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/cvs/deliantra/server/server/c_wiz.c
Revision: 1.2
Committed: Thu May 11 15:43:17 2006 UTC (18 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.1: +100 -9 lines
Log Message:
fix player saving on kick command (mostly for shutdown)

File Contents

# Content
1 /*
2 * static char *rcsid_c_wiz_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #include <global.h>
30 #ifndef __CEXTRACT__
31 #include <sproto.h>
32 #endif
33 #include <spells.h>
34 #include <treasure.h>
35 #include <skills.h>
36
37 /** Defines for DM item stack **/
38 #define STACK_SIZE 50 /* Stack size, static */
39 /* Values for 'from' field of get_dm_object */
40 #define STACK_FROM_NONE 0 /* Item was not found */
41 #define STACK_FROM_TOP 1 /* Item is stack top */
42 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
43 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
44
45
46 /**
47 * Enough of the DM functions seem to need this that I broke
48 * it out to a seperate function. name is the person
49 * being saught, rq is who is looking for them. This
50 * prints diagnostics messages, and returns the
51 * other player, or NULL otherwise.
52 */
53 static player *get_other_player_from_name(object *op, char *name) {
54 player *pl;
55
56 if (!name)
57 return NULL;
58
59 for (pl = first_player; pl != NULL; pl = pl->next)
60 if (!strncmp(pl->ob->name, name, MAX_NAME))
61 break;
62
63 if (pl == NULL) {
64 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
65 return NULL;
66 }
67
68 if (pl->ob == op) {
69 new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72 if (pl->state != ST_PLAYING) {
73 new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
74 return NULL;
75 }
76 return pl;
77 }
78
79 /**
80 * This command will stress server.
81 */
82 int command_loadtest(object *op, char *params) {
83 uint32 x, y;
84 char buf[1024];
85
86 new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
87 new_draw_info(NDI_UNIQUE, 0, op, "at different map places.");
88 new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks.");
89 new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
90 new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
91 new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params);
92 if (!params)
93 return 0;
94 if (strncmp (params, "TRUE", 4))
95 return 0;
96
97 new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo");
98 for (x = 0; x < settings.worldmaptilesx; x++) {
99 for (y = 0; y < settings.worldmaptilesy; y++) {
100 sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty);
101 command_goto(op, buf);
102 }
103 }
104
105 return 0;
106 }
107
108 /**
109 * Actually hides specified player (obviously a DM).
110 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
111 * else they just think someone left/entered.
112 */
113 void do_wizard_hide(object *op, int silent_dm) {
114 if (op->contr->hidden) {
115 op->contr->hidden = 0;
116 op->invisible = 1;
117 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
118 op->map->players++;
119 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
120 "%s has entered the game.", op->name);
121 if (!silent_dm) {
122 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
123 "The Dungeon Master has arrived!");
124 }
125 } else {
126 op->contr->hidden = 1;
127 new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you.");
128 op->map->players--;
129 if (!silent_dm) {
130 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
131 "The Dungeon Master is gone..");
132 }
133 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
134 "%s leaves the game.", op->name);
135 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
136 "%s left the game.", op->name);
137 }
138 }
139
140 int command_hide(object *op, char *params)
141 {
142 do_wizard_hide(op, 0);
143 return 1;
144 }
145
146 /**
147 * This finds and returns the object which matches the name or
148 * object nubmer (specified via num #whatever).
149 */
150 static object *find_object_both(char *params) {
151 if (!params)
152 return NULL;
153 if (params[0] == '#')
154 return find_object(atol(params+1));
155 else
156 return find_object_name(params);
157 }
158
159 /**
160 * Sets the god for some objects. params should contain two values -
161 * first the object to change, followed by the god to change it to.
162 */
163 int command_setgod(object *op, char *params) {
164 object *ob, *god;
165 char *str;
166
167 if (!params || !(str = strchr(params, ' '))) {
168 new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god");
169 return 0;
170 }
171
172 /* kill the space, and set string to the next param */
173 *str++ = '\0';
174 if (!(ob = find_object_both(params))) {
175 new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
176 return 1;
177 }
178
179 /*
180 * Perhaps this is overly restrictive? Should we perhaps be able
181 * to rebless altars and the like?
182 */
183 if (ob->type != PLAYER) {
184 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", ob->name);
185 return 1;
186 }
187
188 god = find_god(str);
189 if (god==NULL) {
190 new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str);
191 return 1;
192 }
193
194 become_follower(ob, god);
195 return 1;
196 }
197
198 /**
199 * Add player's IP to ban_file and kick them off the server
200 * I know most people have dynamic IPs but this is more of a short term
201 * solution if they have to get a new IP to play maybe they'll calm down.
202 * This uses the banish_file in the local directory *not* the ban_file
203 * The action is logged with a ! for easy searching. -tm
204 */
205 int command_banish(object *op, char *params) {
206 player *pl;
207 FILE *banishfile;
208 char buf[MAX_BUF];
209 time_t now;
210
211 if (!params) {
212 new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>.");
213 return 1;
214 }
215
216 pl = get_other_player_from_name(op, params);
217 if (!pl)
218 return 1;
219
220 sprintf(buf, "%s/%s", settings.localdir, BANISHFILE);
221
222 if ((banishfile = fopen(buf, "a")) == NULL) {
223 LOG (llevDebug, "Could not find file banish_file.\n");
224 new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file.");
225 return 0;
226 }
227
228 now = time(NULL);
229 /*
230 * Record this as a comment - then we don't have to worry about changing
231 * the parsing code.
232 */
233 fprintf(banishfile, "# %s (%s) banned by %s at %s\n", pl->ob->name,
234 pl->socket.host, op->name, ctime(&now));
235 fprintf(banishfile, "*@%s\n", pl->socket.host);
236 fclose(banishfile);
237
238 LOG(llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host);
239 new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", pl->ob->name);
240 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
241 "%s banishes %s from the land!", op->name, pl->ob->name);
242 command_kick(op, pl->ob->name);
243 return 1;
244 }
245
246 int command_kick(object *op, char *params) {
247 struct pl *pl;
248
249 for (pl = first_player; pl != NULL; pl = pl->next) {
250 if ((params == NULL || !strcmp(pl->ob->name, params)) && pl->ob != op) {
251 object *op;
252 int removed = QUERY_FLAG(op, FLAG_REMOVED);
253
254 op = pl->ob;
255 if (!removed) {
256 /* Avion : Here we handle the KICK global event */
257 execute_global_event(EVENT_KICK, op, params);
258 remove_ob(op);
259 }
260 op->direction = 0;
261 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
262 "%s is kicked out of the game.", op->name);
263 strcpy(op->contr->killer, "left");
264 check_score(op); /* Always check score */
265
266 /*
267 * not sure how the player would be freed, but did see
268 * a crash here - if that is the case, don't save the
269 * the player.
270 */
271 if (!removed && !QUERY_FLAG(op, FLAG_FREED)) {
272 (void)save_player(op, 0);
273 if (op->map)
274 op->map->players--;
275 }
276 #if MAP_MAXTIMEOUT
277 if (op->map)
278 op->map->timeout = MAP_TIMEOUT(op->map);
279 #endif
280 pl->socket.status = Ns_Dead;
281 }
282 }
283
284 return 1;
285 }
286
287 int command_save_overlay(object *op, char *params) {
288 if (!op)
289 return 0;
290
291 if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) {
292 new_draw_info(NDI_UNIQUE, 0, op,
293 "Sorry, you can't force an overlay save.");
294 return 1;
295 }
296
297 new_save_map(op->map, 2);
298 new_save_map(op->map, 0);
299 new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an"
300 " overlay.");
301
302 ready_map_name(op->map->path, 0);
303
304 return 1;
305 }
306
307 /*
308 * A simple toggle for the no_shout field.
309 * AKA the MUZZLE command
310 */
311 int command_toggle_shout(object *op, char *params) {
312 player *pl;
313
314 if (!params) {
315 new_draw_info(NDI_UNIQUE, 0, op, "Usage: toggle_shout <player>.");
316 return 1;
317 }
318
319 pl = get_other_player_from_name(op, params);
320 if (!pl)
321 return 1;
322
323 if (pl->ob->contr->no_shout == 0) {
324 pl->ob->contr->no_shout = 1;
325
326 new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been muzzled by the DM!");
327 new_draw_info_format(NDI_UNIQUE, 0, op, "You muzzle %s.", pl->ob->name);
328
329 /* Avion : Here we handle the MUZZLE global event */
330 execute_global_event(EVENT_MUZZLE, pl->ob, params);
331
332 return 1;
333 } else {
334 pl->ob->contr->no_shout = 0;
335 new_draw_info(NDI_UNIQUE|NDI_ORANGE, 0, pl->ob,
336 "You are allowed to shout and chat again.");
337 new_draw_info_format(NDI_UNIQUE, 0, op,
338 "You remove %s's muzzle.", pl->ob->name);
339 return 1;
340 }
341 }
342
343 int command_shutdown(object *op, char *params) {
344 if (op!=NULL && !QUERY_FLAG(op, FLAG_WIZ)) {
345 new_draw_info(NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
346 return 1;
347 }
348
349 /*
350 * We need to give op - command_kick expects it. however, this means
351 * the op won't get kicked off, so we do it ourselves
352 */
353 command_kick(op, NULL);
354 check_score(op); /* Always check score */
355 (void)save_player(op, 0);
356 play_again(op);
357 cleanup();
358 /* not reached */
359 return 1;
360 }
361
362 int command_goto(object *op, char *params)
363 {
364 char *name;
365 object *dummy;
366
367 if (!op)
368 return 0;
369
370 if (params == NULL) {
371 new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?");
372 return 1;
373 }
374
375 name = params;
376 dummy=get_object();
377 dummy->map = op->map;
378 EXIT_PATH(dummy) = add_string (name);
379 dummy->name = add_string(name);
380
381 enter_exit(op, dummy);
382 free_object(dummy);
383 if (op->contr->loading == NULL) {
384 new_draw_info_format(NDI_UNIQUE, 0, op,
385 "Difficulty: %d.", op->map->difficulty);
386 }
387
388 return 1;
389 }
390
391 /* is this function called from somewhere ? -Tero */
392 int command_generate (object *op, char *params)
393 {
394 object *tmp;
395 int nr = 1, i, retry;
396
397 if (!op)
398 return 0;
399
400 if (params != NULL)
401 sscanf(params, "%d", &nr);
402 for (i = 0; i < nr; i++) {
403 retry = 50;
404 while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry)
405 ;
406 if (tmp != NULL) {
407 tmp = insert_ob_in_ob(tmp, op);
408 if (op->type == PLAYER)
409 esrv_send_item(op, tmp);
410 }
411 }
412
413 return 1;
414 }
415
416 int command_freeze(object *op, char *params) {
417 int ticks;
418 player *pl;
419
420 if (!params) {
421 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
422 return 1;
423 }
424
425 ticks = atoi(params);
426 if (ticks) {
427 while ((isdigit(*params) || isspace(*params)) && *params != 0)
428 params++;
429 if (*params == 0) {
430 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
431 return 1;
432 }
433 } else
434 ticks = 100;
435
436 pl = get_other_player_from_name(op, params);
437 if (!pl)
438 return 1;
439
440 new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
441 new_draw_info_format(NDI_UNIQUE, 0, op,
442 "You freeze %s for %d ticks", pl->ob->name, ticks);
443 pl->ob->speed_left = -(pl->ob->speed*ticks);
444 return 0;
445 }
446
447 int command_arrest(object *op, char *params) {
448 object *dummy;
449 player *pl;
450 if (!op) return 0;
451 if(params==NULL) {
452 new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>.");
453 return 1;
454 }
455 pl = get_other_player_from_name(op, params);
456 if (!pl) return 1;
457 dummy=get_jail_exit(pl->ob);
458 if (!dummy) {
459 /* we have nowhere to send the prisoner....*/
460 new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them");
461 return 0;
462 }
463 enter_exit(pl->ob, dummy);
464 free_object(dummy);
465 new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested.");
466 new_draw_info(NDI_UNIQUE, 0,op,"OK.");
467 LOG(llevInfo, "Player %s arrested by %s\n", pl->ob->name, op->name);
468 return 1;
469 }
470
471 int command_summon(object *op, char *params) {
472 int i;
473 object *dummy;
474 player *pl;
475
476 if (!op)
477 return 0;
478
479 if (params == NULL) {
480 new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>.");
481 return 1;
482 }
483
484 pl = get_other_player_from_name(op, params);
485 if (!pl)
486 return 1;
487
488 i = find_free_spot(op, op->map, op->x, op->y, 1, 9);
489 if (i == -1) {
490 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
491 return 1;
492 }
493
494 dummy = get_object();
495 EXIT_PATH(dummy) = add_string(op->map->path);
496 EXIT_X(dummy) = op->x+freearr_x[i];
497 EXIT_Y(dummy) = op->y+freearr_y[i];
498 enter_exit(pl->ob, dummy);
499 free_object(dummy);
500 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned.");
501 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
502
503 return 1;
504 }
505
506 /**
507 * Teleport next to target player.
508 */
509 /* mids 01/16/2002 */
510 int command_teleport(object *op, char *params) {
511 int i;
512 object *dummy;
513 player *pl;
514
515 if (!op)
516 return 0;
517
518 if (params == NULL) {
519 new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
520 return 1;
521 }
522
523 pl = get_other_player_from_name(op, params);
524 if (!pl)
525 return 1;
526
527 i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
528 if (i == -1) {
529 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
530 return 1;
531 }
532
533 dummy = get_object();
534 EXIT_PATH(dummy) = add_string(pl->ob->map->path);
535 EXIT_X(dummy) = pl->ob->x + freearr_x[i];
536 EXIT_Y(dummy) = pl->ob->y + freearr_y[i];
537 enter_exit(op, dummy);
538 free_object(dummy);
539 if (!op->contr->hidden)
540 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
541 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
542 return 1;
543 }
544
545 /**
546 * This function is a real mess, because we're stucking getting
547 * the entire item description in one block of text, so we just
548 * can't simply parse it - we need to look for double quotes
549 * for example. This could actually get much simpler with just a
550 * little help from the client - if we could get line breaks, it
551 * makes parsing much easier, eg, something like:
552 * arch dragon
553 * name big nasty creature
554 * hp 5
555 * sp 30
556 * Is much easier to parse than
557 * dragon name "big nasty creature" hp 5 sp 30
558 * for example.
559 */
560 int command_create(object *op, char *params) {
561 object *tmp = NULL;
562 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
563 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
564 archetype *at, *at_spell = NULL;
565 artifact *art = NULL;
566
567 if (!op)
568 return 0;
569
570 if (params == NULL) {
571 new_draw_info(NDI_UNIQUE, 0, op,
572 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
573 " [variable_to_patch setting]");
574 return 1;
575 }
576 bp = params;
577
578 /* We need to know where the line ends */
579 endline = bp+strlen(bp);
580
581 if (sscanf(bp, "%d ", &nrof)) {
582 if ((bp = strchr(params, ' ')) == NULL) {
583 new_draw_info(NDI_UNIQUE, 0, op,
584 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
585 " [variable_to_patch setting]");
586 return 1;
587 }
588 bp++;
589 set_nrof = 1;
590 LOG(llevDebug, "%s creates: (%d) %s\n", op->name, nrof, bp);
591 }
592 if (sscanf(bp, "%d ", &magic)) {
593 if ((bp = strchr(bp, ' ')) == NULL) {
594 new_draw_info(NDI_UNIQUE, 0, op,
595 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
596 " [variable_to_patch setting]");
597 return 1;
598 }
599 bp++;
600 set_magic = 1;
601 LOG(llevDebug, "%s creates: (%d) (%d) %s\n", op->name, nrof, magic, bp);
602 }
603 if ((cp = strstr(bp, " of ")) != NULL) {
604 *cp = '\0';
605 cp += 4;
606 }
607 for (bp2 = bp; *bp2; bp2++) {
608 if (*bp2 == ' ') {
609 *bp2 = '\0';
610 bp2++;
611 break;
612 }
613 }
614
615 if ((at = find_archetype(bp)) == NULL) {
616 new_draw_info(NDI_UNIQUE, 0, op, "No such archetype.");
617 return 1;
618 }
619
620 if (cp) {
621 char spell_name[MAX_BUF], *fsp = NULL;
622
623 /*
624 * Try to find a spell object for this. Note that
625 * we also set up spell_name which is only
626 * the first word.
627 */
628
629 at_spell = find_archetype(cp);
630 if (!at_spell || at_spell->clone.type != SPELL)
631 at_spell = find_archetype_by_object_name(cp);
632 if (!at_spell || at_spell->clone.type != SPELL) {
633 strcpy(spell_name, cp);
634 fsp = strchr(spell_name, ' ');
635 if (fsp) {
636 *fsp = 0;
637 fsp++;
638 at_spell = find_archetype(spell_name);
639
640 /* Got a spell, update the first string pointer */
641 if (at_spell && at_spell->clone.type == SPELL)
642 bp2 = cp+strlen(spell_name)+1;
643 else
644 at_spell = NULL;
645 }
646 }
647
648 /* OK - we didn't find a spell - presume the 'of'
649 * in this case means its an artifact.
650 */
651 if (!at_spell) {
652 if (find_artifactlist(at->clone.type) == NULL) {
653 new_draw_info_format(NDI_UNIQUE, 0, op,
654 "No artifact list for type %d\n", at->clone.type);
655 } else {
656 art = find_artifactlist(at->clone.type)->items;
657
658 do {
659 if (!strcmp(art->item->name, cp))
660 break;
661 art = art->next;
662 } while (art != NULL);
663 if (!art) {
664 new_draw_info_format(NDI_UNIQUE, 0, op,
665 "No such artifact ([%d] of %s)", at->clone.type, cp);
666 }
667 }
668 LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", op->name,
669 set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
670 }
671 } /* if cp */
672
673 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
674 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) {
675 new_draw_info_format(NDI_UNIQUE, 0, op,
676 "Unable to find spell %s for object that needs it, or it is of wrong type",
677 cp);
678 return 1;
679 }
680
681 /*
682 * Rather than have two different blocks with a lot of similar code,
683 * just create one object, do all the processing, and then determine
684 * if that one object should be inserted or if we need to make copies.
685 */
686 tmp = arch_to_object(at);
687 if (settings.real_wiz == FALSE)
688 SET_FLAG(tmp, FLAG_WAS_WIZ);
689 if (set_magic)
690 set_abs_magic(tmp, magic);
691 if (art)
692 give_artifact_abilities(tmp, art->item);
693 if (need_identify(tmp)) {
694 SET_FLAG(tmp, FLAG_IDENTIFIED);
695 CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL);
696 }
697
698 /*
699 * This entire block here tries to find variable pairings,
700 * eg, 'hp 4' or the like. The mess here is that values
701 * can be quoted (eg "my cool sword"); So the basic logic
702 * is we want to find two spaces, but if we got a quote,
703 * any spaces there don't count.
704 */
705 while (*bp2 && bp2 <= endline) {
706 bp4 = NULL;
707 gotspace = 0;
708 gotquote = 0;
709 /* find the first quote */
710 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) {
711
712 /* Found a quote - now lets find the second one */
713 if (*bp3 == '"') {
714 *bp3 = ' ';
715 bp2 = bp3+1; /* Update start of string */
716 bp3++;
717 gotquote++;
718 while (*bp3) {
719 if (*bp3 == '"') {
720 *bp3 = '\0';
721 gotquote++;
722 } else
723 bp3++;
724 }
725 } else if (*bp3==' ') {
726 gotspace++;
727 }
728 }
729
730 /*
731 * If we got two spaces, send the second one to null.
732 * if we've reached the end of the line, increase gotspace -
733 * this is perfectly valid for the list entry listed.
734 */
735 if (gotspace == 2 || gotquote == 2) {
736 bp3--; /* Undo the extra increment */
737 *bp3 = '\0';
738 } else if (*bp3=='\0')
739 gotspace++;
740
741 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) {
742 /*
743 * Unfortunately, we've clobbered lots of values, so printing
744 * out what we have probably isn't useful. Break out, because
745 * trying to recover is probably won't get anything useful
746 * anyways, and we'd be confused about end of line pointers
747 * anyways.
748 */
749 new_draw_info_format(NDI_UNIQUE, 0, op,
750 "Malformed create line: %s", bp2);
751 break;
752 }
753 /* bp2 should still point to the start of this line,
754 * with bp3 pointing to the end
755 */
756 if (set_variable(tmp, bp2) == -1)
757 new_draw_info_format(NDI_UNIQUE, 0, op,
758 "Unknown variable %s", bp2);
759 else
760 new_draw_info_format(NDI_UNIQUE, 0, op,
761 "(%s#%d)->%s", tmp->name, tmp->count, bp2);
762 bp2 = bp3+1;
763 }
764
765 if (at->clone.nrof) {
766 if (at_spell)
767 insert_ob_in_ob(arch_to_object(at_spell), tmp);
768
769 tmp->x = op->x;
770 tmp->y = op->y;
771 if (set_nrof)
772 tmp->nrof = nrof;
773 tmp->map = op->map;
774
775 tmp = insert_ob_in_ob(tmp, op);
776 esrv_send_item(op, tmp);
777
778 /* Let's put this created item on stack so dm can access it easily. */
779 dm_stack_push(op->contr, tmp->count);
780
781 return 1;
782 } else {
783 for (i = 0 ; i < (set_nrof ? nrof : 1); i++) {
784 archetype *atmp;
785 object *prev = NULL, *head = NULL, *dup;
786
787 for (atmp = at; atmp != NULL; atmp = atmp->more) {
788 dup = arch_to_object(atmp);
789
790 if (at_spell)
791 insert_ob_in_ob(arch_to_object(at_spell), dup);
792
793 /*
794 * The head is what contains all the important bits,
795 * so just copying it over should be fine.
796 */
797 if (head == NULL) {
798 head=dup;
799 copy_object(tmp, dup);
800 }
801 if (settings.real_wiz == FALSE)
802 SET_FLAG(dup, FLAG_WAS_WIZ);
803 dup->x = op->x+dup->arch->clone.x;
804 dup->y = op->y+dup->arch->clone.y;
805 dup->map = op->map;
806
807 if (head != dup) {
808 dup->head = head;
809 prev->more = dup;
810 }
811 prev = dup;
812 }
813
814 if (QUERY_FLAG(head, FLAG_ALIVE)) {
815 object *check = head;
816 int size_x = 0;
817 int size_y = 0;
818
819 while (check) {
820 size_x = MAX(size_x, check->arch->clone.x);
821 size_y = MAX(size_y, check->arch->clone.y);
822 check = check->more;
823 }
824
825 if (out_of_map(op->map, head->x+size_x, head->y+size_y)) {
826 if (head->x < size_x || head->y < size_y) {
827 dm_stack_pop(op->contr);
828 free_object(head);
829 new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
830 free_object(tmp);
831 return 1;
832 }
833
834 check = head;
835 while (check) {
836 check->x -= size_x;
837 check->y -= size_y;
838 check = check->more;
839 }
840 }
841
842 insert_ob_in_map(head, op->map, op, 0);
843 } else
844 head = insert_ob_in_ob(head, op);
845
846 /* Let's put this created item on stack so dm can access it easily. */
847 /* Wonder if we really want to push all of these, but since
848 * things like rods have nrof 0, we want to cover those.
849 */
850 dm_stack_push(op->contr, head->count);
851
852 if (at->clone.randomitems != NULL && !at_spell)
853 create_treasure(at->clone.randomitems, head, GT_APPLY,
854 op->map->difficulty, 0);
855 esrv_send_item(op, head);
856 }
857
858 /* free the one we used to copy */
859 free_object(tmp);
860 }
861
862 return 1;
863 }
864
865 /*
866 * Now follows dm-commands which are also acceptable from sockets
867 */
868
869 int command_inventory(object *op, char *params) {
870 object *tmp;
871 int i;
872
873 if (!params) {
874 inventory(op, NULL);
875 return 0;
876 }
877
878 if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) {
879 new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
880 return 1;
881 }
882
883 inventory(op, tmp);
884 return 1;
885 }
886
887 /* just show player's their skills for now. Dm's can
888 * already see skills w/ inventory command - b.t.
889 */
890
891 int command_skills (object *op, char *params) {
892 show_skills(op, params);
893 return 0;
894 }
895
896 int command_dump (object *op, char *params) {
897 object *tmp;
898
899 tmp = get_dm_object(op->contr, &params, NULL);
900 if (!tmp)
901 return 1;
902
903 dump_object(tmp);
904 new_draw_info(NDI_UNIQUE, 0, op, errmsg);
905 if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL))
906 new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original");
907 return 1;
908 }
909
910 /**
911 * When DM is possessing a monster, flip aggression on and off, to allow
912 * better motion.
913 */
914 int command_mon_aggr(object *op, char *params) {
915 if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) {
916 op->enemy = NULL;
917 SET_FLAG(op, FLAG_UNAGGRESSIVE);
918 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF");
919 } else {
920 CLEAR_FLAG(op, FLAG_FRIENDLY);
921 CLEAR_FLAG(op, FLAG_UNAGGRESSIVE);
922 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON");
923 }
924
925 return 1;
926 }
927
928 /** DM can possess a monster. Basically, this tricks the client into thinking
929 * a given monster, is actually the player it controls. This allows a DM
930 * to inhabit a monster's body, and run around the game with it.
931 * This function is severely broken - it has tons of hardcoded values,
932 */
933 int command_possess(object *op, char *params) {
934 object *victim, *curinv, *nextinv;
935 player *pl;
936 int i;
937 char buf[MAX_BUF];
938
939 victim = NULL;
940 if (params != NULL) {
941 if (sscanf(params, "%d", &i))
942 victim = find_object(i);
943 else if (sscanf(params, "%s", buf))
944 victim = find_object_name(buf);
945 }
946 if (victim == NULL) {
947 new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?");
948 return 1;
949 }
950
951 if (victim == op) {
952 new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot "
953 "allow you to possess yourself.");
954 return 1;
955 }
956
957 /* clear out the old inventory */
958 curinv = op->inv;
959 while (curinv != NULL) {
960 nextinv = curinv->below;
961 esrv_del_item(op->contr, curinv->count);
962 curinv = nextinv;
963 }
964
965 /* make the switch */
966 pl = op->contr;
967 victim->contr = pl;
968 pl->ob = victim;
969 victim->type = PLAYER;
970 SET_FLAG(victim, FLAG_WIZ);
971
972 /* send the inventory to the client */
973 curinv = victim->inv;
974 while (curinv != NULL) {
975 nextinv = curinv->below;
976 esrv_send_item(victim, curinv);
977 curinv = nextinv;
978 }
979 /* basic patchup */
980 /* The use of hard coded values is terrible. Note
981 * that really, to be fair, this shouldn't get changed at
982 * all - if you are possessing a kobold, you should have the
983 * same limitations. As it is, as more body locations are added,
984 * this will give this player more locations than perhaps
985 * they should be allowed.
986 */
987 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
988 if (i == 1 || i == 6 || i == 8 || i == 9)
989 victim->body_info[i] = 2;
990 else
991 victim->body_info[i] = 1;
992
993 esrv_new_player(pl, 80); /* just pick a wieght, we don't care */
994 esrv_send_inventory(victim, victim);
995
996 fix_player(victim);
997
998 do_some_living(victim);
999 return 1;
1000 }
1001
1002 int command_patch(object *op, char *params) {
1003 char *arg, *arg2;
1004 object *tmp;
1005
1006 tmp = get_dm_object(op->contr, &params, NULL);
1007 if (!tmp)
1008 /* Player already informed of failure */
1009 return 1;
1010
1011 /* params set to first value by get_dm_default */
1012 arg = params;
1013 if (arg == NULL) {
1014 new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?");
1015 return 1;
1016 }
1017
1018 if ((arg2 = strchr(arg, ' ')))
1019 arg2++;
1020 if (settings.real_wiz == FALSE)
1021 SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1022 if (set_variable(tmp, arg) == -1)
1023 new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1024 else {
1025 new_draw_info_format(NDI_UNIQUE, 0, op,
1026 "(%s#%d)->%s=%s", tmp->name, tmp->count, arg, arg2);
1027 }
1028
1029 return 1;
1030 }
1031
1032 int command_remove (object *op, char *params) {
1033 object *tmp;
1034 int from;
1035
1036 tmp = get_dm_object(op->contr, &params, &from);
1037 if (!tmp) {
1038 new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1039 return 1;
1040 }
1041
1042 if (tmp->type == PLAYER) {
1043 new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!");
1044 return 1;
1045 }
1046
1047 if (QUERY_FLAG(tmp, FLAG_REMOVED)) {
1048 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!",
1049 query_name(tmp));
1050 return 1;
1051 }
1052
1053 if (from != STACK_FROM_STACK)
1054 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1055 dm_stack_pop(op->contr);
1056
1057 /* Always work on the head - otherwise object will get in odd state */
1058 if (tmp->head)
1059 tmp = tmp->head;
1060 remove_ob(tmp);
1061 return 1;
1062 }
1063
1064 int command_free(object *op, char *params) {
1065 object *tmp;
1066 int from;
1067
1068 tmp = get_dm_object(op->contr, &params, &from);
1069
1070 if (!tmp) {
1071 new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?");
1072 return 1;
1073 }
1074
1075 if (from != STACK_FROM_STACK)
1076 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1077 dm_stack_pop(op->contr);
1078
1079 if (!QUERY_FLAG(tmp, FLAG_REMOVED)) {
1080 new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1081 remove_ob(tmp);
1082 }
1083
1084 if (tmp->head)
1085 tmp = tmp->head;
1086 free_object(tmp);
1087 return 1;
1088 }
1089
1090 /**
1091 * This adds exp to a player. We now allow adding to a specific skill.
1092 */
1093 int command_addexp(object *op, char *params) {
1094 char buf[MAX_BUF], skill[MAX_BUF];
1095 int i, q;
1096 object *skillob = NULL;
1097 player *pl;
1098
1099 if (params == NULL || ((q = sscanf(params, "%s %d", buf, &i)) < 2)) {
1100 new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp [who] [how much].");
1101 return 1;
1102 }
1103
1104 for (pl = first_player; pl != NULL; pl = pl->next)
1105 if (!strncmp(pl->ob->name, buf, MAX_NAME))
1106 break;
1107
1108 if (pl == NULL) {
1109 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1110 return 1;
1111 }
1112
1113 if (q >= 3) {
1114 skillob = find_skill_by_name(pl->ob, skill);
1115 if (!skillob) {
1116 new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1117 return 1;
1118 }
1119
1120 i = check_exp_adjust(skillob, i);
1121 skillob->stats.exp += i;
1122 calc_perm_exp(skillob);
1123 player_lvl_adj(pl->ob, skillob);
1124 }
1125
1126 pl->ob->stats.exp += i;
1127 calc_perm_exp(pl->ob);
1128 player_lvl_adj(pl->ob, NULL);
1129
1130 if (settings.real_wiz == FALSE)
1131 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1132 return 1;
1133 }
1134
1135 int command_speed(object *op, char *params) {
1136 int i;
1137
1138 if (params == NULL || !sscanf(params, "%d", &i)) {
1139 sprintf(errmsg, "Current speed is %ld", max_time);
1140 new_draw_info(NDI_UNIQUE, 0, op, errmsg);
1141 return 1;
1142 }
1143
1144 set_max_time(i);
1145 reset_sleep();
1146 new_draw_info(NDI_UNIQUE, 0, op, "The speed is changed.");
1147 return 1;
1148 }
1149
1150 /**************************************************************************/
1151 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1152 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1153 /**************************************************************************/
1154
1155 int command_stats(object *op, char *params) {
1156 char thing[20];
1157 player *pl;
1158 char buf[MAX_BUF];
1159
1160 thing[0] = '\0';
1161 if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) {
1162 new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1163 return 1;
1164 }
1165
1166 for (pl = first_player; pl != NULL; pl = pl->next)
1167 if (!strcmp(pl->ob->name, thing)) {
1168 sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d",
1169 pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1170 new_draw_info(NDI_UNIQUE, 0, op, buf);
1171 sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d",
1172 pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1173 new_draw_info(NDI_UNIQUE, 0, op, buf);
1174 sprintf(buf, "Con : %-2d AC : %-4d WC : %d",
1175 pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ;
1176 new_draw_info(NDI_UNIQUE, 0, op, buf);
1177 sprintf(buf, "Int : %-2d Damage : %d",
1178 pl->ob->stats.Int, pl->ob->stats.dam);
1179 new_draw_info(NDI_UNIQUE, 0, op, buf);
1180 #ifndef WIN32
1181 sprintf(buf, "Wis : %-2d EXP : %lld",
1182 pl->ob->stats.Wis, pl->ob->stats.exp);
1183 #else
1184 sprintf(buf, "Wis : %-2d EXP : %I64d",
1185 pl->ob->stats.Wis, pl->ob->stats.exp);
1186 #endif
1187 new_draw_info(NDI_UNIQUE, 0, op, buf);
1188 sprintf(buf, "Pow : %-2d Grace : %d",
1189 pl->ob->stats.Pow, pl->ob->stats.grace);
1190 new_draw_info(NDI_UNIQUE, 0, op, buf);
1191 sprintf(buf, "Cha : %-2d Food : %d",
1192 pl->ob->stats.Cha, pl->ob->stats.food);
1193 new_draw_info(NDI_UNIQUE, 0, op, buf);
1194 break;
1195 }
1196 if (pl == NULL)
1197 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1198 return 1;
1199 }
1200
1201 int command_abil(object *op, char *params) {
1202 char thing[20], thing2[20];
1203 int iii;
1204 player *pl;
1205 char buf[MAX_BUF];
1206
1207 iii = 0;
1208 thing[0] = '\0';
1209 thing2[0] = '\0';
1210 if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) ||
1211 thing==NULL) {
1212 new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1213 return 1;
1214 }
1215
1216 if (thing2 == NULL){
1217 new_draw_info(NDI_UNIQUE, 0, op, "You can't change that.");
1218 return 1;
1219 }
1220
1221 if (iii < MIN_STAT || iii > MAX_STAT) {
1222 new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1223 return 1;
1224 }
1225
1226 for (pl = first_player; pl != NULL; pl = pl->next) {
1227 if (!strcmp(pl->ob->name, thing)) {
1228 if (settings.real_wiz == FALSE)
1229 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1230 if (!strcmp("str", thing2))
1231 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1232 if (!strcmp("dex", thing2))
1233 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1234 if (!strcmp("con", thing2))
1235 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1236 if (!strcmp("wis", thing2))
1237 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1238 if (!strcmp("cha", thing2))
1239 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1240 if (!strcmp("int", thing2))
1241 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1242 if (!strcmp("pow", thing2))
1243 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1244 sprintf(buf, "%s has been altered.", pl->ob->name);
1245 new_draw_info(NDI_UNIQUE, 0, op, buf);
1246 fix_player(pl->ob);
1247 return 1;
1248 }
1249 }
1250
1251 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1252 return 1;
1253 }
1254
1255 int command_reset (object *op, char *params) {
1256 mapstruct *m;
1257 object *dummy = NULL, *tmp = NULL;
1258
1259 if (params == NULL) {
1260 new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?");
1261 return 1;
1262 }
1263
1264 if (strcmp(params, ".") == 0)
1265 params = op->map->path;
1266 m = has_been_loaded(params);
1267 if (m == NULL) {
1268 new_draw_info(NDI_UNIQUE, 0, op, "No such map.");
1269 return 1;
1270 }
1271
1272 if (m->in_memory != MAP_SWAPPED) {
1273 if (m->in_memory != MAP_IN_MEMORY) {
1274 LOG(llevError, "Tried to swap out map which was not in memory.\n");
1275 return 0;
1276 }
1277
1278 /*
1279 * Only attempt to remove the player that is doing the reset, and not other
1280 * players or wiz's.
1281 */
1282 if (op->map == m) {
1283 dummy = get_object();
1284 dummy->map = NULL;
1285 EXIT_X(dummy) = op->x;
1286 EXIT_Y(dummy) = op->y;
1287 EXIT_PATH(dummy) = add_string(op->map->path);
1288 remove_ob(op);
1289 op->map = NULL;
1290 tmp = op;
1291 }
1292 swap_map(m);
1293 }
1294
1295 if (m->in_memory == MAP_SWAPPED) {
1296 LOG(llevDebug, "Resetting map %s.\n", m->path);
1297
1298 /* setting this effectively causes an immediate reload */
1299 m->reset_time = 1;
1300 flush_old_maps();
1301 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
1302 if (tmp) {
1303 enter_exit(tmp, dummy);
1304 free_object(dummy);
1305 }
1306 return 1;
1307 } else {
1308 player *pl;
1309 int playercount = 0;
1310
1311 /* Need to re-insert player if swap failed for some reason */
1312 if (tmp) {
1313 insert_ob_in_map(op, m, NULL, 0);
1314 free_object(dummy);
1315 }
1316
1317 new_draw_info(NDI_UNIQUE, 0, op,
1318 "Reset failed, couldn't swap map, the following players are on it:");
1319 for (pl = first_player; pl != NULL; pl = pl->next) {
1320 if (pl->ob->map == m && pl->ob != op) {
1321 new_draw_info_format(NDI_UNIQUE, 0, op, "%s", pl->ob->name);
1322 playercount++;
1323 }
1324 }
1325 if (!playercount)
1326 new_draw_info(NDI_UNIQUE, 0, op,
1327 "hmm, I don't see any other players on this map, something else is the problem.");
1328 return 1;
1329 }
1330 }
1331
1332 int command_nowiz(object *op, char *params) { /* 'noadm' is alias */
1333 CLEAR_FLAG(op, FLAG_WIZ);
1334 CLEAR_FLAG(op, FLAG_WIZPASS);
1335 CLEAR_FLAG(op, FLAG_WIZCAST);
1336
1337 if (settings.real_wiz == TRUE)
1338 CLEAR_FLAG(op, FLAG_WAS_WIZ);
1339 if (op->contr->hidden) {
1340 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1341 op->map->players++;
1342 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
1343 "%s has entered the game.", op->name);
1344 op->contr->hidden = 0;
1345 op->invisible = 1;
1346 } else
1347 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1348 return 1;
1349 }
1350
1351 /**
1352 * object *op is trying to become dm.
1353 * pl_name is name supplied by player. Restrictive DM will make it harder
1354 * for socket users to become DM - in that case, it will check for the players
1355 * character name.
1356 */
1357 static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1358 {
1359 FILE *dmfile;
1360 char buf[MAX_BUF];
1361 char line_buf[160], name[160], passwd[160], host[160];
1362
1363 #ifdef RESTRICTIVE_DM
1364 *pl_name = op->name ? op->name : "*";
1365 #endif
1366
1367 sprintf(buf, "%s/%s", settings.confdir, DMFILE);
1368 if ((dmfile = fopen(buf, "r")) == NULL) {
1369 LOG(llevDebug, "Could not find DM file.\n");
1370 return 0;
1371 }
1372
1373 while (fgets(line_buf, 160, dmfile) != NULL) {
1374 if (line_buf[0] == '#')
1375 continue;
1376 if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) {
1377 LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1378 } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name)))
1379 && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) &&
1380 (!strcmp(host, "*") || !strcmp(host, pl_host))) {
1381 fclose(dmfile);
1382 return (1);
1383 }
1384 }
1385 fclose(dmfile);
1386 return (0);
1387 }
1388
1389 int do_wizard_dm(object *op, char *params, int silent) {
1390 if (!op->contr)
1391 return 0;
1392
1393 if (QUERY_FLAG(op, FLAG_WIZ)) {
1394 new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1395 return 0;
1396 }
1397
1398 if (checkdm(op, op->name,
1399 (params ? params : "*"), op->contr->socket.host)) {
1400 SET_FLAG(op, FLAG_WIZ);
1401 SET_FLAG(op, FLAG_WAS_WIZ);
1402 SET_FLAG(op, FLAG_WIZPASS);
1403 SET_FLAG(op, FLAG_WIZCAST);
1404 new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1405 /*
1406 * Remove setting flying here - that won't work, because next
1407 * fix_player() is called that will get cleared - proper solution
1408 * is probably something like a wiz_force which gives that and any
1409 * other desired abilities.
1410 */
1411 clear_los(op);
1412 op->contr->write_buf[0] ='\0';
1413
1414 if (!silent)
1415 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
1416 "The Dungeon Master has arrived!");
1417
1418 return 1;
1419 } else {
1420 new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1421 op->contr->write_buf[0] ='\0';
1422 return 0;
1423 }
1424 }
1425
1426 /*
1427 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1428 * - allow people on sockets to become dm, and allow better dm file
1429 */
1430 int command_dm(object *op, char *params) {
1431 if (!op->contr)
1432 return 0;
1433
1434 do_wizard_dm(op, params, 0);
1435
1436 return 1;
1437 }
1438
1439 int command_invisible(object *op, char *params) {
1440 if (op) {
1441 op->invisible += 100;
1442 update_object(op, UP_OBJ_FACE);
1443 new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible.");
1444 }
1445
1446 return 0;
1447 }
1448
1449 /**
1450 * Returns spell object (from archetypes) by name.
1451 * Returns NULL if 0 or more than one spell matches.
1452 * Used for wizard's learn spell/prayer.
1453 *
1454 * op is the player issuing the command.
1455 *
1456 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1457 * anymore (but may still be present in some player's inventories and thus
1458 * cannot be removed). We have to ignore them here since they have the same
1459 * name than other "spell_xxx" archetypes and would always conflict.
1460 */
1461 static object *get_spell_by_name(object *op, const char *spell_name) {
1462 archetype *ar;
1463 archetype *found;
1464 int conflict_found;
1465 size_t spell_name_length;
1466
1467 /* First check for full name matches. */
1468 conflict_found = 0;
1469 found = NULL;
1470 for (ar = first_archetype; ar != NULL; ar = ar->next) {
1471 if (ar->clone.type != SPELL)
1472 continue;
1473
1474 if (strncmp(ar->name, "spelldirect_", 12) == 0)
1475 continue;
1476
1477 if (strcmp(ar->clone.name, spell_name) != 0)
1478 continue;
1479
1480 if (found != NULL) {
1481 if (!conflict_found) {
1482 conflict_found = 1;
1483 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1484 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->name);
1485 }
1486 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->name);
1487 continue;
1488 }
1489
1490 found = ar;
1491 }
1492
1493 /* No match if more more than one archetype matches. */
1494 if (conflict_found)
1495 return NULL;
1496
1497 /* Return if exactly one archetype matches. */
1498 if (found != NULL)
1499 return arch_to_object(found);
1500
1501 /* No full match found: now check for partial matches. */
1502 spell_name_length = strlen(spell_name);
1503 conflict_found = 0;
1504 found = NULL;
1505 for (ar = first_archetype; ar != NULL; ar = ar->next) {
1506 if (ar->clone.type != SPELL)
1507 continue;
1508
1509 if (strncmp(ar->name, "spelldirect_", 12) == 0)
1510 continue;
1511
1512 if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0)
1513 continue;
1514
1515 if (found != NULL) {
1516 if (!conflict_found) {
1517 conflict_found = 1;
1518 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1519 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->clone.name);
1520 }
1521 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->clone.name);
1522 continue;
1523 }
1524
1525 found = ar;
1526 }
1527
1528 /* No match if more more than one archetype matches. */
1529 if (conflict_found)
1530 return NULL;
1531
1532 /* Return if exactly one archetype matches. */
1533 if (found != NULL)
1534 return arch_to_object(found);
1535
1536 /* No spell found: just print an error message. */
1537 new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1538 return NULL;
1539 }
1540
1541 static int command_learn_spell_or_prayer(object *op, char *params,
1542 int special_prayer) {
1543 object *tmp;
1544
1545 if (op->contr == NULL || params == NULL) {
1546 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1547 return 0;
1548 }
1549
1550 tmp = get_spell_by_name(op, params);
1551 if (tmp == NULL) {
1552 return 0;
1553 }
1554
1555 if (check_spell_known(op, tmp->name)) {
1556 new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", tmp->name);
1557 return 0;
1558 }
1559
1560 do_learn_spell(op, tmp, special_prayer);
1561 free_object(tmp);
1562 return 1;
1563 }
1564
1565 int command_learn_spell(object *op, char *params) {
1566 return command_learn_spell_or_prayer(op, params, 0);
1567 }
1568
1569 int command_learn_special_prayer(object *op, char *params)
1570 {
1571 return command_learn_spell_or_prayer(op, params, 1);
1572 }
1573
1574 int command_forget_spell(object *op, char *params)
1575 {
1576 object *spell;
1577
1578 if (op->contr == NULL || params == NULL) {
1579 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1580 return 0;
1581 }
1582
1583 spell = lookup_spell_by_name(op, params);
1584 if (spell == NULL) {
1585 new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1586 return 0;
1587 }
1588
1589 do_forget_spell(op, spell->name);
1590 return 1;
1591 }
1592
1593 /**
1594 * Lists all plugins currently loaded with their IDs and full names.
1595 */
1596 int command_listplugins(object *op, char *params)
1597 {
1598 plugins_display_list(op);
1599 return 1;
1600 }
1601
1602 /**
1603 * Loads the given plugin. The DM specifies the name of the library to load (no
1604 * pathname is needed). Do not ever attempt to load the same plugin more than
1605 * once at a time, or bad things could happen.
1606 */
1607 int command_loadplugin(object *op, char *params) {
1608 char buf[MAX_BUF];
1609
1610 if (params == NULL) {
1611 new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?");
1612 return 1;
1613 }
1614
1615 strcpy(buf, LIBDIR);
1616 strcat(buf, "/plugins/");
1617 strcat(buf, params);
1618 LOG(llevDebug, "Requested plugin file is %s\n", buf);
1619 if (plugins_init_plugin(buf) == 0)
1620 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1621 else
1622 new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin.");
1623 return 1;
1624 }
1625
1626 /**
1627 * Unloads the given plugin. The DM specified the ID of the library to unload.
1628 * Note that some things may behave strangely if the correct plugins are not
1629 * loaded.
1630 */
1631 int command_unloadplugin(object *op, char *params)
1632 {
1633 if (params == NULL) {
1634 new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?");
1635 return 1;
1636 }
1637
1638 if (plugins_remove_plugin(params) == 0)
1639 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1640 else
1641 new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin.");
1642 return 1;
1643 }
1644
1645 /**
1646 * A players wants to become DM and hide.
1647 * Let's see if that's authorized.
1648 * Make sure to not tell anything to anyone.
1649 */
1650 int command_dmhide(object *op, char *params) {
1651 if (!do_wizard_dm(op, params, 1))
1652 return 0;
1653
1654 do_wizard_hide(op, 1);
1655
1656 return 1;
1657 }
1658
1659 void dm_stack_pop(player *pl) {
1660 if (!pl->stack_items || !pl->stack_position) {
1661 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1662 return;
1663 }
1664
1665 pl->stack_position--;
1666 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1667 }
1668
1669 /**
1670 * Get current stack top item for player.
1671 * Returns NULL if no stacked item.
1672 * If stacked item disappeared (freed), remove it.
1673 *
1674 * Ryo, august 2004
1675 */
1676 object *dm_stack_peek(player *pl) {
1677 object* ob;
1678
1679 if (!pl->stack_position) {
1680 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1681 return NULL;
1682 }
1683
1684 ob = find_object(pl->stack_items[pl->stack_position-1]);
1685 if (!ob) {
1686 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1687 dm_stack_pop(pl);
1688 return NULL;
1689 }
1690
1691 return ob;
1692 }
1693
1694 /**
1695 * Push specified item on player stack.
1696 * Inform player of position.
1697 * Initializes variables if needed.
1698 */
1699 void dm_stack_push(player *pl, tag_t item) {
1700 if (!pl->stack_items) {
1701 pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE);
1702 memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE);
1703 }
1704
1705 if (pl->stack_position == STACK_SIZE) {
1706 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1707 return;
1708 }
1709
1710 pl->stack_items[pl->stack_position] = item;
1711 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1712 pl->stack_position++;
1713 }
1714
1715 /**
1716 * Checks 'params' for object code.
1717 *
1718 * Can be:
1719 * * empty => get current object stack top for player
1720 * * number => get item with that tag, stack it for future use
1721 * * $number => get specified stack item
1722 * * "me" => player himself
1723 *
1724 * At function exit, params points to first non-object char
1725 *
1726 * 'from', if not NULL, contains at exit:
1727 * * STACK_FROM_NONE => object not found
1728 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1729 * * STACK_FROM_STACK => item from somewhere in the stack
1730 * * STACK_FROM_NUMBER => item by number, pushed on stack
1731 *
1732 * Ryo, august 2004
1733 */
1734 object *get_dm_object(player *pl, char **params, int *from) {
1735 int item_tag, item_position;
1736 object *ob;
1737
1738 if (!pl)
1739 return NULL;
1740
1741 if (!params || !*params || **params == '\0') {
1742 if (from)
1743 *from = STACK_FROM_TOP;
1744 /* No parameter => get stack item */
1745 return dm_stack_peek(pl);
1746 }
1747
1748 /* Let's clean white spaces */
1749 while (**params == ' ')
1750 (*params)++;
1751
1752 /* Next case: number => item tag */
1753 if (sscanf(*params, "%d", &item_tag)) {
1754 /* Move parameter to next item */
1755 while (isdigit(**params))
1756 (*params)++;
1757
1758 /* And skip blanks, too */
1759 while (**params == ' ')
1760 (*params)++;
1761
1762 /* Get item */
1763 ob = find_object(item_tag);
1764 if (!ob) {
1765 if (from)
1766 *from = STACK_FROM_NONE;
1767 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1768 return NULL;
1769 }
1770
1771 /* Got one, let's push it on stack */
1772 dm_stack_push(pl, item_tag);
1773 if (from)
1774 *from = STACK_FROM_NUMBER;
1775 return ob;
1776 }
1777
1778 /* Next case: $number => stack item */
1779 if (sscanf(*params, "$%d", &item_position)) {
1780 /* Move parameter to next item */
1781 (*params)++;
1782
1783 while (isdigit(**params))
1784 (*params)++;
1785 while (**params == ' ')
1786 (*params)++;
1787
1788 if (item_position >= pl->stack_position) {
1789 if (from)
1790 *from = STACK_FROM_NONE;
1791 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1792 return NULL;
1793 }
1794
1795 ob = find_object(pl->stack_items[item_position]);
1796 if (!ob) {
1797 if (from)
1798 *from = STACK_FROM_NONE;
1799 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1800 return NULL;
1801 }
1802
1803 if (from)
1804 *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1805 return ob;
1806 }
1807
1808 /* Next case: 'me' => return pl->ob */
1809 if (!strncmp(*params, "me", 2)) {
1810 if (from)
1811 *from = STACK_FROM_NUMBER;
1812 dm_stack_push(pl, pl->ob->count);
1813
1814 /* Skip to next token */
1815 (*params) += 2;
1816 while (**params == ' ')
1817 (*params)++;
1818
1819 return pl->ob;
1820 }
1821
1822 /* Last case: get stack top */
1823 if (from)
1824 *from = STACK_FROM_TOP;
1825 return dm_stack_peek(pl);
1826 }
1827
1828 /**
1829 * Pop the stack top.
1830 */
1831 int command_stack_pop(object *op, char *params) {
1832 dm_stack_pop(op->contr);
1833 return 0;
1834 }
1835
1836 /**
1837 * Push specified item on stack.
1838 */
1839 int command_stack_push(object *op, char *params) {
1840 object *ob;
1841 int from;
1842 ob = get_dm_object(op->contr, &params, &from);
1843
1844 if (ob && from != STACK_FROM_NUMBER)
1845 /* Object was from stack, need to push it again */
1846 dm_stack_push(op->contr, ob->count);
1847
1848 return 0;
1849 }
1850
1851 /**
1852 * Displays stack contents.
1853 */
1854 int command_stack_list(object *op, char *params) {
1855 int item;
1856 object *display;
1857 player *pl = op->contr;
1858
1859 new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:");
1860
1861 for (item = 0; item < pl->stack_position; item++) {
1862 display = find_object(pl->stack_items[item]);
1863 if (display)
1864 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, display->name, display->count);
1865 else
1866 /* Item was freed */
1867 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1868 }
1869
1870 return 0;
1871 }
1872
1873 /**
1874 * Empty DM item stack.
1875 */
1876 int command_stack_clear(object *op, char *params) {
1877 op->contr->stack_position = 0;
1878 new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared.");
1879 return 0;
1880 }
1881
1882 /**
1883 * Get a diff of specified items.
1884 * Second item is compared to first, and differences displayed.
1885 * Note: get_ob_diff works the opposite way (first compared to 2nd),
1886 * but it's easier with stack functions to do it this way, so you can do:
1887 * * stack_push <base>
1888 * * stack_push <object to be compared>
1889 * * diff
1890 * * patch xxx <---- applies to object compared to base, easier :)
1891 *
1892 * Ryo, august 2004
1893 */
1894 int command_diff(object *op, char *params) {
1895 object *left, *right, *top;
1896 const char *diff;
1897 int left_from, right_from;
1898
1899 top = NULL;
1900
1901 left = get_dm_object(op->contr, &params, &left_from);
1902 if (!left) {
1903 new_draw_info(NDI_UNIQUE, 0, op, "Compare to what item?");
1904 return 0;
1905 }
1906
1907 if (left_from == STACK_FROM_NUMBER)
1908 /* Item was stacked, remove it else right will be the same... */
1909 dm_stack_pop(op->contr);
1910
1911 right = get_dm_object(op->contr, &params, &right_from);
1912
1913 if (!right) {
1914 new_draw_info(NDI_UNIQUE, 0, op, "Compare what item?");
1915 return 0;
1916 }
1917
1918 new_draw_info(NDI_UNIQUE, 0, op, "Item difference:");
1919
1920 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1921 /*
1922 * Special case: both items were taken from stack top.
1923 * Override the behaviour, taking left as item just below top, if exists.
1924 * See function description for why.
1925 * Besides, if we don't do anything, compare an item to itself, not really useful.
1926 */
1927 if (op->contr->stack_position > 1) {
1928 left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1929 if (left)
1930 new_draw_info(NDI_UNIQUE, 0, op, "(Note: first item taken from undertop)");
1931 else
1932 /* Stupid case: item under top was freed, fallback to stack top */
1933 left = right;
1934 }
1935 }
1936
1937 diff = get_ob_diff(left, right);
1938
1939 if (!diff) {
1940 new_draw_info(NDI_UNIQUE, 0, op, "Objects are the same.");
1941 return 0;
1942 }
1943
1944 new_draw_info(NDI_UNIQUE, 0, op, diff);
1945 return 0;
1946 }
1947
1948 int command_insert_into(object* op, char *params)
1949 {
1950 object *left, *right, *inserted;
1951 const char *diff;
1952 int left_from, right_from;
1953
1954 left = get_dm_object(op->contr, &params, &left_from);
1955 if (!left) {
1956 new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?");
1957 return 0;
1958 }
1959
1960 if (left_from == STACK_FROM_NUMBER)
1961 /* Item was stacked, remove it else right will be the same... */
1962 dm_stack_pop(op->contr);
1963
1964 right = get_dm_object(op->contr, &params, &right_from);
1965
1966 if (!right) {
1967 new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?");
1968 return 0;
1969 }
1970
1971 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1972 /*
1973 * Special case: both items were taken from stack top.
1974 * Override the behaviour, taking left as item just below top, if exists.
1975 * See function description for why.
1976 * Besides, can't insert an item into itself.
1977 */
1978 if (op->contr->stack_position > 1) {
1979 left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1980 if (left)
1981 new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1982 else
1983 /* Stupid case: item under top was freed, fallback to stack top */
1984 left = right;
1985 }
1986 }
1987
1988 if (left == right)
1989 {
1990 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1991 return 0;
1992 }
1993
1994 if (right->type == PLAYER)
1995 {
1996 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1997 return 0;
1998 }
1999
2000 if (!QUERY_FLAG(right,FLAG_REMOVED))
2001 remove_ob(right);
2002 inserted = insert_ob_in_ob(right,left);
2003 if (left->type == PLAYER)
2004 if (inserted == right)
2005 esrv_send_item(left,right);
2006 else
2007 esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted);
2008
2009 new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left));
2010
2011 return 0;
2012
2013 }