This is the first rough cut of the skill use system (use the STABLE tag). Details will likely change, and combat skills do not work very well, but it works quite well. Players no longer have a shoottype or range slots, instead, each player has these members: combat_skill/combat_ob the currently selected skill (and weapon) for direct attacks. ranged_skill/ranged_ob the currently selected ranged skill (and bow/spell/item) golem the currently-controlled golem, if any.
remove many strcmps on shstr, added fast strcmp wrapper that only etsts for inequality
replace amny strcpy by checked assign's
comments
added some copyrights
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS See the Changes file for details
replace update_ob_speed by ->set_speed
simplify logic in apply_builder_remove, let update_ob_speed work if the objetc is in delayed destruction
interim.checkin
removed debugging code
- rename flags => flag (because its rpedominantly used singular), - remove remaining use of the flags array semantics
fixed the building bug that broke walls after building. a hacky method for flags copying was used and is now replaced with the proper one.
removed TRAP_PART, renamed WALL to BUILDABLE_WALL to reflect the usage of this type these days and fixed generic destroyer not to remove players and other objects that can crash the server (hopefully).
- more ooficiation - removed now superfluous remove calls
replace some function- by method-calls
fixed a bug in the fix_walls heuristic of finding compatible walls. now fake walls can be build properly!
added fix_walls_around for the builder ui extension.
mapstruct => maptile removed many ytypedefs in favor of structure tags
indent
cleanup
indent
archt => archetype
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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