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/cvs/deliantra/server/server/c_wiz.C
Revision: 1.5
Committed: Thu Aug 31 17:54:15 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +1 -67 lines
Log Message:
rewrote object serialiser, parser is next

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_c_wiz_c =
3 root 1.5 * "$Id: c_wiz.C,v 1.4 2006-08-29 08:01:37 root Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <global.h>
30     #ifndef __CEXTRACT__
31     #include <sproto.h>
32     #endif
33     #include <spells.h>
34     #include <treasure.h>
35     #include <skills.h>
36    
37     /** Defines for DM item stack **/
38     #define STACK_SIZE 50 /* Stack size, static */
39     /* Values for 'from' field of get_dm_object */
40     #define STACK_FROM_NONE 0 /* Item was not found */
41     #define STACK_FROM_TOP 1 /* Item is stack top */
42     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
43     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
44    
45    
46     /**
47     * Enough of the DM functions seem to need this that I broke
48     * it out to a seperate function. name is the person
49     * being saught, rq is who is looking for them. This
50     * prints diagnostics messages, and returns the
51     * other player, or NULL otherwise.
52     */
53     static player *get_other_player_from_name(object *op, char *name) {
54     player *pl;
55    
56     if (!name)
57     return NULL;
58    
59     for (pl = first_player; pl != NULL; pl = pl->next)
60     if (!strncmp(pl->ob->name, name, MAX_NAME))
61     break;
62    
63     if (pl == NULL) {
64     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
65     return NULL;
66     }
67    
68     if (pl->ob == op) {
69     new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70     return NULL;
71     }
72     if (pl->state != ST_PLAYING) {
73     new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
74     return NULL;
75     }
76     return pl;
77     }
78    
79     /**
80     * This command will stress server.
81     */
82     int command_loadtest(object *op, char *params) {
83     uint32 x, y;
84     char buf[1024];
85    
86     new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
87     new_draw_info(NDI_UNIQUE, 0, op, "at different map places.");
88     new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks.");
89     new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
90     new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
91     new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params);
92     if (!params)
93     return 0;
94     if (strncmp (params, "TRUE", 4))
95     return 0;
96    
97     new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo");
98     for (x = 0; x < settings.worldmaptilesx; x++) {
99     for (y = 0; y < settings.worldmaptilesy; y++) {
100     sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty);
101     command_goto(op, buf);
102     }
103     }
104    
105     return 0;
106     }
107    
108     /**
109     * Actually hides specified player (obviously a DM).
110     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
111     * else they just think someone left/entered.
112     */
113     void do_wizard_hide(object *op, int silent_dm) {
114     if (op->contr->hidden) {
115     op->contr->hidden = 0;
116     op->invisible = 1;
117     new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
118     op->map->players++;
119     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
120     "%s has entered the game.", op->name);
121     if (!silent_dm) {
122     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
123     "The Dungeon Master has arrived!");
124     }
125     } else {
126     op->contr->hidden = 1;
127     new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you.");
128     op->map->players--;
129     if (!silent_dm) {
130     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
131     "The Dungeon Master is gone..");
132     }
133     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
134     "%s leaves the game.", op->name);
135     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
136     "%s left the game.", op->name);
137     }
138     }
139    
140     int command_hide(object *op, char *params)
141     {
142     do_wizard_hide(op, 0);
143     return 1;
144     }
145    
146     /**
147     * This finds and returns the object which matches the name or
148     * object nubmer (specified via num #whatever).
149     */
150     static object *find_object_both(char *params) {
151     if (!params)
152     return NULL;
153     if (params[0] == '#')
154     return find_object(atol(params+1));
155     else
156     return find_object_name(params);
157     }
158    
159     /**
160     * Sets the god for some objects. params should contain two values -
161     * first the object to change, followed by the god to change it to.
162     */
163     int command_setgod(object *op, char *params) {
164     object *ob, *god;
165     char *str;
166    
167     if (!params || !(str = strchr(params, ' '))) {
168     new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god");
169     return 0;
170     }
171    
172     /* kill the space, and set string to the next param */
173     *str++ = '\0';
174     if (!(ob = find_object_both(params))) {
175     new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
176     return 1;
177     }
178    
179     /*
180     * Perhaps this is overly restrictive? Should we perhaps be able
181     * to rebless altars and the like?
182     */
183     if (ob->type != PLAYER) {
184     new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", ob->name);
185     return 1;
186     }
187    
188     god = find_god(str);
189     if (god==NULL) {
190     new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str);
191     return 1;
192     }
193    
194     become_follower(ob, god);
195     return 1;
196     }
197    
198     /**
199     * Add player's IP to ban_file and kick them off the server
200     * I know most people have dynamic IPs but this is more of a short term
201     * solution if they have to get a new IP to play maybe they'll calm down.
202     * This uses the banish_file in the local directory *not* the ban_file
203     * The action is logged with a ! for easy searching. -tm
204     */
205     int command_banish(object *op, char *params) {
206     player *pl;
207     FILE *banishfile;
208     char buf[MAX_BUF];
209     time_t now;
210    
211     if (!params) {
212     new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>.");
213     return 1;
214     }
215    
216     pl = get_other_player_from_name(op, params);
217     if (!pl)
218     return 1;
219    
220     sprintf(buf, "%s/%s", settings.localdir, BANISHFILE);
221    
222     if ((banishfile = fopen(buf, "a")) == NULL) {
223     LOG (llevDebug, "Could not find file banish_file.\n");
224     new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file.");
225     return 0;
226     }
227    
228     now = time(NULL);
229     /*
230     * Record this as a comment - then we don't have to worry about changing
231     * the parsing code.
232     */
233     fprintf(banishfile, "# %s (%s) banned by %s at %s\n", pl->ob->name,
234     pl->socket.host, op->name, ctime(&now));
235     fprintf(banishfile, "*@%s\n", pl->socket.host);
236     fclose(banishfile);
237    
238     LOG(llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host);
239     new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", pl->ob->name);
240     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
241     "%s banishes %s from the land!", op->name, pl->ob->name);
242     command_kick(op, (char *) pl->ob->name);
243     return 1;
244     }
245    
246     int command_kick (object *op, char *params) {
247     struct pl *pl;
248    
249     for (pl = first_player; pl != NULL; pl = pl->next)
250 root 1.3 if ((params == NULL || !strcmp (pl->ob->name, params))
251     && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
252 elmex 1.1 {
253     object *op = pl->ob;
254    
255     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
256     {
257     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op,
258     "%s is kicked out of the game.",
259     op->name);
260     strcpy (op->contr->killer, "kicked");
261     }
262    
263     pl->socket.status = Ns_Dead;
264     }
265    
266     return 1;
267     }
268    
269     int command_save_overlay(object *op, char *params) {
270     if (!op)
271     return 0;
272    
273     if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) {
274     new_draw_info(NDI_UNIQUE, 0, op,
275     "Sorry, you can't force an overlay save.");
276     return 1;
277     }
278    
279     new_save_map(op->map, 2);
280     new_save_map(op->map, 0);
281     new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an"
282     " overlay.");
283    
284     ready_map_name(op->map->path, 0);
285    
286     return 1;
287     }
288    
289     int
290     command_shutdown (object * op, char *params)
291     {
292     struct pl *pl;
293    
294     if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
295     {
296     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
297     return 1;
298     }
299    
300     for (pl = first_player; pl != NULL; pl = pl->next)
301     save_player (pl->ob, 0);
302    
303     for (pl = first_player; pl != NULL; pl = pl->next)
304     if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
305     leave_map (pl->ob);
306    
307     cleanup ();
308     /* not reached */
309     return 1;
310     }
311    
312     int command_goto(object *op, char *params)
313     {
314     char *name;
315     object *dummy;
316    
317     if (!op)
318     return 0;
319    
320     if (params == NULL) {
321     new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?");
322     return 1;
323     }
324    
325     name = params;
326     dummy=get_object();
327     dummy->map = op->map;
328     EXIT_PATH(dummy) = add_string (name);
329     dummy->name = add_string(name);
330    
331     enter_exit(op, dummy);
332     free_object(dummy);
333     if (op->contr->loading == NULL) {
334     new_draw_info_format(NDI_UNIQUE, 0, op,
335     "Difficulty: %d.", op->map->difficulty);
336     }
337    
338     return 1;
339     }
340    
341     /* is this function called from somewhere ? -Tero */
342     int command_generate (object *op, char *params)
343     {
344     object *tmp;
345     int nr = 1, i, retry;
346    
347     if (!op)
348     return 0;
349    
350     if (params != NULL)
351     sscanf(params, "%d", &nr);
352     for (i = 0; i < nr; i++) {
353     retry = 50;
354     while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry)
355     ;
356     if (tmp != NULL) {
357     tmp = insert_ob_in_ob(tmp, op);
358     if (op->type == PLAYER)
359     esrv_send_item(op, tmp);
360     }
361     }
362    
363     return 1;
364     }
365    
366     int command_freeze(object *op, char *params) {
367     int ticks;
368     player *pl;
369    
370     if (!params) {
371     new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
372     return 1;
373     }
374    
375     ticks = atoi(params);
376     if (ticks) {
377     while ((isdigit(*params) || isspace(*params)) && *params != 0)
378     params++;
379     if (*params == 0) {
380     new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
381     return 1;
382     }
383     } else
384     ticks = 100;
385    
386     pl = get_other_player_from_name(op, params);
387     if (!pl)
388     return 1;
389    
390     new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
391     new_draw_info_format(NDI_UNIQUE, 0, op,
392     "You freeze %s for %d ticks", pl->ob->name, ticks);
393     pl->ob->speed_left = -(pl->ob->speed*ticks);
394     return 0;
395     }
396    
397     int command_arrest(object *op, char *params) {
398     object *dummy;
399     player *pl;
400     if (!op) return 0;
401     if(params==NULL) {
402     new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>.");
403     return 1;
404     }
405     pl = get_other_player_from_name(op, params);
406     if (!pl) return 1;
407     dummy=get_jail_exit(pl->ob);
408     if (!dummy) {
409 root 1.4 /* we have nowhere to send the prisoner....*/
410     new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them");
411     return 0;
412 elmex 1.1 }
413     enter_exit(pl->ob, dummy);
414     free_object(dummy);
415     new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested.");
416     new_draw_info(NDI_UNIQUE, 0,op,"OK.");
417     LOG(llevInfo, "Player %s arrested by %s\n", pl->ob->name, op->name);
418     return 1;
419     }
420    
421     int command_summon(object *op, char *params) {
422     int i;
423     object *dummy;
424     player *pl;
425    
426     if (!op)
427     return 0;
428    
429     if (params == NULL) {
430     new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>.");
431     return 1;
432     }
433    
434     pl = get_other_player_from_name(op, params);
435     if (!pl)
436     return 1;
437    
438     i = find_free_spot(op, op->map, op->x, op->y, 1, 9);
439     if (i == -1) {
440     new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
441     return 1;
442     }
443    
444     dummy = get_object();
445     EXIT_PATH(dummy) = add_string(op->map->path);
446     EXIT_X(dummy) = op->x+freearr_x[i];
447     EXIT_Y(dummy) = op->y+freearr_y[i];
448     enter_exit(pl->ob, dummy);
449     free_object(dummy);
450     new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned.");
451     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
452    
453     return 1;
454     }
455    
456     /**
457     * Teleport next to target player.
458     */
459     /* mids 01/16/2002 */
460     int command_teleport(object *op, char *params) {
461     int i;
462     object *dummy;
463     player *pl;
464    
465     if (!op)
466     return 0;
467    
468     if (params == NULL) {
469     new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
470     return 1;
471     }
472    
473     pl = get_other_player_from_name(op, params);
474     if (!pl)
475     return 1;
476    
477     i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
478     if (i == -1) {
479     new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
480     return 1;
481     }
482    
483     dummy = get_object();
484     EXIT_PATH(dummy) = add_string(pl->ob->map->path);
485     EXIT_X(dummy) = pl->ob->x + freearr_x[i];
486     EXIT_Y(dummy) = pl->ob->y + freearr_y[i];
487     enter_exit(op, dummy);
488     free_object(dummy);
489     if (!op->contr->hidden)
490     new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
491     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
492     return 1;
493     }
494    
495     /**
496     * This function is a real mess, because we're stucking getting
497     * the entire item description in one block of text, so we just
498     * can't simply parse it - we need to look for double quotes
499     * for example. This could actually get much simpler with just a
500     * little help from the client - if we could get line breaks, it
501     * makes parsing much easier, eg, something like:
502     * arch dragon
503     * name big nasty creature
504     * hp 5
505     * sp 30
506     * Is much easier to parse than
507     * dragon name "big nasty creature" hp 5 sp 30
508     * for example.
509     */
510     int command_create(object *op, char *params) {
511     object *tmp = NULL;
512     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
513     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
514     archetype *at, *at_spell = NULL;
515     artifact *art = NULL;
516    
517     if (!op)
518     return 0;
519    
520     if (params == NULL) {
521     new_draw_info(NDI_UNIQUE, 0, op,
522     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
523     " [variable_to_patch setting]");
524     return 1;
525     }
526     bp = params;
527    
528     /* We need to know where the line ends */
529     endline = bp+strlen(bp);
530    
531     if (sscanf(bp, "%d ", &nrof)) {
532     if ((bp = strchr(params, ' ')) == NULL) {
533     new_draw_info(NDI_UNIQUE, 0, op,
534     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
535     " [variable_to_patch setting]");
536     return 1;
537     }
538     bp++;
539     set_nrof = 1;
540     LOG(llevDebug, "%s creates: (%d) %s\n", op->name, nrof, bp);
541     }
542     if (sscanf(bp, "%d ", &magic)) {
543     if ((bp = strchr(bp, ' ')) == NULL) {
544     new_draw_info(NDI_UNIQUE, 0, op,
545     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
546     " [variable_to_patch setting]");
547     return 1;
548     }
549     bp++;
550     set_magic = 1;
551     LOG(llevDebug, "%s creates: (%d) (%d) %s\n", op->name, nrof, magic, bp);
552     }
553     if ((cp = strstr(bp, " of ")) != NULL) {
554     *cp = '\0';
555     cp += 4;
556     }
557     for (bp2 = bp; *bp2; bp2++) {
558     if (*bp2 == ' ') {
559     *bp2 = '\0';
560     bp2++;
561     break;
562     }
563     }
564    
565     if ((at = find_archetype(bp)) == NULL) {
566     new_draw_info(NDI_UNIQUE, 0, op, "No such archetype.");
567     return 1;
568     }
569    
570     if (cp) {
571     char spell_name[MAX_BUF], *fsp = NULL;
572    
573     /*
574     * Try to find a spell object for this. Note that
575     * we also set up spell_name which is only
576     * the first word.
577     */
578    
579     at_spell = find_archetype(cp);
580     if (!at_spell || at_spell->clone.type != SPELL)
581     at_spell = find_archetype_by_object_name(cp);
582     if (!at_spell || at_spell->clone.type != SPELL) {
583     strcpy(spell_name, cp);
584     fsp = strchr(spell_name, ' ');
585     if (fsp) {
586     *fsp = 0;
587     fsp++;
588     at_spell = find_archetype(spell_name);
589    
590     /* Got a spell, update the first string pointer */
591     if (at_spell && at_spell->clone.type == SPELL)
592     bp2 = cp+strlen(spell_name)+1;
593     else
594     at_spell = NULL;
595     }
596     }
597    
598     /* OK - we didn't find a spell - presume the 'of'
599     * in this case means its an artifact.
600     */
601     if (!at_spell) {
602     if (find_artifactlist(at->clone.type) == NULL) {
603     new_draw_info_format(NDI_UNIQUE, 0, op,
604     "No artifact list for type %d\n", at->clone.type);
605     } else {
606     art = find_artifactlist(at->clone.type)->items;
607    
608     do {
609     if (!strcmp(art->item->name, cp))
610     break;
611     art = art->next;
612     } while (art != NULL);
613     if (!art) {
614     new_draw_info_format(NDI_UNIQUE, 0, op,
615     "No such artifact ([%d] of %s)", at->clone.type, cp);
616     }
617     }
618     LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", op->name,
619     set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
620     }
621     } /* if cp */
622    
623     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
624     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) {
625     new_draw_info_format(NDI_UNIQUE, 0, op,
626     "Unable to find spell %s for object that needs it, or it is of wrong type",
627     cp);
628     return 1;
629     }
630    
631     /*
632     * Rather than have two different blocks with a lot of similar code,
633     * just create one object, do all the processing, and then determine
634     * if that one object should be inserted or if we need to make copies.
635     */
636     tmp = arch_to_object(at);
637     if (settings.real_wiz == FALSE)
638     SET_FLAG(tmp, FLAG_WAS_WIZ);
639     if (set_magic)
640     set_abs_magic(tmp, magic);
641     if (art)
642     give_artifact_abilities(tmp, art->item);
643     if (need_identify(tmp)) {
644     SET_FLAG(tmp, FLAG_IDENTIFIED);
645     CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL);
646     }
647    
648     /*
649     * This entire block here tries to find variable pairings,
650     * eg, 'hp 4' or the like. The mess here is that values
651     * can be quoted (eg "my cool sword"); So the basic logic
652     * is we want to find two spaces, but if we got a quote,
653     * any spaces there don't count.
654     */
655     while (*bp2 && bp2 <= endline) {
656     bp4 = NULL;
657     gotspace = 0;
658     gotquote = 0;
659     /* find the first quote */
660     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) {
661    
662     /* Found a quote - now lets find the second one */
663     if (*bp3 == '"') {
664     *bp3 = ' ';
665     bp2 = bp3+1; /* Update start of string */
666     bp3++;
667     gotquote++;
668     while (*bp3) {
669     if (*bp3 == '"') {
670     *bp3 = '\0';
671     gotquote++;
672     } else
673     bp3++;
674     }
675     } else if (*bp3==' ') {
676     gotspace++;
677     }
678     }
679    
680     /*
681     * If we got two spaces, send the second one to null.
682     * if we've reached the end of the line, increase gotspace -
683     * this is perfectly valid for the list entry listed.
684     */
685     if (gotspace == 2 || gotquote == 2) {
686     bp3--; /* Undo the extra increment */
687     *bp3 = '\0';
688     } else if (*bp3=='\0')
689     gotspace++;
690    
691     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) {
692     /*
693     * Unfortunately, we've clobbered lots of values, so printing
694     * out what we have probably isn't useful. Break out, because
695     * trying to recover is probably won't get anything useful
696     * anyways, and we'd be confused about end of line pointers
697     * anyways.
698     */
699     new_draw_info_format(NDI_UNIQUE, 0, op,
700     "Malformed create line: %s", bp2);
701     break;
702     }
703     /* bp2 should still point to the start of this line,
704     * with bp3 pointing to the end
705     */
706     if (set_variable(tmp, bp2) == -1)
707     new_draw_info_format(NDI_UNIQUE, 0, op,
708     "Unknown variable %s", bp2);
709     else
710     new_draw_info_format(NDI_UNIQUE, 0, op,
711     "(%s#%d)->%s", tmp->name, tmp->count, bp2);
712     bp2 = bp3+1;
713     }
714    
715     if (at->clone.nrof) {
716     if (at_spell)
717     insert_ob_in_ob(arch_to_object(at_spell), tmp);
718    
719     tmp->x = op->x;
720     tmp->y = op->y;
721     if (set_nrof)
722     tmp->nrof = nrof;
723     tmp->map = op->map;
724    
725     tmp = insert_ob_in_ob(tmp, op);
726     esrv_send_item(op, tmp);
727    
728     /* Let's put this created item on stack so dm can access it easily. */
729     dm_stack_push(op->contr, tmp->count);
730    
731     return 1;
732     } else {
733     for (i = 0 ; i < (set_nrof ? nrof : 1); i++) {
734     archetype *atmp;
735     object *prev = NULL, *head = NULL, *dup;
736    
737     for (atmp = at; atmp != NULL; atmp = atmp->more) {
738     dup = arch_to_object(atmp);
739    
740     if (at_spell)
741     insert_ob_in_ob(arch_to_object(at_spell), dup);
742    
743     /*
744     * The head is what contains all the important bits,
745     * so just copying it over should be fine.
746     */
747     if (head == NULL) {
748     head=dup;
749     copy_object(tmp, dup);
750     }
751     if (settings.real_wiz == FALSE)
752     SET_FLAG(dup, FLAG_WAS_WIZ);
753     dup->x = op->x+dup->arch->clone.x;
754     dup->y = op->y+dup->arch->clone.y;
755     dup->map = op->map;
756    
757     if (head != dup) {
758     dup->head = head;
759     prev->more = dup;
760     }
761     prev = dup;
762     }
763    
764     if (QUERY_FLAG(head, FLAG_ALIVE)) {
765     object *check = head;
766     int size_x = 0;
767     int size_y = 0;
768    
769     while (check) {
770     size_x = MAX(size_x, check->arch->clone.x);
771     size_y = MAX(size_y, check->arch->clone.y);
772     check = check->more;
773     }
774    
775     if (out_of_map(op->map, head->x+size_x, head->y+size_y)) {
776     if (head->x < size_x || head->y < size_y) {
777     dm_stack_pop(op->contr);
778     free_object(head);
779     new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
780     free_object(tmp);
781     return 1;
782     }
783    
784     check = head;
785     while (check) {
786     check->x -= size_x;
787     check->y -= size_y;
788     check = check->more;
789     }
790     }
791    
792     insert_ob_in_map(head, op->map, op, 0);
793     } else
794     head = insert_ob_in_ob(head, op);
795    
796     /* Let's put this created item on stack so dm can access it easily. */
797     /* Wonder if we really want to push all of these, but since
798     * things like rods have nrof 0, we want to cover those.
799     */
800     dm_stack_push(op->contr, head->count);
801    
802     if (at->clone.randomitems != NULL && !at_spell)
803     create_treasure(at->clone.randomitems, head, GT_APPLY,
804     op->map->difficulty, 0);
805     esrv_send_item(op, head);
806     }
807    
808     /* free the one we used to copy */
809     free_object(tmp);
810     }
811    
812     return 1;
813     }
814    
815     /*
816     * Now follows dm-commands which are also acceptable from sockets
817     */
818    
819     int command_inventory(object *op, char *params) {
820     object *tmp;
821     int i;
822    
823     if (!params) {
824     inventory(op, NULL);
825     return 0;
826     }
827    
828     if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) {
829     new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
830     return 1;
831     }
832    
833     inventory(op, tmp);
834     return 1;
835     }
836    
837     /* just show player's their skills for now. Dm's can
838     * already see skills w/ inventory command - b.t.
839     */
840    
841     int command_skills (object *op, char *params) {
842     show_skills(op, params);
843     return 0;
844     }
845    
846     int command_dump (object *op, char *params) {
847     object *tmp;
848    
849     tmp = get_dm_object(op->contr, &params, NULL);
850     if (!tmp)
851     return 1;
852    
853     dump_object(tmp);
854     new_draw_info(NDI_UNIQUE, 0, op, errmsg);
855     if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL))
856     new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original");
857     return 1;
858     }
859    
860     /**
861     * When DM is possessing a monster, flip aggression on and off, to allow
862     * better motion.
863     */
864     int command_mon_aggr(object *op, char *params) {
865     if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) {
866     op->enemy = NULL;
867     SET_FLAG(op, FLAG_UNAGGRESSIVE);
868     new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF");
869     } else {
870     CLEAR_FLAG(op, FLAG_FRIENDLY);
871     CLEAR_FLAG(op, FLAG_UNAGGRESSIVE);
872     new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON");
873     }
874    
875     return 1;
876     }
877    
878     /** DM can possess a monster. Basically, this tricks the client into thinking
879     * a given monster, is actually the player it controls. This allows a DM
880     * to inhabit a monster's body, and run around the game with it.
881     * This function is severely broken - it has tons of hardcoded values,
882     */
883     int command_possess(object *op, char *params) {
884     object *victim, *curinv, *nextinv;
885     player *pl;
886     int i;
887     char buf[MAX_BUF];
888    
889     victim = NULL;
890     if (params != NULL) {
891     if (sscanf(params, "%d", &i))
892     victim = find_object(i);
893     else if (sscanf(params, "%s", buf))
894     victim = find_object_name(buf);
895     }
896     if (victim == NULL) {
897     new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?");
898     return 1;
899     }
900    
901     if (victim == op) {
902     new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot "
903     "allow you to possess yourself.");
904     return 1;
905     }
906    
907     /* clear out the old inventory */
908     curinv = op->inv;
909     while (curinv != NULL) {
910     nextinv = curinv->below;
911     esrv_del_item(op->contr, curinv->count);
912     curinv = nextinv;
913     }
914    
915     /* make the switch */
916     pl = op->contr;
917     victim->contr = pl;
918     pl->ob = victim;
919     victim->type = PLAYER;
920     SET_FLAG(victim, FLAG_WIZ);
921    
922     /* send the inventory to the client */
923     curinv = victim->inv;
924     while (curinv != NULL) {
925     nextinv = curinv->below;
926     esrv_send_item(victim, curinv);
927     curinv = nextinv;
928     }
929     /* basic patchup */
930     /* The use of hard coded values is terrible. Note
931     * that really, to be fair, this shouldn't get changed at
932     * all - if you are possessing a kobold, you should have the
933     * same limitations. As it is, as more body locations are added,
934     * this will give this player more locations than perhaps
935     * they should be allowed.
936     */
937     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
938     if (i == 1 || i == 6 || i == 8 || i == 9)
939     victim->body_info[i] = 2;
940     else
941     victim->body_info[i] = 1;
942    
943     esrv_new_player(pl, 80); /* just pick a wieght, we don't care */
944     esrv_send_inventory(victim, victim);
945    
946     fix_player(victim);
947    
948     do_some_living(victim);
949     return 1;
950     }
951    
952     int command_patch(object *op, char *params) {
953     char *arg, *arg2;
954     object *tmp;
955    
956     tmp = get_dm_object(op->contr, &params, NULL);
957     if (!tmp)
958     /* Player already informed of failure */
959     return 1;
960    
961     /* params set to first value by get_dm_default */
962     arg = params;
963     if (arg == NULL) {
964     new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?");
965     return 1;
966     }
967    
968     if ((arg2 = strchr(arg, ' ')))
969     arg2++;
970     if (settings.real_wiz == FALSE)
971     SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */
972     if (set_variable(tmp, arg) == -1)
973     new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
974     else {
975     new_draw_info_format(NDI_UNIQUE, 0, op,
976     "(%s#%d)->%s=%s", tmp->name, tmp->count, arg, arg2);
977     }
978    
979     return 1;
980     }
981    
982     int command_remove (object *op, char *params) {
983     object *tmp;
984     int from;
985    
986     tmp = get_dm_object(op->contr, &params, &from);
987     if (!tmp) {
988     new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?");
989     return 1;
990     }
991    
992     if (tmp->type == PLAYER) {
993     new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!");
994     return 1;
995     }
996    
997     if (QUERY_FLAG(tmp, FLAG_REMOVED)) {
998     new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!",
999     query_name(tmp));
1000     return 1;
1001     }
1002    
1003     if (from != STACK_FROM_STACK)
1004     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1005     dm_stack_pop(op->contr);
1006    
1007     /* Always work on the head - otherwise object will get in odd state */
1008     if (tmp->head)
1009     tmp = tmp->head;
1010     remove_ob(tmp);
1011     return 1;
1012     }
1013    
1014     int command_free(object *op, char *params) {
1015     object *tmp;
1016     int from;
1017    
1018     tmp = get_dm_object(op->contr, &params, &from);
1019    
1020     if (!tmp) {
1021     new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?");
1022     return 1;
1023     }
1024    
1025     if (from != STACK_FROM_STACK)
1026     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1027     dm_stack_pop(op->contr);
1028    
1029     if (!QUERY_FLAG(tmp, FLAG_REMOVED)) {
1030     new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1031     remove_ob(tmp);
1032     }
1033    
1034     if (tmp->head)
1035     tmp = tmp->head;
1036     free_object(tmp);
1037     return 1;
1038     }
1039    
1040     /**
1041     * This adds exp to a player. We now allow adding to a specific skill.
1042     */
1043     int command_addexp(object *op, char *params) {
1044     char buf[MAX_BUF], skill[MAX_BUF];
1045     int i, q;
1046     object *skillob = NULL;
1047     player *pl;
1048    
1049     skill[0] = '\0';
1050     if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, &skill)) < 2)) {
1051     new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1052     return 1;
1053     }
1054    
1055     for (pl = first_player; pl != NULL; pl = pl->next)
1056     if (!strncmp(pl->ob->name, buf, MAX_NAME))
1057     break;
1058    
1059     if (pl == NULL) {
1060     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1061     return 1;
1062     }
1063    
1064     if (q >= 3) {
1065     skillob = find_skill_by_name(pl->ob, skill);
1066     if (!skillob) {
1067     new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1068     return 1;
1069     }
1070    
1071     i = check_exp_adjust(skillob, i);
1072     skillob->stats.exp += i;
1073     calc_perm_exp(skillob);
1074     player_lvl_adj(pl->ob, skillob);
1075     }
1076    
1077     pl->ob->stats.exp += i;
1078     calc_perm_exp(pl->ob);
1079     player_lvl_adj(pl->ob, NULL);
1080    
1081     if (settings.real_wiz == FALSE)
1082     SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1083     return 1;
1084     }
1085    
1086     /**************************************************************************/
1087     /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1088     /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1089     /**************************************************************************/
1090    
1091     int command_stats(object *op, char *params) {
1092     char thing[20];
1093     player *pl;
1094     char buf[MAX_BUF];
1095    
1096     thing[0] = '\0';
1097     if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) {
1098     new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1099     return 1;
1100     }
1101    
1102     for (pl = first_player; pl != NULL; pl = pl->next)
1103     if (!strcmp(pl->ob->name, thing)) {
1104     sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d",
1105     pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1106     new_draw_info(NDI_UNIQUE, 0, op, buf);
1107     sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d",
1108     pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1109     new_draw_info(NDI_UNIQUE, 0, op, buf);
1110     sprintf(buf, "Con : %-2d AC : %-4d WC : %d",
1111     pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ;
1112     new_draw_info(NDI_UNIQUE, 0, op, buf);
1113     sprintf(buf, "Int : %-2d Damage : %d",
1114     pl->ob->stats.Int, pl->ob->stats.dam);
1115     new_draw_info(NDI_UNIQUE, 0, op, buf);
1116     #ifndef WIN32
1117     sprintf(buf, "Wis : %-2d EXP : %lld",
1118     pl->ob->stats.Wis, pl->ob->stats.exp);
1119     #else
1120     sprintf(buf, "Wis : %-2d EXP : %I64d",
1121     pl->ob->stats.Wis, pl->ob->stats.exp);
1122     #endif
1123     new_draw_info(NDI_UNIQUE, 0, op, buf);
1124     sprintf(buf, "Pow : %-2d Grace : %d",
1125     pl->ob->stats.Pow, pl->ob->stats.grace);
1126     new_draw_info(NDI_UNIQUE, 0, op, buf);
1127     sprintf(buf, "Cha : %-2d Food : %d",
1128     pl->ob->stats.Cha, pl->ob->stats.food);
1129     new_draw_info(NDI_UNIQUE, 0, op, buf);
1130     break;
1131     }
1132     if (pl == NULL)
1133     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1134     return 1;
1135     }
1136    
1137     int command_abil(object *op, char *params) {
1138     char thing[20], thing2[20];
1139     int iii;
1140     player *pl;
1141     char buf[MAX_BUF];
1142    
1143     iii = 0;
1144     thing[0] = '\0';
1145     thing2[0] = '\0';
1146     if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) ||
1147     thing==NULL) {
1148     new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1149     return 1;
1150     }
1151    
1152     if (thing2 == NULL){
1153     new_draw_info(NDI_UNIQUE, 0, op, "You can't change that.");
1154     return 1;
1155     }
1156    
1157     if (iii < MIN_STAT || iii > MAX_STAT) {
1158     new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1159     return 1;
1160     }
1161    
1162     for (pl = first_player; pl != NULL; pl = pl->next) {
1163     if (!strcmp(pl->ob->name, thing)) {
1164     if (settings.real_wiz == FALSE)
1165     SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1166     if (!strcmp("str", thing2))
1167     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1168     if (!strcmp("dex", thing2))
1169     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1170     if (!strcmp("con", thing2))
1171     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1172     if (!strcmp("wis", thing2))
1173     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1174     if (!strcmp("cha", thing2))
1175     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1176     if (!strcmp("int", thing2))
1177     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1178     if (!strcmp("pow", thing2))
1179     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1180     sprintf(buf, "%s has been altered.", pl->ob->name);
1181     new_draw_info(NDI_UNIQUE, 0, op, buf);
1182     fix_player(pl->ob);
1183     return 1;
1184     }
1185     }
1186    
1187     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1188     return 1;
1189     }
1190    
1191     int command_reset (object *op, char *params) {
1192     mapstruct *m;
1193     object *dummy = NULL, *tmp = NULL;
1194    
1195     if (params == NULL) {
1196     new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?");
1197     return 1;
1198     }
1199    
1200     if (strcmp(params, ".") == 0)
1201     params = op->map->path;
1202     m = has_been_loaded(params);
1203     if (m == NULL) {
1204     new_draw_info(NDI_UNIQUE, 0, op, "No such map.");
1205     return 1;
1206     }
1207    
1208     if (m->in_memory != MAP_SWAPPED) {
1209     if (m->in_memory != MAP_IN_MEMORY) {
1210     LOG(llevError, "Tried to swap out map which was not in memory.\n");
1211     return 0;
1212     }
1213    
1214     /*
1215     * Only attempt to remove the player that is doing the reset, and not other
1216     * players or wiz's.
1217     */
1218     if (op->map == m) {
1219     dummy = get_object();
1220     dummy->map = NULL;
1221     EXIT_X(dummy) = op->x;
1222     EXIT_Y(dummy) = op->y;
1223     EXIT_PATH(dummy) = add_string(op->map->path);
1224     remove_ob(op);
1225     op->map = NULL;
1226     tmp = op;
1227     }
1228     swap_map(m);
1229     }
1230    
1231     if (m->in_memory == MAP_SWAPPED) {
1232     LOG(llevDebug, "Resetting map %s.\n", m->path);
1233    
1234     /* setting this effectively causes an immediate reload */
1235     m->reset_time = 1;
1236     flush_old_maps();
1237     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
1238     if (tmp) {
1239     enter_exit(tmp, dummy);
1240     free_object(dummy);
1241     }
1242     return 1;
1243     } else {
1244     player *pl;
1245     int playercount = 0;
1246    
1247     /* Need to re-insert player if swap failed for some reason */
1248     if (tmp) {
1249     insert_ob_in_map(op, m, NULL, 0);
1250     free_object(dummy);
1251     }
1252    
1253     new_draw_info(NDI_UNIQUE, 0, op,
1254     "Reset failed, couldn't swap map, the following players are on it:");
1255     for (pl = first_player; pl != NULL; pl = pl->next) {
1256     if (pl->ob->map == m && pl->ob != op) {
1257     new_draw_info_format(NDI_UNIQUE, 0, op, "%s", pl->ob->name);
1258     playercount++;
1259     }
1260     }
1261     if (!playercount)
1262     new_draw_info(NDI_UNIQUE, 0, op,
1263     "hmm, I don't see any other players on this map, something else is the problem.");
1264     return 1;
1265     }
1266     }
1267    
1268     int command_nowiz(object *op, char *params) { /* 'noadm' is alias */
1269     CLEAR_FLAG(op, FLAG_WIZ);
1270     CLEAR_FLAG(op, FLAG_WIZPASS);
1271     CLEAR_FLAG(op, FLAG_WIZCAST);
1272    
1273     if (settings.real_wiz == TRUE)
1274     CLEAR_FLAG(op, FLAG_WAS_WIZ);
1275     if (op->contr->hidden) {
1276     new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1277     op->map->players++;
1278     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
1279     "%s has entered the game.", op->name);
1280     op->contr->hidden = 0;
1281     op->invisible = 1;
1282     } else
1283     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1284     return 1;
1285     }
1286    
1287     /**
1288     * object *op is trying to become dm.
1289     * pl_name is name supplied by player. Restrictive DM will make it harder
1290     * for socket users to become DM - in that case, it will check for the players
1291     * character name.
1292     */
1293     static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1294     {
1295     FILE *dmfile;
1296     char buf[MAX_BUF];
1297     char line_buf[160], name[160], passwd[160], host[160];
1298    
1299     #ifdef RESTRICTIVE_DM
1300     *pl_name = op->name ? op->name : "*";
1301     #endif
1302    
1303     sprintf(buf, "%s/%s", settings.confdir, DMFILE);
1304     if ((dmfile = fopen(buf, "r")) == NULL) {
1305     LOG(llevDebug, "Could not find DM file.\n");
1306     return 0;
1307     }
1308    
1309     while (fgets(line_buf, 160, dmfile) != NULL) {
1310     if (line_buf[0] == '#')
1311     continue;
1312     if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) {
1313     LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1314     } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name)))
1315     && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) &&
1316     (!strcmp(host, "*") || !strcmp(host, pl_host))) {
1317     fclose(dmfile);
1318     return (1);
1319     }
1320     }
1321     fclose(dmfile);
1322     return (0);
1323     }
1324    
1325     int do_wizard_dm(object *op, char *params, int silent) {
1326     if (!op->contr)
1327     return 0;
1328    
1329     if (QUERY_FLAG(op, FLAG_WIZ)) {
1330     new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1331     return 0;
1332     }
1333    
1334     if (checkdm(op, op->name,
1335     (params ? params : "*"), op->contr->socket.host)) {
1336     SET_FLAG(op, FLAG_WIZ);
1337     SET_FLAG(op, FLAG_WAS_WIZ);
1338     SET_FLAG(op, FLAG_WIZPASS);
1339     SET_FLAG(op, FLAG_WIZCAST);
1340     new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1341     /*
1342     * Remove setting flying here - that won't work, because next
1343     * fix_player() is called that will get cleared - proper solution
1344     * is probably something like a wiz_force which gives that and any
1345     * other desired abilities.
1346     */
1347     clear_los(op);
1348     op->contr->write_buf[0] ='\0';
1349    
1350     if (!silent)
1351     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
1352     "The Dungeon Master has arrived!");
1353    
1354     return 1;
1355     } else {
1356     new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1357     op->contr->write_buf[0] ='\0';
1358     return 0;
1359     }
1360     }
1361    
1362     /*
1363     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1364     * - allow people on sockets to become dm, and allow better dm file
1365     */
1366     int command_dm(object *op, char *params) {
1367     if (!op->contr)
1368     return 0;
1369    
1370     do_wizard_dm(op, params, 0);
1371    
1372     return 1;
1373     }
1374    
1375     int command_invisible(object *op, char *params) {
1376     if (op) {
1377     op->invisible += 100;
1378     update_object(op, UP_OBJ_FACE);
1379     new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible.");
1380     }
1381    
1382     return 0;
1383     }
1384    
1385     /**
1386     * Returns spell object (from archetypes) by name.
1387     * Returns NULL if 0 or more than one spell matches.
1388     * Used for wizard's learn spell/prayer.
1389     *
1390     * op is the player issuing the command.
1391     *
1392     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1393     * anymore (but may still be present in some player's inventories and thus
1394     * cannot be removed). We have to ignore them here since they have the same
1395     * name than other "spell_xxx" archetypes and would always conflict.
1396     */
1397     static object *get_spell_by_name(object *op, const char *spell_name) {
1398     archetype *ar;
1399     archetype *found;
1400     int conflict_found;
1401     size_t spell_name_length;
1402    
1403     /* First check for full name matches. */
1404     conflict_found = 0;
1405     found = NULL;
1406     for (ar = first_archetype; ar != NULL; ar = ar->next) {
1407     if (ar->clone.type != SPELL)
1408     continue;
1409    
1410     if (strncmp(ar->name, "spelldirect_", 12) == 0)
1411     continue;
1412    
1413     if (strcmp(ar->clone.name, spell_name) != 0)
1414     continue;
1415    
1416     if (found != NULL) {
1417     if (!conflict_found) {
1418     conflict_found = 1;
1419     new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1420     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->name);
1421     }
1422     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->name);
1423     continue;
1424     }
1425    
1426     found = ar;
1427     }
1428    
1429     /* No match if more more than one archetype matches. */
1430     if (conflict_found)
1431     return NULL;
1432    
1433     /* Return if exactly one archetype matches. */
1434     if (found != NULL)
1435     return arch_to_object(found);
1436    
1437     /* No full match found: now check for partial matches. */
1438     spell_name_length = strlen(spell_name);
1439     conflict_found = 0;
1440     found = NULL;
1441     for (ar = first_archetype; ar != NULL; ar = ar->next) {
1442     if (ar->clone.type != SPELL)
1443     continue;
1444    
1445     if (strncmp(ar->name, "spelldirect_", 12) == 0)
1446     continue;
1447    
1448     if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0)
1449     continue;
1450    
1451     if (found != NULL) {
1452     if (!conflict_found) {
1453     conflict_found = 1;
1454     new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1455     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->clone.name);
1456     }
1457     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->clone.name);
1458     continue;
1459     }
1460    
1461     found = ar;
1462     }
1463    
1464     /* No match if more more than one archetype matches. */
1465     if (conflict_found)
1466     return NULL;
1467    
1468     /* Return if exactly one archetype matches. */
1469     if (found != NULL)
1470     return arch_to_object(found);
1471    
1472     /* No spell found: just print an error message. */
1473     new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1474     return NULL;
1475     }
1476    
1477     static int command_learn_spell_or_prayer(object *op, char *params,
1478     int special_prayer) {
1479     object *tmp;
1480    
1481     if (op->contr == NULL || params == NULL) {
1482     new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1483     return 0;
1484     }
1485    
1486     tmp = get_spell_by_name(op, params);
1487     if (tmp == NULL) {
1488     return 0;
1489     }
1490    
1491     if (check_spell_known(op, tmp->name)) {
1492     new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", tmp->name);
1493     return 0;
1494     }
1495    
1496     do_learn_spell(op, tmp, special_prayer);
1497     free_object(tmp);
1498     return 1;
1499     }
1500    
1501     int command_learn_spell(object *op, char *params) {
1502     return command_learn_spell_or_prayer(op, params, 0);
1503     }
1504    
1505     int command_learn_special_prayer(object *op, char *params)
1506     {
1507     return command_learn_spell_or_prayer(op, params, 1);
1508     }
1509    
1510     int command_forget_spell(object *op, char *params)
1511     {
1512     object *spell;
1513    
1514     if (op->contr == NULL || params == NULL) {
1515     new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1516     return 0;
1517     }
1518    
1519     spell = lookup_spell_by_name(op, params);
1520     if (spell == NULL) {
1521     new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1522     return 0;
1523     }
1524    
1525     do_forget_spell(op, spell->name);
1526     return 1;
1527     }
1528    
1529     /**
1530     * Lists all plugins currently loaded with their IDs and full names.
1531     */
1532     int command_listplugins(object *op, char *params)
1533     {
1534     plugins_display_list(op);
1535     return 1;
1536     }
1537    
1538     /**
1539     * Loads the given plugin. The DM specifies the name of the library to load (no
1540     * pathname is needed). Do not ever attempt to load the same plugin more than
1541     * once at a time, or bad things could happen.
1542     */
1543     int command_loadplugin(object *op, char *params) {
1544     char buf[MAX_BUF];
1545    
1546     if (params == NULL) {
1547     new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?");
1548     return 1;
1549     }
1550    
1551     strcpy(buf, LIBDIR);
1552     strcat(buf, "/plugins/");
1553     strcat(buf, params);
1554     LOG(llevDebug, "Requested plugin file is %s\n", buf);
1555     if (plugins_init_plugin(buf) == 0)
1556     new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1557     else
1558     new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin.");
1559     return 1;
1560     }
1561    
1562     /**
1563     * Unloads the given plugin. The DM specified the ID of the library to unload.
1564     * Note that some things may behave strangely if the correct plugins are not
1565     * loaded.
1566     */
1567     int command_unloadplugin(object *op, char *params)
1568     {
1569     if (params == NULL) {
1570     new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?");
1571     return 1;
1572     }
1573    
1574     if (plugins_remove_plugin(params) == 0)
1575     new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1576     else
1577     new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin.");
1578     return 1;
1579     }
1580    
1581     /**
1582     * A players wants to become DM and hide.
1583     * Let's see if that's authorized.
1584     * Make sure to not tell anything to anyone.
1585     */
1586     int command_dmhide(object *op, char *params) {
1587     if (!do_wizard_dm(op, params, 1))
1588     return 0;
1589    
1590     do_wizard_hide(op, 1);
1591    
1592     return 1;
1593     }
1594    
1595     void dm_stack_pop(player *pl) {
1596     if (!pl->stack_items || !pl->stack_position) {
1597     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1598     return;
1599     }
1600    
1601     pl->stack_position--;
1602     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1603     }
1604    
1605     /**
1606     * Get current stack top item for player.
1607     * Returns NULL if no stacked item.
1608     * If stacked item disappeared (freed), remove it.
1609     *
1610     * Ryo, august 2004
1611     */
1612     object *dm_stack_peek(player *pl) {
1613     object* ob;
1614    
1615     if (!pl->stack_position) {
1616     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1617     return NULL;
1618     }
1619    
1620     ob = find_object(pl->stack_items[pl->stack_position-1]);
1621     if (!ob) {
1622     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1623     dm_stack_pop(pl);
1624     return NULL;
1625     }
1626    
1627     return ob;
1628     }
1629    
1630     /**
1631     * Push specified item on player stack.
1632     * Inform player of position.
1633     * Initializes variables if needed.
1634     */
1635     void dm_stack_push(player *pl, tag_t item) {
1636     if (!pl->stack_items) {
1637     pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE);
1638     memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE);
1639     }
1640    
1641     if (pl->stack_position == STACK_SIZE) {
1642     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1643     return;
1644     }
1645    
1646     pl->stack_items[pl->stack_position] = item;
1647     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1648     pl->stack_position++;
1649     }
1650    
1651     /**
1652     * Checks 'params' for object code.
1653     *
1654     * Can be:
1655     * * empty => get current object stack top for player
1656     * * number => get item with that tag, stack it for future use
1657     * * $number => get specified stack item
1658     * * "me" => player himself
1659     *
1660     * At function exit, params points to first non-object char
1661     *
1662     * 'from', if not NULL, contains at exit:
1663     * * STACK_FROM_NONE => object not found
1664     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1665     * * STACK_FROM_STACK => item from somewhere in the stack
1666     * * STACK_FROM_NUMBER => item by number, pushed on stack
1667     *
1668     * Ryo, august 2004
1669     */
1670     object *get_dm_object(player *pl, char **params, int *from) {
1671     int item_tag, item_position;
1672     object *ob;
1673    
1674     if (!pl)
1675     return NULL;
1676    
1677     if (!params || !*params || **params == '\0') {
1678     if (from)
1679     *from = STACK_FROM_TOP;
1680     /* No parameter => get stack item */
1681     return dm_stack_peek(pl);
1682     }
1683    
1684     /* Let's clean white spaces */
1685     while (**params == ' ')
1686     (*params)++;
1687    
1688     /* Next case: number => item tag */
1689     if (sscanf(*params, "%d", &item_tag)) {
1690     /* Move parameter to next item */
1691     while (isdigit(**params))
1692     (*params)++;
1693    
1694     /* And skip blanks, too */
1695     while (**params == ' ')
1696     (*params)++;
1697    
1698     /* Get item */
1699     ob = find_object(item_tag);
1700     if (!ob) {
1701     if (from)
1702     *from = STACK_FROM_NONE;
1703     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1704     return NULL;
1705     }
1706    
1707     /* Got one, let's push it on stack */
1708     dm_stack_push(pl, item_tag);
1709     if (from)
1710     *from = STACK_FROM_NUMBER;
1711     return ob;
1712     }
1713    
1714     /* Next case: $number => stack item */
1715     if (sscanf(*params, "$%d", &item_position)) {
1716     /* Move parameter to next item */
1717     (*params)++;
1718    
1719     while (isdigit(**params))
1720     (*params)++;
1721     while (**params == ' ')
1722     (*params)++;
1723    
1724     if (item_position >= pl->stack_position) {
1725     if (from)
1726     *from = STACK_FROM_NONE;
1727     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1728     return NULL;
1729     }
1730    
1731     ob = find_object(pl->stack_items[item_position]);
1732     if (!ob) {
1733     if (from)
1734     *from = STACK_FROM_NONE;
1735     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1736     return NULL;
1737     }
1738    
1739     if (from)
1740     *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1741     return ob;
1742     }
1743    
1744     /* Next case: 'me' => return pl->ob */
1745     if (!strncmp(*params, "me", 2)) {
1746     if (from)
1747     *from = STACK_FROM_NUMBER;
1748     dm_stack_push(pl, pl->ob->count);
1749    
1750     /* Skip to next token */
1751     (*params) += 2;
1752     while (**params == ' ')
1753     (*params)++;
1754    
1755     return pl->ob;
1756     }
1757    
1758     /* Last case: get stack top */
1759     if (from)
1760     *from = STACK_FROM_TOP;
1761     return dm_stack_peek(pl);
1762     }
1763    
1764     /**
1765     * Pop the stack top.
1766     */
1767     int command_stack_pop(object *op, char *params) {
1768     dm_stack_pop(op->contr);
1769     return 0;
1770     }
1771    
1772     /**
1773     * Push specified item on stack.
1774     */
1775     int command_stack_push(object *op, char *params) {
1776     object *ob;
1777     int from;
1778     ob = get_dm_object(op->contr, &params, &from);
1779    
1780     if (ob && from != STACK_FROM_NUMBER)
1781     /* Object was from stack, need to push it again */
1782     dm_stack_push(op->contr, ob->count);
1783    
1784     return 0;
1785     }
1786    
1787     /**
1788     * Displays stack contents.
1789     */
1790     int command_stack_list(object *op, char *params) {
1791     int item;
1792     object *display;
1793     player *pl = op->contr;
1794    
1795     new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:");
1796    
1797     for (item = 0; item < pl->stack_position; item++) {
1798     display = find_object(pl->stack_items[item]);
1799     if (display)
1800     new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, display->name, display->count);
1801     else
1802     /* Item was freed */
1803     new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1804     }
1805    
1806     return 0;
1807     }
1808    
1809     /**
1810     * Empty DM item stack.
1811     */
1812     int command_stack_clear(object *op, char *params) {
1813     op->contr->stack_position = 0;
1814     new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared.");
1815     return 0;
1816     }
1817    
1818     int command_insert_into(object* op, char *params)
1819     {
1820     object *left, *right, *inserted;
1821     const char *diff;
1822     int left_from, right_from;
1823    
1824     left = get_dm_object(op->contr, &params, &left_from);
1825     if (!left) {
1826     new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?");
1827     return 0;
1828     }
1829    
1830     if (left_from == STACK_FROM_NUMBER)
1831     /* Item was stacked, remove it else right will be the same... */
1832     dm_stack_pop(op->contr);
1833    
1834     right = get_dm_object(op->contr, &params, &right_from);
1835    
1836     if (!right) {
1837     new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?");
1838     return 0;
1839     }
1840    
1841     if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1842     /*
1843     * Special case: both items were taken from stack top.
1844     * Override the behaviour, taking left as item just below top, if exists.
1845     * See function description for why.
1846     * Besides, can't insert an item into itself.
1847     */
1848     if (op->contr->stack_position > 1) {
1849     left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1850     if (left)
1851     new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1852     else
1853     /* Stupid case: item under top was freed, fallback to stack top */
1854     left = right;
1855     }
1856     }
1857    
1858     if (left == right)
1859     {
1860     new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1861     return 0;
1862     }
1863    
1864     if (right->type == PLAYER)
1865     {
1866     new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1867     return 0;
1868     }
1869    
1870     if (!QUERY_FLAG(right,FLAG_REMOVED))
1871     remove_ob(right);
1872     inserted = insert_ob_in_ob(right,left);
1873     if (left->type == PLAYER)
1874     if (inserted == right)
1875     esrv_send_item(left,right);
1876     else
1877     esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted);
1878    
1879     new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left));
1880    
1881     return 0;
1882    
1883     }