File | Last Change |
---|---|
../ | |
ban.C | 1.6 (17 years ago) by root: replace update_ob_speed by ->set_speed |
c_chat.C | 1.10 (17 years ago) by pippijn: comments |
daemon.C | 1.9 (17 years ago) by pippijn: comments |
plugin_common.C | 1.1 (17 years ago) by root: more cleanups for dist |
plugins.C | 1.45 (17 years ago) by root: having a) monsters as treasures b) multipart monsters as treasures and c) multipart monsters as terasures on tiled maps... hit a big pile of bugs again. this change: - implements a per-map active flag. when items are being inserted they are activated or deactivated according to that flag. this could get rid of most or even all of the explicit activate/deactivate calls. - implement some glue to make instantiating multipart objects easier (this is used inside fix_multipart_objects and might make it possible to put multipart objects at map borders - those were winged before) - do finer-grained locking as to not lead to deadlocks when insert recurses e.g. when loading tiled maps. |
win32.C | 1.2 (17 years ago) by root: expand initial tabs to spaces |