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/cvs/deliantra/server/server/c_new.c
Revision: 1.1
Committed: Fri Feb 3 07:14:28 2006 UTC (18 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Branch point for: UPSTREAM
Log Message:
Initial revision

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_c_new_c =
3     * "$Id: c_new.c,v 1.8 2005/01/16 11:31:38 tchize Exp $";
4     */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to crossfire-devel@real-time.com
27     */
28    
29     /* This file deals with administrative commands from the client. */
30     #include <global.h>
31     #include <commands.h>
32     #ifndef __CEXTRACT__
33     #include <sproto.h>
34     #endif
35    
36     #ifndef tolower
37     #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
38     #endif
39    
40    
41     static int compare_A(const void *a, const void *b)
42     {
43     return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
44     }
45    
46     static CommArray_s *find_command_element(char *cmd, CommArray_s *commarray,
47     int commsize)
48     {
49     CommArray_s *asp, dummy;
50     char *cp;
51    
52     for (cp=cmd; *cp; cp++)
53     *cp =tolower(*cp);
54    
55     dummy.name =cmd;
56     asp =(CommArray_s *)bsearch((void *)&dummy,
57     (void *)commarray, commsize,
58     sizeof(CommArray_s), compare_A);
59     return asp;
60     }
61    
62     /* This function is called from the new client/server code.
63     * pl is the player who is issuing the command, command is the
64     * command.
65     */
66     int execute_newserver_command(object *pl, char *command)
67     {
68     CommArray_s *csp;
69     char *cp;
70    
71     pl->contr->has_hit=0;
72    
73     /*
74     * remove trailing spaces from commant
75     */
76     cp=command+strlen(command)-1;
77     while ( (cp>=command) && (*cp==' ')){
78     *cp='\0';
79     cp--;
80     }
81     cp=strchr(command, ' ');
82     if (cp) {
83     *(cp++) ='\0';
84     while (*cp==' ') cp++;
85     }
86    
87     csp = find_plugin_command(command,pl);
88    
89     if (!csp)
90     csp = find_command_element(command, NewServerCommands,
91     NewServerCommandSize);
92     if (!csp)
93     csp = find_command_element(command, Commands, CommandsSize);
94     if (!csp)
95     csp = find_command_element(command, CommunicationCommands, CommunicationCommandSize);
96     if (!csp && QUERY_FLAG(pl, FLAG_WIZ))
97     csp = find_command_element(command, WizCommands, WizCommandsSize);
98    
99     if (csp==NULL) {
100     new_draw_info_format(NDI_UNIQUE, 0,pl,
101     "'%s' is not a valid command.", command);
102     return 0;
103     }
104    
105     pl->speed_left -= csp->time;
106    
107     /* A character time can never exceed his speed (which in many cases,
108     * if wearing armor, is less than one.) Thus, in most cases, if
109     * the command takes 1.0, the player's speed will be less than zero.
110     * it is only really an issue if time goes below -1
111     * Due to various reasons that are too long to go into here, we will
112     * actually still execute player even if his time is less than 0,
113     * but greater than -1. This is to improve the performance of the
114     * new client/server. In theory, it shouldn't make much difference.
115     */
116    
117     if (csp->time && pl->speed_left<-2.0) {
118     LOG(llevDebug,"execute_newclient_command: Player issued command that takes more time than he has left.\n");
119     }
120     return csp->func(pl, cp);
121     }
122    
123     int command_run(object *op, char *params)
124     {
125     int dir;
126     dir = params?atoi(params):0;
127     if ( dir<0 || dir>=9 ){
128     new_draw_info(NDI_UNIQUE, 0,op,"Can't run into a non adjacent square.");
129     return 0;
130     }
131     op->contr->run_on=1;
132     return move_player(op, dir);
133     }
134    
135     int command_run_stop(object *op, char *params)
136     {
137     op->contr->run_on=0;
138     return 1;
139     }
140    
141     int command_fire(object *op, char *params)
142     {
143     int dir;
144     dir = params?atoi(params):0;
145     if ( dir<0 || dir>=9 ){
146     new_draw_info(NDI_UNIQUE, 0,op,"Can't fire to a non adjacent square.");
147     return 0;
148     };
149     op->contr->fire_on=1;
150     return move_player(op, dir);
151     }
152    
153     int command_fire_stop(object *op, char *params)
154     {
155     op->contr->fire_on=0;
156     return 1;
157     }
158    
159     int bad_command(object *op, char *params)
160     {
161     new_draw_info(NDI_UNIQUE, 0,op,"bind and unbind are no longer handled on the server");
162     return 1;
163     }