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/cvs/deliantra/server/random_maps/style.C
Revision: 1.3
Committed: Sun Sep 10 16:06:37 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +196 -165 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.3
2 elmex 1.1 /*
3     * static char *rcsid_style_c =
4 root 1.3 * "$Id: style.C,v 1.2 2006-08-29 08:01:36 root Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30    
31     #include <global.h>
32     #include <random_map.h>
33 root 1.3 #ifndef WIN32 /* ---win32 exclude headers */
34     # include <dirent.h>
35     # include <sys/stat.h>
36     # include <unistd.h>
37     # include "../include/autoconf.h"
38 elmex 1.1 #endif /* win32 */
39    
40    
41 root 1.3 static int
42     pointer_strcmp (const void *p1, const void *p2)
43 elmex 1.1 {
44 root 1.3 const char *s1 = *(const char **) p1;
45     const char *s2 = *(const char **) p2;
46 elmex 1.1
47 root 1.3 return (strcmp (s1, s2));
48 elmex 1.1 }
49    
50     /* This is our own version of scandir/select_regular_files/sort.
51     * To support having subdirectories in styles, we need to know
52     * if in fact the directory we read is a subdirectory. However,
53     * we can't get that through the normal dirent entry. So
54     * instead, we do our own where we do have the full directory
55     * path so can do stat calls to see if in fact it is a directory.
56     * dir is the name of the director to scan.
57     * namelist is the array of file names returned. IT needs to be
58     * freed by the caller.
59     * skip_dirs controls our behavioru - if nonzero, we don't
60     * skip any subdirectories - if zero, we store those away,
61     * since there are cases where we want to choose a random
62     * directory.
63     */
64 root 1.3 int
65     load_dir (const char *dir, char ***namelist, int skip_dirs)
66 elmex 1.1 {
67 root 1.3 DIR *dp;
68     struct dirent *d;
69     int entries = 0, entry_size = 0;
70     char name[NAME_MAX + 1], **rn = NULL;
71     struct stat sb;
72    
73     dp = opendir (dir);
74     if (dp == NULL)
75     return -1;
76    
77     while ((d = readdir (dp)) != NULL)
78     {
79     sprintf (name, "%s/%s", dir, d->d_name);
80     if (skip_dirs)
81     {
82     stat (name, &sb);
83     if (S_ISDIR (sb.st_mode))
84     {
85     continue;
86 root 1.2 }
87     }
88    
89 root 1.3 if (entries == entry_size)
90     {
91     entry_size += 10;
92     rn = (char **) realloc (rn, sizeof (char *) * entry_size);
93 root 1.2 }
94 root 1.3 rn[entries] = strdup_local (d->d_name);
95     entries++;
96 elmex 1.1
97     }
98 root 1.3 (void) closedir (dp);
99 elmex 1.1
100 root 1.3 qsort (rn, entries, sizeof (char *), pointer_strcmp);
101 elmex 1.1
102 root 1.3 *namelist = rn;
103     return entries;
104 elmex 1.1 }
105    
106    
107    
108    
109 root 1.3
110 elmex 1.1 /* this function loads and returns the map requested.
111     * dirname, for example, is "/styles/wallstyles", stylename, is,
112     * for example, "castle", difficulty is -1 when difficulty is
113     * irrelevant to the style. If dirname is given, but stylename
114     * isn't, and difficult is -1, it returns a random style map.
115     * Otherwise, it tries to match the difficulty given with a style
116     * file, named style_name_# where # is an integer
117     */
118    
119     /* remove extern, so visible to command_style_map_info function */
120 root 1.3 mapstruct *styles = NULL;
121 elmex 1.1
122    
123 root 1.3 mapstruct *
124     load_style_map (char *style_name)
125 elmex 1.1 {
126 root 1.3 mapstruct *style_map;
127 elmex 1.1
128 root 1.3 /* Given a file. See if its in memory */
129     for (style_map = styles; style_map != NULL; style_map = style_map->next)
130     {
131     if (!strcmp (style_name, style_map->path))
132     return style_map;
133 elmex 1.1 }
134 root 1.3 style_map = load_original_map (style_name, MAP_STYLE);
135     /* Remove it from global list, put it on our local list */
136     if (style_map)
137     {
138     mapstruct *tmp;
139    
140     if (style_map == first_map)
141     first_map = style_map->next;
142     else
143     {
144     for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
145     if (tmp)
146     tmp->next = style_map->next;
147 root 1.2 }
148 root 1.3 style_map->next = styles;
149     styles = style_map;
150 elmex 1.1 }
151 root 1.3 return style_map;
152 elmex 1.1 }
153    
154 root 1.3 mapstruct *
155     find_style (const char *dirname, const char *stylename, int difficulty)
156     {
157     char style_file_path[256];
158     char style_file_full_path[256];
159     mapstruct *style_map = NULL;
160     struct stat file_stat;
161     int i, only_subdirs = 0;
162    
163     /* if stylename exists, set style_file_path to that file. */
164     if (stylename && strlen (stylename) > 0)
165     sprintf (style_file_path, "%s/%s", dirname, stylename);
166     else /* otherwise, just use the dirname. We'll pick a random stylefile. */
167     sprintf (style_file_path, "%s", dirname);
168    
169     /* is what we were given a directory, or a file? */
170     sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
171     if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
172     {
173     style_map = load_style_map (style_file_path);
174 elmex 1.1 }
175 root 1.3 if (style_map == NULL) /* maybe we were given a directory! */
176 elmex 1.1 {
177 root 1.3 char **namelist;
178     int n;
179     char style_dir_full_path[256];
180    
181     /* get the names of all the files in that directory */
182     sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
183    
184     /* First, skip subdirectories. If we don't find anything, then try again
185     * without skipping subdirs.
186     */
187     n = load_dir (style_dir_full_path, &namelist, 1);
188    
189     if (n <= 0)
190     {
191     n = load_dir (style_dir_full_path, &namelist, 0);
192     only_subdirs = 1;
193 root 1.2 }
194    
195 root 1.3 if (n <= 0)
196     return 0; /* nothing to load. Bye. */
197 root 1.2
198 root 1.3 /* Picks a random map. Note that if this is all directories,
199     * we know it won't be able to load, so save a few ticks.
200     * the door handling checks for this failure and handles
201     * it properly.
202     */
203     if (difficulty == -1)
204     { /* pick a random style from this dir. */
205     if (only_subdirs)
206     style_map = NULL;
207     else
208     {
209     strcat (style_file_path, "/");
210     strcat (style_file_path, namelist[RANDOM () % n]);
211     style_map = load_style_map (style_file_path);
212 root 1.2 }
213     }
214 root 1.3 else
215     { /* find the map closest in difficulty */
216     int min_dist = 32000, min_index = -1;
217    
218     for (i = 0; i < n; i++)
219     {
220     int dist;
221     char *mfile_name = strrchr (namelist[i], '_') + 1;
222    
223     if ((mfile_name - 1) == NULL)
224     { /* since there isn't a sequence, */
225     int q;
226    
227     /*pick one at random to recurse */
228     style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
229     for (q = 0; q < n; q++)
230     free (namelist[q]);
231     free (namelist);
232     return style_map;
233     }
234     else
235     {
236     dist = abs (difficulty - atoi (mfile_name));
237     if (dist < min_dist)
238     {
239     min_dist = dist;
240     min_index = i;
241 root 1.2 }
242     }
243     }
244 root 1.3 /* presumably now we've found the "best" match for the
245     difficulty. */
246     strcat (style_file_path, "/");
247     strcat (style_file_path, namelist[min_index]);
248     style_map = load_style_map (style_file_path);
249 root 1.2 }
250 root 1.3 for (i = 0; i < n; i++)
251     free (namelist[i]);
252     free (namelist);
253 elmex 1.1 }
254     return style_map;
255    
256     }
257    
258    
259     /* picks a random object from a style map.
260     * Redone by MSW so it should be faster and not use static
261     * variables to generate tables.
262     */
263 root 1.3 object *
264     pick_random_object (mapstruct *style)
265     {
266     int x, y, limit = 0;
267     object *new_obj;
268    
269     /* while returning a null object will result in a crash, that
270     * is actually preferable to an infinite loop. That is because
271     * most servers will automatically restart in case of crash.
272     * Change the logic on getting the random space - shouldn't make
273     * any difference, but this seems clearer to me.
274     */
275     do
276     {
277     limit++;
278     x = RANDOM () % MAP_WIDTH (style);
279     y = RANDOM () % MAP_HEIGHT (style);
280     new_obj = get_map_ob (style, x, y);
281     }
282     while (new_obj == NULL && limit < 1000);
283     if (new_obj->head)
284     return new_obj->head;
285     else
286     return new_obj;
287 elmex 1.1 }
288    
289 root 1.3
290     void
291     free_style_maps (void)
292 elmex 1.1 {
293 root 1.3 mapstruct *next;
294     int style_maps = 0;
295 elmex 1.1
296 root 1.3 /* delete_map will try to free it from the linked list,
297     * but won't find it, so we need to do it ourselves
298     */
299     while (styles)
300     {
301     next = styles->next;
302     delete_map (styles);
303     styles = next;
304     style_maps++;
305 elmex 1.1 }
306 root 1.3 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
307 elmex 1.1 }