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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.134
Committed: Tue Jan 9 21:32:42 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.133: +23 -6 lines
Log Message:
- added $cf::WAIT_FOR_TICK*
- tuned map-scheduler and player-scheduler
- added $op->inv_recursive
- added objects_size/objects($index) and actives_size/actives($index)
  for access to the object and actives vector.
- more robust player loader
- removed _perl_data attribute support
- SIGINT/TERM/HUP are now safe as they are handled synchronously.
- replaced LOOK_OBJ by client_visible
- cleanups

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.49 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.125 #include <unistd.h>
38     #if _POSIX_MEMLOCK
39     # include <sys/mman.h>
40     #endif
41    
42 root 1.32 #include <EXTERN.h>
43     #include <perl.h>
44     #include <XSUB.h>
45    
46 root 1.107 #include "CoroAPI.h"
47 root 1.1 #include "perlxsi.c"
48    
49     extern sint64 *levels; // the experience table
50    
51 root 1.61 typedef object object_ornull;
52     typedef maptile maptile_ornull;
53 root 1.1
54 root 1.71 #if IVSIZE >= 8
55     typedef IV val64;
56     # define newSVval64 newSViv
57     # define SvVAL64 SvIV
58     #else
59     typedef double val64;
60     # define newSVval64 newSVnv
61     # define SvVAL64 SvNV
62     #endif
63 root 1.1
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api object_insert = cfapi_object_insert;
67 root 1.1
68     static PerlInterpreter *perl;
69    
70 root 1.116 double runtime;
71    
72 root 1.109 global gbl_ev;
73     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 root 1.116 static SV *sv_runtime;
75 root 1.109
76     static HV
77     *stash_cf,
78     *stash_cf_object_wrap,
79     *stash_cf_object_player_wrap,
80     *stash_cf_player_wrap,
81     *stash_cf_map_wrap,
82     *stash_cf_client_wrap,
83     *stash_cf_arch_wrap,
84     *stash_cf_party_wrap,
85     *stash_cf_region_wrap,
86     *stash_cf_living_wrap;
87    
88     // helper cast function, returns super class * or 0
89     template<class super>
90     static super *
91     is_a (attachable *at)
92     {
93     //return dynamic_cast<super *>(at); // slower, safer
94     if (typeid (*at) == typeid (super))
95     return static_cast<super *>(at);
96     else
97     return 0;
98     }
99    
100     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102     unordered_vector<attachable *> attachable::mortals;
103    
104 root 1.129 attachable::~attachable ()
105 root 1.109 {
106 root 1.133 assert (!self);
107 root 1.109 }
108    
109 root 1.130 int
110     attachable::refcnt_cnt () const
111     {
112     return refcnt + (self ? SvREFCNT (self) : 0);
113     }
114    
115     void
116     attachable::optimise ()
117 root 1.109 {
118 root 1.129 if (self
119     && SvREFCNT (self) == 1
120     && !HvTOTALKEYS (self))
121     {
122     refcnt_inc ();
123     SvREFCNT_dec ((SV *)self);
124     }
125 root 1.109 }
126    
127     // check wether the object really is dead
128     void
129     attachable::do_check ()
130     {
131 root 1.133 if (refcnt > 0 || refcnt_cnt () > 0)
132 root 1.109 return;
133    
134 root 1.133 destroy ();
135 root 1.129
136     if (self)
137 root 1.109 {
138 root 1.133 hv_clear (self);
139     sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140     SvREFCNT_dec (self);
141     self = 0;
142 root 1.109 }
143     }
144    
145     void
146     attachable::do_destroy ()
147     {
148     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149    
150 root 1.127 if (self)
151     hv_clear (self);
152    
153 root 1.109 mortals.push_back (this);
154     }
155    
156     void
157     attachable::destroy ()
158     {
159     if (destroyed ())
160     return;
161    
162     flags |= F_DESTROYED;
163     do_destroy ();
164     }
165    
166 root 1.130 void
167     attachable::check_mortals ()
168 root 1.109 {
169     for (int i = 0; i < mortals.size (); )
170     {
171     attachable *obj = mortals [i];
172    
173     obj->refcnt_chk (); // unborrow from perl, if necessary
174    
175     if (obj->refcnt || obj->self)
176     {
177     #if 0
178     if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179     obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180     #endif
181    
182     ++i; // further delay freeing
183     }//D
184     else
185     {
186     //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 root 1.112 mortals.erase (i);
188 root 1.109 delete obj;
189     }
190     }
191     }
192    
193     attachable &
194     attachable::operator =(const attachable &src)
195     {
196     //if (self || cb)
197     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198    
199     attach = src.attach;
200     return *this;
201     }
202 root 1.8
203 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204    
205     static SV *
206 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207 root 1.1 {
208     SV *sv;
209    
210     if (!ptr)
211     return &PL_sv_undef;
212    
213 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214     return sv_bless (newRV_noinc ((SV *)hv), stash);
215     }
216    
217     static int
218     attachable_free (pTHX_ SV *sv, MAGIC *mg)
219     {
220     attachable *at = (attachable *)mg->mg_ptr;
221     at->self = 0;
222 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
223     //at->refcnt_chk ();
224 root 1.109 return 0;
225 root 1.1 }
226    
227 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
228 root 1.109
229 root 1.116 static SV *
230 root 1.109 newSVattachable (attachable *obj, HV *stash)
231 root 1.11 {
232     if (!obj)
233     return &PL_sv_undef;
234    
235     if (!obj->self)
236 root 1.109 {
237     obj->self = newHV ();
238 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 root 1.11
240 root 1.109 // borrow the refcnt from the object
241 root 1.133 // it is important thta no refcnt_chk is being executed here
242 root 1.109 obj->refcnt_dec ();
243 root 1.129
244     // now bless the object _once_
245     return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 root 1.109 }
247 root 1.129 else
248     return newRV_inc ((SV *)obj->self);
249 root 1.11 }
250    
251 root 1.1 static void
252     clearSVptr (SV *sv)
253     {
254     if (SvROK (sv))
255     sv = SvRV (sv);
256    
257     hv_clear ((HV *)sv);
258     sv_unmagic (sv, PERL_MAGIC_ext);
259     }
260    
261     static long
262     SvPTR (SV *sv, const char *klass)
263     {
264     if (!sv_derived_from (sv, klass))
265     croak ("object of type %s expected", klass);
266    
267     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
268    
269     if (!mg)
270     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
271    
272     return (long)mg->mg_ptr;
273     }
274    
275     static long
276     SvPTR_ornull (SV *sv, const char *klass)
277     {
278     if (SvOK (sv))
279     return SvPTR (sv, klass);
280     else
281     return 0;
282     }
283    
284 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
285     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
286     inline SV *to_sv (bool v) { return newSViv (v); }
287     inline SV *to_sv ( signed char v) { return newSViv (v); }
288     inline SV *to_sv (unsigned char v) { return newSViv (v); }
289     inline SV *to_sv ( signed short v) { return newSViv (v); }
290     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
291     inline SV *to_sv ( signed int v) { return newSViv (v); }
292     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
293     inline SV *to_sv ( signed long v) { return newSViv (v); }
294     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
295 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
296     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
297 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
298     inline SV *to_sv (double v) { return newSVnv (v); }
299 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
304     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 root 1.45
308     inline SV *to_sv (object & v) { return to_sv (&v); }
309     inline SV *to_sv (living & v) { return to_sv (&v); }
310    
311     //TODO:
312     inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313     inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
314    
315 root 1.69 inline SV *to_sv (UUID v)
316     {
317 elmex 1.68 char buf[128];
318 root 1.71 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 elmex 1.68 return newSVpv (buf, 0);
320     }
321    
322 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
323 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
342 root 1.128 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
346    
347     inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
348     inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
349    
350 root 1.52 template<class T>
351     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352    
353 root 1.45 template<int N>
354 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 root 1.45
356 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361    
362 root 1.69 inline void sv_to (SV *sv, UUID &v)
363     {
364     unsigned int version;
365 elmex 1.68
366 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368 elmex 1.68 }
369    
370 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371 root 1.106
372 root 1.1 static SV *
373 root 1.6 newSVdt_va (va_list &ap, data_type type)
374 root 1.1 {
375     SV *sv;
376    
377     switch (type)
378     {
379 root 1.10 case DT_INT:
380     sv = newSViv (va_arg (ap, int));
381     break;
382    
383     case DT_INT64:
384     sv = newSVval64 ((val64)va_arg (ap, sint64));
385     break;
386    
387 root 1.6 case DT_DOUBLE:
388 root 1.10 sv = newSVnv (va_arg (ap, double));
389 root 1.1 break;
390    
391 root 1.6 case DT_STRING:
392     {
393 root 1.10 char *str = (char *)va_arg (ap, const char *);
394 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
395     }
396 root 1.1 break;
397    
398 root 1.6 case DT_DATA:
399 root 1.1 {
400 root 1.10 char *str = (char *)va_arg (ap, const void *);
401 root 1.6 int len = va_arg (ap, int);
402     sv = str ? newSVpv (str, len) : &PL_sv_undef;
403 root 1.1 }
404     break;
405    
406 root 1.6 case DT_OBJECT:
407 root 1.45 sv = to_sv (va_arg (ap, object *));
408 root 1.1 break;
409    
410 root 1.6 case DT_MAP:
411 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
412 root 1.61 sv = to_sv (va_arg (ap, maptile *));
413 root 1.1 break;
414    
415 root 1.88 case DT_CLIENT:
416 root 1.84 sv = to_sv (va_arg (ap, client *));
417 root 1.79 break;
418    
419 root 1.6 case DT_PLAYER:
420 root 1.45 sv = to_sv (va_arg (ap, player *));
421 root 1.1 break;
422    
423 root 1.6 case DT_ARCH:
424 root 1.45 sv = to_sv (va_arg (ap, archetype *));
425 root 1.1 break;
426    
427 root 1.6 case DT_PARTY:
428 root 1.45 sv = to_sv (va_arg (ap, partylist *));
429 root 1.1 break;
430    
431 root 1.6 case DT_REGION:
432 root 1.45 sv = to_sv (va_arg (ap, region *));
433 root 1.1 break;
434    
435     default:
436 root 1.6 assert (("unhandled type in newSVdt_va", 0));
437     }
438    
439     return sv;
440     }
441    
442     static SV *
443     newSVdt (data_type type, ...)
444     {
445     va_list ap;
446    
447     va_start (ap, type);
448     SV *sv = newSVdt_va (ap, type);
449     va_end (ap);
450    
451     return sv;
452     }
453    
454     static SV *
455     newSVcfapi (int type, ...)
456     {
457     SV *sv;
458    
459     va_list ap;
460     va_start (ap, type);
461    
462     switch (type)
463     {
464 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474    
475     default:
476 root 1.1 assert (("unhandled type in newSVcfapi", 0));
477     }
478    
479 root 1.6 va_end (ap);
480 root 1.1
481     return sv;
482     }
483    
484 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485    
486 root 1.12 SV *
487 root 1.109 registry (attachable *ext)
488 root 1.12 {
489 root 1.13 if (!ext->cb)
490     ext->cb = newAV ();
491 root 1.12
492 root 1.13 return newRV_inc ((SV *)ext->cb);
493 root 1.12 }
494    
495 root 1.109 #if 0
496     void attachable::clear ()
497 root 1.11 {
498 root 1.21 if (self)
499     {
500 root 1.22 // disconnect Perl from C, to avoid crashes
501     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502    
503     // clear the perl hash, might or might not be a good idea
504 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
505 root 1.22
506 root 1.21 SvREFCNT_dec (self);
507 root 1.22 self = 0;
508 root 1.21 }
509 root 1.12
510 root 1.21 if (cb)
511     {
512     SvREFCNT_dec (cb);
513     cb = 0;
514     }
515 root 1.12
516 root 1.40 attach = 0;
517 root 1.11 }
518 root 1.109 #endif
519 root 1.11
520 root 1.13 /////////////////////////////////////////////////////////////////////////////
521    
522 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523     {
524     return 0;
525     }
526    
527     static CommArray_s rtn_cmd;
528    
529     static int
530     runPluginCommand (object *obj, char *params)
531     {
532 root 1.73 return -1;
533 root 1.1 }
534    
535     extern "C" void *cfperl_getPluginProperty (int *type, ...)
536     {
537     va_list args;
538     char *propname;
539     int i;
540     va_start (args, type);
541     propname = va_arg (args, char *);
542     //printf ("Property name: %s\n", propname);
543    
544     if (!strcmp (propname, "command?"))
545 root 1.73 return NULL;
546 root 1.1 else if (!strcmp (propname, "Identification"))
547     {
548     va_end (args);
549 root 1.73 return (void *)PLUGIN_NAME;
550 root 1.1 }
551     else if (!strcmp (propname, "FullName"))
552     {
553     va_end (args);
554 root 1.73 return (void *)PLUGIN_VERSION;
555 root 1.1 }
556     else
557     va_end (args);
558    
559     return NULL;
560     }
561    
562     extern "C" int cfperl_postInitPlugin ()
563     {
564     int hooktype = 1;
565     int rtype = 0;
566    
567     cf_init_plugin (gethook);
568    
569     return 0;
570     }
571    
572     extern "C" int cfperl_closePlugin ()
573     {
574     return 0;
575     }
576    
577 root 1.7 void
578     cfperl_init ()
579     {
580 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
581     perl = perl_alloc ();
582     perl_construct (perl);
583    
584     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585    
586 root 1.7 char *argv[] = {
587     "",
588     "-e"
589 root 1.107 "use Event; use Coro;" // required for bootstrap
590     "cf->bootstrap;" // required for datadir :*>
591 root 1.32 "unshift @INC, cf::datadir ();"
592 root 1.41 "require cf;"
593 root 1.7 };
594    
595     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
596     {
597     printf ("unable to initialize perl-interpreter, aborting.\n");
598     exit (EXIT_FAILURE);
599     }
600     }
601    
602 root 1.5 void cfperl_main ()
603 root 1.2 {
604     dSP;
605    
606     PUSHMARK (SP);
607     PUTBACK;
608 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
609     }
610    
611 root 1.109 void
612     attachable::instantiate ()
613     {
614     if (attach)
615     {
616     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
617     attach = 0;
618     }
619     }
620    
621     void
622     attachable::reattach ()
623     {
624     optimise ();
625     //TODO: check for _attachment's, very important for restarts
626     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
627     }
628    
629 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
630     # define def(type,name) KLASS_ ## type,
631     # include "eventinc.h"
632     # undef def
633     };
634    
635 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
636    
637 root 1.8 static void
638     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
639     {
640     // event must be in array
641     if (event >= 0 && event <= AvFILLp (registry))
642     {
643     SV *cbs_ = AvARRAY (registry)[event];
644    
645     // element must be list of callback entries
646     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
647     {
648     AV *cbs = (AV *)SvRV (cbs_);
649    
650     // no callback entries, no callbacks to call
651     if (AvFILLp (cbs) >= 0)
652     {
653     if (!callbacks)
654     {
655     callbacks = newAV ();
656     av_extend (callbacks, 16);
657     }
658    
659     // never use SvREFCNT_inc to copy values, but its ok here :)
660     for (int i = 0; i <= AvFILLp (cbs); ++i)
661     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
662     }
663     }
664     }
665     }
666    
667 root 1.109 void
668     attachable::gather_callbacks (AV *&callbacks, event_type event) const
669 root 1.6 {
670 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
671 root 1.6
672 root 1.109 if (cb)
673     ::gather_callbacks (callbacks, cb, event);
674     }
675 root 1.8
676 root 1.109 void
677     global::gather_callbacks (AV *&callbacks, event_type event) const
678     {
679     ::gather_callbacks (callbacks, cb_object, event);
680     }
681 root 1.8
682 root 1.109 void
683     object::gather_callbacks (AV *&callbacks, event_type event) const
684     {
685     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
686     {
687     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
688 root 1.8
689 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691     }
692 root 1.8
693 root 1.109 if (type <= AvFILLp (cb_type))
694 root 1.8 {
695 root 1.109 SV *registry = AvARRAY (cb_type)[type];
696 root 1.8
697 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
698     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
699     }
700 root 1.8
701 root 1.109 attachable::gather_callbacks (callbacks, event);
702     ::gather_callbacks (callbacks, cb_object, event);
703     }
704 root 1.8
705 root 1.109 void
706     archetype::gather_callbacks (AV *&callbacks, event_type event) const
707     {
708     attachable::gather_callbacks (callbacks, event);
709     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
710     }
711 root 1.14
712 root 1.109 void
713     client::gather_callbacks (AV *&callbacks, event_type event) const
714     {
715     attachable::gather_callbacks (callbacks, event);
716     ::gather_callbacks (callbacks, cb_client, event);
717     }
718 root 1.8
719 root 1.109 void
720     player::gather_callbacks (AV *&callbacks, event_type event) const
721     {
722     attachable::gather_callbacks (callbacks, event);
723     ::gather_callbacks (callbacks, cb_player, event);
724     }
725 root 1.8
726 root 1.109 void
727     maptile::gather_callbacks (AV *&callbacks, event_type event) const
728     {
729     attachable::gather_callbacks (callbacks, event);
730     ::gather_callbacks (callbacks, cb_map, event);
731     }
732 root 1.8
733 root 1.109 bool
734     attachable::invoke (event_type event, ...)
735     {
736     data_type dt;
737     va_list ap;
738 root 1.14
739 root 1.109 va_start (ap, event);
740 root 1.8
741 root 1.109 // callback call ordering should be:
742     // 1. per-object callback
743     // 2. per-class object
744     // 3. per-type callback
745     // 4. global callbacks
746 root 1.12
747 root 1.109 AV *callbacks = 0;
748     gather_callbacks (callbacks, event);
749 root 1.8
750     // short-circuit processing if no callbacks found/defined
751     if (!callbacks)
752     return 0;
753    
754 root 1.116 CALL_BEGIN (3);
755     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 root 1.8
758 root 1.109 //TODO: unhack
759 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
760     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
761     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
762     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
763 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
764     else
765     abort (); //TODO
766 root 1.7
767 root 1.6 for (;;)
768     {
769 root 1.8 dt = (data_type) va_arg (ap, int);
770 root 1.6
771     if (dt == DT_END)
772     break;
773 root 1.109 else if (dt == DT_AV)
774 root 1.12 {
775     AV *av = va_arg (ap, AV *);
776    
777     for (int i = 0; i <= av_len (av); ++i)
778     XPUSHs (*av_fetch (av, i, 1));
779     }
780     else
781     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
782 root 1.6 }
783    
784     va_end (ap);
785    
786 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
787 root 1.6 count = count > 0 ? POPi : 0;
788    
789 root 1.116 CALL_END;
790 root 1.6
791     return count;
792 root 1.2 }
793    
794 root 1.12 SV *
795     cfperl_result (int idx)
796     {
797     AV *av = get_av ("cfperl::invoke_results", 0);
798     if (!av)
799     return &PL_sv_undef;
800    
801     SV **sv = av_fetch (av, idx, 0);
802     if (!sv)
803     return &PL_sv_undef;
804    
805     return *sv;
806     }
807    
808     int
809     cfperl_result_INT (int idx)
810     {
811     return SvIV (cfperl_result (idx));
812     }
813    
814 root 1.74 double
815 root 1.73 cfperl_result_DOUBLE (int idx)
816     {
817     return SvNV (cfperl_result (idx));
818     }
819    
820 root 1.80 /////////////////////////////////////////////////////////////////////////////
821    
822 root 1.116 void
823 root 1.134 cfperl_emergency_save ()
824 root 1.116 {
825     CALL_BEGIN (0);
826 root 1.134 CALL_CALL ("cf::emergency_save", G_VOID);
827 root 1.116 CALL_END;
828     }
829    
830     maptile *
831 root 1.126 maptile::find_sync (const char *path, maptile *origin)
832 root 1.116 {
833     CALL_BEGIN (2);
834     CALL_ARG (path);
835     CALL_ARG (origin);
836 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
837 root 1.116
838     maptile *retval;
839    
840     if (count)
841     sv_to (POPs, retval);
842     else
843     retval = 0;
844    
845     CALL_END;
846    
847     return retval;
848     }
849    
850     void
851 root 1.126 maptile::do_load_sync ()
852     {
853     CALL_BEGIN (1);
854     CALL_ARG (this);
855     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
856     CALL_END;
857     }
858    
859     void
860 root 1.116 maptile::change_all_map_light (int change)
861     {
862     CALL_BEGIN (1);
863     CALL_ARG (change);
864     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
865     CALL_END;
866     }
867    
868     void
869     object::enter_exit (object *exit)
870     {
871     if (type != PLAYER)
872     return;
873    
874     CALL_BEGIN (2);
875     CALL_ARG (this);
876     CALL_ARG (exit);
877     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878     CALL_END;
879     }
880    
881     /////////////////////////////////////////////////////////////////////////////
882    
883 root 1.80 struct EventAPI *watcher_base::GEventAPI;
884 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
885 root 1.80
886 root 1.124 int coroapi::cede_counter;
887    
888 root 1.85 static void iw_dispatch (pe_event *ev)
889     {
890     iw *w = (iw *)ev->ext_data;
891     w->call (*w);
892     }
893    
894     void
895     iw::alloc ()
896     {
897     pe = GEventAPI->new_idle (0, 0);
898    
899     pe->base.callback = (void *)iw_dispatch;
900     pe->base.ext_data = (void *)this;
901     }
902    
903 root 1.80 static void iow_dispatch (pe_event *ev)
904     {
905     iow *w = (iow *)ev->ext_data;
906     w->call (*w, ((pe_ioevent *)ev)->got);
907     }
908    
909     void
910     iow::alloc ()
911     {
912     pe = GEventAPI->new_io (0, 0);
913    
914     pe->base.callback = (void *)iow_dispatch;
915     pe->base.ext_data = (void *)this;
916    
917 root 1.81 pe->fd = -1;
918     pe->poll = 0;
919 root 1.80 }
920    
921 root 1.85 void
922 root 1.80 iow::fd (int fd)
923     {
924     pe->fd = fd;
925     }
926    
927     int
928     iow::poll ()
929     {
930     return pe->poll;
931     }
932    
933 root 1.85 void
934 root 1.80 iow::poll (int events)
935     {
936 root 1.81 if (pe->poll != events)
937     {
938     if (pe->poll) stop ();
939     pe->poll = events;
940     if (pe->poll) start ();
941     }
942 root 1.80 }
943    
944 root 1.109 void
945     _connect_to_perl ()
946     {
947     stash_cf = gv_stashpv ("cf" , 1);
948    
949     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
953     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
954     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958    
959 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
960     sv_upgrade (sv_runtime, SVt_NV);
961    
962 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
963     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964     cb_object = get_av ("cf::CB_OBJECT", 1);
965     cb_player = get_av ("cf::CB_PLAYER", 1);
966     cb_client = get_av ("cf::CB_CLIENT", 1);
967     cb_type = get_av ("cf::CB_TYPE" , 1);
968     cb_map = get_av ("cf::CB_MAP" , 1);
969     }
970    
971 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
972    
973     BOOT:
974     {
975 root 1.109 _connect_to_perl ();
976 root 1.1
977 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 root 1.80
980 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
981 root 1.63
982 root 1.1 static const struct {
983     const char *name;
984     IV iv;
985     } *civ, const_iv[] = {
986     # define const_iv(name) { # name, (IV)name },
987     const_iv (llevError)
988     const_iv (llevInfo)
989     const_iv (llevDebug)
990     const_iv (llevMonster)
991    
992 root 1.5 const_iv (MAX_TIME)
993 root 1.1 const_iv (PLAYER)
994     const_iv (TRANSPORT)
995     const_iv (ROD)
996     const_iv (TREASURE)
997     const_iv (POTION)
998     const_iv (FOOD)
999     const_iv (POISON)
1000     const_iv (BOOK)
1001     const_iv (CLOCK)
1002     const_iv (ARROW)
1003     const_iv (BOW)
1004     const_iv (WEAPON)
1005     const_iv (ARMOUR)
1006     const_iv (PEDESTAL)
1007     const_iv (ALTAR)
1008     const_iv (LOCKED_DOOR)
1009     const_iv (SPECIAL_KEY)
1010     const_iv (MAP)
1011     const_iv (DOOR)
1012     const_iv (KEY)
1013     const_iv (TIMED_GATE)
1014     const_iv (TRIGGER)
1015     const_iv (GRIMREAPER)
1016     const_iv (MAGIC_EAR)
1017     const_iv (TRIGGER_BUTTON)
1018     const_iv (TRIGGER_ALTAR)
1019     const_iv (TRIGGER_PEDESTAL)
1020     const_iv (SHIELD)
1021     const_iv (HELMET)
1022     const_iv (HORN)
1023     const_iv (MONEY)
1024     const_iv (CLASS)
1025     const_iv (GRAVESTONE)
1026     const_iv (AMULET)
1027     const_iv (PLAYERMOVER)
1028     const_iv (TELEPORTER)
1029     const_iv (CREATOR)
1030     const_iv (SKILL)
1031     const_iv (EARTHWALL)
1032     const_iv (GOLEM)
1033     const_iv (THROWN_OBJ)
1034     const_iv (BLINDNESS)
1035     const_iv (GOD)
1036     const_iv (DETECTOR)
1037     const_iv (TRIGGER_MARKER)
1038     const_iv (DEAD_OBJECT)
1039     const_iv (DRINK)
1040     const_iv (MARKER)
1041     const_iv (HOLY_ALTAR)
1042     const_iv (PLAYER_CHANGER)
1043     const_iv (BATTLEGROUND)
1044     const_iv (PEACEMAKER)
1045     const_iv (GEM)
1046     const_iv (FIREWALL)
1047     const_iv (ANVIL)
1048     const_iv (CHECK_INV)
1049     const_iv (MOOD_FLOOR)
1050     const_iv (EXIT)
1051     const_iv (ENCOUNTER)
1052     const_iv (SHOP_FLOOR)
1053     const_iv (SHOP_MAT)
1054     const_iv (RING)
1055     const_iv (FLOOR)
1056     const_iv (FLESH)
1057     const_iv (INORGANIC)
1058     const_iv (SKILL_TOOL)
1059     const_iv (LIGHTER)
1060 elmex 1.92 const_iv (BUILDABLE_WALL)
1061 root 1.1 const_iv (MISC_OBJECT)
1062     const_iv (LAMP)
1063     const_iv (DUPLICATOR)
1064     const_iv (SPELLBOOK)
1065     const_iv (CLOAK)
1066     const_iv (SPINNER)
1067     const_iv (GATE)
1068     const_iv (BUTTON)
1069     const_iv (CF_HANDLE)
1070     const_iv (HOLE)
1071     const_iv (TRAPDOOR)
1072     const_iv (SIGN)
1073     const_iv (BOOTS)
1074     const_iv (GLOVES)
1075     const_iv (SPELL)
1076     const_iv (SPELL_EFFECT)
1077     const_iv (CONVERTER)
1078     const_iv (BRACERS)
1079     const_iv (POISONING)
1080     const_iv (SAVEBED)
1081     const_iv (WAND)
1082     const_iv (SCROLL)
1083     const_iv (DIRECTOR)
1084     const_iv (GIRDLE)
1085     const_iv (FORCE)
1086     const_iv (POTION_EFFECT)
1087     const_iv (EVENT_CONNECTOR)
1088     const_iv (CLOSE_CON)
1089     const_iv (CONTAINER)
1090     const_iv (ARMOUR_IMPROVER)
1091     const_iv (WEAPON_IMPROVER)
1092     const_iv (SKILLSCROLL)
1093     const_iv (DEEP_SWAMP)
1094     const_iv (IDENTIFY_ALTAR)
1095     const_iv (MENU)
1096     const_iv (RUNE)
1097     const_iv (TRAP)
1098     const_iv (POWER_CRYSTAL)
1099     const_iv (CORPSE)
1100     const_iv (DISEASE)
1101     const_iv (SYMPTOM)
1102     const_iv (BUILDER)
1103     const_iv (MATERIAL)
1104     const_iv (ITEM_TRANSFORMER)
1105    
1106 root 1.14 const_iv (NUM_SUBTYPES)
1107    
1108 root 1.1 const_iv (ST_BD_BUILD)
1109     const_iv (ST_BD_REMOVE)
1110    
1111     const_iv (ST_MAT_FLOOR)
1112     const_iv (ST_MAT_WALL)
1113     const_iv (ST_MAT_ITEM)
1114    
1115     const_iv (AT_PHYSICAL)
1116     const_iv (AT_MAGIC)
1117     const_iv (AT_FIRE)
1118     const_iv (AT_ELECTRICITY)
1119     const_iv (AT_COLD)
1120     const_iv (AT_CONFUSION)
1121     const_iv (AT_ACID)
1122     const_iv (AT_DRAIN)
1123     const_iv (AT_WEAPONMAGIC)
1124     const_iv (AT_GHOSTHIT)
1125     const_iv (AT_POISON)
1126     const_iv (AT_SLOW)
1127     const_iv (AT_PARALYZE)
1128     const_iv (AT_TURN_UNDEAD)
1129     const_iv (AT_FEAR)
1130     const_iv (AT_CANCELLATION)
1131     const_iv (AT_DEPLETE)
1132     const_iv (AT_DEATH)
1133     const_iv (AT_CHAOS)
1134     const_iv (AT_COUNTERSPELL)
1135     const_iv (AT_GODPOWER)
1136     const_iv (AT_HOLYWORD)
1137     const_iv (AT_BLIND)
1138     const_iv (AT_INTERNAL)
1139     const_iv (AT_LIFE_STEALING)
1140     const_iv (AT_DISEASE)
1141    
1142     const_iv (WEAP_HIT)
1143     const_iv (WEAP_SLASH)
1144     const_iv (WEAP_PIERCE)
1145     const_iv (WEAP_CLEAVE)
1146     const_iv (WEAP_SLICE)
1147     const_iv (WEAP_STAB)
1148     const_iv (WEAP_WHIP)
1149     const_iv (WEAP_CRUSH)
1150     const_iv (WEAP_BLUD)
1151    
1152     const_iv (FLAG_ALIVE)
1153     const_iv (FLAG_WIZ)
1154     const_iv (FLAG_REMOVED)
1155     const_iv (FLAG_FREED)
1156     const_iv (FLAG_WAS_WIZ)
1157     const_iv (FLAG_APPLIED)
1158     const_iv (FLAG_UNPAID)
1159     const_iv (FLAG_USE_SHIELD)
1160     const_iv (FLAG_NO_PICK)
1161     const_iv (FLAG_ANIMATE)
1162     const_iv (FLAG_MONSTER)
1163     const_iv (FLAG_FRIENDLY)
1164     const_iv (FLAG_GENERATOR)
1165     const_iv (FLAG_IS_THROWN)
1166     const_iv (FLAG_AUTO_APPLY)
1167     const_iv (FLAG_PLAYER_SOLD)
1168     const_iv (FLAG_SEE_INVISIBLE)
1169     const_iv (FLAG_CAN_ROLL)
1170     const_iv (FLAG_OVERLAY_FLOOR)
1171     const_iv (FLAG_IS_TURNABLE)
1172     const_iv (FLAG_IS_USED_UP)
1173     const_iv (FLAG_IDENTIFIED)
1174     const_iv (FLAG_REFLECTING)
1175     const_iv (FLAG_CHANGING)
1176     const_iv (FLAG_SPLITTING)
1177     const_iv (FLAG_HITBACK)
1178     const_iv (FLAG_STARTEQUIP)
1179     const_iv (FLAG_BLOCKSVIEW)
1180     const_iv (FLAG_UNDEAD)
1181     const_iv (FLAG_SCARED)
1182     const_iv (FLAG_UNAGGRESSIVE)
1183     const_iv (FLAG_REFL_MISSILE)
1184     const_iv (FLAG_REFL_SPELL)
1185     const_iv (FLAG_NO_MAGIC)
1186     const_iv (FLAG_NO_FIX_PLAYER)
1187     const_iv (FLAG_IS_LIGHTABLE)
1188     const_iv (FLAG_TEAR_DOWN)
1189     const_iv (FLAG_RUN_AWAY)
1190     const_iv (FLAG_PICK_UP)
1191     const_iv (FLAG_UNIQUE)
1192     const_iv (FLAG_NO_DROP)
1193     const_iv (FLAG_WIZCAST)
1194     const_iv (FLAG_CAST_SPELL)
1195     const_iv (FLAG_USE_SCROLL)
1196     const_iv (FLAG_USE_RANGE)
1197     const_iv (FLAG_USE_BOW)
1198     const_iv (FLAG_USE_ARMOUR)
1199     const_iv (FLAG_USE_WEAPON)
1200     const_iv (FLAG_USE_RING)
1201     const_iv (FLAG_READY_RANGE)
1202     const_iv (FLAG_READY_BOW)
1203     const_iv (FLAG_XRAYS)
1204     const_iv (FLAG_NO_APPLY)
1205     const_iv (FLAG_IS_FLOOR)
1206     const_iv (FLAG_LIFESAVE)
1207     const_iv (FLAG_NO_STRENGTH)
1208     const_iv (FLAG_SLEEP)
1209     const_iv (FLAG_STAND_STILL)
1210     const_iv (FLAG_RANDOM_MOVE)
1211     const_iv (FLAG_ONLY_ATTACK)
1212     const_iv (FLAG_CONFUSED)
1213     const_iv (FLAG_STEALTH)
1214     const_iv (FLAG_WIZPASS)
1215     const_iv (FLAG_IS_LINKED)
1216     const_iv (FLAG_CURSED)
1217     const_iv (FLAG_DAMNED)
1218     const_iv (FLAG_SEE_ANYWHERE)
1219     const_iv (FLAG_KNOWN_MAGICAL)
1220     const_iv (FLAG_KNOWN_CURSED)
1221     const_iv (FLAG_CAN_USE_SKILL)
1222     const_iv (FLAG_BEEN_APPLIED)
1223     const_iv (FLAG_READY_SCROLL)
1224     const_iv (FLAG_USE_ROD)
1225     const_iv (FLAG_USE_HORN)
1226     const_iv (FLAG_MAKE_INVIS)
1227     const_iv (FLAG_INV_LOCKED)
1228     const_iv (FLAG_IS_WOODED)
1229     const_iv (FLAG_IS_HILLY)
1230     const_iv (FLAG_READY_SKILL)
1231     const_iv (FLAG_READY_WEAPON)
1232     const_iv (FLAG_NO_SKILL_IDENT)
1233     const_iv (FLAG_BLIND)
1234     const_iv (FLAG_SEE_IN_DARK)
1235     const_iv (FLAG_IS_CAULDRON)
1236     const_iv (FLAG_NO_STEAL)
1237     const_iv (FLAG_ONE_HIT)
1238     const_iv (FLAG_CLIENT_SENT)
1239     const_iv (FLAG_BERSERK)
1240     const_iv (FLAG_NEUTRAL)
1241     const_iv (FLAG_NO_ATTACK)
1242     const_iv (FLAG_NO_DAMAGE)
1243     const_iv (FLAG_OBJ_ORIGINAL)
1244     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245     const_iv (FLAG_ACTIVATE_ON_PUSH)
1246     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247     const_iv (FLAG_IS_WATER)
1248     const_iv (FLAG_CONTENT_ON_GEN)
1249     const_iv (FLAG_IS_A_TEMPLATE)
1250     const_iv (FLAG_IS_BUILDABLE)
1251    
1252     const_iv (NDI_BLACK)
1253     const_iv (NDI_WHITE)
1254     const_iv (NDI_NAVY)
1255     const_iv (NDI_RED)
1256     const_iv (NDI_ORANGE)
1257     const_iv (NDI_BLUE)
1258     const_iv (NDI_DK_ORANGE)
1259     const_iv (NDI_GREEN)
1260     const_iv (NDI_LT_GREEN)
1261     const_iv (NDI_GREY)
1262     const_iv (NDI_BROWN)
1263     const_iv (NDI_GOLD)
1264     const_iv (NDI_TAN)
1265     const_iv (NDI_MAX_COLOR)
1266     const_iv (NDI_COLOR_MASK)
1267     const_iv (NDI_UNIQUE)
1268     const_iv (NDI_ALL)
1269    
1270 root 1.58 const_iv (UPD_LOCATION)
1271     const_iv (UPD_FLAGS)
1272     const_iv (UPD_WEIGHT)
1273     const_iv (UPD_FACE)
1274     const_iv (UPD_NAME)
1275     const_iv (UPD_ANIM)
1276     const_iv (UPD_ANIMSPEED)
1277     const_iv (UPD_NROF)
1278    
1279     const_iv (UPD_SP_MANA)
1280     const_iv (UPD_SP_GRACE)
1281     const_iv (UPD_SP_DAMAGE)
1282    
1283 root 1.1 const_iv (F_APPLIED)
1284     const_iv (F_LOCATION)
1285     const_iv (F_UNPAID)
1286     const_iv (F_MAGIC)
1287     const_iv (F_CURSED)
1288     const_iv (F_DAMNED)
1289     const_iv (F_OPEN)
1290     const_iv (F_NOPICK)
1291     const_iv (F_LOCKED)
1292    
1293     const_iv (F_BUY)
1294     const_iv (F_SHOP)
1295     const_iv (F_SELL)
1296    
1297     const_iv (P_BLOCKSVIEW)
1298 root 1.91 const_iv (P_PLAYER)
1299 root 1.1 const_iv (P_NO_MAGIC)
1300     const_iv (P_IS_ALIVE)
1301     const_iv (P_NO_CLERIC)
1302     const_iv (P_OUT_OF_MAP)
1303     const_iv (P_NEW_MAP)
1304 root 1.121 const_iv (P_UPTODATE)
1305 root 1.1
1306     const_iv (UP_OBJ_INSERT)
1307     const_iv (UP_OBJ_REMOVE)
1308     const_iv (UP_OBJ_CHANGE)
1309     const_iv (UP_OBJ_FACE)
1310    
1311     const_iv (INS_NO_MERGE)
1312     const_iv (INS_ABOVE_FLOOR_ONLY)
1313     const_iv (INS_NO_WALK_ON)
1314     const_iv (INS_ON_TOP)
1315     const_iv (INS_BELOW_ORIGINATOR)
1316     const_iv (INS_MAP_LOAD)
1317    
1318     const_iv (WILL_APPLY_HANDLE)
1319     const_iv (WILL_APPLY_TREASURE)
1320     const_iv (WILL_APPLY_EARTHWALL)
1321     const_iv (WILL_APPLY_DOOR)
1322     const_iv (WILL_APPLY_FOOD)
1323    
1324     const_iv (SAVE_MODE)
1325     const_iv (SAVE_DIR_MODE)
1326    
1327     const_iv (M_PAPER)
1328     const_iv (M_IRON)
1329     const_iv (M_GLASS)
1330     const_iv (M_LEATHER)
1331     const_iv (M_WOOD)
1332     const_iv (M_ORGANIC)
1333     const_iv (M_STONE)
1334     const_iv (M_CLOTH)
1335     const_iv (M_ADAMANT)
1336     const_iv (M_LIQUID)
1337     const_iv (M_SOFT_METAL)
1338     const_iv (M_BONE)
1339     const_iv (M_ICE)
1340     const_iv (M_SPECIAL)
1341    
1342     const_iv (SK_EXP_ADD_SKILL)
1343     const_iv (SK_EXP_TOTAL)
1344     const_iv (SK_EXP_NONE)
1345     const_iv (SK_SUBTRACT_SKILL_EXP)
1346 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1347 root 1.1
1348     const_iv (SK_LOCKPICKING)
1349     const_iv (SK_HIDING)
1350     const_iv (SK_SMITHERY)
1351     const_iv (SK_BOWYER)
1352     const_iv (SK_JEWELER)
1353     const_iv (SK_ALCHEMY)
1354     const_iv (SK_STEALING)
1355     const_iv (SK_LITERACY)
1356     const_iv (SK_BARGAINING)
1357     const_iv (SK_JUMPING)
1358     const_iv (SK_DET_MAGIC)
1359     const_iv (SK_ORATORY)
1360     const_iv (SK_SINGING)
1361     const_iv (SK_DET_CURSE)
1362     const_iv (SK_FIND_TRAPS)
1363     const_iv (SK_MEDITATION)
1364     const_iv (SK_PUNCHING)
1365     const_iv (SK_FLAME_TOUCH)
1366     const_iv (SK_KARATE)
1367     const_iv (SK_CLIMBING)
1368     const_iv (SK_WOODSMAN)
1369     const_iv (SK_INSCRIPTION)
1370     const_iv (SK_ONE_HANDED_WEAPON)
1371     const_iv (SK_MISSILE_WEAPON)
1372     const_iv (SK_THROWING)
1373     const_iv (SK_USE_MAGIC_ITEM)
1374     const_iv (SK_DISARM_TRAPS)
1375     const_iv (SK_SET_TRAP)
1376     const_iv (SK_THAUMATURGY)
1377     const_iv (SK_PRAYING)
1378     const_iv (SK_CLAWING)
1379     const_iv (SK_LEVITATION)
1380     const_iv (SK_SUMMONING)
1381     const_iv (SK_PYROMANCY)
1382     const_iv (SK_EVOCATION)
1383     const_iv (SK_SORCERY)
1384     const_iv (SK_TWO_HANDED_WEAPON)
1385     const_iv (SK_SPARK_TOUCH)
1386     const_iv (SK_SHIVER)
1387     const_iv (SK_ACID_SPLASH)
1388     const_iv (SK_POISON_NAIL)
1389    
1390     const_iv (SOUND_NEW_PLAYER)
1391     const_iv (SOUND_FIRE_ARROW)
1392     const_iv (SOUND_LEARN_SPELL)
1393     const_iv (SOUND_FUMBLE_SPELL)
1394     const_iv (SOUND_WAND_POOF)
1395     const_iv (SOUND_OPEN_DOOR)
1396     const_iv (SOUND_PUSH_PLAYER)
1397     const_iv (SOUND_PLAYER_HITS1)
1398     const_iv (SOUND_PLAYER_HITS2)
1399     const_iv (SOUND_PLAYER_HITS3)
1400     const_iv (SOUND_PLAYER_HITS4)
1401     const_iv (SOUND_PLAYER_IS_HIT1)
1402     const_iv (SOUND_PLAYER_IS_HIT2)
1403     const_iv (SOUND_PLAYER_IS_HIT3)
1404     const_iv (SOUND_PLAYER_KILLS)
1405     const_iv (SOUND_PET_IS_KILLED)
1406     const_iv (SOUND_PLAYER_DIES)
1407     const_iv (SOUND_OB_EVAPORATE)
1408     const_iv (SOUND_OB_EXPLODE)
1409     const_iv (SOUND_CLOCK)
1410     const_iv (SOUND_TURN_HANDLE)
1411     const_iv (SOUND_FALL_HOLE)
1412     const_iv (SOUND_DRINK_POISON)
1413     const_iv (SOUND_CAST_SPELL_0)
1414    
1415     const_iv (PREFER_LOW)
1416     const_iv (PREFER_HIGH)
1417    
1418     const_iv (ATNR_PHYSICAL)
1419     const_iv (ATNR_MAGIC)
1420     const_iv (ATNR_FIRE)
1421     const_iv (ATNR_ELECTRICITY)
1422     const_iv (ATNR_COLD)
1423     const_iv (ATNR_CONFUSION)
1424     const_iv (ATNR_ACID)
1425     const_iv (ATNR_DRAIN)
1426     const_iv (ATNR_WEAPONMAGIC)
1427     const_iv (ATNR_GHOSTHIT)
1428     const_iv (ATNR_POISON)
1429     const_iv (ATNR_SLOW)
1430     const_iv (ATNR_PARALYZE)
1431     const_iv (ATNR_TURN_UNDEAD)
1432     const_iv (ATNR_FEAR)
1433     const_iv (ATNR_CANCELLATION)
1434     const_iv (ATNR_DEPLETE)
1435     const_iv (ATNR_DEATH)
1436     const_iv (ATNR_CHAOS)
1437     const_iv (ATNR_COUNTERSPELL)
1438     const_iv (ATNR_GODPOWER)
1439     const_iv (ATNR_HOLYWORD)
1440     const_iv (ATNR_BLIND)
1441     const_iv (ATNR_INTERNAL)
1442     const_iv (ATNR_LIFE_STEALING)
1443     const_iv (ATNR_DISEASE)
1444    
1445     const_iv (MAP_FLUSH)
1446     const_iv (MAP_PLAYER_UNIQUE)
1447     const_iv (MAP_BLOCK)
1448     const_iv (MAP_STYLE)
1449     const_iv (MAP_OVERLAY)
1450    
1451     const_iv (MAP_IN_MEMORY)
1452     const_iv (MAP_SWAPPED)
1453     const_iv (MAP_LOADING)
1454     const_iv (MAP_SAVING)
1455 root 1.7
1456 root 1.109 const_iv (KLASS_ATTACHABLE)
1457 root 1.7 const_iv (KLASS_GLOBAL)
1458     const_iv (KLASS_OBJECT)
1459 root 1.96 const_iv (KLASS_CLIENT)
1460 root 1.7 const_iv (KLASS_PLAYER)
1461     const_iv (KLASS_MAP)
1462 root 1.99
1463 root 1.100 const_iv (CS_QUERY_YESNO)
1464     const_iv (CS_QUERY_SINGLECHAR)
1465     const_iv (CS_QUERY_HIDEINPUT)
1466    
1467 root 1.99 const_iv (ST_DEAD)
1468     const_iv (ST_SETUP)
1469     const_iv (ST_PLAYING)
1470     const_iv (ST_CUSTOM)
1471    
1472     const_iv (ST_CHANGE_CLASS)
1473 root 1.116
1474     const_iv (IO_HEADER)
1475     const_iv (IO_OBJECTS)
1476     const_iv (IO_UNIQUES)
1477 root 1.117
1478     // random map generator
1479     const_iv (LAYOUT_NONE)
1480     const_iv (LAYOUT_ONION)
1481     const_iv (LAYOUT_MAZE)
1482     const_iv (LAYOUT_SPIRAL)
1483     const_iv (LAYOUT_ROGUELIKE)
1484     const_iv (LAYOUT_SNAKE)
1485     const_iv (LAYOUT_SQUARE_SPIRAL)
1486    
1487     const_iv (RMOPT_RANDOM)
1488     const_iv (RMOPT_CENTERED)
1489     const_iv (RMOPT_LINEAR)
1490     const_iv (RMOPT_BOTTOM_C)
1491     const_iv (RMOPT_BOTTOM_R)
1492     const_iv (RMOPT_IRR_SPACE)
1493     const_iv (RMOPT_WALL_OFF)
1494     const_iv (RMOPT_WALLS_ONLY)
1495     const_iv (RMOPT_NO_DOORS)
1496    
1497     const_iv (SYMMETRY_RANDOM)
1498     const_iv (SYMMETRY_NONE)
1499     const_iv (SYMMETRY_X)
1500     const_iv (SYMMETRY_Y)
1501     const_iv (SYMMETRY_XY)
1502 root 1.1 };
1503    
1504     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 root 1.1
1507     static const struct {
1508     const char *name;
1509 root 1.14 int skip;
1510 root 1.7 IV klass;
1511 root 1.1 IV iv;
1512 root 1.6 } *eiv, event_iv[] = {
1513 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1514 root 1.6 # include "eventinc.h"
1515     # undef def
1516     };
1517    
1518     AV *av = get_av ("cf::EVENT", 1);
1519    
1520     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1521 root 1.7 {
1522     AV *event = newAV ();
1523 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1524 root 1.7 av_push (event, newSViv (eiv->klass));
1525     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1526 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1527 root 1.7 }
1528 root 1.14 }
1529    
1530 root 1.109 void _connect_to_perl ()
1531 root 1.14
1532 root 1.47 void _global_reattach ()
1533 root 1.14 CODE:
1534     {
1535     // reattach to all attachable objects in the game.
1536 root 1.128 for_all_clients (ns)
1537     ns->reattach ();
1538 root 1.96
1539 root 1.114 for_all_players (pl)
1540 root 1.109 pl->reattach ();
1541 root 1.14
1542 root 1.116 //TODO
1543     //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544     // i->second->reattach ();
1545 root 1.8
1546 root 1.128 for_all_objects (op)
1547 root 1.109 op->reattach ();
1548 root 1.1 }
1549    
1550     NV floor (NV x)
1551    
1552     NV ceil (NV x)
1553    
1554 root 1.5 void server_tick ()
1555 root 1.116 CODE:
1556     runtime = SvNVx (sv_runtime);
1557     server_tick ();
1558 root 1.5
1559 root 1.1 void
1560     LOG (int level, char *msg)
1561     PROTOTYPE: $$
1562     C_ARGS: (LogLevel)level, "%s", msg
1563    
1564     char *path_combine (char *base, char *path)
1565     PROTOTYPE: $$
1566    
1567     char *path_combine_and_normalize (char *base, char *path)
1568     PROTOTYPE: $$
1569    
1570 root 1.19 const char *
1571     get_maps_directory (char *path)
1572 root 1.1 PROTOTYPE: $
1573     ALIAS: maps_directory = 0
1574 root 1.19 CODE:
1575     RETVAL = create_pathname (path);
1576     OUTPUT: RETVAL
1577 root 1.1
1578     void
1579     sub_generation_inc ()
1580     CODE:
1581     PL_sub_generation++;
1582    
1583     char *
1584     mapdir ()
1585     PROTOTYPE:
1586     ALIAS:
1587     mapdir = 0
1588     uniquedir = 1
1589     tmpdir = 2
1590     confdir = 3
1591     localdir = 4
1592     playerdir = 5
1593     datadir = 6
1594     CODE:
1595 root 1.19 switch (ix)
1596     {
1597     case 0: RETVAL = settings.mapdir ; break;
1598     case 1: RETVAL = settings.uniquedir; break;
1599     case 2: RETVAL = settings.tmpdir ; break;
1600     case 3: RETVAL = settings.confdir ; break;
1601     case 4: RETVAL = settings.localdir ; break;
1602     case 5: RETVAL = settings.playerdir; break;
1603     case 6: RETVAL = settings.datadir ; break;
1604     }
1605 root 1.1 OUTPUT: RETVAL
1606    
1607 root 1.120 void abort ()
1608    
1609 root 1.134 void cleanup (const char *cause, bool make_core = false)
1610    
1611 root 1.116 void emergency_save ()
1612    
1613 root 1.56 void _exit (int status = 0)
1614    
1615 root 1.125 #if _POSIX_MEMLOCK
1616    
1617     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618    
1619     int munlockall ()
1620    
1621     #endif
1622    
1623 root 1.74 int find_animation (char *text)
1624 root 1.1 PROTOTYPE: $
1625    
1626 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1627 root 1.1
1628     const char *cost_string_from_value(uint64 cost, int approx = 0)
1629    
1630     int
1631     exp_to_level (val64 exp)
1632     CODE:
1633     {
1634     int i = 0;
1635    
1636     RETVAL = settings.max_level;
1637    
1638     for (i = 1; i <= settings.max_level; i++)
1639     {
1640     if (levels[i] > exp)
1641     {
1642     RETVAL = i - 1;
1643     break;
1644     }
1645     }
1646     }
1647     OUTPUT: RETVAL
1648    
1649     val64
1650     level_to_min_exp (int level)
1651     CODE:
1652     if (level > settings.max_level)
1653     RETVAL = levels[settings.max_level];
1654     else if (level < 1)
1655     RETVAL = 0;
1656     else
1657     RETVAL = levels[level];
1658     OUTPUT: RETVAL
1659    
1660     SV *
1661     resistance_to_string (int atnr)
1662     CODE:
1663     if (atnr >= 0 && atnr < NROFATTACKS)
1664     RETVAL = newSVpv (resist_plus[atnr], 0);
1665     else
1666     XSRETURN_UNDEF;
1667     OUTPUT: RETVAL
1668    
1669 root 1.97 MODULE = cf PACKAGE = cf::attachable
1670    
1671 root 1.27 int
1672 root 1.97 valid (SV *obj)
1673 root 1.27 CODE:
1674     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675     OUTPUT:
1676     RETVAL
1677    
1678 root 1.128 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1679 root 1.115
1680 root 1.101 MODULE = cf PACKAGE = cf::global
1681    
1682     int invoke (SV *klass, int event, ...)
1683     CODE:
1684     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1685     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1686     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1687 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 root 1.101 OUTPUT: RETVAL
1689    
1690 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691    
1692 root 1.62 INCLUDE: $PERL genacc object ../include/object.h |
1693    
1694 root 1.18 int invoke (object *op, int event, ...)
1695     CODE:
1696     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1698     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1699 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 root 1.18 OUTPUT: RETVAL
1701    
1702     SV *registry (object *op)
1703    
1704 root 1.57 void mortals ()
1705 root 1.59 PPCODE:
1706 root 1.57 EXTEND (SP, object::mortals.size ());
1707     for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708     PUSHs (to_sv (*i));
1709    
1710 root 1.134 int objects_size ()
1711     CODE:
1712     RETVAL = objects.size ();
1713     OUTPUT: RETVAL
1714    
1715     object *objects (U32 index)
1716     CODE:
1717     RETVAL = index < objects.size () ? objects [index] : 0;
1718     OUTPUT: RETVAL
1719    
1720     int actives_size ()
1721     CODE:
1722     RETVAL = actives.size ();
1723     OUTPUT: RETVAL
1724    
1725     object *actives (U32 index)
1726 root 1.57 CODE:
1727 root 1.134 RETVAL = index < actives.size () ? actives [index] : 0;
1728 root 1.57 OUTPUT: RETVAL
1729    
1730 root 1.1 # missing properties
1731    
1732 root 1.54 object *head (object *op)
1733     PROTOTYPE: $
1734     CODE:
1735 root 1.134 RETVAL = op->head_ ();
1736 root 1.54 OUTPUT: RETVAL
1737    
1738     int is_head (object *op)
1739     PROTOTYPE: $
1740     CODE:
1741 root 1.134 RETVAL = op->head_ () == op;
1742 root 1.54 OUTPUT: RETVAL
1743    
1744 root 1.1 void
1745     inv (object *obj)
1746     PROTOTYPE: $
1747     PPCODE:
1748     {
1749     object *o;
1750     for (o = obj->inv; o; o = o->below)
1751 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1752 root 1.1 }
1753    
1754 root 1.102 void
1755     set_animation (object *op, int idx)
1756     CODE:
1757     SET_ANIMATION (op, idx);
1758    
1759 root 1.58 object *find_best_object_match (object *op, const char *match)
1760    
1761     object *find_marked_object (object *op)
1762    
1763 root 1.109 int need_identify (object *obj);
1764 root 1.1
1765     int apply_shop_mat (object *shop_mat, object *op);
1766    
1767 root 1.27 int move (object *op, int dir, object *originator = op)
1768     CODE:
1769     RETVAL = move_ob (op, dir, originator);
1770     OUTPUT:
1771     RETVAL
1772 root 1.1
1773 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1774     CODE:
1775     manual_apply (applied, applier, flags);
1776 root 1.1
1777 root 1.74 void apply_below (object *op)
1778     CODE:
1779     player_apply_below (op);
1780 root 1.1
1781     object *cf_object_present_archname_inside (object *op, char *whatstr)
1782    
1783     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784    
1785 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 root 1.1
1787 root 1.116 #//TODO
1788     object *clone_ (object *op, int recursive = 0)
1789 root 1.74 CODE:
1790     if (recursive)
1791     RETVAL = object_create_clone (op);
1792     else
1793     {
1794     RETVAL = object::create ();
1795 root 1.75 op->copy_to (RETVAL);
1796 root 1.74 }
1797     OUTPUT: RETVAL
1798 root 1.1
1799 root 1.74 int pay_item (object *op, object *buyer)
1800     CODE:
1801     RETVAL = pay_for_item (op, buyer);
1802     OUTPUT: RETVAL
1803 root 1.1
1804 root 1.74 int pay_amount (object *op, uint64 amount)
1805     CODE:
1806     RETVAL = pay_for_amount (amount, op);
1807     OUTPUT: RETVAL
1808 root 1.1
1809     void pay_player (object *op, uint64 amount)
1810    
1811     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1812    
1813 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1814 root 1.1
1815 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1816     CODE:
1817     do_learn_spell (op, sp, special_prayer);
1818 root 1.1
1819 root 1.74 void forget_spell (object *op, object *sp)
1820     CODE:
1821     do_forget_spell (op, query_name (sp));
1822 root 1.1
1823 root 1.74 object *check_for_spell (object *op, char *spellname)
1824     CODE:
1825     RETVAL = check_spell_known (op, spellname);
1826     OUTPUT: RETVAL
1827 root 1.1
1828 root 1.74 int query_money (object *op)
1829 root 1.1 ALIAS: money = 0
1830    
1831 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1832 root 1.1 ALIAS: cost = 0
1833    
1834 root 1.74 void spring_trap (object *op, object *victim)
1835 root 1.1
1836 root 1.74 int check_trigger (object *op, object *cause)
1837 root 1.1
1838 root 1.74 void drop (object *who, object *op)
1839 root 1.1
1840 root 1.74 void pick_up (object *who, object *op)
1841 root 1.1
1842     object *cf_object_insert_object (object *op, object *container)
1843    
1844     object *cf_object_insert_in_ob (object *ob, object *where)
1845    
1846 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1847 root 1.1
1848 root 1.102 void update_object (object *op, int action)
1849 root 1.1
1850     object *cf_create_object_by_name (const char *name)
1851    
1852     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1853    
1854     void player_lvl_adj (object *who, object *skill = 0)
1855    
1856     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857    
1858     int calc_skill_exp (object *who, object *op, object *skill);
1859    
1860     void push_button (object *op);
1861    
1862     void use_trigger (object *op);
1863    
1864 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1865 root 1.1
1866     void remove_button_link (object *op);
1867    
1868    
1869     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870    
1871     object *cf_insert_ob_in_ob (object *ob, object *where)
1872    
1873     # no clean way to get an object from an archetype - stupid idiotic
1874     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875    
1876     object *new (const char *archetype = 0)
1877     PROTOTYPE: ;$
1878     CODE:
1879     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1880     OUTPUT:
1881     RETVAL
1882    
1883 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 root 1.1 PROTOTYPE: $$$$$$
1885     CODE:
1886     {
1887     int unused_type;
1888     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889     }
1890    
1891     # syntatic sugar for easier use in event callbacks.
1892     const char *options (object *op)
1893     CODE:
1894     RETVAL = op->name;
1895     OUTPUT:
1896     RETVAL
1897    
1898     player *contr (object *op)
1899     CODE:
1900     RETVAL = op->contr;
1901     OUTPUT: RETVAL
1902    
1903     const char *get_ob_key_value (object *op, const char *key)
1904    
1905     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1906    
1907     object *get_nearest_player (object *ob)
1908     ALIAS: nearest_player = 0
1909     PREINIT:
1910     extern object *get_nearest_player (object *);
1911    
1912     void rangevector (object *ob, object *other, int flags = 0)
1913     PROTOTYPE: $$;$
1914     PPCODE:
1915     {
1916     rv_vector rv;
1917     get_rangevector (ob, other, &rv, flags);
1918     EXTEND (SP, 5);
1919     PUSHs (newSVuv (rv.distance));
1920     PUSHs (newSViv (rv.distance_x));
1921     PUSHs (newSViv (rv.distance_y));
1922     PUSHs (newSViv (rv.direction));
1923     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1924     }
1925    
1926     bool on_same_map_as (object *ob, object *other)
1927     CODE:
1928     RETVAL = on_same_map (ob, other);
1929     OUTPUT: RETVAL
1930    
1931 root 1.58 const char *
1932     base_name (object *op, int plural = op->nrof > 1)
1933 root 1.1 CODE:
1934 root 1.58 RETVAL = query_base_name (op, plural);
1935 root 1.1 OUTPUT: RETVAL
1936    
1937 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
1938    
1939 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940    
1941     player *player (object *op)
1942     CODE:
1943     RETVAL = op->contr;
1944     OUTPUT: RETVAL
1945    
1946 root 1.105 void check_score (object *op)
1947    
1948 root 1.120 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949     CODE:
1950     new_draw_info (flags, 0, op, txt);
1951 root 1.1
1952     object *cf_player_send_inventory (object *op)
1953    
1954     char *cf_player_get_ip (object *op)
1955     ALIAS: ip = 0
1956    
1957     object *cf_player_get_marked_item (object *op)
1958     ALIAS: marked_item = 0
1959    
1960     void cf_player_set_marked_item (object *op, object *ob)
1961    
1962     partylist *cf_player_get_party (object *op)
1963     ALIAS: party = 0
1964    
1965     void cf_player_set_party (object *op, partylist *party)
1966    
1967     void kill_player (object *op)
1968    
1969 root 1.58 void esrv_update_item (object *op, int what, object *item)
1970     C_ARGS: what, op, item
1971    
1972 root 1.66 void clear_los (object *op)
1973    
1974 root 1.67 int command_teleport (object *op, char *params)
1975    
1976     int command_summon (object *op, char *params)
1977    
1978     int command_arrest (object *op, char *params)
1979    
1980     int command_kick (object *op, char *params)
1981    
1982     int command_banish (object *op, char *params)
1983    
1984 root 1.66
1985 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 root 1.1
1987 root 1.79 INCLUDE: $PERL genacc player ../include/player.h |
1988 root 1.62
1989 root 1.18 int invoke (player *pl, int event, ...)
1990     CODE:
1991     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1993     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1994 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1995 root 1.18 OUTPUT: RETVAL
1996    
1997 root 1.12 SV *registry (player *pl)
1998 root 1.1
1999 root 1.102 void
2000     save_stats (player *pl)
2001     CODE:
2002     pl->ob->stats.hp = pl->ob->stats.maxhp;
2003     pl->ob->stats.sp = pl->ob->stats.maxsp;
2004     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005     pl->orig_stats = pl->ob->stats;
2006    
2007 root 1.1 void cf_player_move (player *pl, int dir)
2008    
2009     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010    
2011     player *first ()
2012     CODE:
2013     RETVAL = first_player;
2014     OUTPUT: RETVAL
2015    
2016     bool
2017     cell_visible (player *pl, int dx, int dy)
2018     CODE:
2019 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2020     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 root 1.1 OUTPUT:
2022     RETVAL
2023    
2024 root 1.4 void
2025 root 1.1 send (player *pl, SV *packet)
2026     CODE:
2027     {
2028     STRLEN len;
2029     char *buf = SvPVbyte (packet, len);
2030    
2031 root 1.100 if (pl->ns)
2032     pl->ns->send_packet (buf, len);
2033 root 1.1 }
2034    
2035     int
2036     listening (player *pl, int new_value = -1)
2037     CODE:
2038     RETVAL = pl->listening;
2039     if (new_value >= 0)
2040     pl->listening = new_value;
2041     OUTPUT:
2042     RETVAL
2043    
2044 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 root 1.45 PROTOTYPE: $;$$$
2046 root 1.1 PPCODE:
2047 root 1.45 if (GIMME_V != G_VOID)
2048     {
2049     EXTEND (SP, 3);
2050     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2051     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2052     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2053     }
2054 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2055     if (x) sv_to (x, pl->bed_x);
2056     if (y) sv_to (y, pl->bed_y);
2057 root 1.1
2058     void
2059     list ()
2060     PPCODE:
2061 root 1.128 for_all_players (pl)
2062 root 1.100 XPUSHs (sv_2mortal (to_sv (pl)));
2063 root 1.1
2064    
2065     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2066    
2067 root 1.61 int invoke (maptile *map, int event, ...)
2068 root 1.18 CODE:
2069     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2070 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2071     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2072 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 root 1.25 OUTPUT: RETVAL
2074 root 1.18
2075 root 1.61 SV *registry (maptile *map)
2076 root 1.12
2077 root 1.61 INCLUDE: $PERL genacc maptile ../include/map.h |
2078 root 1.1
2079 root 1.116 void
2080     maptile::instantiate ()
2081    
2082     maptile *new ()
2083 root 1.1 PROTOTYPE:
2084     CODE:
2085 root 1.116 RETVAL = new maptile;
2086 root 1.1 OUTPUT:
2087     RETVAL
2088    
2089 root 1.116 void
2090 root 1.117 maptile::players ()
2091     PPCODE:
2092     if (GIMME_V == G_SCALAR)
2093 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2094 root 1.117 else if (GIMME_V == G_ARRAY)
2095     {
2096     EXTEND (SP, THIS->players);
2097     for_all_players (pl)
2098     if (pl->ob && pl->ob->map == THIS)
2099 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 root 1.117 }
2101    
2102 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2103 root 1.1
2104 root 1.74 int out_of_map (maptile *map, int x, int y)
2105    
2106 root 1.29 void
2107 root 1.61 trigger (maptile *map, long connection, bool state = true)
2108 root 1.29 CODE:
2109     activate_connection (map, connection, state);
2110    
2111     void
2112 root 1.61 get_connection (maptile *map, long connection)
2113 root 1.29 PPCODE:
2114     oblinkpt *obp = get_connection_links (map, connection);
2115     if (obp)
2116     for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2118 root 1.29
2119 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120 root 1.1
2121 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122 root 1.1
2123 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 root 1.1 C_ARGS: str, map, nx, ny
2125    
2126     void
2127 root 1.61 cf_map_normalise (maptile *map, int x, int y)
2128 root 1.1 PPCODE:
2129     {
2130 root 1.61 maptile *nmap = 0;
2131 root 1.1 I16 nx = 0, ny = 0;
2132 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2133 root 1.1
2134     EXTEND (SP, 4);
2135     PUSHs (sv_2mortal (newSViv (flags)));
2136    
2137     if (GIMME_V == G_ARRAY)
2138     {
2139     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2140     PUSHs (sv_2mortal (newSViv (nx)));
2141     PUSHs (sv_2mortal (newSViv (ny)));
2142     }
2143     }
2144    
2145     void
2146 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2147 root 1.1 PROTOTYPE: $$$
2148     PPCODE:
2149     {
2150     object *o;
2151 root 1.61 maptile *nmap = 0;
2152 root 1.1 I16 nx, ny;
2153    
2154 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2155 root 1.1
2156     if (nmap)
2157     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2158     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2159     }
2160    
2161     SV *
2162 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2163 root 1.1 PROTOTYPE: $$$
2164     ALIAS:
2165     top_at = 1
2166     flags_at = 2
2167     light_at = 3
2168     move_block_at = 4
2169     move_slow_at = 5
2170     move_on_at = 6
2171     move_off_at = 7
2172     INIT:
2173 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 root 1.1 CODE:
2175     switch (ix)
2176     {
2177     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2178     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2179     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2180     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2181     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2184     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2185     }
2186 root 1.122 OUTPUT: RETVAL
2187 root 1.1
2188 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2189    
2190     void fix_walls_around (maptile *map, int x, int y)
2191 root 1.1
2192 root 1.122 const char *
2193     region_name (maptile *m)
2194     CODE:
2195     RETVAL = get_name_of_region_for_map (m);
2196     OUTPUT: RETVAL
2197    
2198 root 1.117 # worst xs function of my life
2199     maptile *
2200     _create_random_map (\
2201     char *path,\
2202     char *wallstyle,\
2203     char *wall_name,\
2204     char *floorstyle,\
2205     char *monsterstyle,\
2206     char *treasurestyle,\
2207     char *layoutstyle,\
2208     char *doorstyle,\
2209     char *decorstyle,\
2210     char *origin_map,\
2211     char *final_map,\
2212     char *exitstyle,\
2213     char *this_map,\
2214     char *exit_on_final_map,\
2215     int Xsize,\
2216     int Ysize,\
2217     int expand2x,\
2218     int layoutoptions1,\
2219     int layoutoptions2,\
2220     int layoutoptions3,\
2221     int symmetry,\
2222     int difficulty,\
2223     int difficulty_given,\
2224     float difficulty_increase,\
2225     int dungeon_level,\
2226     int dungeon_depth,\
2227     int decoroptions,\
2228     int orientation,\
2229     int origin_y,\
2230     int origin_x,\
2231     int random_seed,\
2232     val64 total_map_hp,\
2233     int map_layout_style,\
2234     int treasureoptions,\
2235     int symmetry_used,\
2236     region *region\
2237     )
2238     CODE:
2239     {
2240     random_map_params rmp;
2241    
2242     assign (rmp.wallstyle , wallstyle);
2243     assign (rmp.wall_name , wall_name);
2244     assign (rmp.floorstyle , floorstyle);
2245     assign (rmp.monsterstyle , monsterstyle);
2246     assign (rmp.treasurestyle , treasurestyle);
2247     assign (rmp.layoutstyle , layoutstyle);
2248     assign (rmp.doorstyle , doorstyle);
2249     assign (rmp.decorstyle , decorstyle);
2250     assign (rmp.exitstyle , exitstyle);
2251     assign (rmp.exit_on_final_map, exit_on_final_map);
2252    
2253 root 1.122 rmp.origin_map = origin_map;
2254     rmp.final_map = final_map;
2255     rmp.this_map = this_map;
2256 root 1.117 rmp.Xsize = Xsize;
2257     rmp.Ysize = Ysize;
2258     rmp.expand2x = expand2x;
2259     rmp.layoutoptions1 = layoutoptions1;
2260     rmp.layoutoptions2 = layoutoptions2;
2261     rmp.layoutoptions3 = layoutoptions3;
2262     rmp.symmetry = symmetry;
2263     rmp.difficulty = difficulty;
2264     rmp.difficulty_given = difficulty_given;
2265     rmp.difficulty_increase = difficulty_increase;
2266     rmp.dungeon_level = dungeon_level;
2267     rmp.dungeon_depth = dungeon_depth;
2268     rmp.decoroptions = decoroptions;
2269     rmp.orientation = orientation;
2270     rmp.origin_y = origin_y;
2271     rmp.origin_x = origin_x;
2272     rmp.random_seed = random_seed;
2273     rmp.total_map_hp = total_map_hp;
2274     rmp.map_layout_style = map_layout_style;
2275     rmp.treasureoptions = treasureoptions;
2276     rmp.symmetry_used = symmetry_used;
2277     rmp.region = region;
2278    
2279     RETVAL = generate_random_map (path, &rmp);
2280     }
2281     OUTPUT:
2282     RETVAL
2283    
2284 root 1.19 MODULE = cf PACKAGE = cf::arch
2285 root 1.1
2286 elmex 1.36 archetype *find (const char *name)
2287     CODE:
2288 root 1.60 RETVAL = archetype::find (name);
2289 elmex 1.36 OUTPUT:
2290     RETVAL
2291    
2292 root 1.19 archetype *first()
2293 root 1.1 PROTOTYPE:
2294 root 1.19 CODE:
2295     RETVAL = first_archetype;
2296     OUTPUT: RETVAL
2297 root 1.1
2298 root 1.45 INCLUDE: $PERL genacc archetype ../include/object.h |
2299 root 1.1
2300 root 1.19 MODULE = cf PACKAGE = cf::party
2301 root 1.1
2302 root 1.19 partylist *first ()
2303 root 1.1 PROTOTYPE:
2304 root 1.19 CODE:
2305     RETVAL = get_firstparty ();
2306     OUTPUT: RETVAL
2307 root 1.1
2308 root 1.119 INCLUDE: $PERL genacc partylist ../include/player.h |
2309 root 1.1
2310 root 1.19 MODULE = cf PACKAGE = cf::region
2311 root 1.1
2312 root 1.122 region *first ()
2313 root 1.1 PROTOTYPE:
2314 root 1.19 CODE:
2315     RETVAL = first_region;
2316     OUTPUT: RETVAL
2317 root 1.1
2318 root 1.122 region *find (char *name)
2319     PROTOTYPE: $
2320     CODE:
2321     RETVAL = get_region_by_name (name);
2322     OUTPUT: RETVAL
2323    
2324 root 1.119 INCLUDE: $PERL genacc region ../include/map.h |
2325 root 1.1
2326 root 1.19 MODULE = cf PACKAGE = cf::living
2327 root 1.1
2328 root 1.45 INCLUDE: $PERL genacc living ../include/living.h |
2329 root 1.1
2330 root 1.76 MODULE = cf PACKAGE = cf::settings
2331    
2332     INCLUDE: $PERL genacc Settings ../include/global.h |
2333    
2334 root 1.84 MODULE = cf PACKAGE = cf::client
2335 root 1.79
2336 root 1.84 INCLUDE: $PERL genacc client ../include/client.h |
2337 root 1.79
2338 root 1.84 int invoke (client *ns, int event, ...)
2339 root 1.79 CODE:
2340 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2342     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2343 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2344 root 1.79 OUTPUT: RETVAL
2345    
2346 root 1.84 SV *registry (client *ns)
2347 root 1.79
2348 root 1.100 void
2349     list ()
2350     PPCODE:
2351     EXTEND (SP, clients.size ());
2352     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2353     PUSHs (sv_2mortal (to_sv (*i)));
2354    
2355 root 1.88 void
2356 root 1.100 client::send_packet (SV *packet)
2357     CODE:
2358     {
2359     STRLEN len;
2360     char *buf = SvPVbyte (packet, len);
2361    
2362     THIS->send_packet (buf, len);
2363     }
2364