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Revision: 1.81
Committed: Fri Mar 26 01:04:44 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.80: +1 -1 lines
Log Message:
update copyright for up to 2010

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# User Rev Content
1 elmex 1.1 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.32 *
4 root 1.81 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.80 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 pippijn 1.32 *
8 root 1.72 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.32 *
13 root 1.49 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.32 *
18 root 1.72 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.44 *
22 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.32 */
24 elmex 1.1
25     #include <global.h>
26 root 1.29 #include <sproto.h>
27 elmex 1.1 #include <spells.h>
28     #include <treasure.h>
29     #include <skills.h>
30    
31     /** Defines for DM item stack **/
32     #define STACK_SIZE 50 /* Stack size, static */
33 root 1.8
34 elmex 1.1 /* Values for 'from' field of get_dm_object */
35     #define STACK_FROM_NONE 0 /* Item was not found */
36     #define STACK_FROM_TOP 1 /* Item is stack top */
37     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39    
40     /**
41     * Enough of the DM functions seem to need this that I broke
42     * it out to a seperate function. name is the person
43     * being saught, rq is who is looking for them. This
44     * prints diagnostics messages, and returns the
45     * other player, or NULL otherwise.
46     */
47 root 1.8 static player *
48     get_other_player_from_name (object *op, char *name)
49     {
50     if (!name)
51     return NULL;
52 elmex 1.1
53 root 1.27 for_all_players (pl)
54 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 root 1.27 {
56     if (pl->ob == op)
57     {
58     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59     return NULL;
60     }
61 elmex 1.1
62 root 1.27 if (pl->ns->state != ST_PLAYING)
63     {
64     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65     return NULL;
66     }
67 elmex 1.1
68 root 1.27 return pl;
69     }
70 root 1.25
71 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72     return 0;
73 elmex 1.1 }
74    
75 root 1.74 static void
76     dm_stack_pop (player *pl)
77     {
78     if (!pl->stack_items || !pl->stack_position)
79     {
80     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81     return;
82     }
83    
84     pl->stack_position--;
85     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86     }
87    
88     /**
89     * Get current stack top item for player.
90     * Returns NULL if no stacked item.
91     * If stacked item disappeared (freed), remove it.
92     *
93     * Ryo, august 2004
94     */
95     static object *
96     dm_stack_peek (player *pl)
97     {
98     object *ob;
99    
100     if (!pl->stack_position)
101     {
102     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103     return NULL;
104     }
105    
106     ob = find_object (pl->stack_items[pl->stack_position - 1]);
107     if (!ob)
108     {
109     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110     dm_stack_pop (pl);
111     return NULL;
112     }
113    
114     return ob;
115     }
116    
117     /**
118     * Push specified item on player stack.
119     * Inform player of position.
120     * Initializes variables if needed.
121     */
122     void
123     dm_stack_push (player *pl, tag_t item)
124     {
125     if (!pl->stack_items)
126     {
127     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
129     }
130    
131     if (pl->stack_position == STACK_SIZE)
132     {
133     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
134     return;
135     }
136    
137     pl->stack_items[pl->stack_position] = item;
138     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139     pl->stack_position++;
140     }
141    
142     /**
143     * Checks 'params' for object code.
144     *
145     * Can be:
146     * * empty => get current object stack top for player
147     * * number => get item with that tag, stack it for future use
148     * * $number => get specified stack item
149     * * "me" => player himself
150     *
151     * At function exit, params points to first non-object char
152     *
153     * 'from', if not NULL, contains at exit:
154     * * STACK_FROM_NONE => object not found
155     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156     * * STACK_FROM_STACK => item from somewhere in the stack
157     * * STACK_FROM_NUMBER => item by number, pushed on stack
158     *
159     * Ryo, august 2004
160     */
161     static object *
162     get_dm_object (player *pl, char **params, int *from)
163     {
164     int item_tag, item_position;
165     object *ob;
166    
167     if (!pl)
168     return NULL;
169    
170     if (!params || !*params || **params == '\0')
171     {
172     if (from)
173     *from = STACK_FROM_TOP;
174     /* No parameter => get stack item */
175     return dm_stack_peek (pl);
176     }
177    
178     /* Let's clean white spaces */
179     while (**params == ' ')
180     (*params)++;
181    
182     /* Next case: number => item tag */
183     if (sscanf (*params, "%d", &item_tag))
184     {
185     /* Move parameter to next item */
186     while (isdigit (**params))
187     (*params)++;
188    
189     /* And skip blanks, too */
190     while (**params == ' ')
191     (*params)++;
192    
193     /* Get item */
194     ob = find_object (item_tag);
195     if (!ob)
196     {
197     if (from)
198     *from = STACK_FROM_NONE;
199     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200     return NULL;
201     }
202    
203     /* Got one, let's push it on stack */
204     dm_stack_push (pl, item_tag);
205     if (from)
206     *from = STACK_FROM_NUMBER;
207     return ob;
208     }
209    
210     /* Next case: $number => stack item */
211     if (sscanf (*params, "$%d", &item_position))
212     {
213     /* Move parameter to next item */
214     (*params)++;
215    
216     while (isdigit (**params))
217     (*params)++;
218     while (**params == ' ')
219     (*params)++;
220    
221     if (item_position >= pl->stack_position)
222     {
223     if (from)
224     *from = STACK_FROM_NONE;
225     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226     return NULL;
227     }
228    
229     ob = find_object (pl->stack_items[item_position]);
230     if (!ob)
231     {
232     if (from)
233     *from = STACK_FROM_NONE;
234     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235     return NULL;
236     }
237    
238     if (from)
239     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240     return ob;
241     }
242    
243     /* Next case: 'me' => return pl->ob */
244     if (!strncmp (*params, "me", 2))
245     {
246     if (from)
247     *from = STACK_FROM_NUMBER;
248     dm_stack_push (pl, pl->ob->count);
249    
250     /* Skip to next token */
251     (*params) += 2;
252     while (**params == ' ')
253     (*params)++;
254    
255     return pl->ob;
256     }
257    
258     /* Last case: get stack top */
259     if (from)
260     *from = STACK_FROM_TOP;
261     return dm_stack_peek (pl);
262     }
263    
264 elmex 1.1 /**
265     * Actually hides specified player (obviously a DM).
266     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
267     * else they just think someone left/entered.
268     */
269 root 1.74 static void
270 root 1.8 do_wizard_hide (object *op, int silent_dm)
271     {
272     if (op->contr->hidden)
273     {
274     op->contr->hidden = 0;
275     op->invisible = 1;
276     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
277     op->map->players++;
278     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
279 root 1.35
280 root 1.8 if (!silent_dm)
281 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
282 root 1.8 }
283     else
284     {
285     op->contr->hidden = 1;
286     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
287     op->map->players--;
288 root 1.35
289 root 1.8 if (!silent_dm)
290 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
291    
292 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
293     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
294 elmex 1.1 }
295     }
296    
297 root 1.8 int
298     command_hide (object *op, char *params)
299 elmex 1.1 {
300 root 1.8 do_wizard_hide (op, 0);
301     return 1;
302 elmex 1.1 }
303    
304     /**
305     * This finds and returns the object which matches the name or
306     * object nubmer (specified via num #whatever).
307     */
308 root 1.8 static object *
309     find_object_both (char *params)
310     {
311     if (!params)
312     return NULL;
313 root 1.9
314 root 1.8 if (params[0] == '#')
315     return find_object (atol (params + 1));
316     else
317     return find_object_name (params);
318 elmex 1.1 }
319    
320     /**
321     * Sets the god for some objects. params should contain two values -
322     * first the object to change, followed by the god to change it to.
323     */
324 root 1.8 int
325     command_setgod (object *op, char *params)
326     {
327     object *ob, *god;
328     char *str;
329 elmex 1.1
330 root 1.8 if (!params || !(str = strchr (params, ' ')))
331     {
332     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
333     return 0;
334 elmex 1.1 }
335    
336 root 1.8 /* kill the space, and set string to the next param */
337     *str++ = '\0';
338     if (!(ob = find_object_both (params)))
339     {
340     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
341     return 1;
342 elmex 1.1 }
343    
344 root 1.8 /*
345     * Perhaps this is overly restrictive? Should we perhaps be able
346     * to rebless altars and the like?
347     */
348     if (ob->type != PLAYER)
349     {
350     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
351     return 1;
352 elmex 1.1 }
353    
354 root 1.8 god = find_god (str);
355     if (god == NULL)
356     {
357     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
358     return 1;
359 elmex 1.1 }
360    
361 root 1.8 become_follower (ob, god);
362     return 1;
363 elmex 1.1 }
364    
365     int
366 root 1.8 command_freeze (object *op, char *params)
367 elmex 1.1 {
368 root 1.8 int ticks;
369     player *pl;
370 elmex 1.1
371 root 1.8 if (!params)
372     {
373     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
374     return 1;
375     }
376 elmex 1.1
377 root 1.8 ticks = atoi (params);
378     if (ticks)
379     {
380     while ((isdigit (*params) || isspace (*params)) && *params != 0)
381     params++;
382     if (*params == 0)
383     {
384     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
385     return 1;
386 elmex 1.1 }
387     }
388 root 1.8 else
389     ticks = 100;
390 elmex 1.1
391 root 1.8 pl = get_other_player_from_name (op, params);
392     if (!pl)
393 elmex 1.1 return 1;
394 root 1.8
395     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
396     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
397     pl->ob->speed_left = -(pl->ob->speed * ticks);
398     return 0;
399 elmex 1.1 }
400    
401 root 1.8 int
402     command_arrest (object *op, char *params)
403     {
404     object *dummy;
405     player *pl;
406    
407     if (!op)
408 elmex 1.1 return 0;
409 root 1.28
410 root 1.8 if (params == NULL)
411     {
412     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
413     return 1;
414     }
415 root 1.28
416 root 1.8 pl = get_other_player_from_name (op, params);
417     if (!pl)
418     return 1;
419 root 1.28
420 root 1.8 dummy = get_jail_exit (pl->ob);
421     if (!dummy)
422     {
423     /* we have nowhere to send the prisoner.... */
424     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
425     return 0;
426     }
427 root 1.28
428 root 1.57 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
429 root 1.60 dummy->destroy ();
430 root 1.59
431 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
432     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
433     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
434     return 1;
435 elmex 1.1 }
436    
437 root 1.8 int
438     command_summon (object *op, char *params)
439     {
440     int i;
441     object *dummy;
442     player *pl;
443    
444     if (!op)
445     return 0;
446    
447     if (params == NULL)
448     {
449     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
450     return 1;
451     }
452    
453     pl = get_other_player_from_name (op, params);
454     if (!pl)
455 elmex 1.1 return 1;
456    
457 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
458     if (i == -1)
459     {
460     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
461     return 1;
462     }
463    
464 root 1.56 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
465 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
466     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
467 elmex 1.1
468 root 1.8 return 1;
469 elmex 1.1 }
470    
471     /**
472     * This function is a real mess, because we're stucking getting
473     * the entire item description in one block of text, so we just
474     * can't simply parse it - we need to look for double quotes
475     * for example. This could actually get much simpler with just a
476     * little help from the client - if we could get line breaks, it
477     * makes parsing much easier, eg, something like:
478     * arch dragon
479     * name big nasty creature
480     * hp 5
481     * sp 30
482     * Is much easier to parse than
483     * dragon name "big nasty creature" hp 5 sp 30
484     * for example.
485     */
486 root 1.8 int
487     command_create (object *op, char *params)
488     {
489     object *tmp = NULL;
490     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
491     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
492     archetype *at, *at_spell = NULL;
493     artifact *art = NULL;
494    
495     if (!op)
496     return 0;
497    
498     if (params == NULL)
499     {
500     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
501     return 1;
502     }
503 root 1.9
504 root 1.8 bp = params;
505    
506     /* We need to know where the line ends */
507     endline = bp + strlen (bp);
508    
509     if (sscanf (bp, "%d ", &nrof))
510     {
511     if ((bp = strchr (params, ' ')) == NULL)
512     {
513     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
514     return 1;
515     }
516     bp++;
517     set_nrof = 1;
518     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
519     }
520 root 1.9
521 root 1.8 if (sscanf (bp, "%d ", &magic))
522     {
523     if ((bp = strchr (bp, ' ')) == NULL)
524     {
525     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
526     return 1;
527     }
528 root 1.9
529 root 1.8 bp++;
530     set_magic = 1;
531     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
532     }
533 root 1.9
534 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
535     {
536     *cp = '\0';
537     cp += 4;
538     }
539 root 1.9
540 root 1.8 for (bp2 = bp; *bp2; bp2++)
541     {
542     if (*bp2 == ' ')
543     {
544     *bp2 = '\0';
545     bp2++;
546     break;
547     }
548     }
549    
550 root 1.11 if ((at = archetype::find (bp)) == NULL)
551 root 1.8 {
552     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
553     return 1;
554     }
555    
556     if (cp)
557     {
558     char spell_name[MAX_BUF], *fsp = NULL;
559    
560     /*
561     * Try to find a spell object for this. Note that
562     * we also set up spell_name which is only
563     * the first word.
564     */
565    
566 root 1.11 at_spell = archetype::find (cp);
567 root 1.47 if (!at_spell || at_spell->type != SPELL)
568 root 1.8 at_spell = find_archetype_by_object_name (cp);
569 root 1.47 if (!at_spell || at_spell->type != SPELL)
570 root 1.8 {
571 root 1.34 assign (spell_name, cp);
572 root 1.8 fsp = strchr (spell_name, ' ');
573     if (fsp)
574     {
575     *fsp = 0;
576     fsp++;
577 root 1.11 at_spell = archetype::find (spell_name);
578 root 1.8
579     /* Got a spell, update the first string pointer */
580 root 1.47 if (at_spell && at_spell->type == SPELL)
581 root 1.8 bp2 = cp + strlen (spell_name) + 1;
582     else
583     at_spell = NULL;
584 elmex 1.1 }
585     }
586    
587 root 1.8 /* OK - we didn't find a spell - presume the 'of'
588     * in this case means its an artifact.
589     */
590     if (!at_spell)
591     {
592 root 1.47 if (find_artifactlist (at->type) == NULL)
593     new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
594 root 1.8 else
595     {
596 root 1.47 art = find_artifactlist (at->type)->items;
597 root 1.8
598 root 1.42 while (art)
599 root 1.8 {
600 root 1.66 if (!strcmp (&art->item->name, cp))
601 root 1.8 break;
602 root 1.42
603 root 1.8 art = art->next;
604     }
605 root 1.9
606 root 1.8 if (!art)
607 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
608 elmex 1.1 }
609 root 1.9
610 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
611 elmex 1.1 }
612 root 1.8 } /* if cp */
613    
614 root 1.47 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
615     at->type == HORN || at->type == SPELLBOOK) && !at_spell)
616 root 1.8 {
617     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
618     return 1;
619     }
620 elmex 1.1
621 root 1.8 /*
622     * Rather than have two different blocks with a lot of similar code,
623     * just create one object, do all the processing, and then determine
624     * if that one object should be inserted or if we need to make copies.
625     */
626 root 1.79 tmp = at->instance ();
627 root 1.9
628 root 1.8 if (set_magic)
629     set_abs_magic (tmp, magic);
630 root 1.9
631 root 1.8 if (art)
632     give_artifact_abilities (tmp, art->item);
633 root 1.9
634 root 1.8 if (need_identify (tmp))
635     {
636     SET_FLAG (tmp, FLAG_IDENTIFIED);
637     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
638     }
639    
640     /*
641     * This entire block here tries to find variable pairings,
642     * eg, 'hp 4' or the like. The mess here is that values
643     * can be quoted (eg "my cool sword"); So the basic logic
644     * is we want to find two spaces, but if we got a quote,
645     * any spaces there don't count.
646     */
647     while (*bp2 && bp2 <= endline)
648     {
649     bp4 = NULL;
650     gotspace = 0;
651     gotquote = 0;
652 root 1.9
653 root 1.8 /* find the first quote */
654     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
655     {
656    
657     /* Found a quote - now lets find the second one */
658     if (*bp3 == '"')
659     {
660     *bp3 = ' ';
661     bp2 = bp3 + 1; /* Update start of string */
662     bp3++;
663     gotquote++;
664     while (*bp3)
665     {
666     if (*bp3 == '"')
667     {
668     *bp3 = '\0';
669     gotquote++;
670     }
671     else
672     bp3++;
673 elmex 1.1 }
674 root 1.8 }
675     else if (*bp3 == ' ')
676 root 1.9 gotspace++;
677 elmex 1.1 }
678    
679 root 1.8 /*
680     * If we got two spaces, send the second one to null.
681     * if we've reached the end of the line, increase gotspace -
682     * this is perfectly valid for the list entry listed.
683     */
684     if (gotspace == 2 || gotquote == 2)
685     {
686     bp3--; /* Undo the extra increment */
687     *bp3 = '\0';
688     }
689     else if (*bp3 == '\0')
690     gotspace++;
691    
692     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
693     {
694     /*
695     * Unfortunately, we've clobbered lots of values, so printing
696     * out what we have probably isn't useful. Break out, because
697     * trying to recover is probably won't get anything useful
698     * anyways, and we'd be confused about end of line pointers
699     * anyways.
700     */
701     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
702     break;
703     }
704 root 1.9
705 root 1.8 /* bp2 should still point to the start of this line,
706     * with bp3 pointing to the end
707     */
708     if (set_variable (tmp, bp2) == -1)
709     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
710     else
711     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
712 root 1.9
713 root 1.8 bp2 = bp3 + 1;
714     }
715    
716 root 1.47 if (at->nrof)
717 root 1.8 {
718     if (at_spell)
719 root 1.79 tmp->insert (at_spell->instance ());
720 root 1.8
721 root 1.54 tmp->x = op->x;
722     tmp->y = op->y;
723     tmp->map = op->map;
724 root 1.9
725 root 1.8 if (set_nrof)
726     tmp->nrof = nrof;
727 root 1.9
728 root 1.54 op->insert (tmp);
729 root 1.8
730     /* Let's put this created item on stack so dm can access it easily. */
731     dm_stack_push (op->contr, tmp->count);
732    
733     return 1;
734     }
735     else
736     {
737     for (i = 0; i < (set_nrof ? nrof : 1); i++)
738     {
739 root 1.10 object *prev = 0, *head = 0;
740 root 1.8
741 root 1.48 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
742 root 1.8 {
743 root 1.79 object *dup = atmp->instance ();
744 root 1.8
745     if (at_spell)
746 root 1.79 insert_ob_in_ob (at_spell->instance (), dup);
747 root 1.8
748     /*
749     * The head is what contains all the important bits,
750     * so just copying it over should be fine.
751     */
752 root 1.10 if (!head)
753 root 1.8 {
754     head = dup;
755 root 1.22 tmp->copy_to (dup);
756 elmex 1.1 }
757 root 1.9
758 root 1.47 dup->x = op->x + dup->arch->x;
759     dup->y = op->y + dup->arch->y;
760 root 1.8 dup->map = op->map;
761    
762     if (head != dup)
763     {
764     dup->head = head;
765     prev->more = dup;
766 elmex 1.1 }
767 root 1.9
768 root 1.8 prev = dup;
769 elmex 1.1 }
770    
771 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
772     {
773     object *check = head;
774     int size_x = 0;
775     int size_y = 0;
776    
777     while (check)
778     {
779 root 1.77 size_x = max (size_x, check->arch->x);
780     size_y = max (size_y, check->arch->y);
781 root 1.8 check = check->more;
782 elmex 1.1 }
783    
784 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
785     {
786     if (head->x < size_x || head->y < size_y)
787     {
788     dm_stack_pop (op->contr);
789 root 1.60 head->destroy ();
790 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
791 root 1.60 tmp->destroy ();
792 root 1.8 return 1;
793 elmex 1.1 }
794    
795 root 1.8 check = head;
796 root 1.9
797 root 1.8 while (check)
798     {
799     check->x -= size_x;
800     check->y -= size_y;
801     check = check->more;
802 elmex 1.1 }
803     }
804    
805 root 1.8 insert_ob_in_map (head, op->map, op, 0);
806     }
807     else
808     head = insert_ob_in_ob (head, op);
809    
810     /* Let's put this created item on stack so dm can access it easily. */
811     /* Wonder if we really want to push all of these, but since
812     * things like rods have nrof 0, we want to cover those.
813     */
814     dm_stack_push (op->contr, head->count);
815    
816 root 1.54 if (at->randomitems && !at_spell)
817 root 1.47 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
818 elmex 1.1 }
819    
820 root 1.8 /* free the one we used to copy */
821 root 1.60 tmp->destroy ();
822 elmex 1.1 }
823    
824 root 1.8 return 1;
825 elmex 1.1 }
826    
827     /*
828     * Now follows dm-commands which are also acceptable from sockets
829     */
830    
831 root 1.8 int
832     command_inventory (object *op, char *params)
833     {
834 root 1.52 int i;
835 root 1.8 object *tmp;
836 elmex 1.1
837 root 1.52 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
838 root 1.8 {
839 root 1.52 op->contr->failmsg ("Inventory of what object (nr)?");
840     return 1;
841 elmex 1.1 }
842    
843 root 1.52 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
844 elmex 1.1
845 root 1.8 return 1;
846 elmex 1.1 }
847    
848     /* just show player's their skills for now. Dm's can
849     * already see skills w/ inventory command - b.t.
850     */
851    
852 root 1.8 int
853     command_skills (object *op, char *params)
854     {
855     show_skills (op, params);
856     return 0;
857 elmex 1.1 }
858    
859 root 1.8 int
860     command_dump (object *op, char *params)
861     {
862     object *tmp;
863 elmex 1.1
864 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
865     if (!tmp)
866 elmex 1.1 return 1;
867 root 1.8
868 root 1.16 char *dump = dump_object (tmp);
869     new_draw_info (NDI_UNIQUE, 0, op, dump);
870     free (dump);
871    
872 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
873     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
874 root 1.16
875 root 1.8 return 1;
876 elmex 1.1 }
877    
878 root 1.8 int
879     command_patch (object *op, char *params)
880     {
881     char *arg, *arg2;
882     object *tmp;
883    
884     tmp = get_dm_object (op->contr, &params, NULL);
885     if (!tmp)
886     /* Player already informed of failure */
887 elmex 1.1 return 1;
888    
889 root 1.8 /* params set to first value by get_dm_default */
890     arg = params;
891     if (arg == NULL)
892     {
893     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
894 elmex 1.1 return 1;
895     }
896    
897 root 1.8 if ((arg2 = strchr (arg, ' ')))
898     arg2++;
899 root 1.43
900 root 1.8 if (set_variable (tmp, arg) == -1)
901     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
902     else
903 root 1.43 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
904 elmex 1.1
905 root 1.8 return 1;
906     }
907 elmex 1.1
908 root 1.8 int
909     command_remove (object *op, char *params)
910     {
911     object *tmp;
912     int from;
913 elmex 1.1
914 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
915     if (!tmp)
916     {
917     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
918     return 1;
919 elmex 1.1 }
920    
921 root 1.8 if (tmp->type == PLAYER)
922     {
923     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
924     return 1;
925 elmex 1.1 }
926    
927 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
928     {
929     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
930     return 1;
931 elmex 1.1 }
932    
933 root 1.8 if (from != STACK_FROM_STACK)
934     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
935     dm_stack_pop (op->contr);
936    
937     /* Always work on the head - otherwise object will get in odd state */
938     if (tmp->head)
939     tmp = tmp->head;
940 root 1.21 tmp->remove ();
941 root 1.8 return 1;
942 elmex 1.1 }
943    
944 root 1.8 int
945     command_free (object *op, char *params)
946     {
947     object *tmp;
948     int from;
949 elmex 1.1
950 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
951 elmex 1.1
952 root 1.8 if (!tmp)
953     {
954     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
955     return 1;
956 elmex 1.1 }
957    
958 root 1.8 if (from != STACK_FROM_STACK)
959     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
960     dm_stack_pop (op->contr);
961 elmex 1.1
962 root 1.8 if (tmp->head)
963     tmp = tmp->head;
964 root 1.22
965 root 1.60 tmp->destroy ();
966 root 1.8 return 1;
967 elmex 1.1 }
968    
969     /**
970     * This adds exp to a player. We now allow adding to a specific skill.
971     */
972 root 1.8 int
973     command_addexp (object *op, char *params)
974     {
975     char buf[MAX_BUF], skill[MAX_BUF];
976 root 1.50 int q;
977     long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
978 root 1.8 object *skillob = NULL;
979 elmex 1.1
980 root 1.8 skill[0] = '\0';
981 root 1.73 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
982 root 1.8 {
983     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
984     return 1;
985 elmex 1.1 }
986    
987 root 1.27 for_all_players (pl)
988 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
989 root 1.27 {
990     if (q >= 3)
991     {
992     skillob = find_skill_by_name (pl->ob, skill);
993     if (!skillob)
994     {
995     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
996     return 1;
997     }
998    
999     i = check_exp_adjust (skillob, i);
1000     skillob->stats.exp += i;
1001     calc_perm_exp (skillob);
1002     player_lvl_adj (pl->ob, skillob);
1003     }
1004 elmex 1.1
1005 root 1.27 pl->ob->stats.exp += i;
1006     calc_perm_exp (pl->ob);
1007     player_lvl_adj (pl->ob, NULL);
1008 elmex 1.1
1009 root 1.27 return 1;
1010     }
1011 elmex 1.1
1012 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1013 root 1.8 return 1;
1014 elmex 1.1 }
1015    
1016     /**************************************************************************/
1017 root 1.8
1018 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1019 root 1.8
1020 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1021 root 1.8
1022 elmex 1.1 /**************************************************************************/
1023    
1024 root 1.8 int
1025     command_stats (object *op, char *params)
1026     {
1027     char thing[20];
1028     char buf[MAX_BUF];
1029    
1030     thing[0] = '\0';
1031     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1032     {
1033     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1034     return 1;
1035     }
1036    
1037 root 1.27 for_all_players (pl)
1038 root 1.66 if (!strcmp (&pl->ob->name, thing))
1039 root 1.8 {
1040     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1041     new_draw_info (NDI_UNIQUE, 0, op, buf);
1042     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1043     new_draw_info (NDI_UNIQUE, 0, op, buf);
1044     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1045     new_draw_info (NDI_UNIQUE, 0, op, buf);
1046     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1047     new_draw_info (NDI_UNIQUE, 0, op, buf);
1048 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1049 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
1050     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1051     new_draw_info (NDI_UNIQUE, 0, op, buf);
1052     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1053     new_draw_info (NDI_UNIQUE, 0, op, buf);
1054 root 1.27 return 1;
1055 root 1.8 }
1056 root 1.27
1057     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1058 root 1.8 return 1;
1059     }
1060    
1061     int
1062     command_abil (object *op, char *params)
1063     {
1064     char thing[20], thing2[20];
1065     int iii;
1066     char buf[MAX_BUF];
1067    
1068     iii = 0;
1069     thing[0] = '\0';
1070     thing2[0] = '\0';
1071     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1072     {
1073     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1074     return 1;
1075     }
1076    
1077     if (thing2 == NULL)
1078     {
1079     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1080     return 1;
1081     }
1082    
1083     if (iii < MIN_STAT || iii > MAX_STAT)
1084     {
1085     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1086     return 1;
1087     }
1088    
1089 root 1.27 for_all_players (pl)
1090 root 1.8 {
1091 root 1.66 if (!strcmp (&pl->ob->name, thing))
1092 root 1.8 {
1093 root 1.43 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1094     if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1095     if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1096     if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1097     if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1098     if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1099     if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1100    
1101 root 1.8 sprintf (buf, "%s has been altered.", &pl->ob->name);
1102     new_draw_info (NDI_UNIQUE, 0, op, buf);
1103 root 1.26 pl->ob->update_stats ();
1104 root 1.8 return 1;
1105 elmex 1.1 }
1106 root 1.8 }
1107    
1108     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1109     return 1;
1110 elmex 1.1 }
1111    
1112 root 1.8 int
1113     command_nowiz (object *op, char *params)
1114 pippijn 1.39 { /* 'nodm' is alias */
1115 root 1.8 CLEAR_FLAG (op, FLAG_WIZ);
1116     CLEAR_FLAG (op, FLAG_WIZPASS);
1117     CLEAR_FLAG (op, FLAG_WIZCAST);
1118 root 1.63 CLEAR_FLAG (op, FLAG_WIZLOOK);
1119 root 1.64 op->contr->do_los = 1;
1120 root 1.8
1121     if (op->contr->hidden)
1122     {
1123     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1124     op->map->players++;
1125     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1126     op->contr->hidden = 0;
1127     op->invisible = 1;
1128     }
1129     else
1130     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1131 root 1.64
1132 root 1.8 return 1;
1133 elmex 1.1 }
1134    
1135     /**
1136     * object *op is trying to become dm.
1137     * pl_name is name supplied by player. Restrictive DM will make it harder
1138     * for socket users to become DM - in that case, it will check for the players
1139     * character name.
1140     */
1141 root 1.8 static int
1142     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1143 elmex 1.1 {
1144 root 1.8 FILE *dmfile;
1145     char buf[MAX_BUF];
1146     char line_buf[160], name[160], passwd[160], host[160];
1147 elmex 1.1
1148     #ifdef RESTRICTIVE_DM
1149 root 1.8 *pl_name = op->name ? op->name : "*";
1150 elmex 1.1 #endif
1151    
1152 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1153     if ((dmfile = fopen (buf, "r")) == NULL)
1154     {
1155     LOG (llevDebug, "Could not find DM file.\n");
1156     return 0;
1157     }
1158    
1159     while (fgets (line_buf, 160, dmfile) != NULL)
1160     {
1161     if (line_buf[0] == '#')
1162     continue;
1163     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1164     {
1165     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1166     }
1167     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1168     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1169     {
1170     fclose (dmfile);
1171     return (1);
1172     }
1173     }
1174     fclose (dmfile);
1175     return (0);
1176     }
1177    
1178 root 1.75 static int
1179 root 1.8 do_wizard_dm (object *op, char *params, int silent)
1180     {
1181     if (!op->contr)
1182     return 0;
1183    
1184     if (QUERY_FLAG (op, FLAG_WIZ))
1185     {
1186     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1187     return 0;
1188     }
1189    
1190 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1191 root 1.8 {
1192     SET_FLAG (op, FLAG_WIZ);
1193     SET_FLAG (op, FLAG_WIZPASS);
1194     SET_FLAG (op, FLAG_WIZCAST);
1195 root 1.62 SET_FLAG (op, FLAG_WIZLOOK);
1196 root 1.64 op->contr->do_los = 1;
1197 root 1.43
1198 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1199     op->contr->write_buf[0] = '\0';
1200    
1201     if (!silent)
1202     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1203    
1204     return 1;
1205     }
1206     else
1207     {
1208     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1209     op->contr->write_buf[0] = '\0';
1210     return 0;
1211 elmex 1.1 }
1212     }
1213    
1214     /*
1215     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1216     * - allow people on sockets to become dm, and allow better dm file
1217     */
1218 root 1.8 int
1219     command_dm (object *op, char *params)
1220     {
1221     if (!op->contr)
1222     return 0;
1223 elmex 1.1
1224 root 1.8 do_wizard_dm (op, params, 0);
1225 elmex 1.1
1226 root 1.8 return 1;
1227 elmex 1.1 }
1228    
1229 root 1.8 int
1230     command_invisible (object *op, char *params)
1231     {
1232     if (op)
1233     {
1234     op->invisible += 100;
1235 root 1.41 update_object (op, UP_OBJ_CHANGE);
1236 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1237 elmex 1.1 }
1238    
1239 root 1.8 return 0;
1240 elmex 1.1 }
1241    
1242     /**
1243     * Returns spell object (from archetypes) by name.
1244     * Returns NULL if 0 or more than one spell matches.
1245     * Used for wizard's learn spell/prayer.
1246     *
1247     * op is the player issuing the command.
1248     */
1249 root 1.8 static object *
1250 root 1.66 get_spell_by_name (object *op, shstr_cmp spell_name)
1251 root 1.8 {
1252 root 1.69 /* First check for full name matches. */
1253     int conflict_found = 0;
1254 elmex 1.78 archetype *found = 0;
1255    
1256 root 1.47 for_all_archetypes (at)
1257 root 1.8 {
1258 root 1.47 if (at->type != SPELL)
1259 root 1.8 continue;
1260    
1261 root 1.66 if (at->object::name != spell_name)
1262 root 1.8 continue;
1263    
1264 root 1.65 if (found)
1265 root 1.8 {
1266     if (!conflict_found)
1267     {
1268     conflict_found = 1;
1269 root 1.67 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1270 root 1.46 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1271 elmex 1.1 }
1272 root 1.46
1273     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1274 root 1.69 return 0;
1275 elmex 1.1 }
1276    
1277 root 1.46 found = at;
1278 elmex 1.1 }
1279    
1280 root 1.8 /* Return if exactly one archetype matches. */
1281 root 1.68 if (found)
1282 root 1.79 return found->instance ();
1283 elmex 1.1
1284 root 1.8 /* No spell found: just print an error message. */
1285 root 1.70 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1286 root 1.68
1287 root 1.71 return 0;
1288 elmex 1.1 }
1289    
1290 root 1.8 static int
1291     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1292     {
1293     object *tmp;
1294 elmex 1.1
1295 root 1.8 if (op->contr == NULL || params == NULL)
1296     {
1297     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1298     return 0;
1299 elmex 1.1 }
1300    
1301 root 1.8 tmp = get_spell_by_name (op, params);
1302     if (tmp == NULL)
1303     {
1304     return 0;
1305 elmex 1.1 }
1306    
1307 root 1.8 if (check_spell_known (op, tmp->name))
1308     {
1309     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1310     return 0;
1311 elmex 1.1 }
1312    
1313 root 1.8 do_learn_spell (op, tmp, special_prayer);
1314 root 1.60 tmp->destroy ();
1315 root 1.8 return 1;
1316 elmex 1.1 }
1317    
1318 root 1.8 int
1319     command_learn_spell (object *op, char *params)
1320     {
1321     return command_learn_spell_or_prayer (op, params, 0);
1322 elmex 1.1 }
1323    
1324 root 1.8 int
1325     command_learn_special_prayer (object *op, char *params)
1326 elmex 1.1 {
1327 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1328 elmex 1.1 }
1329    
1330 root 1.8 int
1331     command_forget_spell (object *op, char *params)
1332 elmex 1.1 {
1333 root 1.8 object *spell;
1334 elmex 1.1
1335 root 1.8 if (op->contr == NULL || params == NULL)
1336     {
1337     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1338     return 0;
1339 elmex 1.1 }
1340    
1341 root 1.8 spell = lookup_spell_by_name (op, params);
1342     if (spell == NULL)
1343     {
1344     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1345     return 0;
1346 elmex 1.1 }
1347    
1348 root 1.8 do_forget_spell (op, spell->name);
1349     return 1;
1350 elmex 1.1 }
1351    
1352     /**
1353     * A players wants to become DM and hide.
1354     * Let's see if that's authorized.
1355     * Make sure to not tell anything to anyone.
1356     */
1357 root 1.8 int
1358     command_dmhide (object *op, char *params)
1359     {
1360     if (!do_wizard_dm (op, params, 1))
1361     return 0;
1362 elmex 1.1
1363 root 1.8 do_wizard_hide (op, 1);
1364 elmex 1.1
1365 root 1.8 return 1;
1366 elmex 1.1 }
1367    
1368     /**
1369     * Pop the stack top.
1370     */
1371 root 1.8 int
1372     command_stack_pop (object *op, char *params)
1373     {
1374     dm_stack_pop (op->contr);
1375     return 0;
1376 elmex 1.1 }
1377    
1378     /**
1379     * Push specified item on stack.
1380     */
1381 root 1.8 int
1382     command_stack_push (object *op, char *params)
1383     {
1384     object *ob;
1385     int from;
1386    
1387     ob = get_dm_object (op->contr, &params, &from);
1388 elmex 1.1
1389 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1390     /* Object was from stack, need to push it again */
1391     dm_stack_push (op->contr, ob->count);
1392    
1393     return 0;
1394 elmex 1.1 }
1395    
1396     /**
1397     * Displays stack contents.
1398     */
1399 root 1.8 int
1400     command_stack_list (object *op, char *params)
1401     {
1402     int item;
1403     object *display;
1404     player *pl = op->contr;
1405    
1406     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1407    
1408     for (item = 0; item < pl->stack_position; item++)
1409     {
1410     display = find_object (pl->stack_items[item]);
1411     if (display)
1412     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1413     else
1414     /* Item was freed */
1415     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1416 elmex 1.1 }
1417    
1418 root 1.8 return 0;
1419 elmex 1.1 }
1420    
1421     /**
1422     * Empty DM item stack.
1423     */
1424 root 1.8 int
1425     command_stack_clear (object *op, char *params)
1426     {
1427     op->contr->stack_position = 0;
1428     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1429     return 0;
1430 elmex 1.1 }
1431    
1432 root 1.8 int
1433     command_insert_into (object *op, char *params)
1434 elmex 1.1 {
1435 root 1.77 object *left, *right;
1436 root 1.8 int left_from, right_from;
1437 elmex 1.1
1438 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1439     if (!left)
1440     {
1441     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1442     return 0;
1443 elmex 1.1 }
1444    
1445 root 1.8 if (left_from == STACK_FROM_NUMBER)
1446     /* Item was stacked, remove it else right will be the same... */
1447     dm_stack_pop (op->contr);
1448 elmex 1.1
1449 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1450 elmex 1.1
1451 root 1.8 if (!right)
1452     {
1453     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1454     return 0;
1455 elmex 1.1 }
1456    
1457 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1458     {
1459     /*
1460     * Special case: both items were taken from stack top.
1461     * Override the behaviour, taking left as item just below top, if exists.
1462     * See function description for why.
1463     * Besides, can't insert an item into itself.
1464     */
1465     if (op->contr->stack_position > 1)
1466     {
1467     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1468     if (left)
1469     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1470     else
1471     /* Stupid case: item under top was freed, fallback to stack top */
1472     left = right;
1473 elmex 1.1 }
1474     }
1475    
1476 root 1.8 if (left == right)
1477 elmex 1.1 {
1478 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1479     return 0;
1480 elmex 1.1 }
1481    
1482 root 1.8 if (right->type == PLAYER)
1483 elmex 1.1 {
1484 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1485     return 0;
1486 elmex 1.1 }
1487    
1488 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1489 root 1.21 right->remove ();
1490 root 1.54
1491 root 1.77 object *inserted = insert_ob_in_ob (right, left);
1492 elmex 1.1
1493 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1494 elmex 1.1
1495 root 1.8 return 0;
1496 elmex 1.1
1497     }