new speed management: - weapon speed and object speed is now completekly decoupled for players. - both can be used at the same time, or indeepndent, when running or firing. - still only one command per object speed can be issued.
- run, fire, mark in perl - no more NewServerCommands
comments
added some copyrights
set no_drop flag on all inv items of created objects (e.g. pets), experimental.
replace update_ob_speed by ->set_speed
*** empty log message ***
- use new event mechanism for command handling instead of the old plugin system
- rename $uptime to $UPTIME - hopefully force alchemy to use one second delay
indent
indent
Some cleanups.
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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