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/cvs/deliantra/server/random_maps/style.c
Revision: 1.2
Committed: Sun Aug 13 17:16:03 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +1 -1 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_style_c =
3 elmex 1.2 * "$Id$";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29    
30     #include <global.h>
31     #include <random_map.h>
32     #ifndef WIN32 /* ---win32 exclude headers */
33     #include <dirent.h>
34     #include <sys/stat.h>
35     #include <unistd.h>
36     #include "../include/autoconf.h"
37     #endif /* win32 */
38    
39    
40     static int pointer_strcmp(const void *p1, const void *p2)
41     {
42     const char *s1 = *(const char **)p1;
43     const char *s2 = *(const char **)p2;
44    
45     return(strcmp(s1, s2));
46     }
47    
48     /* This is our own version of scandir/select_regular_files/sort.
49     * To support having subdirectories in styles, we need to know
50     * if in fact the directory we read is a subdirectory. However,
51     * we can't get that through the normal dirent entry. So
52     * instead, we do our own where we do have the full directory
53     * path so can do stat calls to see if in fact it is a directory.
54     * dir is the name of the director to scan.
55     * namelist is the array of file names returned. IT needs to be
56     * freed by the caller.
57     * skip_dirs controls our behavioru - if nonzero, we don't
58     * skip any subdirectories - if zero, we store those away,
59     * since there are cases where we want to choose a random
60     * directory.
61     */
62     int load_dir (const char *dir, char ***namelist, int skip_dirs)
63     {
64     DIR *dp;
65     struct dirent *d;
66     int entries=0, entry_size=0;
67     char name[NAME_MAX+1], **rn=NULL;
68     struct stat sb;
69    
70     dp = opendir (dir);
71     if (dp == NULL)
72     return -1;
73    
74     while ((d = readdir (dp)) != NULL) {
75     sprintf(name, "%s/%s", dir, d->d_name);
76     if (skip_dirs) {
77     stat(name, &sb);
78     if (S_ISDIR(sb.st_mode)) {
79     continue;
80     }
81     }
82    
83     if (entries == entry_size) {
84     entry_size+=10;
85     rn = realloc(rn, sizeof(char*) * entry_size);
86     }
87     rn[entries] = strdup_local(d->d_name);
88     entries++;
89    
90     }
91     (void) closedir (dp);
92    
93     qsort(rn, entries, sizeof(char*), pointer_strcmp);
94    
95     *namelist = rn;
96     return entries;
97     }
98    
99    
100    
101    
102    
103     /* this function loads and returns the map requested.
104     * dirname, for example, is "/styles/wallstyles", stylename, is,
105     * for example, "castle", difficulty is -1 when difficulty is
106     * irrelevant to the style. If dirname is given, but stylename
107     * isn't, and difficult is -1, it returns a random style map.
108     * Otherwise, it tries to match the difficulty given with a style
109     * file, named style_name_# where # is an integer
110     */
111    
112     /* remove extern, so visible to command_style_map_info function */
113     mapstruct *styles=NULL;
114    
115    
116     mapstruct *load_style_map(char *style_name)
117     {
118     mapstruct *style_map;
119    
120     /* Given a file. See if its in memory */
121     for (style_map = styles; style_map!=NULL; style_map=style_map->next) {
122     if (!strcmp(style_name, style_map->path)) return style_map;
123     }
124     style_map = load_original_map(style_name,MAP_STYLE);
125     /* Remove it from global list, put it on our local list */
126     if (style_map) {
127     mapstruct *tmp;
128    
129     if (style_map == first_map)
130     first_map = style_map->next;
131     else {
132     for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next);
133     if(tmp)
134     tmp->next = style_map->next;
135     }
136     style_map->next = styles;
137     styles = style_map;
138     }
139     return style_map;
140     }
141    
142     mapstruct *find_style(char *dirname,char *stylename,int difficulty) {
143     char style_file_path[256];
144     char style_file_full_path[256];
145     mapstruct *style_map = NULL;
146     struct stat file_stat;
147     int i, only_subdirs=0;
148    
149     /* if stylename exists, set style_file_path to that file.*/
150     if(stylename && strlen(stylename)>0)
151     sprintf(style_file_path,"%s/%s",dirname,stylename);
152     else /* otherwise, just use the dirname. We'll pick a random stylefile.*/
153     sprintf(style_file_path,"%s",dirname);
154    
155     /* is what we were given a directory, or a file? */
156     sprintf(style_file_full_path,"%s/maps%s",settings.datadir,style_file_path);
157     stat(style_file_full_path,&file_stat);
158    
159     if(! (S_ISDIR(file_stat.st_mode))) {
160     style_map=load_style_map(style_file_path);
161     }
162     if(style_map == NULL) /* maybe we were given a directory! */
163     {
164     char **namelist;
165     int n;
166     char style_dir_full_path[256];
167    
168     /* get the names of all the files in that directory */
169     sprintf(style_dir_full_path,"%s/maps%s",settings.datadir,style_file_path);
170    
171     /* First, skip subdirectories. If we don't find anything, then try again
172     * without skipping subdirs.
173     */
174     n = load_dir(style_dir_full_path, &namelist, 1);
175    
176     if (n<=0) {
177     n = load_dir(style_dir_full_path, &namelist, 0);
178     only_subdirs=1;
179     }
180    
181     if (n<=0) return 0; /* nothing to load. Bye. */
182    
183     /* Picks a random map. Note that if this is all directories,
184     * we know it won't be able to load, so save a few ticks.
185     * the door handling checks for this failure and handles
186     * it properly.
187     */
188     if(difficulty==-1) { /* pick a random style from this dir. */
189     if (only_subdirs)
190     style_map=NULL;
191     else {
192     strcat(style_file_path,"/");
193     strcat(style_file_path,namelist[RANDOM()%n]);
194     style_map = load_style_map(style_file_path);
195     }
196     }
197     else { /* find the map closest in difficulty */
198     int min_dist=32000,min_index=-1;
199    
200     for(i=0;i<n;i++) {
201     int dist;
202     char *mfile_name = strrchr(namelist[i],'_')+1;
203    
204     if((mfile_name-1) == NULL) { /* since there isn't a sequence, */
205     int q;
206     /*pick one at random to recurse */
207     style_map= find_style(style_file_path,
208     namelist[RANDOM()%n],difficulty);
209     for (q=0; q<n; q++)
210     free(namelist[q]);
211     free(namelist);
212     return style_map;
213     } else {
214     dist = abs(difficulty-atoi(mfile_name));
215     if(dist<min_dist) {
216     min_dist = dist;
217     min_index = i;
218     }
219     }
220     }
221     /* presumably now we've found the "best" match for the
222     difficulty. */
223     strcat(style_file_path,"/");
224     strcat(style_file_path,namelist[min_index]);
225     style_map = load_style_map(style_file_path);
226     }
227     for (i=0; i<n; i++)
228     free(namelist[i]);
229     free(namelist);
230     }
231     return style_map;
232    
233     }
234    
235    
236     /* picks a random object from a style map.
237     * Redone by MSW so it should be faster and not use static
238     * variables to generate tables.
239     */
240     object *pick_random_object(mapstruct *style) {
241     int x,y, limit=0;
242     object *new_obj;
243    
244     /* while returning a null object will result in a crash, that
245     * is actually preferable to an infinite loop. That is because
246     * most servers will automatically restart in case of crash.
247     * Change the logic on getting the random space - shouldn't make
248     * any difference, but this seems clearer to me.
249     */
250     do {
251     limit++;
252     x = RANDOM() % MAP_WIDTH(style);
253     y = RANDOM() % MAP_HEIGHT(style);
254     new_obj = get_map_ob(style,x,y);
255     } while (new_obj == NULL && limit<1000);
256     if (new_obj->head) return new_obj->head;
257     else return new_obj;
258     }
259    
260    
261     void free_style_maps(void)
262     {
263     mapstruct *next;
264     int style_maps=0;
265    
266     /* delete_map will try to free it from the linked list,
267     * but won't find it, so we need to do it ourselves
268     */
269     while (styles) {
270     next = styles->next;
271     delete_map(styles);
272     styles=next;
273     style_maps++;
274     }
275     LOG(llevDebug,"free_style_maps: Freed %d maps\n", style_maps);
276     }
277