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/cvs/deliantra/server/server/c_wiz.C
Revision: 1.1
Committed: Sun Aug 13 17:16:04 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_c_wiz_c =
3     * "$Id$";
4     */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <global.h>
30     #ifndef __CEXTRACT__
31     #include <sproto.h>
32     #endif
33     #include <spells.h>
34     #include <treasure.h>
35     #include <skills.h>
36    
37     /** Defines for DM item stack **/
38     #define STACK_SIZE 50 /* Stack size, static */
39     /* Values for 'from' field of get_dm_object */
40     #define STACK_FROM_NONE 0 /* Item was not found */
41     #define STACK_FROM_TOP 1 /* Item is stack top */
42     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
43     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
44    
45    
46     /**
47     * Enough of the DM functions seem to need this that I broke
48     * it out to a seperate function. name is the person
49     * being saught, rq is who is looking for them. This
50     * prints diagnostics messages, and returns the
51     * other player, or NULL otherwise.
52     */
53     static player *get_other_player_from_name(object *op, char *name) {
54     player *pl;
55    
56     if (!name)
57     return NULL;
58    
59     for (pl = first_player; pl != NULL; pl = pl->next)
60     if (!strncmp(pl->ob->name, name, MAX_NAME))
61     break;
62    
63     if (pl == NULL) {
64     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
65     return NULL;
66     }
67    
68     if (pl->ob == op) {
69     new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70     return NULL;
71     }
72     if (pl->state != ST_PLAYING) {
73     new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
74     return NULL;
75     }
76     return pl;
77     }
78    
79     /**
80     * This command will stress server.
81     */
82     int command_loadtest(object *op, char *params) {
83     uint32 x, y;
84     char buf[1024];
85    
86     new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
87     new_draw_info(NDI_UNIQUE, 0, op, "at different map places.");
88     new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks.");
89     new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
90     new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
91     new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params);
92     if (!params)
93     return 0;
94     if (strncmp (params, "TRUE", 4))
95     return 0;
96    
97     new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo");
98     for (x = 0; x < settings.worldmaptilesx; x++) {
99     for (y = 0; y < settings.worldmaptilesy; y++) {
100     sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty);
101     command_goto(op, buf);
102     }
103     }
104    
105     return 0;
106     }
107    
108     /**
109     * Actually hides specified player (obviously a DM).
110     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
111     * else they just think someone left/entered.
112     */
113     void do_wizard_hide(object *op, int silent_dm) {
114     if (op->contr->hidden) {
115     op->contr->hidden = 0;
116     op->invisible = 1;
117     new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
118     op->map->players++;
119     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
120     "%s has entered the game.", op->name);
121     if (!silent_dm) {
122     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
123     "The Dungeon Master has arrived!");
124     }
125     } else {
126     op->contr->hidden = 1;
127     new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you.");
128     op->map->players--;
129     if (!silent_dm) {
130     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
131     "The Dungeon Master is gone..");
132     }
133     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
134     "%s leaves the game.", op->name);
135     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
136     "%s left the game.", op->name);
137     }
138     }
139    
140     int command_hide(object *op, char *params)
141     {
142     do_wizard_hide(op, 0);
143     return 1;
144     }
145    
146     /**
147     * This finds and returns the object which matches the name or
148     * object nubmer (specified via num #whatever).
149     */
150     static object *find_object_both(char *params) {
151     if (!params)
152     return NULL;
153     if (params[0] == '#')
154     return find_object(atol(params+1));
155     else
156     return find_object_name(params);
157     }
158    
159     /**
160     * Sets the god for some objects. params should contain two values -
161     * first the object to change, followed by the god to change it to.
162     */
163     int command_setgod(object *op, char *params) {
164     object *ob, *god;
165     char *str;
166    
167     if (!params || !(str = strchr(params, ' '))) {
168     new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god");
169     return 0;
170     }
171    
172     /* kill the space, and set string to the next param */
173     *str++ = '\0';
174     if (!(ob = find_object_both(params))) {
175     new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
176     return 1;
177     }
178    
179     /*
180     * Perhaps this is overly restrictive? Should we perhaps be able
181     * to rebless altars and the like?
182     */
183     if (ob->type != PLAYER) {
184     new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", ob->name);
185     return 1;
186     }
187    
188     god = find_god(str);
189     if (god==NULL) {
190     new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str);
191     return 1;
192     }
193    
194     become_follower(ob, god);
195     return 1;
196     }
197    
198     /**
199     * Add player's IP to ban_file and kick them off the server
200     * I know most people have dynamic IPs but this is more of a short term
201     * solution if they have to get a new IP to play maybe they'll calm down.
202     * This uses the banish_file in the local directory *not* the ban_file
203     * The action is logged with a ! for easy searching. -tm
204     */
205     int command_banish(object *op, char *params) {
206     player *pl;
207     FILE *banishfile;
208     char buf[MAX_BUF];
209     time_t now;
210    
211     if (!params) {
212     new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>.");
213     return 1;
214     }
215    
216     pl = get_other_player_from_name(op, params);
217     if (!pl)
218     return 1;
219    
220     sprintf(buf, "%s/%s", settings.localdir, BANISHFILE);
221    
222     if ((banishfile = fopen(buf, "a")) == NULL) {
223     LOG (llevDebug, "Could not find file banish_file.\n");
224     new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file.");
225     return 0;
226     }
227    
228     now = time(NULL);
229     /*
230     * Record this as a comment - then we don't have to worry about changing
231     * the parsing code.
232     */
233     fprintf(banishfile, "# %s (%s) banned by %s at %s\n", pl->ob->name,
234     pl->socket.host, op->name, ctime(&now));
235     fprintf(banishfile, "*@%s\n", pl->socket.host);
236     fclose(banishfile);
237    
238     LOG(llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host);
239     new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", pl->ob->name);
240     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
241     "%s banishes %s from the land!", op->name, pl->ob->name);
242     command_kick(op, (char *) pl->ob->name);
243     return 1;
244     }
245    
246     int command_kick (object *op, char *params) {
247     struct pl *pl;
248    
249     for (pl = first_player; pl != NULL; pl = pl->next)
250     if (params == NULL || !strcmp (pl->ob->name, params))
251     {
252     object *op = pl->ob;
253    
254     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
255     {
256     /* Avion : Here we handle the KICK global event */
257     execute_global_event (EVENT_KICK, op, params);
258    
259     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op,
260     "%s is kicked out of the game.",
261     op->name);
262     strcpy (op->contr->killer, "kicked");
263     }
264    
265     pl->socket.status = Ns_Dead;
266     }
267    
268     return 1;
269     }
270    
271     int command_save_overlay(object *op, char *params) {
272     if (!op)
273     return 0;
274    
275     if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) {
276     new_draw_info(NDI_UNIQUE, 0, op,
277     "Sorry, you can't force an overlay save.");
278     return 1;
279     }
280    
281     new_save_map(op->map, 2);
282     new_save_map(op->map, 0);
283     new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an"
284     " overlay.");
285    
286     ready_map_name(op->map->path, 0);
287    
288     return 1;
289     }
290    
291     /*
292     * A simple toggle for the no_shout field.
293     * AKA the MUZZLE command
294     */
295     int command_toggle_shout(object *op, char *params) {
296     player *pl;
297    
298     if (!params) {
299     new_draw_info(NDI_UNIQUE, 0, op, "Usage: toggle_shout <player>.");
300     return 1;
301     }
302    
303     pl = get_other_player_from_name(op, params);
304     if (!pl)
305     return 1;
306    
307     if (pl->ob->contr->no_shout == 0) {
308     pl->ob->contr->no_shout = 1;
309    
310     new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been muzzled by the DM!");
311     new_draw_info_format(NDI_UNIQUE, 0, op, "You muzzle %s.", pl->ob->name);
312    
313     /* Avion : Here we handle the MUZZLE global event */
314     execute_global_event(EVENT_MUZZLE, pl->ob, params);
315    
316     return 1;
317     } else {
318     pl->ob->contr->no_shout = 0;
319     new_draw_info(NDI_UNIQUE|NDI_ORANGE, 0, pl->ob,
320     "You are allowed to shout and chat again.");
321     new_draw_info_format(NDI_UNIQUE, 0, op,
322     "You remove %s's muzzle.", pl->ob->name);
323     return 1;
324     }
325     }
326    
327     int
328     command_shutdown (object * op, char *params)
329     {
330     struct pl *pl;
331    
332     if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
333     {
334     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
335     return 1;
336     }
337    
338     for (pl = first_player; pl != NULL; pl = pl->next)
339     save_player (pl->ob, 0);
340    
341     for (pl = first_player; pl != NULL; pl = pl->next)
342     if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
343     leave_map (pl->ob);
344    
345     cleanup ();
346     /* not reached */
347     return 1;
348     }
349    
350     int command_goto(object *op, char *params)
351     {
352     char *name;
353     object *dummy;
354    
355     if (!op)
356     return 0;
357    
358     if (params == NULL) {
359     new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?");
360     return 1;
361     }
362    
363     name = params;
364     dummy=get_object();
365     dummy->map = op->map;
366     EXIT_PATH(dummy) = add_string (name);
367     dummy->name = add_string(name);
368    
369     enter_exit(op, dummy);
370     free_object(dummy);
371     if (op->contr->loading == NULL) {
372     new_draw_info_format(NDI_UNIQUE, 0, op,
373     "Difficulty: %d.", op->map->difficulty);
374     }
375    
376     return 1;
377     }
378    
379     /* is this function called from somewhere ? -Tero */
380     int command_generate (object *op, char *params)
381     {
382     object *tmp;
383     int nr = 1, i, retry;
384    
385     if (!op)
386     return 0;
387    
388     if (params != NULL)
389     sscanf(params, "%d", &nr);
390     for (i = 0; i < nr; i++) {
391     retry = 50;
392     while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry)
393     ;
394     if (tmp != NULL) {
395     tmp = insert_ob_in_ob(tmp, op);
396     if (op->type == PLAYER)
397     esrv_send_item(op, tmp);
398     }
399     }
400    
401     return 1;
402     }
403    
404     int command_freeze(object *op, char *params) {
405     int ticks;
406     player *pl;
407    
408     if (!params) {
409     new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
410     return 1;
411     }
412    
413     ticks = atoi(params);
414     if (ticks) {
415     while ((isdigit(*params) || isspace(*params)) && *params != 0)
416     params++;
417     if (*params == 0) {
418     new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
419     return 1;
420     }
421     } else
422     ticks = 100;
423    
424     pl = get_other_player_from_name(op, params);
425     if (!pl)
426     return 1;
427    
428     new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
429     new_draw_info_format(NDI_UNIQUE, 0, op,
430     "You freeze %s for %d ticks", pl->ob->name, ticks);
431     pl->ob->speed_left = -(pl->ob->speed*ticks);
432     return 0;
433     }
434    
435     int command_arrest(object *op, char *params) {
436     object *dummy;
437     player *pl;
438     if (!op) return 0;
439     if(params==NULL) {
440     new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>.");
441     return 1;
442     }
443     pl = get_other_player_from_name(op, params);
444     if (!pl) return 1;
445     dummy=get_jail_exit(pl->ob);
446     if (!dummy) {
447     /* we have nowhere to send the prisoner....*/
448     new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them");
449     return 0;
450     }
451     enter_exit(pl->ob, dummy);
452     free_object(dummy);
453     new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested.");
454     new_draw_info(NDI_UNIQUE, 0,op,"OK.");
455     LOG(llevInfo, "Player %s arrested by %s\n", pl->ob->name, op->name);
456     return 1;
457     }
458    
459     int command_summon(object *op, char *params) {
460     int i;
461     object *dummy;
462     player *pl;
463    
464     if (!op)
465     return 0;
466    
467     if (params == NULL) {
468     new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>.");
469     return 1;
470     }
471    
472     pl = get_other_player_from_name(op, params);
473     if (!pl)
474     return 1;
475    
476     i = find_free_spot(op, op->map, op->x, op->y, 1, 9);
477     if (i == -1) {
478     new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
479     return 1;
480     }
481    
482     dummy = get_object();
483     EXIT_PATH(dummy) = add_string(op->map->path);
484     EXIT_X(dummy) = op->x+freearr_x[i];
485     EXIT_Y(dummy) = op->y+freearr_y[i];
486     enter_exit(pl->ob, dummy);
487     free_object(dummy);
488     new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned.");
489     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
490    
491     return 1;
492     }
493    
494     /**
495     * Teleport next to target player.
496     */
497     /* mids 01/16/2002 */
498     int command_teleport(object *op, char *params) {
499     int i;
500     object *dummy;
501     player *pl;
502    
503     if (!op)
504     return 0;
505    
506     if (params == NULL) {
507     new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
508     return 1;
509     }
510    
511     pl = get_other_player_from_name(op, params);
512     if (!pl)
513     return 1;
514    
515     i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
516     if (i == -1) {
517     new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
518     return 1;
519     }
520    
521     dummy = get_object();
522     EXIT_PATH(dummy) = add_string(pl->ob->map->path);
523     EXIT_X(dummy) = pl->ob->x + freearr_x[i];
524     EXIT_Y(dummy) = pl->ob->y + freearr_y[i];
525     enter_exit(op, dummy);
526     free_object(dummy);
527     if (!op->contr->hidden)
528     new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
529     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
530     return 1;
531     }
532    
533     /**
534     * This function is a real mess, because we're stucking getting
535     * the entire item description in one block of text, so we just
536     * can't simply parse it - we need to look for double quotes
537     * for example. This could actually get much simpler with just a
538     * little help from the client - if we could get line breaks, it
539     * makes parsing much easier, eg, something like:
540     * arch dragon
541     * name big nasty creature
542     * hp 5
543     * sp 30
544     * Is much easier to parse than
545     * dragon name "big nasty creature" hp 5 sp 30
546     * for example.
547     */
548     int command_create(object *op, char *params) {
549     object *tmp = NULL;
550     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
551     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
552     archetype *at, *at_spell = NULL;
553     artifact *art = NULL;
554    
555     if (!op)
556     return 0;
557    
558     if (params == NULL) {
559     new_draw_info(NDI_UNIQUE, 0, op,
560     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
561     " [variable_to_patch setting]");
562     return 1;
563     }
564     bp = params;
565    
566     /* We need to know where the line ends */
567     endline = bp+strlen(bp);
568    
569     if (sscanf(bp, "%d ", &nrof)) {
570     if ((bp = strchr(params, ' ')) == NULL) {
571     new_draw_info(NDI_UNIQUE, 0, op,
572     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
573     " [variable_to_patch setting]");
574     return 1;
575     }
576     bp++;
577     set_nrof = 1;
578     LOG(llevDebug, "%s creates: (%d) %s\n", op->name, nrof, bp);
579     }
580     if (sscanf(bp, "%d ", &magic)) {
581     if ((bp = strchr(bp, ' ')) == NULL) {
582     new_draw_info(NDI_UNIQUE, 0, op,
583     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
584     " [variable_to_patch setting]");
585     return 1;
586     }
587     bp++;
588     set_magic = 1;
589     LOG(llevDebug, "%s creates: (%d) (%d) %s\n", op->name, nrof, magic, bp);
590     }
591     if ((cp = strstr(bp, " of ")) != NULL) {
592     *cp = '\0';
593     cp += 4;
594     }
595     for (bp2 = bp; *bp2; bp2++) {
596     if (*bp2 == ' ') {
597     *bp2 = '\0';
598     bp2++;
599     break;
600     }
601     }
602    
603     if ((at = find_archetype(bp)) == NULL) {
604     new_draw_info(NDI_UNIQUE, 0, op, "No such archetype.");
605     return 1;
606     }
607    
608     if (cp) {
609     char spell_name[MAX_BUF], *fsp = NULL;
610    
611     /*
612     * Try to find a spell object for this. Note that
613     * we also set up spell_name which is only
614     * the first word.
615     */
616    
617     at_spell = find_archetype(cp);
618     if (!at_spell || at_spell->clone.type != SPELL)
619     at_spell = find_archetype_by_object_name(cp);
620     if (!at_spell || at_spell->clone.type != SPELL) {
621     strcpy(spell_name, cp);
622     fsp = strchr(spell_name, ' ');
623     if (fsp) {
624     *fsp = 0;
625     fsp++;
626     at_spell = find_archetype(spell_name);
627    
628     /* Got a spell, update the first string pointer */
629     if (at_spell && at_spell->clone.type == SPELL)
630     bp2 = cp+strlen(spell_name)+1;
631     else
632     at_spell = NULL;
633     }
634     }
635    
636     /* OK - we didn't find a spell - presume the 'of'
637     * in this case means its an artifact.
638     */
639     if (!at_spell) {
640     if (find_artifactlist(at->clone.type) == NULL) {
641     new_draw_info_format(NDI_UNIQUE, 0, op,
642     "No artifact list for type %d\n", at->clone.type);
643     } else {
644     art = find_artifactlist(at->clone.type)->items;
645    
646     do {
647     if (!strcmp(art->item->name, cp))
648     break;
649     art = art->next;
650     } while (art != NULL);
651     if (!art) {
652     new_draw_info_format(NDI_UNIQUE, 0, op,
653     "No such artifact ([%d] of %s)", at->clone.type, cp);
654     }
655     }
656     LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", op->name,
657     set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
658     }
659     } /* if cp */
660    
661     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
662     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) {
663     new_draw_info_format(NDI_UNIQUE, 0, op,
664     "Unable to find spell %s for object that needs it, or it is of wrong type",
665     cp);
666     return 1;
667     }
668    
669     /*
670     * Rather than have two different blocks with a lot of similar code,
671     * just create one object, do all the processing, and then determine
672     * if that one object should be inserted or if we need to make copies.
673     */
674     tmp = arch_to_object(at);
675     if (settings.real_wiz == FALSE)
676     SET_FLAG(tmp, FLAG_WAS_WIZ);
677     if (set_magic)
678     set_abs_magic(tmp, magic);
679     if (art)
680     give_artifact_abilities(tmp, art->item);
681     if (need_identify(tmp)) {
682     SET_FLAG(tmp, FLAG_IDENTIFIED);
683     CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL);
684     }
685    
686     /*
687     * This entire block here tries to find variable pairings,
688     * eg, 'hp 4' or the like. The mess here is that values
689     * can be quoted (eg "my cool sword"); So the basic logic
690     * is we want to find two spaces, but if we got a quote,
691     * any spaces there don't count.
692     */
693     while (*bp2 && bp2 <= endline) {
694     bp4 = NULL;
695     gotspace = 0;
696     gotquote = 0;
697     /* find the first quote */
698     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) {
699    
700     /* Found a quote - now lets find the second one */
701     if (*bp3 == '"') {
702     *bp3 = ' ';
703     bp2 = bp3+1; /* Update start of string */
704     bp3++;
705     gotquote++;
706     while (*bp3) {
707     if (*bp3 == '"') {
708     *bp3 = '\0';
709     gotquote++;
710     } else
711     bp3++;
712     }
713     } else if (*bp3==' ') {
714     gotspace++;
715     }
716     }
717    
718     /*
719     * If we got two spaces, send the second one to null.
720     * if we've reached the end of the line, increase gotspace -
721     * this is perfectly valid for the list entry listed.
722     */
723     if (gotspace == 2 || gotquote == 2) {
724     bp3--; /* Undo the extra increment */
725     *bp3 = '\0';
726     } else if (*bp3=='\0')
727     gotspace++;
728    
729     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) {
730     /*
731     * Unfortunately, we've clobbered lots of values, so printing
732     * out what we have probably isn't useful. Break out, because
733     * trying to recover is probably won't get anything useful
734     * anyways, and we'd be confused about end of line pointers
735     * anyways.
736     */
737     new_draw_info_format(NDI_UNIQUE, 0, op,
738     "Malformed create line: %s", bp2);
739     break;
740     }
741     /* bp2 should still point to the start of this line,
742     * with bp3 pointing to the end
743     */
744     if (set_variable(tmp, bp2) == -1)
745     new_draw_info_format(NDI_UNIQUE, 0, op,
746     "Unknown variable %s", bp2);
747     else
748     new_draw_info_format(NDI_UNIQUE, 0, op,
749     "(%s#%d)->%s", tmp->name, tmp->count, bp2);
750     bp2 = bp3+1;
751     }
752    
753     if (at->clone.nrof) {
754     if (at_spell)
755     insert_ob_in_ob(arch_to_object(at_spell), tmp);
756    
757     tmp->x = op->x;
758     tmp->y = op->y;
759     if (set_nrof)
760     tmp->nrof = nrof;
761     tmp->map = op->map;
762    
763     tmp = insert_ob_in_ob(tmp, op);
764     esrv_send_item(op, tmp);
765    
766     /* Let's put this created item on stack so dm can access it easily. */
767     dm_stack_push(op->contr, tmp->count);
768    
769     return 1;
770     } else {
771     for (i = 0 ; i < (set_nrof ? nrof : 1); i++) {
772     archetype *atmp;
773     object *prev = NULL, *head = NULL, *dup;
774    
775     for (atmp = at; atmp != NULL; atmp = atmp->more) {
776     dup = arch_to_object(atmp);
777    
778     if (at_spell)
779     insert_ob_in_ob(arch_to_object(at_spell), dup);
780    
781     /*
782     * The head is what contains all the important bits,
783     * so just copying it over should be fine.
784     */
785     if (head == NULL) {
786     head=dup;
787     copy_object(tmp, dup);
788     }
789     if (settings.real_wiz == FALSE)
790     SET_FLAG(dup, FLAG_WAS_WIZ);
791     dup->x = op->x+dup->arch->clone.x;
792     dup->y = op->y+dup->arch->clone.y;
793     dup->map = op->map;
794    
795     if (head != dup) {
796     dup->head = head;
797     prev->more = dup;
798     }
799     prev = dup;
800     }
801    
802     if (QUERY_FLAG(head, FLAG_ALIVE)) {
803     object *check = head;
804     int size_x = 0;
805     int size_y = 0;
806    
807     while (check) {
808     size_x = MAX(size_x, check->arch->clone.x);
809     size_y = MAX(size_y, check->arch->clone.y);
810     check = check->more;
811     }
812    
813     if (out_of_map(op->map, head->x+size_x, head->y+size_y)) {
814     if (head->x < size_x || head->y < size_y) {
815     dm_stack_pop(op->contr);
816     free_object(head);
817     new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
818     free_object(tmp);
819     return 1;
820     }
821    
822     check = head;
823     while (check) {
824     check->x -= size_x;
825     check->y -= size_y;
826     check = check->more;
827     }
828     }
829    
830     insert_ob_in_map(head, op->map, op, 0);
831     } else
832     head = insert_ob_in_ob(head, op);
833    
834     /* Let's put this created item on stack so dm can access it easily. */
835     /* Wonder if we really want to push all of these, but since
836     * things like rods have nrof 0, we want to cover those.
837     */
838     dm_stack_push(op->contr, head->count);
839    
840     if (at->clone.randomitems != NULL && !at_spell)
841     create_treasure(at->clone.randomitems, head, GT_APPLY,
842     op->map->difficulty, 0);
843     esrv_send_item(op, head);
844     }
845    
846     /* free the one we used to copy */
847     free_object(tmp);
848     }
849    
850     return 1;
851     }
852    
853     /*
854     * Now follows dm-commands which are also acceptable from sockets
855     */
856    
857     int command_inventory(object *op, char *params) {
858     object *tmp;
859     int i;
860    
861     if (!params) {
862     inventory(op, NULL);
863     return 0;
864     }
865    
866     if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) {
867     new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
868     return 1;
869     }
870    
871     inventory(op, tmp);
872     return 1;
873     }
874    
875     /* just show player's their skills for now. Dm's can
876     * already see skills w/ inventory command - b.t.
877     */
878    
879     int command_skills (object *op, char *params) {
880     show_skills(op, params);
881     return 0;
882     }
883    
884     int command_dump (object *op, char *params) {
885     object *tmp;
886    
887     tmp = get_dm_object(op->contr, &params, NULL);
888     if (!tmp)
889     return 1;
890    
891     dump_object(tmp);
892     new_draw_info(NDI_UNIQUE, 0, op, errmsg);
893     if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL))
894     new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original");
895     return 1;
896     }
897    
898     /**
899     * When DM is possessing a monster, flip aggression on and off, to allow
900     * better motion.
901     */
902     int command_mon_aggr(object *op, char *params) {
903     if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) {
904     op->enemy = NULL;
905     SET_FLAG(op, FLAG_UNAGGRESSIVE);
906     new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF");
907     } else {
908     CLEAR_FLAG(op, FLAG_FRIENDLY);
909     CLEAR_FLAG(op, FLAG_UNAGGRESSIVE);
910     new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON");
911     }
912    
913     return 1;
914     }
915    
916     /** DM can possess a monster. Basically, this tricks the client into thinking
917     * a given monster, is actually the player it controls. This allows a DM
918     * to inhabit a monster's body, and run around the game with it.
919     * This function is severely broken - it has tons of hardcoded values,
920     */
921     int command_possess(object *op, char *params) {
922     object *victim, *curinv, *nextinv;
923     player *pl;
924     int i;
925     char buf[MAX_BUF];
926    
927     victim = NULL;
928     if (params != NULL) {
929     if (sscanf(params, "%d", &i))
930     victim = find_object(i);
931     else if (sscanf(params, "%s", buf))
932     victim = find_object_name(buf);
933     }
934     if (victim == NULL) {
935     new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?");
936     return 1;
937     }
938    
939     if (victim == op) {
940     new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot "
941     "allow you to possess yourself.");
942     return 1;
943     }
944    
945     /* clear out the old inventory */
946     curinv = op->inv;
947     while (curinv != NULL) {
948     nextinv = curinv->below;
949     esrv_del_item(op->contr, curinv->count);
950     curinv = nextinv;
951     }
952    
953     /* make the switch */
954     pl = op->contr;
955     victim->contr = pl;
956     pl->ob = victim;
957     victim->type = PLAYER;
958     SET_FLAG(victim, FLAG_WIZ);
959    
960     /* send the inventory to the client */
961     curinv = victim->inv;
962     while (curinv != NULL) {
963     nextinv = curinv->below;
964     esrv_send_item(victim, curinv);
965     curinv = nextinv;
966     }
967     /* basic patchup */
968     /* The use of hard coded values is terrible. Note
969     * that really, to be fair, this shouldn't get changed at
970     * all - if you are possessing a kobold, you should have the
971     * same limitations. As it is, as more body locations are added,
972     * this will give this player more locations than perhaps
973     * they should be allowed.
974     */
975     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
976     if (i == 1 || i == 6 || i == 8 || i == 9)
977     victim->body_info[i] = 2;
978     else
979     victim->body_info[i] = 1;
980    
981     esrv_new_player(pl, 80); /* just pick a wieght, we don't care */
982     esrv_send_inventory(victim, victim);
983    
984     fix_player(victim);
985    
986     do_some_living(victim);
987     return 1;
988     }
989    
990     int command_patch(object *op, char *params) {
991     char *arg, *arg2;
992     object *tmp;
993    
994     tmp = get_dm_object(op->contr, &params, NULL);
995     if (!tmp)
996     /* Player already informed of failure */
997     return 1;
998    
999     /* params set to first value by get_dm_default */
1000     arg = params;
1001     if (arg == NULL) {
1002     new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?");
1003     return 1;
1004     }
1005    
1006     if ((arg2 = strchr(arg, ' ')))
1007     arg2++;
1008     if (settings.real_wiz == FALSE)
1009     SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1010     if (set_variable(tmp, arg) == -1)
1011     new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1012     else {
1013     new_draw_info_format(NDI_UNIQUE, 0, op,
1014     "(%s#%d)->%s=%s", tmp->name, tmp->count, arg, arg2);
1015     }
1016    
1017     return 1;
1018     }
1019    
1020     int command_remove (object *op, char *params) {
1021     object *tmp;
1022     int from;
1023    
1024     tmp = get_dm_object(op->contr, &params, &from);
1025     if (!tmp) {
1026     new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1027     return 1;
1028     }
1029    
1030     if (tmp->type == PLAYER) {
1031     new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!");
1032     return 1;
1033     }
1034    
1035     if (QUERY_FLAG(tmp, FLAG_REMOVED)) {
1036     new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!",
1037     query_name(tmp));
1038     return 1;
1039     }
1040    
1041     if (from != STACK_FROM_STACK)
1042     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1043     dm_stack_pop(op->contr);
1044    
1045     /* Always work on the head - otherwise object will get in odd state */
1046     if (tmp->head)
1047     tmp = tmp->head;
1048     remove_ob(tmp);
1049     return 1;
1050     }
1051    
1052     int command_free(object *op, char *params) {
1053     object *tmp;
1054     int from;
1055    
1056     tmp = get_dm_object(op->contr, &params, &from);
1057    
1058     if (!tmp) {
1059     new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?");
1060     return 1;
1061     }
1062    
1063     if (from != STACK_FROM_STACK)
1064     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1065     dm_stack_pop(op->contr);
1066    
1067     if (!QUERY_FLAG(tmp, FLAG_REMOVED)) {
1068     new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1069     remove_ob(tmp);
1070     }
1071    
1072     if (tmp->head)
1073     tmp = tmp->head;
1074     free_object(tmp);
1075     return 1;
1076     }
1077    
1078     /**
1079     * This adds exp to a player. We now allow adding to a specific skill.
1080     */
1081     int command_addexp(object *op, char *params) {
1082     char buf[MAX_BUF], skill[MAX_BUF];
1083     int i, q;
1084     object *skillob = NULL;
1085     player *pl;
1086    
1087     skill[0] = '\0';
1088     if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, &skill)) < 2)) {
1089     new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1090     return 1;
1091     }
1092    
1093     for (pl = first_player; pl != NULL; pl = pl->next)
1094     if (!strncmp(pl->ob->name, buf, MAX_NAME))
1095     break;
1096    
1097     if (pl == NULL) {
1098     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1099     return 1;
1100     }
1101    
1102     if (q >= 3) {
1103     skillob = find_skill_by_name(pl->ob, skill);
1104     if (!skillob) {
1105     new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1106     return 1;
1107     }
1108    
1109     i = check_exp_adjust(skillob, i);
1110     skillob->stats.exp += i;
1111     calc_perm_exp(skillob);
1112     player_lvl_adj(pl->ob, skillob);
1113     }
1114    
1115     pl->ob->stats.exp += i;
1116     calc_perm_exp(pl->ob);
1117     player_lvl_adj(pl->ob, NULL);
1118    
1119     if (settings.real_wiz == FALSE)
1120     SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1121     return 1;
1122     }
1123    
1124     int command_speed(object *op, char *params) {
1125     int i;
1126    
1127     if (params == NULL || !sscanf(params, "%d", &i)) {
1128     sprintf(errmsg, "Current speed is %ld", max_time);
1129     new_draw_info(NDI_UNIQUE, 0, op, errmsg);
1130     return 1;
1131     }
1132    
1133     set_max_time(i);
1134     reset_sleep();
1135     new_draw_info(NDI_UNIQUE, 0, op, "The speed is changed.");
1136     return 1;
1137     }
1138    
1139     /**************************************************************************/
1140     /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1141     /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1142     /**************************************************************************/
1143    
1144     int command_stats(object *op, char *params) {
1145     char thing[20];
1146     player *pl;
1147     char buf[MAX_BUF];
1148    
1149     thing[0] = '\0';
1150     if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) {
1151     new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1152     return 1;
1153     }
1154    
1155     for (pl = first_player; pl != NULL; pl = pl->next)
1156     if (!strcmp(pl->ob->name, thing)) {
1157     sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d",
1158     pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1159     new_draw_info(NDI_UNIQUE, 0, op, buf);
1160     sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d",
1161     pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1162     new_draw_info(NDI_UNIQUE, 0, op, buf);
1163     sprintf(buf, "Con : %-2d AC : %-4d WC : %d",
1164     pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ;
1165     new_draw_info(NDI_UNIQUE, 0, op, buf);
1166     sprintf(buf, "Int : %-2d Damage : %d",
1167     pl->ob->stats.Int, pl->ob->stats.dam);
1168     new_draw_info(NDI_UNIQUE, 0, op, buf);
1169     #ifndef WIN32
1170     sprintf(buf, "Wis : %-2d EXP : %lld",
1171     pl->ob->stats.Wis, pl->ob->stats.exp);
1172     #else
1173     sprintf(buf, "Wis : %-2d EXP : %I64d",
1174     pl->ob->stats.Wis, pl->ob->stats.exp);
1175     #endif
1176     new_draw_info(NDI_UNIQUE, 0, op, buf);
1177     sprintf(buf, "Pow : %-2d Grace : %d",
1178     pl->ob->stats.Pow, pl->ob->stats.grace);
1179     new_draw_info(NDI_UNIQUE, 0, op, buf);
1180     sprintf(buf, "Cha : %-2d Food : %d",
1181     pl->ob->stats.Cha, pl->ob->stats.food);
1182     new_draw_info(NDI_UNIQUE, 0, op, buf);
1183     break;
1184     }
1185     if (pl == NULL)
1186     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1187     return 1;
1188     }
1189    
1190     int command_abil(object *op, char *params) {
1191     char thing[20], thing2[20];
1192     int iii;
1193     player *pl;
1194     char buf[MAX_BUF];
1195    
1196     iii = 0;
1197     thing[0] = '\0';
1198     thing2[0] = '\0';
1199     if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) ||
1200     thing==NULL) {
1201     new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1202     return 1;
1203     }
1204    
1205     if (thing2 == NULL){
1206     new_draw_info(NDI_UNIQUE, 0, op, "You can't change that.");
1207     return 1;
1208     }
1209    
1210     if (iii < MIN_STAT || iii > MAX_STAT) {
1211     new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1212     return 1;
1213     }
1214    
1215     for (pl = first_player; pl != NULL; pl = pl->next) {
1216     if (!strcmp(pl->ob->name, thing)) {
1217     if (settings.real_wiz == FALSE)
1218     SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1219     if (!strcmp("str", thing2))
1220     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1221     if (!strcmp("dex", thing2))
1222     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1223     if (!strcmp("con", thing2))
1224     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1225     if (!strcmp("wis", thing2))
1226     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1227     if (!strcmp("cha", thing2))
1228     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1229     if (!strcmp("int", thing2))
1230     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1231     if (!strcmp("pow", thing2))
1232     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1233     sprintf(buf, "%s has been altered.", pl->ob->name);
1234     new_draw_info(NDI_UNIQUE, 0, op, buf);
1235     fix_player(pl->ob);
1236     return 1;
1237     }
1238     }
1239    
1240     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1241     return 1;
1242     }
1243    
1244     int command_reset (object *op, char *params) {
1245     mapstruct *m;
1246     object *dummy = NULL, *tmp = NULL;
1247    
1248     if (params == NULL) {
1249     new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?");
1250     return 1;
1251     }
1252    
1253     if (strcmp(params, ".") == 0)
1254     params = op->map->path;
1255     m = has_been_loaded(params);
1256     if (m == NULL) {
1257     new_draw_info(NDI_UNIQUE, 0, op, "No such map.");
1258     return 1;
1259     }
1260    
1261     if (m->in_memory != MAP_SWAPPED) {
1262     if (m->in_memory != MAP_IN_MEMORY) {
1263     LOG(llevError, "Tried to swap out map which was not in memory.\n");
1264     return 0;
1265     }
1266    
1267     /*
1268     * Only attempt to remove the player that is doing the reset, and not other
1269     * players or wiz's.
1270     */
1271     if (op->map == m) {
1272     dummy = get_object();
1273     dummy->map = NULL;
1274     EXIT_X(dummy) = op->x;
1275     EXIT_Y(dummy) = op->y;
1276     EXIT_PATH(dummy) = add_string(op->map->path);
1277     remove_ob(op);
1278     op->map = NULL;
1279     tmp = op;
1280     }
1281     swap_map(m);
1282     }
1283    
1284     if (m->in_memory == MAP_SWAPPED) {
1285     LOG(llevDebug, "Resetting map %s.\n", m->path);
1286    
1287     /* setting this effectively causes an immediate reload */
1288     m->reset_time = 1;
1289     flush_old_maps();
1290     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
1291     if (tmp) {
1292     enter_exit(tmp, dummy);
1293     free_object(dummy);
1294     }
1295     return 1;
1296     } else {
1297     player *pl;
1298     int playercount = 0;
1299    
1300     /* Need to re-insert player if swap failed for some reason */
1301     if (tmp) {
1302     insert_ob_in_map(op, m, NULL, 0);
1303     free_object(dummy);
1304     }
1305    
1306     new_draw_info(NDI_UNIQUE, 0, op,
1307     "Reset failed, couldn't swap map, the following players are on it:");
1308     for (pl = first_player; pl != NULL; pl = pl->next) {
1309     if (pl->ob->map == m && pl->ob != op) {
1310     new_draw_info_format(NDI_UNIQUE, 0, op, "%s", pl->ob->name);
1311     playercount++;
1312     }
1313     }
1314     if (!playercount)
1315     new_draw_info(NDI_UNIQUE, 0, op,
1316     "hmm, I don't see any other players on this map, something else is the problem.");
1317     return 1;
1318     }
1319     }
1320    
1321     int command_nowiz(object *op, char *params) { /* 'noadm' is alias */
1322     CLEAR_FLAG(op, FLAG_WIZ);
1323     CLEAR_FLAG(op, FLAG_WIZPASS);
1324     CLEAR_FLAG(op, FLAG_WIZCAST);
1325    
1326     if (settings.real_wiz == TRUE)
1327     CLEAR_FLAG(op, FLAG_WAS_WIZ);
1328     if (op->contr->hidden) {
1329     new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1330     op->map->players++;
1331     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
1332     "%s has entered the game.", op->name);
1333     op->contr->hidden = 0;
1334     op->invisible = 1;
1335     } else
1336     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1337     return 1;
1338     }
1339    
1340     /**
1341     * object *op is trying to become dm.
1342     * pl_name is name supplied by player. Restrictive DM will make it harder
1343     * for socket users to become DM - in that case, it will check for the players
1344     * character name.
1345     */
1346     static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1347     {
1348     FILE *dmfile;
1349     char buf[MAX_BUF];
1350     char line_buf[160], name[160], passwd[160], host[160];
1351    
1352     #ifdef RESTRICTIVE_DM
1353     *pl_name = op->name ? op->name : "*";
1354     #endif
1355    
1356     sprintf(buf, "%s/%s", settings.confdir, DMFILE);
1357     if ((dmfile = fopen(buf, "r")) == NULL) {
1358     LOG(llevDebug, "Could not find DM file.\n");
1359     return 0;
1360     }
1361    
1362     while (fgets(line_buf, 160, dmfile) != NULL) {
1363     if (line_buf[0] == '#')
1364     continue;
1365     if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) {
1366     LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1367     } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name)))
1368     && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) &&
1369     (!strcmp(host, "*") || !strcmp(host, pl_host))) {
1370     fclose(dmfile);
1371     return (1);
1372     }
1373     }
1374     fclose(dmfile);
1375     return (0);
1376     }
1377    
1378     int do_wizard_dm(object *op, char *params, int silent) {
1379     if (!op->contr)
1380     return 0;
1381    
1382     if (QUERY_FLAG(op, FLAG_WIZ)) {
1383     new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1384     return 0;
1385     }
1386    
1387     if (checkdm(op, op->name,
1388     (params ? params : "*"), op->contr->socket.host)) {
1389     SET_FLAG(op, FLAG_WIZ);
1390     SET_FLAG(op, FLAG_WAS_WIZ);
1391     SET_FLAG(op, FLAG_WIZPASS);
1392     SET_FLAG(op, FLAG_WIZCAST);
1393     new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1394     /*
1395     * Remove setting flying here - that won't work, because next
1396     * fix_player() is called that will get cleared - proper solution
1397     * is probably something like a wiz_force which gives that and any
1398     * other desired abilities.
1399     */
1400     clear_los(op);
1401     op->contr->write_buf[0] ='\0';
1402    
1403     if (!silent)
1404     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
1405     "The Dungeon Master has arrived!");
1406    
1407     return 1;
1408     } else {
1409     new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1410     op->contr->write_buf[0] ='\0';
1411     return 0;
1412     }
1413     }
1414    
1415     /*
1416     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1417     * - allow people on sockets to become dm, and allow better dm file
1418     */
1419     int command_dm(object *op, char *params) {
1420     if (!op->contr)
1421     return 0;
1422    
1423     do_wizard_dm(op, params, 0);
1424    
1425     return 1;
1426     }
1427    
1428     int command_invisible(object *op, char *params) {
1429     if (op) {
1430     op->invisible += 100;
1431     update_object(op, UP_OBJ_FACE);
1432     new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible.");
1433     }
1434    
1435     return 0;
1436     }
1437    
1438     /**
1439     * Returns spell object (from archetypes) by name.
1440     * Returns NULL if 0 or more than one spell matches.
1441     * Used for wizard's learn spell/prayer.
1442     *
1443     * op is the player issuing the command.
1444     *
1445     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1446     * anymore (but may still be present in some player's inventories and thus
1447     * cannot be removed). We have to ignore them here since they have the same
1448     * name than other "spell_xxx" archetypes and would always conflict.
1449     */
1450     static object *get_spell_by_name(object *op, const char *spell_name) {
1451     archetype *ar;
1452     archetype *found;
1453     int conflict_found;
1454     size_t spell_name_length;
1455    
1456     /* First check for full name matches. */
1457     conflict_found = 0;
1458     found = NULL;
1459     for (ar = first_archetype; ar != NULL; ar = ar->next) {
1460     if (ar->clone.type != SPELL)
1461     continue;
1462    
1463     if (strncmp(ar->name, "spelldirect_", 12) == 0)
1464     continue;
1465    
1466     if (strcmp(ar->clone.name, spell_name) != 0)
1467     continue;
1468    
1469     if (found != NULL) {
1470     if (!conflict_found) {
1471     conflict_found = 1;
1472     new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1473     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->name);
1474     }
1475     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->name);
1476     continue;
1477     }
1478    
1479     found = ar;
1480     }
1481    
1482     /* No match if more more than one archetype matches. */
1483     if (conflict_found)
1484     return NULL;
1485    
1486     /* Return if exactly one archetype matches. */
1487     if (found != NULL)
1488     return arch_to_object(found);
1489    
1490     /* No full match found: now check for partial matches. */
1491     spell_name_length = strlen(spell_name);
1492     conflict_found = 0;
1493     found = NULL;
1494     for (ar = first_archetype; ar != NULL; ar = ar->next) {
1495     if (ar->clone.type != SPELL)
1496     continue;
1497    
1498     if (strncmp(ar->name, "spelldirect_", 12) == 0)
1499     continue;
1500    
1501     if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0)
1502     continue;
1503    
1504     if (found != NULL) {
1505     if (!conflict_found) {
1506     conflict_found = 1;
1507     new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1508     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->clone.name);
1509     }
1510     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->clone.name);
1511     continue;
1512     }
1513    
1514     found = ar;
1515     }
1516    
1517     /* No match if more more than one archetype matches. */
1518     if (conflict_found)
1519     return NULL;
1520    
1521     /* Return if exactly one archetype matches. */
1522     if (found != NULL)
1523     return arch_to_object(found);
1524    
1525     /* No spell found: just print an error message. */
1526     new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1527     return NULL;
1528     }
1529    
1530     static int command_learn_spell_or_prayer(object *op, char *params,
1531     int special_prayer) {
1532     object *tmp;
1533    
1534     if (op->contr == NULL || params == NULL) {
1535     new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1536     return 0;
1537     }
1538    
1539     tmp = get_spell_by_name(op, params);
1540     if (tmp == NULL) {
1541     return 0;
1542     }
1543    
1544     if (check_spell_known(op, tmp->name)) {
1545     new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", tmp->name);
1546     return 0;
1547     }
1548    
1549     do_learn_spell(op, tmp, special_prayer);
1550     free_object(tmp);
1551     return 1;
1552     }
1553    
1554     int command_learn_spell(object *op, char *params) {
1555     return command_learn_spell_or_prayer(op, params, 0);
1556     }
1557    
1558     int command_learn_special_prayer(object *op, char *params)
1559     {
1560     return command_learn_spell_or_prayer(op, params, 1);
1561     }
1562    
1563     int command_forget_spell(object *op, char *params)
1564     {
1565     object *spell;
1566    
1567     if (op->contr == NULL || params == NULL) {
1568     new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1569     return 0;
1570     }
1571    
1572     spell = lookup_spell_by_name(op, params);
1573     if (spell == NULL) {
1574     new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1575     return 0;
1576     }
1577    
1578     do_forget_spell(op, spell->name);
1579     return 1;
1580     }
1581    
1582     /**
1583     * Lists all plugins currently loaded with their IDs and full names.
1584     */
1585     int command_listplugins(object *op, char *params)
1586     {
1587     plugins_display_list(op);
1588     return 1;
1589     }
1590    
1591     /**
1592     * Loads the given plugin. The DM specifies the name of the library to load (no
1593     * pathname is needed). Do not ever attempt to load the same plugin more than
1594     * once at a time, or bad things could happen.
1595     */
1596     int command_loadplugin(object *op, char *params) {
1597     char buf[MAX_BUF];
1598    
1599     if (params == NULL) {
1600     new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?");
1601     return 1;
1602     }
1603    
1604     strcpy(buf, LIBDIR);
1605     strcat(buf, "/plugins/");
1606     strcat(buf, params);
1607     LOG(llevDebug, "Requested plugin file is %s\n", buf);
1608     if (plugins_init_plugin(buf) == 0)
1609     new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1610     else
1611     new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin.");
1612     return 1;
1613     }
1614    
1615     /**
1616     * Unloads the given plugin. The DM specified the ID of the library to unload.
1617     * Note that some things may behave strangely if the correct plugins are not
1618     * loaded.
1619     */
1620     int command_unloadplugin(object *op, char *params)
1621     {
1622     if (params == NULL) {
1623     new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?");
1624     return 1;
1625     }
1626    
1627     if (plugins_remove_plugin(params) == 0)
1628     new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1629     else
1630     new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin.");
1631     return 1;
1632     }
1633    
1634     /**
1635     * A players wants to become DM and hide.
1636     * Let's see if that's authorized.
1637     * Make sure to not tell anything to anyone.
1638     */
1639     int command_dmhide(object *op, char *params) {
1640     if (!do_wizard_dm(op, params, 1))
1641     return 0;
1642    
1643     do_wizard_hide(op, 1);
1644    
1645     return 1;
1646     }
1647    
1648     void dm_stack_pop(player *pl) {
1649     if (!pl->stack_items || !pl->stack_position) {
1650     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1651     return;
1652     }
1653    
1654     pl->stack_position--;
1655     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1656     }
1657    
1658     /**
1659     * Get current stack top item for player.
1660     * Returns NULL if no stacked item.
1661     * If stacked item disappeared (freed), remove it.
1662     *
1663     * Ryo, august 2004
1664     */
1665     object *dm_stack_peek(player *pl) {
1666     object* ob;
1667    
1668     if (!pl->stack_position) {
1669     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1670     return NULL;
1671     }
1672    
1673     ob = find_object(pl->stack_items[pl->stack_position-1]);
1674     if (!ob) {
1675     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1676     dm_stack_pop(pl);
1677     return NULL;
1678     }
1679    
1680     return ob;
1681     }
1682    
1683     /**
1684     * Push specified item on player stack.
1685     * Inform player of position.
1686     * Initializes variables if needed.
1687     */
1688     void dm_stack_push(player *pl, tag_t item) {
1689     if (!pl->stack_items) {
1690     pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE);
1691     memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE);
1692     }
1693    
1694     if (pl->stack_position == STACK_SIZE) {
1695     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1696     return;
1697     }
1698    
1699     pl->stack_items[pl->stack_position] = item;
1700     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1701     pl->stack_position++;
1702     }
1703    
1704     /**
1705     * Checks 'params' for object code.
1706     *
1707     * Can be:
1708     * * empty => get current object stack top for player
1709     * * number => get item with that tag, stack it for future use
1710     * * $number => get specified stack item
1711     * * "me" => player himself
1712     *
1713     * At function exit, params points to first non-object char
1714     *
1715     * 'from', if not NULL, contains at exit:
1716     * * STACK_FROM_NONE => object not found
1717     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1718     * * STACK_FROM_STACK => item from somewhere in the stack
1719     * * STACK_FROM_NUMBER => item by number, pushed on stack
1720     *
1721     * Ryo, august 2004
1722     */
1723     object *get_dm_object(player *pl, char **params, int *from) {
1724     int item_tag, item_position;
1725     object *ob;
1726    
1727     if (!pl)
1728     return NULL;
1729    
1730     if (!params || !*params || **params == '\0') {
1731     if (from)
1732     *from = STACK_FROM_TOP;
1733     /* No parameter => get stack item */
1734     return dm_stack_peek(pl);
1735     }
1736    
1737     /* Let's clean white spaces */
1738     while (**params == ' ')
1739     (*params)++;
1740    
1741     /* Next case: number => item tag */
1742     if (sscanf(*params, "%d", &item_tag)) {
1743     /* Move parameter to next item */
1744     while (isdigit(**params))
1745     (*params)++;
1746    
1747     /* And skip blanks, too */
1748     while (**params == ' ')
1749     (*params)++;
1750    
1751     /* Get item */
1752     ob = find_object(item_tag);
1753     if (!ob) {
1754     if (from)
1755     *from = STACK_FROM_NONE;
1756     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1757     return NULL;
1758     }
1759    
1760     /* Got one, let's push it on stack */
1761     dm_stack_push(pl, item_tag);
1762     if (from)
1763     *from = STACK_FROM_NUMBER;
1764     return ob;
1765     }
1766    
1767     /* Next case: $number => stack item */
1768     if (sscanf(*params, "$%d", &item_position)) {
1769     /* Move parameter to next item */
1770     (*params)++;
1771    
1772     while (isdigit(**params))
1773     (*params)++;
1774     while (**params == ' ')
1775     (*params)++;
1776    
1777     if (item_position >= pl->stack_position) {
1778     if (from)
1779     *from = STACK_FROM_NONE;
1780     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1781     return NULL;
1782     }
1783    
1784     ob = find_object(pl->stack_items[item_position]);
1785     if (!ob) {
1786     if (from)
1787     *from = STACK_FROM_NONE;
1788     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1789     return NULL;
1790     }
1791    
1792     if (from)
1793     *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1794     return ob;
1795     }
1796    
1797     /* Next case: 'me' => return pl->ob */
1798     if (!strncmp(*params, "me", 2)) {
1799     if (from)
1800     *from = STACK_FROM_NUMBER;
1801     dm_stack_push(pl, pl->ob->count);
1802    
1803     /* Skip to next token */
1804     (*params) += 2;
1805     while (**params == ' ')
1806     (*params)++;
1807    
1808     return pl->ob;
1809     }
1810    
1811     /* Last case: get stack top */
1812     if (from)
1813     *from = STACK_FROM_TOP;
1814     return dm_stack_peek(pl);
1815     }
1816    
1817     /**
1818     * Pop the stack top.
1819     */
1820     int command_stack_pop(object *op, char *params) {
1821     dm_stack_pop(op->contr);
1822     return 0;
1823     }
1824    
1825     /**
1826     * Push specified item on stack.
1827     */
1828     int command_stack_push(object *op, char *params) {
1829     object *ob;
1830     int from;
1831     ob = get_dm_object(op->contr, &params, &from);
1832    
1833     if (ob && from != STACK_FROM_NUMBER)
1834     /* Object was from stack, need to push it again */
1835     dm_stack_push(op->contr, ob->count);
1836    
1837     return 0;
1838     }
1839    
1840     /**
1841     * Displays stack contents.
1842     */
1843     int command_stack_list(object *op, char *params) {
1844     int item;
1845     object *display;
1846     player *pl = op->contr;
1847    
1848     new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:");
1849    
1850     for (item = 0; item < pl->stack_position; item++) {
1851     display = find_object(pl->stack_items[item]);
1852     if (display)
1853     new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, display->name, display->count);
1854     else
1855     /* Item was freed */
1856     new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1857     }
1858    
1859     return 0;
1860     }
1861    
1862     /**
1863     * Empty DM item stack.
1864     */
1865     int command_stack_clear(object *op, char *params) {
1866     op->contr->stack_position = 0;
1867     new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared.");
1868     return 0;
1869     }
1870    
1871     /**
1872     * Get a diff of specified items.
1873     * Second item is compared to first, and differences displayed.
1874     * Note: get_ob_diff works the opposite way (first compared to 2nd),
1875     * but it's easier with stack functions to do it this way, so you can do:
1876     * * stack_push <base>
1877     * * stack_push <object to be compared>
1878     * * diff
1879     * * patch xxx <---- applies to object compared to base, easier :)
1880     *
1881     * Ryo, august 2004
1882     */
1883     int command_diff(object *op, char *params) {
1884     object *left, *right, *top;
1885     const char *diff;
1886     int left_from, right_from;
1887    
1888     top = NULL;
1889    
1890     left = get_dm_object(op->contr, &params, &left_from);
1891     if (!left) {
1892     new_draw_info(NDI_UNIQUE, 0, op, "Compare to what item?");
1893     return 0;
1894     }
1895    
1896     if (left_from == STACK_FROM_NUMBER)
1897     /* Item was stacked, remove it else right will be the same... */
1898     dm_stack_pop(op->contr);
1899    
1900     right = get_dm_object(op->contr, &params, &right_from);
1901    
1902     if (!right) {
1903     new_draw_info(NDI_UNIQUE, 0, op, "Compare what item?");
1904     return 0;
1905     }
1906    
1907     new_draw_info(NDI_UNIQUE, 0, op, "Item difference:");
1908    
1909     if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1910     /*
1911     * Special case: both items were taken from stack top.
1912     * Override the behaviour, taking left as item just below top, if exists.
1913     * See function description for why.
1914     * Besides, if we don't do anything, compare an item to itself, not really useful.
1915     */
1916     if (op->contr->stack_position > 1) {
1917     left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1918     if (left)
1919     new_draw_info(NDI_UNIQUE, 0, op, "(Note: first item taken from undertop)");
1920     else
1921     /* Stupid case: item under top was freed, fallback to stack top */
1922     left = right;
1923     }
1924     }
1925    
1926     diff = get_ob_diff(left, right);
1927    
1928     if (!diff) {
1929     new_draw_info(NDI_UNIQUE, 0, op, "Objects are the same.");
1930     return 0;
1931     }
1932    
1933     new_draw_info(NDI_UNIQUE, 0, op, diff);
1934     return 0;
1935     }
1936    
1937     int command_insert_into(object* op, char *params)
1938     {
1939     object *left, *right, *inserted;
1940     const char *diff;
1941     int left_from, right_from;
1942    
1943     left = get_dm_object(op->contr, &params, &left_from);
1944     if (!left) {
1945     new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?");
1946     return 0;
1947     }
1948    
1949     if (left_from == STACK_FROM_NUMBER)
1950     /* Item was stacked, remove it else right will be the same... */
1951     dm_stack_pop(op->contr);
1952    
1953     right = get_dm_object(op->contr, &params, &right_from);
1954    
1955     if (!right) {
1956     new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?");
1957     return 0;
1958     }
1959    
1960     if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1961     /*
1962     * Special case: both items were taken from stack top.
1963     * Override the behaviour, taking left as item just below top, if exists.
1964     * See function description for why.
1965     * Besides, can't insert an item into itself.
1966     */
1967     if (op->contr->stack_position > 1) {
1968     left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1969     if (left)
1970     new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1971     else
1972     /* Stupid case: item under top was freed, fallback to stack top */
1973     left = right;
1974     }
1975     }
1976    
1977     if (left == right)
1978     {
1979     new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1980     return 0;
1981     }
1982    
1983     if (right->type == PLAYER)
1984     {
1985     new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1986     return 0;
1987     }
1988    
1989     if (!QUERY_FLAG(right,FLAG_REMOVED))
1990     remove_ob(right);
1991     inserted = insert_ob_in_ob(right,left);
1992     if (left->type == PLAYER)
1993     if (inserted == right)
1994     esrv_send_item(left,right);
1995     else
1996     esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted);
1997    
1998     new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left));
1999    
2000     return 0;
2001    
2002     }