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/cvs/deliantra/server/random_maps/wall.C
Revision: 1.25
Committed: Fri Apr 11 21:09:53 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_5, rel-2_52
Changes since 1.24: +1 -3 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.24 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.16 *
4 root 1.25 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.23 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.16 *
8 root 1.24 * Deliantra is free software: you can redistribute it and/or modify
9 pippijn 1.16 * it under the terms of the GNU General Public License as published by
10 root 1.23 * the Free Software Foundation, either version 3 of the License, or
11 pippijn 1.16 * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.23 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 pippijn 1.16 * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19 root 1.23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20     *
21 root 1.24 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.16 */
23 elmex 1.1
24     #include <global.h>
25     #include <random_map.h>
26     #include <rproto.h>
27    
28     /* Put in the walls and autojoin them. */
29    
30     /* given a layout and a coordinate, tell me which squares up/down/right/left
31 root 1.2 are occupied. */
32 root 1.4 int
33 root 1.13 surround_flag (char **layout, int i, int j, random_map_params *RP)
34 root 1.4 {
35 elmex 1.1 /* 1 = wall to left,
36 root 1.4 2 = wall to right,
37     4 = wall above
38     8 = wall below */
39 elmex 1.1 int surround_index = 0;
40 root 1.4
41     if ((i > 0) && layout[i - 1][j] != 0)
42     surround_index |= 1;
43     if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0)
44     surround_index |= 2;
45     if ((j > 0) && layout[i][j - 1] != 0)
46     surround_index |= 4;
47     if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0)
48     surround_index |= 8;
49 elmex 1.1 return surround_index;
50     }
51    
52    
53     /* like surround_flag, but only walls count.
54 root 1.2 */
55 elmex 1.1
56 root 1.4 int
57 root 1.13 surround_flag2 (char **layout, int i, int j, random_map_params *RP)
58 root 1.4 {
59 elmex 1.1 /* 1 = wall to left,
60 root 1.4 2 = wall to right,
61     4 = wall above
62     8 = wall below */
63 elmex 1.1 int surround_index = 0;
64 root 1.4
65     if ((i > 0) && layout[i - 1][j] == '#')
66     surround_index |= 1;
67     if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#')
68     surround_index |= 2;
69     if ((j > 0) && layout[i][j - 1] == '#')
70     surround_index |= 4;
71     if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#')
72     surround_index |= 8;
73 elmex 1.1 return surround_index;
74     }
75    
76    
77     /* like surround_flag, except it checks a map, not a layout.
78     * Since this is part of the random map code, presumption
79     * is that this is not a tiled map.
80     * What is considered blocking and not is somewhat hard coded.
81     */
82 root 1.4 int
83 root 1.13 surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP)
84 root 1.4 {
85     /*
86     * 1 = blocked to left,
87     * 2 = blocked to right,
88     * 4 = blocked above
89     * 8 = blocked below
90     */
91    
92     int surround_index = 0;
93 elmex 1.1
94 elmex 1.20 // don't forget to update the mapspace!
95 root 1.21 if (i > 0) map->at (i - 1, j ).update ();
96     if (i < RP->Xsize - 1) map->at (i + 1, j ).update ();
97     if (j > 0) map->at (i , j - 1).update ();
98     if (j < RP->Ysize - 1) map->at (i , j + 1).update ();
99 elmex 1.20
100     if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK))
101 root 1.4 surround_index |= 1;
102 elmex 1.20 if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK))
103 root 1.4 surround_index |= 2;
104 elmex 1.20 if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK))
105 root 1.4 surround_index |= 4;
106 elmex 1.20 if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK))
107 root 1.4 surround_index |= 8;
108    
109     return surround_index;
110 elmex 1.1 }
111    
112     /* like surround_flag2, except it checks a map, not a layout. */
113    
114 root 1.4 int
115 root 1.13 surround_flag4 (maptile *map, int i, int j, random_map_params *RP)
116 root 1.4 {
117 elmex 1.1 /* 1 = blocked to left,
118 root 1.4 2 = blocked to right,
119     4 = blocked above
120     8 = blocked below */
121 elmex 1.1 int surround_index = 0;
122    
123 root 1.4 if ((i > 0) && wall_blocked (map, i - 1, j))
124     surround_index |= 1;
125     if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j))
126     surround_index |= 2;
127     if ((j > 0) && wall_blocked (map, i, j - 1))
128     surround_index |= 4;
129     if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1))
130     surround_index |= 8;
131 elmex 1.1
132     return surround_index;
133     }
134    
135     /* takes a map and a layout, and puts walls in the map (picked from
136 root 1.2 w_style) at '#' marks. */
137 elmex 1.1
138 root 1.4 void
139 root 1.13 make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP)
140 root 1.4 {
141 root 1.14 char styledirname[1024];
142     char stylefilepath[1024];
143 root 1.7 maptile *style_map = 0;
144 root 1.4 object *the_wall;
145    
146     /* get the style map */
147     if (!strcmp (w_style, "none"))
148     return;
149     sprintf (styledirname, "%s", "/styles/wallstyles");
150     sprintf (stylefilepath, "%s/%s", styledirname, w_style);
151     style_map = find_style (styledirname, w_style, -1);
152 root 1.17 if (!style_map)
153 root 1.4 return;
154    
155     /* fill up the map with the given floor style */
156 root 1.19 if ((the_wall = style_map->pick_random_object ()))
157 root 1.4 {
158     int i, j;
159     char *cp;
160     int joinedwalls = 0;
161     object *thiswall;
162    
163 root 1.22 sprintf (RP->wall_name, "%s", &the_wall->arch->archname);
164 root 1.4 if ((cp = strchr (RP->wall_name, '_')) != NULL)
165     {
166     *cp = 0;
167     joinedwalls = 1;
168 root 1.2 }
169    
170 root 1.4 for (i = 0; i < RP->Xsize; i++)
171     for (j = 0; j < RP->Ysize; j++)
172     {
173     if (layout[i][j] == '#')
174     {
175     if (joinedwalls)
176     thiswall = pick_joined_wall (the_wall, layout, i, j, RP);
177     else
178     thiswall = arch_to_object (the_wall->arch);
179     thiswall->x = i;
180     thiswall->y = j;
181     thiswall->move_block = MOVE_ALL;
182     insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
183     }
184     }
185 elmex 1.1 }
186     }
187    
188    
189     /* picks the right wall type for this square, to make it look nice,
190 root 1.2 and have everything nicely joined. It uses the layout. */
191 elmex 1.1
192 root 1.4 object *
193 root 1.13 pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
194 root 1.4 {
195 elmex 1.1 /* 1 = wall to left,
196 root 1.4 2 = wall to right,
197     4 = wall above
198     8 = wall below */
199     int surround_index = 0;
200 elmex 1.1 int l;
201 root 1.14 char wall_name[1024];
202 root 1.4 archetype *wall_arch = 0;
203 elmex 1.1
204 root 1.22 assign (wall_name, the_wall->arch->archname);
205 elmex 1.1
206     /* conventionally, walls are named like this:
207 root 1.4 wallname_wallcode, where wallcode indicates
208     a joinedness, and wallname is the wall.
209     this code depends on the convention for
210     finding the right wall. */
211 elmex 1.1
212     /* extract the wall name, which is the text up to the leading _ */
213 root 1.4 for (l = 0; l < 64; l++)
214     {
215     if (wall_name[l] == '_')
216     {
217     wall_name[l] = 0;
218     break;
219     }
220     }
221    
222     surround_index = surround_flag2 (layout, i, j, RP);
223    
224     switch (surround_index)
225     {
226 root 1.13 case 0:
227     strcat (wall_name, "_0");
228     break;
229     case 1:
230     strcat (wall_name, "_1_3");
231     break;
232     case 2:
233     strcat (wall_name, "_1_4");
234     break;
235     case 3:
236     strcat (wall_name, "_2_1_2");
237     break;
238     case 4:
239     strcat (wall_name, "_1_2");
240     break;
241     case 5:
242     strcat (wall_name, "_2_2_4");
243     break;
244     case 6:
245     strcat (wall_name, "_2_2_1");
246     break;
247     case 7:
248     strcat (wall_name, "_3_1");
249     break;
250     case 8:
251     strcat (wall_name, "_1_1");
252     break;
253     case 9:
254     strcat (wall_name, "_2_2_3");
255     break;
256     case 10:
257     strcat (wall_name, "_2_2_2");
258     break;
259     case 11:
260     strcat (wall_name, "_3_3");
261     break;
262     case 12:
263     strcat (wall_name, "_2_1_1");
264     break;
265     case 13:
266     strcat (wall_name, "_3_4");
267     break;
268     case 14:
269     strcat (wall_name, "_3_2");
270     break;
271     case 15:
272     strcat (wall_name, "_4");
273     break;
274 root 1.4 }
275 root 1.5 wall_arch = archetype::find (wall_name);
276 elmex 1.1
277 root 1.13 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
278 elmex 1.1 }
279 root 1.4
280 elmex 1.1
281     /* this takes a map, and changes an existing wall to match what's blocked
282     * around it, counting only doors and walls as blocked. If insert_flag is
283     * 1, it will go ahead and insert the wall into the map. If not, it
284     * will only return the wall which would belong there, and doesn't
285     * remove anything. It depends on the
286     * global, previously-set variable, "wall_name"
287     */
288    
289 root 1.4 object *
290 root 1.13 retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
291 root 1.4 {
292     /* 1 = wall to left,
293     * 2 = wall to right,
294     * 4 = wall above
295     * 8 = wall below
296     */
297     int surround_index = 0;
298     int l;
299     object *the_wall = 0;
300     object *new_wall = 0;
301     archetype *wall_arch = 0;
302    
303     /* first find the wall */
304 root 1.10 for (the_wall = GET_MAP_OB (the_map, i, j); the_wall != NULL; the_wall = the_wall->above)
305 root 1.4 if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER)
306     break;
307    
308    
309     /* if what we found is a door, don't remove it, set the_wall to NULL to
310     * signal that later.
311     */
312     if (the_wall && (the_wall->type == DOOR || the_wall->type == LOCKED_DOOR))
313     {
314     the_wall = NULL;
315     /* if we're not supposed to insert a new wall where there wasn't one,
316     * we've gotta leave.
317     */
318     if (insert_flag == 0)
319     return 0;
320 elmex 1.1 }
321 root 1.4 else if (the_wall == NULL)
322     return NULL;
323 elmex 1.1
324 root 1.4 /* canonicalize the wall name */
325     for (l = 0; l < 64; l++)
326     {
327     if (RP->wall_name[l] == '_')
328     {
329     RP->wall_name[l] = 0;
330     break;
331 root 1.2 }
332 elmex 1.1 }
333    
334 root 1.4 surround_index = surround_flag4 (the_map, i, j, RP);
335     /* This would be a lot cleaner to just us a lookup table,
336     * eg, wall_suffix[surround_index]
337     */
338     switch (surround_index)
339     {
340 root 1.13 case 0:
341     strcat (RP->wall_name, "_0");
342     break;
343     case 1:
344     strcat (RP->wall_name, "_1_3");
345     break;
346     case 2:
347     strcat (RP->wall_name, "_1_4");
348     break;
349     case 3:
350     strcat (RP->wall_name, "_2_1_2");
351     break;
352     case 4:
353     strcat (RP->wall_name, "_1_2");
354     break;
355     case 5:
356     strcat (RP->wall_name, "_2_2_4");
357     break;
358     case 6:
359     strcat (RP->wall_name, "_2_2_1");
360     break;
361     case 7:
362     strcat (RP->wall_name, "_3_1");
363     break;
364     case 8:
365     strcat (RP->wall_name, "_1_1");
366     break;
367     case 9:
368     strcat (RP->wall_name, "_2_2_3");
369     break;
370     case 10:
371     strcat (RP->wall_name, "_2_2_2");
372     break;
373     case 11:
374     strcat (RP->wall_name, "_3_3");
375     break;
376     case 12:
377     strcat (RP->wall_name, "_2_1_1");
378     break;
379     case 13:
380     strcat (RP->wall_name, "_3_4");
381     break;
382     case 14:
383     strcat (RP->wall_name, "_3_2");
384     break;
385     case 15:
386     strcat (RP->wall_name, "_4");
387     break;
388 elmex 1.1 }
389 root 1.11
390 root 1.5 wall_arch = archetype::find (RP->wall_name);
391 root 1.11
392     if (!wall_arch)
393 root 1.4 {
394     new_wall = arch_to_object (wall_arch);
395     new_wall->x = i;
396     new_wall->y = j;
397 root 1.11
398 root 1.4 if (the_wall && the_wall->map)
399     {
400 root 1.8 the_wall->remove ();
401 root 1.9 the_wall->destroy ();
402 root 1.2 }
403 root 1.11
404 root 1.4 the_wall->move_block = MOVE_ALL;
405     insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON);
406 elmex 1.1 }
407 root 1.11
408 root 1.4 return new_wall;
409 elmex 1.1 }