ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/wall.C
Revision: 1.2
Committed: Tue Aug 29 08:01:36 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.1: +154 -154 lines
Log Message:
expand initial tabs to spaces

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_wall_c =
3 root 1.2 * "$Id: wall.C,v 1.1 2006-08-13 17:16:03 elmex Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <global.h>
30     #include <random_map.h>
31     #include <rproto.h>
32    
33     /* Put in the walls and autojoin them. */
34    
35    
36     /* given a layout and a coordinate, tell me which squares up/down/right/left
37 root 1.2 are occupied. */
38 elmex 1.1
39     int surround_flag(char **layout,int i,int j,RMParms *RP){
40     /* 1 = wall to left,
41 root 1.2 2 = wall to right,
42     4 = wall above
43     8 = wall below */
44 elmex 1.1 int surround_index = 0;
45     if((i > 0) && layout[i-1][j]!=0) surround_index |=1;
46     if((i < RP->Xsize-1) && layout[i+1][j]!=0) surround_index |=2;
47     if((j > 0) && layout[i][j-1]!=0) surround_index |=4;
48     if((j < RP->Ysize-1) && layout[i][j+1]!=0) surround_index |=8;
49     return surround_index;
50     }
51    
52    
53     /* like surround_flag, but only walls count.
54 root 1.2 */
55 elmex 1.1
56     int surround_flag2(char **layout,int i,int j,RMParms *RP){
57     /* 1 = wall to left,
58 root 1.2 2 = wall to right,
59     4 = wall above
60     8 = wall below */
61 elmex 1.1 int surround_index = 0;
62     if((i > 0) && layout[i-1][j]=='#') surround_index |=1;
63     if((i < RP->Xsize-1) && layout[i+1][j]=='#') surround_index |=2;
64     if((j > 0) && layout[i][j-1]=='#') surround_index |=4;
65     if((j < RP->Ysize-1) && layout[i][j+1]=='#') surround_index |=8;
66     return surround_index;
67     }
68    
69    
70     /* like surround_flag, except it checks a map, not a layout.
71     * Since this is part of the random map code, presumption
72     * is that this is not a tiled map.
73     * What is considered blocking and not is somewhat hard coded.
74     */
75     int surround_flag3(mapstruct *map,sint16 i,sint16 j,RMParms *RP){
76     /*
77     * 1 = blocked to left,
78     * 2 = blocked to right,
79     * 4 = blocked above
80     * 8 = blocked below
81     */
82    
83     int surround_index = 0;
84    
85     if((i > 0) && (GET_MAP_MOVE_BLOCK(map, i-1,j) & ~MOVE_BLOCK_DEFAULT))
86 root 1.2 surround_index |=1;
87 elmex 1.1 if((i < RP->Xsize-1) && (GET_MAP_MOVE_BLOCK(map, i+1,j) & ~MOVE_BLOCK_DEFAULT))
88 root 1.2 surround_index |=2;
89 elmex 1.1 if((j > 0) && (GET_MAP_MOVE_BLOCK(map, i,j-1) & ~MOVE_BLOCK_DEFAULT))
90 root 1.2 surround_index |=4;
91 elmex 1.1 if((j < RP->Ysize-1) && (GET_MAP_MOVE_BLOCK(map,i,j+1) & ~MOVE_BLOCK_DEFAULT))
92 root 1.2 surround_index |=8;
93 elmex 1.1
94     return surround_index;
95     }
96    
97     /* like surround_flag2, except it checks a map, not a layout. */
98    
99     int surround_flag4(mapstruct *map,int i,int j,RMParms *RP){
100     /* 1 = blocked to left,
101 root 1.2 2 = blocked to right,
102     4 = blocked above
103     8 = blocked below */
104 elmex 1.1 int surround_index = 0;
105    
106     if((i > 0) && wall_blocked(map,i-1,j)) surround_index |=1;
107     if((i < RP->Xsize-1) && wall_blocked(map,i+1,j)) surround_index |=2;
108     if((j > 0) && wall_blocked(map,i,j-1)) surround_index |=4;
109     if((j < RP->Ysize-1) && wall_blocked(map,i,j+1)) surround_index |=8;
110    
111     return surround_index;
112     }
113    
114     /* takes a map and a layout, and puts walls in the map (picked from
115 root 1.2 w_style) at '#' marks. */
116 elmex 1.1
117     void make_map_walls(mapstruct *map,char **layout, char *w_style,RMParms *RP) {
118     char styledirname[256];
119     char stylefilepath[256];
120     mapstruct *style_map=0;
121     object *the_wall;
122    
123     /* get the style map */
124     if(!strcmp(w_style,"none")) return;
125     sprintf(styledirname,"%s","/styles/wallstyles");
126     sprintf(stylefilepath,"%s/%s",styledirname,w_style);
127     style_map = find_style(styledirname,w_style,-1);
128     if(style_map == 0) return;
129    
130     /* fill up the map with the given floor style */
131     if((the_wall=pick_random_object(style_map))!=NULL) {
132 root 1.2 int i,j;
133     char *cp;
134     int joinedwalls=0;
135     object *thiswall;
136    
137     sprintf(RP->wall_name,"%s",the_wall->arch->name);
138     if ((cp=strchr(RP->wall_name,'_'))!=NULL) {
139     *cp=0;
140     joinedwalls=1;
141     }
142    
143     for(i=0;i<RP->Xsize;i++)
144     for(j=0;j<RP->Ysize;j++) {
145     if(layout[i][j]=='#') {
146     if(joinedwalls)
147     thiswall=pick_joined_wall(the_wall,layout,i,j,RP);
148     else
149     thiswall=arch_to_object(the_wall->arch);
150     thiswall->x = i;
151     thiswall->y = j;
152     thiswall->move_block = MOVE_ALL;
153     insert_ob_in_map(thiswall,map,thiswall,INS_NO_MERGE | INS_NO_WALK_ON);
154     }
155     }
156 elmex 1.1 }
157     }
158    
159    
160     /* picks the right wall type for this square, to make it look nice,
161 root 1.2 and have everything nicely joined. It uses the layout. */
162 elmex 1.1
163     object *pick_joined_wall(object *the_wall,char **layout,int i,int j,RMParms *RP) {
164     /* 1 = wall to left,
165 root 1.2 2 = wall to right,
166     4 = wall above
167     8 = wall below */
168 elmex 1.1 int surround_index=0;
169     int l;
170     char wall_name[64];
171     archetype *wall_arch=0;
172    
173     strcpy(wall_name,the_wall->arch->name);
174    
175     /* conventionally, walls are named like this:
176 root 1.2 wallname_wallcode, where wallcode indicates
177     a joinedness, and wallname is the wall.
178     this code depends on the convention for
179     finding the right wall. */
180 elmex 1.1
181     /* extract the wall name, which is the text up to the leading _ */
182     for(l=0;l<64;l++) {
183 root 1.2 if(wall_name[l]=='_') {
184     wall_name[l] = 0;
185     break;
186     }
187 elmex 1.1 }
188    
189     surround_index = surround_flag2(layout,i,j,RP);
190    
191     switch(surround_index) {
192     case 0:
193 root 1.2 strcat(wall_name,"_0");
194     break;
195 elmex 1.1 case 1:
196 root 1.2 strcat(wall_name,"_1_3");
197     break;
198 elmex 1.1 case 2:
199 root 1.2 strcat(wall_name,"_1_4");
200     break;
201 elmex 1.1 case 3:
202 root 1.2 strcat(wall_name,"_2_1_2");
203     break;
204 elmex 1.1 case 4:
205 root 1.2 strcat(wall_name,"_1_2");
206     break;
207 elmex 1.1 case 5:
208 root 1.2 strcat(wall_name,"_2_2_4");
209     break;
210 elmex 1.1 case 6:
211 root 1.2 strcat(wall_name,"_2_2_1");
212     break;
213 elmex 1.1 case 7:
214 root 1.2 strcat(wall_name,"_3_1");
215     break;
216 elmex 1.1 case 8:
217 root 1.2 strcat(wall_name,"_1_1");
218     break;
219 elmex 1.1 case 9:
220 root 1.2 strcat(wall_name,"_2_2_3");
221     break;
222 elmex 1.1 case 10:
223 root 1.2 strcat(wall_name,"_2_2_2");
224     break;
225 elmex 1.1 case 11:
226 root 1.2 strcat(wall_name,"_3_3");
227     break;
228 elmex 1.1 case 12:
229 root 1.2 strcat(wall_name,"_2_1_1");
230     break;
231 elmex 1.1 case 13:
232 root 1.2 strcat(wall_name,"_3_4");
233     break;
234 elmex 1.1 case 14:
235 root 1.2 strcat(wall_name,"_3_2");
236     break;
237 elmex 1.1 case 15:
238 root 1.2 strcat(wall_name,"_4");
239     break;
240 elmex 1.1 }
241     wall_arch = find_archetype(wall_name);
242     if(wall_arch) return arch_to_object(wall_arch);
243     else {
244     nroferrors--;
245     return arch_to_object(the_wall->arch);
246     }
247    
248    
249     }
250    
251    
252     /* this takes a map, and changes an existing wall to match what's blocked
253     * around it, counting only doors and walls as blocked. If insert_flag is
254     * 1, it will go ahead and insert the wall into the map. If not, it
255     * will only return the wall which would belong there, and doesn't
256     * remove anything. It depends on the
257     * global, previously-set variable, "wall_name"
258     */
259    
260     object * retrofit_joined_wall(mapstruct *the_map,int i,int j,int insert_flag,RMParms *RP) {
261     /* 1 = wall to left,
262     * 2 = wall to right,
263     * 4 = wall above
264     * 8 = wall below
265     */
266     int surround_index=0;
267     int l;
268     object *the_wall=0;
269     object *new_wall=0;
270     archetype * wall_arch=0;
271    
272     /* first find the wall */
273     for(the_wall = get_map_ob(the_map,i,j);the_wall!=NULL;the_wall=the_wall->above)
274 root 1.2 if ((the_wall->move_type & MOVE_WALK) && the_wall->type!=EXIT && the_wall->type!=TELEPORTER)
275     break;
276 elmex 1.1
277    
278     /* if what we found is a door, don't remove it, set the_wall to NULL to
279     * signal that later.
280     */
281     if(the_wall && (the_wall->type==DOOR || the_wall->type==LOCKED_DOOR) ) {
282 root 1.2 the_wall=NULL;
283     /* if we're not supposed to insert a new wall where there wasn't one,
284     * we've gotta leave.
285     */
286     if(insert_flag==0) return 0;
287 elmex 1.1 }
288     else if(the_wall==NULL) return NULL;
289    
290     /* canonicalize the wall name */
291     for(l=0;l<64;l++) {
292 root 1.2 if(RP->wall_name[l]=='_') {
293     RP->wall_name[l] = 0;
294     break;
295     }
296 elmex 1.1 }
297    
298     surround_index = surround_flag4(the_map,i,j,RP);
299     /* This would be a lot cleaner to just us a lookup table,
300     * eg, wall_suffix[surround_index]
301     */
302     switch(surround_index) {
303 root 1.2 case 0:
304     strcat(RP->wall_name,"_0");
305     break;
306     case 1:
307     strcat(RP->wall_name,"_1_3");
308     break;
309     case 2:
310     strcat(RP->wall_name,"_1_4");
311     break;
312     case 3:
313     strcat(RP->wall_name,"_2_1_2");
314     break;
315     case 4:
316     strcat(RP->wall_name,"_1_2");
317     break;
318     case 5:
319     strcat(RP->wall_name,"_2_2_4");
320     break;
321     case 6:
322     strcat(RP->wall_name,"_2_2_1");
323     break;
324     case 7:
325     strcat(RP->wall_name,"_3_1");
326     break;
327     case 8:
328     strcat(RP->wall_name,"_1_1");
329     break;
330     case 9:
331     strcat(RP->wall_name,"_2_2_3");
332     break;
333     case 10:
334     strcat(RP->wall_name,"_2_2_2");
335     break;
336     case 11:
337     strcat(RP->wall_name,"_3_3");
338     break;
339     case 12:
340     strcat(RP->wall_name,"_2_1_1");
341     break;
342     case 13:
343     strcat(RP->wall_name,"_3_4");
344     break;
345     case 14:
346     strcat(RP->wall_name,"_3_2");
347     break;
348     case 15:
349     strcat(RP->wall_name,"_4");
350     break;
351 elmex 1.1 }
352     wall_arch = find_archetype(RP->wall_name);
353     if(wall_arch!=NULL) {
354 root 1.2 new_wall=arch_to_object(wall_arch);
355     new_wall->x = i;
356     new_wall->y = j;
357     if(the_wall && the_wall->map) {
358     remove_ob(the_wall);
359     free_object(the_wall);
360     }
361     the_wall->move_block = MOVE_ALL;
362     insert_ob_in_map(new_wall,the_map,new_wall,INS_NO_MERGE | INS_NO_WALK_ON);
363 elmex 1.1 }
364     else
365 root 1.2 nroferrors--; /* it's OK not to find an arch. */
366 elmex 1.1 return new_wall;
367     }
368    
369