1 |
elmex |
1.1 |
/* |
2 |
root |
1.18 |
* CrossFire, A Multiplayer game |
3 |
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* |
4 |
pippijn |
1.15 |
* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 |
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* Copyright (C) 1992 Frank Tore Johansen |
7 |
root |
1.18 |
* |
8 |
pippijn |
1.15 |
* This program is free software; you can redistribute it and/or modify |
9 |
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* it under the terms of the GNU General Public License as published by |
10 |
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* the Free Software Foundation; either version 2 of the License, or |
11 |
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* (at your option) any later version. |
12 |
root |
1.18 |
* |
13 |
pippijn |
1.15 |
* This program is distributed in the hope that it will be useful, |
14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
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* GNU General Public License for more details. |
17 |
root |
1.18 |
* |
18 |
pippijn |
1.15 |
* You should have received a copy of the GNU General Public License |
19 |
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* along with this program; if not, write to the Free Software |
20 |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
22 |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 |
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*/ |
24 |
elmex |
1.1 |
|
25 |
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/* This file deals with range related commands (casting, shooting, |
26 |
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* throwing, etc. |
27 |
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*/ |
28 |
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29 |
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#include <global.h> |
30 |
root |
1.13 |
#include <sproto.h> |
31 |
elmex |
1.1 |
#include <spells.h> |
32 |
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#include <skills.h> |
33 |
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#include <commands.h> |
34 |
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|
35 |
root |
1.5 |
int |
36 |
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command_invoke (object *op, char *params) |
37 |
elmex |
1.1 |
{ |
38 |
root |
1.5 |
return command_cast_spell (op, params, 'i'); |
39 |
elmex |
1.1 |
} |
40 |
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|
41 |
root |
1.5 |
int |
42 |
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command_cast (object *op, char *params) |
43 |
elmex |
1.1 |
{ |
44 |
root |
1.5 |
return command_cast_spell (op, params, 'c'); |
45 |
elmex |
1.1 |
} |
46 |
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|
47 |
root |
1.5 |
int |
48 |
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command_prepare (object *op, char *params) |
49 |
elmex |
1.1 |
{ |
50 |
root |
1.5 |
return command_cast_spell (op, params, 'p'); |
51 |
elmex |
1.1 |
} |
52 |
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|
53 |
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/* Shows all spells that op knows. If params is supplied, the must match |
54 |
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* that. Given there is more than one skill, we can't supply break |
55 |
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* them down to cleric/wizardry. |
56 |
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*/ |
57 |
root |
1.5 |
static void |
58 |
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show_matching_spells (object *op, char *params) |
59 |
elmex |
1.1 |
{ |
60 |
root |
1.5 |
object *spell; |
61 |
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char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp; |
62 |
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int num_found = 0, i; |
63 |
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|
64 |
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/* We go and see what spells the player has. We put them |
65 |
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* into the spell_sort array so that we can sort them - |
66 |
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* we prefix the skill in the name so that the sorting |
67 |
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* works better. |
68 |
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*/ |
69 |
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for (spell = op->inv; spell != NULL; spell = spell->below) |
70 |
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{ |
71 |
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/* If it is a spell, and no params are passed, or they |
72 |
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* match the name, process this spell. |
73 |
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*/ |
74 |
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if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
75 |
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{ |
76 |
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if (spell->path_attuned & op->path_denied) |
77 |
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{ |
78 |
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sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den"); |
79 |
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} |
80 |
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else |
81 |
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{ |
82 |
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sprintf (spell_sort[num_found++], |
83 |
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"%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
84 |
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&spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
85 |
root |
1.2 |
} |
86 |
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} |
87 |
elmex |
1.1 |
} |
88 |
root |
1.5 |
if (!num_found) |
89 |
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{ |
90 |
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/* If a matching string was passed along, now try it without that |
91 |
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* string. It is odd to do something like 'cast trans', |
92 |
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* and it say you have no spells, when really, you do, but just |
93 |
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* nothing that matches. |
94 |
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*/ |
95 |
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if (params) |
96 |
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show_matching_spells (op, NULL); |
97 |
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else |
98 |
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new_draw_info (NDI_UNIQUE, 0, op, "You know no spells"); |
99 |
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} |
100 |
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else |
101 |
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{ |
102 |
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/* Note in the code below that we make some |
103 |
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* presumptions that there will be a colon in the |
104 |
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* string. given the code above, this is always |
105 |
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* the case. |
106 |
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*/ |
107 |
root |
1.16 |
qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp); |
108 |
root |
1.5 |
strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
109 |
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for (i = 0; i < num_found; i++) |
110 |
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{ |
111 |
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/* Different skill name, so print banner */ |
112 |
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if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
113 |
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{ |
114 |
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strcpy (tmp, spell_sort[i]); |
115 |
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cp = strchr (tmp, ':'); |
116 |
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*cp = '\0'; |
117 |
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new_draw_info (NDI_UNIQUE, 0, op, ""); |
118 |
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new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " "); |
119 |
root |
1.2 |
} |
120 |
root |
1.5 |
new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1); |
121 |
root |
1.2 |
} |
122 |
elmex |
1.1 |
} |
123 |
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} |
124 |
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125 |
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/* sets up to cast a spell. op is the caster, params is the spell name, |
126 |
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* and command is the first letter of the spell type (c=cast, i=invoke, |
127 |
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* p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
128 |
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* prepare) just set up the range type. |
129 |
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*/ |
130 |
root |
1.5 |
int |
131 |
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command_cast_spell (object *op, char *params, char command) |
132 |
elmex |
1.1 |
{ |
133 |
root |
1.5 |
int castnow = 0; |
134 |
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char *cp; |
135 |
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object *spob; |
136 |
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|
137 |
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if (command == 'i') |
138 |
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castnow = 1; |
139 |
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|
140 |
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/* Remove control of the golem */ |
141 |
root |
1.18 |
if (object *golem = op->contr->ranges[range_golem]) |
142 |
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golem->destroy (); |
143 |
elmex |
1.1 |
|
144 |
root |
1.18 |
if (params) |
145 |
root |
1.5 |
{ |
146 |
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int spellnumber = 0; |
147 |
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|
148 |
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if ((spellnumber = atoi (params))) |
149 |
root |
1.9 |
for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
150 |
root |
1.6 |
/* nop */; |
151 |
root |
1.5 |
else |
152 |
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spob = lookup_spell_by_name (op, params); |
153 |
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154 |
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if (spob && spob->type == SPELL) |
155 |
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{ |
156 |
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/* Now grab any extra data, if there is any. Forward pass |
157 |
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* any 'of' delimiter |
158 |
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*/ |
159 |
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if (spellnumber) |
160 |
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{ |
161 |
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/* if we passed a number, the options start at the second word */ |
162 |
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cp = strchr (params, ' '); |
163 |
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if (cp) |
164 |
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{ |
165 |
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cp++; |
166 |
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if (!strncmp (cp, "of ", 3)) |
167 |
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cp += 3; |
168 |
root |
1.2 |
} |
169 |
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} |
170 |
root |
1.5 |
else if (strlen (params) > (size_t) strlen (spob->name)) |
171 |
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{ |
172 |
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cp = params + strlen (spob->name); |
173 |
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*cp = 0; |
174 |
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cp++; |
175 |
|
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if (!strncmp (cp, "of ", 3)) |
176 |
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cp += 3; |
177 |
root |
1.2 |
} |
178 |
root |
1.5 |
else |
179 |
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cp = NULL; |
180 |
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|
181 |
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if (spob->skill && !find_skill_by_name (op, spob->skill)) |
182 |
|
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{ |
183 |
|
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new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
184 |
|
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return 1; |
185 |
|
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} |
186 |
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|
187 |
|
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if (castnow) |
188 |
root |
1.6 |
cast_spell (op, op, op->facing, spob, cp); |
189 |
root |
1.5 |
else |
190 |
|
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{ |
191 |
|
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op->contr->ranges[range_magic] = spob; |
192 |
|
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op->contr->shoottype = range_magic; |
193 |
root |
1.7 |
assign (op->contr->spellparam, cp ? cp : ""); |
194 |
root |
1.5 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
195 |
root |
1.2 |
} |
196 |
root |
1.6 |
|
197 |
root |
1.5 |
return 0; |
198 |
|
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} /* else fall through to below and print spells */ |
199 |
|
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} /* params supplied */ |
200 |
|
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|
201 |
|
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/* We get here if cast was given without options or we could not find |
202 |
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* the requested spell. List all the spells the player knows. |
203 |
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*/ |
204 |
|
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new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
205 |
|
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show_matching_spells (op, params); |
206 |
|
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return 1; |
207 |
elmex |
1.1 |
} |
208 |
|
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|
209 |
|
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/**************************************************************************/ |
210 |
|
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|
211 |
|
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/* Returns TRUE if the range specified (int r) is legal - that is, |
212 |
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* the character has an item that is equipped for that range type. |
213 |
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* return 0 if there is no item of that range type that is usable. |
214 |
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* This function could probably be simplified, eg, everything |
215 |
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* should index into the ranges[] array. |
216 |
|
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*/ |
217 |
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|
218 |
root |
1.5 |
int |
219 |
|
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legal_range (object *op, int r) |
220 |
|
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{ |
221 |
|
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switch (r) |
222 |
|
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{ |
223 |
|
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case range_none: /* "Nothing" is always legal */ |
224 |
|
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return 1; |
225 |
root |
1.10 |
|
226 |
root |
1.2 |
case range_bow: |
227 |
|
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case range_misc: |
228 |
root |
1.5 |
case range_magic: /* cast spells */ |
229 |
root |
1.10 |
return !!op->contr->ranges[r]; |
230 |
root |
1.5 |
|
231 |
|
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case range_golem: /* Use scrolls */ |
232 |
root |
1.10 |
return !!op->contr->ranges[range_golem]; |
233 |
root |
1.2 |
|
234 |
|
|
case range_skill: |
235 |
root |
1.10 |
return !!op->chosen_skill; |
236 |
elmex |
1.1 |
} |
237 |
root |
1.10 |
|
238 |
root |
1.5 |
/* No match above, must not be valid */ |
239 |
|
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return 0; |
240 |
elmex |
1.1 |
} |
241 |
|
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|
242 |
root |
1.5 |
void |
243 |
|
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change_spell (object *op, char k) |
244 |
|
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{ |
245 |
|
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do |
246 |
|
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{ |
247 |
|
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op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
248 |
|
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if (op->contr->shoottype >= range_size) |
249 |
|
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op->contr->shoottype = range_none; |
250 |
|
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else if (op->contr->shoottype <= range_bottom) |
251 |
|
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op->contr->shoottype = (rangetype) (range_size - 1); |
252 |
|
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} |
253 |
|
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while (!legal_range (op, op->contr->shoottype)); |
254 |
pippijn |
1.17 |
|
255 |
root |
1.5 |
/* Legal range has already checked that we have an appropriate item |
256 |
|
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* that uses the slot, so we don't need to be too careful about |
257 |
|
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* checking the status of the object. |
258 |
|
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*/ |
259 |
|
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switch (op->contr->shoottype) |
260 |
|
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{ |
261 |
root |
1.2 |
case range_none: |
262 |
root |
1.5 |
new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen."); |
263 |
|
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break; |
264 |
root |
1.2 |
|
265 |
|
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case range_golem: |
266 |
root |
1.5 |
new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem."); |
267 |
|
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break; |
268 |
root |
1.2 |
|
269 |
|
|
case range_bow: |
270 |
root |
1.5 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]), |
271 |
|
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op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing"); |
272 |
|
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break; |
273 |
root |
1.2 |
|
274 |
|
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case range_magic: |
275 |
root |
1.5 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name); |
276 |
|
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break; |
277 |
root |
1.2 |
|
278 |
|
|
case range_misc: |
279 |
root |
1.5 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0)); |
280 |
|
|
break; |
281 |
root |
1.2 |
|
282 |
root |
1.5 |
case range_skill: |
283 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", op->chosen_skill ? &op->chosen_skill->name : "none"); |
284 |
|
|
break; |
285 |
elmex |
1.1 |
|
286 |
root |
1.2 |
default: |
287 |
root |
1.5 |
break; |
288 |
elmex |
1.1 |
} |
289 |
|
|
} |
290 |
|
|
|
291 |
|
|
|
292 |
root |
1.5 |
int |
293 |
|
|
command_rotateshoottype (object *op, char *params) |
294 |
elmex |
1.1 |
{ |
295 |
|
|
if (!params) |
296 |
root |
1.5 |
change_spell (op, '+'); |
297 |
elmex |
1.1 |
else |
298 |
root |
1.5 |
change_spell (op, params[0]); |
299 |
elmex |
1.1 |
return 0; |
300 |
|
|
} |