1.2 }
185     }
186     }
187 root 1.15
188 root 1.3 /* presumably now we've found the "best" match for the
189     difficulty. */
190     strcat (style_file_path, "/");
191     strcat (style_file_path, namelist[min_index]);
192 root 1.13 style_map = maptile::load_map_sync (style_file_path);
193 root 1.2 }
194 root 1.13
195 root 1.3 for (i = 0; i < n; i++)
196     free (namelist[i]);
197 root 1.13
198 root 1.3 free (namelist);
199 elmex 1.1 }
200 root 1.13
201 root 1.15 if (style_map)
202     style_map->deactivate ();
203    
204 elmex 1.1 return style_map;
205    
206     }
207    
208     /* picks a random object from a style map.
209     * Redone by MSW so it should be faster and not use static
210     * variables to generate tables.
211     */
212 root 1.3 object *
213 root 1.5 pick_random_object (maptile *style)
214 root 1.3 {
215     /* while returning a null object will result in a crash, that
216     * is actually preferable to an infinite loop. That is because
217     * most servers will automatically restart in case of crash.
218     * Change the logic on getting the random space - shouldn't make
219     * any difference, but this seems clearer to me.
220     */
221 root 1.17 for (int i = 1000; --i;)
222 root 1.3 {
223 root 1.15 object *new_obj = style->at (RANDOM () % style->width, RANDOM () % style->height).bot;
224 root 1.14
225 root 1.15 if (new_obj)
226     return new_obj->head_ ();
227 root 1.3 }
228 root 1.12
229 root 1.16 // instead of crashing in the unlikely case, try to return *something*
230     return get_archetype ("blocked");
231 elmex 1.1 }