ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_wiz.C
Revision: 1.75
Committed: Fri Nov 6 12:49:19 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.74: +2 -2 lines
Log Message:
make effectively static symbols actually static, part 1

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.32 *
4 root 1.58 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.44 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.32 *
8 root 1.72 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.32 *
13 root 1.49 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.32 *
18 root 1.72 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.44 *
22 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.32 */
24 elmex 1.1
25     #include <global.h>
26 root 1.29 #include <sproto.h>
27 elmex 1.1 #include <spells.h>
28     #include <treasure.h>
29     #include <skills.h>
30    
31     /** Defines for DM item stack **/
32     #define STACK_SIZE 50 /* Stack size, static */
33 root 1.8
34 elmex 1.1 /* Values for 'from' field of get_dm_object */
35     #define STACK_FROM_NONE 0 /* Item was not found */
36     #define STACK_FROM_TOP 1 /* Item is stack top */
37     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39    
40     /**
41     * Enough of the DM functions seem to need this that I broke
42     * it out to a seperate function. name is the person
43     * being saught, rq is who is looking for them. This
44     * prints diagnostics messages, and returns the
45     * other player, or NULL otherwise.
46     */
47 root 1.8 static player *
48     get_other_player_from_name (object *op, char *name)
49     {
50     if (!name)
51     return NULL;
52 elmex 1.1
53 root 1.27 for_all_players (pl)
54 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 root 1.27 {
56     if (pl->ob == op)
57     {
58     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59     return NULL;
60     }
61 elmex 1.1
62 root 1.27 if (pl->ns->state != ST_PLAYING)
63     {
64     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65     return NULL;
66     }
67 elmex 1.1
68 root 1.27 return pl;
69     }
70 root 1.25
71 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72     return 0;
73 elmex 1.1 }
74    
75 root 1.74 static void
76     dm_stack_pop (player *pl)
77     {
78     if (!pl->stack_items || !pl->stack_position)
79     {
80     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81     return;
82     }
83    
84     pl->stack_position--;
85     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86     }
87    
88     /**
89     * Get current stack top item for player.
90     * Returns NULL if no stacked item.
91     * If stacked item disappeared (freed), remove it.
92     *
93     * Ryo, august 2004
94     */
95     static object *
96     dm_stack_peek (player *pl)
97     {
98     object *ob;
99    
100     if (!pl->stack_position)
101     {
102     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103     return NULL;
104     }
105    
106     ob = find_object (pl->stack_items[pl->stack_position - 1]);
107     if (!ob)
108     {
109     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110     dm_stack_pop (pl);
111     return NULL;
112     }
113    
114     return ob;
115     }
116    
117     /**
118     * Push specified item on player stack.
119     * Inform player of position.
120     * Initializes variables if needed.
121     */
122     void
123     dm_stack_push (player *pl, tag_t item)
124     {
125     if (!pl->stack_items)
126     {
127     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
129     }
130    
131     if (pl->stack_position == STACK_SIZE)
132     {
133     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
134     return;
135     }
136    
137     pl->stack_items[pl->stack_position] = item;
138     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139     pl->stack_position++;
140     }
141    
142     /**
143     * Checks 'params' for object code.
144     *
145     * Can be:
146     * * empty => get current object stack top for player
147     * * number => get item with that tag, stack it for future use
148     * * $number => get specified stack item
149     * * "me" => player himself
150     *
151     * At function exit, params points to first non-object char
152     *
153     * 'from', if not NULL, contains at exit:
154     * * STACK_FROM_NONE => object not found
155     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156     * * STACK_FROM_STACK => item from somewhere in the stack
157     * * STACK_FROM_NUMBER => item by number, pushed on stack
158     *
159     * Ryo, august 2004
160     */
161     static object *
162     get_dm_object (player *pl, char **params, int *from)
163     {
164     int item_tag, item_position;
165     object *ob;
166    
167     if (!pl)
168     return NULL;
169    
170     if (!params || !*params || **params == '\0')
171     {
172     if (from)
173     *from = STACK_FROM_TOP;
174     /* No parameter => get stack item */
175     return dm_stack_peek (pl);
176     }
177    
178     /* Let's clean white spaces */
179     while (**params == ' ')
180     (*params)++;
181    
182     /* Next case: number => item tag */
183     if (sscanf (*params, "%d", &item_tag))
184     {
185     /* Move parameter to next item */
186     while (isdigit (**params))
187     (*params)++;
188    
189     /* And skip blanks, too */
190     while (**params == ' ')
191     (*params)++;
192    
193     /* Get item */
194     ob = find_object (item_tag);
195     if (!ob)
196     {
197     if (from)
198     *from = STACK_FROM_NONE;
199     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200     return NULL;
201     }
202    
203     /* Got one, let's push it on stack */
204     dm_stack_push (pl, item_tag);
205     if (from)
206     *from = STACK_FROM_NUMBER;
207     return ob;
208     }
209    
210     /* Next case: $number => stack item */
211     if (sscanf (*params, "$%d", &item_position))
212     {
213     /* Move parameter to next item */
214     (*params)++;
215    
216     while (isdigit (**params))
217     (*params)++;
218     while (**params == ' ')
219     (*params)++;
220    
221     if (item_position >= pl->stack_position)
222     {
223     if (from)
224     *from = STACK_FROM_NONE;
225     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226     return NULL;
227     }
228    
229     ob = find_object (pl->stack_items[item_position]);
230     if (!ob)
231     {
232     if (from)
233     *from = STACK_FROM_NONE;
234     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235     return NULL;
236     }
237    
238     if (from)
239     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240     return ob;
241     }
242    
243     /* Next case: 'me' => return pl->ob */
244     if (!strncmp (*params, "me", 2))
245     {
246     if (from)
247     *from = STACK_FROM_NUMBER;
248     dm_stack_push (pl, pl->ob->count);
249    
250     /* Skip to next token */
251     (*params) += 2;
252     while (**params == ' ')
253     (*params)++;
254    
255     return pl->ob;
256     }
257    
258     /* Last case: get stack top */
259     if (from)
260     *from = STACK_FROM_TOP;
261     return dm_stack_peek (pl);
262     }
263    
264 elmex 1.1 /**
265     * Actually hides specified player (obviously a DM).
266     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
267     * else they just think someone left/entered.
268     */
269 root 1.74 static void
270 root 1.8 do_wizard_hide (object *op, int silent_dm)
271     {
272     if (op->contr->hidden)
273     {
274     op->contr->hidden = 0;
275     op->invisible = 1;
276     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
277     op->map->players++;
278     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
279 root 1.35
280 root 1.8 if (!silent_dm)
281 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
282 root 1.8 }
283     else
284     {
285     op->contr->hidden = 1;
286     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
287     op->map->players--;
288 root 1.35
289 root 1.8 if (!silent_dm)
290 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
291    
292 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
293     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
294 elmex 1.1 }
295     }
296    
297 root 1.8 int
298     command_hide (object *op, char *params)
299 elmex 1.1 {
300 root 1.8 do_wizard_hide (op, 0);
301     return 1;
302 elmex 1.1 }
303    
304     /**
305     * This finds and returns the object which matches the name or
306     * object nubmer (specified via num #whatever).
307     */
308 root 1.8 static object *
309     find_object_both (char *params)
310     {
311     if (!params)
312     return NULL;
313 root 1.9
314 root 1.8 if (params[0] == '#')
315     return find_object (atol (params + 1));
316     else
317     return find_object_name (params);
318 elmex 1.1 }
319    
320     /**
321     * Sets the god for some objects. params should contain two values -
322     * first the object to change, followed by the god to change it to.
323     */
324 root 1.8 int
325     command_setgod (object *op, char *params)
326     {
327     object *ob, *god;
328     char *str;
329 elmex 1.1
330 root 1.8 if (!params || !(str = strchr (params, ' ')))
331     {
332     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
333     return 0;
334 elmex 1.1 }
335    
336 root 1.8 /* kill the space, and set string to the next param */
337     *str++ = '\0';
338     if (!(ob = find_object_both (params)))
339     {
340     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
341     return 1;
342 elmex 1.1 }
343    
344 root 1.8 /*
345     * Perhaps this is overly restrictive? Should we perhaps be able
346     * to rebless altars and the like?
347     */
348     if (ob->type != PLAYER)
349     {
350     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
351     return 1;
352 elmex 1.1 }
353    
354 root 1.8 god = find_god (str);
355     if (god == NULL)
356     {
357     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
358     return 1;
359 elmex 1.1 }
360    
361 root 1.8 become_follower (ob, god);
362     return 1;
363 elmex 1.1 }
364    
365 pippijn 1.37 // TODO: Rewrite banish in perl and get rid of the following two functions
366 root 1.75 static int
367 pippijn 1.37 command_kick (object *op, char *params)
368     {
369     for_all_players (pl)
370     if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
371     {
372 root 1.55 object *plop = pl->ob;
373 pippijn 1.37
374 root 1.55 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
375 pippijn 1.37 {
376 root 1.55 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
377     plop->contr->killer = op;
378 pippijn 1.37 }
379    
380     pl->ns->destroy ();
381     }
382    
383     return 1;
384     }
385    
386 root 1.28 //TODO
387     #if 0
388 root 1.8 int
389     command_save_overlay (object *op, char *params)
390     {
391     if (!op)
392     return 0;
393 elmex 1.1
394 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
395     {
396     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
397     return 1;
398     }
399    
400     new_save_map (op->map, 2);
401     new_save_map (op->map, 0);
402     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
403    
404     ready_map_name (op->map->path, 0);
405 elmex 1.1
406 root 1.8 return 1;
407 elmex 1.1 }
408 root 1.28 #endif
409 elmex 1.1
410     int
411 root 1.8 command_freeze (object *op, char *params)
412 elmex 1.1 {
413 root 1.8 int ticks;
414     player *pl;
415 elmex 1.1
416 root 1.8 if (!params)
417     {
418     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
419     return 1;
420     }
421 elmex 1.1
422 root 1.8 ticks = atoi (params);
423     if (ticks)
424     {
425     while ((isdigit (*params) || isspace (*params)) && *params != 0)
426     params++;
427     if (*params == 0)
428     {
429     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
430     return 1;
431 elmex 1.1 }
432     }
433 root 1.8 else
434     ticks = 100;
435 elmex 1.1
436 root 1.8 pl = get_other_player_from_name (op, params);
437     if (!pl)
438 elmex 1.1 return 1;
439 root 1.8
440     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
441     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
442     pl->ob->speed_left = -(pl->ob->speed * ticks);
443     return 0;
444 elmex 1.1 }
445    
446 root 1.8 int
447     command_arrest (object *op, char *params)
448     {
449     object *dummy;
450     player *pl;
451    
452     if (!op)
453 elmex 1.1 return 0;
454 root 1.28
455 root 1.8 if (params == NULL)
456     {
457     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
458     return 1;
459     }
460 root 1.28
461 root 1.8 pl = get_other_player_from_name (op, params);
462     if (!pl)
463     return 1;
464 root 1.28
465 root 1.8 dummy = get_jail_exit (pl->ob);
466     if (!dummy)
467     {
468     /* we have nowhere to send the prisoner.... */
469     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
470     return 0;
471     }
472 root 1.28
473 root 1.57 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
474 root 1.60 dummy->destroy ();
475 root 1.59
476 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
477     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
478     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
479     return 1;
480 elmex 1.1 }
481    
482 root 1.8 int
483     command_summon (object *op, char *params)
484     {
485     int i;
486     object *dummy;
487     player *pl;
488    
489     if (!op)
490     return 0;
491    
492     if (params == NULL)
493     {
494     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
495     return 1;
496     }
497    
498     pl = get_other_player_from_name (op, params);
499     if (!pl)
500 elmex 1.1 return 1;
501    
502 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
503     if (i == -1)
504     {
505     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
506     return 1;
507     }
508    
509 root 1.56 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
510 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
511     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
512 elmex 1.1
513 root 1.8 return 1;
514 elmex 1.1 }
515    
516     /**
517     * This function is a real mess, because we're stucking getting
518     * the entire item description in one block of text, so we just
519     * can't simply parse it - we need to look for double quotes
520     * for example. This could actually get much simpler with just a
521     * little help from the client - if we could get line breaks, it
522     * makes parsing much easier, eg, something like:
523     * arch dragon
524     * name big nasty creature
525     * hp 5
526     * sp 30
527     * Is much easier to parse than
528     * dragon name "big nasty creature" hp 5 sp 30
529     * for example.
530     */
531 root 1.8 int
532     command_create (object *op, char *params)
533     {
534     object *tmp = NULL;
535     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
536     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
537     archetype *at, *at_spell = NULL;
538     artifact *art = NULL;
539    
540     if (!op)
541     return 0;
542    
543     if (params == NULL)
544     {
545     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
546     return 1;
547     }
548 root 1.9
549 root 1.8 bp = params;
550    
551     /* We need to know where the line ends */
552     endline = bp + strlen (bp);
553    
554     if (sscanf (bp, "%d ", &nrof))
555     {
556     if ((bp = strchr (params, ' ')) == NULL)
557     {
558     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
559     return 1;
560     }
561     bp++;
562     set_nrof = 1;
563     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
564     }
565 root 1.9
566 root 1.8 if (sscanf (bp, "%d ", &magic))
567     {
568     if ((bp = strchr (bp, ' ')) == NULL)
569     {
570     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
571     return 1;
572     }
573 root 1.9
574 root 1.8 bp++;
575     set_magic = 1;
576     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
577     }
578 root 1.9
579 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
580     {
581     *cp = '\0';
582     cp += 4;
583     }
584 root 1.9
585 root 1.8 for (bp2 = bp; *bp2; bp2++)
586     {
587     if (*bp2 == ' ')
588     {
589     *bp2 = '\0';
590     bp2++;
591     break;
592     }
593     }
594    
595 root 1.11 if ((at = archetype::find (bp)) == NULL)
596 root 1.8 {
597     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
598     return 1;
599     }
600    
601     if (cp)
602     {
603     char spell_name[MAX_BUF], *fsp = NULL;
604    
605     /*
606     * Try to find a spell object for this. Note that
607     * we also set up spell_name which is only
608     * the first word.
609     */
610    
611 root 1.11 at_spell = archetype::find (cp);
612 root 1.47 if (!at_spell || at_spell->type != SPELL)
613 root 1.8 at_spell = find_archetype_by_object_name (cp);
614 root 1.47 if (!at_spell || at_spell->type != SPELL)
615 root 1.8 {
616 root 1.34 assign (spell_name, cp);
617 root 1.8 fsp = strchr (spell_name, ' ');
618     if (fsp)
619     {
620     *fsp = 0;
621     fsp++;
622 root 1.11 at_spell = archetype::find (spell_name);
623 root 1.8
624     /* Got a spell, update the first string pointer */
625 root 1.47 if (at_spell && at_spell->type == SPELL)
626 root 1.8 bp2 = cp + strlen (spell_name) + 1;
627     else
628     at_spell = NULL;
629 elmex 1.1 }
630     }
631    
632 root 1.8 /* OK - we didn't find a spell - presume the 'of'
633     * in this case means its an artifact.
634     */
635     if (!at_spell)
636     {
637 root 1.47 if (find_artifactlist (at->type) == NULL)
638     new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
639 root 1.8 else
640     {
641 root 1.47 art = find_artifactlist (at->type)->items;
642 root 1.8
643 root 1.42 while (art)
644 root 1.8 {
645 root 1.66 if (!strcmp (&art->item->name, cp))
646 root 1.8 break;
647 root 1.42
648 root 1.8 art = art->next;
649     }
650 root 1.9
651 root 1.8 if (!art)
652 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
653 elmex 1.1 }
654 root 1.9
655 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
656 elmex 1.1 }
657 root 1.8 } /* if cp */
658    
659 root 1.47 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
660     at->type == HORN || at->type == SPELLBOOK) && !at_spell)
661 root 1.8 {
662     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
663     return 1;
664     }
665 elmex 1.1
666 root 1.8 /*
667     * Rather than have two different blocks with a lot of similar code,
668     * just create one object, do all the processing, and then determine
669     * if that one object should be inserted or if we need to make copies.
670     */
671     tmp = arch_to_object (at);
672 root 1.9
673 root 1.8 if (set_magic)
674     set_abs_magic (tmp, magic);
675 root 1.9
676 root 1.8 if (art)
677     give_artifact_abilities (tmp, art->item);
678 root 1.9
679 root 1.8 if (need_identify (tmp))
680     {
681     SET_FLAG (tmp, FLAG_IDENTIFIED);
682     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
683     }
684    
685     /*
686     * This entire block here tries to find variable pairings,
687     * eg, 'hp 4' or the like. The mess here is that values
688     * can be quoted (eg "my cool sword"); So the basic logic
689     * is we want to find two spaces, but if we got a quote,
690     * any spaces there don't count.
691     */
692     while (*bp2 && bp2 <= endline)
693     {
694     bp4 = NULL;
695     gotspace = 0;
696     gotquote = 0;
697 root 1.9
698 root 1.8 /* find the first quote */
699     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
700     {
701    
702     /* Found a quote - now lets find the second one */
703     if (*bp3 == '"')
704     {
705     *bp3 = ' ';
706     bp2 = bp3 + 1; /* Update start of string */
707     bp3++;
708     gotquote++;
709     while (*bp3)
710     {
711     if (*bp3 == '"')
712     {
713     *bp3 = '\0';
714     gotquote++;
715     }
716     else
717     bp3++;
718 elmex 1.1 }
719 root 1.8 }
720     else if (*bp3 == ' ')
721 root 1.9 gotspace++;
722 elmex 1.1 }
723    
724 root 1.8 /*
725     * If we got two spaces, send the second one to null.
726     * if we've reached the end of the line, increase gotspace -
727     * this is perfectly valid for the list entry listed.
728     */
729     if (gotspace == 2 || gotquote == 2)
730     {
731     bp3--; /* Undo the extra increment */
732     *bp3 = '\0';
733     }
734     else if (*bp3 == '\0')
735     gotspace++;
736    
737     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
738     {
739     /*
740     * Unfortunately, we've clobbered lots of values, so printing
741     * out what we have probably isn't useful. Break out, because
742     * trying to recover is probably won't get anything useful
743     * anyways, and we'd be confused about end of line pointers
744     * anyways.
745     */
746     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
747     break;
748     }
749 root 1.9
750 root 1.8 /* bp2 should still point to the start of this line,
751     * with bp3 pointing to the end
752     */
753     if (set_variable (tmp, bp2) == -1)
754     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
755     else
756     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
757 root 1.9
758 root 1.8 bp2 = bp3 + 1;
759     }
760    
761 root 1.47 if (at->nrof)
762 root 1.8 {
763     if (at_spell)
764 root 1.54 tmp->insert (arch_to_object (at_spell));
765 root 1.8
766 root 1.54 tmp->x = op->x;
767     tmp->y = op->y;
768     tmp->map = op->map;
769 root 1.9
770 root 1.8 if (set_nrof)
771     tmp->nrof = nrof;
772 root 1.9
773 root 1.54 op->insert (tmp);
774 root 1.8
775     /* Let's put this created item on stack so dm can access it easily. */
776     dm_stack_push (op->contr, tmp->count);
777    
778     return 1;
779     }
780     else
781     {
782     for (i = 0; i < (set_nrof ? nrof : 1); i++)
783     {
784 root 1.10 object *prev = 0, *head = 0;
785 root 1.8
786 root 1.48 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
787 root 1.8 {
788 root 1.10 object *dup = arch_to_object (atmp);
789 root 1.8
790     if (at_spell)
791     insert_ob_in_ob (arch_to_object (at_spell), dup);
792    
793     /*
794     * The head is what contains all the important bits,
795     * so just copying it over should be fine.
796     */
797 root 1.10 if (!head)
798 root 1.8 {
799     head = dup;
800 root 1.22 tmp->copy_to (dup);
801 elmex 1.1 }
802 root 1.9
803 root 1.47 dup->x = op->x + dup->arch->x;
804     dup->y = op->y + dup->arch->y;
805 root 1.8 dup->map = op->map;
806    
807     if (head != dup)
808     {
809     dup->head = head;
810     prev->more = dup;
811 elmex 1.1 }
812 root 1.9
813 root 1.8 prev = dup;
814 elmex 1.1 }
815    
816 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
817     {
818     object *check = head;
819     int size_x = 0;
820     int size_y = 0;
821    
822     while (check)
823     {
824 root 1.47 size_x = MAX (size_x, check->arch->x);
825     size_y = MAX (size_y, check->arch->y);
826 root 1.8 check = check->more;
827 elmex 1.1 }
828    
829 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
830     {
831     if (head->x < size_x || head->y < size_y)
832     {
833     dm_stack_pop (op->contr);
834 root 1.60 head->destroy ();
835 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
836 root 1.60 tmp->destroy ();
837 root 1.8 return 1;
838 elmex 1.1 }
839    
840 root 1.8 check = head;
841 root 1.9
842 root 1.8 while (check)
843     {
844     check->x -= size_x;
845     check->y -= size_y;
846     check = check->more;
847 elmex 1.1 }
848     }
849    
850 root 1.8 insert_ob_in_map (head, op->map, op, 0);
851     }
852     else
853     head = insert_ob_in_ob (head, op);
854    
855     /* Let's put this created item on stack so dm can access it easily. */
856     /* Wonder if we really want to push all of these, but since
857     * things like rods have nrof 0, we want to cover those.
858     */
859     dm_stack_push (op->contr, head->count);
860    
861 root 1.54 if (at->randomitems && !at_spell)
862 root 1.47 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
863 elmex 1.1 }
864    
865 root 1.8 /* free the one we used to copy */
866 root 1.60 tmp->destroy ();
867 elmex 1.1 }
868    
869 root 1.8 return 1;
870 elmex 1.1 }
871    
872     /*
873     * Now follows dm-commands which are also acceptable from sockets
874     */
875    
876 root 1.8 int
877     command_inventory (object *op, char *params)
878     {
879 root 1.52 int i;
880 root 1.8 object *tmp;
881 elmex 1.1
882 root 1.52 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
883 root 1.8 {
884 root 1.52 op->contr->failmsg ("Inventory of what object (nr)?");
885     return 1;
886 elmex 1.1 }
887    
888 root 1.52 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
889 elmex 1.1
890 root 1.8 return 1;
891 elmex 1.1 }
892    
893     /* just show player's their skills for now. Dm's can
894     * already see skills w/ inventory command - b.t.
895     */
896    
897 root 1.8 int
898     command_skills (object *op, char *params)
899     {
900     show_skills (op, params);
901     return 0;
902 elmex 1.1 }
903    
904 root 1.8 int
905     command_dump (object *op, char *params)
906     {
907     object *tmp;
908 elmex 1.1
909 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
910     if (!tmp)
911 elmex 1.1 return 1;
912 root 1.8
913 root 1.16 char *dump = dump_object (tmp);
914     new_draw_info (NDI_UNIQUE, 0, op, dump);
915     free (dump);
916    
917 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
918     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
919 root 1.16
920 root 1.8 return 1;
921 elmex 1.1 }
922    
923 root 1.8 int
924     command_patch (object *op, char *params)
925     {
926     char *arg, *arg2;
927     object *tmp;
928    
929     tmp = get_dm_object (op->contr, &params, NULL);
930     if (!tmp)
931     /* Player already informed of failure */
932 elmex 1.1 return 1;
933    
934 root 1.8 /* params set to first value by get_dm_default */
935     arg = params;
936     if (arg == NULL)
937     {
938     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
939 elmex 1.1 return 1;
940     }
941    
942 root 1.8 if ((arg2 = strchr (arg, ' ')))
943     arg2++;
944 root 1.43
945 root 1.8 if (set_variable (tmp, arg) == -1)
946     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
947     else
948 root 1.43 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
949 elmex 1.1
950 root 1.8 return 1;
951     }
952 elmex 1.1
953 root 1.8 int
954     command_remove (object *op, char *params)
955     {
956     object *tmp;
957     int from;
958 elmex 1.1
959 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
960     if (!tmp)
961     {
962     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
963     return 1;
964 elmex 1.1 }
965    
966 root 1.8 if (tmp->type == PLAYER)
967     {
968     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
969     return 1;
970 elmex 1.1 }
971    
972 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
973     {
974     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
975     return 1;
976 elmex 1.1 }
977    
978 root 1.8 if (from != STACK_FROM_STACK)
979     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
980     dm_stack_pop (op->contr);
981    
982     /* Always work on the head - otherwise object will get in odd state */
983     if (tmp->head)
984     tmp = tmp->head;
985 root 1.21 tmp->remove ();
986 root 1.8 return 1;
987 elmex 1.1 }
988    
989 root 1.8 int
990     command_free (object *op, char *params)
991     {
992     object *tmp;
993     int from;
994 elmex 1.1
995 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
996 elmex 1.1
997 root 1.8 if (!tmp)
998     {
999     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1000     return 1;
1001 elmex 1.1 }
1002    
1003 root 1.8 if (from != STACK_FROM_STACK)
1004     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1005     dm_stack_pop (op->contr);
1006 elmex 1.1
1007 root 1.8 if (tmp->head)
1008     tmp = tmp->head;
1009 root 1.22
1010 root 1.60 tmp->destroy ();
1011 root 1.8 return 1;
1012 elmex 1.1 }
1013    
1014     /**
1015     * This adds exp to a player. We now allow adding to a specific skill.
1016     */
1017 root 1.8 int
1018     command_addexp (object *op, char *params)
1019     {
1020     char buf[MAX_BUF], skill[MAX_BUF];
1021 root 1.50 int q;
1022     long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1023 root 1.8 object *skillob = NULL;
1024 elmex 1.1
1025 root 1.8 skill[0] = '\0';
1026 root 1.73 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
1027 root 1.8 {
1028     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1029     return 1;
1030 elmex 1.1 }
1031    
1032 root 1.27 for_all_players (pl)
1033 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1034 root 1.27 {
1035     if (q >= 3)
1036     {
1037     skillob = find_skill_by_name (pl->ob, skill);
1038     if (!skillob)
1039     {
1040     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1041     return 1;
1042     }
1043    
1044     i = check_exp_adjust (skillob, i);
1045     skillob->stats.exp += i;
1046     calc_perm_exp (skillob);
1047     player_lvl_adj (pl->ob, skillob);
1048     }
1049 elmex 1.1
1050 root 1.27 pl->ob->stats.exp += i;
1051     calc_perm_exp (pl->ob);
1052     player_lvl_adj (pl->ob, NULL);
1053 elmex 1.1
1054 root 1.27 return 1;
1055     }
1056 elmex 1.1
1057 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1058 root 1.8 return 1;
1059 elmex 1.1 }
1060    
1061     /**************************************************************************/
1062 root 1.8
1063 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1064 root 1.8
1065 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1066 root 1.8
1067 elmex 1.1 /**************************************************************************/
1068    
1069 root 1.8 int
1070     command_stats (object *op, char *params)
1071     {
1072     char thing[20];
1073     char buf[MAX_BUF];
1074    
1075     thing[0] = '\0';
1076     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1077     {
1078     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1079     return 1;
1080     }
1081    
1082 root 1.27 for_all_players (pl)
1083 root 1.66 if (!strcmp (&pl->ob->name, thing))
1084 root 1.8 {
1085     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1086     new_draw_info (NDI_UNIQUE, 0, op, buf);
1087     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1088     new_draw_info (NDI_UNIQUE, 0, op, buf);
1089     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1090     new_draw_info (NDI_UNIQUE, 0, op, buf);
1091     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1092     new_draw_info (NDI_UNIQUE, 0, op, buf);
1093 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1094 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
1095     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1096     new_draw_info (NDI_UNIQUE, 0, op, buf);
1097     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1098     new_draw_info (NDI_UNIQUE, 0, op, buf);
1099 root 1.27 return 1;
1100 root 1.8 }
1101 root 1.27
1102     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1103 root 1.8 return 1;
1104     }
1105    
1106     int
1107     command_abil (object *op, char *params)
1108     {
1109     char thing[20], thing2[20];
1110     int iii;
1111     char buf[MAX_BUF];
1112    
1113     iii = 0;
1114     thing[0] = '\0';
1115     thing2[0] = '\0';
1116     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1117     {
1118     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1119     return 1;
1120     }
1121    
1122     if (thing2 == NULL)
1123     {
1124     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1125     return 1;
1126     }
1127    
1128     if (iii < MIN_STAT || iii > MAX_STAT)
1129     {
1130     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1131     return 1;
1132     }
1133    
1134 root 1.27 for_all_players (pl)
1135 root 1.8 {
1136 root 1.66 if (!strcmp (&pl->ob->name, thing))
1137 root 1.8 {
1138 root 1.43 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1139     if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1140     if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1141     if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1142     if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1143     if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1144     if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1145    
1146 root 1.8 sprintf (buf, "%s has been altered.", &pl->ob->name);
1147     new_draw_info (NDI_UNIQUE, 0, op, buf);
1148 root 1.26 pl->ob->update_stats ();
1149 root 1.8 return 1;
1150 elmex 1.1 }
1151 root 1.8 }
1152    
1153     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1154     return 1;
1155 elmex 1.1 }
1156    
1157 root 1.8 int
1158     command_nowiz (object *op, char *params)
1159 pippijn 1.39 { /* 'nodm' is alias */
1160 root 1.8 CLEAR_FLAG (op, FLAG_WIZ);
1161     CLEAR_FLAG (op, FLAG_WIZPASS);
1162     CLEAR_FLAG (op, FLAG_WIZCAST);
1163 root 1.63 CLEAR_FLAG (op, FLAG_WIZLOOK);
1164 root 1.64 op->contr->do_los = 1;
1165 root 1.8
1166     if (op->contr->hidden)
1167     {
1168     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1169     op->map->players++;
1170     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1171     op->contr->hidden = 0;
1172     op->invisible = 1;
1173     }
1174     else
1175     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1176 root 1.64
1177 root 1.8 return 1;
1178 elmex 1.1 }
1179    
1180     /**
1181     * object *op is trying to become dm.
1182     * pl_name is name supplied by player. Restrictive DM will make it harder
1183     * for socket users to become DM - in that case, it will check for the players
1184     * character name.
1185     */
1186 root 1.8 static int
1187     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1188 elmex 1.1 {
1189 root 1.8 FILE *dmfile;
1190     char buf[MAX_BUF];
1191     char line_buf[160], name[160], passwd[160], host[160];
1192 elmex 1.1
1193     #ifdef RESTRICTIVE_DM
1194 root 1.8 *pl_name = op->name ? op->name : "*";
1195 elmex 1.1 #endif
1196    
1197 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1198     if ((dmfile = fopen (buf, "r")) == NULL)
1199     {
1200     LOG (llevDebug, "Could not find DM file.\n");
1201     return 0;
1202     }
1203    
1204     while (fgets (line_buf, 160, dmfile) != NULL)
1205     {
1206     if (line_buf[0] == '#')
1207     continue;
1208     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1209     {
1210     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1211     }
1212     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1213     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1214     {
1215     fclose (dmfile);
1216     return (1);
1217     }
1218     }
1219     fclose (dmfile);
1220     return (0);
1221     }
1222    
1223 root 1.75 static int
1224 root 1.8 do_wizard_dm (object *op, char *params, int silent)
1225     {
1226     if (!op->contr)
1227     return 0;
1228    
1229     if (QUERY_FLAG (op, FLAG_WIZ))
1230     {
1231     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1232     return 0;
1233     }
1234    
1235 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1236 root 1.8 {
1237     SET_FLAG (op, FLAG_WIZ);
1238     SET_FLAG (op, FLAG_WIZPASS);
1239     SET_FLAG (op, FLAG_WIZCAST);
1240 root 1.62 SET_FLAG (op, FLAG_WIZLOOK);
1241 root 1.64 op->contr->do_los = 1;
1242 root 1.43
1243 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1244     op->contr->write_buf[0] = '\0';
1245    
1246     if (!silent)
1247     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1248    
1249     return 1;
1250     }
1251     else
1252     {
1253     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1254     op->contr->write_buf[0] = '\0';
1255     return 0;
1256 elmex 1.1 }
1257     }
1258    
1259     /*
1260     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1261     * - allow people on sockets to become dm, and allow better dm file
1262     */
1263 root 1.8 int
1264     command_dm (object *op, char *params)
1265     {
1266     if (!op->contr)
1267     return 0;
1268 elmex 1.1
1269 root 1.8 do_wizard_dm (op, params, 0);
1270 elmex 1.1
1271 root 1.8 return 1;
1272 elmex 1.1 }
1273    
1274 root 1.8 int
1275     command_invisible (object *op, char *params)
1276     {
1277     if (op)
1278     {
1279     op->invisible += 100;
1280 root 1.41 update_object (op, UP_OBJ_CHANGE);
1281 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1282 elmex 1.1 }
1283    
1284 root 1.8 return 0;
1285 elmex 1.1 }
1286    
1287     /**
1288     * Returns spell object (from archetypes) by name.
1289     * Returns NULL if 0 or more than one spell matches.
1290     * Used for wizard's learn spell/prayer.
1291     *
1292     * op is the player issuing the command.
1293     */
1294 root 1.8 static object *
1295 root 1.66 get_spell_by_name (object *op, shstr_cmp spell_name)
1296 root 1.8 {
1297 root 1.69 /* First check for full name matches. */
1298     int conflict_found = 0;
1299 root 1.8 archetype *found;
1300 root 1.47 for_all_archetypes (at)
1301 root 1.8 {
1302 root 1.47 if (at->type != SPELL)
1303 root 1.8 continue;
1304    
1305 root 1.66 if (at->object::name != spell_name)
1306 root 1.8 continue;
1307    
1308 root 1.65 if (found)
1309 root 1.8 {
1310     if (!conflict_found)
1311     {
1312     conflict_found = 1;
1313 root 1.67 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1314 root 1.46 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1315 elmex 1.1 }
1316 root 1.46
1317     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1318 root 1.69 return 0;
1319 elmex 1.1 }
1320    
1321 root 1.46 found = at;
1322 elmex 1.1 }
1323    
1324 root 1.8 /* Return if exactly one archetype matches. */
1325 root 1.68 if (found)
1326 root 1.8 return arch_to_object (found);
1327 elmex 1.1
1328 root 1.8 /* No spell found: just print an error message. */
1329 root 1.70 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1330 root 1.68
1331 root 1.71 return 0;
1332 elmex 1.1 }
1333    
1334 root 1.8 static int
1335     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1336     {
1337     object *tmp;
1338 elmex 1.1
1339 root 1.8 if (op->contr == NULL || params == NULL)
1340     {
1341     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1342     return 0;
1343 elmex 1.1 }
1344    
1345 root 1.8 tmp = get_spell_by_name (op, params);
1346     if (tmp == NULL)
1347     {
1348     return 0;
1349 elmex 1.1 }
1350    
1351 root 1.8 if (check_spell_known (op, tmp->name))
1352     {
1353     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1354     return 0;
1355 elmex 1.1 }
1356    
1357 root 1.8 do_learn_spell (op, tmp, special_prayer);
1358 root 1.60 tmp->destroy ();
1359 root 1.8 return 1;
1360 elmex 1.1 }
1361    
1362 root 1.8 int
1363     command_learn_spell (object *op, char *params)
1364     {
1365     return command_learn_spell_or_prayer (op, params, 0);
1366 elmex 1.1 }
1367    
1368 root 1.8 int
1369     command_learn_special_prayer (object *op, char *params)
1370 elmex 1.1 {
1371 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1372 elmex 1.1 }
1373    
1374 root 1.8 int
1375     command_forget_spell (object *op, char *params)
1376 elmex 1.1 {
1377 root 1.8 object *spell;
1378 elmex 1.1
1379 root 1.8 if (op->contr == NULL || params == NULL)
1380     {
1381     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1382     return 0;
1383 elmex 1.1 }
1384    
1385 root 1.8 spell = lookup_spell_by_name (op, params);
1386     if (spell == NULL)
1387     {
1388     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1389     return 0;
1390 elmex 1.1 }
1391    
1392 root 1.8 do_forget_spell (op, spell->name);
1393     return 1;
1394 elmex 1.1 }
1395    
1396     /**
1397     * A players wants to become DM and hide.
1398     * Let's see if that's authorized.
1399     * Make sure to not tell anything to anyone.
1400     */
1401 root 1.8 int
1402     command_dmhide (object *op, char *params)
1403     {
1404     if (!do_wizard_dm (op, params, 1))
1405     return 0;
1406 elmex 1.1
1407 root 1.8 do_wizard_hide (op, 1);
1408 elmex 1.1
1409 root 1.8 return 1;
1410 elmex 1.1 }
1411    
1412     /**
1413     * Pop the stack top.
1414     */
1415 root 1.8 int
1416     command_stack_pop (object *op, char *params)
1417     {
1418     dm_stack_pop (op->contr);
1419     return 0;
1420 elmex 1.1 }
1421    
1422     /**
1423     * Push specified item on stack.
1424     */
1425 root 1.8 int
1426     command_stack_push (object *op, char *params)
1427     {
1428     object *ob;
1429     int from;
1430    
1431     ob = get_dm_object (op->contr, &params, &from);
1432 elmex 1.1
1433 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1434     /* Object was from stack, need to push it again */
1435     dm_stack_push (op->contr, ob->count);
1436    
1437     return 0;
1438 elmex 1.1 }
1439    
1440     /**
1441     * Displays stack contents.
1442     */
1443 root 1.8 int
1444     command_stack_list (object *op, char *params)
1445     {
1446     int item;
1447     object *display;
1448     player *pl = op->contr;
1449    
1450     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1451    
1452     for (item = 0; item < pl->stack_position; item++)
1453     {
1454     display = find_object (pl->stack_items[item]);
1455     if (display)
1456     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1457     else
1458     /* Item was freed */
1459     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1460 elmex 1.1 }
1461    
1462 root 1.8 return 0;
1463 elmex 1.1 }
1464    
1465     /**
1466     * Empty DM item stack.
1467     */
1468 root 1.8 int
1469     command_stack_clear (object *op, char *params)
1470     {
1471     op->contr->stack_position = 0;
1472     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1473     return 0;
1474 elmex 1.1 }
1475    
1476 root 1.8 int
1477     command_insert_into (object *op, char *params)
1478 elmex 1.1 {
1479 root 1.8 object *left, *right, *inserted;
1480     int left_from, right_from;
1481 elmex 1.1
1482 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1483     if (!left)
1484     {
1485     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1486     return 0;
1487 elmex 1.1 }
1488    
1489 root 1.8 if (left_from == STACK_FROM_NUMBER)
1490     /* Item was stacked, remove it else right will be the same... */
1491     dm_stack_pop (op->contr);
1492 elmex 1.1
1493 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1494 elmex 1.1
1495 root 1.8 if (!right)
1496     {
1497     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1498     return 0;
1499 elmex 1.1 }
1500    
1501 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1502     {
1503     /*
1504     * Special case: both items were taken from stack top.
1505     * Override the behaviour, taking left as item just below top, if exists.
1506     * See function description for why.
1507     * Besides, can't insert an item into itself.
1508     */
1509     if (op->contr->stack_position > 1)
1510     {
1511     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1512     if (left)
1513     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1514     else
1515     /* Stupid case: item under top was freed, fallback to stack top */
1516     left = right;
1517 elmex 1.1 }
1518     }
1519    
1520 root 1.8 if (left == right)
1521 elmex 1.1 {
1522 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1523     return 0;
1524 elmex 1.1 }
1525    
1526 root 1.8 if (right->type == PLAYER)
1527 elmex 1.1 {
1528 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1529     return 0;
1530 elmex 1.1 }
1531    
1532 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1533 root 1.21 right->remove ();
1534 root 1.54
1535     insert_ob_in_ob (right, left);
1536 elmex 1.1
1537 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1538 elmex 1.1
1539 root 1.8 return 0;
1540 elmex 1.1
1541     }