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/cvs/deliantra/server/random_maps/wall.C
Revision: 1.25
Committed: Fri Apr 11 21:09:53 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_5, rel-2_52
Changes since 1.24: +1 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <global.h>
25 #include <random_map.h>
26 #include <rproto.h>
27
28 /* Put in the walls and autojoin them. */
29
30 /* given a layout and a coordinate, tell me which squares up/down/right/left
31 are occupied. */
32 int
33 surround_flag (char **layout, int i, int j, random_map_params *RP)
34 {
35 /* 1 = wall to left,
36 2 = wall to right,
37 4 = wall above
38 8 = wall below */
39 int surround_index = 0;
40
41 if ((i > 0) && layout[i - 1][j] != 0)
42 surround_index |= 1;
43 if ((i < RP->Xsize - 1) && layout[i + 1][j] != 0)
44 surround_index |= 2;
45 if ((j > 0) && layout[i][j - 1] != 0)
46 surround_index |= 4;
47 if ((j < RP->Ysize - 1) && layout[i][j + 1] != 0)
48 surround_index |= 8;
49 return surround_index;
50 }
51
52
53 /* like surround_flag, but only walls count.
54 */
55
56 int
57 surround_flag2 (char **layout, int i, int j, random_map_params *RP)
58 {
59 /* 1 = wall to left,
60 2 = wall to right,
61 4 = wall above
62 8 = wall below */
63 int surround_index = 0;
64
65 if ((i > 0) && layout[i - 1][j] == '#')
66 surround_index |= 1;
67 if ((i < RP->Xsize - 1) && layout[i + 1][j] == '#')
68 surround_index |= 2;
69 if ((j > 0) && layout[i][j - 1] == '#')
70 surround_index |= 4;
71 if ((j < RP->Ysize - 1) && layout[i][j + 1] == '#')
72 surround_index |= 8;
73 return surround_index;
74 }
75
76
77 /* like surround_flag, except it checks a map, not a layout.
78 * Since this is part of the random map code, presumption
79 * is that this is not a tiled map.
80 * What is considered blocking and not is somewhat hard coded.
81 */
82 int
83 surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP)
84 {
85 /*
86 * 1 = blocked to left,
87 * 2 = blocked to right,
88 * 4 = blocked above
89 * 8 = blocked below
90 */
91
92 int surround_index = 0;
93
94 // don't forget to update the mapspace!
95 if (i > 0) map->at (i - 1, j ).update ();
96 if (i < RP->Xsize - 1) map->at (i + 1, j ).update ();
97 if (j > 0) map->at (i , j - 1).update ();
98 if (j < RP->Ysize - 1) map->at (i , j + 1).update ();
99
100 if ((i > 0) && (GET_MAP_MOVE_BLOCK (map, i - 1, j) & MOVE_WALK))
101 surround_index |= 1;
102 if ((i < RP->Xsize - 1) && (GET_MAP_MOVE_BLOCK (map, i + 1, j) & MOVE_WALK))
103 surround_index |= 2;
104 if ((j > 0) && (GET_MAP_MOVE_BLOCK (map, i, j - 1) & MOVE_WALK))
105 surround_index |= 4;
106 if ((j < RP->Ysize - 1) && (GET_MAP_MOVE_BLOCK (map, i, j + 1) & MOVE_WALK))
107 surround_index |= 8;
108
109 return surround_index;
110 }
111
112 /* like surround_flag2, except it checks a map, not a layout. */
113
114 int
115 surround_flag4 (maptile *map, int i, int j, random_map_params *RP)
116 {
117 /* 1 = blocked to left,
118 2 = blocked to right,
119 4 = blocked above
120 8 = blocked below */
121 int surround_index = 0;
122
123 if ((i > 0) && wall_blocked (map, i - 1, j))
124 surround_index |= 1;
125 if ((i < RP->Xsize - 1) && wall_blocked (map, i + 1, j))
126 surround_index |= 2;
127 if ((j > 0) && wall_blocked (map, i, j - 1))
128 surround_index |= 4;
129 if ((j < RP->Ysize - 1) && wall_blocked (map, i, j + 1))
130 surround_index |= 8;
131
132 return surround_index;
133 }
134
135 /* takes a map and a layout, and puts walls in the map (picked from
136 w_style) at '#' marks. */
137
138 void
139 make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP)
140 {
141 char styledirname[1024];
142 char stylefilepath[1024];
143 maptile *style_map = 0;
144 object *the_wall;
145
146 /* get the style map */
147 if (!strcmp (w_style, "none"))
148 return;
149 sprintf (styledirname, "%s", "/styles/wallstyles");
150 sprintf (stylefilepath, "%s/%s", styledirname, w_style);
151 style_map = find_style (styledirname, w_style, -1);
152 if (!style_map)
153 return;
154
155 /* fill up the map with the given floor style */
156 if ((the_wall = style_map->pick_random_object ()))
157 {
158 int i, j;
159 char *cp;
160 int joinedwalls = 0;
161 object *thiswall;
162
163 sprintf (RP->wall_name, "%s", &the_wall->arch->archname);
164 if ((cp = strchr (RP->wall_name, '_')) != NULL)
165 {
166 *cp = 0;
167 joinedwalls = 1;
168 }
169
170 for (i = 0; i < RP->Xsize; i++)
171 for (j = 0; j < RP->Ysize; j++)
172 {
173 if (layout[i][j] == '#')
174 {
175 if (joinedwalls)
176 thiswall = pick_joined_wall (the_wall, layout, i, j, RP);
177 else
178 thiswall = arch_to_object (the_wall->arch);
179 thiswall->x = i;
180 thiswall->y = j;
181 thiswall->move_block = MOVE_ALL;
182 insert_ob_in_map (thiswall, map, thiswall, INS_NO_MERGE | INS_NO_WALK_ON);
183 }
184 }
185 }
186 }
187
188
189 /* picks the right wall type for this square, to make it look nice,
190 and have everything nicely joined. It uses the layout. */
191
192 object *
193 pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP)
194 {
195 /* 1 = wall to left,
196 2 = wall to right,
197 4 = wall above
198 8 = wall below */
199 int surround_index = 0;
200 int l;
201 char wall_name[1024];
202 archetype *wall_arch = 0;
203
204 assign (wall_name, the_wall->arch->archname);
205
206 /* conventionally, walls are named like this:
207 wallname_wallcode, where wallcode indicates
208 a joinedness, and wallname is the wall.
209 this code depends on the convention for
210 finding the right wall. */
211
212 /* extract the wall name, which is the text up to the leading _ */
213 for (l = 0; l < 64; l++)
214 {
215 if (wall_name[l] == '_')
216 {
217 wall_name[l] = 0;
218 break;
219 }
220 }
221
222 surround_index = surround_flag2 (layout, i, j, RP);
223
224 switch (surround_index)
225 {
226 case 0:
227 strcat (wall_name, "_0");
228 break;
229 case 1:
230 strcat (wall_name, "_1_3");
231 break;
232 case 2:
233 strcat (wall_name, "_1_4");
234 break;
235 case 3:
236 strcat (wall_name, "_2_1_2");
237 break;
238 case 4:
239 strcat (wall_name, "_1_2");
240 break;
241 case 5:
242 strcat (wall_name, "_2_2_4");
243 break;
244 case 6:
245 strcat (wall_name, "_2_2_1");
246 break;
247 case 7:
248 strcat (wall_name, "_3_1");
249 break;
250 case 8:
251 strcat (wall_name, "_1_1");
252 break;
253 case 9:
254 strcat (wall_name, "_2_2_3");
255 break;
256 case 10:
257 strcat (wall_name, "_2_2_2");
258 break;
259 case 11:
260 strcat (wall_name, "_3_3");
261 break;
262 case 12:
263 strcat (wall_name, "_2_1_1");
264 break;
265 case 13:
266 strcat (wall_name, "_3_4");
267 break;
268 case 14:
269 strcat (wall_name, "_3_2");
270 break;
271 case 15:
272 strcat (wall_name, "_4");
273 break;
274 }
275 wall_arch = archetype::find (wall_name);
276
277 return wall_arch ? arch_to_object (wall_arch) : arch_to_object (the_wall->arch);
278 }
279
280
281 /* this takes a map, and changes an existing wall to match what's blocked
282 * around it, counting only doors and walls as blocked. If insert_flag is
283 * 1, it will go ahead and insert the wall into the map. If not, it
284 * will only return the wall which would belong there, and doesn't
285 * remove anything. It depends on the
286 * global, previously-set variable, "wall_name"
287 */
288
289 object *
290 retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP)
291 {
292 /* 1 = wall to left,
293 * 2 = wall to right,
294 * 4 = wall above
295 * 8 = wall below
296 */
297 int surround_index = 0;
298 int l;
299 object *the_wall = 0;
300 object *new_wall = 0;
301 archetype *wall_arch = 0;
302
303 /* first find the wall */
304 for (the_wall = GET_MAP_OB (the_map, i, j); the_wall != NULL; the_wall = the_wall->above)
305 if ((the_wall->move_type & MOVE_WALK) && the_wall->type != EXIT && the_wall->type != TELEPORTER)
306 break;
307
308
309 /* if what we found is a door, don't remove it, set the_wall to NULL to
310 * signal that later.
311 */
312 if (the_wall && (the_wall->type == DOOR || the_wall->type == LOCKED_DOOR))
313 {
314 the_wall = NULL;
315 /* if we're not supposed to insert a new wall where there wasn't one,
316 * we've gotta leave.
317 */
318 if (insert_flag == 0)
319 return 0;
320 }
321 else if (the_wall == NULL)
322 return NULL;
323
324 /* canonicalize the wall name */
325 for (l = 0; l < 64; l++)
326 {
327 if (RP->wall_name[l] == '_')
328 {
329 RP->wall_name[l] = 0;
330 break;
331 }
332 }
333
334 surround_index = surround_flag4 (the_map, i, j, RP);
335 /* This would be a lot cleaner to just us a lookup table,
336 * eg, wall_suffix[surround_index]
337 */
338 switch (surround_index)
339 {
340 case 0:
341 strcat (RP->wall_name, "_0");
342 break;
343 case 1:
344 strcat (RP->wall_name, "_1_3");
345 break;
346 case 2:
347 strcat (RP->wall_name, "_1_4");
348 break;
349 case 3:
350 strcat (RP->wall_name, "_2_1_2");
351 break;
352 case 4:
353 strcat (RP->wall_name, "_1_2");
354 break;
355 case 5:
356 strcat (RP->wall_name, "_2_2_4");
357 break;
358 case 6:
359 strcat (RP->wall_name, "_2_2_1");
360 break;
361 case 7:
362 strcat (RP->wall_name, "_3_1");
363 break;
364 case 8:
365 strcat (RP->wall_name, "_1_1");
366 break;
367 case 9:
368 strcat (RP->wall_name, "_2_2_3");
369 break;
370 case 10:
371 strcat (RP->wall_name, "_2_2_2");
372 break;
373 case 11:
374 strcat (RP->wall_name, "_3_3");
375 break;
376 case 12:
377 strcat (RP->wall_name, "_2_1_1");
378 break;
379 case 13:
380 strcat (RP->wall_name, "_3_4");
381 break;
382 case 14:
383 strcat (RP->wall_name, "_3_2");
384 break;
385 case 15:
386 strcat (RP->wall_name, "_4");
387 break;
388 }
389
390 wall_arch = archetype::find (RP->wall_name);
391
392 if (!wall_arch)
393 {
394 new_wall = arch_to_object (wall_arch);
395 new_wall->x = i;
396 new_wall->y = j;
397
398 if (the_wall && the_wall->map)
399 {
400 the_wall->remove ();
401 the_wall->destroy ();
402 }
403
404 the_wall->move_block = MOVE_ALL;
405 insert_ob_in_map (new_wall, the_map, new_wall, INS_NO_MERGE | INS_NO_WALK_ON);
406 }
407
408 return new_wall;
409 }