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Revision: 1.17
Committed: Wed Nov 8 00:52:56 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +1 -0 lines
Log Message:
allow priviledge override for banish, kick, arrest, reset, teleport and summon

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.12 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #ifndef __CEXTRACT__
26 root 1.8 # include <sproto.h>
27 elmex 1.1 #endif
28     #include <spells.h>
29     #include <treasure.h>
30     #include <skills.h>
31    
32     /** Defines for DM item stack **/
33     #define STACK_SIZE 50 /* Stack size, static */
34 root 1.8
35 elmex 1.1 /* Values for 'from' field of get_dm_object */
36     #define STACK_FROM_NONE 0 /* Item was not found */
37     #define STACK_FROM_TOP 1 /* Item is stack top */
38     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40    
41    
42     /**
43     * Enough of the DM functions seem to need this that I broke
44     * it out to a seperate function. name is the person
45     * being saught, rq is who is looking for them. This
46     * prints diagnostics messages, and returns the
47     * other player, or NULL otherwise.
48     */
49 root 1.8 static player *
50     get_other_player_from_name (object *op, char *name)
51     {
52     player *pl;
53 elmex 1.1
54 root 1.8 if (!name)
55     return NULL;
56 elmex 1.1
57 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
58     if (!strncmp (pl->ob->name, name, MAX_NAME))
59     break;
60 elmex 1.1
61 root 1.8 if (pl == NULL)
62     {
63     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64     return NULL;
65 elmex 1.1 }
66    
67 root 1.8 if (pl->ob == op)
68     {
69     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70     return NULL;
71 elmex 1.1 }
72 root 1.8 if (pl->state != ST_PLAYING)
73     {
74     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75     return NULL;
76 elmex 1.1 }
77 root 1.8 return pl;
78 elmex 1.1 }
79    
80     /**
81     * Actually hides specified player (obviously a DM).
82     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
83     * else they just think someone left/entered.
84     */
85 root 1.8 void
86     do_wizard_hide (object *op, int silent_dm)
87     {
88     if (op->contr->hidden)
89     {
90     op->contr->hidden = 0;
91     op->invisible = 1;
92     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93     op->map->players++;
94     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
95     if (!silent_dm)
96     {
97     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98     }
99     }
100     else
101     {
102     op->contr->hidden = 1;
103     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104     op->map->players--;
105     if (!silent_dm)
106     {
107     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108     }
109     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 elmex 1.1 }
112     }
113    
114 root 1.8 int
115     command_hide (object *op, char *params)
116 elmex 1.1 {
117 root 1.8 do_wizard_hide (op, 0);
118     return 1;
119 elmex 1.1 }
120    
121     /**
122     * This finds and returns the object which matches the name or
123     * object nubmer (specified via num #whatever).
124     */
125 root 1.8 static object *
126     find_object_both (char *params)
127     {
128     if (!params)
129     return NULL;
130 root 1.9
131 root 1.8 if (params[0] == '#')
132     return find_object (atol (params + 1));
133     else
134     return find_object_name (params);
135 elmex 1.1 }
136    
137     /**
138     * Sets the god for some objects. params should contain two values -
139     * first the object to change, followed by the god to change it to.
140     */
141 root 1.8 int
142     command_setgod (object *op, char *params)
143     {
144     object *ob, *god;
145     char *str;
146 elmex 1.1
147 root 1.8 if (!params || !(str = strchr (params, ' ')))
148     {
149     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
150     return 0;
151 elmex 1.1 }
152    
153 root 1.8 /* kill the space, and set string to the next param */
154     *str++ = '\0';
155     if (!(ob = find_object_both (params)))
156     {
157     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
158     return 1;
159 elmex 1.1 }
160    
161 root 1.8 /*
162     * Perhaps this is overly restrictive? Should we perhaps be able
163     * to rebless altars and the like?
164     */
165     if (ob->type != PLAYER)
166     {
167     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
168     return 1;
169 elmex 1.1 }
170    
171 root 1.8 god = find_god (str);
172     if (god == NULL)
173     {
174     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
175     return 1;
176 elmex 1.1 }
177    
178 root 1.8 become_follower (ob, god);
179     return 1;
180 elmex 1.1 }
181    
182     /**
183     * Add player's IP to ban_file and kick them off the server
184     * I know most people have dynamic IPs but this is more of a short term
185     * solution if they have to get a new IP to play maybe they'll calm down.
186     * This uses the banish_file in the local directory *not* the ban_file
187     * The action is logged with a ! for easy searching. -tm
188     */
189 root 1.8 int
190     command_banish (object *op, char *params)
191     {
192     player *pl;
193     FILE *banishfile;
194     char buf[MAX_BUF];
195     time_t now;
196    
197     if (!params)
198     {
199     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200     return 1;
201     }
202    
203     pl = get_other_player_from_name (op, params);
204     if (!pl)
205 elmex 1.1 return 1;
206 root 1.8
207     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208    
209     if ((banishfile = fopen (buf, "a")) == NULL)
210     {
211     LOG (llevDebug, "Could not find file banish_file.\n");
212     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213     return 0;
214     }
215    
216     now = time (NULL);
217     /*
218     * Record this as a comment - then we don't have to worry about changing
219     * the parsing code.
220     */
221     fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
222     fprintf (banishfile, "*@%s\n", pl->socket.host);
223     fclose (banishfile);
224    
225     LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
226     new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228     command_kick (op, (char *) &pl->ob->name);
229     return 1;
230 elmex 1.1 }
231    
232 root 1.8 int
233     command_kick (object *op, char *params)
234     {
235 root 1.14 for (player *pl = first_player; pl; pl = pl->next)
236 root 1.8 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 elmex 1.1 {
238     object *op = pl->ob;
239    
240     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241     {
242 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 elmex 1.1 strcpy (op->contr->killer, "kicked");
244     }
245    
246     pl->socket.status = Ns_Dead;
247     }
248    
249     return 1;
250     }
251    
252 root 1.8 int
253     command_save_overlay (object *op, char *params)
254     {
255     if (!op)
256     return 0;
257 elmex 1.1
258 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
259     {
260     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
261     return 1;
262     }
263    
264     new_save_map (op->map, 2);
265     new_save_map (op->map, 0);
266     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
267    
268     ready_map_name (op->map->path, 0);
269 elmex 1.1
270 root 1.8 return 1;
271 elmex 1.1 }
272    
273     int
274 root 1.8 command_shutdown (object *op, char *params)
275 elmex 1.1 {
276     struct pl *pl;
277    
278     if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
279     {
280     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281     return 1;
282     }
283    
284     cleanup ();
285     /* not reached */
286     return 1;
287     }
288    
289 root 1.8 int
290     command_freeze (object *op, char *params)
291 elmex 1.1 {
292 root 1.8 int ticks;
293     player *pl;
294 elmex 1.1
295 root 1.8 if (!params)
296     {
297     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
298     return 1;
299     }
300 elmex 1.1
301 root 1.8 ticks = atoi (params);
302     if (ticks)
303     {
304     while ((isdigit (*params) || isspace (*params)) && *params != 0)
305     params++;
306     if (*params == 0)
307     {
308     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
309     return 1;
310 elmex 1.1 }
311     }
312 root 1.8 else
313     ticks = 100;
314 elmex 1.1
315 root 1.8 pl = get_other_player_from_name (op, params);
316     if (!pl)
317 elmex 1.1 return 1;
318 root 1.8
319     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
320     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
321     pl->ob->speed_left = -(pl->ob->speed * ticks);
322     return 0;
323 elmex 1.1 }
324    
325 root 1.8 int
326     command_arrest (object *op, char *params)
327     {
328     object *dummy;
329     player *pl;
330    
331     if (!op)
332 elmex 1.1 return 0;
333 root 1.8 if (params == NULL)
334     {
335     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336     return 1;
337     }
338     pl = get_other_player_from_name (op, params);
339     if (!pl)
340     return 1;
341     dummy = get_jail_exit (pl->ob);
342     if (!dummy)
343     {
344     /* we have nowhere to send the prisoner.... */
345     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346     return 0;
347     }
348     enter_exit (pl->ob, dummy);
349     free_object (dummy);
350     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353     return 1;
354 elmex 1.1 }
355    
356 root 1.8 int
357     command_summon (object *op, char *params)
358     {
359     int i;
360     object *dummy;
361     player *pl;
362    
363     if (!op)
364     return 0;
365    
366     if (params == NULL)
367     {
368     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
369     return 1;
370     }
371    
372     pl = get_other_player_from_name (op, params);
373     if (!pl)
374 elmex 1.1 return 1;
375    
376 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
377     if (i == -1)
378     {
379     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
380     return 1;
381     }
382    
383     dummy = get_object ();
384     EXIT_PATH (dummy) = op->map->path;
385     EXIT_X (dummy) = op->x + freearr_x[i];
386     EXIT_Y (dummy) = op->y + freearr_y[i];
387     enter_exit (pl->ob, dummy);
388     free_object (dummy);
389     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391 elmex 1.1
392 root 1.8 return 1;
393 elmex 1.1 }
394    
395     /**
396     * Teleport next to target player.
397     */
398 root 1.8
399 elmex 1.1 /* mids 01/16/2002 */
400 root 1.8 int
401     command_teleport (object *op, char *params)
402     {
403     int i;
404     object *dummy;
405     player *pl;
406    
407     if (!op)
408     return 0;
409    
410     if (params == NULL)
411     {
412     new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413     return 1;
414     }
415    
416     pl = get_other_player_from_name (op, params);
417     if (!pl)
418     return 1;
419    
420     i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421     if (i == -1)
422     {
423     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424     return 1;
425     }
426    
427     dummy = get_object ();
428     EXIT_PATH (dummy) = pl->ob->map->path;
429     EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430     EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431     enter_exit (op, dummy);
432     free_object (dummy);
433     if (!op->contr->hidden)
434     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436     return 1;
437 elmex 1.1 }
438    
439     /**
440     * This function is a real mess, because we're stucking getting
441     * the entire item description in one block of text, so we just
442     * can't simply parse it - we need to look for double quotes
443     * for example. This could actually get much simpler with just a
444     * little help from the client - if we could get line breaks, it
445     * makes parsing much easier, eg, something like:
446     * arch dragon
447     * name big nasty creature
448     * hp 5
449     * sp 30
450     * Is much easier to parse than
451     * dragon name "big nasty creature" hp 5 sp 30
452     * for example.
453     */
454 root 1.8 int
455     command_create (object *op, char *params)
456     {
457     object *tmp = NULL;
458     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
459     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
460     archetype *at, *at_spell = NULL;
461     artifact *art = NULL;
462    
463     if (!op)
464     return 0;
465    
466     if (params == NULL)
467     {
468     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
469     return 1;
470     }
471 root 1.9
472 root 1.8 bp = params;
473    
474     /* We need to know where the line ends */
475     endline = bp + strlen (bp);
476    
477     if (sscanf (bp, "%d ", &nrof))
478     {
479     if ((bp = strchr (params, ' ')) == NULL)
480     {
481     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
482     return 1;
483     }
484     bp++;
485     set_nrof = 1;
486     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
487     }
488 root 1.9
489 root 1.8 if (sscanf (bp, "%d ", &magic))
490     {
491     if ((bp = strchr (bp, ' ')) == NULL)
492     {
493     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
494     return 1;
495     }
496 root 1.9
497 root 1.8 bp++;
498     set_magic = 1;
499     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
500     }
501 root 1.9
502 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
503     {
504     *cp = '\0';
505     cp += 4;
506     }
507 root 1.9
508 root 1.8 for (bp2 = bp; *bp2; bp2++)
509     {
510     if (*bp2 == ' ')
511     {
512     *bp2 = '\0';
513     bp2++;
514     break;
515     }
516     }
517    
518 root 1.11 if ((at = archetype::find (bp)) == NULL)
519 root 1.8 {
520     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
521     return 1;
522     }
523    
524     if (cp)
525     {
526     char spell_name[MAX_BUF], *fsp = NULL;
527    
528     /*
529     * Try to find a spell object for this. Note that
530     * we also set up spell_name which is only
531     * the first word.
532     */
533    
534 root 1.11 at_spell = archetype::find (cp);
535 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
536     at_spell = find_archetype_by_object_name (cp);
537     if (!at_spell || at_spell->clone.type != SPELL)
538     {
539     strcpy (spell_name, cp);
540     fsp = strchr (spell_name, ' ');
541     if (fsp)
542     {
543     *fsp = 0;
544     fsp++;
545 root 1.11 at_spell = archetype::find (spell_name);
546 root 1.8
547     /* Got a spell, update the first string pointer */
548     if (at_spell && at_spell->clone.type == SPELL)
549     bp2 = cp + strlen (spell_name) + 1;
550     else
551     at_spell = NULL;
552 elmex 1.1 }
553     }
554    
555 root 1.8 /* OK - we didn't find a spell - presume the 'of'
556     * in this case means its an artifact.
557     */
558     if (!at_spell)
559     {
560     if (find_artifactlist (at->clone.type) == NULL)
561 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
562 root 1.8 else
563     {
564     art = find_artifactlist (at->clone.type)->items;
565    
566     do
567     {
568     if (!strcmp (art->item->name, cp))
569     break;
570     art = art->next;
571     }
572     while (art != NULL);
573 root 1.9
574 root 1.8 if (!art)
575 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
576 elmex 1.1 }
577 root 1.9
578 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
579 elmex 1.1 }
580 root 1.8 } /* if cp */
581    
582     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
583     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
584     {
585     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
586     return 1;
587     }
588 elmex 1.1
589 root 1.8 /*
590     * Rather than have two different blocks with a lot of similar code,
591     * just create one object, do all the processing, and then determine
592     * if that one object should be inserted or if we need to make copies.
593     */
594     tmp = arch_to_object (at);
595 root 1.9
596 root 1.8 if (settings.real_wiz == FALSE)
597     SET_FLAG (tmp, FLAG_WAS_WIZ);
598 root 1.9
599 root 1.8 if (set_magic)
600     set_abs_magic (tmp, magic);
601 root 1.9
602 root 1.8 if (art)
603     give_artifact_abilities (tmp, art->item);
604 root 1.9
605 root 1.8 if (need_identify (tmp))
606     {
607     SET_FLAG (tmp, FLAG_IDENTIFIED);
608     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
609     }
610    
611     /*
612     * This entire block here tries to find variable pairings,
613     * eg, 'hp 4' or the like. The mess here is that values
614     * can be quoted (eg "my cool sword"); So the basic logic
615     * is we want to find two spaces, but if we got a quote,
616     * any spaces there don't count.
617     */
618     while (*bp2 && bp2 <= endline)
619     {
620     bp4 = NULL;
621     gotspace = 0;
622     gotquote = 0;
623 root 1.9
624 root 1.8 /* find the first quote */
625     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
626     {
627    
628     /* Found a quote - now lets find the second one */
629     if (*bp3 == '"')
630     {
631     *bp3 = ' ';
632     bp2 = bp3 + 1; /* Update start of string */
633     bp3++;
634     gotquote++;
635     while (*bp3)
636     {
637     if (*bp3 == '"')
638     {
639     *bp3 = '\0';
640     gotquote++;
641     }
642     else
643     bp3++;
644 elmex 1.1 }
645 root 1.8 }
646     else if (*bp3 == ' ')
647 root 1.9 gotspace++;
648 elmex 1.1 }
649    
650 root 1.8 /*
651     * If we got two spaces, send the second one to null.
652     * if we've reached the end of the line, increase gotspace -
653     * this is perfectly valid for the list entry listed.
654     */
655     if (gotspace == 2 || gotquote == 2)
656     {
657     bp3--; /* Undo the extra increment */
658     *bp3 = '\0';
659     }
660     else if (*bp3 == '\0')
661     gotspace++;
662    
663     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
664     {
665     /*
666     * Unfortunately, we've clobbered lots of values, so printing
667     * out what we have probably isn't useful. Break out, because
668     * trying to recover is probably won't get anything useful
669     * anyways, and we'd be confused about end of line pointers
670     * anyways.
671     */
672     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
673     break;
674     }
675 root 1.9
676 root 1.8 /* bp2 should still point to the start of this line,
677     * with bp3 pointing to the end
678     */
679     if (set_variable (tmp, bp2) == -1)
680     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
681     else
682     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683 root 1.9
684 root 1.8 bp2 = bp3 + 1;
685     }
686    
687     if (at->clone.nrof)
688     {
689     if (at_spell)
690     insert_ob_in_ob (arch_to_object (at_spell), tmp);
691    
692     tmp->x = op->x;
693     tmp->y = op->y;
694 root 1.9
695 root 1.8 if (set_nrof)
696     tmp->nrof = nrof;
697 root 1.9
698 root 1.8 tmp->map = op->map;
699    
700     tmp = insert_ob_in_ob (tmp, op);
701     esrv_send_item (op, tmp);
702    
703     /* Let's put this created item on stack so dm can access it easily. */
704     dm_stack_push (op->contr, tmp->count);
705    
706     return 1;
707     }
708     else
709     {
710     for (i = 0; i < (set_nrof ? nrof : 1); i++)
711     {
712     archetype *atmp;
713 root 1.10 object *prev = 0, *head = 0;
714 root 1.8
715 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
716 root 1.8 {
717 root 1.10 object *dup = arch_to_object (atmp);
718 root 1.8
719     if (at_spell)
720     insert_ob_in_ob (arch_to_object (at_spell), dup);
721    
722     /*
723     * The head is what contains all the important bits,
724     * so just copying it over should be fine.
725     */
726 root 1.10 if (!head)
727 root 1.8 {
728     head = dup;
729     copy_object (tmp, dup);
730 elmex 1.1 }
731 root 1.9
732 root 1.8 if (settings.real_wiz == FALSE)
733     SET_FLAG (dup, FLAG_WAS_WIZ);
734 root 1.9
735 root 1.8 dup->x = op->x + dup->arch->clone.x;
736     dup->y = op->y + dup->arch->clone.y;
737     dup->map = op->map;
738    
739     if (head != dup)
740     {
741     dup->head = head;
742     prev->more = dup;
743 elmex 1.1 }
744 root 1.9
745 root 1.8 prev = dup;
746 elmex 1.1 }
747    
748 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
749     {
750     object *check = head;
751     int size_x = 0;
752     int size_y = 0;
753    
754     while (check)
755     {
756     size_x = MAX (size_x, check->arch->clone.x);
757     size_y = MAX (size_y, check->arch->clone.y);
758     check = check->more;
759 elmex 1.1 }
760    
761 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
762     {
763     if (head->x < size_x || head->y < size_y)
764     {
765     dm_stack_pop (op->contr);
766     free_object (head);
767     new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
768     free_object (tmp);
769     return 1;
770 elmex 1.1 }
771    
772 root 1.8 check = head;
773 root 1.9
774 root 1.8 while (check)
775     {
776     check->x -= size_x;
777     check->y -= size_y;
778     check = check->more;
779 elmex 1.1 }
780     }
781    
782 root 1.8 insert_ob_in_map (head, op->map, op, 0);
783     }
784     else
785     head = insert_ob_in_ob (head, op);
786    
787     /* Let's put this created item on stack so dm can access it easily. */
788     /* Wonder if we really want to push all of these, but since
789     * things like rods have nrof 0, we want to cover those.
790     */
791     dm_stack_push (op->contr, head->count);
792    
793     if (at->clone.randomitems != NULL && !at_spell)
794     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
795 root 1.9
796 root 1.8 esrv_send_item (op, head);
797 elmex 1.1 }
798    
799 root 1.8 /* free the one we used to copy */
800     free_object (tmp);
801 elmex 1.1 }
802    
803 root 1.8 return 1;
804 elmex 1.1 }
805    
806     /*
807     * Now follows dm-commands which are also acceptable from sockets
808     */
809    
810 root 1.8 int
811     command_inventory (object *op, char *params)
812     {
813     object *tmp;
814     int i;
815 elmex 1.1
816 root 1.8 if (!params)
817     {
818     inventory (op, NULL);
819     return 0;
820 elmex 1.1 }
821    
822 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
823     {
824     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
825     return 1;
826 elmex 1.1 }
827    
828 root 1.8 inventory (op, tmp);
829     return 1;
830 elmex 1.1 }
831    
832     /* just show player's their skills for now. Dm's can
833     * already see skills w/ inventory command - b.t.
834     */
835    
836 root 1.8 int
837     command_skills (object *op, char *params)
838     {
839     show_skills (op, params);
840     return 0;
841 elmex 1.1 }
842    
843 root 1.8 int
844     command_dump (object *op, char *params)
845     {
846     object *tmp;
847 elmex 1.1
848 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
849     if (!tmp)
850 elmex 1.1 return 1;
851 root 1.8
852 root 1.16 char *dump = dump_object (tmp);
853     new_draw_info (NDI_UNIQUE, 0, op, dump);
854     free (dump);
855    
856 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
857     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
858 root 1.16
859 root 1.8 return 1;
860 elmex 1.1 }
861    
862     /**
863     * When DM is possessing a monster, flip aggression on and off, to allow
864     * better motion.
865     */
866 root 1.8 int
867     command_mon_aggr (object *op, char *params)
868     {
869     if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
870     {
871     op->enemy = NULL;
872     SET_FLAG (op, FLAG_UNAGGRESSIVE);
873     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
874     }
875     else
876     {
877     CLEAR_FLAG (op, FLAG_FRIENDLY);
878     CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
879     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
880 elmex 1.1 }
881    
882 root 1.8 return 1;
883 elmex 1.1 }
884    
885     /** DM can possess a monster. Basically, this tricks the client into thinking
886     * a given monster, is actually the player it controls. This allows a DM
887     * to inhabit a monster's body, and run around the game with it.
888     * This function is severely broken - it has tons of hardcoded values,
889     */
890 root 1.8 int
891     command_possess (object *op, char *params)
892     {
893     object *victim, *curinv, *nextinv;
894     player *pl;
895     int i;
896     char buf[MAX_BUF];
897    
898     victim = NULL;
899     if (params != NULL)
900     {
901     if (sscanf (params, "%d", &i))
902     victim = find_object (i);
903     else if (sscanf (params, "%s", buf))
904     victim = find_object_name (buf);
905     }
906     if (victim == NULL)
907     {
908     new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
909     return 1;
910     }
911    
912     if (victim == op)
913     {
914     new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
915     return 1;
916     }
917    
918     /* clear out the old inventory */
919     curinv = op->inv;
920     while (curinv != NULL)
921     {
922     nextinv = curinv->below;
923     esrv_del_item (op->contr, curinv->count);
924     curinv = nextinv;
925     }
926 elmex 1.1
927 root 1.8 /* make the switch */
928     pl = op->contr;
929     victim->contr = pl;
930     pl->ob = victim;
931     victim->type = PLAYER;
932     SET_FLAG (victim, FLAG_WIZ);
933    
934     /* send the inventory to the client */
935     curinv = victim->inv;
936     while (curinv != NULL)
937     {
938     nextinv = curinv->below;
939     esrv_send_item (victim, curinv);
940     curinv = nextinv;
941     }
942     /* basic patchup */
943     /* The use of hard coded values is terrible. Note
944     * that really, to be fair, this shouldn't get changed at
945     * all - if you are possessing a kobold, you should have the
946     * same limitations. As it is, as more body locations are added,
947     * this will give this player more locations than perhaps
948     * they should be allowed.
949     */
950     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
951     if (i == 1 || i == 6 || i == 8 || i == 9)
952     victim->body_info[i] = 2;
953     else
954     victim->body_info[i] = 1;
955 elmex 1.1
956 root 1.8 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
957     esrv_send_inventory (victim, victim);
958 elmex 1.1
959 root 1.8 fix_player (victim);
960    
961     do_some_living (victim);
962     return 1;
963     }
964    
965     int
966     command_patch (object *op, char *params)
967     {
968     char *arg, *arg2;
969     object *tmp;
970    
971     tmp = get_dm_object (op->contr, &params, NULL);
972     if (!tmp)
973     /* Player already informed of failure */
974 elmex 1.1 return 1;
975    
976 root 1.8 /* params set to first value by get_dm_default */
977     arg = params;
978     if (arg == NULL)
979     {
980     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
981 elmex 1.1 return 1;
982     }
983    
984 root 1.8 if ((arg2 = strchr (arg, ' ')))
985     arg2++;
986     if (settings.real_wiz == FALSE)
987     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
988     if (set_variable (tmp, arg) == -1)
989     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
990     else
991     {
992     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
993 elmex 1.1 }
994    
995 root 1.8 return 1;
996     }
997 elmex 1.1
998 root 1.8 int
999     command_remove (object *op, char *params)
1000     {
1001     object *tmp;
1002     int from;
1003 elmex 1.1
1004 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1005     if (!tmp)
1006     {
1007     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1008     return 1;
1009 elmex 1.1 }
1010    
1011 root 1.8 if (tmp->type == PLAYER)
1012     {
1013     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1014     return 1;
1015 elmex 1.1 }
1016    
1017 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1018     {
1019     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1020     return 1;
1021 elmex 1.1 }
1022    
1023 root 1.8 if (from != STACK_FROM_STACK)
1024     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1025     dm_stack_pop (op->contr);
1026    
1027     /* Always work on the head - otherwise object will get in odd state */
1028     if (tmp->head)
1029     tmp = tmp->head;
1030     remove_ob (tmp);
1031     return 1;
1032 elmex 1.1 }
1033    
1034 root 1.8 int
1035     command_free (object *op, char *params)
1036     {
1037     object *tmp;
1038     int from;
1039 elmex 1.1
1040 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1041 elmex 1.1
1042 root 1.8 if (!tmp)
1043     {
1044     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1045     return 1;
1046 elmex 1.1 }
1047    
1048 root 1.8 if (from != STACK_FROM_STACK)
1049     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1050     dm_stack_pop (op->contr);
1051 elmex 1.1
1052 root 1.8 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1053     {
1054     new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1055     remove_ob (tmp);
1056 elmex 1.1 }
1057    
1058 root 1.8 if (tmp->head)
1059     tmp = tmp->head;
1060     free_object (tmp);
1061     return 1;
1062 elmex 1.1 }
1063    
1064     /**
1065     * This adds exp to a player. We now allow adding to a specific skill.
1066     */
1067 root 1.8 int
1068     command_addexp (object *op, char *params)
1069     {
1070     char buf[MAX_BUF], skill[MAX_BUF];
1071     int i, q;
1072     object *skillob = NULL;
1073     player *pl;
1074 elmex 1.1
1075 root 1.8 skill[0] = '\0';
1076     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1077     {
1078     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1079     return 1;
1080 elmex 1.1 }
1081    
1082 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
1083     if (!strncmp (pl->ob->name, buf, MAX_NAME))
1084     break;
1085 elmex 1.1
1086 root 1.8 if (pl == NULL)
1087     {
1088     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1089     return 1;
1090 elmex 1.1 }
1091    
1092 root 1.8 if (q >= 3)
1093     {
1094     skillob = find_skill_by_name (pl->ob, skill);
1095     if (!skillob)
1096     {
1097     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1098     return 1;
1099 elmex 1.1 }
1100    
1101 root 1.8 i = check_exp_adjust (skillob, i);
1102     skillob->stats.exp += i;
1103     calc_perm_exp (skillob);
1104     player_lvl_adj (pl->ob, skillob);
1105 elmex 1.1 }
1106    
1107 root 1.8 pl->ob->stats.exp += i;
1108     calc_perm_exp (pl->ob);
1109     player_lvl_adj (pl->ob, NULL);
1110 elmex 1.1
1111 root 1.8 if (settings.real_wiz == FALSE)
1112     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1113     return 1;
1114 elmex 1.1 }
1115    
1116     /**************************************************************************/
1117 root 1.8
1118 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1119 root 1.8
1120 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1121 root 1.8
1122 elmex 1.1 /**************************************************************************/
1123    
1124 root 1.8 int
1125     command_stats (object *op, char *params)
1126     {
1127     char thing[20];
1128     player *pl;
1129     char buf[MAX_BUF];
1130    
1131     thing[0] = '\0';
1132     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1133     {
1134     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1135     return 1;
1136     }
1137    
1138     for (pl = first_player; pl != NULL; pl = pl->next)
1139     if (!strcmp (pl->ob->name, thing))
1140     {
1141     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1142     new_draw_info (NDI_UNIQUE, 0, op, buf);
1143     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1144     new_draw_info (NDI_UNIQUE, 0, op, buf);
1145     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1146     new_draw_info (NDI_UNIQUE, 0, op, buf);
1147     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1148     new_draw_info (NDI_UNIQUE, 0, op, buf);
1149     sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp);
1150     new_draw_info (NDI_UNIQUE, 0, op, buf);
1151     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1152     new_draw_info (NDI_UNIQUE, 0, op, buf);
1153     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1154     new_draw_info (NDI_UNIQUE, 0, op, buf);
1155     break;
1156     }
1157     if (pl == NULL)
1158     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1159     return 1;
1160     }
1161    
1162     int
1163     command_abil (object *op, char *params)
1164     {
1165     char thing[20], thing2[20];
1166     int iii;
1167     player *pl;
1168     char buf[MAX_BUF];
1169    
1170     iii = 0;
1171     thing[0] = '\0';
1172     thing2[0] = '\0';
1173     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1174     {
1175     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1176     return 1;
1177     }
1178    
1179     if (thing2 == NULL)
1180     {
1181     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1182     return 1;
1183     }
1184    
1185     if (iii < MIN_STAT || iii > MAX_STAT)
1186     {
1187     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1188     return 1;
1189     }
1190    
1191     for (pl = first_player; pl != NULL; pl = pl->next)
1192     {
1193     if (!strcmp (pl->ob->name, thing))
1194     {
1195     if (settings.real_wiz == FALSE)
1196     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1197     if (!strcmp ("str", thing2))
1198     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1199     if (!strcmp ("dex", thing2))
1200     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1201     if (!strcmp ("con", thing2))
1202     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1203     if (!strcmp ("wis", thing2))
1204     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1205     if (!strcmp ("cha", thing2))
1206     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1207     if (!strcmp ("int", thing2))
1208     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1209     if (!strcmp ("pow", thing2))
1210     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1211     sprintf (buf, "%s has been altered.", &pl->ob->name);
1212     new_draw_info (NDI_UNIQUE, 0, op, buf);
1213     fix_player (pl->ob);
1214     return 1;
1215 elmex 1.1 }
1216 root 1.8 }
1217    
1218     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1219     return 1;
1220 elmex 1.1 }
1221    
1222 root 1.8 int
1223     command_reset (object *op, char *params)
1224     {
1225 root 1.14 maptile *m;
1226 root 1.8 object *dummy = NULL, *tmp = NULL;
1227    
1228     if (params == NULL)
1229     {
1230     new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1231     return 1;
1232     }
1233    
1234     if (strcmp (params, ".") == 0)
1235     params = op->map->path;
1236 root 1.17
1237 root 1.8 m = has_been_loaded (params);
1238     if (m == NULL)
1239     {
1240     new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1241     return 1;
1242     }
1243    
1244     if (m->in_memory != MAP_SWAPPED)
1245     {
1246     if (m->in_memory != MAP_IN_MEMORY)
1247     {
1248     LOG (llevError, "Tried to swap out map which was not in memory.\n");
1249     return 0;
1250     }
1251    
1252     /*
1253     * Only attempt to remove the player that is doing the reset, and not other
1254     * players or wiz's.
1255     */
1256     if (op->map == m)
1257     {
1258     dummy = get_object ();
1259     dummy->map = NULL;
1260     EXIT_X (dummy) = op->x;
1261     EXIT_Y (dummy) = op->y;
1262     EXIT_PATH (dummy) = op->map->path;
1263     remove_ob (op);
1264     op->map = NULL;
1265     tmp = op;
1266 elmex 1.1 }
1267 root 1.8 swap_map (m);
1268 elmex 1.1 }
1269    
1270 root 1.8 if (m->in_memory == MAP_SWAPPED)
1271     {
1272     LOG (llevDebug, "Resetting map %s.\n", m->path);
1273    
1274     /* setting this effectively causes an immediate reload */
1275     m->reset_time = 1;
1276     flush_old_maps ();
1277     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1278     if (tmp)
1279     {
1280     enter_exit (tmp, dummy);
1281     free_object (dummy);
1282     }
1283     return 1;
1284     }
1285     else
1286     {
1287     player *pl;
1288     int playercount = 0;
1289 elmex 1.1
1290 root 1.8 /* Need to re-insert player if swap failed for some reason */
1291     if (tmp)
1292     {
1293     insert_ob_in_map (op, m, NULL, 0);
1294     free_object (dummy);
1295     }
1296    
1297     new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1298     for (pl = first_player; pl != NULL; pl = pl->next)
1299     {
1300     if (pl->ob->map == m && pl->ob != op)
1301     {
1302     new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1303     playercount++;
1304 elmex 1.1 }
1305     }
1306 root 1.8 if (!playercount)
1307     new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1308     return 1;
1309 elmex 1.1 }
1310     }
1311    
1312 root 1.8 int
1313     command_nowiz (object *op, char *params)
1314     { /* 'noadm' is alias */
1315     CLEAR_FLAG (op, FLAG_WIZ);
1316     CLEAR_FLAG (op, FLAG_WIZPASS);
1317     CLEAR_FLAG (op, FLAG_WIZCAST);
1318    
1319     if (settings.real_wiz == TRUE)
1320     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1321     if (op->contr->hidden)
1322     {
1323     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1324     op->map->players++;
1325     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1326     op->contr->hidden = 0;
1327     op->invisible = 1;
1328     }
1329     else
1330     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1331     return 1;
1332 elmex 1.1 }
1333    
1334     /**
1335     * object *op is trying to become dm.
1336     * pl_name is name supplied by player. Restrictive DM will make it harder
1337     * for socket users to become DM - in that case, it will check for the players
1338     * character name.
1339     */
1340 root 1.8 static int
1341     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1342 elmex 1.1 {
1343 root 1.8 FILE *dmfile;
1344     char buf[MAX_BUF];
1345     char line_buf[160], name[160], passwd[160], host[160];
1346 elmex 1.1
1347     #ifdef RESTRICTIVE_DM
1348 root 1.8 *pl_name = op->name ? op->name : "*";
1349 elmex 1.1 #endif
1350    
1351 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1352     if ((dmfile = fopen (buf, "r")) == NULL)
1353     {
1354     LOG (llevDebug, "Could not find DM file.\n");
1355     return 0;
1356     }
1357    
1358     while (fgets (line_buf, 160, dmfile) != NULL)
1359     {
1360     if (line_buf[0] == '#')
1361     continue;
1362     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1363     {
1364     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1365     }
1366     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1367     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1368     {
1369     fclose (dmfile);
1370     return (1);
1371     }
1372     }
1373     fclose (dmfile);
1374     return (0);
1375     }
1376    
1377     int
1378     do_wizard_dm (object *op, char *params, int silent)
1379     {
1380     if (!op->contr)
1381     return 0;
1382    
1383     if (QUERY_FLAG (op, FLAG_WIZ))
1384     {
1385     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1386     return 0;
1387     }
1388    
1389     if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host))
1390     {
1391     SET_FLAG (op, FLAG_WIZ);
1392     SET_FLAG (op, FLAG_WAS_WIZ);
1393     SET_FLAG (op, FLAG_WIZPASS);
1394     SET_FLAG (op, FLAG_WIZCAST);
1395     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1396     /*
1397     * Remove setting flying here - that won't work, because next
1398     * fix_player() is called that will get cleared - proper solution
1399     * is probably something like a wiz_force which gives that and any
1400     * other desired abilities.
1401     */
1402     clear_los (op);
1403     op->contr->write_buf[0] = '\0';
1404    
1405     if (!silent)
1406     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1407    
1408     return 1;
1409     }
1410     else
1411     {
1412     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1413     op->contr->write_buf[0] = '\0';
1414     return 0;
1415 elmex 1.1 }
1416     }
1417    
1418     /*
1419     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1420     * - allow people on sockets to become dm, and allow better dm file
1421     */
1422 root 1.8 int
1423     command_dm (object *op, char *params)
1424     {
1425     if (!op->contr)
1426     return 0;
1427 elmex 1.1
1428 root 1.8 do_wizard_dm (op, params, 0);
1429 elmex 1.1
1430 root 1.8 return 1;
1431 elmex 1.1 }
1432    
1433 root 1.8 int
1434     command_invisible (object *op, char *params)
1435     {
1436     if (op)
1437     {
1438     op->invisible += 100;
1439     update_object (op, UP_OBJ_FACE);
1440     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1441 elmex 1.1 }
1442    
1443 root 1.8 return 0;
1444 elmex 1.1 }
1445    
1446     /**
1447     * Returns spell object (from archetypes) by name.
1448     * Returns NULL if 0 or more than one spell matches.
1449     * Used for wizard's learn spell/prayer.
1450     *
1451     * op is the player issuing the command.
1452     *
1453     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1454     * anymore (but may still be present in some player's inventories and thus
1455     * cannot be removed). We have to ignore them here since they have the same
1456     * name than other "spell_xxx" archetypes and would always conflict.
1457     */
1458 root 1.8 static object *
1459     get_spell_by_name (object *op, const char *spell_name)
1460     {
1461     archetype *ar;
1462     archetype *found;
1463     int conflict_found;
1464     size_t spell_name_length;
1465    
1466     /* First check for full name matches. */
1467     conflict_found = 0;
1468     found = NULL;
1469     for (ar = first_archetype; ar != NULL; ar = ar->next)
1470     {
1471     if (ar->clone.type != SPELL)
1472     continue;
1473    
1474     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1475     continue;
1476    
1477     if (strcmp (ar->clone.name, spell_name) != 0)
1478     continue;
1479    
1480     if (found != NULL)
1481     {
1482     if (!conflict_found)
1483     {
1484     conflict_found = 1;
1485     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1486     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1487 elmex 1.1 }
1488 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1489     continue;
1490 elmex 1.1 }
1491    
1492 root 1.8 found = ar;
1493 elmex 1.1 }
1494    
1495 root 1.8 /* No match if more more than one archetype matches. */
1496     if (conflict_found)
1497     return NULL;
1498 elmex 1.1
1499 root 1.8 /* Return if exactly one archetype matches. */
1500     if (found != NULL)
1501     return arch_to_object (found);
1502    
1503     /* No full match found: now check for partial matches. */
1504     spell_name_length = strlen (spell_name);
1505     conflict_found = 0;
1506     found = NULL;
1507     for (ar = first_archetype; ar != NULL; ar = ar->next)
1508     {
1509     if (ar->clone.type != SPELL)
1510     continue;
1511 elmex 1.1
1512 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1513     continue;
1514 elmex 1.1
1515 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1516     continue;
1517 elmex 1.1
1518 root 1.8 if (found != NULL)
1519     {
1520     if (!conflict_found)
1521     {
1522     conflict_found = 1;
1523     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1524     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1525 elmex 1.1 }
1526 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1527     continue;
1528 elmex 1.1 }
1529    
1530 root 1.8 found = ar;
1531 elmex 1.1 }
1532    
1533 root 1.8 /* No match if more more than one archetype matches. */
1534     if (conflict_found)
1535     return NULL;
1536 elmex 1.1
1537 root 1.8 /* Return if exactly one archetype matches. */
1538     if (found != NULL)
1539     return arch_to_object (found);
1540 elmex 1.1
1541 root 1.8 /* No spell found: just print an error message. */
1542     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1543     return NULL;
1544 elmex 1.1 }
1545    
1546 root 1.8 static int
1547     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1548     {
1549     object *tmp;
1550 elmex 1.1
1551 root 1.8 if (op->contr == NULL || params == NULL)
1552     {
1553     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1554     return 0;
1555 elmex 1.1 }
1556    
1557 root 1.8 tmp = get_spell_by_name (op, params);
1558     if (tmp == NULL)
1559     {
1560     return 0;
1561 elmex 1.1 }
1562    
1563 root 1.8 if (check_spell_known (op, tmp->name))
1564     {
1565     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1566     return 0;
1567 elmex 1.1 }
1568    
1569 root 1.8 do_learn_spell (op, tmp, special_prayer);
1570     free_object (tmp);
1571     return 1;
1572 elmex 1.1 }
1573    
1574 root 1.8 int
1575     command_learn_spell (object *op, char *params)
1576     {
1577     return command_learn_spell_or_prayer (op, params, 0);
1578 elmex 1.1 }
1579    
1580 root 1.8 int
1581     command_learn_special_prayer (object *op, char *params)
1582 elmex 1.1 {
1583 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1584 elmex 1.1 }
1585    
1586 root 1.8 int
1587     command_forget_spell (object *op, char *params)
1588 elmex 1.1 {
1589 root 1.8 object *spell;
1590 elmex 1.1
1591 root 1.8 if (op->contr == NULL || params == NULL)
1592     {
1593     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1594     return 0;
1595 elmex 1.1 }
1596    
1597 root 1.8 spell = lookup_spell_by_name (op, params);
1598     if (spell == NULL)
1599     {
1600     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1601     return 0;
1602 elmex 1.1 }
1603    
1604 root 1.8 do_forget_spell (op, spell->name);
1605     return 1;
1606 elmex 1.1 }
1607    
1608     /**
1609     * Lists all plugins currently loaded with their IDs and full names.
1610     */
1611 root 1.8 int
1612     command_listplugins (object *op, char *params)
1613 elmex 1.1 {
1614 root 1.8 plugins_display_list (op);
1615     return 1;
1616 elmex 1.1 }
1617    
1618     /**
1619     * Loads the given plugin. The DM specifies the name of the library to load (no
1620     * pathname is needed). Do not ever attempt to load the same plugin more than
1621     * once at a time, or bad things could happen.
1622     */
1623 root 1.8 int
1624     command_loadplugin (object *op, char *params)
1625     {
1626     char buf[MAX_BUF];
1627 elmex 1.1
1628 root 1.8 if (params == NULL)
1629     {
1630     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1631     return 1;
1632 elmex 1.1 }
1633    
1634 root 1.8 strcpy (buf, LIBDIR);
1635     strcat (buf, "/plugins/");
1636     strcat (buf, params);
1637     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1638     if (plugins_init_plugin (buf) == 0)
1639     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1640     else
1641     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1642     return 1;
1643 elmex 1.1 }
1644    
1645     /**
1646     * Unloads the given plugin. The DM specified the ID of the library to unload.
1647     * Note that some things may behave strangely if the correct plugins are not
1648     * loaded.
1649     */
1650 root 1.8 int
1651     command_unloadplugin (object *op, char *params)
1652 elmex 1.1 {
1653 root 1.8 if (params == NULL)
1654     {
1655     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1656     return 1;
1657 elmex 1.1 }
1658    
1659 root 1.8 if (plugins_remove_plugin (params) == 0)
1660     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1661     else
1662     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1663     return 1;
1664 elmex 1.1 }
1665    
1666     /**
1667     * A players wants to become DM and hide.
1668     * Let's see if that's authorized.
1669     * Make sure to not tell anything to anyone.
1670     */
1671 root 1.8 int
1672     command_dmhide (object *op, char *params)
1673     {
1674     if (!do_wizard_dm (op, params, 1))
1675     return 0;
1676 elmex 1.1
1677 root 1.8 do_wizard_hide (op, 1);
1678 elmex 1.1
1679 root 1.8 return 1;
1680 elmex 1.1 }
1681    
1682 root 1.8 void
1683     dm_stack_pop (player *pl)
1684     {
1685     if (!pl->stack_items || !pl->stack_position)
1686     {
1687     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1688     return;
1689 elmex 1.1 }
1690    
1691 root 1.8 pl->stack_position--;
1692     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1693 elmex 1.1 }
1694    
1695     /**
1696     * Get current stack top item for player.
1697     * Returns NULL if no stacked item.
1698     * If stacked item disappeared (freed), remove it.
1699     *
1700     * Ryo, august 2004
1701     */
1702 root 1.8 object *
1703     dm_stack_peek (player *pl)
1704     {
1705     object *ob;
1706 elmex 1.1
1707 root 1.8 if (!pl->stack_position)
1708     {
1709     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1710     return NULL;
1711 elmex 1.1 }
1712    
1713 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1714     if (!ob)
1715     {
1716     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1717     dm_stack_pop (pl);
1718     return NULL;
1719 elmex 1.1 }
1720    
1721 root 1.8 return ob;
1722 elmex 1.1 }
1723    
1724     /**
1725     * Push specified item on player stack.
1726     * Inform player of position.
1727     * Initializes variables if needed.
1728     */
1729 root 1.8 void
1730     dm_stack_push (player *pl, tag_t item)
1731     {
1732     if (!pl->stack_items)
1733     {
1734     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1735     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1736 elmex 1.1 }
1737    
1738 root 1.8 if (pl->stack_position == STACK_SIZE)
1739     {
1740     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1741     return;
1742 elmex 1.1 }
1743    
1744 root 1.8 pl->stack_items[pl->stack_position] = item;
1745     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1746     pl->stack_position++;
1747 elmex 1.1 }
1748    
1749     /**
1750     * Checks 'params' for object code.
1751     *
1752     * Can be:
1753     * * empty => get current object stack top for player
1754     * * number => get item with that tag, stack it for future use
1755     * * $number => get specified stack item
1756     * * "me" => player himself
1757     *
1758     * At function exit, params points to first non-object char
1759     *
1760     * 'from', if not NULL, contains at exit:
1761     * * STACK_FROM_NONE => object not found
1762     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1763     * * STACK_FROM_STACK => item from somewhere in the stack
1764     * * STACK_FROM_NUMBER => item by number, pushed on stack
1765     *
1766     * Ryo, august 2004
1767     */
1768 root 1.8 object *
1769     get_dm_object (player *pl, char **params, int *from)
1770     {
1771     int item_tag, item_position;
1772     object *ob;
1773    
1774     if (!pl)
1775     return NULL;
1776    
1777     if (!params || !*params || **params == '\0')
1778     {
1779     if (from)
1780     *from = STACK_FROM_TOP;
1781     /* No parameter => get stack item */
1782     return dm_stack_peek (pl);
1783 elmex 1.1 }
1784    
1785 root 1.8 /* Let's clean white spaces */
1786     while (**params == ' ')
1787     (*params)++;
1788    
1789     /* Next case: number => item tag */
1790     if (sscanf (*params, "%d", &item_tag))
1791     {
1792     /* Move parameter to next item */
1793     while (isdigit (**params))
1794 elmex 1.1 (*params)++;
1795    
1796 root 1.8 /* And skip blanks, too */
1797     while (**params == ' ')
1798 elmex 1.1 (*params)++;
1799    
1800 root 1.8 /* Get item */
1801     ob = find_object (item_tag);
1802     if (!ob)
1803     {
1804     if (from)
1805     *from = STACK_FROM_NONE;
1806     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1807     return NULL;
1808     }
1809    
1810     /* Got one, let's push it on stack */
1811     dm_stack_push (pl, item_tag);
1812     if (from)
1813     *from = STACK_FROM_NUMBER;
1814     return ob;
1815     }
1816 elmex 1.1
1817 root 1.8 /* Next case: $number => stack item */
1818     if (sscanf (*params, "$%d", &item_position))
1819     {
1820     /* Move parameter to next item */
1821     (*params)++;
1822 elmex 1.1
1823 root 1.8 while (isdigit (**params))
1824     (*params)++;
1825     while (**params == ' ')
1826     (*params)++;
1827 elmex 1.1
1828 root 1.8 if (item_position >= pl->stack_position)
1829     {
1830     if (from)
1831     *from = STACK_FROM_NONE;
1832     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1833     return NULL;
1834     }
1835    
1836     ob = find_object (pl->stack_items[item_position]);
1837     if (!ob)
1838     {
1839     if (from)
1840     *from = STACK_FROM_NONE;
1841     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1842     return NULL;
1843     }
1844    
1845     if (from)
1846     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1847     return ob;
1848 elmex 1.1 }
1849    
1850 root 1.8 /* Next case: 'me' => return pl->ob */
1851     if (!strncmp (*params, "me", 2))
1852     {
1853     if (from)
1854     *from = STACK_FROM_NUMBER;
1855     dm_stack_push (pl, pl->ob->count);
1856    
1857     /* Skip to next token */
1858     (*params) += 2;
1859     while (**params == ' ')
1860     (*params)++;
1861 elmex 1.1
1862 root 1.8 return pl->ob;
1863 elmex 1.1 }
1864    
1865 root 1.8 /* Last case: get stack top */
1866     if (from)
1867     *from = STACK_FROM_TOP;
1868     return dm_stack_peek (pl);
1869 elmex 1.1 }
1870    
1871     /**
1872     * Pop the stack top.
1873     */
1874 root 1.8 int
1875     command_stack_pop (object *op, char *params)
1876     {
1877     dm_stack_pop (op->contr);
1878     return 0;
1879 elmex 1.1 }
1880    
1881     /**
1882     * Push specified item on stack.
1883     */
1884 root 1.8 int
1885     command_stack_push (object *op, char *params)
1886     {
1887     object *ob;
1888     int from;
1889    
1890     ob = get_dm_object (op->contr, &params, &from);
1891 elmex 1.1
1892 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1893     /* Object was from stack, need to push it again */
1894     dm_stack_push (op->contr, ob->count);
1895    
1896     return 0;
1897 elmex 1.1 }
1898    
1899     /**
1900     * Displays stack contents.
1901     */
1902 root 1.8 int
1903     command_stack_list (object *op, char *params)
1904     {
1905     int item;
1906     object *display;
1907     player *pl = op->contr;
1908    
1909     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1910    
1911     for (item = 0; item < pl->stack_position; item++)
1912     {
1913     display = find_object (pl->stack_items[item]);
1914     if (display)
1915     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1916     else
1917     /* Item was freed */
1918     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1919 elmex 1.1 }
1920    
1921 root 1.8 return 0;
1922 elmex 1.1 }
1923    
1924     /**
1925     * Empty DM item stack.
1926     */
1927 root 1.8 int
1928     command_stack_clear (object *op, char *params)
1929     {
1930     op->contr->stack_position = 0;
1931     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1932     return 0;
1933 elmex 1.1 }
1934    
1935 root 1.8 int
1936     command_insert_into (object *op, char *params)
1937 elmex 1.1 {
1938 root 1.8 object *left, *right, *inserted;
1939     int left_from, right_from;
1940 elmex 1.1
1941 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1942     if (!left)
1943     {
1944     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1945     return 0;
1946 elmex 1.1 }
1947    
1948 root 1.8 if (left_from == STACK_FROM_NUMBER)
1949     /* Item was stacked, remove it else right will be the same... */
1950     dm_stack_pop (op->contr);
1951 elmex 1.1
1952 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1953 elmex 1.1
1954 root 1.8 if (!right)
1955     {
1956     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1957     return 0;
1958 elmex 1.1 }
1959    
1960 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1961     {
1962     /*
1963     * Special case: both items were taken from stack top.
1964     * Override the behaviour, taking left as item just below top, if exists.
1965     * See function description for why.
1966     * Besides, can't insert an item into itself.
1967     */
1968     if (op->contr->stack_position > 1)
1969     {
1970     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1971     if (left)
1972     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1973     else
1974     /* Stupid case: item under top was freed, fallback to stack top */
1975     left = right;
1976 elmex 1.1 }
1977     }
1978    
1979 root 1.8 if (left == right)
1980 elmex 1.1 {
1981 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1982     return 0;
1983 elmex 1.1 }
1984    
1985 root 1.8 if (right->type == PLAYER)
1986 elmex 1.1 {
1987 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1988     return 0;
1989 elmex 1.1 }
1990    
1991 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1992     remove_ob (right);
1993     inserted = insert_ob_in_ob (right, left);
1994     if (left->type == PLAYER)
1995     if (inserted == right)
1996     esrv_send_item (left, right);
1997     else
1998     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1999 elmex 1.1
2000 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
2001 elmex 1.1
2002 root 1.8 return 0;
2003 elmex 1.1
2004     }