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Revision: 1.87
Committed: Tue Jan 3 11:25:36 2012 UTC (12 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.86: +1 -1 lines
Log Message:
update copyrights to 2012

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.32 *
4 root 1.87 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.80 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 pippijn 1.32 *
8 root 1.72 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.32 *
13 root 1.49 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.32 *
18 root 1.72 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.44 *
22 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.32 */
24 elmex 1.1
25     #include <global.h>
26 root 1.29 #include <sproto.h>
27 elmex 1.1 #include <spells.h>
28     #include <treasure.h>
29     #include <skills.h>
30    
31     /** Defines for DM item stack **/
32     #define STACK_SIZE 50 /* Stack size, static */
33 root 1.8
34 elmex 1.1 /* Values for 'from' field of get_dm_object */
35     #define STACK_FROM_NONE 0 /* Item was not found */
36     #define STACK_FROM_TOP 1 /* Item is stack top */
37     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39    
40     /**
41     * Enough of the DM functions seem to need this that I broke
42     * it out to a seperate function. name is the person
43     * being saught, rq is who is looking for them. This
44     * prints diagnostics messages, and returns the
45     * other player, or NULL otherwise.
46     */
47 root 1.8 static player *
48     get_other_player_from_name (object *op, char *name)
49     {
50     if (!name)
51     return NULL;
52 elmex 1.1
53 root 1.27 for_all_players (pl)
54 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 root 1.27 {
56     if (pl->ob == op)
57     {
58     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59     return NULL;
60     }
61 elmex 1.1
62 root 1.27 if (pl->ns->state != ST_PLAYING)
63     {
64     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65     return NULL;
66     }
67 elmex 1.1
68 root 1.27 return pl;
69     }
70 root 1.25
71 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72     return 0;
73 elmex 1.1 }
74    
75 root 1.74 static void
76     dm_stack_pop (player *pl)
77     {
78     if (!pl->stack_items || !pl->stack_position)
79     {
80     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81     return;
82     }
83    
84     pl->stack_position--;
85     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86     }
87    
88     /**
89     * Get current stack top item for player.
90     * Returns NULL if no stacked item.
91     * If stacked item disappeared (freed), remove it.
92     *
93     * Ryo, august 2004
94     */
95     static object *
96     dm_stack_peek (player *pl)
97     {
98     object *ob;
99    
100     if (!pl->stack_position)
101     {
102     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103     return NULL;
104     }
105    
106     ob = find_object (pl->stack_items[pl->stack_position - 1]);
107     if (!ob)
108     {
109     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110     dm_stack_pop (pl);
111     return NULL;
112     }
113    
114     return ob;
115     }
116    
117     /**
118     * Push specified item on player stack.
119     * Inform player of position.
120     * Initializes variables if needed.
121     */
122     void
123     dm_stack_push (player *pl, tag_t item)
124     {
125     if (!pl->stack_items)
126     {
127     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
129     }
130    
131     if (pl->stack_position == STACK_SIZE)
132     {
133     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
134     return;
135     }
136    
137     pl->stack_items[pl->stack_position] = item;
138     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139     pl->stack_position++;
140     }
141    
142     /**
143     * Checks 'params' for object code.
144     *
145     * Can be:
146     * * empty => get current object stack top for player
147     * * number => get item with that tag, stack it for future use
148     * * $number => get specified stack item
149     * * "me" => player himself
150     *
151     * At function exit, params points to first non-object char
152     *
153     * 'from', if not NULL, contains at exit:
154     * * STACK_FROM_NONE => object not found
155     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156     * * STACK_FROM_STACK => item from somewhere in the stack
157     * * STACK_FROM_NUMBER => item by number, pushed on stack
158     *
159     * Ryo, august 2004
160     */
161     static object *
162     get_dm_object (player *pl, char **params, int *from)
163     {
164     int item_tag, item_position;
165     object *ob;
166    
167     if (!pl)
168     return NULL;
169    
170     if (!params || !*params || **params == '\0')
171     {
172     if (from)
173     *from = STACK_FROM_TOP;
174     /* No parameter => get stack item */
175     return dm_stack_peek (pl);
176     }
177    
178     /* Let's clean white spaces */
179     while (**params == ' ')
180     (*params)++;
181    
182     /* Next case: number => item tag */
183     if (sscanf (*params, "%d", &item_tag))
184     {
185     /* Move parameter to next item */
186     while (isdigit (**params))
187     (*params)++;
188    
189     /* And skip blanks, too */
190     while (**params == ' ')
191     (*params)++;
192    
193     /* Get item */
194     ob = find_object (item_tag);
195     if (!ob)
196     {
197     if (from)
198     *from = STACK_FROM_NONE;
199     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200     return NULL;
201     }
202    
203     /* Got one, let's push it on stack */
204     dm_stack_push (pl, item_tag);
205     if (from)
206     *from = STACK_FROM_NUMBER;
207     return ob;
208     }
209    
210     /* Next case: $number => stack item */
211     if (sscanf (*params, "$%d", &item_position))
212     {
213     /* Move parameter to next item */
214     (*params)++;
215    
216     while (isdigit (**params))
217     (*params)++;
218     while (**params == ' ')
219     (*params)++;
220    
221     if (item_position >= pl->stack_position)
222     {
223     if (from)
224     *from = STACK_FROM_NONE;
225     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226     return NULL;
227     }
228    
229     ob = find_object (pl->stack_items[item_position]);
230     if (!ob)
231     {
232     if (from)
233     *from = STACK_FROM_NONE;
234     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235     return NULL;
236     }
237    
238     if (from)
239     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240     return ob;
241     }
242    
243     /* Next case: 'me' => return pl->ob */
244     if (!strncmp (*params, "me", 2))
245     {
246     if (from)
247     *from = STACK_FROM_NUMBER;
248     dm_stack_push (pl, pl->ob->count);
249    
250     /* Skip to next token */
251     (*params) += 2;
252     while (**params == ' ')
253     (*params)++;
254    
255     return pl->ob;
256     }
257    
258     /* Last case: get stack top */
259     if (from)
260     *from = STACK_FROM_TOP;
261     return dm_stack_peek (pl);
262     }
263    
264 elmex 1.1 /**
265     * Actually hides specified player (obviously a DM).
266     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
267     * else they just think someone left/entered.
268     */
269 root 1.74 static void
270 root 1.8 do_wizard_hide (object *op, int silent_dm)
271     {
272     if (op->contr->hidden)
273     {
274     op->contr->hidden = 0;
275     op->invisible = 1;
276     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
277     op->map->players++;
278     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
279 root 1.35
280 root 1.8 if (!silent_dm)
281 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
282 root 1.8 }
283     else
284     {
285     op->contr->hidden = 1;
286     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
287     op->map->players--;
288 root 1.35
289 root 1.8 if (!silent_dm)
290 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
291    
292 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
293     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
294 elmex 1.1 }
295     }
296    
297 root 1.8 int
298     command_hide (object *op, char *params)
299 elmex 1.1 {
300 root 1.8 do_wizard_hide (op, 0);
301     return 1;
302 elmex 1.1 }
303    
304     /**
305     * This finds and returns the object which matches the name or
306     * object nubmer (specified via num #whatever).
307     */
308 root 1.8 static object *
309     find_object_both (char *params)
310     {
311     if (!params)
312     return NULL;
313 root 1.9
314 root 1.8 if (params[0] == '#')
315     return find_object (atol (params + 1));
316     else
317     return find_object_name (params);
318 elmex 1.1 }
319    
320     /**
321     * Sets the god for some objects. params should contain two values -
322     * first the object to change, followed by the god to change it to.
323     */
324 root 1.8 int
325     command_setgod (object *op, char *params)
326     {
327     object *ob, *god;
328     char *str;
329 elmex 1.1
330 root 1.8 if (!params || !(str = strchr (params, ' ')))
331     {
332     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
333     return 0;
334 elmex 1.1 }
335    
336 root 1.8 /* kill the space, and set string to the next param */
337     *str++ = '\0';
338     if (!(ob = find_object_both (params)))
339     {
340     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
341     return 1;
342 elmex 1.1 }
343    
344 root 1.8 /*
345     * Perhaps this is overly restrictive? Should we perhaps be able
346     * to rebless altars and the like?
347     */
348     if (ob->type != PLAYER)
349     {
350     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
351     return 1;
352 elmex 1.1 }
353    
354 root 1.8 god = find_god (str);
355     if (god == NULL)
356     {
357     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
358     return 1;
359 elmex 1.1 }
360    
361 root 1.83 ob->become_follower (god);
362 root 1.8 return 1;
363 elmex 1.1 }
364    
365     int
366 root 1.8 command_freeze (object *op, char *params)
367 elmex 1.1 {
368 root 1.8 int ticks;
369     player *pl;
370 elmex 1.1
371 root 1.8 if (!params)
372     {
373     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
374     return 1;
375     }
376 elmex 1.1
377 root 1.8 ticks = atoi (params);
378     if (ticks)
379     {
380     while ((isdigit (*params) || isspace (*params)) && *params != 0)
381     params++;
382     if (*params == 0)
383     {
384     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
385     return 1;
386 elmex 1.1 }
387     }
388 root 1.8 else
389     ticks = 100;
390 elmex 1.1
391 root 1.8 pl = get_other_player_from_name (op, params);
392     if (!pl)
393 elmex 1.1 return 1;
394 root 1.8
395     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
396     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
397     pl->ob->speed_left = -(pl->ob->speed * ticks);
398     return 0;
399 elmex 1.1 }
400    
401 root 1.8 int
402     command_arrest (object *op, char *params)
403     {
404     object *dummy;
405     player *pl;
406    
407     if (!op)
408 elmex 1.1 return 0;
409 root 1.28
410 root 1.8 if (params == NULL)
411     {
412     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
413     return 1;
414     }
415 root 1.28
416 root 1.8 pl = get_other_player_from_name (op, params);
417     if (!pl)
418     return 1;
419 root 1.28
420 root 1.8 dummy = get_jail_exit (pl->ob);
421     if (!dummy)
422     {
423     /* we have nowhere to send the prisoner.... */
424     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
425     return 0;
426     }
427 root 1.28
428 root 1.57 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
429 root 1.60 dummy->destroy ();
430 root 1.59
431 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
432     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
433     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
434     return 1;
435 elmex 1.1 }
436    
437 root 1.8 int
438     command_summon (object *op, char *params)
439     {
440     int i;
441     object *dummy;
442     player *pl;
443    
444     if (!op)
445     return 0;
446    
447     if (params == NULL)
448     {
449     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
450     return 1;
451     }
452    
453     pl = get_other_player_from_name (op, params);
454     if (!pl)
455 elmex 1.1 return 1;
456    
457 root 1.85 maptile *m = op->map;
458     sint16 nx = op->x;
459     sint16 ny = op->y;
460    
461     i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
462 root 1.8 if (i == -1)
463     {
464     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
465     return 1;
466     }
467    
468 root 1.85 nx += freearr_x [i];
469     ny += freearr_y [i];
470    
471     if (!xy_normalise (m, nx, ny))
472     {
473     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
474     return 1;
475     }
476    
477     pl->ob->player_goto (m->path, nx, ny);
478 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
479     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
480 elmex 1.1
481 root 1.8 return 1;
482 elmex 1.1 }
483    
484     /**
485     * This function is a real mess, because we're stucking getting
486     * the entire item description in one block of text, so we just
487     * can't simply parse it - we need to look for double quotes
488     * for example. This could actually get much simpler with just a
489     * little help from the client - if we could get line breaks, it
490     * makes parsing much easier, eg, something like:
491     * arch dragon
492     * name big nasty creature
493     * hp 5
494     * sp 30
495     * Is much easier to parse than
496     * dragon name "big nasty creature" hp 5 sp 30
497     * for example.
498     */
499 root 1.8 int
500     command_create (object *op, char *params)
501     {
502     object *tmp = NULL;
503     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
504     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
505     archetype *at, *at_spell = NULL;
506     artifact *art = NULL;
507    
508     if (!op)
509     return 0;
510    
511     if (params == NULL)
512     {
513     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
514     return 1;
515     }
516 root 1.9
517 root 1.8 bp = params;
518    
519     /* We need to know where the line ends */
520     endline = bp + strlen (bp);
521    
522     if (sscanf (bp, "%d ", &nrof))
523     {
524     if ((bp = strchr (params, ' ')) == NULL)
525     {
526     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
527     return 1;
528     }
529     bp++;
530     set_nrof = 1;
531     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
532     }
533 root 1.9
534 root 1.8 if (sscanf (bp, "%d ", &magic))
535     {
536     if ((bp = strchr (bp, ' ')) == NULL)
537     {
538     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
539     return 1;
540     }
541 root 1.9
542 root 1.8 bp++;
543     set_magic = 1;
544     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
545     }
546 root 1.9
547 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
548     {
549     *cp = '\0';
550     cp += 4;
551     }
552 root 1.9
553 root 1.8 for (bp2 = bp; *bp2; bp2++)
554     {
555     if (*bp2 == ' ')
556     {
557     *bp2 = '\0';
558     bp2++;
559     break;
560     }
561     }
562    
563 root 1.11 if ((at = archetype::find (bp)) == NULL)
564 root 1.8 {
565     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
566     return 1;
567     }
568    
569     if (cp)
570     {
571     char spell_name[MAX_BUF], *fsp = NULL;
572    
573     /*
574     * Try to find a spell object for this. Note that
575     * we also set up spell_name which is only
576     * the first word.
577     */
578    
579 root 1.11 at_spell = archetype::find (cp);
580 root 1.47 if (!at_spell || at_spell->type != SPELL)
581 root 1.8 at_spell = find_archetype_by_object_name (cp);
582 root 1.47 if (!at_spell || at_spell->type != SPELL)
583 root 1.8 {
584 root 1.34 assign (spell_name, cp);
585 root 1.8 fsp = strchr (spell_name, ' ');
586     if (fsp)
587     {
588     *fsp = 0;
589     fsp++;
590 root 1.11 at_spell = archetype::find (spell_name);
591 root 1.8
592     /* Got a spell, update the first string pointer */
593 root 1.47 if (at_spell && at_spell->type == SPELL)
594 root 1.8 bp2 = cp + strlen (spell_name) + 1;
595     else
596     at_spell = NULL;
597 elmex 1.1 }
598     }
599    
600 root 1.8 /* OK - we didn't find a spell - presume the 'of'
601     * in this case means its an artifact.
602     */
603     if (!at_spell)
604     {
605 root 1.47 if (find_artifactlist (at->type) == NULL)
606     new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
607 root 1.8 else
608     {
609 root 1.47 art = find_artifactlist (at->type)->items;
610 root 1.8
611 root 1.42 while (art)
612 root 1.8 {
613 root 1.66 if (!strcmp (&art->item->name, cp))
614 root 1.8 break;
615 root 1.42
616 root 1.8 art = art->next;
617     }
618 root 1.9
619 root 1.8 if (!art)
620 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
621 elmex 1.1 }
622 root 1.9
623 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
624 elmex 1.1 }
625 root 1.8 } /* if cp */
626    
627 root 1.47 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
628     at->type == HORN || at->type == SPELLBOOK) && !at_spell)
629 root 1.8 {
630     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
631     return 1;
632     }
633 elmex 1.1
634 root 1.8 /*
635     * Rather than have two different blocks with a lot of similar code,
636     * just create one object, do all the processing, and then determine
637     * if that one object should be inserted or if we need to make copies.
638     */
639 root 1.79 tmp = at->instance ();
640 root 1.9
641 root 1.8 if (set_magic)
642     set_abs_magic (tmp, magic);
643 root 1.9
644 root 1.8 if (art)
645     give_artifact_abilities (tmp, art->item);
646 root 1.9
647 root 1.84 if (tmp->need_identify ())
648 root 1.8 {
649 root 1.82 tmp->set_flag (FLAG_IDENTIFIED);
650     tmp->clr_flag (FLAG_KNOWN_MAGICAL);
651 root 1.8 }
652    
653     /*
654     * This entire block here tries to find variable pairings,
655     * eg, 'hp 4' or the like. The mess here is that values
656     * can be quoted (eg "my cool sword"); So the basic logic
657     * is we want to find two spaces, but if we got a quote,
658     * any spaces there don't count.
659     */
660     while (*bp2 && bp2 <= endline)
661     {
662     bp4 = NULL;
663     gotspace = 0;
664     gotquote = 0;
665 root 1.9
666 root 1.8 /* find the first quote */
667     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
668     {
669    
670     /* Found a quote - now lets find the second one */
671     if (*bp3 == '"')
672     {
673     *bp3 = ' ';
674     bp2 = bp3 + 1; /* Update start of string */
675     bp3++;
676     gotquote++;
677     while (*bp3)
678     {
679     if (*bp3 == '"')
680     {
681     *bp3 = '\0';
682     gotquote++;
683     }
684     else
685     bp3++;
686 elmex 1.1 }
687 root 1.8 }
688     else if (*bp3 == ' ')
689 root 1.9 gotspace++;
690 elmex 1.1 }
691    
692 root 1.8 /*
693     * If we got two spaces, send the second one to null.
694     * if we've reached the end of the line, increase gotspace -
695     * this is perfectly valid for the list entry listed.
696     */
697     if (gotspace == 2 || gotquote == 2)
698     {
699     bp3--; /* Undo the extra increment */
700     *bp3 = '\0';
701     }
702     else if (*bp3 == '\0')
703     gotspace++;
704    
705     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
706     {
707     /*
708     * Unfortunately, we've clobbered lots of values, so printing
709     * out what we have probably isn't useful. Break out, because
710     * trying to recover is probably won't get anything useful
711     * anyways, and we'd be confused about end of line pointers
712     * anyways.
713     */
714     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
715     break;
716     }
717 root 1.9
718 root 1.8 /* bp2 should still point to the start of this line,
719     * with bp3 pointing to the end
720     */
721     if (set_variable (tmp, bp2) == -1)
722     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
723     else
724     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
725 root 1.9
726 root 1.8 bp2 = bp3 + 1;
727     }
728    
729 root 1.47 if (at->nrof)
730 root 1.8 {
731     if (at_spell)
732 root 1.79 tmp->insert (at_spell->instance ());
733 root 1.8
734 root 1.54 tmp->x = op->x;
735     tmp->y = op->y;
736     tmp->map = op->map;
737 root 1.9
738 root 1.8 if (set_nrof)
739     tmp->nrof = nrof;
740 root 1.9
741 root 1.54 op->insert (tmp);
742 root 1.8
743     /* Let's put this created item on stack so dm can access it easily. */
744     dm_stack_push (op->contr, tmp->count);
745    
746     return 1;
747     }
748     else
749     {
750     for (i = 0; i < (set_nrof ? nrof : 1); i++)
751     {
752 root 1.10 object *prev = 0, *head = 0;
753 root 1.8
754 root 1.48 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
755 root 1.8 {
756 root 1.79 object *dup = atmp->instance ();
757 root 1.8
758     if (at_spell)
759 root 1.79 insert_ob_in_ob (at_spell->instance (), dup);
760 root 1.8
761     /*
762     * The head is what contains all the important bits,
763     * so just copying it over should be fine.
764     */
765 root 1.10 if (!head)
766 root 1.8 {
767     head = dup;
768 root 1.22 tmp->copy_to (dup);
769 elmex 1.1 }
770 root 1.9
771 root 1.47 dup->x = op->x + dup->arch->x;
772     dup->y = op->y + dup->arch->y;
773 root 1.8 dup->map = op->map;
774    
775     if (head != dup)
776     {
777     dup->head = head;
778     prev->more = dup;
779 elmex 1.1 }
780 root 1.9
781 root 1.8 prev = dup;
782 elmex 1.1 }
783    
784 root 1.82 if (head->flag [FLAG_ALIVE])
785 root 1.8 {
786     object *check = head;
787     int size_x = 0;
788     int size_y = 0;
789    
790     while (check)
791     {
792 root 1.77 size_x = max (size_x, check->arch->x);
793     size_y = max (size_y, check->arch->y);
794 root 1.8 check = check->more;
795 elmex 1.1 }
796    
797 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
798     {
799     if (head->x < size_x || head->y < size_y)
800     {
801     dm_stack_pop (op->contr);
802 root 1.60 head->destroy ();
803 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
804 root 1.60 tmp->destroy ();
805 root 1.8 return 1;
806 elmex 1.1 }
807    
808 root 1.8 check = head;
809 root 1.9
810 root 1.8 while (check)
811     {
812     check->x -= size_x;
813     check->y -= size_y;
814     check = check->more;
815 elmex 1.1 }
816     }
817    
818 root 1.8 insert_ob_in_map (head, op->map, op, 0);
819     }
820     else
821     head = insert_ob_in_ob (head, op);
822    
823     /* Let's put this created item on stack so dm can access it easily. */
824     /* Wonder if we really want to push all of these, but since
825     * things like rods have nrof 0, we want to cover those.
826     */
827     dm_stack_push (op->contr, head->count);
828    
829 root 1.54 if (at->randomitems && !at_spell)
830 root 1.47 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
831 elmex 1.1 }
832    
833 root 1.8 /* free the one we used to copy */
834 root 1.60 tmp->destroy ();
835 elmex 1.1 }
836    
837 root 1.8 return 1;
838 elmex 1.1 }
839    
840     /*
841     * Now follows dm-commands which are also acceptable from sockets
842     */
843    
844 root 1.8 int
845     command_inventory (object *op, char *params)
846     {
847 root 1.52 int i;
848 root 1.8 object *tmp;
849 elmex 1.1
850 root 1.52 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
851 root 1.8 {
852 root 1.52 op->contr->failmsg ("Inventory of what object (nr)?");
853     return 1;
854 elmex 1.1 }
855    
856 root 1.52 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
857 elmex 1.1
858 root 1.8 return 1;
859 elmex 1.1 }
860    
861     /* just show player's their skills for now. Dm's can
862     * already see skills w/ inventory command - b.t.
863     */
864    
865 root 1.8 int
866     command_skills (object *op, char *params)
867     {
868     show_skills (op, params);
869     return 0;
870 elmex 1.1 }
871    
872 root 1.8 int
873     command_dump (object *op, char *params)
874     {
875     object *tmp;
876 elmex 1.1
877 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
878     if (!tmp)
879 elmex 1.1 return 1;
880 root 1.8
881 root 1.16 char *dump = dump_object (tmp);
882     new_draw_info (NDI_UNIQUE, 0, op, dump);
883     free (dump);
884    
885 root 1.82 if (tmp->flag [FLAG_OBJ_ORIGINAL])
886 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
887 root 1.16
888 root 1.8 return 1;
889 elmex 1.1 }
890    
891 root 1.8 int
892     command_patch (object *op, char *params)
893     {
894     char *arg, *arg2;
895     object *tmp;
896    
897     tmp = get_dm_object (op->contr, &params, NULL);
898     if (!tmp)
899     /* Player already informed of failure */
900 elmex 1.1 return 1;
901    
902 root 1.8 /* params set to first value by get_dm_default */
903     arg = params;
904     if (arg == NULL)
905     {
906     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
907 elmex 1.1 return 1;
908     }
909    
910 root 1.8 if ((arg2 = strchr (arg, ' ')))
911     arg2++;
912 root 1.43
913 root 1.8 if (set_variable (tmp, arg) == -1)
914     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
915     else
916 root 1.43 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
917 elmex 1.1
918 root 1.8 return 1;
919     }
920 elmex 1.1
921 root 1.8 int
922     command_remove (object *op, char *params)
923     {
924     object *tmp;
925     int from;
926 elmex 1.1
927 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
928     if (!tmp)
929     {
930     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
931     return 1;
932 elmex 1.1 }
933    
934 root 1.8 if (tmp->type == PLAYER)
935     {
936     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
937     return 1;
938 elmex 1.1 }
939    
940 root 1.82 if (tmp->flag [FLAG_REMOVED])
941 root 1.8 {
942     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
943     return 1;
944 elmex 1.1 }
945    
946 root 1.8 if (from != STACK_FROM_STACK)
947     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
948     dm_stack_pop (op->contr);
949    
950     /* Always work on the head - otherwise object will get in odd state */
951     if (tmp->head)
952     tmp = tmp->head;
953 root 1.21 tmp->remove ();
954 root 1.8 return 1;
955 elmex 1.1 }
956    
957 root 1.8 int
958     command_free (object *op, char *params)
959     {
960     object *tmp;
961     int from;
962 elmex 1.1
963 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
964 elmex 1.1
965 root 1.8 if (!tmp)
966     {
967     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
968     return 1;
969 elmex 1.1 }
970    
971 root 1.8 if (from != STACK_FROM_STACK)
972     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
973     dm_stack_pop (op->contr);
974 elmex 1.1
975 root 1.8 if (tmp->head)
976     tmp = tmp->head;
977 root 1.22
978 root 1.60 tmp->destroy ();
979 root 1.8 return 1;
980 elmex 1.1 }
981    
982     /**
983     * This adds exp to a player. We now allow adding to a specific skill.
984     */
985 root 1.8 int
986     command_addexp (object *op, char *params)
987     {
988     char buf[MAX_BUF], skill[MAX_BUF];
989 root 1.50 int q;
990     long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
991 root 1.8 object *skillob = NULL;
992 elmex 1.1
993 root 1.8 skill[0] = '\0';
994 root 1.73 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
995 root 1.8 {
996     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
997     return 1;
998 elmex 1.1 }
999    
1000 root 1.27 for_all_players (pl)
1001 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1002 root 1.27 {
1003     if (q >= 3)
1004     {
1005     skillob = find_skill_by_name (pl->ob, skill);
1006     if (!skillob)
1007     {
1008     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1009     return 1;
1010     }
1011    
1012     i = check_exp_adjust (skillob, i);
1013     skillob->stats.exp += i;
1014     calc_perm_exp (skillob);
1015     player_lvl_adj (pl->ob, skillob);
1016     }
1017 elmex 1.1
1018 root 1.27 pl->ob->stats.exp += i;
1019     calc_perm_exp (pl->ob);
1020     player_lvl_adj (pl->ob, NULL);
1021 elmex 1.1
1022 root 1.27 return 1;
1023     }
1024 elmex 1.1
1025 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1026 root 1.8 return 1;
1027 elmex 1.1 }
1028    
1029     /**************************************************************************/
1030 root 1.8
1031 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1032 root 1.8
1033 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1034 root 1.8
1035 elmex 1.1 /**************************************************************************/
1036    
1037 root 1.8 int
1038     command_stats (object *op, char *params)
1039     {
1040     char thing[20];
1041     char buf[MAX_BUF];
1042    
1043     thing[0] = '\0';
1044     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1045     {
1046     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1047     return 1;
1048     }
1049    
1050 root 1.27 for_all_players (pl)
1051 root 1.66 if (!strcmp (&pl->ob->name, thing))
1052 root 1.8 {
1053     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1054     new_draw_info (NDI_UNIQUE, 0, op, buf);
1055     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1056     new_draw_info (NDI_UNIQUE, 0, op, buf);
1057     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1058     new_draw_info (NDI_UNIQUE, 0, op, buf);
1059     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1060     new_draw_info (NDI_UNIQUE, 0, op, buf);
1061 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1062 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
1063     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1064     new_draw_info (NDI_UNIQUE, 0, op, buf);
1065     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1066     new_draw_info (NDI_UNIQUE, 0, op, buf);
1067 root 1.27 return 1;
1068 root 1.8 }
1069 root 1.27
1070     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1071 root 1.8 return 1;
1072     }
1073    
1074     int
1075     command_abil (object *op, char *params)
1076     {
1077     char thing[20], thing2[20];
1078     int iii;
1079     char buf[MAX_BUF];
1080    
1081     iii = 0;
1082     thing[0] = '\0';
1083     thing2[0] = '\0';
1084     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1085     {
1086     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1087     return 1;
1088     }
1089    
1090     if (thing2 == NULL)
1091     {
1092     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1093     return 1;
1094     }
1095    
1096     if (iii < MIN_STAT || iii > MAX_STAT)
1097     {
1098     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1099     return 1;
1100     }
1101    
1102 root 1.27 for_all_players (pl)
1103 root 1.8 {
1104 root 1.66 if (!strcmp (&pl->ob->name, thing))
1105 root 1.8 {
1106 root 1.43 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1107     if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1108     if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1109     if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1110     if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1111     if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1112     if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1113    
1114 root 1.8 sprintf (buf, "%s has been altered.", &pl->ob->name);
1115     new_draw_info (NDI_UNIQUE, 0, op, buf);
1116 root 1.26 pl->ob->update_stats ();
1117 root 1.8 return 1;
1118 elmex 1.1 }
1119 root 1.8 }
1120    
1121     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1122     return 1;
1123 elmex 1.1 }
1124    
1125 root 1.8 int
1126     command_nowiz (object *op, char *params)
1127 pippijn 1.39 { /* 'nodm' is alias */
1128 root 1.82 op->clr_flag (FLAG_WIZ);
1129     op->clr_flag (FLAG_WIZPASS);
1130     op->clr_flag (FLAG_WIZCAST);
1131     op->clr_flag (FLAG_WIZLOOK);
1132 root 1.64 op->contr->do_los = 1;
1133 root 1.8
1134     if (op->contr->hidden)
1135     {
1136     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1137     op->map->players++;
1138     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1139     op->contr->hidden = 0;
1140     op->invisible = 1;
1141     }
1142     else
1143     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1144 root 1.64
1145 root 1.8 return 1;
1146 elmex 1.1 }
1147    
1148     /**
1149     * object *op is trying to become dm.
1150     * pl_name is name supplied by player. Restrictive DM will make it harder
1151     * for socket users to become DM - in that case, it will check for the players
1152     * character name.
1153     */
1154 root 1.8 static int
1155     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1156 elmex 1.1 {
1157 root 1.8 FILE *dmfile;
1158     char buf[MAX_BUF];
1159     char line_buf[160], name[160], passwd[160], host[160];
1160 elmex 1.1
1161     #ifdef RESTRICTIVE_DM
1162 root 1.8 *pl_name = op->name ? op->name : "*";
1163 elmex 1.1 #endif
1164    
1165 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1166     if ((dmfile = fopen (buf, "r")) == NULL)
1167     {
1168     LOG (llevDebug, "Could not find DM file.\n");
1169     return 0;
1170     }
1171    
1172     while (fgets (line_buf, 160, dmfile) != NULL)
1173     {
1174     if (line_buf[0] == '#')
1175     continue;
1176     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1177     {
1178     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1179     }
1180     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1181     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1182     {
1183     fclose (dmfile);
1184     return (1);
1185     }
1186     }
1187     fclose (dmfile);
1188     return (0);
1189     }
1190    
1191 root 1.75 static int
1192 root 1.8 do_wizard_dm (object *op, char *params, int silent)
1193     {
1194     if (!op->contr)
1195     return 0;
1196    
1197 root 1.82 if (op->flag [FLAG_WIZ])
1198 root 1.8 {
1199     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1200     return 0;
1201     }
1202    
1203 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1204 root 1.8 {
1205 root 1.82 op->set_flag (FLAG_WIZ);
1206     op->set_flag (FLAG_WIZPASS);
1207     op->set_flag (FLAG_WIZCAST);
1208     op->set_flag (FLAG_WIZLOOK);
1209 root 1.64 op->contr->do_los = 1;
1210 root 1.43
1211 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1212     op->contr->write_buf[0] = '\0';
1213    
1214     if (!silent)
1215     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1216    
1217     return 1;
1218     }
1219     else
1220     {
1221     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1222     op->contr->write_buf[0] = '\0';
1223     return 0;
1224 elmex 1.1 }
1225     }
1226    
1227     /*
1228     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1229     * - allow people on sockets to become dm, and allow better dm file
1230     */
1231 root 1.8 int
1232     command_dm (object *op, char *params)
1233     {
1234     if (!op->contr)
1235     return 0;
1236 elmex 1.1
1237 root 1.8 do_wizard_dm (op, params, 0);
1238 elmex 1.1
1239 root 1.8 return 1;
1240 elmex 1.1 }
1241    
1242 root 1.8 int
1243     command_invisible (object *op, char *params)
1244     {
1245     if (op)
1246     {
1247     op->invisible += 100;
1248 root 1.41 update_object (op, UP_OBJ_CHANGE);
1249 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1250 elmex 1.1 }
1251    
1252 root 1.8 return 0;
1253 elmex 1.1 }
1254    
1255     /**
1256     * Returns spell object (from archetypes) by name.
1257     * Returns NULL if 0 or more than one spell matches.
1258     * Used for wizard's learn spell/prayer.
1259     *
1260     * op is the player issuing the command.
1261     */
1262 root 1.8 static object *
1263 root 1.66 get_spell_by_name (object *op, shstr_cmp spell_name)
1264 root 1.8 {
1265 root 1.69 /* First check for full name matches. */
1266     int conflict_found = 0;
1267 elmex 1.78 archetype *found = 0;
1268    
1269 root 1.47 for_all_archetypes (at)
1270 root 1.8 {
1271 root 1.47 if (at->type != SPELL)
1272 root 1.8 continue;
1273    
1274 root 1.66 if (at->object::name != spell_name)
1275 root 1.8 continue;
1276    
1277 root 1.65 if (found)
1278 root 1.8 {
1279     if (!conflict_found)
1280     {
1281     conflict_found = 1;
1282 root 1.67 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1283 root 1.46 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1284 elmex 1.1 }
1285 root 1.46
1286     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1287 root 1.69 return 0;
1288 elmex 1.1 }
1289    
1290 root 1.46 found = at;
1291 elmex 1.1 }
1292    
1293 root 1.8 /* Return if exactly one archetype matches. */
1294 root 1.68 if (found)
1295 root 1.79 return found->instance ();
1296 elmex 1.1
1297 root 1.8 /* No spell found: just print an error message. */
1298 root 1.70 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1299 root 1.68
1300 root 1.71 return 0;
1301 elmex 1.1 }
1302    
1303 root 1.8 static int
1304     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1305     {
1306     object *tmp;
1307 elmex 1.1
1308 root 1.8 if (op->contr == NULL || params == NULL)
1309     {
1310     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1311     return 0;
1312 elmex 1.1 }
1313    
1314 root 1.8 tmp = get_spell_by_name (op, params);
1315     if (tmp == NULL)
1316     {
1317     return 0;
1318 elmex 1.1 }
1319    
1320 root 1.8 if (check_spell_known (op, tmp->name))
1321     {
1322     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1323     return 0;
1324 elmex 1.1 }
1325    
1326 root 1.8 do_learn_spell (op, tmp, special_prayer);
1327 root 1.60 tmp->destroy ();
1328 root 1.8 return 1;
1329 elmex 1.1 }
1330    
1331 root 1.8 int
1332     command_learn_spell (object *op, char *params)
1333     {
1334     return command_learn_spell_or_prayer (op, params, 0);
1335 elmex 1.1 }
1336    
1337 root 1.8 int
1338     command_learn_special_prayer (object *op, char *params)
1339 elmex 1.1 {
1340 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1341 elmex 1.1 }
1342    
1343 root 1.8 int
1344     command_forget_spell (object *op, char *params)
1345 elmex 1.1 {
1346 root 1.8 object *spell;
1347 elmex 1.1
1348 root 1.8 if (op->contr == NULL || params == NULL)
1349     {
1350     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1351     return 0;
1352 elmex 1.1 }
1353    
1354 root 1.8 spell = lookup_spell_by_name (op, params);
1355     if (spell == NULL)
1356     {
1357     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1358     return 0;
1359 elmex 1.1 }
1360    
1361 root 1.8 do_forget_spell (op, spell->name);
1362     return 1;
1363 elmex 1.1 }
1364    
1365     /**
1366     * A players wants to become DM and hide.
1367     * Let's see if that's authorized.
1368     * Make sure to not tell anything to anyone.
1369     */
1370 root 1.8 int
1371     command_dmhide (object *op, char *params)
1372     {
1373     if (!do_wizard_dm (op, params, 1))
1374     return 0;
1375 elmex 1.1
1376 root 1.8 do_wizard_hide (op, 1);
1377 elmex 1.1
1378 root 1.8 return 1;
1379 elmex 1.1 }
1380    
1381     /**
1382     * Pop the stack top.
1383     */
1384 root 1.8 int
1385     command_stack_pop (object *op, char *params)
1386     {
1387     dm_stack_pop (op->contr);
1388     return 0;
1389 elmex 1.1 }
1390    
1391     /**
1392     * Push specified item on stack.
1393     */
1394 root 1.8 int
1395     command_stack_push (object *op, char *params)
1396     {
1397     object *ob;
1398     int from;
1399    
1400     ob = get_dm_object (op->contr, &params, &from);
1401 elmex 1.1
1402 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1403     /* Object was from stack, need to push it again */
1404     dm_stack_push (op->contr, ob->count);
1405    
1406     return 0;
1407 elmex 1.1 }
1408    
1409     /**
1410     * Displays stack contents.
1411     */
1412 root 1.8 int
1413     command_stack_list (object *op, char *params)
1414     {
1415     int item;
1416     object *display;
1417     player *pl = op->contr;
1418    
1419     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1420    
1421     for (item = 0; item < pl->stack_position; item++)
1422     {
1423     display = find_object (pl->stack_items[item]);
1424     if (display)
1425     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1426     else
1427     /* Item was freed */
1428     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1429 elmex 1.1 }
1430    
1431 root 1.8 return 0;
1432 elmex 1.1 }
1433    
1434     /**
1435     * Empty DM item stack.
1436     */
1437 root 1.8 int
1438     command_stack_clear (object *op, char *params)
1439     {
1440     op->contr->stack_position = 0;
1441     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1442     return 0;
1443 elmex 1.1 }
1444    
1445 root 1.8 int
1446     command_insert_into (object *op, char *params)
1447 elmex 1.1 {
1448 root 1.77 object *left, *right;
1449 root 1.8 int left_from, right_from;
1450 elmex 1.1
1451 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1452     if (!left)
1453     {
1454     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1455     return 0;
1456 elmex 1.1 }
1457    
1458 root 1.8 if (left_from == STACK_FROM_NUMBER)
1459     /* Item was stacked, remove it else right will be the same... */
1460     dm_stack_pop (op->contr);
1461 elmex 1.1
1462 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1463 elmex 1.1
1464 root 1.8 if (!right)
1465     {
1466     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1467     return 0;
1468 elmex 1.1 }
1469    
1470 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1471     {
1472     /*
1473     * Special case: both items were taken from stack top.
1474     * Override the behaviour, taking left as item just below top, if exists.
1475     * See function description for why.
1476     * Besides, can't insert an item into itself.
1477     */
1478     if (op->contr->stack_position > 1)
1479     {
1480     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1481     if (left)
1482     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1483     else
1484     /* Stupid case: item under top was freed, fallback to stack top */
1485     left = right;
1486 elmex 1.1 }
1487     }
1488    
1489 root 1.8 if (left == right)
1490 elmex 1.1 {
1491 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1492     return 0;
1493 elmex 1.1 }
1494    
1495 root 1.8 if (right->type == PLAYER)
1496 elmex 1.1 {
1497 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1498     return 0;
1499 elmex 1.1 }
1500    
1501 root 1.82 if (!right->flag [FLAG_REMOVED])
1502 root 1.21 right->remove ();
1503 root 1.54
1504 root 1.77 object *inserted = insert_ob_in_ob (right, left);
1505 elmex 1.1
1506 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1507 elmex 1.1
1508 root 1.8 return 0;
1509 elmex 1.1
1510     }