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Revision: 1.93
Committed: Wed Nov 16 23:42:02 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.92: +1 -1 lines
Log Message:
copyright update 2016

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.90 *
4 root 1.93 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.80 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.90 *
8 root 1.72 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.90 *
13 root 1.49 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.90 *
18 root 1.72 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.90 *
22 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.32 */
24 elmex 1.1
25     #include <global.h>
26 root 1.29 #include <sproto.h>
27 elmex 1.1 #include <spells.h>
28     #include <treasure.h>
29     #include <skills.h>
30    
31     /** Defines for DM item stack **/
32     #define STACK_SIZE 50 /* Stack size, static */
33 root 1.8
34 elmex 1.1 /* Values for 'from' field of get_dm_object */
35     #define STACK_FROM_NONE 0 /* Item was not found */
36     #define STACK_FROM_TOP 1 /* Item is stack top */
37     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39    
40     /**
41     * Enough of the DM functions seem to need this that I broke
42     * it out to a seperate function. name is the person
43     * being saught, rq is who is looking for them. This
44     * prints diagnostics messages, and returns the
45     * other player, or NULL otherwise.
46     */
47 root 1.8 static player *
48     get_other_player_from_name (object *op, char *name)
49     {
50     if (!name)
51     return NULL;
52 elmex 1.1
53 root 1.27 for_all_players (pl)
54 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 root 1.27 {
56     if (pl->ob == op)
57     {
58     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59     return NULL;
60     }
61 elmex 1.1
62 root 1.27 if (pl->ns->state != ST_PLAYING)
63     {
64     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65     return NULL;
66     }
67 elmex 1.1
68 root 1.27 return pl;
69     }
70 root 1.25
71 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72     return 0;
73 elmex 1.1 }
74    
75 root 1.74 static void
76     dm_stack_pop (player *pl)
77     {
78     if (!pl->stack_items || !pl->stack_position)
79     {
80     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81     return;
82     }
83    
84     pl->stack_position--;
85     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86     }
87    
88     /**
89     * Get current stack top item for player.
90     * Returns NULL if no stacked item.
91     * If stacked item disappeared (freed), remove it.
92     *
93     * Ryo, august 2004
94     */
95     static object *
96     dm_stack_peek (player *pl)
97     {
98     object *ob;
99    
100     if (!pl->stack_position)
101     {
102     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103     return NULL;
104     }
105    
106     ob = find_object (pl->stack_items[pl->stack_position - 1]);
107     if (!ob)
108     {
109     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110     dm_stack_pop (pl);
111     return NULL;
112     }
113    
114     return ob;
115     }
116    
117     /**
118     * Push specified item on player stack.
119     * Inform player of position.
120     * Initializes variables if needed.
121     */
122     void
123     dm_stack_push (player *pl, tag_t item)
124     {
125     if (!pl->stack_items)
126     {
127     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
129     }
130    
131     if (pl->stack_position == STACK_SIZE)
132     {
133     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
134     return;
135     }
136    
137     pl->stack_items[pl->stack_position] = item;
138     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139     pl->stack_position++;
140     }
141    
142     /**
143     * Checks 'params' for object code.
144     *
145     * Can be:
146     * * empty => get current object stack top for player
147     * * number => get item with that tag, stack it for future use
148     * * $number => get specified stack item
149     * * "me" => player himself
150     *
151     * At function exit, params points to first non-object char
152     *
153     * 'from', if not NULL, contains at exit:
154     * * STACK_FROM_NONE => object not found
155     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156     * * STACK_FROM_STACK => item from somewhere in the stack
157     * * STACK_FROM_NUMBER => item by number, pushed on stack
158     *
159     * Ryo, august 2004
160     */
161     static object *
162     get_dm_object (player *pl, char **params, int *from)
163     {
164     int item_tag, item_position;
165     object *ob;
166    
167     if (!pl)
168     return NULL;
169    
170     if (!params || !*params || **params == '\0')
171     {
172     if (from)
173     *from = STACK_FROM_TOP;
174     /* No parameter => get stack item */
175     return dm_stack_peek (pl);
176     }
177    
178     /* Let's clean white spaces */
179     while (**params == ' ')
180     (*params)++;
181    
182     /* Next case: number => item tag */
183     if (sscanf (*params, "%d", &item_tag))
184     {
185     /* Move parameter to next item */
186     while (isdigit (**params))
187     (*params)++;
188    
189     /* And skip blanks, too */
190     while (**params == ' ')
191     (*params)++;
192    
193     /* Get item */
194     ob = find_object (item_tag);
195     if (!ob)
196     {
197     if (from)
198     *from = STACK_FROM_NONE;
199     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200     return NULL;
201     }
202    
203     /* Got one, let's push it on stack */
204     dm_stack_push (pl, item_tag);
205     if (from)
206     *from = STACK_FROM_NUMBER;
207     return ob;
208     }
209    
210     /* Next case: $number => stack item */
211     if (sscanf (*params, "$%d", &item_position))
212     {
213     /* Move parameter to next item */
214     (*params)++;
215    
216     while (isdigit (**params))
217     (*params)++;
218     while (**params == ' ')
219     (*params)++;
220    
221     if (item_position >= pl->stack_position)
222     {
223     if (from)
224     *from = STACK_FROM_NONE;
225     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226     return NULL;
227     }
228    
229     ob = find_object (pl->stack_items[item_position]);
230     if (!ob)
231     {
232     if (from)
233     *from = STACK_FROM_NONE;
234     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235     return NULL;
236     }
237    
238     if (from)
239     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240     return ob;
241     }
242    
243     /* Next case: 'me' => return pl->ob */
244     if (!strncmp (*params, "me", 2))
245     {
246     if (from)
247     *from = STACK_FROM_NUMBER;
248     dm_stack_push (pl, pl->ob->count);
249    
250     /* Skip to next token */
251     (*params) += 2;
252     while (**params == ' ')
253     (*params)++;
254    
255     return pl->ob;
256     }
257    
258     /* Last case: get stack top */
259     if (from)
260     *from = STACK_FROM_TOP;
261     return dm_stack_peek (pl);
262     }
263    
264 elmex 1.1 /**
265     * This finds and returns the object which matches the name or
266     * object nubmer (specified via num #whatever).
267     */
268 root 1.8 static object *
269     find_object_both (char *params)
270     {
271     if (!params)
272     return NULL;
273 root 1.9
274 root 1.8 if (params[0] == '#')
275     return find_object (atol (params + 1));
276     else
277     return find_object_name (params);
278 elmex 1.1 }
279    
280     /**
281     * Sets the god for some objects. params should contain two values -
282     * first the object to change, followed by the god to change it to.
283     */
284 root 1.8 int
285     command_setgod (object *op, char *params)
286     {
287     object *ob, *god;
288     char *str;
289 elmex 1.1
290 root 1.8 if (!params || !(str = strchr (params, ' ')))
291     {
292     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
293     return 0;
294 elmex 1.1 }
295    
296 root 1.8 /* kill the space, and set string to the next param */
297     *str++ = '\0';
298     if (!(ob = find_object_both (params)))
299     {
300     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
301     return 1;
302 elmex 1.1 }
303    
304 root 1.8 /*
305     * Perhaps this is overly restrictive? Should we perhaps be able
306     * to rebless altars and the like?
307     */
308     if (ob->type != PLAYER)
309     {
310     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
311     return 1;
312 elmex 1.1 }
313    
314 root 1.8 god = find_god (str);
315     if (god == NULL)
316     {
317     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
318     return 1;
319 elmex 1.1 }
320    
321 root 1.83 ob->become_follower (god);
322 root 1.8 return 1;
323 elmex 1.1 }
324    
325     int
326 root 1.8 command_freeze (object *op, char *params)
327 elmex 1.1 {
328 root 1.8 int ticks;
329     player *pl;
330 elmex 1.1
331 root 1.8 if (!params)
332     {
333     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
334     return 1;
335     }
336 elmex 1.1
337 root 1.8 ticks = atoi (params);
338     if (ticks)
339     {
340     while ((isdigit (*params) || isspace (*params)) && *params != 0)
341     params++;
342     if (*params == 0)
343     {
344     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
345     return 1;
346 elmex 1.1 }
347     }
348 root 1.8 else
349     ticks = 100;
350 elmex 1.1
351 root 1.8 pl = get_other_player_from_name (op, params);
352     if (!pl)
353 elmex 1.1 return 1;
354 root 1.8
355     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
356     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
357     pl->ob->speed_left = -(pl->ob->speed * ticks);
358     return 0;
359 elmex 1.1 }
360    
361 root 1.8 int
362     command_arrest (object *op, char *params)
363     {
364     object *dummy;
365     player *pl;
366    
367     if (!op)
368 elmex 1.1 return 0;
369 root 1.28
370 root 1.8 if (params == NULL)
371     {
372     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
373     return 1;
374     }
375 root 1.28
376 root 1.8 pl = get_other_player_from_name (op, params);
377     if (!pl)
378     return 1;
379 root 1.28
380 root 1.8 dummy = get_jail_exit (pl->ob);
381     if (!dummy)
382     {
383     /* we have nowhere to send the prisoner.... */
384     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
385     return 0;
386     }
387 root 1.28
388 root 1.57 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
389 root 1.60 dummy->destroy ();
390 root 1.59
391 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
392     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
394     return 1;
395 elmex 1.1 }
396    
397 root 1.8 int
398     command_summon (object *op, char *params)
399     {
400     int i;
401     player *pl;
402    
403     if (!op)
404     return 0;
405    
406     if (params == NULL)
407     {
408     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
409     return 1;
410     }
411    
412     pl = get_other_player_from_name (op, params);
413     if (!pl)
414 elmex 1.1 return 1;
415    
416 root 1.85 maptile *m = op->map;
417     sint16 nx = op->x;
418     sint16 ny = op->y;
419    
420     i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
421 root 1.8 if (i == -1)
422     {
423     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
424     return 1;
425     }
426    
427 root 1.85 nx += freearr_x [i];
428     ny += freearr_y [i];
429    
430     if (!xy_normalise (m, nx, ny))
431     {
432     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
433     return 1;
434     }
435    
436     pl->ob->player_goto (m->path, nx, ny);
437 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
438     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
439 elmex 1.1
440 root 1.8 return 1;
441 elmex 1.1 }
442    
443     /**
444     * This function is a real mess, because we're stucking getting
445     * the entire item description in one block of text, so we just
446     * can't simply parse it - we need to look for double quotes
447     * for example. This could actually get much simpler with just a
448     * little help from the client - if we could get line breaks, it
449     * makes parsing much easier, eg, something like:
450     * arch dragon
451     * name big nasty creature
452     * hp 5
453     * sp 30
454     * Is much easier to parse than
455     * dragon name "big nasty creature" hp 5 sp 30
456     * for example.
457     */
458 root 1.8 int
459     command_create (object *op, char *params)
460     {
461     object *tmp = NULL;
462     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
463 root 1.88 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
464 root 1.8 archetype *at, *at_spell = NULL;
465     artifact *art = NULL;
466    
467     if (!op)
468     return 0;
469    
470     if (params == NULL)
471     {
472     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
473     return 1;
474     }
475 root 1.9
476 root 1.8 bp = params;
477    
478     /* We need to know where the line ends */
479     endline = bp + strlen (bp);
480    
481     if (sscanf (bp, "%d ", &nrof))
482     {
483     if ((bp = strchr (params, ' ')) == NULL)
484     {
485     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
486     return 1;
487     }
488     bp++;
489     set_nrof = 1;
490     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
491     }
492 root 1.9
493 root 1.8 if (sscanf (bp, "%d ", &magic))
494     {
495     if ((bp = strchr (bp, ' ')) == NULL)
496     {
497     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
498     return 1;
499     }
500 root 1.9
501 root 1.8 bp++;
502     set_magic = 1;
503     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
504     }
505 root 1.9
506 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
507     {
508     *cp = '\0';
509     cp += 4;
510     }
511 root 1.9
512 root 1.8 for (bp2 = bp; *bp2; bp2++)
513     {
514     if (*bp2 == ' ')
515     {
516     *bp2 = '\0';
517     bp2++;
518     break;
519     }
520     }
521    
522 root 1.11 if ((at = archetype::find (bp)) == NULL)
523 root 1.8 {
524     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
525     return 1;
526     }
527    
528     if (cp)
529     {
530     char spell_name[MAX_BUF], *fsp = NULL;
531    
532     /*
533     * Try to find a spell object for this. Note that
534     * we also set up spell_name which is only
535     * the first word.
536     */
537    
538 root 1.11 at_spell = archetype::find (cp);
539 root 1.47 if (!at_spell || at_spell->type != SPELL)
540 root 1.8 at_spell = find_archetype_by_object_name (cp);
541 root 1.47 if (!at_spell || at_spell->type != SPELL)
542 root 1.8 {
543 root 1.34 assign (spell_name, cp);
544 root 1.8 fsp = strchr (spell_name, ' ');
545     if (fsp)
546     {
547     *fsp = 0;
548     fsp++;
549 root 1.11 at_spell = archetype::find (spell_name);
550 root 1.8
551     /* Got a spell, update the first string pointer */
552 root 1.47 if (at_spell && at_spell->type == SPELL)
553 root 1.8 bp2 = cp + strlen (spell_name) + 1;
554     else
555     at_spell = NULL;
556 elmex 1.1 }
557     }
558    
559 root 1.8 /* OK - we didn't find a spell - presume the 'of'
560     * in this case means its an artifact.
561     */
562     if (!at_spell)
563     {
564 root 1.47 if (find_artifactlist (at->type) == NULL)
565     new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
566 root 1.8 else
567     {
568 root 1.47 art = find_artifactlist (at->type)->items;
569 root 1.8
570 root 1.42 while (art)
571 root 1.8 {
572 root 1.66 if (!strcmp (&art->item->name, cp))
573 root 1.8 break;
574 root 1.42
575 root 1.8 art = art->next;
576     }
577 root 1.9
578 root 1.8 if (!art)
579 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
580 elmex 1.1 }
581 root 1.9
582 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
583 elmex 1.1 }
584 root 1.8 } /* if cp */
585    
586 root 1.47 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
587     at->type == HORN || at->type == SPELLBOOK) && !at_spell)
588 root 1.8 {
589     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
590     return 1;
591     }
592 elmex 1.1
593 root 1.8 /*
594     * Rather than have two different blocks with a lot of similar code,
595     * just create one object, do all the processing, and then determine
596     * if that one object should be inserted or if we need to make copies.
597     */
598 root 1.79 tmp = at->instance ();
599 root 1.9
600 root 1.8 if (set_magic)
601     set_abs_magic (tmp, magic);
602 root 1.9
603 root 1.8 if (art)
604     give_artifact_abilities (tmp, art->item);
605 root 1.9
606 root 1.84 if (tmp->need_identify ())
607 root 1.8 {
608 root 1.82 tmp->set_flag (FLAG_IDENTIFIED);
609     tmp->clr_flag (FLAG_KNOWN_MAGICAL);
610 root 1.8 }
611    
612     /*
613     * This entire block here tries to find variable pairings,
614     * eg, 'hp 4' or the like. The mess here is that values
615     * can be quoted (eg "my cool sword"); So the basic logic
616     * is we want to find two spaces, but if we got a quote,
617     * any spaces there don't count.
618     */
619     while (*bp2 && bp2 <= endline)
620     {
621     gotspace = 0;
622     gotquote = 0;
623 root 1.9
624 root 1.8 /* find the first quote */
625     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
626     {
627    
628     /* Found a quote - now lets find the second one */
629     if (*bp3 == '"')
630     {
631     *bp3 = ' ';
632     bp2 = bp3 + 1; /* Update start of string */
633     bp3++;
634     gotquote++;
635     while (*bp3)
636     {
637     if (*bp3 == '"')
638     {
639     *bp3 = '\0';
640     gotquote++;
641     }
642     else
643     bp3++;
644 elmex 1.1 }
645 root 1.8 }
646     else if (*bp3 == ' ')
647 root 1.9 gotspace++;
648 elmex 1.1 }
649    
650 root 1.8 /*
651     * If we got two spaces, send the second one to null.
652     * if we've reached the end of the line, increase gotspace -
653     * this is perfectly valid for the list entry listed.
654     */
655     if (gotspace == 2 || gotquote == 2)
656     {
657     bp3--; /* Undo the extra increment */
658     *bp3 = '\0';
659     }
660     else if (*bp3 == '\0')
661     gotspace++;
662    
663     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
664     {
665     /*
666     * Unfortunately, we've clobbered lots of values, so printing
667     * out what we have probably isn't useful. Break out, because
668     * trying to recover is probably won't get anything useful
669     * anyways, and we'd be confused about end of line pointers
670     * anyways.
671     */
672     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
673     break;
674     }
675 root 1.9
676 root 1.8 /* bp2 should still point to the start of this line,
677     * with bp3 pointing to the end
678     */
679     if (set_variable (tmp, bp2) == -1)
680     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
681     else
682     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683 root 1.9
684 root 1.8 bp2 = bp3 + 1;
685     }
686    
687 root 1.47 if (at->nrof)
688 root 1.8 {
689     if (at_spell)
690 root 1.79 tmp->insert (at_spell->instance ());
691 root 1.8
692 root 1.54 tmp->x = op->x;
693     tmp->y = op->y;
694     tmp->map = op->map;
695 root 1.9
696 root 1.8 if (set_nrof)
697     tmp->nrof = nrof;
698 root 1.9
699 root 1.54 op->insert (tmp);
700 root 1.8
701     /* Let's put this created item on stack so dm can access it easily. */
702     dm_stack_push (op->contr, tmp->count);
703    
704     return 1;
705     }
706     else
707     {
708     for (i = 0; i < (set_nrof ? nrof : 1); i++)
709     {
710 root 1.10 object *prev = 0, *head = 0;
711 root 1.8
712 root 1.48 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
713 root 1.8 {
714 root 1.79 object *dup = atmp->instance ();
715 root 1.8
716     if (at_spell)
717 root 1.79 insert_ob_in_ob (at_spell->instance (), dup);
718 root 1.8
719     /*
720     * The head is what contains all the important bits,
721     * so just copying it over should be fine.
722     */
723 root 1.10 if (!head)
724 root 1.8 {
725     head = dup;
726 root 1.22 tmp->copy_to (dup);
727 elmex 1.1 }
728 root 1.9
729 root 1.47 dup->x = op->x + dup->arch->x;
730     dup->y = op->y + dup->arch->y;
731 root 1.8 dup->map = op->map;
732    
733     if (head != dup)
734     {
735     dup->head = head;
736     prev->more = dup;
737 elmex 1.1 }
738 root 1.9
739 root 1.8 prev = dup;
740 elmex 1.1 }
741    
742 root 1.82 if (head->flag [FLAG_ALIVE])
743 root 1.8 {
744     object *check = head;
745     int size_x = 0;
746     int size_y = 0;
747    
748     while (check)
749     {
750 root 1.77 size_x = max (size_x, check->arch->x);
751     size_y = max (size_y, check->arch->y);
752 root 1.8 check = check->more;
753 elmex 1.1 }
754    
755 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
756     {
757     if (head->x < size_x || head->y < size_y)
758     {
759     dm_stack_pop (op->contr);
760 root 1.60 head->destroy ();
761 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
762 root 1.60 tmp->destroy ();
763 root 1.8 return 1;
764 elmex 1.1 }
765    
766 root 1.8 check = head;
767 root 1.9
768 root 1.8 while (check)
769     {
770     check->x -= size_x;
771     check->y -= size_y;
772     check = check->more;
773 elmex 1.1 }
774     }
775    
776 root 1.8 insert_ob_in_map (head, op->map, op, 0);
777     }
778     else
779     head = insert_ob_in_ob (head, op);
780    
781     /* Let's put this created item on stack so dm can access it easily. */
782     /* Wonder if we really want to push all of these, but since
783     * things like rods have nrof 0, we want to cover those.
784     */
785     dm_stack_push (op->contr, head->count);
786    
787 root 1.54 if (at->randomitems && !at_spell)
788 root 1.47 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
789 elmex 1.1 }
790    
791 root 1.8 /* free the one we used to copy */
792 root 1.60 tmp->destroy ();
793 elmex 1.1 }
794    
795 root 1.8 return 1;
796 elmex 1.1 }
797    
798     /*
799     * Now follows dm-commands which are also acceptable from sockets
800     */
801    
802 root 1.8 int
803     command_inventory (object *op, char *params)
804     {
805 root 1.52 int i;
806 root 1.8 object *tmp;
807 elmex 1.1
808 root 1.52 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
809 root 1.8 {
810 root 1.52 op->contr->failmsg ("Inventory of what object (nr)?");
811     return 1;
812 elmex 1.1 }
813    
814 root 1.52 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
815 elmex 1.1
816 root 1.8 return 1;
817 elmex 1.1 }
818    
819     /* just show player's their skills for now. Dm's can
820     * already see skills w/ inventory command - b.t.
821     */
822    
823 root 1.8 int
824     command_skills (object *op, char *params)
825     {
826     show_skills (op, params);
827     return 0;
828 elmex 1.1 }
829    
830 root 1.8 int
831     command_dump (object *op, char *params)
832     {
833     object *tmp;
834 elmex 1.1
835 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
836     if (!tmp)
837 elmex 1.1 return 1;
838 root 1.8
839 root 1.16 char *dump = dump_object (tmp);
840     new_draw_info (NDI_UNIQUE, 0, op, dump);
841     free (dump);
842    
843 root 1.82 if (tmp->flag [FLAG_OBJ_ORIGINAL])
844 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
845 root 1.16
846 root 1.8 return 1;
847 elmex 1.1 }
848    
849 root 1.8 int
850     command_patch (object *op, char *params)
851     {
852     char *arg, *arg2;
853     object *tmp;
854    
855     tmp = get_dm_object (op->contr, &params, NULL);
856     if (!tmp)
857     /* Player already informed of failure */
858 elmex 1.1 return 1;
859    
860 root 1.8 /* params set to first value by get_dm_default */
861     arg = params;
862     if (arg == NULL)
863     {
864     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
865 elmex 1.1 return 1;
866     }
867    
868 root 1.8 if ((arg2 = strchr (arg, ' ')))
869     arg2++;
870 root 1.43
871 root 1.8 if (set_variable (tmp, arg) == -1)
872     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
873     else
874 root 1.43 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
875 elmex 1.1
876 root 1.8 return 1;
877     }
878 elmex 1.1
879 root 1.8 int
880     command_remove (object *op, char *params)
881     {
882     object *tmp;
883     int from;
884 elmex 1.1
885 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
886     if (!tmp)
887     {
888     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
889     return 1;
890 elmex 1.1 }
891    
892 root 1.8 if (tmp->type == PLAYER)
893     {
894     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
895     return 1;
896 elmex 1.1 }
897    
898 root 1.82 if (tmp->flag [FLAG_REMOVED])
899 root 1.8 {
900     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
901     return 1;
902 elmex 1.1 }
903    
904 root 1.8 if (from != STACK_FROM_STACK)
905     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
906     dm_stack_pop (op->contr);
907    
908     /* Always work on the head - otherwise object will get in odd state */
909     if (tmp->head)
910     tmp = tmp->head;
911 root 1.21 tmp->remove ();
912 root 1.8 return 1;
913 elmex 1.1 }
914    
915 root 1.8 int
916     command_free (object *op, char *params)
917     {
918     object *tmp;
919     int from;
920 elmex 1.1
921 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
922 elmex 1.1
923 root 1.8 if (!tmp)
924     {
925     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
926     return 1;
927 elmex 1.1 }
928    
929 root 1.8 if (from != STACK_FROM_STACK)
930     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
931     dm_stack_pop (op->contr);
932 elmex 1.1
933 root 1.8 if (tmp->head)
934     tmp = tmp->head;
935 root 1.22
936 root 1.60 tmp->destroy ();
937 root 1.8 return 1;
938 elmex 1.1 }
939    
940     /**
941     * This adds exp to a player. We now allow adding to a specific skill.
942     */
943 root 1.8 int
944     command_addexp (object *op, char *params)
945     {
946     char buf[MAX_BUF], skill[MAX_BUF];
947 root 1.50 int q;
948     long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
949 root 1.8 object *skillob = NULL;
950 elmex 1.1
951 root 1.8 skill[0] = '\0';
952 root 1.73 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
953 root 1.8 {
954     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
955     return 1;
956 elmex 1.1 }
957    
958 root 1.27 for_all_players (pl)
959 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
960 root 1.27 {
961     if (q >= 3)
962     {
963     skillob = find_skill_by_name (pl->ob, skill);
964     if (!skillob)
965     {
966     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
967     return 1;
968     }
969    
970     i = check_exp_adjust (skillob, i);
971     skillob->stats.exp += i;
972     calc_perm_exp (skillob);
973     player_lvl_adj (pl->ob, skillob);
974     }
975 elmex 1.1
976 root 1.27 pl->ob->stats.exp += i;
977     calc_perm_exp (pl->ob);
978     player_lvl_adj (pl->ob, NULL);
979 elmex 1.1
980 root 1.27 return 1;
981     }
982 elmex 1.1
983 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
984 root 1.8 return 1;
985 elmex 1.1 }
986    
987     /**************************************************************************/
988 root 1.8
989 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
990 root 1.8
991 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
992 root 1.8
993 elmex 1.1 /**************************************************************************/
994    
995 root 1.8 int
996     command_stats (object *op, char *params)
997     {
998     char buf[MAX_BUF];
999    
1000 sf-kernelpanic 1.89 if (params == NULL || params[0] == '\0')
1001 root 1.8 {
1002     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1003     return 1;
1004     }
1005    
1006 root 1.27 for_all_players (pl)
1007 sf-kernelpanic 1.89 if (!strcmp (&pl->ob->name, params))
1008 root 1.8 {
1009     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1010     new_draw_info (NDI_UNIQUE, 0, op, buf);
1011     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1012     new_draw_info (NDI_UNIQUE, 0, op, buf);
1013     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1014     new_draw_info (NDI_UNIQUE, 0, op, buf);
1015     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1016     new_draw_info (NDI_UNIQUE, 0, op, buf);
1017 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1018 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
1019     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1020     new_draw_info (NDI_UNIQUE, 0, op, buf);
1021     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1022     new_draw_info (NDI_UNIQUE, 0, op, buf);
1023 root 1.27 return 1;
1024 root 1.8 }
1025 root 1.27
1026     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1027 root 1.8 return 1;
1028     }
1029    
1030     int
1031     command_abil (object *op, char *params)
1032     {
1033     char thing[20], thing2[20];
1034     int iii;
1035     char buf[MAX_BUF];
1036    
1037     iii = 0;
1038     thing[0] = '\0';
1039     thing2[0] = '\0';
1040     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1041     {
1042     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1043     return 1;
1044     }
1045    
1046     if (thing2 == NULL)
1047     {
1048     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1049     return 1;
1050     }
1051    
1052     if (iii < MIN_STAT || iii > MAX_STAT)
1053     {
1054     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1055     return 1;
1056     }
1057    
1058 root 1.27 for_all_players (pl)
1059 root 1.8 {
1060 root 1.66 if (!strcmp (&pl->ob->name, thing))
1061 root 1.8 {
1062 root 1.43 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1063     if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1064     if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1065     if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1066     if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1067     if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1068     if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1069    
1070 root 1.8 sprintf (buf, "%s has been altered.", &pl->ob->name);
1071     new_draw_info (NDI_UNIQUE, 0, op, buf);
1072 root 1.26 pl->ob->update_stats ();
1073 root 1.8 return 1;
1074 elmex 1.1 }
1075 root 1.8 }
1076    
1077     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1078     return 1;
1079 elmex 1.1 }
1080    
1081 root 1.8 int
1082     command_invisible (object *op, char *params)
1083     {
1084     if (op)
1085     {
1086 root 1.92 op->invisible += TIME2TICK (60);
1087 root 1.41 update_object (op, UP_OBJ_CHANGE);
1088 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1089 elmex 1.1 }
1090    
1091 root 1.8 return 0;
1092 elmex 1.1 }
1093    
1094     /**
1095     * Returns spell object (from archetypes) by name.
1096     * Returns NULL if 0 or more than one spell matches.
1097     * Used for wizard's learn spell/prayer.
1098     *
1099     * op is the player issuing the command.
1100     */
1101 root 1.8 static object *
1102 root 1.66 get_spell_by_name (object *op, shstr_cmp spell_name)
1103 root 1.8 {
1104 root 1.69 /* First check for full name matches. */
1105     int conflict_found = 0;
1106 elmex 1.78 archetype *found = 0;
1107    
1108 root 1.47 for_all_archetypes (at)
1109 root 1.8 {
1110 root 1.47 if (at->type != SPELL)
1111 root 1.8 continue;
1112    
1113 root 1.66 if (at->object::name != spell_name)
1114 root 1.8 continue;
1115    
1116 root 1.65 if (found)
1117 root 1.8 {
1118     if (!conflict_found)
1119     {
1120     conflict_found = 1;
1121 root 1.67 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1122 root 1.46 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1123 elmex 1.1 }
1124 root 1.46
1125     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1126 root 1.69 return 0;
1127 elmex 1.1 }
1128    
1129 root 1.46 found = at;
1130 elmex 1.1 }
1131    
1132 root 1.8 /* Return if exactly one archetype matches. */
1133 root 1.68 if (found)
1134 root 1.79 return found->instance ();
1135 elmex 1.1
1136 root 1.8 /* No spell found: just print an error message. */
1137 root 1.70 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1138 root 1.68
1139 root 1.71 return 0;
1140 elmex 1.1 }
1141    
1142 root 1.8 static int
1143     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1144     {
1145     object *tmp;
1146 elmex 1.1
1147 root 1.8 if (op->contr == NULL || params == NULL)
1148     {
1149     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1150     return 0;
1151 elmex 1.1 }
1152    
1153 root 1.8 tmp = get_spell_by_name (op, params);
1154     if (tmp == NULL)
1155     {
1156     return 0;
1157 elmex 1.1 }
1158    
1159 root 1.8 if (check_spell_known (op, tmp->name))
1160     {
1161     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1162     return 0;
1163 elmex 1.1 }
1164    
1165 root 1.8 do_learn_spell (op, tmp, special_prayer);
1166 root 1.60 tmp->destroy ();
1167 root 1.8 return 1;
1168 elmex 1.1 }
1169    
1170 root 1.8 int
1171     command_learn_spell (object *op, char *params)
1172     {
1173     return command_learn_spell_or_prayer (op, params, 0);
1174 elmex 1.1 }
1175    
1176 root 1.8 int
1177     command_learn_special_prayer (object *op, char *params)
1178 elmex 1.1 {
1179 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1180 elmex 1.1 }
1181    
1182 root 1.8 int
1183     command_forget_spell (object *op, char *params)
1184 elmex 1.1 {
1185 root 1.8 object *spell;
1186 elmex 1.1
1187 root 1.8 if (op->contr == NULL || params == NULL)
1188     {
1189     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1190     return 0;
1191 elmex 1.1 }
1192    
1193 root 1.91 spell = op->find_spell (params);
1194 root 1.8 if (spell == NULL)
1195     {
1196     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1197     return 0;
1198 elmex 1.1 }
1199    
1200 root 1.8 do_forget_spell (op, spell->name);
1201     return 1;
1202 elmex 1.1 }
1203    
1204     /**
1205     * Pop the stack top.
1206     */
1207 root 1.8 int
1208     command_stack_pop (object *op, char *params)
1209     {
1210     dm_stack_pop (op->contr);
1211     return 0;
1212 elmex 1.1 }
1213    
1214     /**
1215     * Push specified item on stack.
1216     */
1217 root 1.8 int
1218     command_stack_push (object *op, char *params)
1219     {
1220     object *ob;
1221     int from;
1222    
1223     ob = get_dm_object (op->contr, &params, &from);
1224 elmex 1.1
1225 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1226     /* Object was from stack, need to push it again */
1227     dm_stack_push (op->contr, ob->count);
1228    
1229     return 0;
1230 elmex 1.1 }
1231    
1232     /**
1233     * Displays stack contents.
1234     */
1235 root 1.8 int
1236     command_stack_list (object *op, char *params)
1237     {
1238     int item;
1239     object *display;
1240     player *pl = op->contr;
1241    
1242     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1243    
1244     for (item = 0; item < pl->stack_position; item++)
1245     {
1246     display = find_object (pl->stack_items[item]);
1247     if (display)
1248     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1249     else
1250     /* Item was freed */
1251     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1252 elmex 1.1 }
1253    
1254 root 1.8 return 0;
1255 elmex 1.1 }
1256    
1257     /**
1258     * Empty DM item stack.
1259     */
1260 root 1.8 int
1261     command_stack_clear (object *op, char *params)
1262     {
1263     op->contr->stack_position = 0;
1264     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1265     return 0;
1266 elmex 1.1 }
1267    
1268 root 1.8 int
1269     command_insert_into (object *op, char *params)
1270 elmex 1.1 {
1271 root 1.77 object *left, *right;
1272 root 1.8 int left_from, right_from;
1273 elmex 1.1
1274 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1275     if (!left)
1276     {
1277     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1278     return 0;
1279 elmex 1.1 }
1280    
1281 root 1.8 if (left_from == STACK_FROM_NUMBER)
1282     /* Item was stacked, remove it else right will be the same... */
1283     dm_stack_pop (op->contr);
1284 elmex 1.1
1285 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1286 elmex 1.1
1287 root 1.8 if (!right)
1288     {
1289     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1290     return 0;
1291 elmex 1.1 }
1292    
1293 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1294     {
1295     /*
1296     * Special case: both items were taken from stack top.
1297     * Override the behaviour, taking left as item just below top, if exists.
1298     * See function description for why.
1299     * Besides, can't insert an item into itself.
1300     */
1301     if (op->contr->stack_position > 1)
1302     {
1303     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1304     if (left)
1305     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1306     else
1307     /* Stupid case: item under top was freed, fallback to stack top */
1308     left = right;
1309 elmex 1.1 }
1310     }
1311    
1312 root 1.8 if (left == right)
1313 elmex 1.1 {
1314 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1315     return 0;
1316 elmex 1.1 }
1317    
1318 root 1.8 if (right->type == PLAYER)
1319 elmex 1.1 {
1320 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1321     return 0;
1322 elmex 1.1 }
1323    
1324 root 1.82 if (!right->flag [FLAG_REMOVED])
1325 root 1.21 right->remove ();
1326 root 1.54
1327 root 1.77 object *inserted = insert_ob_in_ob (right, left);
1328 elmex 1.1
1329 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1330 elmex 1.1
1331 root 1.8 return 0;
1332 elmex 1.1
1333     }