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/cvs/deliantra/server/random_maps/wall.C
Revision: 1.22
Committed: Mon Jun 4 12:19:09 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.21: +2 -2 lines
Log Message:
rename arch->name to arch->archname for preparation of subclassing object

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.16 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <random_map.h>
27     #include <rproto.h>
28    
29     /* Put in the walls and autojoin them. */
30    
31    
32     /* given a layout and a coordinate, tell me which squares up/down/right/left
33 root 1.2 are occupied. */
34 elmex 1.1
35 root 1.4 int
36 root 1.13 surround_flag (char **layout, int i, int j, random_map_params *RP)
37 root 1.4 {
38 elmex 1.1 /* 1 = wall to left,
39 root 1.4 2 = wall to right,
40     4 = wall above
41     8 = wall below */
42 elmex 1.1 int surround_index = 0;
43 root 1.4
44     if ((i > 0) && layout[i - 1][j] != 0)
45     surround_index |= 1;
46     if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0)
47     surround_index |= 2;
48     if ((j > 0) && layout[i][j - 1] != 0)
49     surround_index |= 4;
50     if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0)
51     surround_index |= 8;
52 elmex 1.1 return surround_index;
53     }
54    
55    
56     /* like surround_flag, but only walls count.
57 root 1.2 */
58 elmex 1.1
59 root 1.4 int
60 root 1.13 surround_flag2 (char **layout, int i, int j, random_map_params *RP)
61 root 1.4 {
62 elmex 1.1 /* 1 = wall to left,
63 root 1.4 2 = wall to right,
64     4 = wall above
65     8 = wall below */
66 elmex 1.1 int surround_index = 0;
67 root 1.4
68     if ((i > 0) && layout[i - 1][j] == '#')
69     surround_index |= 1;
70     if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#')
71     surround_index |= 2;
72     if ((j > 0) && layout[i][j - 1] == '#')
73     surround_index |= 4;
74     if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#')
75     surround_index |= 8;
76 elmex 1.1 return surround_index;
77     }
78    
79    
80     /* like surround_flag, except it checks a map, not a layout.
81     * Since this is part of the random map code, presumption
82     * is that this is not a tiled map.
83     * What is considered blocking and not is somewhat hard coded.
84     */
85 root 1.4 int
86 root 1.13 surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP)
87 root 1.4 {
88     /*
89     * 1 = blocked to left,
90     * 2 = blocked to right,
91     * 4 = blocked above
92     * 8 = blocked below
93     */
94    
95     int surround_index = 0;
96 elmex 1.1
97 elmex 1.20 // don't forget to update the mapspace!
98 root 1.21 if (i > 0) map->at (i - 1, j ).update ();
99     if (i < RP->Xsize - 1) map->at (i + 1, j ).update ();
100     if (j > 0) map->at (i , j - 1).update ();
101     if (j < RP->Ysize - 1) map->at (i , j + 1).update ();
102 elmex 1.20
103     if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK))
104 root 1.4 surround_index |= 1;
105 elmex 1.20 if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK))
106 root 1.4 surround_index |= 2;
107 elmex 1.20 if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK))
108 root 1.4 surround_index |= 4;
109 elmex 1.20 if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK))
110 root 1.4 surround_index |= 8;
111    
112     return surround_index;
113 elmex 1.1 }
114    
115     /* like surround_flag2, except it checks a map, not a layout. */
116    
117 root 1.4 int
118 root 1.13 surround_flag4 (maptile *map, int i, int j, random_map_params *RP)
119 root 1.4 {
120 elmex 1.1 /* 1 = blocked to left,
121 root 1.4 2 = blocked to right,
122     4 = blocked above
123     8 = blocked below */
124 elmex 1.1 int surround_index = 0;
125    
126 root 1.4 if ((i > 0) && wall_blocked (map, i - 1, j))
127     surround_index |= 1;
128     if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j))
129     surround_index |= 2;
130     if ((j > 0) && wall_blocked (map, i, j - 1))
131     surround_index |= 4;
132     if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1))
133     surround_index |= 8;
134 elmex 1.1
135     return surround_index;
136     }
137    
138     /* takes a map and a layout, and puts walls in the map (picked from
139 root 1.2 w_style) at '#' marks. */
140 elmex 1.1
141 root 1.4 void
142 root 1.13 make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP)
143 root 1.4 {
144 root 1.14 char styledirname[1024];
145     char stylefilepath[1024];
146 root 1.7 maptile *style_map = 0;
147 root 1.4 object *the_wall;
148    
149     /* get the style map */
150     if (!strcmp (w_style, "none"))
151     return;
152     sprintf (styledirname, "%s", "/styles/wallstyles");
153     sprintf (stylefilepath, "%s/%s", styledirname, w_style);
154     style_map = find_style (styledirname, w_style, -1);
155 root 1.17 if (!style_map)
156 root 1.4 return;
157    
158     /* fill up the map with the given floor style */
159 root 1.19 if ((the_wall = style_map->pick_random_object ()))
160 root 1.4 {
161     int i, j;
162     char *cp;
163     int joinedwalls = 0;
164     object *thiswall;
165    
166 root 1.22 sprintf (RP->wall_name, "%s", &the_wall->arch->archname);
167 root 1.4 if ((cp = strchr (RP->wall_name, '_')) != NULL)
168     {
169     *cp = 0;
170     joinedwalls = 1;
171 root 1.2 }
172    
173 root 1.4 for (i = 0; i < RP->Xsize; i++)
174     for (j = 0; j < RP->Ysize; j++)
175     {
176     if (layout[i][j] == '#')
177     {
178     if (joinedwalls)
179     thiswall = pick_joined_wall (the_wall, layout, i, j, RP);
180     else
181     thiswall = arch_to_object (the_wall->arch);
182     thiswall->x = i;
183     thiswall->y = j;
184     thiswall->move_block = MOVE_ALL;
185     insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
186     }
187     }
188 elmex 1.1 }
189     }
190    
191    
192     /* picks the right wall type for this square, to make it look nice,
193 root 1.2 and have everything nicely joined. It uses the layout. */
194 elmex 1.1
195 root 1.4 object *
196 root 1.13 pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
197 root 1.4 {
198 elmex 1.1 /* 1 = wall to left,
199 root 1.4 2 = wall to right,
200     4 = wall above
201     8 = wall below */
202     int surround_index = 0;
203 elmex 1.1 int l;
204 root 1.14 char wall_name[1024];
205 root 1.4 archetype *wall_arch = 0;
206 elmex 1.1
207 root 1.22 assign (wall_name, the_wall->arch->archname);
208 elmex 1.1
209     /* conventionally, walls are named like this:
210 root 1.4 wallname_wallcode, where wallcode indicates
211     a joinedness, and wallname is the wall.
212     this code depends on the convention for
213     finding the right wall. */
214 elmex 1.1
215     /* extract the wall name, which is the text up to the leading _ */
216 root 1.4 for (l = 0; l < 64; l++)
217     {
218     if (wall_name[l] == '_')
219     {
220     wall_name[l] = 0;
221     break;
222     }
223     }
224    
225     surround_index = surround_flag2 (layout, i, j, RP);
226    
227     switch (surround_index)
228     {
229 root 1.13 case 0:
230     strcat (wall_name, "_0");
231     break;
232     case 1:
233     strcat (wall_name, "_1_3");
234     break;
235     case 2:
236     strcat (wall_name, "_1_4");
237     break;
238     case 3:
239     strcat (wall_name, "_2_1_2");
240     break;
241     case 4:
242     strcat (wall_name, "_1_2");
243     break;
244     case 5:
245     strcat (wall_name, "_2_2_4");
246     break;
247     case 6:
248     strcat (wall_name, "_2_2_1");
249     break;
250     case 7:
251     strcat (wall_name, "_3_1");
252     break;
253     case 8:
254     strcat (wall_name, "_1_1");
255     break;
256     case 9:
257     strcat (wall_name, "_2_2_3");
258     break;
259     case 10:
260     strcat (wall_name, "_2_2_2");
261     break;
262     case 11:
263     strcat (wall_name, "_3_3");
264     break;
265     case 12:
266     strcat (wall_name, "_2_1_1");
267     break;
268     case 13:
269     strcat (wall_name, "_3_4");
270     break;
271     case 14:
272     strcat (wall_name, "_3_2");
273     break;
274     case 15:
275     strcat (wall_name, "_4");
276     break;
277 root 1.4 }
278 root 1.5 wall_arch = archetype::find (wall_name);
279 elmex 1.1
280 root 1.13 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
281 elmex 1.1 }
282 root 1.4
283 elmex 1.1
284     /* this takes a map, and changes an existing wall to match what's blocked
285     * around it, counting only doors and walls as blocked. If insert_flag is
286     * 1, it will go ahead and insert the wall into the map. If not, it
287     * will only return the wall which would belong there, and doesn't
288     * remove anything. It depends on the
289     * global, previously-set variable, "wall_name"
290     */
291    
292 root 1.4 object *
293 root 1.13 retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
294 root 1.4 {
295     /* 1 = wall to left,
296     * 2 = wall to right,
297     * 4 = wall above
298     * 8 = wall below
299     */
300     int surround_index = 0;
301     int l;
302     object *the_wall = 0;
303     object *new_wall = 0;
304     archetype *wall_arch = 0;
305    
306     /* first find the wall */
307 root 1.10 for (the_wall = GET_MAP_OB (the_map, i, j); the_wall != NULL; the_wall = the_wall->above)
308 root 1.4 if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER)
309     break;
310    
311    
312     /* if what we found is a door, don't remove it, set the_wall to NULL to
313     * signal that later.
314     */
315     if (the_wall && (the_wall->type == DOOR || the_wall->type == LOCKED_DOOR))
316     {
317     the_wall = NULL;
318     /* if we're not supposed to insert a new wall where there wasn't one,
319     * we've gotta leave.
320     */
321     if (insert_flag == 0)
322     return 0;
323 elmex 1.1 }
324 root 1.4 else if (the_wall == NULL)
325     return NULL;
326 elmex 1.1
327 root 1.4 /* canonicalize the wall name */
328     for (l = 0; l < 64; l++)
329     {
330     if (RP->wall_name[l] == '_')
331     {
332     RP->wall_name[l] = 0;
333     break;
334 root 1.2 }
335 elmex 1.1 }
336    
337 root 1.4 surround_index = surround_flag4 (the_map, i, j, RP);
338     /* This would be a lot cleaner to just us a lookup table,
339     * eg, wall_suffix[surround_index]
340     */
341     switch (surround_index)
342     {
343 root 1.13 case 0:
344     strcat (RP->wall_name, "_0");
345     break;
346     case 1:
347     strcat (RP->wall_name, "_1_3");
348     break;
349     case 2:
350     strcat (RP->wall_name, "_1_4");
351     break;
352     case 3:
353     strcat (RP->wall_name, "_2_1_2");
354     break;
355     case 4:
356     strcat (RP->wall_name, "_1_2");
357     break;
358     case 5:
359     strcat (RP->wall_name, "_2_2_4");
360     break;
361     case 6:
362     strcat (RP->wall_name, "_2_2_1");
363     break;
364     case 7:
365     strcat (RP->wall_name, "_3_1");
366     break;
367     case 8:
368     strcat (RP->wall_name, "_1_1");
369     break;
370     case 9:
371     strcat (RP->wall_name, "_2_2_3");
372     break;
373     case 10:
374     strcat (RP->wall_name, "_2_2_2");
375     break;
376     case 11:
377     strcat (RP->wall_name, "_3_3");
378     break;
379     case 12:
380     strcat (RP->wall_name, "_2_1_1");
381     break;
382     case 13:
383     strcat (RP->wall_name, "_3_4");
384     break;
385     case 14:
386     strcat (RP->wall_name, "_3_2");
387     break;
388     case 15:
389     strcat (RP->wall_name, "_4");
390     break;
391 elmex 1.1 }
392 root 1.11
393 root 1.5 wall_arch = archetype::find (RP->wall_name);
394 root 1.11
395     if (!wall_arch)
396 root 1.4 {
397     new_wall = arch_to_object (wall_arch);
398     new_wall->x = i;
399     new_wall->y = j;
400 root 1.11
401 root 1.4 if (the_wall && the_wall->map)
402     {
403 root 1.8 the_wall->remove ();
404 root 1.9 the_wall->destroy ();
405 root 1.2 }
406 root 1.11
407 root 1.4 the_wall->move_block = MOVE_ALL;
408     insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON);
409 elmex 1.1 }
410 root 1.11
411 root 1.4 return new_wall;
412 elmex 1.1 }