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Revision: 1.15
Committed: Mon Jan 15 21:06:20 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.14: +22 -22 lines
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# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.15 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /* This file deals with range related commands (casting, shooting,
26     * throwing, etc.
27     */
28    
29     #include <global.h>
30 root 1.13 #include <sproto.h>
31 elmex 1.1 #include <spells.h>
32     #include <skills.h>
33     #include <commands.h>
34    
35 root 1.5 int
36     command_invoke (object *op, char *params)
37 elmex 1.1 {
38 root 1.5 return command_cast_spell (op, params, 'i');
39 elmex 1.1 }
40    
41 root 1.5 int
42     command_cast (object *op, char *params)
43 elmex 1.1 {
44 root 1.5 return command_cast_spell (op, params, 'c');
45 elmex 1.1 }
46    
47 root 1.5 int
48     command_prepare (object *op, char *params)
49 elmex 1.1 {
50 root 1.5 return command_cast_spell (op, params, 'p');
51 elmex 1.1 }
52    
53     /* Shows all spells that op knows. If params is supplied, the must match
54     * that. Given there is more than one skill, we can't supply break
55     * them down to cleric/wizardry.
56     */
57 root 1.5 static void
58     show_matching_spells (object *op, char *params)
59 elmex 1.1 {
60 root 1.5 object *spell;
61     char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp;
62     int num_found = 0, i;
63    
64     /* We go and see what spells the player has. We put them
65     * into the spell_sort array so that we can sort them -
66     * we prefix the skill in the name so that the sorting
67     * works better.
68     */
69     for (spell = op->inv; spell != NULL; spell = spell->below)
70     {
71     /* If it is a spell, and no params are passed, or they
72     * match the name, process this spell.
73     */
74     if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params))))
75     {
76     if (spell->path_attuned & op->path_denied)
77     {
78     sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den");
79     }
80     else
81     {
82     sprintf (spell_sort[num_found++],
83     "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic",
84     &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST));
85 root 1.2 }
86     }
87 elmex 1.1 }
88 root 1.5 if (!num_found)
89     {
90     /* If a matching string was passed along, now try it without that
91     * string. It is odd to do something like 'cast trans',
92     * and it say you have no spells, when really, you do, but just
93     * nothing that matches.
94     */
95     if (params)
96     show_matching_spells (op, NULL);
97     else
98     new_draw_info (NDI_UNIQUE, 0, op, "You know no spells");
99     }
100     else
101     {
102     /* Note in the code below that we make some
103     * presumptions that there will be a colon in the
104     * string. given the code above, this is always
105     * the case.
106     */
107     qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) strcmp);
108     strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */
109     for (i = 0; i < num_found; i++)
110     {
111     /* Different skill name, so print banner */
112     if (strncmp (tmp, spell_sort[i], strlen (tmp)))
113     {
114     strcpy (tmp, spell_sort[i]);
115     cp = strchr (tmp, ':');
116     *cp = '\0';
117     new_draw_info (NDI_UNIQUE, 0, op, "");
118     new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " ");
119 root 1.2 }
120 root 1.5 new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1);
121 root 1.2 }
122 elmex 1.1 }
123     }
124    
125     /* sets up to cast a spell. op is the caster, params is the spell name,
126     * and command is the first letter of the spell type (c=cast, i=invoke,
127     * p=prepare). Invoke casts a spell immediately, where as cast (and I believe
128     * prepare) just set up the range type.
129     */
130 root 1.5 int
131     command_cast_spell (object *op, char *params, char command)
132 elmex 1.1 {
133 root 1.5 int castnow = 0;
134     char *cp;
135     object *spob;
136    
137     if (command == 'i')
138     castnow = 1;
139    
140     /* Remove control of the golem */
141 root 1.10 if (op->contr->ranges[range_golem])
142 root 1.5 {
143 root 1.12 op->contr->ranges[range_golem]->destroy ();
144 root 1.10 op->contr->ranges[range_golem] = 0;
145 elmex 1.1 }
146    
147 root 1.5 if (params != NULL)
148     {
149     int spellnumber = 0;
150    
151     if ((spellnumber = atoi (params)))
152 root 1.9 for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below)
153 root 1.6 /* nop */;
154 root 1.5 else
155     spob = lookup_spell_by_name (op, params);
156    
157     if (spob && spob->type == SPELL)
158     {
159     /* Now grab any extra data, if there is any. Forward pass
160     * any 'of' delimiter
161     */
162     if (spellnumber)
163     {
164     /* if we passed a number, the options start at the second word */
165     cp = strchr (params, ' ');
166     if (cp)
167     {
168     cp++;
169     if (!strncmp (cp, "of ", 3))
170     cp += 3;
171 root 1.2 }
172     }
173 root 1.5 else if (strlen (params) > (size_t) strlen (spob->name))
174     {
175     cp = params + strlen (spob->name);
176     *cp = 0;
177     cp++;
178     if (!strncmp (cp, "of ", 3))
179     cp += 3;
180 root 1.2 }
181 root 1.5 else
182     cp = NULL;
183    
184     if (spob->skill && !find_skill_by_name (op, spob->skill))
185     {
186     new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name);
187     return 1;
188     }
189    
190     if (castnow)
191 root 1.6 cast_spell (op, op, op->facing, spob, cp);
192 root 1.5 else
193     {
194     op->contr->ranges[range_magic] = spob;
195     op->contr->shoottype = range_magic;
196 root 1.7 assign (op->contr->spellparam, cp ? cp : "");
197 root 1.5 new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name);
198 root 1.2 }
199 root 1.6
200 root 1.5 return 0;
201     } /* else fall through to below and print spells */
202     } /* params supplied */
203    
204     /* We get here if cast was given without options or we could not find
205     * the requested spell. List all the spells the player knows.
206     */
207     new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:");
208     show_matching_spells (op, params);
209     return 1;
210 elmex 1.1 }
211    
212     /**************************************************************************/
213    
214     /* Returns TRUE if the range specified (int r) is legal - that is,
215     * the character has an item that is equipped for that range type.
216     * return 0 if there is no item of that range type that is usable.
217     * This function could probably be simplified, eg, everything
218     * should index into the ranges[] array.
219     */
220    
221 root 1.5 int
222     legal_range (object *op, int r)
223     {
224 elmex 1.1
225 root 1.5 switch (r)
226     {
227     case range_none: /* "Nothing" is always legal */
228     return 1;
229 root 1.10
230 root 1.2 case range_bow:
231     case range_misc:
232 root 1.5 case range_magic: /* cast spells */
233 root 1.10 return !!op->contr->ranges[r];
234 root 1.5
235     case range_golem: /* Use scrolls */
236 root 1.10 return !!op->contr->ranges[range_golem];
237 root 1.2
238     case range_skill:
239 root 1.10 return !!op->chosen_skill;
240 elmex 1.1 }
241 root 1.10
242 root 1.5 /* No match above, must not be valid */
243     return 0;
244 elmex 1.1 }
245    
246 root 1.5 void
247     change_spell (object *op, char k)
248     {
249    
250     do
251     {
252     op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1));
253     if (op->contr->shoottype >= range_size)
254     op->contr->shoottype = range_none;
255     else if (op->contr->shoottype <= range_bottom)
256     op->contr->shoottype = (rangetype) (range_size - 1);
257     }
258     while (!legal_range (op, op->contr->shoottype));
259 elmex 1.1
260 root 1.5 /* Legal range has already checked that we have an appropriate item
261     * that uses the slot, so we don't need to be too careful about
262     * checking the status of the object.
263     */
264     switch (op->contr->shoottype)
265     {
266 root 1.2 case range_none:
267 root 1.5 new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen.");
268     break;
269 root 1.2
270     case range_golem:
271 root 1.5 new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem.");
272     break;
273 root 1.2
274     case range_bow:
275 root 1.5 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]),
276     op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing");
277     break;
278 root 1.2
279     case range_magic:
280 root 1.5 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name);
281     break;
282 root 1.2
283     case range_misc:
284 root 1.5 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0));
285     break;
286 root 1.2
287 root 1.5 case range_skill:
288     new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", op->chosen_skill ? &op->chosen_skill->name : "none");
289     break;
290 elmex 1.1
291 root 1.2 default:
292 root 1.5 break;
293 elmex 1.1 }
294     }
295    
296    
297 root 1.5 int
298     command_rotateshoottype (object *op, char *params)
299 elmex 1.1 {
300     if (!params)
301 root 1.5 change_spell (op, '+');
302 elmex 1.1 else
303 root 1.5 change_spell (op, params[0]);
304 elmex 1.1 return 0;
305     }