1 |
elmex |
1.1 |
/* |
2 |
root |
1.29 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
root |
1.27 |
* |
4 |
root |
1.34 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
root |
1.27 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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root |
1.29 |
* Deliantra is free software: you can redistribute it and/or modify |
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root |
1.28 |
* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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root |
1.27 |
* |
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root |
1.28 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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root |
1.27 |
* |
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root |
1.28 |
* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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root |
1.27 |
* |
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root |
1.29 |
* The authors can be reached via e-mail to <support@deliantra.net> |
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pippijn |
1.15 |
*/ |
23 |
elmex |
1.1 |
|
24 |
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/* This file deals with range related commands (casting, shooting, |
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* throwing, etc. |
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*/ |
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#include <global.h> |
29 |
root |
1.13 |
#include <sproto.h> |
30 |
elmex |
1.1 |
#include <spells.h> |
31 |
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#include <skills.h> |
32 |
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#include <commands.h> |
33 |
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34 |
root |
1.5 |
int |
35 |
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command_invoke (object *op, char *params) |
36 |
elmex |
1.1 |
{ |
37 |
root |
1.5 |
return command_cast_spell (op, params, 'i'); |
38 |
elmex |
1.1 |
} |
39 |
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|
40 |
root |
1.5 |
int |
41 |
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command_cast (object *op, char *params) |
42 |
elmex |
1.1 |
{ |
43 |
root |
1.5 |
return command_cast_spell (op, params, 'c'); |
44 |
elmex |
1.1 |
} |
45 |
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|
46 |
root |
1.5 |
int |
47 |
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command_prepare (object *op, char *params) |
48 |
elmex |
1.1 |
{ |
49 |
root |
1.5 |
return command_cast_spell (op, params, 'p'); |
50 |
elmex |
1.1 |
} |
51 |
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52 |
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/* Shows all spells that op knows. If params is supplied, the must match |
53 |
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* that. Given there is more than one skill, we can't supply break |
54 |
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* them down to cleric/wizardry. |
55 |
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*/ |
56 |
root |
1.5 |
static void |
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show_matching_spells (object *op, char *params) |
58 |
elmex |
1.1 |
{ |
59 |
root |
1.5 |
object *spell; |
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char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp; |
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int num_found = 0, i; |
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/* We go and see what spells the player has. We put them |
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* into the spell_sort array so that we can sort them - |
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* we prefix the skill in the name so that the sorting |
66 |
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* works better. |
67 |
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*/ |
68 |
root |
1.19 |
for (spell = op->inv; spell; spell = spell->below) |
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root |
1.5 |
{ |
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/* If it is a spell, and no params are passed, or they |
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* match the name, process this spell. |
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*/ |
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if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
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{ |
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if (spell->path_attuned & op->path_denied) |
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{ |
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sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den"); |
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} |
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else |
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{ |
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sprintf (spell_sort[num_found++], |
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"%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
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&spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
84 |
root |
1.2 |
} |
85 |
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} |
86 |
elmex |
1.1 |
} |
87 |
root |
1.19 |
|
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root |
1.5 |
if (!num_found) |
89 |
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{ |
90 |
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/* If a matching string was passed along, now try it without that |
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* string. It is odd to do something like 'cast trans', |
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* and it say you have no spells, when really, you do, but just |
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* nothing that matches. |
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*/ |
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if (params) |
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show_matching_spells (op, NULL); |
97 |
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else |
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new_draw_info (NDI_UNIQUE, 0, op, "You know no spells"); |
99 |
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} |
100 |
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else |
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{ |
102 |
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/* Note in the code below that we make some |
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* presumptions that there will be a colon in the |
104 |
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* string. given the code above, this is always |
105 |
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* the case. |
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*/ |
107 |
root |
1.16 |
qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp); |
108 |
root |
1.5 |
strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
109 |
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for (i = 0; i < num_found; i++) |
110 |
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{ |
111 |
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/* Different skill name, so print banner */ |
112 |
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if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
113 |
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{ |
114 |
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strcpy (tmp, spell_sort[i]); |
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cp = strchr (tmp, ':'); |
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*cp = '\0'; |
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new_draw_info (NDI_UNIQUE, 0, op, ""); |
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new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " "); |
119 |
root |
1.2 |
} |
120 |
root |
1.5 |
new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1); |
121 |
root |
1.2 |
} |
122 |
elmex |
1.1 |
} |
123 |
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} |
124 |
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125 |
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/* sets up to cast a spell. op is the caster, params is the spell name, |
126 |
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* and command is the first letter of the spell type (c=cast, i=invoke, |
127 |
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* p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
128 |
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* prepare) just set up the range type. |
129 |
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*/ |
130 |
root |
1.5 |
int |
131 |
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command_cast_spell (object *op, char *params, char command) |
132 |
elmex |
1.1 |
{ |
133 |
root |
1.5 |
int castnow = 0; |
134 |
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char *cp; |
135 |
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object *spob; |
136 |
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137 |
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if (command == 'i') |
138 |
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castnow = 1; |
139 |
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140 |
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/* Remove control of the golem */ |
141 |
root |
1.20 |
if (object *golem = op->contr->golem) |
142 |
root |
1.18 |
golem->destroy (); |
143 |
elmex |
1.1 |
|
144 |
root |
1.18 |
if (params) |
145 |
root |
1.5 |
{ |
146 |
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int spellnumber = 0; |
147 |
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148 |
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if ((spellnumber = atoi (params))) |
149 |
root |
1.9 |
for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
150 |
root |
1.6 |
/* nop */; |
151 |
root |
1.5 |
else |
152 |
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spob = lookup_spell_by_name (op, params); |
153 |
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154 |
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if (spob && spob->type == SPELL) |
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{ |
156 |
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/* Now grab any extra data, if there is any. Forward pass |
157 |
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* any 'of' delimiter |
158 |
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*/ |
159 |
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if (spellnumber) |
160 |
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{ |
161 |
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/* if we passed a number, the options start at the second word */ |
162 |
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cp = strchr (params, ' '); |
163 |
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if (cp) |
164 |
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{ |
165 |
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cp++; |
166 |
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if (!strncmp (cp, "of ", 3)) |
167 |
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cp += 3; |
168 |
root |
1.2 |
} |
169 |
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} |
170 |
root |
1.20 |
else if (strlen (params) > strlen (spob->name)) |
171 |
root |
1.5 |
{ |
172 |
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cp = params + strlen (spob->name); |
173 |
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*cp = 0; |
174 |
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cp++; |
175 |
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if (!strncmp (cp, "of ", 3)) |
176 |
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cp += 3; |
177 |
root |
1.2 |
} |
178 |
root |
1.5 |
else |
179 |
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cp = NULL; |
180 |
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181 |
root |
1.20 |
if (!spob->skill) |
182 |
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{ |
183 |
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new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name); |
184 |
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LOG (llevError, "spell without skill found: %s", spob->debug_desc ()); |
185 |
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return 1; |
186 |
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} |
187 |
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188 |
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object *skill = find_skill_by_name (op, spob->skill); |
189 |
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190 |
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if (!skill) |
191 |
root |
1.5 |
{ |
192 |
root |
1.31 |
op->failmsg (format ("You need the skill %s to cast %s!", &spob->skill, &spob->name)); |
193 |
root |
1.5 |
return 1; |
194 |
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} |
195 |
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196 |
root |
1.32 |
splay (spob); |
197 |
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|
198 |
root |
1.5 |
if (castnow) |
199 |
root |
1.6 |
cast_spell (op, op, op->facing, spob, cp); |
200 |
root |
1.5 |
else |
201 |
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{ |
202 |
root |
1.33 |
if (op->contr->ranged_ob) |
203 |
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if (op->contr->ranged_ob->flag [FLAG_APPLIED]) |
204 |
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apply_special (op, op->contr->ranged_ob, AP_UNAPPLY); |
205 |
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else |
206 |
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op->contr->ranged_ob = 0; |
207 |
root |
1.30 |
|
208 |
root |
1.31 |
if (op->contr->ranged_ob) |
209 |
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op->failmsg (format ("You have to unapply the %s first to ready a spell.", &op->contr->ranged_ob->name)); |
210 |
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else |
211 |
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{ |
212 |
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op->change_weapon (op->contr->ranged_ob = spob); |
213 |
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214 |
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assign (op->contr->spellparam, cp ? cp : ""); |
215 |
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op->statusmsg (format ("You ready the spell %s", &spob->name)); |
216 |
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} |
217 |
root |
1.2 |
} |
218 |
root |
1.6 |
|
219 |
root |
1.5 |
return 0; |
220 |
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} /* else fall through to below and print spells */ |
221 |
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} /* params supplied */ |
222 |
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223 |
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/* We get here if cast was given without options or we could not find |
224 |
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* the requested spell. List all the spells the player knows. |
225 |
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*/ |
226 |
root |
1.22 |
new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
227 |
root |
1.5 |
show_matching_spells (op, params); |
228 |
root |
1.22 |
|
229 |
root |
1.5 |
return 1; |
230 |
elmex |
1.1 |
} |
231 |
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|
232 |
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/**************************************************************************/ |
233 |
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|
234 |
root |
1.5 |
void |
235 |
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change_spell (object *op, char k) |
236 |
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{ |
237 |
root |
1.23 |
if (op->contr->combat_ob == op->current_weapon) |
238 |
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{ |
239 |
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if (op->contr->ranged_ob) |
240 |
root |
1.25 |
op->change_weapon (op->contr->ranged_ob); |
241 |
root |
1.23 |
} |
242 |
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else if (op->contr->ranged_ob == op->current_weapon) |
243 |
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{ |
244 |
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if (op->contr->combat_ob) |
245 |
root |
1.25 |
op->change_weapon (op->contr->combat_ob); |
246 |
root |
1.23 |
} |
247 |
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|
248 |
root |
1.20 |
//TODO: maybe switch to golem, if any? |
249 |
elmex |
1.1 |
} |
250 |
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|
251 |
root |
1.5 |
int |
252 |
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command_rotateshoottype (object *op, char *params) |
253 |
elmex |
1.1 |
{ |
254 |
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if (!params) |
255 |
root |
1.5 |
change_spell (op, '+'); |
256 |
elmex |
1.1 |
else |
257 |
root |
1.5 |
change_spell (op, params[0]); |
258 |
root |
1.19 |
|
259 |
elmex |
1.1 |
return 0; |
260 |
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} |