1 |
elmex |
1.1 |
/* |
2 |
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CrossFire, A Multiplayer game for X-windows |
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4 |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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root |
1.6 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 |
elmex |
1.1 |
*/ |
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24 |
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#include <global.h> |
25 |
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#include <loader.h> |
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#include <sproto.h> |
27 |
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|
28 |
root |
1.5 |
int |
29 |
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command_me (object *op, char *params) |
30 |
elmex |
1.1 |
{ |
31 |
root |
1.5 |
char buf[MAX_BUF]; |
32 |
elmex |
1.1 |
|
33 |
root |
1.5 |
if (!params) |
34 |
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return 0; |
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snprintf (buf, MAX_BUF - 1, "%s %s", &op->name, params); |
36 |
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new_info_map (NDI_UNIQUE | NDI_BLUE, op->map, buf); |
37 |
elmex |
1.1 |
|
38 |
root |
1.5 |
return 0; |
39 |
elmex |
1.1 |
} |
40 |
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|
41 |
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|
42 |
root |
1.5 |
int |
43 |
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command_cointoss (object *op, char *params) |
44 |
elmex |
1.1 |
{ |
45 |
root |
1.5 |
char buf[MAX_BUF]; |
46 |
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char buf2[MAX_BUF]; |
47 |
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int i; |
48 |
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|
49 |
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i = rndm (1, 2); |
50 |
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if (i == 1) |
51 |
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{ |
52 |
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snprintf (buf, MAX_BUF - 1, "%s flips a coin.... Heads!", &op->name); |
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snprintf (buf2, MAX_BUF - 1, "You flip a coin.... Heads!"); |
54 |
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} |
55 |
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else |
56 |
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{ |
57 |
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snprintf (buf, MAX_BUF - 1, "%s flips a coin.... Tails!", &op->name); |
58 |
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snprintf (buf2, MAX_BUF - 1, "You flip a coin.... Tails!"); |
59 |
elmex |
1.1 |
} |
60 |
root |
1.5 |
new_draw_info (NDI_UNIQUE, 0, op, buf2); |
61 |
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new_info_map_except (NDI_WHITE, op->map, op, buf); |
62 |
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return 0; |
63 |
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} |
64 |
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|
65 |
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static const char *const orcknuckle[7] = { "none", "beholder", "ghost", "knight", |
66 |
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"princess", "dragon", "orc" |
67 |
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}; |
68 |
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|
69 |
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int |
70 |
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command_orcknuckle (object *op, char *params) |
71 |
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{ |
72 |
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char buf[MAX_BUF]; |
73 |
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char buf2[MAX_BUF]; |
74 |
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int i, j, k, l; |
75 |
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76 |
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i = rndm (1, 5); |
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j = rndm (1, 5); |
78 |
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k = rndm (1, 5); |
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l = rndm (1, 6); |
80 |
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81 |
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snprintf (buf2, MAX_BUF - 1, "%s rolls %s, %s, %s, %s!", &op->name, orcknuckle[i], orcknuckle[j], orcknuckle[k], orcknuckle[l]); |
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snprintf (buf, MAX_BUF - 1, "You roll %s, %s, %s, %s!", orcknuckle[i], orcknuckle[j], orcknuckle[k], orcknuckle[l]); |
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new_draw_info (NDI_UNIQUE, 0, op, buf); |
84 |
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new_info_map_except (NDI_UNIQUE, op->map, op, buf2); |
85 |
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return 0; |
86 |
elmex |
1.1 |
} |
87 |
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|
88 |
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/* |
89 |
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* This function covers basic emotions a player can have. An emotion can be |
90 |
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* one of three things currently. Directed at oneself, directed at someone, |
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* or directed at nobody. The first set is nobody, the second at someone, and |
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* the third is directed at oneself. Every emotion does not have to be |
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* filled out in every category. The default case will take care of the ones |
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* that are not. Helper functions will call basic_emote with the proper |
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* arguments, translating them into commands. Adding a new emotion can be |
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* done by editing command.c and command.h. |
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* [garbled 09-25-2001] |
98 |
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*/ |
99 |
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|
100 |
root |
1.5 |
static int |
101 |
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basic_emote (object *op, char *params, int emotion) |
102 |
elmex |
1.1 |
{ |
103 |
root |
1.5 |
char buf[MAX_BUF], buf2[MAX_BUF], buf3[MAX_BUF]; |
104 |
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player *pl; |
105 |
elmex |
1.1 |
|
106 |
root |
1.5 |
if (!params) |
107 |
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{ |
108 |
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switch (emotion) |
109 |
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{ |
110 |
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case EMOTE_NOD: |
111 |
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sprintf (buf, "%s nods solemnly.", &op->name); |
112 |
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sprintf (buf2, "You nod solemnly."); |
113 |
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break; |
114 |
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case EMOTE_DANCE: |
115 |
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sprintf (buf, "%s expresses himself through interpretive dance.", &op->name); |
116 |
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sprintf (buf2, "You dance with glee."); |
117 |
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break; |
118 |
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case EMOTE_KISS: |
119 |
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sprintf (buf, "%s makes a weird facial contortion", &op->name); |
120 |
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sprintf (buf2, "All the lonely people.."); |
121 |
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break; |
122 |
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case EMOTE_BOUNCE: |
123 |
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sprintf (buf, "%s bounces around.", &op->name); |
124 |
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sprintf (buf2, "BOIINNNNNNGG!"); |
125 |
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break; |
126 |
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case EMOTE_SMILE: |
127 |
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sprintf (buf, "%s smiles happily.", &op->name); |
128 |
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sprintf (buf2, "You smile happily."); |
129 |
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break; |
130 |
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case EMOTE_CACKLE: |
131 |
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sprintf (buf, "%s throws back his head and cackles with insane " "glee!", &op->name); |
132 |
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sprintf (buf2, "You cackle gleefully."); |
133 |
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break; |
134 |
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case EMOTE_LAUGH: |
135 |
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sprintf (buf, "%s falls down laughing.", &op->name); |
136 |
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sprintf (buf2, "You fall down laughing."); |
137 |
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break; |
138 |
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case EMOTE_GIGGLE: |
139 |
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sprintf (buf, "%s giggles.", &op->name); |
140 |
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sprintf (buf2, "You giggle."); |
141 |
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break; |
142 |
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case EMOTE_SHAKE: |
143 |
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sprintf (buf, "%s shakes his head.", &op->name); |
144 |
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sprintf (buf2, "You shake your head."); |
145 |
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break; |
146 |
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case EMOTE_PUKE: |
147 |
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sprintf (buf, "%s pukes.", &op->name); |
148 |
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sprintf (buf2, "Bleaaaaaghhhhhhh!"); |
149 |
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break; |
150 |
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case EMOTE_GROWL: |
151 |
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sprintf (buf, "%s growls.", &op->name); |
152 |
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sprintf (buf2, "Grrrrrrrrr...."); |
153 |
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break; |
154 |
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case EMOTE_SCREAM: |
155 |
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sprintf (buf, "%s screams at the top of his lungs!", &op->name); |
156 |
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sprintf (buf2, "ARRRRRRRRRRGH!!!!!"); |
157 |
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break; |
158 |
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case EMOTE_SIGH: |
159 |
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sprintf (buf, "%s sighs loudly.", &op->name); |
160 |
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sprintf (buf2, "You sigh."); |
161 |
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break; |
162 |
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case EMOTE_SULK: |
163 |
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sprintf (buf, "%s sulks in the corner.", &op->name); |
164 |
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sprintf (buf2, "You sulk."); |
165 |
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break; |
166 |
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case EMOTE_CRY: |
167 |
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sprintf (buf, "%s bursts into tears.", &op->name); |
168 |
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sprintf (buf2, "Waaaaaaahhh.."); |
169 |
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break; |
170 |
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case EMOTE_GRIN: |
171 |
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sprintf (buf, "%s grins evilly.", &op->name); |
172 |
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sprintf (buf2, "You grin evilly."); |
173 |
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break; |
174 |
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case EMOTE_BOW: |
175 |
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sprintf (buf, "%s bows deeply.", &op->name); |
176 |
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sprintf (buf2, "You bow deeply."); |
177 |
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break; |
178 |
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case EMOTE_CLAP: |
179 |
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sprintf (buf, "%s gives a round of applause.", &op->name); |
180 |
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sprintf (buf2, "Clap, clap, clap."); |
181 |
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break; |
182 |
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case EMOTE_BLUSH: |
183 |
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sprintf (buf, "%s blushes.", &op->name); |
184 |
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sprintf (buf2, "Your cheeks are burning."); |
185 |
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break; |
186 |
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case EMOTE_BURP: |
187 |
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sprintf (buf, "%s burps loudly.", &op->name); |
188 |
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sprintf (buf2, "You burp loudly."); |
189 |
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break; |
190 |
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case EMOTE_CHUCKLE: |
191 |
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sprintf (buf, "%s chuckles politely.", &op->name); |
192 |
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sprintf (buf2, "You chuckle politely"); |
193 |
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break; |
194 |
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case EMOTE_COUGH: |
195 |
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sprintf (buf, "%s coughs loudly.", &op->name); |
196 |
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sprintf (buf2, "Yuck, try to cover your mouth next time!"); |
197 |
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break; |
198 |
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case EMOTE_FLIP: |
199 |
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sprintf (buf, "%s flips head over heels.", &op->name); |
200 |
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sprintf (buf2, "You flip head over heels."); |
201 |
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break; |
202 |
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case EMOTE_FROWN: |
203 |
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sprintf (buf, "%s frowns.", &op->name); |
204 |
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sprintf (buf2, "What's bothering you?"); |
205 |
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break; |
206 |
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case EMOTE_GASP: |
207 |
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sprintf (buf, "%s gasps in astonishment.", &op->name); |
208 |
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sprintf (buf2, "You gasp in astonishment."); |
209 |
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break; |
210 |
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case EMOTE_GLARE: |
211 |
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sprintf (buf, "%s glares around him.", &op->name); |
212 |
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sprintf (buf2, "You glare at nothing in particular."); |
213 |
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break; |
214 |
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case EMOTE_GROAN: |
215 |
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sprintf (buf, "%s groans loudly.", &op->name); |
216 |
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sprintf (buf2, "You groan loudly."); |
217 |
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break; |
218 |
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case EMOTE_HICCUP: |
219 |
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sprintf (buf, "%s hiccups.", &op->name); |
220 |
|
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sprintf (buf2, "*HIC*"); |
221 |
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break; |
222 |
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case EMOTE_LICK: |
223 |
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sprintf (buf, "%s licks his mouth and smiles.", &op->name); |
224 |
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sprintf (buf2, "You lick your mouth and smile."); |
225 |
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break; |
226 |
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case EMOTE_POUT: |
227 |
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sprintf (buf, "%s pouts.", &op->name); |
228 |
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sprintf (buf2, "Aww, don't take it so hard."); |
229 |
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break; |
230 |
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case EMOTE_SHIVER: |
231 |
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sprintf (buf, "%s shivers uncomfortably.", &op->name); |
232 |
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sprintf (buf2, "Brrrrrrrrr."); |
233 |
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break; |
234 |
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case EMOTE_SHRUG: |
235 |
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sprintf (buf, "%s shrugs helplessly.", &op->name); |
236 |
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sprintf (buf2, "You shrug."); |
237 |
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break; |
238 |
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case EMOTE_SMIRK: |
239 |
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sprintf (buf, "%s smirks.", &op->name); |
240 |
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sprintf (buf2, "You smirk."); |
241 |
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break; |
242 |
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case EMOTE_SNAP: |
243 |
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sprintf (buf, "%s snaps his fingers.", &op->name); |
244 |
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sprintf (buf2, "PRONTO! You snap your fingers."); |
245 |
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break; |
246 |
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case EMOTE_SNEEZE: |
247 |
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sprintf (buf, "%s sneezes.", &op->name); |
248 |
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sprintf (buf2, "Gesundheit!"); |
249 |
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break; |
250 |
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case EMOTE_SNICKER: |
251 |
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sprintf (buf, "%s snickers softly.", &op->name); |
252 |
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sprintf (buf2, "You snicker softly."); |
253 |
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break; |
254 |
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case EMOTE_SNIFF: |
255 |
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sprintf (buf, "%s sniffs sadly.", &op->name); |
256 |
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sprintf (buf2, "You sniff sadly. *SNIFF*"); |
257 |
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break; |
258 |
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case EMOTE_SNORE: |
259 |
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sprintf (buf, "%s snores loudly.", &op->name); |
260 |
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sprintf (buf2, "Zzzzzzzzzzzzzzz."); |
261 |
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break; |
262 |
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case EMOTE_SPIT: |
263 |
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sprintf (buf, "%s spits over his left shoulder.", &op->name); |
264 |
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sprintf (buf2, "You spit over your left shoulder."); |
265 |
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break; |
266 |
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case EMOTE_STRUT: |
267 |
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sprintf (buf, "%s struts proudly.", &op->name); |
268 |
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sprintf (buf2, "Strut your stuff."); |
269 |
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break; |
270 |
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case EMOTE_TWIDDLE: |
271 |
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sprintf (buf, "%s patiently twiddles his thumbs.", &op->name); |
272 |
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sprintf (buf2, "You patiently twiddle your thumbs."); |
273 |
|
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break; |
274 |
|
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case EMOTE_WAVE: |
275 |
|
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sprintf (buf, "%s waves happily.", &op->name); |
276 |
|
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sprintf (buf2, "You wave."); |
277 |
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break; |
278 |
|
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case EMOTE_WHISTLE: |
279 |
|
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sprintf (buf, "%s whistles appreciatively.", &op->name); |
280 |
|
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sprintf (buf2, "You whistle appreciatively."); |
281 |
|
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break; |
282 |
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case EMOTE_WINK: |
283 |
|
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sprintf (buf, "%s winks suggestively.", &op->name); |
284 |
|
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sprintf (buf2, "Have you got something in your eye?"); |
285 |
|
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break; |
286 |
|
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case EMOTE_YAWN: |
287 |
|
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sprintf (buf, "%s yawns sleepily.", &op->name); |
288 |
|
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sprintf (buf2, "You open up your yap and let out a big breeze " "of stale air."); |
289 |
|
|
break; |
290 |
|
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case EMOTE_CRINGE: |
291 |
|
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sprintf (buf, "%s cringes in terror!", &op->name); |
292 |
|
|
sprintf (buf2, "You cringe in terror."); |
293 |
|
|
break; |
294 |
|
|
case EMOTE_BLEED: |
295 |
|
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sprintf (buf, "%s is bleeding all over the carpet" " - got a spare tourniquet?", &op->name); |
296 |
|
|
sprintf (buf2, "You bleed all over your nice new armour."); |
297 |
|
|
break; |
298 |
|
|
case EMOTE_THINK: |
299 |
|
|
sprintf (buf, "%s closes his eyes and thinks really hard.", &op->name); |
300 |
|
|
sprintf (buf2, "Anything in particular that you'd care to think " "about?"); |
301 |
|
|
break; |
302 |
|
|
default: |
303 |
|
|
sprintf (buf, "%s dances with glee.", &op->name); |
304 |
|
|
sprintf (buf2, "You are a nut."); |
305 |
|
|
break; |
306 |
|
|
} /*case */ |
307 |
|
|
new_info_map_except (NDI_WHITE, op->map, op, buf); |
308 |
|
|
new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, op, buf2); |
309 |
|
|
return (0); |
310 |
|
|
} |
311 |
|
|
else |
312 |
|
|
{ |
313 |
|
|
for (pl = first_player; pl != NULL; pl = pl->next) |
314 |
|
|
{ |
315 |
|
|
if (strncasecmp (pl->ob->name, params, MAX_NAME) == 0 && |
316 |
|
|
pl->ob->map == op->map && pl->ob != op && !(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)) |
317 |
|
|
{ |
318 |
|
|
/* Hidden dms are not affected by emotions */ |
319 |
|
|
switch (emotion) |
320 |
|
|
{ |
321 |
|
|
case EMOTE_NOD: |
322 |
|
|
sprintf (buf, "You nod solemnly to %s.", &pl->ob->name); |
323 |
|
|
sprintf (buf2, "%s nods solemnly to you.", &op->name); |
324 |
|
|
sprintf (buf3, "%s nods solemnly to %s.", &op->name, &pl->ob->name); |
325 |
|
|
break; |
326 |
|
|
case EMOTE_DANCE: |
327 |
|
|
sprintf (buf, "You grab %s and begin doing the Cha-Cha!", &pl->ob->name); |
328 |
|
|
sprintf (buf2, "%s grabs you, and begins dancing!", &op->name); |
329 |
|
|
sprintf (buf3, "Yipe! %s and %s are doing the Macarena!", &op->name, &pl->ob->name); |
330 |
|
|
break; |
331 |
|
|
case EMOTE_KISS: |
332 |
|
|
sprintf (buf, "You kiss %s.", &pl->ob->name); |
333 |
|
|
sprintf (buf2, "%s kisses you.", &op->name); |
334 |
|
|
sprintf (buf3, "%s kisses %s.", &op->name, &pl->ob->name); |
335 |
|
|
break; |
336 |
|
|
case EMOTE_BOUNCE: |
337 |
|
|
sprintf (buf, "You bounce around the room with %s.", &pl->ob->name); |
338 |
|
|
sprintf (buf2, "%s bounces around the room with you.", &op->name); |
339 |
|
|
sprintf (buf3, "%s bounces around the room with %s.", &op->name, &pl->ob->name); |
340 |
|
|
break; |
341 |
|
|
case EMOTE_SMILE: |
342 |
|
|
sprintf (buf, "You smile at %s.", &pl->ob->name); |
343 |
|
|
sprintf (buf2, "%s smiles at you.", &op->name); |
344 |
|
|
sprintf (buf3, "%s beams a smile at %s.", &op->name, &pl->ob->name); |
345 |
|
|
break; |
346 |
|
|
case EMOTE_LAUGH: |
347 |
|
|
sprintf (buf, "You take one look at %s and fall down " "laughing.", &pl->ob->name); |
348 |
|
|
sprintf (buf2, "%s looks at you and falls down on the " "ground laughing.", &op->name); |
349 |
|
|
sprintf (buf3, "%s looks at %s and falls down on the " "ground laughing.", &op->name, &pl->ob->name); |
350 |
|
|
break; |
351 |
|
|
case EMOTE_SHAKE: |
352 |
|
|
sprintf (buf, "You shake %s's hand.", &pl->ob->name); |
353 |
|
|
sprintf (buf2, "%s shakes your hand.", &op->name); |
354 |
|
|
sprintf (buf3, "%s shakes %s's hand.", &op->name, &pl->ob->name); |
355 |
|
|
break; |
356 |
|
|
case EMOTE_PUKE: |
357 |
|
|
sprintf (buf, "You puke on %s.", &pl->ob->name); |
358 |
|
|
sprintf (buf2, "%s pukes on your clothes!", &op->name); |
359 |
|
|
sprintf (buf3, "%s pukes on %s.", &op->name, &pl->ob->name); |
360 |
|
|
break; |
361 |
|
|
case EMOTE_HUG: |
362 |
|
|
sprintf (buf, "You hug %s.", &pl->ob->name); |
363 |
|
|
sprintf (buf2, "%s hugs you.", &op->name); |
364 |
|
|
sprintf (buf3, "%s hugs %s.", &op->name, &pl->ob->name); |
365 |
|
|
break; |
366 |
|
|
case EMOTE_CRY: |
367 |
|
|
sprintf (buf, "You cry on %s's shoulder.", &pl->ob->name); |
368 |
|
|
sprintf (buf2, "%s cries on your shoulder.", &op->name); |
369 |
|
|
sprintf (buf3, "%s cries on %s's shoulder.", &op->name, &pl->ob->name); |
370 |
|
|
break; |
371 |
|
|
case EMOTE_POKE: |
372 |
|
|
sprintf (buf, "You poke %s in the ribs.", &pl->ob->name); |
373 |
|
|
sprintf (buf2, "%s pokes you in the ribs.", &op->name); |
374 |
|
|
sprintf (buf3, "%s pokes %s in the ribs.", &op->name, &pl->ob->name); |
375 |
|
|
break; |
376 |
|
|
case EMOTE_ACCUSE: |
377 |
|
|
sprintf (buf, "You look accusingly at %s.", &pl->ob->name); |
378 |
|
|
sprintf (buf2, "%s looks accusingly at you.", &op->name); |
379 |
|
|
sprintf (buf3, "%s looks accusingly at %s.", &op->name, &pl->ob->name); |
380 |
|
|
break; |
381 |
|
|
case EMOTE_GRIN: |
382 |
|
|
sprintf (buf, "You grin at %s.", &pl->ob->name); |
383 |
|
|
sprintf (buf2, "%s grins evilly at you.", &op->name); |
384 |
|
|
sprintf (buf3, "%s grins evilly at %s.", &op->name, &pl->ob->name); |
385 |
|
|
break; |
386 |
|
|
case EMOTE_BOW: |
387 |
|
|
sprintf (buf, "You bow before %s.", &pl->ob->name); |
388 |
|
|
sprintf (buf2, "%s bows before you.", &op->name); |
389 |
|
|
sprintf (buf3, "%s bows before %s.", &op->name, &pl->ob->name); |
390 |
|
|
break; |
391 |
|
|
case EMOTE_FROWN: |
392 |
|
|
sprintf (buf, "You frown darkly at %s.", &pl->ob->name); |
393 |
|
|
sprintf (buf2, "%s frowns darkly at you.", &op->name); |
394 |
|
|
sprintf (buf3, "%s frowns darkly at %s.", &op->name, &pl->ob->name); |
395 |
|
|
break; |
396 |
|
|
case EMOTE_GLARE: |
397 |
|
|
sprintf (buf, "You glare icily at %s.", &pl->ob->name); |
398 |
|
|
sprintf (buf2, "%s glares icily at you, you feel cold to" " your bones.", &op->name); |
399 |
|
|
sprintf (buf3, "%s glares at %s.", &op->name, &pl->ob->name); |
400 |
|
|
break; |
401 |
|
|
case EMOTE_LICK: |
402 |
|
|
sprintf (buf, "You lick %s.", &pl->ob->name); |
403 |
|
|
sprintf (buf2, "%s licks you.", &op->name); |
404 |
|
|
sprintf (buf3, "%s licks %s.", &op->name, &pl->ob->name); |
405 |
|
|
break; |
406 |
|
|
case EMOTE_SHRUG: |
407 |
|
|
sprintf (buf, "You shrug at %s.", &pl->ob->name); |
408 |
|
|
sprintf (buf2, "%s shrugs at you.", &op->name); |
409 |
|
|
sprintf (buf3, "%s shrugs at %s.", &op->name, &pl->ob->name); |
410 |
|
|
break; |
411 |
|
|
case EMOTE_SLAP: |
412 |
|
|
sprintf (buf, "You slap %s.", &pl->ob->name); |
413 |
|
|
sprintf (buf2, "You are slapped by %s.", &op->name); |
414 |
|
|
sprintf (buf3, "%s slaps %s.", &op->name, &pl->ob->name); |
415 |
|
|
break; |
416 |
|
|
case EMOTE_SNEEZE: |
417 |
|
|
sprintf (buf, "You sneeze at %s and a film of snot shoots" " onto him.", &pl->ob->name); |
418 |
|
|
sprintf (buf2, "%s sneezes on you, you feel the snot cover" " you. EEEEEEW.", &op->name); |
419 |
|
|
sprintf (buf3, "%s sneezes on %s and a film of snot covers" " him.", &op->name, &pl->ob->name); |
420 |
|
|
break; |
421 |
|
|
case EMOTE_SNIFF: |
422 |
|
|
sprintf (buf, "You sniff %s.", &pl->ob->name); |
423 |
|
|
sprintf (buf2, "%s sniffs you.", &op->name); |
424 |
|
|
sprintf (buf3, "%s sniffs %s", &op->name, &pl->ob->name); |
425 |
|
|
break; |
426 |
|
|
case EMOTE_SPIT: |
427 |
|
|
sprintf (buf, "You spit on %s.", &pl->ob->name); |
428 |
|
|
sprintf (buf2, "%s spits in your face!", &op->name); |
429 |
|
|
sprintf (buf3, "%s spits in %s's face.", &op->name, &pl->ob->name); |
430 |
|
|
break; |
431 |
|
|
case EMOTE_THANK: |
432 |
|
|
sprintf (buf, "You thank %s heartily.", &pl->ob->name); |
433 |
|
|
sprintf (buf2, "%s thanks you heartily.", &op->name); |
434 |
|
|
sprintf (buf3, "%s thanks %s heartily.", &op->name, &pl->ob->name); |
435 |
|
|
break; |
436 |
|
|
case EMOTE_WAVE: |
437 |
|
|
sprintf (buf, "You wave goodbye to %s.", &pl->ob->name); |
438 |
|
|
sprintf (buf2, "%s waves goodbye to you. Have a good" " journey.", &op->name); |
439 |
|
|
sprintf (buf3, "%s waves goodbye to %s.", &op->name, &pl->ob->name); |
440 |
|
|
break; |
441 |
|
|
case EMOTE_WHISTLE: |
442 |
|
|
sprintf (buf, "You whistle at %s.", &pl->ob->name); |
443 |
|
|
sprintf (buf2, "%s whistles at you.", &op->name); |
444 |
|
|
sprintf (buf2, "%s whistles at %s.", &op->name, &pl->ob->name); |
445 |
|
|
break; |
446 |
|
|
case EMOTE_WINK: |
447 |
|
|
sprintf (buf, "You wink suggestively at %s.", &pl->ob->name); |
448 |
|
|
sprintf (buf2, "%s winks suggestively at you.", &op->name); |
449 |
|
|
sprintf (buf2, "%s winks at %s.", &op->name, &pl->ob->name); |
450 |
|
|
break; |
451 |
|
|
case EMOTE_BEG: |
452 |
|
|
sprintf (buf, "You beg %s for mercy.", &pl->ob->name); |
453 |
|
|
sprintf (buf2, "%s begs you for mercy! Show no quarter!", &op->name); |
454 |
|
|
sprintf (buf2, "%s begs %s for mercy!", &op->name, &pl->ob->name); |
455 |
|
|
break; |
456 |
|
|
case EMOTE_BLEED: |
457 |
|
|
sprintf (buf, "You slash your wrist and bleed all over %s", &pl->ob->name); |
458 |
|
|
sprintf (buf2, "%s slashes his wrist and bleeds all over" " you.", &op->name); |
459 |
|
|
sprintf (buf2, "%s slashes his wrist and bleeds all " "over %s.", &op->name, &pl->ob->name); |
460 |
|
|
break; |
461 |
|
|
case EMOTE_CRINGE: |
462 |
|
|
sprintf (buf, "You cringe away from %s.", &pl->ob->name); |
463 |
|
|
sprintf (buf2, "%s cringes away from you.", &op->name); |
464 |
|
|
sprintf (buf2, "%s cringes away from %s in mortal terror.", &op->name, &pl->ob->name); |
465 |
|
|
break; |
466 |
|
|
default: |
467 |
|
|
sprintf (buf, "You are still nuts."); |
468 |
|
|
sprintf (buf2, "You get the distinct feeling that %s is nuts.", &op->name); |
469 |
|
|
sprintf (buf3, "%s is eyeing %s quizzically.", &pl->ob->name, &op->name); |
470 |
|
|
break; |
471 |
|
|
} /*case */ |
472 |
|
|
new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, op, buf); |
473 |
|
|
new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, pl->ob, buf2); |
474 |
|
|
new_info_map_except2 (NDI_WHITE, op->map, op, pl->ob, buf3); |
475 |
|
|
return (0); |
476 |
root |
1.3 |
} |
477 |
root |
1.5 |
if (strncasecmp (pl->ob->name, params, MAX_NAME) == 0 && pl->ob->map == op->map && pl->ob == op) |
478 |
|
|
{ |
479 |
|
|
switch (emotion) |
480 |
|
|
{ |
481 |
|
|
case EMOTE_DANCE: |
482 |
|
|
sprintf (buf, "You skip and dance around by yourself."); |
483 |
|
|
sprintf (buf2, "%s embraces himself and begins to dance!", &op->name); |
484 |
|
|
break; |
485 |
|
|
case EMOTE_LAUGH: |
486 |
|
|
sprintf (buf, "Laugh at yourself all you want, the others " "won't understand."); |
487 |
|
|
sprintf (buf2, "%s is laughing at something.", &op->name); |
488 |
|
|
break; |
489 |
|
|
case EMOTE_SHAKE: |
490 |
|
|
sprintf (buf, "You are shaken by yourself."); |
491 |
|
|
sprintf (buf2, "%s shakes and quivers like a bowlful of " "jelly.", &op->name); |
492 |
|
|
break; |
493 |
|
|
case EMOTE_PUKE: |
494 |
|
|
sprintf (buf, "You puke on yourself."); |
495 |
|
|
sprintf (buf2, "%s pukes on his clothes.", &op->name); |
496 |
|
|
break; |
497 |
|
|
case EMOTE_HUG: |
498 |
|
|
sprintf (buf, "You hug yourself."); |
499 |
|
|
sprintf (buf2, "%s hugs himself.", &op->name); |
500 |
|
|
break; |
501 |
|
|
case EMOTE_CRY: |
502 |
|
|
sprintf (buf, "You cry to yourself."); |
503 |
|
|
sprintf (buf2, "%s sobs quietly to himself.", &op->name); |
504 |
|
|
break; |
505 |
|
|
case EMOTE_POKE: |
506 |
|
|
sprintf (buf, "You poke yourself in the ribs, feeling very" " silly."); |
507 |
|
|
sprintf (buf2, "%s pokes himself in the ribs, looking very" " sheepish.", &op->name); |
508 |
|
|
break; |
509 |
|
|
case EMOTE_ACCUSE: |
510 |
|
|
sprintf (buf, "You accuse yourself."); |
511 |
|
|
sprintf (buf2, "%s seems to have a bad conscience.", &op->name); |
512 |
|
|
break; |
513 |
|
|
case EMOTE_BOW: |
514 |
|
|
sprintf (buf, "You kiss your toes."); |
515 |
|
|
sprintf (buf2, "%s folds up like a jackknife and kisses his" " own toes.", &op->name); |
516 |
|
|
break; |
517 |
|
|
case EMOTE_FROWN: |
518 |
|
|
sprintf (buf, "You frown at yourself."); |
519 |
|
|
sprintf (buf2, "%s frowns at himself.", &op->name); |
520 |
|
|
break; |
521 |
|
|
case EMOTE_GLARE: |
522 |
|
|
sprintf (buf, "You glare icily at your feet, they are " "suddenly very cold."); |
523 |
|
|
sprintf (buf2, "%s glares at his feet, what is bothering " "him?", &op->name); |
524 |
|
|
break; |
525 |
|
|
case EMOTE_LICK: |
526 |
|
|
sprintf (buf, "You lick yourself."); |
527 |
|
|
sprintf (buf2, "%s licks himself - YUCK.", &op->name); |
528 |
|
|
break; |
529 |
|
|
case EMOTE_SLAP: |
530 |
|
|
sprintf (buf, "You slap yourself, silly you."); |
531 |
|
|
sprintf (buf2, "%s slaps himself, really strange...", &op->name); |
532 |
|
|
break; |
533 |
|
|
case EMOTE_SNEEZE: |
534 |
|
|
sprintf (buf, "You sneeze on yourself, what a mess!"); |
535 |
|
|
sprintf (buf2, "%s sneezes, and covers himself in a slimy" " substance.", &op->name); |
536 |
|
|
break; |
537 |
|
|
case EMOTE_SNIFF: |
538 |
|
|
sprintf (buf, "You sniff yourself."); |
539 |
|
|
sprintf (buf2, "%s sniffs himself.", &op->name); |
540 |
|
|
break; |
541 |
|
|
case EMOTE_SPIT: |
542 |
|
|
sprintf (buf, "You drool all over yourself."); |
543 |
|
|
sprintf (buf2, "%s drools all over himself.", &op->name); |
544 |
|
|
break; |
545 |
|
|
case EMOTE_THANK: |
546 |
|
|
sprintf (buf, "You thank yourself since nobody else " "wants to!"); |
547 |
|
|
sprintf (buf2, "%s thanks himself since you won't.", &op->name); |
548 |
|
|
break; |
549 |
|
|
case EMOTE_WAVE: |
550 |
|
|
sprintf (buf, "Are you going on adventures as well??"); |
551 |
|
|
sprintf (buf2, "%s waves goodbye to himself.", &op->name); |
552 |
|
|
break; |
553 |
|
|
case EMOTE_WHISTLE: |
554 |
|
|
sprintf (buf, "You whistle while you work."); |
555 |
|
|
sprintf (buf2, "%s whistles to himself in boredom.", &op->name); |
556 |
|
|
break; |
557 |
|
|
case EMOTE_WINK: |
558 |
|
|
sprintf (buf, "You wink at yourself?? What are you up to?"); |
559 |
|
|
sprintf (buf2, "%s winks at himself - something strange " "is going on...", &op->name); |
560 |
|
|
break; |
561 |
|
|
case EMOTE_BLEED: |
562 |
|
|
sprintf (buf, "Very impressive! You wipe your blood all " "over yourself."); |
563 |
|
|
sprintf (buf2, "%s performs some satanic ritual while " "wiping his blood on himself.", &op->name); |
564 |
|
|
break; |
565 |
|
|
default: |
566 |
|
|
sprintf (buf, "My god! is that LEGAL?"); |
567 |
|
|
sprintf (buf2, "You look away from %s.", &op->name); |
568 |
|
|
break; |
569 |
|
|
} /*case */ |
570 |
|
|
new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, op, buf); |
571 |
|
|
new_info_map_except (NDI_WHITE, op->map, op, buf2); |
572 |
|
|
return (0); |
573 |
|
|
} /*if self */ |
574 |
|
|
} /*for */ |
575 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not around.", params); |
576 |
|
|
return (1); |
577 |
|
|
} /*else */ |
578 |
elmex |
1.1 |
|
579 |
root |
1.5 |
return (0); |
580 |
elmex |
1.1 |
} |
581 |
|
|
|
582 |
|
|
/* |
583 |
|
|
* everything from here on out are just wrapper calls to basic_emote |
584 |
|
|
*/ |
585 |
|
|
|
586 |
root |
1.5 |
int |
587 |
|
|
command_nod (object *op, char *params) |
588 |
elmex |
1.1 |
{ |
589 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_NOD)); |
590 |
elmex |
1.1 |
} |
591 |
|
|
|
592 |
root |
1.5 |
int |
593 |
|
|
command_dance (object *op, char *params) |
594 |
elmex |
1.1 |
{ |
595 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_DANCE)); |
596 |
elmex |
1.1 |
} |
597 |
|
|
|
598 |
root |
1.5 |
int |
599 |
|
|
command_kiss (object *op, char *params) |
600 |
elmex |
1.1 |
{ |
601 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_KISS)); |
602 |
elmex |
1.1 |
} |
603 |
|
|
|
604 |
root |
1.5 |
int |
605 |
|
|
command_bounce (object *op, char *params) |
606 |
elmex |
1.1 |
{ |
607 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_BOUNCE)); |
608 |
elmex |
1.1 |
} |
609 |
|
|
|
610 |
root |
1.5 |
int |
611 |
|
|
command_smile (object *op, char *params) |
612 |
elmex |
1.1 |
{ |
613 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SMILE)); |
614 |
elmex |
1.1 |
} |
615 |
|
|
|
616 |
root |
1.5 |
int |
617 |
|
|
command_cackle (object *op, char *params) |
618 |
elmex |
1.1 |
{ |
619 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_CACKLE)); |
620 |
elmex |
1.1 |
} |
621 |
|
|
|
622 |
root |
1.5 |
int |
623 |
|
|
command_laugh (object *op, char *params) |
624 |
elmex |
1.1 |
{ |
625 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_LAUGH)); |
626 |
elmex |
1.1 |
} |
627 |
|
|
|
628 |
root |
1.5 |
int |
629 |
|
|
command_giggle (object *op, char *params) |
630 |
elmex |
1.1 |
{ |
631 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_GIGGLE)); |
632 |
elmex |
1.1 |
} |
633 |
|
|
|
634 |
root |
1.5 |
int |
635 |
|
|
command_shake (object *op, char *params) |
636 |
elmex |
1.1 |
{ |
637 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SHAKE)); |
638 |
elmex |
1.1 |
} |
639 |
|
|
|
640 |
root |
1.5 |
int |
641 |
|
|
command_puke (object *op, char *params) |
642 |
elmex |
1.1 |
{ |
643 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_PUKE)); |
644 |
elmex |
1.1 |
} |
645 |
|
|
|
646 |
root |
1.5 |
int |
647 |
|
|
command_growl (object *op, char *params) |
648 |
elmex |
1.1 |
{ |
649 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_GROWL)); |
650 |
elmex |
1.1 |
} |
651 |
|
|
|
652 |
root |
1.5 |
int |
653 |
|
|
command_scream (object *op, char *params) |
654 |
elmex |
1.1 |
{ |
655 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SCREAM)); |
656 |
elmex |
1.1 |
} |
657 |
|
|
|
658 |
root |
1.5 |
int |
659 |
|
|
command_sigh (object *op, char *params) |
660 |
elmex |
1.1 |
{ |
661 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SIGH)); |
662 |
elmex |
1.1 |
} |
663 |
|
|
|
664 |
root |
1.5 |
int |
665 |
|
|
command_sulk (object *op, char *params) |
666 |
elmex |
1.1 |
{ |
667 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SULK)); |
668 |
elmex |
1.1 |
} |
669 |
|
|
|
670 |
root |
1.5 |
int |
671 |
|
|
command_hug (object *op, char *params) |
672 |
elmex |
1.1 |
{ |
673 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_HUG)); |
674 |
elmex |
1.1 |
} |
675 |
|
|
|
676 |
root |
1.5 |
int |
677 |
|
|
command_cry (object *op, char *params) |
678 |
elmex |
1.1 |
{ |
679 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_CRY)); |
680 |
elmex |
1.1 |
} |
681 |
|
|
|
682 |
root |
1.5 |
int |
683 |
|
|
command_poke (object *op, char *params) |
684 |
elmex |
1.1 |
{ |
685 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_POKE)); |
686 |
elmex |
1.1 |
} |
687 |
|
|
|
688 |
root |
1.5 |
int |
689 |
|
|
command_accuse (object *op, char *params) |
690 |
elmex |
1.1 |
{ |
691 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_ACCUSE)); |
692 |
elmex |
1.1 |
} |
693 |
|
|
|
694 |
root |
1.5 |
int |
695 |
|
|
command_grin (object *op, char *params) |
696 |
elmex |
1.1 |
{ |
697 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_GRIN)); |
698 |
elmex |
1.1 |
} |
699 |
|
|
|
700 |
root |
1.5 |
int |
701 |
|
|
command_bow (object *op, char *params) |
702 |
elmex |
1.1 |
{ |
703 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_BOW)); |
704 |
elmex |
1.1 |
} |
705 |
|
|
|
706 |
root |
1.5 |
int |
707 |
|
|
command_clap (object *op, char *params) |
708 |
elmex |
1.1 |
{ |
709 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_CLAP)); |
710 |
elmex |
1.1 |
} |
711 |
|
|
|
712 |
root |
1.5 |
int |
713 |
|
|
command_blush (object *op, char *params) |
714 |
elmex |
1.1 |
{ |
715 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_BLUSH)); |
716 |
elmex |
1.1 |
} |
717 |
|
|
|
718 |
root |
1.5 |
int |
719 |
|
|
command_burp (object *op, char *params) |
720 |
elmex |
1.1 |
{ |
721 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_BURP)); |
722 |
elmex |
1.1 |
} |
723 |
|
|
|
724 |
root |
1.5 |
int |
725 |
|
|
command_chuckle (object *op, char *params) |
726 |
elmex |
1.1 |
{ |
727 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_CHUCKLE)); |
728 |
elmex |
1.1 |
} |
729 |
|
|
|
730 |
root |
1.5 |
int |
731 |
|
|
command_cough (object *op, char *params) |
732 |
elmex |
1.1 |
{ |
733 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_COUGH)); |
734 |
elmex |
1.1 |
} |
735 |
|
|
|
736 |
root |
1.5 |
int |
737 |
|
|
command_flip (object *op, char *params) |
738 |
elmex |
1.1 |
{ |
739 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_FLIP)); |
740 |
elmex |
1.1 |
} |
741 |
|
|
|
742 |
root |
1.5 |
int |
743 |
|
|
command_frown (object *op, char *params) |
744 |
elmex |
1.1 |
{ |
745 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_FROWN)); |
746 |
elmex |
1.1 |
} |
747 |
|
|
|
748 |
root |
1.5 |
int |
749 |
|
|
command_gasp (object *op, char *params) |
750 |
elmex |
1.1 |
{ |
751 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_GASP)); |
752 |
elmex |
1.1 |
} |
753 |
|
|
|
754 |
root |
1.5 |
int |
755 |
|
|
command_glare (object *op, char *params) |
756 |
elmex |
1.1 |
{ |
757 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_GLARE)); |
758 |
elmex |
1.1 |
} |
759 |
|
|
|
760 |
root |
1.5 |
int |
761 |
|
|
command_groan (object *op, char *params) |
762 |
elmex |
1.1 |
{ |
763 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_GROAN)); |
764 |
elmex |
1.1 |
} |
765 |
|
|
|
766 |
root |
1.5 |
int |
767 |
|
|
command_hiccup (object *op, char *params) |
768 |
elmex |
1.1 |
{ |
769 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_HICCUP)); |
770 |
elmex |
1.1 |
} |
771 |
|
|
|
772 |
root |
1.5 |
int |
773 |
|
|
command_lick (object *op, char *params) |
774 |
elmex |
1.1 |
{ |
775 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_LICK)); |
776 |
elmex |
1.1 |
} |
777 |
|
|
|
778 |
root |
1.5 |
int |
779 |
|
|
command_pout (object *op, char *params) |
780 |
elmex |
1.1 |
{ |
781 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_POUT)); |
782 |
elmex |
1.1 |
} |
783 |
|
|
|
784 |
root |
1.5 |
int |
785 |
|
|
command_shiver (object *op, char *params) |
786 |
elmex |
1.1 |
{ |
787 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SHIVER)); |
788 |
elmex |
1.1 |
} |
789 |
|
|
|
790 |
root |
1.5 |
int |
791 |
|
|
command_shrug (object *op, char *params) |
792 |
elmex |
1.1 |
{ |
793 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SHRUG)); |
794 |
elmex |
1.1 |
} |
795 |
|
|
|
796 |
root |
1.5 |
int |
797 |
|
|
command_slap (object *op, char *params) |
798 |
elmex |
1.1 |
{ |
799 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SLAP)); |
800 |
elmex |
1.1 |
} |
801 |
|
|
|
802 |
root |
1.5 |
int |
803 |
|
|
command_smirk (object *op, char *params) |
804 |
elmex |
1.1 |
{ |
805 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SMIRK)); |
806 |
elmex |
1.1 |
} |
807 |
|
|
|
808 |
root |
1.5 |
int |
809 |
|
|
command_snap (object *op, char *params) |
810 |
elmex |
1.1 |
{ |
811 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SNAP)); |
812 |
elmex |
1.1 |
} |
813 |
|
|
|
814 |
root |
1.5 |
int |
815 |
|
|
command_sneeze (object *op, char *params) |
816 |
elmex |
1.1 |
{ |
817 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SNEEZE)); |
818 |
elmex |
1.1 |
} |
819 |
|
|
|
820 |
root |
1.5 |
int |
821 |
|
|
command_snicker (object *op, char *params) |
822 |
elmex |
1.1 |
{ |
823 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SNICKER)); |
824 |
elmex |
1.1 |
} |
825 |
|
|
|
826 |
root |
1.5 |
int |
827 |
|
|
command_sniff (object *op, char *params) |
828 |
elmex |
1.1 |
{ |
829 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SNIFF)); |
830 |
elmex |
1.1 |
} |
831 |
|
|
|
832 |
root |
1.5 |
int |
833 |
|
|
command_snore (object *op, char *params) |
834 |
elmex |
1.1 |
{ |
835 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SNORE)); |
836 |
elmex |
1.1 |
} |
837 |
|
|
|
838 |
root |
1.5 |
int |
839 |
|
|
command_spit (object *op, char *params) |
840 |
elmex |
1.1 |
{ |
841 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_SPIT)); |
842 |
elmex |
1.1 |
} |
843 |
|
|
|
844 |
root |
1.5 |
int |
845 |
|
|
command_strut (object *op, char *params) |
846 |
elmex |
1.1 |
{ |
847 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_STRUT)); |
848 |
elmex |
1.1 |
} |
849 |
|
|
|
850 |
root |
1.5 |
int |
851 |
|
|
command_thank (object *op, char *params) |
852 |
elmex |
1.1 |
{ |
853 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_THANK)); |
854 |
elmex |
1.1 |
} |
855 |
|
|
|
856 |
root |
1.5 |
int |
857 |
|
|
command_twiddle (object *op, char *params) |
858 |
elmex |
1.1 |
{ |
859 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_TWIDDLE)); |
860 |
elmex |
1.1 |
} |
861 |
|
|
|
862 |
root |
1.5 |
int |
863 |
|
|
command_wave (object *op, char *params) |
864 |
elmex |
1.1 |
{ |
865 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_WAVE)); |
866 |
elmex |
1.1 |
} |
867 |
|
|
|
868 |
root |
1.5 |
int |
869 |
|
|
command_whistle (object *op, char *params) |
870 |
elmex |
1.1 |
{ |
871 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_WHISTLE)); |
872 |
elmex |
1.1 |
} |
873 |
|
|
|
874 |
root |
1.5 |
int |
875 |
|
|
command_wink (object *op, char *params) |
876 |
elmex |
1.1 |
{ |
877 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_WINK)); |
878 |
elmex |
1.1 |
} |
879 |
|
|
|
880 |
root |
1.5 |
int |
881 |
|
|
command_yawn (object *op, char *params) |
882 |
elmex |
1.1 |
{ |
883 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_YAWN)); |
884 |
elmex |
1.1 |
} |
885 |
|
|
|
886 |
root |
1.5 |
int |
887 |
|
|
command_beg (object *op, char *params) |
888 |
elmex |
1.1 |
{ |
889 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_BEG)); |
890 |
elmex |
1.1 |
} |
891 |
|
|
|
892 |
root |
1.5 |
int |
893 |
|
|
command_bleed (object *op, char *params) |
894 |
elmex |
1.1 |
{ |
895 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_BLEED)); |
896 |
elmex |
1.1 |
} |
897 |
|
|
|
898 |
root |
1.5 |
int |
899 |
|
|
command_cringe (object *op, char *params) |
900 |
elmex |
1.1 |
{ |
901 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_CRINGE)); |
902 |
elmex |
1.1 |
} |
903 |
|
|
|
904 |
root |
1.5 |
int |
905 |
|
|
command_think (object *op, char *params) |
906 |
elmex |
1.1 |
{ |
907 |
root |
1.5 |
return (basic_emote (op, params, EMOTE_THINK)); |
908 |
elmex |
1.1 |
} |