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elmex |
1.1 |
/* |
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* static char *rcsid_c_object_c = |
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root |
1.6 |
* "$Id: c_object.C,v 1.5 2006-08-20 21:26:03 elmex Exp $"; |
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elmex |
1.1 |
*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The author can be reached via e-mail to crossfire-devel@real-time.com |
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Object (handling) commands |
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*/ |
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#include <global.h> |
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#include <loader.h> |
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#include <skills.h> |
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#ifndef __CEXTRACT__ |
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#include <sproto.h> |
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#endif |
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#include <living.h> |
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#include <math.h> |
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/* |
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* Object id parsing functions |
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*/ |
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#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
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fatal(OUT_OF_MEMORY); |
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#define ADD_ITEM(NEW,COUNT)\ |
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if(!first) {\ |
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OBLINKMALLOC(first);\ |
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last=first;\ |
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} else {\ |
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OBLINKMALLOC(last->next);\ |
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last=last->next;\ |
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}\ |
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last->next=NULL;\ |
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last->ob=(NEW);\ |
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last->id=(COUNT); |
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57 |
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/** |
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* Search the inventory of 'pl' for what matches best with params. |
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* we use item_matched_string above - this gives us consistent behaviour |
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* between many commands. Return the best match, or NULL if no match. |
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* aflag is used with apply -u , and apply -a to |
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* only unapply applied, or apply unapplied objects |
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**/ |
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static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) |
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{ |
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object *tmp, *best=NULL; |
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int match_val=0,tmpmatch; |
68 |
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for (tmp=pl->inv; tmp; tmp=tmp->below) { |
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if (tmp->invisible) continue; |
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if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
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if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
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if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
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match_val=tmpmatch; |
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best=tmp; |
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} |
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} |
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return best; |
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} |
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/** |
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* Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
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**/ |
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object *find_best_object_match(object *pl, const char *params) |
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{ |
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return find_best_apply_object_match(pl, params, AP_NULL); |
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} |
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int command_uskill ( object *pl, char *params) { |
90 |
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if (!params) { |
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new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
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return 0; |
93 |
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} |
94 |
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return use_skill(pl,params); |
95 |
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} |
96 |
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97 |
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int command_rskill ( object *pl, char *params) { |
98 |
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object *skill; |
99 |
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100 |
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if (!params) { |
101 |
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new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
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return 0; |
103 |
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} |
104 |
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skill = find_skill_by_name(pl, params); |
105 |
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106 |
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if (!skill) { |
107 |
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new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
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return 0; |
109 |
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} |
110 |
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return change_skill(pl,skill, 0); |
111 |
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} |
112 |
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113 |
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114 |
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/* These functions (command_search, command_disarm) are really just wrappers for |
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* things like 'use_skill ...'). In fact, they should really be obsoleted |
116 |
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* and replaced with those. |
117 |
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*/ |
118 |
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int command_search (object *op, char *params) { |
119 |
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return use_skill(op, skill_names[SK_FIND_TRAPS]); |
120 |
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} |
121 |
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122 |
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int command_disarm (object *op, char *params) { |
123 |
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return use_skill(op, skill_names[SK_DISARM_TRAPS]); |
124 |
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} |
125 |
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126 |
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127 |
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/* A little special because we do want to pass the full params along |
128 |
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* as it includes the object to throw. |
129 |
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*/ |
130 |
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int command_throw (object *op, char *params) |
131 |
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{ |
132 |
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object *skop; |
133 |
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134 |
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skop = find_skill_by_name(op, skill_names[SK_THROWING]); |
135 |
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if (skop) return do_skill(op, op, skop, op->facing,params); |
136 |
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else { |
137 |
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new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
138 |
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} |
139 |
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return 0; |
140 |
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} |
141 |
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142 |
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143 |
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int command_apply (object *op, char *params) |
144 |
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{ |
145 |
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if (!params) { |
146 |
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player_apply_below(op); |
147 |
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return 0; |
148 |
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} |
149 |
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else { |
150 |
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apply_flag aflag = (apply_flag) 0; |
151 |
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object *inv; |
152 |
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153 |
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while (*params==' ') params++; |
154 |
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if (!strncmp(params,"-a ",3)) { |
155 |
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aflag=AP_APPLY; |
156 |
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params+=3; |
157 |
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} |
158 |
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if (!strncmp(params,"-u ",3)) { |
159 |
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aflag=AP_UNAPPLY; |
160 |
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params+=3; |
161 |
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} |
162 |
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while (*params==' ') params++; |
163 |
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164 |
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inv=find_best_apply_object_match(op, params, aflag); |
165 |
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if (inv) { |
166 |
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player_apply(op,inv,aflag,0); |
167 |
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} else |
168 |
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new_draw_info_format(NDI_UNIQUE, 0, op, |
169 |
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"Could not find any match to the %s.",params); |
170 |
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} |
171 |
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return 0; |
172 |
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} |
173 |
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174 |
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/* |
175 |
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* Check if an item op can be put into a sack. If pl exists then tell |
176 |
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* a player the reason of failure. |
177 |
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* returns 1 if it will fit, 0 if it will not. nrof is the number of |
178 |
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* objects (op) we want to put in. We specify it separately instead of |
179 |
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* using op->nrof because often times, a player may have specified a |
180 |
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* certain number of objects to drop, so we can pass that number, and |
181 |
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* not need to use split_ob and stuff. |
182 |
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*/ |
183 |
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int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { |
184 |
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185 |
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if (! QUERY_FLAG (sack, FLAG_APPLIED)) { |
186 |
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new_draw_info_format(NDI_UNIQUE, 0, pl, |
187 |
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"The %s is not active.", query_name(sack)); |
188 |
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return 0; |
189 |
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} |
190 |
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if (sack == op) { |
191 |
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new_draw_info_format(NDI_UNIQUE, 0, pl, |
192 |
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"You can't put the %s into itself.", query_name(sack)); |
193 |
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return 0; |
194 |
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} |
195 |
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if (sack->race && (sack->race != op->race || op->type == CONTAINER |
196 |
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|| (sack->stats.food && sack->stats.food != op->type))) { |
197 |
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new_draw_info_format(NDI_UNIQUE, 0, pl, |
198 |
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"You can put only %s into the %s.", sack->race, query_name(sack)); |
199 |
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return 0; |
200 |
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} |
201 |
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if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { |
202 |
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new_draw_info_format(NDI_UNIQUE, 0, pl, |
203 |
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"You can't put the key into %s.", query_name(sack)); |
204 |
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return 0; |
205 |
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} |
206 |
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if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * |
207 |
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(op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0)) |
208 |
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* (100 - sack->stats.Str) / 100 > sack->weight_limit) { |
209 |
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new_draw_info_format(NDI_UNIQUE, 0, pl, |
210 |
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"That won't fit in the %s!", query_name(sack)); |
211 |
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return 0; |
212 |
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} |
213 |
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/* All other checks pass, must be OK */ |
214 |
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return 1; |
215 |
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} |
216 |
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217 |
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/* Pick up commands follow */ |
218 |
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/* pl = player (not always - monsters can use this now) |
219 |
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* op is the object to put tmp into, |
220 |
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* tmp is the object to pick up, nrof is the number to |
221 |
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* pick up (0 means all of them) |
222 |
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*/ |
223 |
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static void pick_up_object (object *pl, object *op, object *tmp, int nrof) |
224 |
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{ |
225 |
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/* buf needs to be big (more than 256 chars) because you can get |
226 |
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* very long item names. |
227 |
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*/ |
228 |
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char buf[HUGE_BUF]; |
229 |
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object *env=tmp->env; |
230 |
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uint32 weight, effective_weight_limit; |
231 |
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int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
232 |
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233 |
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/* IF the player is flying & trying to take the item out of a container |
234 |
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* that is in his inventory, let him. tmp->env points to the container |
235 |
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* (sack, luggage, etc), tmp->env->env then points to the player (nested |
236 |
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* containers not allowed as of now) |
237 |
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*/ |
238 |
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if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && |
239 |
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is_player_inv(tmp)!=pl) { |
240 |
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new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); |
241 |
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return; |
242 |
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} |
243 |
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if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
244 |
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return; |
245 |
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if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { |
246 |
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new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!"); |
247 |
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new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion."); |
248 |
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if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count); |
249 |
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if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) |
250 |
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remove_ob (tmp); |
251 |
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free_object(tmp); |
252 |
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return; |
253 |
|
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} |
254 |
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|
255 |
|
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if (nrof > tmp_nrof || nrof == 0) |
256 |
|
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nrof = tmp_nrof; |
257 |
|
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/* Figure out how much weight this object will add to the player */ |
258 |
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weight = tmp->weight * nrof; |
259 |
|
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if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
260 |
|
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if (pl->stats.Str <= MAX_STAT) |
261 |
|
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effective_weight_limit = weight_limit[pl->stats.Str]; |
262 |
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else |
263 |
|
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effective_weight_limit = weight_limit[MAX_STAT]; |
264 |
|
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if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { |
265 |
|
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new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); |
266 |
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return; |
267 |
|
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} |
268 |
|
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if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) |
269 |
|
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SET_FLAG(tmp, FLAG_WAS_WIZ); |
270 |
|
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if (nrof != tmp_nrof) { |
271 |
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object *tmp2 = tmp; |
272 |
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tag_t tmp2_tag = tmp2->count; |
273 |
|
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tmp = get_split_ob (tmp, nrof); |
274 |
|
|
if(!tmp) { |
275 |
|
|
new_draw_info(NDI_UNIQUE, 0,pl, errmsg); |
276 |
|
|
return; |
277 |
|
|
} |
278 |
|
|
/* Tell a client what happened rest of objects */ |
279 |
|
|
if (pl->type == PLAYER) { |
280 |
|
|
if (was_destroyed (tmp2, tmp2_tag)) |
281 |
|
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esrv_del_item (pl->contr, tmp2_tag); |
282 |
|
|
else |
283 |
|
|
esrv_send_item (pl, tmp2); |
284 |
|
|
} |
285 |
|
|
} else { |
286 |
|
|
/* If the object is in a container, send a delete to the client. |
287 |
|
|
* - we are moving all the items from the container to elsewhere, |
288 |
|
|
* so it needs to be deleted. |
289 |
|
|
*/ |
290 |
|
|
if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) { |
291 |
|
|
if (tmp->env && pl->type==PLAYER) |
292 |
|
|
esrv_del_item (pl->contr, tmp->count); |
293 |
|
|
remove_ob(tmp); /* Unlink it */ |
294 |
|
|
} |
295 |
|
|
} |
296 |
|
|
if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
297 |
|
|
(void) sprintf(buf,"%s will cost you %s.", query_name(tmp), |
298 |
|
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query_cost_string(tmp,pl,F_BUY | F_SHOP)); |
299 |
|
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else |
300 |
|
|
(void) sprintf(buf,"You pick up the %s.", query_name(tmp)); |
301 |
|
|
new_draw_info(NDI_UNIQUE, 0,pl,buf); |
302 |
|
|
|
303 |
|
|
tmp = insert_ob_in_ob(tmp, op); |
304 |
|
|
|
305 |
|
|
/* All the stuff below deals with client/server code, and is only |
306 |
|
|
* usable by players |
307 |
|
|
*/ |
308 |
|
|
if(pl->type!=PLAYER) return; |
309 |
|
|
|
310 |
|
|
esrv_send_item (pl, tmp); |
311 |
|
|
/* These are needed to update the weight for the container we |
312 |
|
|
* are putting the object in. |
313 |
|
|
*/ |
314 |
|
|
if (op!=pl) { |
315 |
|
|
esrv_update_item (UPD_WEIGHT, pl, op); |
316 |
|
|
esrv_send_item (pl, pl); |
317 |
|
|
} |
318 |
|
|
|
319 |
|
|
/* Update the container the object was in */ |
320 |
|
|
if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); |
321 |
|
|
} |
322 |
|
|
|
323 |
|
|
|
324 |
|
|
void pick_up(object *op,object *alt) |
325 |
|
|
/* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
326 |
|
|
{ |
327 |
|
|
int need_fix_tmp = 0; |
328 |
|
|
object *tmp=NULL; |
329 |
|
|
mapstruct *tmp_map=NULL; |
330 |
|
|
int count; |
331 |
|
|
tag_t tag; |
332 |
|
|
|
333 |
|
|
/* Decide which object to pick. */ |
334 |
|
|
if (alt) |
335 |
|
|
{ |
336 |
|
|
if ( ! can_pick (op, alt)) { |
337 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", |
338 |
|
|
alt->name); |
339 |
|
|
goto leave; |
340 |
|
|
} |
341 |
|
|
tmp = alt; |
342 |
|
|
} |
343 |
|
|
else |
344 |
|
|
{ |
345 |
|
|
if (op->below == NULL || ! can_pick (op, op->below)) { |
346 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, |
347 |
|
|
"There is nothing to pick up here."); |
348 |
|
|
goto leave; |
349 |
|
|
} |
350 |
|
|
tmp = op->below; |
351 |
|
|
} |
352 |
|
|
|
353 |
|
|
/* Try to catch it. */ |
354 |
|
|
tmp_map = tmp->map; |
355 |
|
|
tmp = stop_item (tmp); |
356 |
|
|
if (tmp == NULL) |
357 |
|
|
goto leave; |
358 |
|
|
need_fix_tmp = 1; |
359 |
|
|
if ( ! can_pick (op, tmp)) |
360 |
|
|
goto leave; |
361 |
|
|
|
362 |
|
|
if (op->type==PLAYER) { |
363 |
|
|
count=op->contr->count; |
364 |
|
|
if (count==0) count = tmp->nrof; |
365 |
|
|
} |
366 |
|
|
else |
367 |
|
|
count=tmp->nrof; |
368 |
|
|
|
369 |
|
|
/* container is open, so use it */ |
370 |
|
|
if (op->container) { |
371 |
|
|
alt = op->container; |
372 |
|
|
if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count)) |
373 |
|
|
goto leave; |
374 |
|
|
} else { /* non container pickup */ |
375 |
|
|
for (alt=op->inv; alt; alt=alt->below) |
376 |
|
|
if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
377 |
|
|
alt->race && alt->race==tmp->race && |
378 |
|
|
sack_can_hold (NULL, alt, tmp,count)) |
379 |
|
|
break; /* perfect match */ |
380 |
|
|
|
381 |
|
|
if (!alt) |
382 |
|
|
for (alt=op->inv; alt; alt=alt->below) |
383 |
|
|
if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
384 |
|
|
sack_can_hold (NULL, alt, tmp,count)) |
385 |
|
|
break; /* General container comes next */ |
386 |
|
|
if (!alt) |
387 |
|
|
alt = op; /* No free containers */ |
388 |
|
|
} |
389 |
|
|
if(tmp->env == alt) { |
390 |
|
|
/* here it could be possible to check rent, |
391 |
|
|
* if someone wants to implement it |
392 |
|
|
*/ |
393 |
|
|
alt = op; |
394 |
|
|
} |
395 |
|
|
#ifdef PICKUP_DEBUG |
396 |
|
|
LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
397 |
|
|
#endif |
398 |
|
|
|
399 |
|
|
/* startequip items are not allowed to be put into containers: */ |
400 |
|
|
if (op->type == PLAYER && alt->type == CONTAINER |
401 |
|
|
&& QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
402 |
|
|
{ |
403 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, |
404 |
|
|
"This object cannot be put into containers!"); |
405 |
|
|
goto leave; |
406 |
|
|
} |
407 |
|
|
|
408 |
|
|
tag = tmp->count; |
409 |
|
|
pick_up_object (op, alt, tmp, count); |
410 |
|
|
if (was_destroyed (tmp, tag) || tmp->env) |
411 |
|
|
need_fix_tmp = 0; |
412 |
|
|
if (op->type == PLAYER) |
413 |
|
|
op->contr->count=0; |
414 |
|
|
goto leave; |
415 |
|
|
|
416 |
|
|
leave: |
417 |
|
|
if (need_fix_tmp) |
418 |
|
|
fix_stopped_item (tmp, tmp_map, op); |
419 |
|
|
} |
420 |
|
|
|
421 |
|
|
|
422 |
|
|
/* This takes (picks up) and item. op is the player |
423 |
|
|
* who issued the command. params is a string to |
424 |
|
|
* match against the item name. Basically, always |
425 |
|
|
* returns zero, but that should be improved. |
426 |
|
|
*/ |
427 |
|
|
int command_take (object *op, char *params) |
428 |
|
|
{ |
429 |
|
|
object *tmp, *next; |
430 |
|
|
|
431 |
|
|
if (op->container) |
432 |
|
|
tmp=op->container->inv; |
433 |
|
|
else { |
434 |
|
|
tmp=op->above; |
435 |
|
|
if (tmp) while (tmp->above) { |
436 |
|
|
tmp=tmp->above; |
437 |
|
|
} |
438 |
|
|
if (!tmp) |
439 |
|
|
tmp=op->below; |
440 |
|
|
} |
441 |
|
|
|
442 |
|
|
if (tmp==NULL) { |
443 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); |
444 |
|
|
return 0; |
445 |
|
|
} |
446 |
|
|
|
447 |
|
|
/* Makes processing easier */ |
448 |
|
|
if (params && *params=='\0') params=NULL; |
449 |
|
|
|
450 |
|
|
while (tmp) { |
451 |
|
|
next=tmp->below; |
452 |
|
|
|
453 |
|
|
if (tmp->invisible) { |
454 |
|
|
tmp=next; |
455 |
|
|
continue; |
456 |
|
|
} |
457 |
|
|
/* This following two if and else if could be merged into line |
458 |
|
|
* but that probably will make it more difficult to read, and |
459 |
|
|
* not make it any more efficient |
460 |
|
|
*/ |
461 |
|
|
if (params && item_matched_string(op, tmp, params)) { |
462 |
|
|
pick_up(op, tmp); |
463 |
|
|
} |
464 |
|
|
else if (can_pick(op, tmp) && !params) { |
465 |
|
|
pick_up(op,tmp); |
466 |
|
|
break; |
467 |
|
|
} |
468 |
|
|
tmp=next; |
469 |
|
|
/* Might as well just skip over the player immediately - |
470 |
|
|
* we know it can't be picked up |
471 |
|
|
*/ |
472 |
|
|
if (tmp == op) tmp=tmp->below; |
473 |
|
|
} |
474 |
|
|
if (!params && !tmp) { |
475 |
|
|
for (tmp=op->below; tmp!=NULL; tmp=tmp->next) |
476 |
|
|
if (!tmp->invisible) { |
477 |
|
|
char buf[MAX_BUF]; |
478 |
|
|
sprintf(buf,"You can't pick up a %s.", |
479 |
|
|
tmp->name? tmp->name:"null"); |
480 |
|
|
new_draw_info(NDI_UNIQUE, 0,op, buf); |
481 |
|
|
break; |
482 |
|
|
} |
483 |
|
|
if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); |
484 |
|
|
} |
485 |
|
|
return 0; |
486 |
|
|
} |
487 |
|
|
|
488 |
|
|
|
489 |
|
|
/* |
490 |
|
|
* This function was part of drop, now is own function. |
491 |
|
|
* Player 'op' tries to put object 'tmp' into sack 'sack', |
492 |
|
|
* if nrof is non zero, then nrof objects is tried to put into sack. |
493 |
|
|
* Note that the 'sack' in question can now be a transport, |
494 |
|
|
* so this function isn't named very good anymore. |
495 |
|
|
*/ |
496 |
|
|
void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
497 |
|
|
{ |
498 |
|
|
tag_t tmp_tag, tmp2_tag; |
499 |
|
|
object *tmp2, *sack2; |
500 |
|
|
char buf[MAX_BUF]; |
501 |
|
|
|
502 |
|
|
if (sack==tmp) return; /* Can't put an object in itself */ |
503 |
|
|
if (sack->type != CONTAINER && sack->type != TRANSPORT) { |
504 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op, |
505 |
|
|
"The %s is not a container.", query_name(sack)); |
506 |
|
|
return; |
507 |
|
|
} |
508 |
|
|
if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { |
509 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op, |
510 |
|
|
"You cannot put the %s in the %s.", query_name(tmp), |
511 |
|
|
query_name(sack)); |
512 |
|
|
return; |
513 |
|
|
} |
514 |
|
|
if (tmp->type == CONTAINER && tmp->inv) { |
515 |
|
|
|
516 |
|
|
/* Eneq(@csd.uu.se): If the object to be dropped is a container |
517 |
|
|
* we instead move the contents of that container into the active |
518 |
|
|
* container, this is only done if the object has something in it. |
519 |
|
|
*/ |
520 |
|
|
sack2 = tmp; |
521 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", |
522 |
|
|
query_name(tmp), query_name(sack)); |
523 |
|
|
for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { |
524 |
|
|
tmp = tmp2->below; |
525 |
|
|
if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof)) || |
526 |
|
|
(sack->type == TRANSPORT && transport_can_hold(sack, tmp2, tmp2->nrof))) { |
527 |
|
|
put_object_in_sack (op, sack, tmp2, 0); |
528 |
|
|
} else { |
529 |
|
|
sprintf(buf,"Your %s fills up.", query_name(sack)); |
530 |
|
|
new_draw_info(NDI_UNIQUE, 0,op, buf); |
531 |
|
|
break; |
532 |
|
|
} |
533 |
|
|
} |
534 |
|
|
esrv_update_item (UPD_WEIGHT, op, sack2); |
535 |
|
|
return; |
536 |
|
|
} |
537 |
|
|
|
538 |
|
|
/* Don't worry about this for containers - our caller should have |
539 |
|
|
* already checked this. |
540 |
|
|
*/ |
541 |
|
|
if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) |
542 |
|
|
return; |
543 |
|
|
|
544 |
|
|
if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
545 |
|
|
if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
546 |
|
|
return; |
547 |
|
|
} |
548 |
|
|
|
549 |
|
|
/* we want to put some portion of the item into the container */ |
550 |
|
|
if (nrof && tmp->nrof != nrof) { |
551 |
|
|
object *tmp2 = tmp; |
552 |
|
|
tmp2_tag = tmp2->count; |
553 |
|
|
tmp = get_split_ob (tmp, nrof); |
554 |
|
|
|
555 |
|
|
if(!tmp) { |
556 |
|
|
new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
557 |
|
|
return; |
558 |
|
|
} |
559 |
|
|
/* Tell a client what happened other objects */ |
560 |
|
|
if (was_destroyed (tmp2, tmp2_tag)) |
561 |
|
|
esrv_del_item (op->contr, tmp2_tag); |
562 |
|
|
else /* this can proably be replaced with an update */ |
563 |
|
|
esrv_send_item (op, tmp2); |
564 |
|
|
} else |
565 |
|
|
remove_ob(tmp); |
566 |
|
|
|
567 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", |
568 |
|
|
query_name(tmp), query_name(sack)); |
569 |
|
|
tmp_tag = tmp->count; |
570 |
|
|
tmp2 = insert_ob_in_ob(tmp, sack); |
571 |
|
|
fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
572 |
|
|
/* in object.c */ |
573 |
|
|
|
574 |
|
|
/* If an object merged (and thus, different object), we need to |
575 |
|
|
* delete the original. |
576 |
|
|
*/ |
577 |
|
|
if (tmp2 != tmp) |
578 |
|
|
esrv_del_item (op->contr, tmp_tag); |
579 |
|
|
|
580 |
|
|
esrv_send_item (op, tmp2); |
581 |
|
|
|
582 |
|
|
/* If a transport, need to update all the players in the transport |
583 |
|
|
* the view of what is in it. |
584 |
|
|
*/ |
585 |
|
|
if (sack->type == TRANSPORT) { |
586 |
|
|
for (tmp=sack->inv; tmp; tmp=tmp->below) { |
587 |
|
|
if (tmp->type == PLAYER) tmp->contr->socket.update_look=1; |
588 |
|
|
} |
589 |
|
|
} else { |
590 |
|
|
/* update the sacks weight */ |
591 |
|
|
esrv_update_item (UPD_WEIGHT, op, sack); |
592 |
|
|
} |
593 |
|
|
} |
594 |
|
|
|
595 |
|
|
/* |
596 |
|
|
* This function was part of drop, now is own function. |
597 |
|
|
* Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
598 |
|
|
* nrof objects is tried to dropped. |
599 |
|
|
* This is used when dropping objects onto the floor. |
600 |
|
|
*/ |
601 |
elmex |
1.2 |
void |
602 |
|
|
drop_object (object * op, object * tmp, uint32 nrof) |
603 |
elmex |
1.1 |
{ |
604 |
elmex |
1.2 |
char buf[MAX_BUF]; |
605 |
|
|
object *floor; |
606 |
elmex |
1.1 |
|
607 |
elmex |
1.2 |
if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
608 |
|
|
return; |
609 |
elmex |
1.1 |
|
610 |
elmex |
1.2 |
if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
611 |
|
|
if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
612 |
|
|
return; /* can't unapply it */ |
613 |
|
|
|
614 |
|
|
/* We are only dropping some of the items. We split the current objec |
615 |
|
|
* off |
616 |
|
|
*/ |
617 |
|
|
if (nrof && tmp->nrof != nrof) |
618 |
|
|
{ |
619 |
|
|
object *tmp2 = tmp; |
620 |
|
|
tag_t tmp2_tag = tmp2->count; |
621 |
|
|
tmp = get_split_ob (tmp, nrof); |
622 |
|
|
if (!tmp) |
623 |
|
|
{ |
624 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
625 |
|
|
return; |
626 |
|
|
} |
627 |
|
|
/* Tell a client what happened rest of objects. tmp2 is now the |
628 |
|
|
* original object |
629 |
|
|
*/ |
630 |
|
|
if (op->type == PLAYER) |
631 |
|
|
{ |
632 |
|
|
if (was_destroyed (tmp2, tmp2_tag)) |
633 |
|
|
esrv_del_item (op->contr, tmp2_tag); |
634 |
|
|
else |
635 |
|
|
esrv_send_item (op, tmp2); |
636 |
|
|
} |
637 |
elmex |
1.1 |
} |
638 |
elmex |
1.2 |
else |
639 |
|
|
remove_ob (tmp); |
640 |
elmex |
1.1 |
|
641 |
elmex |
1.2 |
/* Lauwenmark: Handle for plugin drop event */ |
642 |
|
|
if (execute_event (tmp, EVENT_DROP, op, NULL, NULL, SCRIPT_FIX_ALL) != 0) |
643 |
|
|
return; |
644 |
elmex |
1.1 |
|
645 |
elmex |
1.2 |
if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
646 |
|
|
{ |
647 |
|
|
sprintf (buf, "You drop the %s.", query_name (tmp)); |
648 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, buf); |
649 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, |
650 |
|
|
"The gods who lent it to you retrieves it."); |
651 |
|
|
if (op->type == PLAYER) |
652 |
|
|
esrv_del_item (op->contr, tmp->count); |
653 |
|
|
free_object (tmp); |
654 |
|
|
fix_player (op); |
655 |
elmex |
1.1 |
return; |
656 |
|
|
} |
657 |
|
|
|
658 |
|
|
/* If SAVE_INTERVAL is commented out, we never want to save |
659 |
|
|
* the player here. |
660 |
|
|
*/ |
661 |
|
|
#ifdef SAVE_INTERVAL |
662 |
elmex |
1.2 |
/* I'm not sure why there is a value check - since the save |
663 |
|
|
* is done every SAVE_INTERVAL seconds, why care the value |
664 |
|
|
* of what he is dropping? |
665 |
|
|
*/ |
666 |
|
|
if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
667 |
elmex |
1.1 |
(tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && |
668 |
elmex |
1.2 |
(op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
669 |
|
|
{ |
670 |
|
|
save_player (op, 1); |
671 |
|
|
op->contr->last_save_time = time (NULL); |
672 |
elmex |
1.1 |
} |
673 |
|
|
#endif /* SAVE_INTERVAL */ |
674 |
|
|
|
675 |
elmex |
1.2 |
if (op->type == PLAYER) |
676 |
|
|
esrv_del_item (op->contr, tmp->count); |
677 |
elmex |
1.1 |
|
678 |
elmex |
1.2 |
/* Call this before we update the various windows/players. At least |
679 |
|
|
* that we, we know the weight is correct. |
680 |
|
|
*/ |
681 |
|
|
fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
682 |
|
|
/* in object.c */ |
683 |
elmex |
1.1 |
|
684 |
elmex |
1.2 |
if (op->type == PLAYER) |
685 |
|
|
{ |
686 |
|
|
op->contr->socket.update_look = 1; |
687 |
|
|
/* Need to update the weight for the player */ |
688 |
|
|
esrv_send_item (op, op); |
689 |
|
|
} |
690 |
elmex |
1.1 |
|
691 |
elmex |
1.5 |
for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
692 |
|
|
if (execute_event (floor, EVENT_DROP_ON, op, tmp, NULL, SCRIPT_FIX_ALL)) |
693 |
|
|
return; |
694 |
elmex |
1.1 |
|
695 |
elmex |
1.2 |
if (floor |
696 |
|
|
&& floor->type == SHOP_FLOOR |
697 |
|
|
&& !QUERY_FLAG (tmp, FLAG_UNPAID) |
698 |
|
|
&& tmp->type != MONEY) |
699 |
|
|
sell_item (tmp, op); |
700 |
elmex |
1.1 |
|
701 |
elmex |
1.2 |
tmp->x = op->x; |
702 |
|
|
tmp->y = op->y; |
703 |
elmex |
1.1 |
|
704 |
elmex |
1.2 |
insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
705 |
elmex |
1.1 |
} |
706 |
|
|
|
707 |
|
|
void drop(object *op, object *tmp) |
708 |
|
|
{ |
709 |
|
|
/* Hopeful fix for disappearing objects when dropping from a container - |
710 |
|
|
* somehow, players get an invisible object in the container, and the |
711 |
|
|
* old logic would skip over invisible objects - works fine for the |
712 |
|
|
* playes inventory, but drop inventory wants to use the next value. |
713 |
|
|
*/ |
714 |
|
|
if (tmp->invisible) { |
715 |
|
|
/* if the following is the case, it must be in an container. */ |
716 |
|
|
if (tmp->env && tmp->env->type != PLAYER) { |
717 |
|
|
/* Just toss the object - probably shouldn't be hanging |
718 |
|
|
* around anyways |
719 |
|
|
*/ |
720 |
|
|
remove_ob(tmp); |
721 |
|
|
free_object(tmp); |
722 |
|
|
return; |
723 |
|
|
} else { |
724 |
|
|
while(tmp!=NULL && tmp->invisible) |
725 |
|
|
tmp=tmp->below; |
726 |
|
|
} |
727 |
|
|
} |
728 |
|
|
|
729 |
|
|
if (tmp==NULL) { |
730 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); |
731 |
|
|
return; |
732 |
|
|
} |
733 |
|
|
if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { |
734 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); |
735 |
|
|
return; |
736 |
|
|
} |
737 |
|
|
if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
738 |
|
|
#if 0 |
739 |
|
|
/* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
740 |
|
|
new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
741 |
|
|
#endif |
742 |
|
|
return; |
743 |
|
|
} |
744 |
|
|
|
745 |
|
|
if (op->type == PLAYER) |
746 |
|
|
{ |
747 |
|
|
if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) { |
748 |
|
|
object *n=NULL; |
749 |
|
|
if(tmp->below != NULL) |
750 |
|
|
n = tmp->below; |
751 |
|
|
else if(tmp->above != NULL) |
752 |
|
|
n = tmp->above; |
753 |
|
|
op->contr->last_used = n; |
754 |
|
|
if (n != NULL) |
755 |
|
|
op->contr->last_used_id = n->count; |
756 |
|
|
else |
757 |
|
|
op->contr->last_used_id = 0; |
758 |
|
|
} |
759 |
|
|
}; |
760 |
|
|
|
761 |
|
|
if (op->container) { |
762 |
|
|
if (op->type == PLAYER) |
763 |
|
|
{ |
764 |
|
|
put_object_in_sack (op, op->container, tmp, op->contr->count); |
765 |
|
|
} else { |
766 |
|
|
put_object_in_sack(op, op->container, tmp, 0); |
767 |
|
|
}; |
768 |
|
|
} else { |
769 |
|
|
if (op->type == PLAYER) |
770 |
|
|
{ |
771 |
|
|
drop_object (op, tmp, op->contr->count); |
772 |
|
|
} else { |
773 |
|
|
drop_object(op,tmp,0); |
774 |
|
|
}; |
775 |
|
|
} |
776 |
|
|
if (op->type == PLAYER) |
777 |
|
|
op->contr->count = 0; |
778 |
|
|
} |
779 |
|
|
|
780 |
|
|
|
781 |
|
|
|
782 |
|
|
/* Command will drop all items that have not been locked */ |
783 |
|
|
int command_dropall (object *op, char *params) { |
784 |
|
|
|
785 |
|
|
object * curinv, *nextinv; |
786 |
|
|
|
787 |
|
|
if(op->inv == NULL) { |
788 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); |
789 |
|
|
return 0; |
790 |
|
|
} |
791 |
|
|
|
792 |
|
|
curinv = op->inv; |
793 |
|
|
|
794 |
|
|
/* |
795 |
|
|
This is the default. Drops everything not locked or considered |
796 |
|
|
not something that should be dropped. |
797 |
|
|
*/ |
798 |
|
|
/* |
799 |
|
|
Care must be taken that the next item pointer is not to money as |
800 |
|
|
the drop() routine will do unknown things to it when dropping |
801 |
|
|
in a shop. --Tero.Pelander@utu.fi |
802 |
|
|
*/ |
803 |
|
|
|
804 |
|
|
if(params==NULL) { |
805 |
|
|
while(curinv != NULL) { |
806 |
|
|
nextinv = curinv->below; |
807 |
|
|
while (nextinv && nextinv->type==MONEY) |
808 |
|
|
nextinv = nextinv->below; |
809 |
|
|
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && |
810 |
|
|
curinv->type != FOOD && curinv->type != KEY && |
811 |
|
|
curinv->type != SPECIAL_KEY && curinv->type != GEM && |
812 |
|
|
!curinv->invisible && |
813 |
|
|
(curinv->type!=CONTAINER || op->container!=curinv)) |
814 |
|
|
{ |
815 |
|
|
drop(op,curinv); |
816 |
|
|
} |
817 |
|
|
curinv = nextinv; |
818 |
|
|
} |
819 |
|
|
} |
820 |
|
|
|
821 |
|
|
else if(strcmp(params, "weapons") == 0) { |
822 |
|
|
while(curinv != NULL) { |
823 |
|
|
nextinv = curinv->below; |
824 |
|
|
while (nextinv && nextinv->type==MONEY) |
825 |
|
|
nextinv = nextinv->below; |
826 |
|
|
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || |
827 |
|
|
(curinv->type == BOW) || (curinv->type == ARROW))) |
828 |
|
|
{ |
829 |
|
|
drop(op,curinv); |
830 |
|
|
} |
831 |
|
|
curinv = nextinv; |
832 |
|
|
} |
833 |
|
|
} |
834 |
|
|
|
835 |
|
|
else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { |
836 |
|
|
while(curinv != NULL) { |
837 |
|
|
nextinv = curinv->below; |
838 |
|
|
while (nextinv && nextinv->type==MONEY) |
839 |
|
|
nextinv = nextinv->below; |
840 |
|
|
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || |
841 |
|
|
curinv->type == SHIELD || curinv->type==HELMET)) |
842 |
|
|
{ |
843 |
|
|
drop(op,curinv); |
844 |
|
|
} |
845 |
|
|
curinv = nextinv; |
846 |
|
|
} |
847 |
|
|
} |
848 |
|
|
|
849 |
|
|
else if(strcmp(params, "misc") == 0) { |
850 |
|
|
while(curinv != NULL) { |
851 |
|
|
nextinv = curinv->below; |
852 |
|
|
while (nextinv && nextinv->type==MONEY) |
853 |
|
|
nextinv = nextinv->below; |
854 |
|
|
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { |
855 |
|
|
switch(curinv->type) { |
856 |
|
|
case HORN: |
857 |
|
|
case BOOK: |
858 |
|
|
case SPELLBOOK: |
859 |
|
|
case GIRDLE: |
860 |
|
|
case AMULET: |
861 |
|
|
case RING: |
862 |
|
|
case CLOAK: |
863 |
|
|
case BOOTS: |
864 |
|
|
case GLOVES: |
865 |
|
|
case BRACERS: |
866 |
|
|
case SCROLL: |
867 |
|
|
case ARMOUR_IMPROVER: |
868 |
|
|
case WEAPON_IMPROVER: |
869 |
|
|
case WAND: |
870 |
|
|
case ROD: |
871 |
|
|
case POTION: |
872 |
|
|
drop(op,curinv); |
873 |
|
|
curinv = nextinv; |
874 |
|
|
break; |
875 |
|
|
default: |
876 |
|
|
curinv = nextinv; |
877 |
|
|
break; |
878 |
|
|
} |
879 |
|
|
} |
880 |
|
|
curinv = nextinv; |
881 |
|
|
} |
882 |
|
|
} |
883 |
|
|
op->contr->socket.update_look=1; |
884 |
|
|
/* draw_look(op);*/ |
885 |
|
|
return 0; |
886 |
|
|
} |
887 |
|
|
|
888 |
|
|
/* Object op wants to drop object(s) params. params can be a |
889 |
|
|
* comma seperated list. |
890 |
|
|
*/ |
891 |
|
|
|
892 |
|
|
int command_drop (object *op, char *params) |
893 |
|
|
{ |
894 |
|
|
object *tmp, *next; |
895 |
|
|
int did_one=0; |
896 |
|
|
|
897 |
|
|
if (!params) { |
898 |
|
|
new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); |
899 |
|
|
return 0; |
900 |
|
|
} else { |
901 |
|
|
for (tmp=op->inv; tmp; tmp=next) { |
902 |
|
|
next=tmp->below; |
903 |
|
|
if (QUERY_FLAG(tmp,FLAG_NO_DROP) || |
904 |
|
|
tmp->invisible) continue; |
905 |
|
|
if (item_matched_string(op,tmp,params)) { |
906 |
|
|
drop(op, tmp); |
907 |
|
|
did_one=1; |
908 |
|
|
} |
909 |
|
|
} |
910 |
|
|
if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); |
911 |
|
|
} |
912 |
|
|
if (op->type==PLAYER) |
913 |
|
|
{ |
914 |
|
|
op->contr->count=0; |
915 |
|
|
op->contr->socket.update_look=1; |
916 |
|
|
}; |
917 |
|
|
/* draw_look(op);*/ |
918 |
|
|
return 0; |
919 |
|
|
} |
920 |
|
|
|
921 |
|
|
int command_examine (object *op, char *params) |
922 |
|
|
{ |
923 |
|
|
if (!params) { |
924 |
|
|
object *tmp=op->below; |
925 |
|
|
while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; |
926 |
|
|
if (tmp) examine(op,tmp); |
927 |
|
|
} |
928 |
|
|
else { |
929 |
|
|
object *tmp=find_best_object_match(op,params); |
930 |
|
|
if (tmp) |
931 |
|
|
examine(op,tmp); |
932 |
|
|
else |
933 |
|
|
new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
934 |
|
|
} |
935 |
|
|
return 0; |
936 |
|
|
} |
937 |
|
|
|
938 |
|
|
/* op should be a player. |
939 |
|
|
* we return the object the player has marked with the 'mark' command |
940 |
|
|
* below. If no match is found (or object has changed), we return |
941 |
|
|
* NULL. We leave it up to the calling function to print messages if |
942 |
|
|
* nothing is found. |
943 |
|
|
*/ |
944 |
|
|
object *find_marked_object(object *op) |
945 |
|
|
{ |
946 |
|
|
object *tmp; |
947 |
|
|
|
948 |
|
|
if (!op || !op->contr) return NULL; |
949 |
|
|
if (!op->contr->mark) { |
950 |
|
|
/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
951 |
|
|
return NULL; |
952 |
|
|
} |
953 |
|
|
/* This may seem like overkill, but we need to make sure that they |
954 |
|
|
* player hasn't dropped the item. We use count on the off chance that |
955 |
|
|
* an item got reincarnated at some point. |
956 |
|
|
*/ |
957 |
|
|
for (tmp=op->inv; tmp; tmp=tmp->below) { |
958 |
|
|
if (tmp->invisible) continue; |
959 |
|
|
if (tmp == op->contr->mark) { |
960 |
|
|
if (tmp->count == op->contr->mark_count) |
961 |
|
|
return tmp; |
962 |
|
|
else { |
963 |
|
|
op->contr->mark=NULL; |
964 |
|
|
op->contr->mark_count=0; |
965 |
|
|
/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
966 |
|
|
return NULL; |
967 |
|
|
} |
968 |
|
|
} |
969 |
|
|
} |
970 |
|
|
return NULL; |
971 |
|
|
} |
972 |
|
|
|
973 |
|
|
|
974 |
|
|
/* op should be a player, params is any params. |
975 |
|
|
* If no params given, we print out the currently marked object. |
976 |
|
|
* otherwise, try to find a matching object - try best match first. |
977 |
|
|
*/ |
978 |
|
|
int command_mark(object *op, char *params) |
979 |
|
|
{ |
980 |
|
|
if (!op->contr) return 1; |
981 |
|
|
if (!params) { |
982 |
|
|
object *mark=find_marked_object(op); |
983 |
|
|
if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); |
984 |
|
|
else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); |
985 |
|
|
} |
986 |
|
|
else { |
987 |
|
|
object *mark1=find_best_object_match(op, params); |
988 |
|
|
if (!mark1) { |
989 |
|
|
new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
990 |
|
|
return 1; |
991 |
|
|
} |
992 |
|
|
else { |
993 |
|
|
op->contr->mark=mark1; |
994 |
|
|
op->contr->mark_count=mark1->count; |
995 |
|
|
new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); |
996 |
|
|
return 0; |
997 |
|
|
} |
998 |
|
|
} |
999 |
|
|
return 0; /*shouldnt get here */ |
1000 |
|
|
} |
1001 |
|
|
|
1002 |
|
|
|
1003 |
|
|
/* op is the player |
1004 |
|
|
* tmp is the monster being examined. |
1005 |
|
|
*/ |
1006 |
|
|
void examine_monster(object *op,object *tmp) { |
1007 |
|
|
object *mon=tmp->head?tmp->head:tmp; |
1008 |
|
|
|
1009 |
|
|
if(QUERY_FLAG(mon,FLAG_UNDEAD)) |
1010 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); |
1011 |
|
|
if(mon->level>op->level) |
1012 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); |
1013 |
|
|
else if(mon->level<op->level) |
1014 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you."); |
1015 |
|
|
else |
1016 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you."); |
1017 |
|
|
if(mon->attacktype&AT_ACID) |
1018 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor."); |
1019 |
|
|
|
1020 |
|
|
/* Anyone know why this used to use the clone value instead of the |
1021 |
|
|
* maxhp field? This seems that it should give more accurate results. |
1022 |
|
|
*/ |
1023 |
|
|
switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ |
1024 |
|
|
case 1: |
1025 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); |
1026 |
|
|
break; |
1027 |
|
|
case 2: |
1028 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); |
1029 |
|
|
break; |
1030 |
|
|
case 3: |
1031 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); |
1032 |
|
|
break; |
1033 |
|
|
case 4: |
1034 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); |
1035 |
|
|
break; |
1036 |
|
|
} |
1037 |
|
|
if(present_in_ob(POISONING,mon)!=NULL) |
1038 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); |
1039 |
|
|
} |
1040 |
|
|
|
1041 |
|
|
|
1042 |
|
|
/* tmp is the object being described, pl is who is examing it. */ |
1043 |
|
|
char *long_desc(object *tmp, object *pl) { |
1044 |
|
|
static char buf[VERY_BIG_BUF]; |
1045 |
|
|
char *cp; |
1046 |
|
|
|
1047 |
|
|
if(tmp==NULL) |
1048 |
|
|
return ""; |
1049 |
|
|
|
1050 |
|
|
buf[0]='\0'; |
1051 |
|
|
switch(tmp->type) { |
1052 |
|
|
case RING: |
1053 |
|
|
case SKILL: |
1054 |
|
|
case WEAPON: |
1055 |
|
|
case ARMOUR: |
1056 |
|
|
case BRACERS: |
1057 |
|
|
case HELMET: |
1058 |
|
|
case SHIELD: |
1059 |
|
|
case BOOTS: |
1060 |
|
|
case GLOVES: |
1061 |
|
|
case AMULET: |
1062 |
|
|
case GIRDLE: |
1063 |
|
|
case BOW: |
1064 |
|
|
case ARROW: |
1065 |
|
|
case CLOAK: |
1066 |
|
|
case FOOD: |
1067 |
|
|
case DRINK: |
1068 |
|
|
case FLESH: |
1069 |
|
|
case SKILL_TOOL: |
1070 |
|
|
case POWER_CRYSTAL: |
1071 |
|
|
if(*(cp=describe_item(tmp, pl))!='\0') { |
1072 |
|
|
int len; |
1073 |
|
|
|
1074 |
|
|
strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1075 |
|
|
buf[VERY_BIG_BUF-1]=0; |
1076 |
|
|
len=strlen(buf); |
1077 |
|
|
if (len<VERY_BIG_BUF-5) { |
1078 |
|
|
/* Since we know the length, we save a few cpu cycles by using |
1079 |
|
|
* it instead of calling strcat */ |
1080 |
|
|
strcpy(buf+len," "); |
1081 |
|
|
len++; |
1082 |
|
|
strncpy(buf+len, cp, VERY_BIG_BUF-len-1); |
1083 |
|
|
buf[VERY_BIG_BUF-1]=0; |
1084 |
|
|
} |
1085 |
|
|
} |
1086 |
|
|
} |
1087 |
|
|
if(buf[0]=='\0') { |
1088 |
|
|
strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1089 |
|
|
buf[VERY_BIG_BUF-1]=0; |
1090 |
|
|
} |
1091 |
|
|
|
1092 |
|
|
return buf; |
1093 |
|
|
} |
1094 |
|
|
|
1095 |
|
|
void examine(object *op, object *tmp) { |
1096 |
|
|
char buf[VERY_BIG_BUF]; |
1097 |
|
|
int i; |
1098 |
|
|
|
1099 |
|
|
if (tmp == NULL || tmp->type == CLOSE_CON) |
1100 |
|
|
return; |
1101 |
|
|
|
1102 |
|
|
strcpy(buf,"That is "); |
1103 |
|
|
strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1); |
1104 |
|
|
buf[VERY_BIG_BUF-1]=0; |
1105 |
|
|
|
1106 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1107 |
|
|
buf[0]='\0'; |
1108 |
|
|
|
1109 |
|
|
if(tmp->custom_name) { |
1110 |
|
|
strcpy(buf,"You call it "); |
1111 |
|
|
strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1); |
1112 |
|
|
buf[VERY_BIG_BUF-1]=0; |
1113 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1114 |
|
|
buf[0]='\0'; |
1115 |
|
|
} |
1116 |
|
|
|
1117 |
|
|
switch(tmp->type) { |
1118 |
|
|
case SPELLBOOK: |
1119 |
|
|
if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) { |
1120 |
|
|
sprintf(buf,"%s is a %s level %s spell", |
1121 |
|
|
tmp->inv->name, get_levelnumber(tmp->inv->level), |
1122 |
|
|
tmp->inv->skill); |
1123 |
|
|
} |
1124 |
|
|
break; |
1125 |
|
|
|
1126 |
|
|
case BOOK: |
1127 |
|
|
if(tmp->msg!=NULL) |
1128 |
|
|
strcpy(buf,"Something is written in it."); |
1129 |
|
|
break; |
1130 |
|
|
|
1131 |
|
|
case CONTAINER: |
1132 |
|
|
if(tmp->race!=NULL) { |
1133 |
|
|
if(tmp->weight_limit && tmp->stats.Str<100) |
1134 |
|
|
sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.", |
1135 |
|
|
tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
1136 |
|
|
else |
1137 |
|
|
sprintf (buf,"It can hold only %s.", tmp->race); |
1138 |
|
|
} else |
1139 |
|
|
if(tmp->weight_limit && tmp->stats.Str<100) |
1140 |
|
|
sprintf (buf,"Its weight limit is %.1f kg.", |
1141 |
|
|
tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
1142 |
|
|
break; |
1143 |
|
|
|
1144 |
|
|
case WAND: |
1145 |
|
|
if(QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1146 |
|
|
sprintf(buf,"It has %d charges left.",tmp->stats.food); |
1147 |
|
|
break; |
1148 |
|
|
} |
1149 |
|
|
|
1150 |
|
|
if(buf[0]!='\0') |
1151 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1152 |
|
|
|
1153 |
|
|
if(tmp->materialname != NULL && !tmp->msg) { |
1154 |
|
|
sprintf(buf, "It is made of: %s.", tmp->materialname); |
1155 |
|
|
new_draw_info(NDI_UNIQUE, 0, op, buf); |
1156 |
|
|
} |
1157 |
|
|
/* Where to wear this item */ |
1158 |
|
|
for (i=0; i < NUM_BODY_LOCATIONS; i++) { |
1159 |
|
|
if (tmp->body_info[i]<-1) { |
1160 |
|
|
if (op->body_info[i]) |
1161 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op, |
1162 |
|
|
"It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1163 |
|
|
else |
1164 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op, |
1165 |
|
|
"It goes %s", body_locations[i].nonuse_name); |
1166 |
|
|
} else if (tmp->body_info[i]) { |
1167 |
|
|
if (op->body_info[i]) |
1168 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op, |
1169 |
|
|
"It goes %s", body_locations[i].use_name); |
1170 |
|
|
else |
1171 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op, |
1172 |
|
|
"It goes %s", body_locations[i].nonuse_name); |
1173 |
|
|
} |
1174 |
|
|
} |
1175 |
|
|
|
1176 |
|
|
if(tmp->weight) { |
1177 |
|
|
sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", |
1178 |
|
|
tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); |
1179 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1180 |
|
|
} |
1181 |
|
|
|
1182 |
|
|
if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { |
1183 |
|
|
object *floor; |
1184 |
|
|
sprintf(buf,"You reckon %s worth %s.", |
1185 |
|
|
tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX)); |
1186 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1187 |
|
|
floor = get_map_ob (op->map, op->x, op->y); |
1188 |
|
|
if (floor && floor->type == SHOP_FLOOR) { |
1189 |
|
|
if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
1190 |
|
|
sprintf(buf,"%s would cost you %s.", |
1191 |
|
|
tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP)); |
1192 |
|
|
else |
1193 |
|
|
sprintf(buf,"You are offered %s for %s.", |
1194 |
|
|
query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it"); |
1195 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1196 |
|
|
} |
1197 |
|
|
} |
1198 |
|
|
|
1199 |
|
|
if(QUERY_FLAG(tmp, FLAG_MONSTER)) |
1200 |
|
|
examine_monster(op,tmp); |
1201 |
|
|
|
1202 |
|
|
/* Is this item buildable? */ |
1203 |
|
|
if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) |
1204 |
|
|
new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); |
1205 |
|
|
|
1206 |
|
|
/* Does the object have a message? Don't show message for all object |
1207 |
|
|
* types - especially if the first entry is a match |
1208 |
|
|
*/ |
1209 |
|
|
if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && |
1210 |
|
|
tmp->type != CORPSE && !tmp->move_on && |
1211 |
|
|
strncasecmp(tmp->msg, "@match",7)) { |
1212 |
|
|
|
1213 |
|
|
/* This is just a hack so when identifying the items, we print |
1214 |
|
|
* out the extra message |
1215 |
|
|
*/ |
1216 |
|
|
if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1217 |
|
|
new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); |
1218 |
|
|
|
1219 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); |
1220 |
|
|
} |
1221 |
|
|
new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */ |
1222 |
|
|
} |
1223 |
|
|
|
1224 |
|
|
/* |
1225 |
|
|
* inventory prints object's inventory. If inv==NULL then print player's |
1226 |
|
|
* inventory. |
1227 |
|
|
* [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
1228 |
|
|
*/ |
1229 |
|
|
void inventory(object *op,object *inv) { |
1230 |
|
|
object *tmp; |
1231 |
|
|
char *in; |
1232 |
|
|
int items = 0, length; |
1233 |
|
|
|
1234 |
|
|
if (inv==NULL && op==NULL) { |
1235 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); |
1236 |
|
|
return; |
1237 |
|
|
} |
1238 |
|
|
tmp = inv ? inv->inv : op->inv; |
1239 |
|
|
|
1240 |
|
|
while (tmp) { |
1241 |
|
|
if ((!tmp->invisible && |
1242 |
|
|
(inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED))) |
1243 |
|
|
|| (!op || QUERY_FLAG(op, FLAG_WIZ))) |
1244 |
|
|
items++; |
1245 |
|
|
tmp=tmp->below; |
1246 |
|
|
} |
1247 |
|
|
if (inv==NULL) { /* player's inventory */ |
1248 |
|
|
if (items==0) { |
1249 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing."); |
1250 |
|
|
return; |
1251 |
|
|
} else { |
1252 |
|
|
length = 28; |
1253 |
|
|
in = ""; |
1254 |
|
|
if (op) |
1255 |
|
|
clear_win_info(op); |
1256 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Inventory:"); |
1257 |
|
|
} |
1258 |
|
|
} else { |
1259 |
|
|
if (items==0) |
1260 |
|
|
return; |
1261 |
|
|
else { |
1262 |
|
|
length = 28; |
1263 |
|
|
in = " "; |
1264 |
|
|
} |
1265 |
|
|
} |
1266 |
|
|
for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) { |
1267 |
|
|
if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible || |
1268 |
|
|
(inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED)))) |
1269 |
|
|
continue; |
1270 |
|
|
if((!op || QUERY_FLAG(op, FLAG_WIZ))) |
1271 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length, |
1272 |
|
|
query_name(tmp), tmp->count,query_weight(tmp)); |
1273 |
|
|
else |
1274 |
|
|
new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8, |
1275 |
|
|
length+8, query_name(tmp), |
1276 |
|
|
query_weight(tmp)); |
1277 |
|
|
} |
1278 |
|
|
if(!inv && op) { |
1279 |
|
|
new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s", |
1280 |
|
|
41,"Total weight :",query_weight(op)); |
1281 |
|
|
} |
1282 |
|
|
} |
1283 |
|
|
|
1284 |
|
|
static void display_new_pickup( object* op ) |
1285 |
|
|
{ |
1286 |
|
|
int i = op->contr->mode; |
1287 |
|
|
|
1288 |
|
|
if(!(i & PU_NEWMODE)) return; |
1289 |
|
|
|
1290 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); |
1291 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); |
1292 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); |
1293 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); |
1294 |
|
|
|
1295 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); |
1296 |
|
|
|
1297 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); |
1298 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); |
1299 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); |
1300 |
|
|
|
1301 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); |
1302 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); |
1303 |
|
|
|
1304 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); |
1305 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); |
1306 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); |
1307 |
|
|
|
1308 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); |
1309 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); |
1310 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); |
1311 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); |
1312 |
|
|
|
1313 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); |
1314 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); |
1315 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); |
1316 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); |
1317 |
|
|
|
1318 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); |
1319 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); |
1320 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); |
1321 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); |
1322 |
|
|
|
1323 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); |
1324 |
|
|
|
1325 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); |
1326 |
|
|
|
1327 |
|
|
new_draw_info_format(NDI_UNIQUE, 0,op,""); |
1328 |
|
|
} |
1329 |
|
|
|
1330 |
|
|
int command_pickup (object *op, char *params) |
1331 |
|
|
{ |
1332 |
|
|
uint32 i; |
1333 |
|
|
static const char* names[ ] = { |
1334 |
|
|
"debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1335 |
|
|
"shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1336 |
|
|
"magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; |
1337 |
|
|
static uint32 modes[ ] = { |
1338 |
|
|
PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1339 |
|
|
PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1340 |
|
|
PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; |
1341 |
|
|
|
1342 |
|
|
if(!params) { |
1343 |
|
|
/* if the new mode is used, just print the settings */ |
1344 |
|
|
if(op->contr->mode & PU_NEWMODE) |
1345 |
|
|
{ |
1346 |
|
|
display_new_pickup( op ); |
1347 |
|
|
return 1; |
1348 |
|
|
} |
1349 |
|
|
if(1) LOG(llevDebug, "command_pickup: !params\n"); |
1350 |
|
|
set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); |
1351 |
|
|
return 0; |
1352 |
|
|
} |
1353 |
|
|
|
1354 |
|
|
while ( *params == ' ' && *params ) |
1355 |
|
|
params++; |
1356 |
|
|
|
1357 |
|
|
if ( *params == '+' || *params == '-' ) |
1358 |
|
|
{ |
1359 |
|
|
int mode; |
1360 |
|
|
for ( mode = 0; names[ mode ]; mode++ ) |
1361 |
|
|
{ |
1362 |
|
|
if ( !strcmp( names[ mode ], params + 1 ) ) |
1363 |
|
|
{ |
1364 |
|
|
i = op->contr->mode; |
1365 |
|
|
if ( !( i & PU_NEWMODE ) ) |
1366 |
|
|
i = PU_NEWMODE; |
1367 |
|
|
if ( *params == '+' ) |
1368 |
|
|
i = i | modes[ mode ]; |
1369 |
|
|
else |
1370 |
|
|
i = i & ~modes[ mode ]; |
1371 |
|
|
op->contr->mode = i; |
1372 |
|
|
display_new_pickup( op ); |
1373 |
|
|
return 1; |
1374 |
|
|
} |
1375 |
|
|
} |
1376 |
|
|
new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); |
1377 |
|
|
return 1; |
1378 |
|
|
} |
1379 |
|
|
|
1380 |
|
|
if(sscanf(params, "%u", &i) != 1) { |
1381 |
|
|
if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); |
1382 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); |
1383 |
|
|
return 1; |
1384 |
|
|
} |
1385 |
|
|
set_pickup_mode(op,i); |
1386 |
|
|
|
1387 |
|
|
return 1; |
1388 |
|
|
} |
1389 |
|
|
|
1390 |
|
|
void set_pickup_mode(object *op,int i) { |
1391 |
|
|
switch(op->contr->mode=i) { |
1392 |
|
|
case 0: |
1393 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up."); |
1394 |
|
|
break; |
1395 |
|
|
case 1: |
1396 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item."); |
1397 |
|
|
break; |
1398 |
|
|
case 2: |
1399 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop."); |
1400 |
|
|
break; |
1401 |
|
|
case 3: |
1402 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up."); |
1403 |
|
|
break; |
1404 |
|
|
case 4: |
1405 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items."); |
1406 |
|
|
break; |
1407 |
|
|
case 5: |
1408 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop."); |
1409 |
|
|
break; |
1410 |
|
|
case 6: |
1411 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items."); |
1412 |
|
|
break; |
1413 |
|
|
case 7: |
1414 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems"); |
1415 |
|
|
break; |
1416 |
|
|
} |
1417 |
|
|
} |
1418 |
|
|
|
1419 |
|
|
int command_search_items (object *op, char *params) |
1420 |
|
|
{ |
1421 |
|
|
char buf[MAX_BUF]; |
1422 |
|
|
|
1423 |
|
|
if (settings.search_items == FALSE) |
1424 |
|
|
return 1; |
1425 |
|
|
|
1426 |
|
|
if(params == NULL) { |
1427 |
|
|
if(op->contr->search_str[0]=='\0') { |
1428 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1"); |
1429 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all"); |
1430 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'."); |
1431 |
|
|
return 1; |
1432 |
|
|
} |
1433 |
|
|
op->contr->search_str[0]='\0'; |
1434 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off."); |
1435 |
|
|
fix_player(op); |
1436 |
|
|
return 1; |
1437 |
|
|
} |
1438 |
|
|
if((int)strlen(params) >= MAX_BUF) { |
1439 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"Search string too long."); |
1440 |
|
|
return 1; |
1441 |
|
|
} |
1442 |
|
|
strcpy(op->contr->search_str, params); |
1443 |
|
|
sprintf(buf,"Searching for '%s'.",op->contr->search_str); |
1444 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1445 |
|
|
fix_player(op); |
1446 |
|
|
return 1; |
1447 |
|
|
} |
1448 |
|
|
|
1449 |
|
|
/* |
1450 |
|
|
* Changing the custom name of an item |
1451 |
|
|
* |
1452 |
|
|
* Syntax is: rename <what object> to <new name> |
1453 |
|
|
* if '<what object>' is omitted, marked object is used |
1454 |
|
|
* if 'to <new name>' is omitted, custom name is cleared |
1455 |
|
|
* |
1456 |
|
|
* Names are considered for all purpose having a length <=127 (max length sent to client |
1457 |
|
|
* by server) */ |
1458 |
|
|
|
1459 |
|
|
int command_rename_item(object *op, char *params) |
1460 |
|
|
{ |
1461 |
|
|
char buf[VERY_BIG_BUF]; |
1462 |
|
|
int itemnumber; |
1463 |
|
|
object *item=NULL; |
1464 |
|
|
char *closebrace; |
1465 |
|
|
size_t counter; |
1466 |
|
|
|
1467 |
|
|
if (params) { |
1468 |
|
|
/* Let's skip white spaces */ |
1469 |
|
|
while(' '==*params) params++; |
1470 |
|
|
|
1471 |
|
|
/* Checking the first part */ |
1472 |
|
|
if ((itemnumber = atoi(params))!=0) { |
1473 |
|
|
for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below); |
1474 |
|
|
if (!item) { |
1475 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item."); |
1476 |
|
|
return 1; |
1477 |
|
|
} |
1478 |
|
|
while(isdigit(*params) || ' '==*params) params++; |
1479 |
|
|
} |
1480 |
|
|
else if ('<'==*params) { |
1481 |
|
|
/* Got old name, let's get it & find appropriate matching item */ |
1482 |
|
|
closebrace=strchr(params,'>'); |
1483 |
|
|
if(!closebrace) { |
1484 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"Syntax error!"); |
1485 |
|
|
return 1; |
1486 |
|
|
} |
1487 |
|
|
/* Sanity check for buffer overruns */ |
1488 |
|
|
if((closebrace-params)>127) { |
1489 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!"); |
1490 |
|
|
return 1; |
1491 |
|
|
} |
1492 |
|
|
/* Copy the old name */ |
1493 |
|
|
strncpy(buf,params+1,closebrace-params-1); |
1494 |
|
|
buf[closebrace-params-1]='\0'; |
1495 |
|
|
|
1496 |
|
|
/* Find best matching item */ |
1497 |
|
|
item=find_best_object_match(op,buf); |
1498 |
|
|
if(!item) { |
1499 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename."); |
1500 |
|
|
return 1; |
1501 |
|
|
} |
1502 |
|
|
|
1503 |
|
|
/* Now need to move pointer to just after > */ |
1504 |
|
|
params=closebrace+1; |
1505 |
|
|
while(' '==*params) params++; |
1506 |
|
|
|
1507 |
|
|
} else { |
1508 |
|
|
/* Use marked item */ |
1509 |
|
|
item=find_marked_object(op); |
1510 |
|
|
if(!item) { |
1511 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
1512 |
|
|
return 1; |
1513 |
|
|
} |
1514 |
|
|
} |
1515 |
|
|
|
1516 |
|
|
/* Now let's find the new name */ |
1517 |
|
|
if(!strncmp(params,"to ",3)) { |
1518 |
|
|
params+=3; |
1519 |
|
|
while(' '==*params) params++; |
1520 |
|
|
if('<'!=*params) { |
1521 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!"); |
1522 |
|
|
return 1; |
1523 |
|
|
} |
1524 |
|
|
closebrace=strchr(params+1,'>'); |
1525 |
|
|
if(!closebrace) { |
1526 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!"); |
1527 |
|
|
return 1; |
1528 |
|
|
} |
1529 |
|
|
|
1530 |
|
|
/* Sanity check for buffer overruns */ |
1531 |
|
|
if((closebrace-params)>127) { |
1532 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!"); |
1533 |
|
|
return 1; |
1534 |
|
|
} |
1535 |
|
|
|
1536 |
|
|
/* Copy the new name */ |
1537 |
|
|
strncpy(buf,params+1,closebrace-params-1); |
1538 |
|
|
buf[closebrace-params-1]='\0'; |
1539 |
|
|
|
1540 |
|
|
/* Let's check it for weird characters */ |
1541 |
|
|
for(counter=0;counter<strlen(buf);counter++) { |
1542 |
|
|
if(isalnum(buf[counter])) continue; |
1543 |
|
|
if(' '==buf[counter]) continue; |
1544 |
|
|
if('\''==buf[counter]) continue; |
1545 |
|
|
if('+'==buf[counter]) continue; |
1546 |
|
|
if('_'==buf[counter]) continue; |
1547 |
|
|
if('-'==buf[counter]) continue; |
1548 |
|
|
|
1549 |
|
|
/* If we come here, then the name contains an invalid character... |
1550 |
|
|
tell the player & exit */ |
1551 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!"); |
1552 |
|
|
return 1; |
1553 |
|
|
} |
1554 |
|
|
|
1555 |
|
|
} else { |
1556 |
|
|
/* If param contains something, then syntax error... */ |
1557 |
|
|
if(strlen(params)) { |
1558 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!"); |
1559 |
|
|
return 1; |
1560 |
|
|
} |
1561 |
|
|
/* New name is empty */ |
1562 |
|
|
buf[0]='\0'; |
1563 |
|
|
} |
1564 |
|
|
} else { |
1565 |
|
|
/* Last case: params==NULL */ |
1566 |
|
|
item=find_marked_object(op); |
1567 |
|
|
if(!item) { |
1568 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
1569 |
|
|
return 1; |
1570 |
|
|
} |
1571 |
|
|
buf[0]='\0'; |
1572 |
|
|
} |
1573 |
|
|
|
1574 |
elmex |
1.4 |
if (QUERY_FLAG(item, FLAG_UNPAID)) { |
1575 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first."); |
1576 |
|
|
return 1; |
1577 |
|
|
} |
1578 |
|
|
|
1579 |
elmex |
1.1 |
/* Coming here, everything is fine... */ |
1580 |
|
|
if(!strlen(buf)) { |
1581 |
|
|
/* Clear custom name */ |
1582 |
|
|
if(item->custom_name) { |
1583 |
|
|
FREE_AND_CLEAR_STR(item->custom_name); |
1584 |
|
|
|
1585 |
|
|
new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0)); |
1586 |
|
|
esrv_update_item(UPD_NAME,op,item); |
1587 |
|
|
} else { |
1588 |
|
|
new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name."); |
1589 |
|
|
} |
1590 |
|
|
} else { |
1591 |
|
|
/* Set custom name */ |
1592 |
|
|
FREE_AND_COPY(item->custom_name,buf); |
1593 |
|
|
|
1594 |
|
|
new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf); |
1595 |
|
|
esrv_update_item(UPD_NAME,op,item); |
1596 |
|
|
} |
1597 |
|
|
|
1598 |
|
|
return 1; |
1599 |
|
|
} |