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/cvs/deliantra/server/random_maps/style.C
Revision: 1.5
Committed: Sat Sep 16 22:24:13 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +8 -8 lines
Log Message:
mapstruct => maptile
removed many ytypedefs in favor of structure tags

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.4 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24    
25     #include <global.h>
26     #include <random_map.h>
27 root 1.3 #ifndef WIN32 /* ---win32 exclude headers */
28     # include <dirent.h>
29     # include <sys/stat.h>
30     # include <unistd.h>
31     # include "../include/autoconf.h"
32 elmex 1.1 #endif /* win32 */
33    
34    
35 root 1.3 static int
36     pointer_strcmp (const void *p1, const void *p2)
37 elmex 1.1 {
38 root 1.3 const char *s1 = *(const char **) p1;
39     const char *s2 = *(const char **) p2;
40 elmex 1.1
41 root 1.3 return (strcmp (s1, s2));
42 elmex 1.1 }
43    
44     /* This is our own version of scandir/select_regular_files/sort.
45     * To support having subdirectories in styles, we need to know
46     * if in fact the directory we read is a subdirectory. However,
47     * we can't get that through the normal dirent entry. So
48     * instead, we do our own where we do have the full directory
49     * path so can do stat calls to see if in fact it is a directory.
50     * dir is the name of the director to scan.
51     * namelist is the array of file names returned. IT needs to be
52     * freed by the caller.
53     * skip_dirs controls our behavioru - if nonzero, we don't
54     * skip any subdirectories - if zero, we store those away,
55     * since there are cases where we want to choose a random
56     * directory.
57     */
58 root 1.3 int
59     load_dir (const char *dir, char ***namelist, int skip_dirs)
60 elmex 1.1 {
61 root 1.3 DIR *dp;
62     struct dirent *d;
63     int entries = 0, entry_size = 0;
64     char name[NAME_MAX + 1], **rn = NULL;
65     struct stat sb;
66    
67     dp = opendir (dir);
68     if (dp == NULL)
69     return -1;
70    
71     while ((d = readdir (dp)) != NULL)
72     {
73     sprintf (name, "%s/%s", dir, d->d_name);
74     if (skip_dirs)
75     {
76     stat (name, &sb);
77     if (S_ISDIR (sb.st_mode))
78     {
79     continue;
80 root 1.2 }
81     }
82    
83 root 1.3 if (entries == entry_size)
84     {
85     entry_size += 10;
86     rn = (char **) realloc (rn, sizeof (char *) * entry_size);
87 root 1.2 }
88 root 1.3 rn[entries] = strdup_local (d->d_name);
89     entries++;
90 elmex 1.1
91     }
92 root 1.3 (void) closedir (dp);
93 elmex 1.1
94 root 1.3 qsort (rn, entries, sizeof (char *), pointer_strcmp);
95 elmex 1.1
96 root 1.3 *namelist = rn;
97     return entries;
98 elmex 1.1 }
99    
100    
101    
102    
103 root 1.3
104 elmex 1.1 /* this function loads and returns the map requested.
105     * dirname, for example, is "/styles/wallstyles", stylename, is,
106     * for example, "castle", difficulty is -1 when difficulty is
107     * irrelevant to the style. If dirname is given, but stylename
108     * isn't, and difficult is -1, it returns a random style map.
109     * Otherwise, it tries to match the difficulty given with a style
110     * file, named style_name_# where # is an integer
111     */
112    
113     /* remove extern, so visible to command_style_map_info function */
114 root 1.5 maptile *styles = NULL;
115 elmex 1.1
116    
117 root 1.5 maptile *
118 root 1.3 load_style_map (char *style_name)
119 elmex 1.1 {
120 root 1.5 maptile *style_map;
121 elmex 1.1
122 root 1.3 /* Given a file. See if its in memory */
123     for (style_map = styles; style_map != NULL; style_map = style_map->next)
124     {
125     if (!strcmp (style_name, style_map->path))
126     return style_map;
127 elmex 1.1 }
128 root 1.3 style_map = load_original_map (style_name, MAP_STYLE);
129     /* Remove it from global list, put it on our local list */
130     if (style_map)
131     {
132 root 1.5 maptile *tmp;
133 root 1.3
134     if (style_map == first_map)
135     first_map = style_map->next;
136     else
137     {
138     for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
139     if (tmp)
140     tmp->next = style_map->next;
141 root 1.2 }
142 root 1.3 style_map->next = styles;
143     styles = style_map;
144 elmex 1.1 }
145 root 1.3 return style_map;
146 elmex 1.1 }
147    
148 root 1.5 maptile *
149 root 1.3 find_style (const char *dirname, const char *stylename, int difficulty)
150     {
151     char style_file_path[256];
152     char style_file_full_path[256];
153 root 1.5 maptile *style_map = NULL;
154 root 1.3 struct stat file_stat;
155     int i, only_subdirs = 0;
156    
157     /* if stylename exists, set style_file_path to that file. */
158     if (stylename && strlen (stylename) > 0)
159     sprintf (style_file_path, "%s/%s", dirname, stylename);
160     else /* otherwise, just use the dirname. We'll pick a random stylefile. */
161     sprintf (style_file_path, "%s", dirname);
162    
163     /* is what we were given a directory, or a file? */
164     sprintf (style_file_full_path, "%s/maps%s", settings.datadir, style_file_path);
165     if (stat (style_file_full_path, &file_stat) == 0 && !S_ISDIR (file_stat.st_mode))
166     {
167     style_map = load_style_map (style_file_path);
168 elmex 1.1 }
169 root 1.3 if (style_map == NULL) /* maybe we were given a directory! */
170 elmex 1.1 {
171 root 1.3 char **namelist;
172     int n;
173     char style_dir_full_path[256];
174    
175     /* get the names of all the files in that directory */
176     sprintf (style_dir_full_path, "%s/maps%s", settings.datadir, style_file_path);
177    
178     /* First, skip subdirectories. If we don't find anything, then try again
179     * without skipping subdirs.
180     */
181     n = load_dir (style_dir_full_path, &namelist, 1);
182    
183     if (n <= 0)
184     {
185     n = load_dir (style_dir_full_path, &namelist, 0);
186     only_subdirs = 1;
187 root 1.2 }
188    
189 root 1.3 if (n <= 0)
190     return 0; /* nothing to load. Bye. */
191 root 1.2
192 root 1.3 /* Picks a random map. Note that if this is all directories,
193     * we know it won't be able to load, so save a few ticks.
194     * the door handling checks for this failure and handles
195     * it properly.
196     */
197     if (difficulty == -1)
198     { /* pick a random style from this dir. */
199     if (only_subdirs)
200     style_map = NULL;
201     else
202     {
203     strcat (style_file_path, "/");
204     strcat (style_file_path, namelist[RANDOM () % n]);
205     style_map = load_style_map (style_file_path);
206 root 1.2 }
207     }
208 root 1.3 else
209     { /* find the map closest in difficulty */
210     int min_dist = 32000, min_index = -1;
211    
212     for (i = 0; i < n; i++)
213     {
214     int dist;
215     char *mfile_name = strrchr (namelist[i], '_') + 1;
216    
217     if ((mfile_name - 1) == NULL)
218     { /* since there isn't a sequence, */
219     int q;
220    
221     /*pick one at random to recurse */
222     style_map = find_style (style_file_path, namelist[RANDOM () % n], difficulty);
223     for (q = 0; q < n; q++)
224     free (namelist[q]);
225     free (namelist);
226     return style_map;
227     }
228     else
229     {
230     dist = abs (difficulty - atoi (mfile_name));
231     if (dist < min_dist)
232     {
233     min_dist = dist;
234     min_index = i;
235 root 1.2 }
236     }
237     }
238 root 1.3 /* presumably now we've found the "best" match for the
239     difficulty. */
240     strcat (style_file_path, "/");
241     strcat (style_file_path, namelist[min_index]);
242     style_map = load_style_map (style_file_path);
243 root 1.2 }
244 root 1.3 for (i = 0; i < n; i++)
245     free (namelist[i]);
246     free (namelist);
247 elmex 1.1 }
248     return style_map;
249    
250     }
251    
252    
253     /* picks a random object from a style map.
254     * Redone by MSW so it should be faster and not use static
255     * variables to generate tables.
256     */
257 root 1.3 object *
258 root 1.5 pick_random_object (maptile *style)
259 root 1.3 {
260     int x, y, limit = 0;
261     object *new_obj;
262    
263     /* while returning a null object will result in a crash, that
264     * is actually preferable to an infinite loop. That is because
265     * most servers will automatically restart in case of crash.
266     * Change the logic on getting the random space - shouldn't make
267     * any difference, but this seems clearer to me.
268     */
269     do
270     {
271     limit++;
272     x = RANDOM () % MAP_WIDTH (style);
273     y = RANDOM () % MAP_HEIGHT (style);
274     new_obj = get_map_ob (style, x, y);
275     }
276     while (new_obj == NULL && limit < 1000);
277     if (new_obj->head)
278     return new_obj->head;
279     else
280     return new_obj;
281 elmex 1.1 }
282    
283 root 1.3
284     void
285     free_style_maps (void)
286 elmex 1.1 {
287 root 1.5 maptile *next;
288 root 1.3 int style_maps = 0;
289 elmex 1.1
290 root 1.3 /* delete_map will try to free it from the linked list,
291     * but won't find it, so we need to do it ourselves
292     */
293     while (styles)
294     {
295     next = styles->next;
296     delete_map (styles);
297     styles = next;
298     style_maps++;
299 elmex 1.1 }
300 root 1.3 LOG (llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
301 elmex 1.1 }