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/cvs/deliantra/server/server/c_wiz.c
Revision: 1.7
Committed: Fri Aug 11 12:06:14 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: LAST_C_VERSION
Changes since 1.6: +1 -1 lines
Log Message:
parallel fix with crossfire: fixed documentation of addexp.

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_c_wiz_c =
3 root 1.2 * "$Id$";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <global.h>
30     #ifndef __CEXTRACT__
31     #include <sproto.h>
32     #endif
33     #include <spells.h>
34     #include <treasure.h>
35     #include <skills.h>
36    
37     /** Defines for DM item stack **/
38     #define STACK_SIZE 50 /* Stack size, static */
39     /* Values for 'from' field of get_dm_object */
40     #define STACK_FROM_NONE 0 /* Item was not found */
41     #define STACK_FROM_TOP 1 /* Item is stack top */
42     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
43     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
44    
45    
46     /**
47     * Enough of the DM functions seem to need this that I broke
48     * it out to a seperate function. name is the person
49     * being saught, rq is who is looking for them. This
50     * prints diagnostics messages, and returns the
51     * other player, or NULL otherwise.
52     */
53     static player *get_other_player_from_name(object *op, char *name) {
54     player *pl;
55    
56     if (!name)
57     return NULL;
58    
59     for (pl = first_player; pl != NULL; pl = pl->next)
60     if (!strncmp(pl->ob->name, name, MAX_NAME))
61     break;
62    
63     if (pl == NULL) {
64     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
65     return NULL;
66     }
67    
68     if (pl->ob == op) {
69     new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70     return NULL;
71     }
72     if (pl->state != ST_PLAYING) {
73     new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
74     return NULL;
75     }
76     return pl;
77     }
78    
79     /**
80     * This command will stress server.
81     */
82     int command_loadtest(object *op, char *params) {
83     uint32 x, y;
84     char buf[1024];
85    
86     new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
87     new_draw_info(NDI_UNIQUE, 0, op, "at different map places.");
88     new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks.");
89     new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
90     new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
91     new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params);
92     if (!params)
93     return 0;
94     if (strncmp (params, "TRUE", 4))
95     return 0;
96    
97     new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo");
98     for (x = 0; x < settings.worldmaptilesx; x++) {
99     for (y = 0; y < settings.worldmaptilesy; y++) {
100     sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty);
101     command_goto(op, buf);
102     }
103     }
104    
105     return 0;
106     }
107    
108     /**
109     * Actually hides specified player (obviously a DM).
110     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
111     * else they just think someone left/entered.
112     */
113     void do_wizard_hide(object *op, int silent_dm) {
114     if (op->contr->hidden) {
115     op->contr->hidden = 0;
116     op->invisible = 1;
117     new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
118     op->map->players++;
119     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
120     "%s has entered the game.", op->name);
121     if (!silent_dm) {
122     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
123     "The Dungeon Master has arrived!");
124     }
125     } else {
126     op->contr->hidden = 1;
127     new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you.");
128     op->map->players--;
129     if (!silent_dm) {
130     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
131     "The Dungeon Master is gone..");
132     }
133     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
134     "%s leaves the game.", op->name);
135     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
136     "%s left the game.", op->name);
137     }
138     }
139    
140     int command_hide(object *op, char *params)
141     {
142     do_wizard_hide(op, 0);
143     return 1;
144     }
145    
146     /**
147     * This finds and returns the object which matches the name or
148     * object nubmer (specified via num #whatever).
149     */
150     static object *find_object_both(char *params) {
151     if (!params)
152     return NULL;
153     if (params[0] == '#')
154     return find_object(atol(params+1));
155     else
156     return find_object_name(params);
157     }
158    
159     /**
160     * Sets the god for some objects. params should contain two values -
161     * first the object to change, followed by the god to change it to.
162     */
163     int command_setgod(object *op, char *params) {
164     object *ob, *god;
165     char *str;
166    
167     if (!params || !(str = strchr(params, ' '))) {
168     new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god");
169     return 0;
170     }
171    
172     /* kill the space, and set string to the next param */
173     *str++ = '\0';
174     if (!(ob = find_object_both(params))) {
175     new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
176     return 1;
177     }
178    
179     /*
180     * Perhaps this is overly restrictive? Should we perhaps be able
181     * to rebless altars and the like?
182     */
183     if (ob->type != PLAYER) {
184     new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", ob->name);
185     return 1;
186     }
187    
188     god = find_god(str);
189     if (god==NULL) {
190     new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str);
191     return 1;
192     }
193    
194     become_follower(ob, god);
195     return 1;
196     }
197    
198     /**
199     * Add player's IP to ban_file and kick them off the server
200     * I know most people have dynamic IPs but this is more of a short term
201     * solution if they have to get a new IP to play maybe they'll calm down.
202     * This uses the banish_file in the local directory *not* the ban_file
203     * The action is logged with a ! for easy searching. -tm
204     */
205     int command_banish(object *op, char *params) {
206     player *pl;
207     FILE *banishfile;
208     char buf[MAX_BUF];
209     time_t now;
210    
211     if (!params) {
212     new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>.");
213     return 1;
214     }
215    
216     pl = get_other_player_from_name(op, params);
217     if (!pl)
218     return 1;
219    
220     sprintf(buf, "%s/%s", settings.localdir, BANISHFILE);
221    
222     if ((banishfile = fopen(buf, "a")) == NULL) {
223     LOG (llevDebug, "Could not find file banish_file.\n");
224     new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file.");
225     return 0;
226     }
227    
228     now = time(NULL);
229     /*
230     * Record this as a comment - then we don't have to worry about changing
231     * the parsing code.
232     */
233     fprintf(banishfile, "# %s (%s) banned by %s at %s\n", pl->ob->name,
234     pl->socket.host, op->name, ctime(&now));
235     fprintf(banishfile, "*@%s\n", pl->socket.host);
236     fclose(banishfile);
237    
238     LOG(llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host);
239     new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", pl->ob->name);
240     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
241     "%s banishes %s from the land!", op->name, pl->ob->name);
242     command_kick(op, pl->ob->name);
243     return 1;
244     }
245    
246 root 1.4 int
247     command_kick (object *op, char *params)
248     {
249     struct pl *pl;
250 root 1.3
251 root 1.4 for (pl = first_player; pl != NULL; pl = pl->next)
252     if (params == NULL || !strcmp (pl->ob->name, params))
253     {
254     object *op = pl->ob;
255    
256     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
257     {
258     /* Avion : Here we handle the KICK global event */
259     execute_global_event (EVENT_KICK, op, params);
260    
261     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op,
262     "%s is kicked out of the game.",
263     op->name);
264     strcpy (op->contr->killer, "kicked");
265     }
266 root 1.3
267 root 1.4 pl->socket.status = Ns_Dead;
268     }
269 root 1.1
270 root 1.4 return 1;
271 root 1.1 }
272    
273     int command_save_overlay(object *op, char *params) {
274     if (!op)
275     return 0;
276    
277     if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) {
278     new_draw_info(NDI_UNIQUE, 0, op,
279     "Sorry, you can't force an overlay save.");
280     return 1;
281     }
282    
283     new_save_map(op->map, 2);
284     new_save_map(op->map, 0);
285     new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an"
286     " overlay.");
287    
288     ready_map_name(op->map->path, 0);
289    
290     return 1;
291     }
292    
293     /*
294     * A simple toggle for the no_shout field.
295     * AKA the MUZZLE command
296     */
297     int command_toggle_shout(object *op, char *params) {
298     player *pl;
299    
300     if (!params) {
301     new_draw_info(NDI_UNIQUE, 0, op, "Usage: toggle_shout <player>.");
302     return 1;
303     }
304    
305     pl = get_other_player_from_name(op, params);
306     if (!pl)
307     return 1;
308    
309     if (pl->ob->contr->no_shout == 0) {
310     pl->ob->contr->no_shout = 1;
311    
312     new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been muzzled by the DM!");
313     new_draw_info_format(NDI_UNIQUE, 0, op, "You muzzle %s.", pl->ob->name);
314    
315     /* Avion : Here we handle the MUZZLE global event */
316     execute_global_event(EVENT_MUZZLE, pl->ob, params);
317    
318     return 1;
319     } else {
320     pl->ob->contr->no_shout = 0;
321     new_draw_info(NDI_UNIQUE|NDI_ORANGE, 0, pl->ob,
322     "You are allowed to shout and chat again.");
323     new_draw_info_format(NDI_UNIQUE, 0, op,
324     "You remove %s's muzzle.", pl->ob->name);
325     return 1;
326     }
327     }
328    
329 root 1.4 int
330     command_shutdown (object * op, char *params)
331     {
332     struct pl *pl;
333    
334     if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
335     {
336     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
337     return 1;
338 root 1.1 }
339    
340 root 1.4 for (pl = first_player; pl != NULL; pl = pl->next)
341     save_player (pl->ob, 0);
342    
343 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
344     if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
345     leave_map (pl->ob);
346    
347 root 1.4 cleanup ();
348     /* not reached */
349     return 1;
350 root 1.1 }
351    
352     int command_goto(object *op, char *params)
353     {
354     char *name;
355     object *dummy;
356    
357     if (!op)
358     return 0;
359    
360     if (params == NULL) {
361     new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?");
362     return 1;
363     }
364    
365     name = params;
366     dummy=get_object();
367     dummy->map = op->map;
368     EXIT_PATH(dummy) = add_string (name);
369     dummy->name = add_string(name);
370    
371     enter_exit(op, dummy);
372     free_object(dummy);
373     if (op->contr->loading == NULL) {
374     new_draw_info_format(NDI_UNIQUE, 0, op,
375     "Difficulty: %d.", op->map->difficulty);
376     }
377    
378     return 1;
379     }
380    
381     /* is this function called from somewhere ? -Tero */
382     int command_generate (object *op, char *params)
383     {
384     object *tmp;
385     int nr = 1, i, retry;
386    
387     if (!op)
388     return 0;
389    
390     if (params != NULL)
391     sscanf(params, "%d", &nr);
392     for (i = 0; i < nr; i++) {
393     retry = 50;
394     while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry)
395     ;
396     if (tmp != NULL) {
397     tmp = insert_ob_in_ob(tmp, op);
398     if (op->type == PLAYER)
399     esrv_send_item(op, tmp);
400     }
401     }
402    
403     return 1;
404     }
405    
406     int command_freeze(object *op, char *params) {
407     int ticks;
408     player *pl;
409    
410     if (!params) {
411     new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
412     return 1;
413     }
414    
415     ticks = atoi(params);
416     if (ticks) {
417     while ((isdigit(*params) || isspace(*params)) && *params != 0)
418     params++;
419     if (*params == 0) {
420     new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
421     return 1;
422     }
423     } else
424     ticks = 100;
425    
426     pl = get_other_player_from_name(op, params);
427     if (!pl)
428     return 1;
429    
430     new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
431     new_draw_info_format(NDI_UNIQUE, 0, op,
432     "You freeze %s for %d ticks", pl->ob->name, ticks);
433     pl->ob->speed_left = -(pl->ob->speed*ticks);
434     return 0;
435     }
436    
437 root 1.2 int command_arrest(object *op, char *params) {
438     object *dummy;
439     player *pl;
440     if (!op) return 0;
441     if(params==NULL) {
442     new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>.");
443     return 1;
444     }
445     pl = get_other_player_from_name(op, params);
446     if (!pl) return 1;
447     dummy=get_jail_exit(pl->ob);
448     if (!dummy) {
449     /* we have nowhere to send the prisoner....*/
450     new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them");
451     return 0;
452     }
453     enter_exit(pl->ob, dummy);
454     free_object(dummy);
455     new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested.");
456     new_draw_info(NDI_UNIQUE, 0,op,"OK.");
457     LOG(llevInfo, "Player %s arrested by %s\n", pl->ob->name, op->name);
458     return 1;
459     }
460    
461 root 1.1 int command_summon(object *op, char *params) {
462     int i;
463     object *dummy;
464     player *pl;
465    
466     if (!op)
467     return 0;
468    
469     if (params == NULL) {
470     new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>.");
471     return 1;
472     }
473    
474     pl = get_other_player_from_name(op, params);
475     if (!pl)
476     return 1;
477    
478     i = find_free_spot(op, op->map, op->x, op->y, 1, 9);
479     if (i == -1) {
480     new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
481     return 1;
482     }
483    
484     dummy = get_object();
485     EXIT_PATH(dummy) = add_string(op->map->path);
486     EXIT_X(dummy) = op->x+freearr_x[i];
487     EXIT_Y(dummy) = op->y+freearr_y[i];
488     enter_exit(pl->ob, dummy);
489     free_object(dummy);
490     new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned.");
491     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
492    
493     return 1;
494     }
495    
496     /**
497     * Teleport next to target player.
498     */
499     /* mids 01/16/2002 */
500     int command_teleport(object *op, char *params) {
501     int i;
502     object *dummy;
503     player *pl;
504    
505     if (!op)
506     return 0;
507    
508     if (params == NULL) {
509     new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
510     return 1;
511     }
512    
513     pl = get_other_player_from_name(op, params);
514     if (!pl)
515     return 1;
516    
517     i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
518     if (i == -1) {
519     new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
520     return 1;
521     }
522    
523     dummy = get_object();
524     EXIT_PATH(dummy) = add_string(pl->ob->map->path);
525     EXIT_X(dummy) = pl->ob->x + freearr_x[i];
526     EXIT_Y(dummy) = pl->ob->y + freearr_y[i];
527     enter_exit(op, dummy);
528     free_object(dummy);
529     if (!op->contr->hidden)
530     new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
531     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
532     return 1;
533     }
534    
535     /**
536     * This function is a real mess, because we're stucking getting
537     * the entire item description in one block of text, so we just
538     * can't simply parse it - we need to look for double quotes
539     * for example. This could actually get much simpler with just a
540     * little help from the client - if we could get line breaks, it
541     * makes parsing much easier, eg, something like:
542     * arch dragon
543     * name big nasty creature
544     * hp 5
545     * sp 30
546     * Is much easier to parse than
547     * dragon name "big nasty creature" hp 5 sp 30
548     * for example.
549     */
550     int command_create(object *op, char *params) {
551     object *tmp = NULL;
552     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
553     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
554     archetype *at, *at_spell = NULL;
555     artifact *art = NULL;
556    
557     if (!op)
558     return 0;
559    
560     if (params == NULL) {
561     new_draw_info(NDI_UNIQUE, 0, op,
562     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
563     " [variable_to_patch setting]");
564     return 1;
565     }
566     bp = params;
567    
568     /* We need to know where the line ends */
569     endline = bp+strlen(bp);
570    
571     if (sscanf(bp, "%d ", &nrof)) {
572     if ((bp = strchr(params, ' ')) == NULL) {
573     new_draw_info(NDI_UNIQUE, 0, op,
574     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
575     " [variable_to_patch setting]");
576     return 1;
577     }
578     bp++;
579     set_nrof = 1;
580     LOG(llevDebug, "%s creates: (%d) %s\n", op->name, nrof, bp);
581     }
582     if (sscanf(bp, "%d ", &magic)) {
583     if ((bp = strchr(bp, ' ')) == NULL) {
584     new_draw_info(NDI_UNIQUE, 0, op,
585     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
586     " [variable_to_patch setting]");
587     return 1;
588     }
589     bp++;
590     set_magic = 1;
591     LOG(llevDebug, "%s creates: (%d) (%d) %s\n", op->name, nrof, magic, bp);
592     }
593     if ((cp = strstr(bp, " of ")) != NULL) {
594     *cp = '\0';
595     cp += 4;
596     }
597     for (bp2 = bp; *bp2; bp2++) {
598     if (*bp2 == ' ') {
599     *bp2 = '\0';
600     bp2++;
601     break;
602     }
603     }
604    
605     if ((at = find_archetype(bp)) == NULL) {
606     new_draw_info(NDI_UNIQUE, 0, op, "No such archetype.");
607     return 1;
608     }
609    
610     if (cp) {
611     char spell_name[MAX_BUF], *fsp = NULL;
612    
613     /*
614     * Try to find a spell object for this. Note that
615     * we also set up spell_name which is only
616     * the first word.
617     */
618    
619     at_spell = find_archetype(cp);
620     if (!at_spell || at_spell->clone.type != SPELL)
621     at_spell = find_archetype_by_object_name(cp);
622     if (!at_spell || at_spell->clone.type != SPELL) {
623     strcpy(spell_name, cp);
624     fsp = strchr(spell_name, ' ');
625     if (fsp) {
626     *fsp = 0;
627     fsp++;
628     at_spell = find_archetype(spell_name);
629    
630     /* Got a spell, update the first string pointer */
631     if (at_spell && at_spell->clone.type == SPELL)
632     bp2 = cp+strlen(spell_name)+1;
633     else
634     at_spell = NULL;
635     }
636     }
637    
638     /* OK - we didn't find a spell - presume the 'of'
639     * in this case means its an artifact.
640     */
641     if (!at_spell) {
642     if (find_artifactlist(at->clone.type) == NULL) {
643     new_draw_info_format(NDI_UNIQUE, 0, op,
644     "No artifact list for type %d\n", at->clone.type);
645     } else {
646     art = find_artifactlist(at->clone.type)->items;
647    
648     do {
649     if (!strcmp(art->item->name, cp))
650     break;
651     art = art->next;
652     } while (art != NULL);
653     if (!art) {
654     new_draw_info_format(NDI_UNIQUE, 0, op,
655     "No such artifact ([%d] of %s)", at->clone.type, cp);
656     }
657     }
658     LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", op->name,
659     set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
660     }
661     } /* if cp */
662    
663     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
664     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) {
665     new_draw_info_format(NDI_UNIQUE, 0, op,
666     "Unable to find spell %s for object that needs it, or it is of wrong type",
667     cp);
668     return 1;
669     }
670    
671     /*
672     * Rather than have two different blocks with a lot of similar code,
673     * just create one object, do all the processing, and then determine
674     * if that one object should be inserted or if we need to make copies.
675     */
676     tmp = arch_to_object(at);
677     if (settings.real_wiz == FALSE)
678     SET_FLAG(tmp, FLAG_WAS_WIZ);
679     if (set_magic)
680     set_abs_magic(tmp, magic);
681     if (art)
682     give_artifact_abilities(tmp, art->item);
683     if (need_identify(tmp)) {
684     SET_FLAG(tmp, FLAG_IDENTIFIED);
685     CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL);
686     }
687    
688     /*
689     * This entire block here tries to find variable pairings,
690     * eg, 'hp 4' or the like. The mess here is that values
691     * can be quoted (eg "my cool sword"); So the basic logic
692     * is we want to find two spaces, but if we got a quote,
693     * any spaces there don't count.
694     */
695     while (*bp2 && bp2 <= endline) {
696     bp4 = NULL;
697     gotspace = 0;
698     gotquote = 0;
699     /* find the first quote */
700     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) {
701    
702     /* Found a quote - now lets find the second one */
703     if (*bp3 == '"') {
704     *bp3 = ' ';
705     bp2 = bp3+1; /* Update start of string */
706     bp3++;
707     gotquote++;
708     while (*bp3) {
709     if (*bp3 == '"') {
710     *bp3 = '\0';
711     gotquote++;
712     } else
713     bp3++;
714     }
715     } else if (*bp3==' ') {
716     gotspace++;
717     }
718     }
719    
720     /*
721     * If we got two spaces, send the second one to null.
722     * if we've reached the end of the line, increase gotspace -
723     * this is perfectly valid for the list entry listed.
724     */
725     if (gotspace == 2 || gotquote == 2) {
726     bp3--; /* Undo the extra increment */
727     *bp3 = '\0';
728     } else if (*bp3=='\0')
729     gotspace++;
730    
731     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) {
732     /*
733     * Unfortunately, we've clobbered lots of values, so printing
734     * out what we have probably isn't useful. Break out, because
735     * trying to recover is probably won't get anything useful
736     * anyways, and we'd be confused about end of line pointers
737     * anyways.
738     */
739     new_draw_info_format(NDI_UNIQUE, 0, op,
740     "Malformed create line: %s", bp2);
741     break;
742     }
743     /* bp2 should still point to the start of this line,
744     * with bp3 pointing to the end
745     */
746     if (set_variable(tmp, bp2) == -1)
747     new_draw_info_format(NDI_UNIQUE, 0, op,
748     "Unknown variable %s", bp2);
749     else
750     new_draw_info_format(NDI_UNIQUE, 0, op,
751     "(%s#%d)->%s", tmp->name, tmp->count, bp2);
752     bp2 = bp3+1;
753     }
754    
755     if (at->clone.nrof) {
756     if (at_spell)
757     insert_ob_in_ob(arch_to_object(at_spell), tmp);
758    
759     tmp->x = op->x;
760     tmp->y = op->y;
761     if (set_nrof)
762     tmp->nrof = nrof;
763     tmp->map = op->map;
764    
765     tmp = insert_ob_in_ob(tmp, op);
766     esrv_send_item(op, tmp);
767    
768     /* Let's put this created item on stack so dm can access it easily. */
769     dm_stack_push(op->contr, tmp->count);
770    
771     return 1;
772     } else {
773     for (i = 0 ; i < (set_nrof ? nrof : 1); i++) {
774     archetype *atmp;
775     object *prev = NULL, *head = NULL, *dup;
776    
777     for (atmp = at; atmp != NULL; atmp = atmp->more) {
778     dup = arch_to_object(atmp);
779    
780     if (at_spell)
781     insert_ob_in_ob(arch_to_object(at_spell), dup);
782    
783     /*
784     * The head is what contains all the important bits,
785     * so just copying it over should be fine.
786     */
787     if (head == NULL) {
788     head=dup;
789     copy_object(tmp, dup);
790     }
791     if (settings.real_wiz == FALSE)
792     SET_FLAG(dup, FLAG_WAS_WIZ);
793     dup->x = op->x+dup->arch->clone.x;
794     dup->y = op->y+dup->arch->clone.y;
795     dup->map = op->map;
796    
797     if (head != dup) {
798     dup->head = head;
799     prev->more = dup;
800     }
801     prev = dup;
802     }
803    
804     if (QUERY_FLAG(head, FLAG_ALIVE)) {
805     object *check = head;
806     int size_x = 0;
807     int size_y = 0;
808    
809     while (check) {
810     size_x = MAX(size_x, check->arch->clone.x);
811     size_y = MAX(size_y, check->arch->clone.y);
812     check = check->more;
813     }
814    
815     if (out_of_map(op->map, head->x+size_x, head->y+size_y)) {
816     if (head->x < size_x || head->y < size_y) {
817     dm_stack_pop(op->contr);
818     free_object(head);
819     new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
820     free_object(tmp);
821     return 1;
822     }
823    
824     check = head;
825     while (check) {
826     check->x -= size_x;
827     check->y -= size_y;
828     check = check->more;
829     }
830     }
831    
832     insert_ob_in_map(head, op->map, op, 0);
833     } else
834     head = insert_ob_in_ob(head, op);
835    
836     /* Let's put this created item on stack so dm can access it easily. */
837     /* Wonder if we really want to push all of these, but since
838     * things like rods have nrof 0, we want to cover those.
839     */
840     dm_stack_push(op->contr, head->count);
841    
842     if (at->clone.randomitems != NULL && !at_spell)
843     create_treasure(at->clone.randomitems, head, GT_APPLY,
844     op->map->difficulty, 0);
845     esrv_send_item(op, head);
846     }
847    
848     /* free the one we used to copy */
849     free_object(tmp);
850     }
851    
852     return 1;
853     }
854    
855     /*
856     * Now follows dm-commands which are also acceptable from sockets
857     */
858    
859     int command_inventory(object *op, char *params) {
860     object *tmp;
861     int i;
862    
863     if (!params) {
864     inventory(op, NULL);
865     return 0;
866     }
867    
868     if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) {
869     new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
870     return 1;
871     }
872    
873     inventory(op, tmp);
874     return 1;
875     }
876    
877     /* just show player's their skills for now. Dm's can
878     * already see skills w/ inventory command - b.t.
879     */
880    
881     int command_skills (object *op, char *params) {
882     show_skills(op, params);
883     return 0;
884     }
885    
886     int command_dump (object *op, char *params) {
887     object *tmp;
888    
889     tmp = get_dm_object(op->contr, &params, NULL);
890     if (!tmp)
891     return 1;
892    
893     dump_object(tmp);
894     new_draw_info(NDI_UNIQUE, 0, op, errmsg);
895     if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL))
896     new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original");
897     return 1;
898     }
899    
900     /**
901     * When DM is possessing a monster, flip aggression on and off, to allow
902     * better motion.
903     */
904     int command_mon_aggr(object *op, char *params) {
905     if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) {
906     op->enemy = NULL;
907     SET_FLAG(op, FLAG_UNAGGRESSIVE);
908     new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF");
909     } else {
910     CLEAR_FLAG(op, FLAG_FRIENDLY);
911     CLEAR_FLAG(op, FLAG_UNAGGRESSIVE);
912     new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON");
913     }
914    
915     return 1;
916     }
917    
918     /** DM can possess a monster. Basically, this tricks the client into thinking
919     * a given monster, is actually the player it controls. This allows a DM
920     * to inhabit a monster's body, and run around the game with it.
921     * This function is severely broken - it has tons of hardcoded values,
922     */
923     int command_possess(object *op, char *params) {
924     object *victim, *curinv, *nextinv;
925     player *pl;
926     int i;
927     char buf[MAX_BUF];
928    
929     victim = NULL;
930     if (params != NULL) {
931     if (sscanf(params, "%d", &i))
932     victim = find_object(i);
933     else if (sscanf(params, "%s", buf))
934     victim = find_object_name(buf);
935     }
936     if (victim == NULL) {
937     new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?");
938     return 1;
939     }
940    
941     if (victim == op) {
942     new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot "
943     "allow you to possess yourself.");
944     return 1;
945     }
946    
947     /* clear out the old inventory */
948     curinv = op->inv;
949     while (curinv != NULL) {
950     nextinv = curinv->below;
951     esrv_del_item(op->contr, curinv->count);
952     curinv = nextinv;
953     }
954    
955     /* make the switch */
956     pl = op->contr;
957     victim->contr = pl;
958     pl->ob = victim;
959     victim->type = PLAYER;
960     SET_FLAG(victim, FLAG_WIZ);
961    
962     /* send the inventory to the client */
963     curinv = victim->inv;
964     while (curinv != NULL) {
965     nextinv = curinv->below;
966     esrv_send_item(victim, curinv);
967     curinv = nextinv;
968     }
969     /* basic patchup */
970     /* The use of hard coded values is terrible. Note
971     * that really, to be fair, this shouldn't get changed at
972     * all - if you are possessing a kobold, you should have the
973     * same limitations. As it is, as more body locations are added,
974     * this will give this player more locations than perhaps
975     * they should be allowed.
976     */
977     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
978     if (i == 1 || i == 6 || i == 8 || i == 9)
979     victim->body_info[i] = 2;
980     else
981     victim->body_info[i] = 1;
982    
983     esrv_new_player(pl, 80); /* just pick a wieght, we don't care */
984     esrv_send_inventory(victim, victim);
985    
986     fix_player(victim);
987    
988     do_some_living(victim);
989     return 1;
990     }
991    
992     int command_patch(object *op, char *params) {
993     char *arg, *arg2;
994     object *tmp;
995    
996     tmp = get_dm_object(op->contr, &params, NULL);
997     if (!tmp)
998     /* Player already informed of failure */
999     return 1;
1000    
1001     /* params set to first value by get_dm_default */
1002     arg = params;
1003     if (arg == NULL) {
1004     new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?");
1005     return 1;
1006     }
1007    
1008     if ((arg2 = strchr(arg, ' ')))
1009     arg2++;
1010     if (settings.real_wiz == FALSE)
1011     SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1012     if (set_variable(tmp, arg) == -1)
1013     new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1014     else {
1015     new_draw_info_format(NDI_UNIQUE, 0, op,
1016     "(%s#%d)->%s=%s", tmp->name, tmp->count, arg, arg2);
1017     }
1018    
1019     return 1;
1020     }
1021    
1022     int command_remove (object *op, char *params) {
1023     object *tmp;
1024     int from;
1025    
1026     tmp = get_dm_object(op->contr, &params, &from);
1027     if (!tmp) {
1028     new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1029     return 1;
1030     }
1031    
1032     if (tmp->type == PLAYER) {
1033     new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!");
1034     return 1;
1035     }
1036    
1037     if (QUERY_FLAG(tmp, FLAG_REMOVED)) {
1038     new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!",
1039     query_name(tmp));
1040     return 1;
1041     }
1042    
1043     if (from != STACK_FROM_STACK)
1044     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1045     dm_stack_pop(op->contr);
1046    
1047     /* Always work on the head - otherwise object will get in odd state */
1048     if (tmp->head)
1049     tmp = tmp->head;
1050     remove_ob(tmp);
1051     return 1;
1052     }
1053    
1054     int command_free(object *op, char *params) {
1055     object *tmp;
1056     int from;
1057    
1058     tmp = get_dm_object(op->contr, &params, &from);
1059    
1060     if (!tmp) {
1061     new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?");
1062     return 1;
1063     }
1064    
1065     if (from != STACK_FROM_STACK)
1066     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1067     dm_stack_pop(op->contr);
1068    
1069     if (!QUERY_FLAG(tmp, FLAG_REMOVED)) {
1070     new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1071     remove_ob(tmp);
1072     }
1073    
1074     if (tmp->head)
1075     tmp = tmp->head;
1076     free_object(tmp);
1077     return 1;
1078     }
1079    
1080     /**
1081     * This adds exp to a player. We now allow adding to a specific skill.
1082     */
1083     int command_addexp(object *op, char *params) {
1084     char buf[MAX_BUF], skill[MAX_BUF];
1085     int i, q;
1086     object *skillob = NULL;
1087     player *pl;
1088    
1089 elmex 1.6 skill[0] = '\0';
1090     if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, &skill)) < 2)) {
1091 elmex 1.7 new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1092 root 1.1 return 1;
1093     }
1094    
1095     for (pl = first_player; pl != NULL; pl = pl->next)
1096     if (!strncmp(pl->ob->name, buf, MAX_NAME))
1097     break;
1098    
1099     if (pl == NULL) {
1100     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1101     return 1;
1102     }
1103    
1104     if (q >= 3) {
1105     skillob = find_skill_by_name(pl->ob, skill);
1106     if (!skillob) {
1107     new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1108     return 1;
1109     }
1110    
1111     i = check_exp_adjust(skillob, i);
1112     skillob->stats.exp += i;
1113     calc_perm_exp(skillob);
1114     player_lvl_adj(pl->ob, skillob);
1115     }
1116    
1117     pl->ob->stats.exp += i;
1118     calc_perm_exp(pl->ob);
1119     player_lvl_adj(pl->ob, NULL);
1120    
1121     if (settings.real_wiz == FALSE)
1122     SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1123     return 1;
1124     }
1125    
1126     int command_speed(object *op, char *params) {
1127     int i;
1128    
1129     if (params == NULL || !sscanf(params, "%d", &i)) {
1130     sprintf(errmsg, "Current speed is %ld", max_time);
1131     new_draw_info(NDI_UNIQUE, 0, op, errmsg);
1132     return 1;
1133     }
1134    
1135     set_max_time(i);
1136     reset_sleep();
1137     new_draw_info(NDI_UNIQUE, 0, op, "The speed is changed.");
1138     return 1;
1139     }
1140    
1141     /**************************************************************************/
1142     /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1143     /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1144     /**************************************************************************/
1145    
1146     int command_stats(object *op, char *params) {
1147     char thing[20];
1148     player *pl;
1149     char buf[MAX_BUF];
1150    
1151     thing[0] = '\0';
1152     if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) {
1153     new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1154     return 1;
1155     }
1156    
1157     for (pl = first_player; pl != NULL; pl = pl->next)
1158     if (!strcmp(pl->ob->name, thing)) {
1159     sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d",
1160     pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1161     new_draw_info(NDI_UNIQUE, 0, op, buf);
1162     sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d",
1163     pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1164     new_draw_info(NDI_UNIQUE, 0, op, buf);
1165     sprintf(buf, "Con : %-2d AC : %-4d WC : %d",
1166     pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ;
1167     new_draw_info(NDI_UNIQUE, 0, op, buf);
1168 root 1.2 sprintf(buf, "Int : %-2d Damage : %d",
1169     pl->ob->stats.Int, pl->ob->stats.dam);
1170     new_draw_info(NDI_UNIQUE, 0, op, buf);
1171 root 1.1 #ifndef WIN32
1172     sprintf(buf, "Wis : %-2d EXP : %lld",
1173     pl->ob->stats.Wis, pl->ob->stats.exp);
1174     #else
1175     sprintf(buf, "Wis : %-2d EXP : %I64d",
1176     pl->ob->stats.Wis, pl->ob->stats.exp);
1177     #endif
1178     new_draw_info(NDI_UNIQUE, 0, op, buf);
1179 root 1.2 sprintf(buf, "Pow : %-2d Grace : %d",
1180     pl->ob->stats.Pow, pl->ob->stats.grace);
1181     new_draw_info(NDI_UNIQUE, 0, op, buf);
1182 root 1.1 sprintf(buf, "Cha : %-2d Food : %d",
1183     pl->ob->stats.Cha, pl->ob->stats.food);
1184     new_draw_info(NDI_UNIQUE, 0, op, buf);
1185     break;
1186     }
1187     if (pl == NULL)
1188     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1189     return 1;
1190     }
1191    
1192     int command_abil(object *op, char *params) {
1193     char thing[20], thing2[20];
1194     int iii;
1195     player *pl;
1196     char buf[MAX_BUF];
1197    
1198     iii = 0;
1199     thing[0] = '\0';
1200     thing2[0] = '\0';
1201     if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) ||
1202     thing==NULL) {
1203     new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1204     return 1;
1205     }
1206    
1207     if (thing2 == NULL){
1208     new_draw_info(NDI_UNIQUE, 0, op, "You can't change that.");
1209     return 1;
1210     }
1211    
1212     if (iii < MIN_STAT || iii > MAX_STAT) {
1213     new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1214     return 1;
1215     }
1216    
1217     for (pl = first_player; pl != NULL; pl = pl->next) {
1218     if (!strcmp(pl->ob->name, thing)) {
1219     if (settings.real_wiz == FALSE)
1220     SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1221     if (!strcmp("str", thing2))
1222     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1223     if (!strcmp("dex", thing2))
1224     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1225     if (!strcmp("con", thing2))
1226     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1227     if (!strcmp("wis", thing2))
1228     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1229     if (!strcmp("cha", thing2))
1230     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1231     if (!strcmp("int", thing2))
1232     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1233     if (!strcmp("pow", thing2))
1234     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1235     sprintf(buf, "%s has been altered.", pl->ob->name);
1236     new_draw_info(NDI_UNIQUE, 0, op, buf);
1237     fix_player(pl->ob);
1238     return 1;
1239     }
1240     }
1241    
1242     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1243     return 1;
1244     }
1245    
1246     int command_reset (object *op, char *params) {
1247     mapstruct *m;
1248     object *dummy = NULL, *tmp = NULL;
1249    
1250     if (params == NULL) {
1251     new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?");
1252     return 1;
1253     }
1254    
1255     if (strcmp(params, ".") == 0)
1256     params = op->map->path;
1257     m = has_been_loaded(params);
1258     if (m == NULL) {
1259     new_draw_info(NDI_UNIQUE, 0, op, "No such map.");
1260     return 1;
1261     }
1262    
1263     if (m->in_memory != MAP_SWAPPED) {
1264     if (m->in_memory != MAP_IN_MEMORY) {
1265     LOG(llevError, "Tried to swap out map which was not in memory.\n");
1266     return 0;
1267     }
1268    
1269     /*
1270     * Only attempt to remove the player that is doing the reset, and not other
1271     * players or wiz's.
1272     */
1273     if (op->map == m) {
1274     dummy = get_object();
1275     dummy->map = NULL;
1276     EXIT_X(dummy) = op->x;
1277     EXIT_Y(dummy) = op->y;
1278     EXIT_PATH(dummy) = add_string(op->map->path);
1279     remove_ob(op);
1280     op->map = NULL;
1281     tmp = op;
1282     }
1283     swap_map(m);
1284     }
1285    
1286     if (m->in_memory == MAP_SWAPPED) {
1287     LOG(llevDebug, "Resetting map %s.\n", m->path);
1288    
1289     /* setting this effectively causes an immediate reload */
1290     m->reset_time = 1;
1291     flush_old_maps();
1292     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
1293     if (tmp) {
1294     enter_exit(tmp, dummy);
1295     free_object(dummy);
1296     }
1297     return 1;
1298     } else {
1299     player *pl;
1300     int playercount = 0;
1301    
1302     /* Need to re-insert player if swap failed for some reason */
1303     if (tmp) {
1304     insert_ob_in_map(op, m, NULL, 0);
1305     free_object(dummy);
1306     }
1307    
1308     new_draw_info(NDI_UNIQUE, 0, op,
1309     "Reset failed, couldn't swap map, the following players are on it:");
1310     for (pl = first_player; pl != NULL; pl = pl->next) {
1311     if (pl->ob->map == m && pl->ob != op) {
1312     new_draw_info_format(NDI_UNIQUE, 0, op, "%s", pl->ob->name);
1313     playercount++;
1314     }
1315     }
1316     if (!playercount)
1317     new_draw_info(NDI_UNIQUE, 0, op,
1318     "hmm, I don't see any other players on this map, something else is the problem.");
1319     return 1;
1320     }
1321     }
1322    
1323     int command_nowiz(object *op, char *params) { /* 'noadm' is alias */
1324     CLEAR_FLAG(op, FLAG_WIZ);
1325     CLEAR_FLAG(op, FLAG_WIZPASS);
1326     CLEAR_FLAG(op, FLAG_WIZCAST);
1327    
1328     if (settings.real_wiz == TRUE)
1329     CLEAR_FLAG(op, FLAG_WAS_WIZ);
1330     if (op->contr->hidden) {
1331     new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1332     op->map->players++;
1333     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
1334     "%s has entered the game.", op->name);
1335     op->contr->hidden = 0;
1336     op->invisible = 1;
1337     } else
1338     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1339     return 1;
1340     }
1341    
1342     /**
1343     * object *op is trying to become dm.
1344     * pl_name is name supplied by player. Restrictive DM will make it harder
1345     * for socket users to become DM - in that case, it will check for the players
1346     * character name.
1347     */
1348     static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1349     {
1350     FILE *dmfile;
1351     char buf[MAX_BUF];
1352     char line_buf[160], name[160], passwd[160], host[160];
1353    
1354     #ifdef RESTRICTIVE_DM
1355     *pl_name = op->name ? op->name : "*";
1356     #endif
1357    
1358     sprintf(buf, "%s/%s", settings.confdir, DMFILE);
1359     if ((dmfile = fopen(buf, "r")) == NULL) {
1360     LOG(llevDebug, "Could not find DM file.\n");
1361     return 0;
1362     }
1363    
1364     while (fgets(line_buf, 160, dmfile) != NULL) {
1365     if (line_buf[0] == '#')
1366     continue;
1367     if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) {
1368     LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1369     } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name)))
1370     && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) &&
1371     (!strcmp(host, "*") || !strcmp(host, pl_host))) {
1372     fclose(dmfile);
1373     return (1);
1374     }
1375     }
1376     fclose(dmfile);
1377     return (0);
1378     }
1379    
1380     int do_wizard_dm(object *op, char *params, int silent) {
1381     if (!op->contr)
1382     return 0;
1383    
1384     if (QUERY_FLAG(op, FLAG_WIZ)) {
1385     new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1386     return 0;
1387     }
1388    
1389     if (checkdm(op, op->name,
1390     (params ? params : "*"), op->contr->socket.host)) {
1391     SET_FLAG(op, FLAG_WIZ);
1392     SET_FLAG(op, FLAG_WAS_WIZ);
1393     SET_FLAG(op, FLAG_WIZPASS);
1394     SET_FLAG(op, FLAG_WIZCAST);
1395     new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1396     /*
1397     * Remove setting flying here - that won't work, because next
1398     * fix_player() is called that will get cleared - proper solution
1399     * is probably something like a wiz_force which gives that and any
1400     * other desired abilities.
1401     */
1402     clear_los(op);
1403     op->contr->write_buf[0] ='\0';
1404    
1405     if (!silent)
1406     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
1407     "The Dungeon Master has arrived!");
1408    
1409     return 1;
1410     } else {
1411     new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1412     op->contr->write_buf[0] ='\0';
1413     return 0;
1414     }
1415     }
1416    
1417     /*
1418     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1419     * - allow people on sockets to become dm, and allow better dm file
1420     */
1421     int command_dm(object *op, char *params) {
1422     if (!op->contr)
1423     return 0;
1424    
1425     do_wizard_dm(op, params, 0);
1426    
1427     return 1;
1428     }
1429    
1430     int command_invisible(object *op, char *params) {
1431     if (op) {
1432     op->invisible += 100;
1433     update_object(op, UP_OBJ_FACE);
1434     new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible.");
1435     }
1436    
1437     return 0;
1438     }
1439    
1440     /**
1441     * Returns spell object (from archetypes) by name.
1442     * Returns NULL if 0 or more than one spell matches.
1443     * Used for wizard's learn spell/prayer.
1444     *
1445     * op is the player issuing the command.
1446     *
1447     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1448     * anymore (but may still be present in some player's inventories and thus
1449     * cannot be removed). We have to ignore them here since they have the same
1450     * name than other "spell_xxx" archetypes and would always conflict.
1451     */
1452     static object *get_spell_by_name(object *op, const char *spell_name) {
1453     archetype *ar;
1454     archetype *found;
1455     int conflict_found;
1456     size_t spell_name_length;
1457    
1458     /* First check for full name matches. */
1459     conflict_found = 0;
1460     found = NULL;
1461     for (ar = first_archetype; ar != NULL; ar = ar->next) {
1462     if (ar->clone.type != SPELL)
1463     continue;
1464    
1465     if (strncmp(ar->name, "spelldirect_", 12) == 0)
1466     continue;
1467    
1468     if (strcmp(ar->clone.name, spell_name) != 0)
1469     continue;
1470    
1471     if (found != NULL) {
1472     if (!conflict_found) {
1473     conflict_found = 1;
1474     new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1475     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->name);
1476     }
1477     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->name);
1478     continue;
1479     }
1480    
1481     found = ar;
1482     }
1483    
1484     /* No match if more more than one archetype matches. */
1485     if (conflict_found)
1486     return NULL;
1487    
1488     /* Return if exactly one archetype matches. */
1489     if (found != NULL)
1490     return arch_to_object(found);
1491    
1492     /* No full match found: now check for partial matches. */
1493     spell_name_length = strlen(spell_name);
1494     conflict_found = 0;
1495     found = NULL;
1496     for (ar = first_archetype; ar != NULL; ar = ar->next) {
1497     if (ar->clone.type != SPELL)
1498     continue;
1499    
1500     if (strncmp(ar->name, "spelldirect_", 12) == 0)
1501     continue;
1502    
1503     if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0)
1504     continue;
1505    
1506     if (found != NULL) {
1507     if (!conflict_found) {
1508     conflict_found = 1;
1509     new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1510     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->clone.name);
1511     }
1512     new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->clone.name);
1513     continue;
1514     }
1515    
1516     found = ar;
1517     }
1518    
1519     /* No match if more more than one archetype matches. */
1520     if (conflict_found)
1521     return NULL;
1522    
1523     /* Return if exactly one archetype matches. */
1524     if (found != NULL)
1525     return arch_to_object(found);
1526    
1527     /* No spell found: just print an error message. */
1528     new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1529     return NULL;
1530     }
1531    
1532     static int command_learn_spell_or_prayer(object *op, char *params,
1533     int special_prayer) {
1534     object *tmp;
1535    
1536     if (op->contr == NULL || params == NULL) {
1537     new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1538     return 0;
1539     }
1540    
1541     tmp = get_spell_by_name(op, params);
1542     if (tmp == NULL) {
1543     return 0;
1544     }
1545    
1546     if (check_spell_known(op, tmp->name)) {
1547     new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", tmp->name);
1548     return 0;
1549     }
1550    
1551     do_learn_spell(op, tmp, special_prayer);
1552     free_object(tmp);
1553     return 1;
1554     }
1555    
1556     int command_learn_spell(object *op, char *params) {
1557     return command_learn_spell_or_prayer(op, params, 0);
1558     }
1559    
1560     int command_learn_special_prayer(object *op, char *params)
1561     {
1562     return command_learn_spell_or_prayer(op, params, 1);
1563     }
1564    
1565     int command_forget_spell(object *op, char *params)
1566     {
1567     object *spell;
1568    
1569     if (op->contr == NULL || params == NULL) {
1570     new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1571     return 0;
1572     }
1573    
1574     spell = lookup_spell_by_name(op, params);
1575     if (spell == NULL) {
1576     new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1577     return 0;
1578     }
1579    
1580     do_forget_spell(op, spell->name);
1581     return 1;
1582     }
1583    
1584     /**
1585     * Lists all plugins currently loaded with their IDs and full names.
1586     */
1587     int command_listplugins(object *op, char *params)
1588     {
1589     plugins_display_list(op);
1590     return 1;
1591     }
1592    
1593     /**
1594     * Loads the given plugin. The DM specifies the name of the library to load (no
1595     * pathname is needed). Do not ever attempt to load the same plugin more than
1596     * once at a time, or bad things could happen.
1597     */
1598     int command_loadplugin(object *op, char *params) {
1599     char buf[MAX_BUF];
1600    
1601     if (params == NULL) {
1602     new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?");
1603     return 1;
1604     }
1605    
1606     strcpy(buf, LIBDIR);
1607     strcat(buf, "/plugins/");
1608     strcat(buf, params);
1609     LOG(llevDebug, "Requested plugin file is %s\n", buf);
1610     if (plugins_init_plugin(buf) == 0)
1611     new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1612     else
1613     new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin.");
1614     return 1;
1615     }
1616    
1617     /**
1618     * Unloads the given plugin. The DM specified the ID of the library to unload.
1619     * Note that some things may behave strangely if the correct plugins are not
1620     * loaded.
1621     */
1622     int command_unloadplugin(object *op, char *params)
1623     {
1624     if (params == NULL) {
1625     new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?");
1626     return 1;
1627     }
1628    
1629     if (plugins_remove_plugin(params) == 0)
1630     new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1631     else
1632     new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin.");
1633     return 1;
1634     }
1635    
1636     /**
1637     * A players wants to become DM and hide.
1638     * Let's see if that's authorized.
1639     * Make sure to not tell anything to anyone.
1640     */
1641     int command_dmhide(object *op, char *params) {
1642     if (!do_wizard_dm(op, params, 1))
1643     return 0;
1644    
1645     do_wizard_hide(op, 1);
1646    
1647     return 1;
1648     }
1649    
1650     void dm_stack_pop(player *pl) {
1651     if (!pl->stack_items || !pl->stack_position) {
1652     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1653     return;
1654     }
1655    
1656     pl->stack_position--;
1657     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1658     }
1659    
1660     /**
1661     * Get current stack top item for player.
1662     * Returns NULL if no stacked item.
1663     * If stacked item disappeared (freed), remove it.
1664     *
1665     * Ryo, august 2004
1666     */
1667     object *dm_stack_peek(player *pl) {
1668     object* ob;
1669    
1670     if (!pl->stack_position) {
1671     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1672     return NULL;
1673     }
1674    
1675     ob = find_object(pl->stack_items[pl->stack_position-1]);
1676     if (!ob) {
1677     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1678     dm_stack_pop(pl);
1679     return NULL;
1680     }
1681    
1682     return ob;
1683     }
1684    
1685     /**
1686     * Push specified item on player stack.
1687     * Inform player of position.
1688     * Initializes variables if needed.
1689     */
1690     void dm_stack_push(player *pl, tag_t item) {
1691     if (!pl->stack_items) {
1692     pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE);
1693     memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE);
1694     }
1695    
1696     if (pl->stack_position == STACK_SIZE) {
1697     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1698     return;
1699     }
1700    
1701     pl->stack_items[pl->stack_position] = item;
1702     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1703     pl->stack_position++;
1704     }
1705    
1706     /**
1707     * Checks 'params' for object code.
1708     *
1709     * Can be:
1710     * * empty => get current object stack top for player
1711     * * number => get item with that tag, stack it for future use
1712     * * $number => get specified stack item
1713     * * "me" => player himself
1714     *
1715     * At function exit, params points to first non-object char
1716     *
1717     * 'from', if not NULL, contains at exit:
1718     * * STACK_FROM_NONE => object not found
1719     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1720     * * STACK_FROM_STACK => item from somewhere in the stack
1721     * * STACK_FROM_NUMBER => item by number, pushed on stack
1722     *
1723     * Ryo, august 2004
1724     */
1725     object *get_dm_object(player *pl, char **params, int *from) {
1726     int item_tag, item_position;
1727     object *ob;
1728    
1729     if (!pl)
1730     return NULL;
1731    
1732     if (!params || !*params || **params == '\0') {
1733     if (from)
1734     *from = STACK_FROM_TOP;
1735     /* No parameter => get stack item */
1736     return dm_stack_peek(pl);
1737     }
1738    
1739     /* Let's clean white spaces */
1740     while (**params == ' ')
1741     (*params)++;
1742    
1743     /* Next case: number => item tag */
1744     if (sscanf(*params, "%d", &item_tag)) {
1745     /* Move parameter to next item */
1746     while (isdigit(**params))
1747     (*params)++;
1748    
1749     /* And skip blanks, too */
1750     while (**params == ' ')
1751     (*params)++;
1752    
1753     /* Get item */
1754     ob = find_object(item_tag);
1755     if (!ob) {
1756     if (from)
1757     *from = STACK_FROM_NONE;
1758     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1759     return NULL;
1760     }
1761    
1762     /* Got one, let's push it on stack */
1763     dm_stack_push(pl, item_tag);
1764     if (from)
1765     *from = STACK_FROM_NUMBER;
1766     return ob;
1767     }
1768    
1769     /* Next case: $number => stack item */
1770     if (sscanf(*params, "$%d", &item_position)) {
1771     /* Move parameter to next item */
1772     (*params)++;
1773    
1774     while (isdigit(**params))
1775     (*params)++;
1776     while (**params == ' ')
1777     (*params)++;
1778    
1779     if (item_position >= pl->stack_position) {
1780     if (from)
1781     *from = STACK_FROM_NONE;
1782     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1783     return NULL;
1784     }
1785    
1786     ob = find_object(pl->stack_items[item_position]);
1787     if (!ob) {
1788     if (from)
1789     *from = STACK_FROM_NONE;
1790     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1791     return NULL;
1792     }
1793    
1794     if (from)
1795     *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1796     return ob;
1797     }
1798    
1799     /* Next case: 'me' => return pl->ob */
1800     if (!strncmp(*params, "me", 2)) {
1801     if (from)
1802     *from = STACK_FROM_NUMBER;
1803     dm_stack_push(pl, pl->ob->count);
1804    
1805     /* Skip to next token */
1806     (*params) += 2;
1807     while (**params == ' ')
1808     (*params)++;
1809    
1810     return pl->ob;
1811     }
1812    
1813     /* Last case: get stack top */
1814     if (from)
1815     *from = STACK_FROM_TOP;
1816     return dm_stack_peek(pl);
1817     }
1818    
1819     /**
1820     * Pop the stack top.
1821     */
1822     int command_stack_pop(object *op, char *params) {
1823     dm_stack_pop(op->contr);
1824     return 0;
1825     }
1826    
1827     /**
1828     * Push specified item on stack.
1829     */
1830     int command_stack_push(object *op, char *params) {
1831     object *ob;
1832     int from;
1833     ob = get_dm_object(op->contr, &params, &from);
1834    
1835     if (ob && from != STACK_FROM_NUMBER)
1836     /* Object was from stack, need to push it again */
1837     dm_stack_push(op->contr, ob->count);
1838    
1839     return 0;
1840     }
1841    
1842     /**
1843     * Displays stack contents.
1844     */
1845     int command_stack_list(object *op, char *params) {
1846     int item;
1847     object *display;
1848     player *pl = op->contr;
1849    
1850     new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:");
1851    
1852     for (item = 0; item < pl->stack_position; item++) {
1853     display = find_object(pl->stack_items[item]);
1854     if (display)
1855     new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, display->name, display->count);
1856     else
1857     /* Item was freed */
1858     new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1859     }
1860    
1861     return 0;
1862     }
1863    
1864     /**
1865     * Empty DM item stack.
1866     */
1867     int command_stack_clear(object *op, char *params) {
1868     op->contr->stack_position = 0;
1869     new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared.");
1870     return 0;
1871     }
1872    
1873     /**
1874     * Get a diff of specified items.
1875     * Second item is compared to first, and differences displayed.
1876     * Note: get_ob_diff works the opposite way (first compared to 2nd),
1877     * but it's easier with stack functions to do it this way, so you can do:
1878     * * stack_push <base>
1879     * * stack_push <object to be compared>
1880     * * diff
1881     * * patch xxx <---- applies to object compared to base, easier :)
1882     *
1883     * Ryo, august 2004
1884     */
1885     int command_diff(object *op, char *params) {
1886     object *left, *right, *top;
1887     const char *diff;
1888     int left_from, right_from;
1889    
1890     top = NULL;
1891    
1892     left = get_dm_object(op->contr, &params, &left_from);
1893     if (!left) {
1894     new_draw_info(NDI_UNIQUE, 0, op, "Compare to what item?");
1895     return 0;
1896     }
1897    
1898     if (left_from == STACK_FROM_NUMBER)
1899     /* Item was stacked, remove it else right will be the same... */
1900     dm_stack_pop(op->contr);
1901    
1902     right = get_dm_object(op->contr, &params, &right_from);
1903    
1904     if (!right) {
1905     new_draw_info(NDI_UNIQUE, 0, op, "Compare what item?");
1906     return 0;
1907     }
1908    
1909     new_draw_info(NDI_UNIQUE, 0, op, "Item difference:");
1910    
1911     if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1912     /*
1913     * Special case: both items were taken from stack top.
1914     * Override the behaviour, taking left as item just below top, if exists.
1915     * See function description for why.
1916     * Besides, if we don't do anything, compare an item to itself, not really useful.
1917     */
1918     if (op->contr->stack_position > 1) {
1919     left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1920     if (left)
1921     new_draw_info(NDI_UNIQUE, 0, op, "(Note: first item taken from undertop)");
1922     else
1923     /* Stupid case: item under top was freed, fallback to stack top */
1924     left = right;
1925     }
1926     }
1927    
1928     diff = get_ob_diff(left, right);
1929    
1930     if (!diff) {
1931     new_draw_info(NDI_UNIQUE, 0, op, "Objects are the same.");
1932     return 0;
1933     }
1934    
1935     new_draw_info(NDI_UNIQUE, 0, op, diff);
1936     return 0;
1937     }
1938 root 1.2
1939     int command_insert_into(object* op, char *params)
1940     {
1941     object *left, *right, *inserted;
1942     const char *diff;
1943     int left_from, right_from;
1944    
1945     left = get_dm_object(op->contr, &params, &left_from);
1946     if (!left) {
1947     new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?");
1948     return 0;
1949     }
1950    
1951     if (left_from == STACK_FROM_NUMBER)
1952     /* Item was stacked, remove it else right will be the same... */
1953     dm_stack_pop(op->contr);
1954    
1955     right = get_dm_object(op->contr, &params, &right_from);
1956    
1957     if (!right) {
1958     new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?");
1959     return 0;
1960     }
1961    
1962     if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1963     /*
1964     * Special case: both items were taken from stack top.
1965     * Override the behaviour, taking left as item just below top, if exists.
1966     * See function description for why.
1967     * Besides, can't insert an item into itself.
1968     */
1969     if (op->contr->stack_position > 1) {
1970     left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1971     if (left)
1972     new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1973     else
1974     /* Stupid case: item under top was freed, fallback to stack top */
1975     left = right;
1976     }
1977     }
1978    
1979     if (left == right)
1980     {
1981     new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1982     return 0;
1983     }
1984    
1985     if (right->type == PLAYER)
1986     {
1987     new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1988     return 0;
1989     }
1990    
1991     if (!QUERY_FLAG(right,FLAG_REMOVED))
1992     remove_ob(right);
1993     inserted = insert_ob_in_ob(right,left);
1994     if (left->type == PLAYER)
1995     if (inserted == right)
1996     esrv_send_item(left,right);
1997     else
1998     esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted);
1999    
2000     new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left));
2001    
2002     return 0;
2003    
2004     }