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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.139
Committed: Thu Jan 11 23:17:05 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.138: +0 -25 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.49 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.125 #include <unistd.h>
38     #if _POSIX_MEMLOCK
39     # include <sys/mman.h>
40     #endif
41    
42 root 1.32 #include <EXTERN.h>
43     #include <perl.h>
44     #include <XSUB.h>
45    
46 root 1.107 #include "CoroAPI.h"
47 root 1.1 #include "perlxsi.c"
48    
49     extern sint64 *levels; // the experience table
50    
51 root 1.61 typedef object object_ornull;
52     typedef maptile maptile_ornull;
53 root 1.1
54 root 1.71 #if IVSIZE >= 8
55     typedef IV val64;
56     # define newSVval64 newSViv
57     # define SvVAL64 SvIV
58     #else
59     typedef double val64;
60     # define newSVval64 newSVnv
61     # define SvVAL64 SvNV
62     #endif
63 root 1.1
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api object_insert = cfapi_object_insert;
67 root 1.1
68     static PerlInterpreter *perl;
69    
70 root 1.116 double runtime;
71    
72 root 1.109 global gbl_ev;
73     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 root 1.116 static SV *sv_runtime;
75 root 1.109
76     static HV
77     *stash_cf,
78     *stash_cf_object_wrap,
79     *stash_cf_object_player_wrap,
80     *stash_cf_player_wrap,
81     *stash_cf_map_wrap,
82     *stash_cf_client_wrap,
83     *stash_cf_arch_wrap,
84     *stash_cf_party_wrap,
85     *stash_cf_region_wrap,
86     *stash_cf_living_wrap;
87    
88     // helper cast function, returns super class * or 0
89     template<class super>
90     static super *
91     is_a (attachable *at)
92     {
93     //return dynamic_cast<super *>(at); // slower, safer
94     if (typeid (*at) == typeid (super))
95     return static_cast<super *>(at);
96     else
97     return 0;
98     }
99    
100     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102     unordered_vector<attachable *> attachable::mortals;
103    
104 root 1.129 attachable::~attachable ()
105 root 1.109 {
106 root 1.133 assert (!self);
107 root 1.109 }
108    
109 root 1.130 int
110     attachable::refcnt_cnt () const
111     {
112     return refcnt + (self ? SvREFCNT (self) : 0);
113     }
114    
115     void
116     attachable::optimise ()
117 root 1.109 {
118 root 1.129 if (self
119     && SvREFCNT (self) == 1
120     && !HvTOTALKEYS (self))
121     {
122     refcnt_inc ();
123     SvREFCNT_dec ((SV *)self);
124     }
125 root 1.109 }
126    
127     // check wether the object really is dead
128     void
129     attachable::do_check ()
130     {
131 root 1.133 if (refcnt > 0 || refcnt_cnt () > 0)
132 root 1.109 return;
133    
134 root 1.133 destroy ();
135 root 1.129
136     if (self)
137 root 1.109 {
138 root 1.133 hv_clear (self);
139     sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140     SvREFCNT_dec (self);
141     self = 0;
142 root 1.109 }
143     }
144    
145     void
146     attachable::do_destroy ()
147     {
148     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149    
150 root 1.127 if (self)
151     hv_clear (self);
152    
153 root 1.109 mortals.push_back (this);
154     }
155    
156     void
157     attachable::destroy ()
158     {
159     if (destroyed ())
160     return;
161    
162     flags |= F_DESTROYED;
163     do_destroy ();
164     }
165    
166 root 1.130 void
167     attachable::check_mortals ()
168 root 1.109 {
169     for (int i = 0; i < mortals.size (); )
170     {
171     attachable *obj = mortals [i];
172    
173     obj->refcnt_chk (); // unborrow from perl, if necessary
174    
175     if (obj->refcnt || obj->self)
176     {
177     #if 0
178     if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179     obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180     #endif
181    
182     ++i; // further delay freeing
183     }//D
184     else
185     {
186     //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 root 1.112 mortals.erase (i);
188 root 1.109 delete obj;
189     }
190     }
191     }
192    
193     attachable &
194     attachable::operator =(const attachable &src)
195     {
196     //if (self || cb)
197     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198    
199     attach = src.attach;
200     return *this;
201     }
202 root 1.8
203 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204    
205     static SV *
206 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207 root 1.1 {
208     SV *sv;
209    
210     if (!ptr)
211     return &PL_sv_undef;
212    
213 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214     return sv_bless (newRV_noinc ((SV *)hv), stash);
215     }
216    
217     static int
218     attachable_free (pTHX_ SV *sv, MAGIC *mg)
219     {
220     attachable *at = (attachable *)mg->mg_ptr;
221     at->self = 0;
222 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
223     //at->refcnt_chk ();
224 root 1.109 return 0;
225 root 1.1 }
226    
227 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
228 root 1.109
229 root 1.116 static SV *
230 root 1.109 newSVattachable (attachable *obj, HV *stash)
231 root 1.11 {
232     if (!obj)
233     return &PL_sv_undef;
234    
235     if (!obj->self)
236 root 1.109 {
237     obj->self = newHV ();
238 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 root 1.11
240 root 1.109 // borrow the refcnt from the object
241 root 1.133 // it is important thta no refcnt_chk is being executed here
242 root 1.109 obj->refcnt_dec ();
243 root 1.129
244     // now bless the object _once_
245     return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 root 1.109 }
247 root 1.129 else
248     return newRV_inc ((SV *)obj->self);
249 root 1.11 }
250    
251 root 1.1 static void
252     clearSVptr (SV *sv)
253     {
254     if (SvROK (sv))
255     sv = SvRV (sv);
256    
257     hv_clear ((HV *)sv);
258     sv_unmagic (sv, PERL_MAGIC_ext);
259     }
260    
261     static long
262     SvPTR (SV *sv, const char *klass)
263     {
264     if (!sv_derived_from (sv, klass))
265     croak ("object of type %s expected", klass);
266    
267     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
268    
269     if (!mg)
270     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
271    
272     return (long)mg->mg_ptr;
273     }
274    
275     static long
276     SvPTR_ornull (SV *sv, const char *klass)
277     {
278     if (SvOK (sv))
279     return SvPTR (sv, klass);
280     else
281     return 0;
282     }
283    
284 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
285     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
286     inline SV *to_sv (bool v) { return newSViv (v); }
287     inline SV *to_sv ( signed char v) { return newSViv (v); }
288     inline SV *to_sv (unsigned char v) { return newSViv (v); }
289     inline SV *to_sv ( signed short v) { return newSViv (v); }
290     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
291     inline SV *to_sv ( signed int v) { return newSViv (v); }
292     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
293     inline SV *to_sv ( signed long v) { return newSViv (v); }
294     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
295 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
296     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
297 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
298     inline SV *to_sv (double v) { return newSVnv (v); }
299 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
304     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 root 1.45
308     inline SV *to_sv (object & v) { return to_sv (&v); }
309     inline SV *to_sv (living & v) { return to_sv (&v); }
310    
311     inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312     inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
313    
314 root 1.69 inline SV *to_sv (UUID v)
315     {
316 elmex 1.68 char buf[128];
317 root 1.71 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 elmex 1.68 return newSVpv (buf, 0);
319     }
320    
321 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
341 root 1.128 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
345    
346 root 1.136 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
347     inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
348 root 1.45
349 root 1.52 template<class T>
350     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351    
352 root 1.45 template<int N>
353 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 root 1.45
355 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360    
361 root 1.69 inline void sv_to (SV *sv, UUID &v)
362     {
363     unsigned int version;
364 elmex 1.68
365 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
367 elmex 1.68 }
368    
369 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
370 root 1.106
371 root 1.1 static SV *
372 root 1.6 newSVdt_va (va_list &ap, data_type type)
373 root 1.1 {
374     SV *sv;
375    
376     switch (type)
377     {
378 root 1.10 case DT_INT:
379     sv = newSViv (va_arg (ap, int));
380     break;
381    
382     case DT_INT64:
383     sv = newSVval64 ((val64)va_arg (ap, sint64));
384     break;
385    
386 root 1.6 case DT_DOUBLE:
387 root 1.10 sv = newSVnv (va_arg (ap, double));
388 root 1.1 break;
389    
390 root 1.6 case DT_STRING:
391     {
392 root 1.10 char *str = (char *)va_arg (ap, const char *);
393 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
394     }
395 root 1.1 break;
396    
397 root 1.6 case DT_DATA:
398 root 1.1 {
399 root 1.10 char *str = (char *)va_arg (ap, const void *);
400 root 1.6 int len = va_arg (ap, int);
401     sv = str ? newSVpv (str, len) : &PL_sv_undef;
402 root 1.1 }
403     break;
404    
405 root 1.6 case DT_OBJECT:
406 root 1.45 sv = to_sv (va_arg (ap, object *));
407 root 1.1 break;
408    
409 root 1.6 case DT_MAP:
410 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
411 root 1.61 sv = to_sv (va_arg (ap, maptile *));
412 root 1.1 break;
413    
414 root 1.88 case DT_CLIENT:
415 root 1.84 sv = to_sv (va_arg (ap, client *));
416 root 1.79 break;
417    
418 root 1.6 case DT_PLAYER:
419 root 1.45 sv = to_sv (va_arg (ap, player *));
420 root 1.1 break;
421    
422 root 1.6 case DT_ARCH:
423 root 1.45 sv = to_sv (va_arg (ap, archetype *));
424 root 1.1 break;
425    
426 root 1.6 case DT_PARTY:
427 root 1.45 sv = to_sv (va_arg (ap, partylist *));
428 root 1.1 break;
429    
430 root 1.6 case DT_REGION:
431 root 1.45 sv = to_sv (va_arg (ap, region *));
432 root 1.1 break;
433    
434     default:
435 root 1.6 assert (("unhandled type in newSVdt_va", 0));
436     }
437    
438     return sv;
439     }
440    
441     static SV *
442     newSVdt (data_type type, ...)
443     {
444     va_list ap;
445    
446     va_start (ap, type);
447     SV *sv = newSVdt_va (ap, type);
448     va_end (ap);
449    
450     return sv;
451     }
452    
453     static SV *
454     newSVcfapi (int type, ...)
455     {
456     SV *sv;
457    
458     va_list ap;
459     va_start (ap, type);
460    
461     switch (type)
462     {
463 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
464     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
465     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
466 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473    
474     default:
475 root 1.1 assert (("unhandled type in newSVcfapi", 0));
476     }
477    
478 root 1.6 va_end (ap);
479 root 1.1
480     return sv;
481     }
482    
483 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484    
485 root 1.12 SV *
486 root 1.109 registry (attachable *ext)
487 root 1.12 {
488 root 1.13 if (!ext->cb)
489     ext->cb = newAV ();
490 root 1.12
491 root 1.13 return newRV_inc ((SV *)ext->cb);
492 root 1.12 }
493    
494 root 1.13 /////////////////////////////////////////////////////////////////////////////
495    
496 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
497     {
498     return 0;
499     }
500    
501     static CommArray_s rtn_cmd;
502    
503     static int
504     runPluginCommand (object *obj, char *params)
505     {
506 root 1.73 return -1;
507 root 1.1 }
508    
509     extern "C" void *cfperl_getPluginProperty (int *type, ...)
510     {
511     va_list args;
512     char *propname;
513     int i;
514     va_start (args, type);
515     propname = va_arg (args, char *);
516     //printf ("Property name: %s\n", propname);
517    
518     if (!strcmp (propname, "command?"))
519 root 1.73 return NULL;
520 root 1.1 else if (!strcmp (propname, "Identification"))
521     {
522     va_end (args);
523 root 1.73 return (void *)PLUGIN_NAME;
524 root 1.1 }
525     else if (!strcmp (propname, "FullName"))
526     {
527     va_end (args);
528 root 1.73 return (void *)PLUGIN_VERSION;
529 root 1.1 }
530     else
531     va_end (args);
532    
533     return NULL;
534     }
535    
536     extern "C" int cfperl_postInitPlugin ()
537     {
538     int hooktype = 1;
539     int rtype = 0;
540    
541     cf_init_plugin (gethook);
542    
543     return 0;
544     }
545    
546     extern "C" int cfperl_closePlugin ()
547     {
548     return 0;
549     }
550    
551 root 1.7 void
552     cfperl_init ()
553     {
554 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
555     perl = perl_alloc ();
556     perl_construct (perl);
557    
558     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
559    
560 root 1.7 char *argv[] = {
561     "",
562     "-e"
563 root 1.107 "use Event; use Coro;" // required for bootstrap
564     "cf->bootstrap;" // required for datadir :*>
565 root 1.32 "unshift @INC, cf::datadir ();"
566 root 1.41 "require cf;"
567 root 1.7 };
568    
569     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
570     {
571     printf ("unable to initialize perl-interpreter, aborting.\n");
572     exit (EXIT_FAILURE);
573     }
574     }
575    
576 root 1.5 void cfperl_main ()
577 root 1.2 {
578     dSP;
579    
580     PUSHMARK (SP);
581     PUTBACK;
582 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
583     }
584    
585 root 1.109 void
586     attachable::instantiate ()
587     {
588     if (attach)
589     {
590     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
591     attach = 0;
592     }
593     }
594    
595     void
596     attachable::reattach ()
597     {
598     optimise ();
599     //TODO: check for _attachment's, very important for restarts
600     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
601     }
602    
603 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
604     # define def(type,name) KLASS_ ## type,
605     # include "eventinc.h"
606     # undef def
607     };
608    
609 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
610    
611 root 1.8 static void
612     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
613     {
614     // event must be in array
615     if (event >= 0 && event <= AvFILLp (registry))
616     {
617     SV *cbs_ = AvARRAY (registry)[event];
618    
619     // element must be list of callback entries
620     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
621     {
622     AV *cbs = (AV *)SvRV (cbs_);
623    
624     // no callback entries, no callbacks to call
625     if (AvFILLp (cbs) >= 0)
626     {
627     if (!callbacks)
628     {
629     callbacks = newAV ();
630     av_extend (callbacks, 16);
631     }
632    
633     // never use SvREFCNT_inc to copy values, but its ok here :)
634     for (int i = 0; i <= AvFILLp (cbs); ++i)
635     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
636     }
637     }
638     }
639     }
640    
641 root 1.109 void
642     attachable::gather_callbacks (AV *&callbacks, event_type event) const
643 root 1.6 {
644 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
645 root 1.6
646 root 1.109 if (cb)
647     ::gather_callbacks (callbacks, cb, event);
648     }
649 root 1.8
650 root 1.109 void
651     global::gather_callbacks (AV *&callbacks, event_type event) const
652     {
653     ::gather_callbacks (callbacks, cb_object, event);
654     }
655 root 1.8
656 root 1.109 void
657     object::gather_callbacks (AV *&callbacks, event_type event) const
658     {
659     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
660     {
661     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
662 root 1.8
663 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
664     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
665     }
666 root 1.8
667 root 1.109 if (type <= AvFILLp (cb_type))
668 root 1.8 {
669 root 1.109 SV *registry = AvARRAY (cb_type)[type];
670 root 1.8
671 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
672     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
673     }
674 root 1.8
675 root 1.109 attachable::gather_callbacks (callbacks, event);
676     ::gather_callbacks (callbacks, cb_object, event);
677     }
678 root 1.8
679 root 1.109 void
680     archetype::gather_callbacks (AV *&callbacks, event_type event) const
681     {
682     attachable::gather_callbacks (callbacks, event);
683     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
684     }
685 root 1.14
686 root 1.109 void
687     client::gather_callbacks (AV *&callbacks, event_type event) const
688     {
689     attachable::gather_callbacks (callbacks, event);
690     ::gather_callbacks (callbacks, cb_client, event);
691     }
692 root 1.8
693 root 1.109 void
694     player::gather_callbacks (AV *&callbacks, event_type event) const
695     {
696     attachable::gather_callbacks (callbacks, event);
697     ::gather_callbacks (callbacks, cb_player, event);
698     }
699 root 1.8
700 root 1.109 void
701     maptile::gather_callbacks (AV *&callbacks, event_type event) const
702     {
703     attachable::gather_callbacks (callbacks, event);
704     ::gather_callbacks (callbacks, cb_map, event);
705     }
706 root 1.8
707 root 1.109 bool
708     attachable::invoke (event_type event, ...)
709     {
710     data_type dt;
711     va_list ap;
712 root 1.14
713 root 1.109 va_start (ap, event);
714 root 1.8
715 root 1.109 // callback call ordering should be:
716     // 1. per-object callback
717     // 2. per-class object
718     // 3. per-type callback
719     // 4. global callbacks
720 root 1.12
721 root 1.109 AV *callbacks = 0;
722     gather_callbacks (callbacks, event);
723 root 1.8
724     // short-circuit processing if no callbacks found/defined
725     if (!callbacks)
726     return 0;
727    
728 root 1.116 CALL_BEGIN (3);
729     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
730     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
731 root 1.8
732 root 1.109 //TODO: unhack
733 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
734     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
735     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
736     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
737 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
738     else
739     abort (); //TODO
740 root 1.7
741 root 1.6 for (;;)
742     {
743 root 1.8 dt = (data_type) va_arg (ap, int);
744 root 1.6
745     if (dt == DT_END)
746     break;
747 root 1.109 else if (dt == DT_AV)
748 root 1.12 {
749     AV *av = va_arg (ap, AV *);
750    
751     for (int i = 0; i <= av_len (av); ++i)
752     XPUSHs (*av_fetch (av, i, 1));
753     }
754     else
755     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
756 root 1.6 }
757    
758     va_end (ap);
759    
760 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
761 root 1.6 count = count > 0 ? POPi : 0;
762    
763 root 1.116 CALL_END;
764 root 1.6
765     return count;
766 root 1.2 }
767    
768 root 1.12 SV *
769     cfperl_result (int idx)
770     {
771     AV *av = get_av ("cfperl::invoke_results", 0);
772     if (!av)
773     return &PL_sv_undef;
774    
775     SV **sv = av_fetch (av, idx, 0);
776     if (!sv)
777     return &PL_sv_undef;
778    
779     return *sv;
780     }
781    
782     int
783     cfperl_result_INT (int idx)
784     {
785     return SvIV (cfperl_result (idx));
786     }
787    
788 root 1.74 double
789 root 1.73 cfperl_result_DOUBLE (int idx)
790     {
791     return SvNV (cfperl_result (idx));
792     }
793    
794 root 1.80 /////////////////////////////////////////////////////////////////////////////
795    
796 root 1.116 void
797 root 1.134 cfperl_emergency_save ()
798 root 1.116 {
799     CALL_BEGIN (0);
800 root 1.134 CALL_CALL ("cf::emergency_save", G_VOID);
801 root 1.116 CALL_END;
802     }
803    
804     maptile *
805 root 1.126 maptile::find_sync (const char *path, maptile *origin)
806 root 1.116 {
807     CALL_BEGIN (2);
808     CALL_ARG (path);
809     CALL_ARG (origin);
810 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
811 root 1.116
812     maptile *retval;
813    
814     if (count)
815     sv_to (POPs, retval);
816     else
817     retval = 0;
818    
819     CALL_END;
820    
821     return retval;
822     }
823    
824 root 1.135 maptile *
825     maptile::find_async (const char *path, maptile *origin)
826     {
827     CALL_BEGIN (2);
828     CALL_ARG (path);
829     CALL_ARG (origin);
830     CALL_CALL ("cf::map::find_async", G_SCALAR);
831    
832     maptile *retval;
833    
834     if (count)
835     sv_to (POPs, retval);
836     else
837     retval = 0;
838    
839     CALL_END;
840    
841     return retval;
842     }
843    
844 root 1.116 void
845 root 1.126 maptile::do_load_sync ()
846     {
847     CALL_BEGIN (1);
848     CALL_ARG (this);
849     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
850     CALL_END;
851     }
852    
853     void
854 root 1.116 maptile::change_all_map_light (int change)
855     {
856     CALL_BEGIN (1);
857     CALL_ARG (change);
858     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
859     CALL_END;
860     }
861    
862     void
863     object::enter_exit (object *exit)
864     {
865     if (type != PLAYER)
866     return;
867    
868     CALL_BEGIN (2);
869     CALL_ARG (this);
870     CALL_ARG (exit);
871     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
872     CALL_END;
873     }
874    
875     /////////////////////////////////////////////////////////////////////////////
876    
877 root 1.80 struct EventAPI *watcher_base::GEventAPI;
878 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
879 root 1.80
880 root 1.124 int coroapi::cede_counter;
881    
882 root 1.85 static void iw_dispatch (pe_event *ev)
883     {
884     iw *w = (iw *)ev->ext_data;
885     w->call (*w);
886     }
887    
888     void
889     iw::alloc ()
890     {
891     pe = GEventAPI->new_idle (0, 0);
892    
893     pe->base.callback = (void *)iw_dispatch;
894     pe->base.ext_data = (void *)this;
895     }
896    
897 root 1.80 static void iow_dispatch (pe_event *ev)
898     {
899     iow *w = (iow *)ev->ext_data;
900     w->call (*w, ((pe_ioevent *)ev)->got);
901     }
902    
903     void
904     iow::alloc ()
905     {
906     pe = GEventAPI->new_io (0, 0);
907    
908     pe->base.callback = (void *)iow_dispatch;
909     pe->base.ext_data = (void *)this;
910    
911 root 1.81 pe->fd = -1;
912     pe->poll = 0;
913 root 1.80 }
914    
915 root 1.85 void
916 root 1.80 iow::fd (int fd)
917     {
918     pe->fd = fd;
919     }
920    
921     int
922     iow::poll ()
923     {
924     return pe->poll;
925     }
926    
927 root 1.85 void
928 root 1.80 iow::poll (int events)
929     {
930 root 1.81 if (pe->poll != events)
931     {
932     if (pe->poll) stop ();
933     pe->poll = events;
934     if (pe->poll) start ();
935     }
936 root 1.80 }
937    
938 root 1.109 void
939     _connect_to_perl ()
940     {
941     stash_cf = gv_stashpv ("cf" , 1);
942    
943     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
944     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
945     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
946     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
947     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
948     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
949     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
950     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
951     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
952    
953 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
954     sv_upgrade (sv_runtime, SVt_NV);
955    
956 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
957     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
958     cb_object = get_av ("cf::CB_OBJECT", 1);
959     cb_player = get_av ("cf::CB_PLAYER", 1);
960     cb_client = get_av ("cf::CB_CLIENT", 1);
961     cb_type = get_av ("cf::CB_TYPE" , 1);
962     cb_map = get_av ("cf::CB_MAP" , 1);
963     }
964    
965 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
966    
967     BOOT:
968     {
969 root 1.109 _connect_to_perl ();
970 root 1.1
971 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
972     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
973 root 1.80
974 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
975 root 1.63
976 root 1.1 static const struct {
977     const char *name;
978     IV iv;
979     } *civ, const_iv[] = {
980     # define const_iv(name) { # name, (IV)name },
981     const_iv (llevError)
982     const_iv (llevInfo)
983     const_iv (llevDebug)
984     const_iv (llevMonster)
985    
986 root 1.5 const_iv (MAX_TIME)
987 root 1.1 const_iv (PLAYER)
988     const_iv (TRANSPORT)
989     const_iv (ROD)
990     const_iv (TREASURE)
991     const_iv (POTION)
992     const_iv (FOOD)
993     const_iv (POISON)
994     const_iv (BOOK)
995     const_iv (CLOCK)
996     const_iv (ARROW)
997     const_iv (BOW)
998     const_iv (WEAPON)
999     const_iv (ARMOUR)
1000     const_iv (PEDESTAL)
1001     const_iv (ALTAR)
1002     const_iv (LOCKED_DOOR)
1003     const_iv (SPECIAL_KEY)
1004     const_iv (MAP)
1005     const_iv (DOOR)
1006     const_iv (KEY)
1007     const_iv (TIMED_GATE)
1008     const_iv (TRIGGER)
1009     const_iv (GRIMREAPER)
1010     const_iv (MAGIC_EAR)
1011     const_iv (TRIGGER_BUTTON)
1012     const_iv (TRIGGER_ALTAR)
1013     const_iv (TRIGGER_PEDESTAL)
1014     const_iv (SHIELD)
1015     const_iv (HELMET)
1016     const_iv (HORN)
1017     const_iv (MONEY)
1018     const_iv (CLASS)
1019     const_iv (GRAVESTONE)
1020     const_iv (AMULET)
1021     const_iv (PLAYERMOVER)
1022     const_iv (TELEPORTER)
1023     const_iv (CREATOR)
1024     const_iv (SKILL)
1025     const_iv (EARTHWALL)
1026     const_iv (GOLEM)
1027     const_iv (THROWN_OBJ)
1028     const_iv (BLINDNESS)
1029     const_iv (GOD)
1030     const_iv (DETECTOR)
1031     const_iv (TRIGGER_MARKER)
1032     const_iv (DEAD_OBJECT)
1033     const_iv (DRINK)
1034     const_iv (MARKER)
1035     const_iv (HOLY_ALTAR)
1036     const_iv (PLAYER_CHANGER)
1037     const_iv (BATTLEGROUND)
1038     const_iv (PEACEMAKER)
1039     const_iv (GEM)
1040     const_iv (FIREWALL)
1041     const_iv (ANVIL)
1042     const_iv (CHECK_INV)
1043     const_iv (MOOD_FLOOR)
1044     const_iv (EXIT)
1045     const_iv (ENCOUNTER)
1046     const_iv (SHOP_FLOOR)
1047     const_iv (SHOP_MAT)
1048     const_iv (RING)
1049     const_iv (FLOOR)
1050     const_iv (FLESH)
1051     const_iv (INORGANIC)
1052     const_iv (SKILL_TOOL)
1053     const_iv (LIGHTER)
1054 elmex 1.92 const_iv (BUILDABLE_WALL)
1055 root 1.1 const_iv (MISC_OBJECT)
1056     const_iv (LAMP)
1057     const_iv (DUPLICATOR)
1058     const_iv (SPELLBOOK)
1059     const_iv (CLOAK)
1060     const_iv (SPINNER)
1061     const_iv (GATE)
1062     const_iv (BUTTON)
1063     const_iv (CF_HANDLE)
1064     const_iv (HOLE)
1065     const_iv (TRAPDOOR)
1066     const_iv (SIGN)
1067     const_iv (BOOTS)
1068     const_iv (GLOVES)
1069     const_iv (SPELL)
1070     const_iv (SPELL_EFFECT)
1071     const_iv (CONVERTER)
1072     const_iv (BRACERS)
1073     const_iv (POISONING)
1074     const_iv (SAVEBED)
1075     const_iv (WAND)
1076     const_iv (SCROLL)
1077     const_iv (DIRECTOR)
1078     const_iv (GIRDLE)
1079     const_iv (FORCE)
1080     const_iv (POTION_EFFECT)
1081     const_iv (EVENT_CONNECTOR)
1082     const_iv (CLOSE_CON)
1083     const_iv (CONTAINER)
1084     const_iv (ARMOUR_IMPROVER)
1085     const_iv (WEAPON_IMPROVER)
1086     const_iv (SKILLSCROLL)
1087     const_iv (DEEP_SWAMP)
1088     const_iv (IDENTIFY_ALTAR)
1089     const_iv (MENU)
1090     const_iv (RUNE)
1091     const_iv (TRAP)
1092     const_iv (POWER_CRYSTAL)
1093     const_iv (CORPSE)
1094     const_iv (DISEASE)
1095     const_iv (SYMPTOM)
1096     const_iv (BUILDER)
1097     const_iv (MATERIAL)
1098     const_iv (ITEM_TRANSFORMER)
1099    
1100 root 1.14 const_iv (NUM_SUBTYPES)
1101    
1102 root 1.1 const_iv (ST_BD_BUILD)
1103     const_iv (ST_BD_REMOVE)
1104    
1105     const_iv (ST_MAT_FLOOR)
1106     const_iv (ST_MAT_WALL)
1107     const_iv (ST_MAT_ITEM)
1108    
1109     const_iv (AT_PHYSICAL)
1110     const_iv (AT_MAGIC)
1111     const_iv (AT_FIRE)
1112     const_iv (AT_ELECTRICITY)
1113     const_iv (AT_COLD)
1114     const_iv (AT_CONFUSION)
1115     const_iv (AT_ACID)
1116     const_iv (AT_DRAIN)
1117     const_iv (AT_WEAPONMAGIC)
1118     const_iv (AT_GHOSTHIT)
1119     const_iv (AT_POISON)
1120     const_iv (AT_SLOW)
1121     const_iv (AT_PARALYZE)
1122     const_iv (AT_TURN_UNDEAD)
1123     const_iv (AT_FEAR)
1124     const_iv (AT_CANCELLATION)
1125     const_iv (AT_DEPLETE)
1126     const_iv (AT_DEATH)
1127     const_iv (AT_CHAOS)
1128     const_iv (AT_COUNTERSPELL)
1129     const_iv (AT_GODPOWER)
1130     const_iv (AT_HOLYWORD)
1131     const_iv (AT_BLIND)
1132     const_iv (AT_INTERNAL)
1133     const_iv (AT_LIFE_STEALING)
1134     const_iv (AT_DISEASE)
1135    
1136     const_iv (WEAP_HIT)
1137     const_iv (WEAP_SLASH)
1138     const_iv (WEAP_PIERCE)
1139     const_iv (WEAP_CLEAVE)
1140     const_iv (WEAP_SLICE)
1141     const_iv (WEAP_STAB)
1142     const_iv (WEAP_WHIP)
1143     const_iv (WEAP_CRUSH)
1144     const_iv (WEAP_BLUD)
1145    
1146     const_iv (FLAG_ALIVE)
1147     const_iv (FLAG_WIZ)
1148     const_iv (FLAG_REMOVED)
1149     const_iv (FLAG_FREED)
1150     const_iv (FLAG_WAS_WIZ)
1151     const_iv (FLAG_APPLIED)
1152     const_iv (FLAG_UNPAID)
1153     const_iv (FLAG_USE_SHIELD)
1154     const_iv (FLAG_NO_PICK)
1155     const_iv (FLAG_ANIMATE)
1156     const_iv (FLAG_MONSTER)
1157     const_iv (FLAG_FRIENDLY)
1158     const_iv (FLAG_GENERATOR)
1159     const_iv (FLAG_IS_THROWN)
1160     const_iv (FLAG_AUTO_APPLY)
1161     const_iv (FLAG_PLAYER_SOLD)
1162     const_iv (FLAG_SEE_INVISIBLE)
1163     const_iv (FLAG_CAN_ROLL)
1164     const_iv (FLAG_OVERLAY_FLOOR)
1165     const_iv (FLAG_IS_TURNABLE)
1166     const_iv (FLAG_IS_USED_UP)
1167     const_iv (FLAG_IDENTIFIED)
1168     const_iv (FLAG_REFLECTING)
1169     const_iv (FLAG_CHANGING)
1170     const_iv (FLAG_SPLITTING)
1171     const_iv (FLAG_HITBACK)
1172     const_iv (FLAG_STARTEQUIP)
1173     const_iv (FLAG_BLOCKSVIEW)
1174     const_iv (FLAG_UNDEAD)
1175     const_iv (FLAG_SCARED)
1176     const_iv (FLAG_UNAGGRESSIVE)
1177     const_iv (FLAG_REFL_MISSILE)
1178     const_iv (FLAG_REFL_SPELL)
1179     const_iv (FLAG_NO_MAGIC)
1180     const_iv (FLAG_NO_FIX_PLAYER)
1181     const_iv (FLAG_IS_LIGHTABLE)
1182     const_iv (FLAG_TEAR_DOWN)
1183     const_iv (FLAG_RUN_AWAY)
1184     const_iv (FLAG_PICK_UP)
1185     const_iv (FLAG_UNIQUE)
1186     const_iv (FLAG_NO_DROP)
1187     const_iv (FLAG_WIZCAST)
1188     const_iv (FLAG_CAST_SPELL)
1189     const_iv (FLAG_USE_SCROLL)
1190     const_iv (FLAG_USE_RANGE)
1191     const_iv (FLAG_USE_BOW)
1192     const_iv (FLAG_USE_ARMOUR)
1193     const_iv (FLAG_USE_WEAPON)
1194     const_iv (FLAG_USE_RING)
1195     const_iv (FLAG_READY_RANGE)
1196     const_iv (FLAG_READY_BOW)
1197     const_iv (FLAG_XRAYS)
1198     const_iv (FLAG_NO_APPLY)
1199     const_iv (FLAG_IS_FLOOR)
1200     const_iv (FLAG_LIFESAVE)
1201     const_iv (FLAG_NO_STRENGTH)
1202     const_iv (FLAG_SLEEP)
1203     const_iv (FLAG_STAND_STILL)
1204     const_iv (FLAG_RANDOM_MOVE)
1205     const_iv (FLAG_ONLY_ATTACK)
1206     const_iv (FLAG_CONFUSED)
1207     const_iv (FLAG_STEALTH)
1208     const_iv (FLAG_WIZPASS)
1209     const_iv (FLAG_IS_LINKED)
1210     const_iv (FLAG_CURSED)
1211     const_iv (FLAG_DAMNED)
1212     const_iv (FLAG_SEE_ANYWHERE)
1213     const_iv (FLAG_KNOWN_MAGICAL)
1214     const_iv (FLAG_KNOWN_CURSED)
1215     const_iv (FLAG_CAN_USE_SKILL)
1216     const_iv (FLAG_BEEN_APPLIED)
1217     const_iv (FLAG_READY_SCROLL)
1218     const_iv (FLAG_USE_ROD)
1219     const_iv (FLAG_USE_HORN)
1220     const_iv (FLAG_MAKE_INVIS)
1221     const_iv (FLAG_INV_LOCKED)
1222     const_iv (FLAG_IS_WOODED)
1223     const_iv (FLAG_IS_HILLY)
1224     const_iv (FLAG_READY_SKILL)
1225     const_iv (FLAG_READY_WEAPON)
1226     const_iv (FLAG_NO_SKILL_IDENT)
1227     const_iv (FLAG_BLIND)
1228     const_iv (FLAG_SEE_IN_DARK)
1229     const_iv (FLAG_IS_CAULDRON)
1230     const_iv (FLAG_NO_STEAL)
1231     const_iv (FLAG_ONE_HIT)
1232     const_iv (FLAG_CLIENT_SENT)
1233     const_iv (FLAG_BERSERK)
1234     const_iv (FLAG_NEUTRAL)
1235     const_iv (FLAG_NO_ATTACK)
1236     const_iv (FLAG_NO_DAMAGE)
1237     const_iv (FLAG_OBJ_ORIGINAL)
1238     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1239     const_iv (FLAG_ACTIVATE_ON_PUSH)
1240     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1241     const_iv (FLAG_IS_WATER)
1242     const_iv (FLAG_CONTENT_ON_GEN)
1243     const_iv (FLAG_IS_A_TEMPLATE)
1244     const_iv (FLAG_IS_BUILDABLE)
1245 root 1.138 const_iv (FLAG_DESTROY_ON_DEATH)
1246     const_iv (FLAG_NO_SAVE)
1247 root 1.1
1248     const_iv (NDI_BLACK)
1249     const_iv (NDI_WHITE)
1250     const_iv (NDI_NAVY)
1251     const_iv (NDI_RED)
1252     const_iv (NDI_ORANGE)
1253     const_iv (NDI_BLUE)
1254     const_iv (NDI_DK_ORANGE)
1255     const_iv (NDI_GREEN)
1256     const_iv (NDI_LT_GREEN)
1257     const_iv (NDI_GREY)
1258     const_iv (NDI_BROWN)
1259     const_iv (NDI_GOLD)
1260     const_iv (NDI_TAN)
1261     const_iv (NDI_MAX_COLOR)
1262     const_iv (NDI_COLOR_MASK)
1263     const_iv (NDI_UNIQUE)
1264     const_iv (NDI_ALL)
1265    
1266 root 1.58 const_iv (UPD_LOCATION)
1267     const_iv (UPD_FLAGS)
1268     const_iv (UPD_WEIGHT)
1269     const_iv (UPD_FACE)
1270     const_iv (UPD_NAME)
1271     const_iv (UPD_ANIM)
1272     const_iv (UPD_ANIMSPEED)
1273     const_iv (UPD_NROF)
1274    
1275     const_iv (UPD_SP_MANA)
1276     const_iv (UPD_SP_GRACE)
1277     const_iv (UPD_SP_DAMAGE)
1278    
1279 root 1.1 const_iv (F_APPLIED)
1280     const_iv (F_LOCATION)
1281     const_iv (F_UNPAID)
1282     const_iv (F_MAGIC)
1283     const_iv (F_CURSED)
1284     const_iv (F_DAMNED)
1285     const_iv (F_OPEN)
1286     const_iv (F_NOPICK)
1287     const_iv (F_LOCKED)
1288    
1289     const_iv (F_BUY)
1290     const_iv (F_SHOP)
1291     const_iv (F_SELL)
1292    
1293     const_iv (P_BLOCKSVIEW)
1294 root 1.91 const_iv (P_PLAYER)
1295 root 1.1 const_iv (P_NO_MAGIC)
1296     const_iv (P_IS_ALIVE)
1297     const_iv (P_NO_CLERIC)
1298     const_iv (P_OUT_OF_MAP)
1299     const_iv (P_NEW_MAP)
1300 root 1.121 const_iv (P_UPTODATE)
1301 root 1.1
1302     const_iv (UP_OBJ_INSERT)
1303     const_iv (UP_OBJ_REMOVE)
1304     const_iv (UP_OBJ_CHANGE)
1305     const_iv (UP_OBJ_FACE)
1306    
1307     const_iv (INS_NO_MERGE)
1308     const_iv (INS_ABOVE_FLOOR_ONLY)
1309     const_iv (INS_NO_WALK_ON)
1310     const_iv (INS_ON_TOP)
1311     const_iv (INS_BELOW_ORIGINATOR)
1312     const_iv (INS_MAP_LOAD)
1313    
1314     const_iv (WILL_APPLY_HANDLE)
1315     const_iv (WILL_APPLY_TREASURE)
1316     const_iv (WILL_APPLY_EARTHWALL)
1317     const_iv (WILL_APPLY_DOOR)
1318     const_iv (WILL_APPLY_FOOD)
1319    
1320     const_iv (SAVE_MODE)
1321     const_iv (SAVE_DIR_MODE)
1322    
1323     const_iv (M_PAPER)
1324     const_iv (M_IRON)
1325     const_iv (M_GLASS)
1326     const_iv (M_LEATHER)
1327     const_iv (M_WOOD)
1328     const_iv (M_ORGANIC)
1329     const_iv (M_STONE)
1330     const_iv (M_CLOTH)
1331     const_iv (M_ADAMANT)
1332     const_iv (M_LIQUID)
1333     const_iv (M_SOFT_METAL)
1334     const_iv (M_BONE)
1335     const_iv (M_ICE)
1336     const_iv (M_SPECIAL)
1337    
1338     const_iv (SK_EXP_ADD_SKILL)
1339     const_iv (SK_EXP_TOTAL)
1340     const_iv (SK_EXP_NONE)
1341     const_iv (SK_SUBTRACT_SKILL_EXP)
1342 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1343 root 1.1
1344     const_iv (SK_LOCKPICKING)
1345     const_iv (SK_HIDING)
1346     const_iv (SK_SMITHERY)
1347     const_iv (SK_BOWYER)
1348     const_iv (SK_JEWELER)
1349     const_iv (SK_ALCHEMY)
1350     const_iv (SK_STEALING)
1351     const_iv (SK_LITERACY)
1352     const_iv (SK_BARGAINING)
1353     const_iv (SK_JUMPING)
1354     const_iv (SK_DET_MAGIC)
1355     const_iv (SK_ORATORY)
1356     const_iv (SK_SINGING)
1357     const_iv (SK_DET_CURSE)
1358     const_iv (SK_FIND_TRAPS)
1359     const_iv (SK_MEDITATION)
1360     const_iv (SK_PUNCHING)
1361     const_iv (SK_FLAME_TOUCH)
1362     const_iv (SK_KARATE)
1363     const_iv (SK_CLIMBING)
1364     const_iv (SK_WOODSMAN)
1365     const_iv (SK_INSCRIPTION)
1366     const_iv (SK_ONE_HANDED_WEAPON)
1367     const_iv (SK_MISSILE_WEAPON)
1368     const_iv (SK_THROWING)
1369     const_iv (SK_USE_MAGIC_ITEM)
1370     const_iv (SK_DISARM_TRAPS)
1371     const_iv (SK_SET_TRAP)
1372     const_iv (SK_THAUMATURGY)
1373     const_iv (SK_PRAYING)
1374     const_iv (SK_CLAWING)
1375     const_iv (SK_LEVITATION)
1376     const_iv (SK_SUMMONING)
1377     const_iv (SK_PYROMANCY)
1378     const_iv (SK_EVOCATION)
1379     const_iv (SK_SORCERY)
1380     const_iv (SK_TWO_HANDED_WEAPON)
1381     const_iv (SK_SPARK_TOUCH)
1382     const_iv (SK_SHIVER)
1383     const_iv (SK_ACID_SPLASH)
1384     const_iv (SK_POISON_NAIL)
1385    
1386     const_iv (SOUND_NEW_PLAYER)
1387     const_iv (SOUND_FIRE_ARROW)
1388     const_iv (SOUND_LEARN_SPELL)
1389     const_iv (SOUND_FUMBLE_SPELL)
1390     const_iv (SOUND_WAND_POOF)
1391     const_iv (SOUND_OPEN_DOOR)
1392     const_iv (SOUND_PUSH_PLAYER)
1393     const_iv (SOUND_PLAYER_HITS1)
1394     const_iv (SOUND_PLAYER_HITS2)
1395     const_iv (SOUND_PLAYER_HITS3)
1396     const_iv (SOUND_PLAYER_HITS4)
1397     const_iv (SOUND_PLAYER_IS_HIT1)
1398     const_iv (SOUND_PLAYER_IS_HIT2)
1399     const_iv (SOUND_PLAYER_IS_HIT3)
1400     const_iv (SOUND_PLAYER_KILLS)
1401     const_iv (SOUND_PET_IS_KILLED)
1402     const_iv (SOUND_PLAYER_DIES)
1403     const_iv (SOUND_OB_EVAPORATE)
1404     const_iv (SOUND_OB_EXPLODE)
1405     const_iv (SOUND_CLOCK)
1406     const_iv (SOUND_TURN_HANDLE)
1407     const_iv (SOUND_FALL_HOLE)
1408     const_iv (SOUND_DRINK_POISON)
1409     const_iv (SOUND_CAST_SPELL_0)
1410    
1411     const_iv (PREFER_LOW)
1412     const_iv (PREFER_HIGH)
1413    
1414     const_iv (ATNR_PHYSICAL)
1415     const_iv (ATNR_MAGIC)
1416     const_iv (ATNR_FIRE)
1417     const_iv (ATNR_ELECTRICITY)
1418     const_iv (ATNR_COLD)
1419     const_iv (ATNR_CONFUSION)
1420     const_iv (ATNR_ACID)
1421     const_iv (ATNR_DRAIN)
1422     const_iv (ATNR_WEAPONMAGIC)
1423     const_iv (ATNR_GHOSTHIT)
1424     const_iv (ATNR_POISON)
1425     const_iv (ATNR_SLOW)
1426     const_iv (ATNR_PARALYZE)
1427     const_iv (ATNR_TURN_UNDEAD)
1428     const_iv (ATNR_FEAR)
1429     const_iv (ATNR_CANCELLATION)
1430     const_iv (ATNR_DEPLETE)
1431     const_iv (ATNR_DEATH)
1432     const_iv (ATNR_CHAOS)
1433     const_iv (ATNR_COUNTERSPELL)
1434     const_iv (ATNR_GODPOWER)
1435     const_iv (ATNR_HOLYWORD)
1436     const_iv (ATNR_BLIND)
1437     const_iv (ATNR_INTERNAL)
1438     const_iv (ATNR_LIFE_STEALING)
1439     const_iv (ATNR_DISEASE)
1440    
1441     const_iv (MAP_FLUSH)
1442     const_iv (MAP_PLAYER_UNIQUE)
1443     const_iv (MAP_BLOCK)
1444     const_iv (MAP_STYLE)
1445     const_iv (MAP_OVERLAY)
1446    
1447     const_iv (MAP_IN_MEMORY)
1448     const_iv (MAP_SWAPPED)
1449     const_iv (MAP_LOADING)
1450     const_iv (MAP_SAVING)
1451 root 1.7
1452 root 1.109 const_iv (KLASS_ATTACHABLE)
1453 root 1.7 const_iv (KLASS_GLOBAL)
1454     const_iv (KLASS_OBJECT)
1455 root 1.96 const_iv (KLASS_CLIENT)
1456 root 1.7 const_iv (KLASS_PLAYER)
1457     const_iv (KLASS_MAP)
1458 root 1.99
1459 root 1.100 const_iv (CS_QUERY_YESNO)
1460     const_iv (CS_QUERY_SINGLECHAR)
1461     const_iv (CS_QUERY_HIDEINPUT)
1462    
1463 root 1.99 const_iv (ST_DEAD)
1464     const_iv (ST_SETUP)
1465     const_iv (ST_PLAYING)
1466     const_iv (ST_CUSTOM)
1467    
1468     const_iv (ST_CHANGE_CLASS)
1469 root 1.116
1470     const_iv (IO_HEADER)
1471     const_iv (IO_OBJECTS)
1472     const_iv (IO_UNIQUES)
1473 root 1.117
1474     // random map generator
1475     const_iv (LAYOUT_NONE)
1476     const_iv (LAYOUT_ONION)
1477     const_iv (LAYOUT_MAZE)
1478     const_iv (LAYOUT_SPIRAL)
1479     const_iv (LAYOUT_ROGUELIKE)
1480     const_iv (LAYOUT_SNAKE)
1481     const_iv (LAYOUT_SQUARE_SPIRAL)
1482    
1483     const_iv (RMOPT_RANDOM)
1484     const_iv (RMOPT_CENTERED)
1485     const_iv (RMOPT_LINEAR)
1486     const_iv (RMOPT_BOTTOM_C)
1487     const_iv (RMOPT_BOTTOM_R)
1488     const_iv (RMOPT_IRR_SPACE)
1489     const_iv (RMOPT_WALL_OFF)
1490     const_iv (RMOPT_WALLS_ONLY)
1491     const_iv (RMOPT_NO_DOORS)
1492    
1493     const_iv (SYMMETRY_RANDOM)
1494     const_iv (SYMMETRY_NONE)
1495     const_iv (SYMMETRY_X)
1496     const_iv (SYMMETRY_Y)
1497     const_iv (SYMMETRY_XY)
1498 root 1.1 };
1499    
1500     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1501 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1502 root 1.1
1503     static const struct {
1504     const char *name;
1505 root 1.14 int skip;
1506 root 1.7 IV klass;
1507 root 1.1 IV iv;
1508 root 1.6 } *eiv, event_iv[] = {
1509 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1510 root 1.6 # include "eventinc.h"
1511     # undef def
1512     };
1513    
1514     AV *av = get_av ("cf::EVENT", 1);
1515    
1516     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1517 root 1.7 {
1518     AV *event = newAV ();
1519 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1520 root 1.7 av_push (event, newSViv (eiv->klass));
1521     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1522 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1523 root 1.7 }
1524 root 1.14 }
1525    
1526 root 1.109 void _connect_to_perl ()
1527 root 1.14
1528 root 1.47 void _global_reattach ()
1529 root 1.14 CODE:
1530     {
1531     // reattach to all attachable objects in the game.
1532 root 1.128 for_all_clients (ns)
1533     ns->reattach ();
1534 root 1.96
1535 root 1.114 for_all_players (pl)
1536 root 1.109 pl->reattach ();
1537 root 1.14
1538 root 1.116 //TODO
1539     //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1540     // i->second->reattach ();
1541 root 1.8
1542 root 1.128 for_all_objects (op)
1543 root 1.109 op->reattach ();
1544 root 1.1 }
1545    
1546     NV floor (NV x)
1547    
1548     NV ceil (NV x)
1549    
1550 root 1.5 void server_tick ()
1551 root 1.116 CODE:
1552     runtime = SvNVx (sv_runtime);
1553     server_tick ();
1554 root 1.5
1555 root 1.1 void
1556     LOG (int level, char *msg)
1557     PROTOTYPE: $$
1558     C_ARGS: (LogLevel)level, "%s", msg
1559    
1560     char *path_combine (char *base, char *path)
1561     PROTOTYPE: $$
1562    
1563     char *path_combine_and_normalize (char *base, char *path)
1564     PROTOTYPE: $$
1565    
1566 root 1.19 const char *
1567     get_maps_directory (char *path)
1568 root 1.1 PROTOTYPE: $
1569     ALIAS: maps_directory = 0
1570 root 1.19 CODE:
1571     RETVAL = create_pathname (path);
1572     OUTPUT: RETVAL
1573 root 1.1
1574     void
1575     sub_generation_inc ()
1576     CODE:
1577     PL_sub_generation++;
1578    
1579     char *
1580     mapdir ()
1581     PROTOTYPE:
1582     ALIAS:
1583     mapdir = 0
1584     uniquedir = 1
1585     tmpdir = 2
1586     confdir = 3
1587     localdir = 4
1588     playerdir = 5
1589     datadir = 6
1590     CODE:
1591 root 1.19 switch (ix)
1592     {
1593     case 0: RETVAL = settings.mapdir ; break;
1594     case 1: RETVAL = settings.uniquedir; break;
1595     case 2: RETVAL = settings.tmpdir ; break;
1596     case 3: RETVAL = settings.confdir ; break;
1597     case 4: RETVAL = settings.localdir ; break;
1598     case 5: RETVAL = settings.playerdir; break;
1599     case 6: RETVAL = settings.datadir ; break;
1600     }
1601 root 1.1 OUTPUT: RETVAL
1602    
1603 root 1.120 void abort ()
1604    
1605 root 1.134 void cleanup (const char *cause, bool make_core = false)
1606    
1607 root 1.116 void emergency_save ()
1608    
1609 root 1.56 void _exit (int status = 0)
1610    
1611 root 1.125 #if _POSIX_MEMLOCK
1612    
1613     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1614    
1615     int munlockall ()
1616    
1617     #endif
1618    
1619 root 1.74 int find_animation (char *text)
1620 root 1.1 PROTOTYPE: $
1621    
1622 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1623 root 1.1
1624     const char *cost_string_from_value(uint64 cost, int approx = 0)
1625    
1626     int
1627     exp_to_level (val64 exp)
1628     CODE:
1629     {
1630     int i = 0;
1631    
1632     RETVAL = settings.max_level;
1633    
1634     for (i = 1; i <= settings.max_level; i++)
1635     {
1636     if (levels[i] > exp)
1637     {
1638     RETVAL = i - 1;
1639     break;
1640     }
1641     }
1642     }
1643     OUTPUT: RETVAL
1644    
1645     val64
1646     level_to_min_exp (int level)
1647     CODE:
1648     if (level > settings.max_level)
1649     RETVAL = levels[settings.max_level];
1650     else if (level < 1)
1651     RETVAL = 0;
1652     else
1653     RETVAL = levels[level];
1654     OUTPUT: RETVAL
1655    
1656     SV *
1657     resistance_to_string (int atnr)
1658     CODE:
1659     if (atnr >= 0 && atnr < NROFATTACKS)
1660     RETVAL = newSVpv (resist_plus[atnr], 0);
1661     else
1662     XSRETURN_UNDEF;
1663     OUTPUT: RETVAL
1664    
1665 root 1.97 MODULE = cf PACKAGE = cf::attachable
1666    
1667 root 1.27 int
1668 root 1.97 valid (SV *obj)
1669 root 1.27 CODE:
1670     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1671     OUTPUT:
1672     RETVAL
1673    
1674 root 1.128 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1675 root 1.115
1676 root 1.101 MODULE = cf PACKAGE = cf::global
1677    
1678     int invoke (SV *klass, int event, ...)
1679     CODE:
1680     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1681     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1682     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1683 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1684 root 1.101 OUTPUT: RETVAL
1685    
1686 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1687    
1688 root 1.62 INCLUDE: $PERL genacc object ../include/object.h |
1689    
1690 root 1.18 int invoke (object *op, int event, ...)
1691     CODE:
1692     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1693 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1694     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1695 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1696 root 1.18 OUTPUT: RETVAL
1697    
1698     SV *registry (object *op)
1699    
1700 root 1.57 void mortals ()
1701 root 1.59 PPCODE:
1702 root 1.57 EXTEND (SP, object::mortals.size ());
1703     for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1704     PUSHs (to_sv (*i));
1705    
1706 root 1.134 int objects_size ()
1707     CODE:
1708     RETVAL = objects.size ();
1709     OUTPUT: RETVAL
1710    
1711     object *objects (U32 index)
1712     CODE:
1713     RETVAL = index < objects.size () ? objects [index] : 0;
1714     OUTPUT: RETVAL
1715    
1716     int actives_size ()
1717     CODE:
1718     RETVAL = actives.size ();
1719     OUTPUT: RETVAL
1720    
1721     object *actives (U32 index)
1722 root 1.57 CODE:
1723 root 1.134 RETVAL = index < actives.size () ? actives [index] : 0;
1724 root 1.57 OUTPUT: RETVAL
1725    
1726 root 1.1 # missing properties
1727    
1728 root 1.54 object *head (object *op)
1729     PROTOTYPE: $
1730     CODE:
1731 root 1.134 RETVAL = op->head_ ();
1732 root 1.54 OUTPUT: RETVAL
1733    
1734     int is_head (object *op)
1735     PROTOTYPE: $
1736     CODE:
1737 root 1.134 RETVAL = op->head_ () == op;
1738 root 1.54 OUTPUT: RETVAL
1739    
1740 root 1.1 void
1741     inv (object *obj)
1742     PROTOTYPE: $
1743     PPCODE:
1744     {
1745     object *o;
1746     for (o = obj->inv; o; o = o->below)
1747 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1748 root 1.1 }
1749    
1750 root 1.102 void
1751     set_animation (object *op, int idx)
1752     CODE:
1753     SET_ANIMATION (op, idx);
1754    
1755 root 1.58 object *find_best_object_match (object *op, const char *match)
1756    
1757     object *find_marked_object (object *op)
1758    
1759 root 1.109 int need_identify (object *obj);
1760 root 1.1
1761     int apply_shop_mat (object *shop_mat, object *op);
1762    
1763 root 1.27 int move (object *op, int dir, object *originator = op)
1764     CODE:
1765     RETVAL = move_ob (op, dir, originator);
1766     OUTPUT:
1767     RETVAL
1768 root 1.1
1769 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1770     CODE:
1771     manual_apply (applied, applier, flags);
1772 root 1.1
1773 root 1.74 void apply_below (object *op)
1774     CODE:
1775     player_apply_below (op);
1776 root 1.1
1777     object *cf_object_present_archname_inside (object *op, char *whatstr)
1778    
1779     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780    
1781 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1782 root 1.1
1783 root 1.116 #//TODO
1784     object *clone_ (object *op, int recursive = 0)
1785 root 1.74 CODE:
1786     if (recursive)
1787     RETVAL = object_create_clone (op);
1788     else
1789     {
1790     RETVAL = object::create ();
1791 root 1.75 op->copy_to (RETVAL);
1792 root 1.74 }
1793     OUTPUT: RETVAL
1794 root 1.1
1795 root 1.74 int pay_item (object *op, object *buyer)
1796     CODE:
1797     RETVAL = pay_for_item (op, buyer);
1798     OUTPUT: RETVAL
1799 root 1.1
1800 root 1.74 int pay_amount (object *op, uint64 amount)
1801     CODE:
1802     RETVAL = pay_for_amount (amount, op);
1803     OUTPUT: RETVAL
1804 root 1.1
1805     void pay_player (object *op, uint64 amount)
1806    
1807     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1808    
1809 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1810 root 1.1
1811 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1812     CODE:
1813     do_learn_spell (op, sp, special_prayer);
1814 root 1.1
1815 root 1.74 void forget_spell (object *op, object *sp)
1816     CODE:
1817     do_forget_spell (op, query_name (sp));
1818 root 1.1
1819 root 1.74 object *check_for_spell (object *op, char *spellname)
1820     CODE:
1821     RETVAL = check_spell_known (op, spellname);
1822     OUTPUT: RETVAL
1823 root 1.1
1824 root 1.74 int query_money (object *op)
1825 root 1.1 ALIAS: money = 0
1826    
1827 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1828 root 1.1 ALIAS: cost = 0
1829    
1830 root 1.74 void spring_trap (object *op, object *victim)
1831 root 1.1
1832 root 1.74 int check_trigger (object *op, object *cause)
1833 root 1.1
1834 root 1.74 void drop (object *who, object *op)
1835 root 1.1
1836 root 1.74 void pick_up (object *who, object *op)
1837 root 1.1
1838     object *cf_object_insert_object (object *op, object *container)
1839    
1840     object *cf_object_insert_in_ob (object *ob, object *where)
1841    
1842 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1843 root 1.1
1844 root 1.102 void update_object (object *op, int action)
1845 root 1.1
1846     object *cf_create_object_by_name (const char *name)
1847    
1848     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1849    
1850     void player_lvl_adj (object *who, object *skill = 0)
1851    
1852     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853    
1854     int calc_skill_exp (object *who, object *op, object *skill);
1855    
1856     void push_button (object *op);
1857    
1858     void use_trigger (object *op);
1859    
1860 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1861 root 1.1
1862     void remove_button_link (object *op);
1863    
1864    
1865     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1866    
1867     object *cf_insert_ob_in_ob (object *ob, object *where)
1868    
1869     # no clean way to get an object from an archetype - stupid idiotic
1870     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871    
1872     object *new (const char *archetype = 0)
1873     PROTOTYPE: ;$
1874     CODE:
1875     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1876     OUTPUT:
1877     RETVAL
1878    
1879 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1880 root 1.1 PROTOTYPE: $$$$$$
1881     CODE:
1882     {
1883     int unused_type;
1884     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885     }
1886    
1887     # syntatic sugar for easier use in event callbacks.
1888     const char *options (object *op)
1889     CODE:
1890     RETVAL = op->name;
1891     OUTPUT:
1892     RETVAL
1893    
1894     player *contr (object *op)
1895     CODE:
1896     RETVAL = op->contr;
1897     OUTPUT: RETVAL
1898    
1899     const char *get_ob_key_value (object *op, const char *key)
1900    
1901     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1902    
1903     object *get_nearest_player (object *ob)
1904     ALIAS: nearest_player = 0
1905     PREINIT:
1906     extern object *get_nearest_player (object *);
1907    
1908     void rangevector (object *ob, object *other, int flags = 0)
1909     PROTOTYPE: $$;$
1910     PPCODE:
1911     {
1912     rv_vector rv;
1913     get_rangevector (ob, other, &rv, flags);
1914     EXTEND (SP, 5);
1915     PUSHs (newSVuv (rv.distance));
1916     PUSHs (newSViv (rv.distance_x));
1917     PUSHs (newSViv (rv.distance_y));
1918     PUSHs (newSViv (rv.direction));
1919     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1920     }
1921    
1922     bool on_same_map_as (object *ob, object *other)
1923     CODE:
1924     RETVAL = on_same_map (ob, other);
1925     OUTPUT: RETVAL
1926    
1927 root 1.58 const char *
1928     base_name (object *op, int plural = op->nrof > 1)
1929 root 1.1 CODE:
1930 root 1.58 RETVAL = query_base_name (op, plural);
1931 root 1.1 OUTPUT: RETVAL
1932    
1933 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
1934    
1935 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1936    
1937     player *player (object *op)
1938     CODE:
1939     RETVAL = op->contr;
1940     OUTPUT: RETVAL
1941    
1942 root 1.105 void check_score (object *op)
1943    
1944 root 1.120 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945     CODE:
1946     new_draw_info (flags, 0, op, txt);
1947 root 1.1
1948     object *cf_player_send_inventory (object *op)
1949    
1950     char *cf_player_get_ip (object *op)
1951     ALIAS: ip = 0
1952    
1953     object *cf_player_get_marked_item (object *op)
1954     ALIAS: marked_item = 0
1955    
1956     void cf_player_set_marked_item (object *op, object *ob)
1957    
1958     partylist *cf_player_get_party (object *op)
1959     ALIAS: party = 0
1960    
1961     void cf_player_set_party (object *op, partylist *party)
1962    
1963     void kill_player (object *op)
1964    
1965 root 1.58 void esrv_update_item (object *op, int what, object *item)
1966     C_ARGS: what, op, item
1967    
1968 root 1.66 void clear_los (object *op)
1969    
1970 root 1.67 int command_teleport (object *op, char *params)
1971    
1972     int command_summon (object *op, char *params)
1973    
1974     int command_arrest (object *op, char *params)
1975    
1976     int command_kick (object *op, char *params)
1977    
1978     int command_banish (object *op, char *params)
1979    
1980 root 1.66
1981 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982 root 1.1
1983 root 1.79 INCLUDE: $PERL genacc player ../include/player.h |
1984 root 1.62
1985 root 1.18 int invoke (player *pl, int event, ...)
1986     CODE:
1987     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1990 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1991 root 1.18 OUTPUT: RETVAL
1992    
1993 root 1.12 SV *registry (player *pl)
1994 root 1.1
1995 root 1.102 void
1996     save_stats (player *pl)
1997     CODE:
1998     pl->ob->stats.hp = pl->ob->stats.maxhp;
1999     pl->ob->stats.sp = pl->ob->stats.maxsp;
2000     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2001     pl->orig_stats = pl->ob->stats;
2002    
2003 root 1.1 void cf_player_move (player *pl, int dir)
2004    
2005     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2006    
2007     player *first ()
2008     CODE:
2009     RETVAL = first_player;
2010     OUTPUT: RETVAL
2011    
2012     bool
2013     cell_visible (player *pl, int dx, int dy)
2014     CODE:
2015 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2016     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2017 root 1.1 OUTPUT:
2018     RETVAL
2019    
2020 root 1.4 void
2021 root 1.1 send (player *pl, SV *packet)
2022     CODE:
2023     {
2024     STRLEN len;
2025     char *buf = SvPVbyte (packet, len);
2026    
2027 root 1.100 if (pl->ns)
2028     pl->ns->send_packet (buf, len);
2029 root 1.1 }
2030    
2031     int
2032     listening (player *pl, int new_value = -1)
2033     CODE:
2034     RETVAL = pl->listening;
2035     if (new_value >= 0)
2036     pl->listening = new_value;
2037     OUTPUT:
2038     RETVAL
2039    
2040 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2041 root 1.45 PROTOTYPE: $;$$$
2042 root 1.1 PPCODE:
2043 root 1.45 if (GIMME_V != G_VOID)
2044     {
2045     EXTEND (SP, 3);
2046     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2047     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2048     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2049     }
2050 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2051     if (x) sv_to (x, pl->bed_x);
2052     if (y) sv_to (y, pl->bed_y);
2053 root 1.1
2054     void
2055     list ()
2056     PPCODE:
2057 root 1.128 for_all_players (pl)
2058 root 1.100 XPUSHs (sv_2mortal (to_sv (pl)));
2059 root 1.1
2060    
2061     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2062    
2063 root 1.61 int invoke (maptile *map, int event, ...)
2064 root 1.18 CODE:
2065     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2066 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2067     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2068 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2069 root 1.25 OUTPUT: RETVAL
2070 root 1.18
2071 root 1.61 SV *registry (maptile *map)
2072 root 1.12
2073 root 1.61 INCLUDE: $PERL genacc maptile ../include/map.h |
2074 root 1.1
2075 root 1.116 void
2076     maptile::instantiate ()
2077    
2078     maptile *new ()
2079 root 1.1 PROTOTYPE:
2080     CODE:
2081 root 1.116 RETVAL = new maptile;
2082 root 1.1 OUTPUT:
2083     RETVAL
2084    
2085 root 1.116 void
2086 root 1.117 maptile::players ()
2087     PPCODE:
2088     if (GIMME_V == G_SCALAR)
2089 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2090 root 1.117 else if (GIMME_V == G_ARRAY)
2091     {
2092     EXTEND (SP, THIS->players);
2093     for_all_players (pl)
2094     if (pl->ob && pl->ob->map == THIS)
2095 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 root 1.117 }
2097    
2098 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2099 root 1.1
2100 root 1.74 int out_of_map (maptile *map, int x, int y)
2101    
2102 root 1.29 void
2103 root 1.61 trigger (maptile *map, long connection, bool state = true)
2104 root 1.29 CODE:
2105     activate_connection (map, connection, state);
2106    
2107     void
2108 root 1.61 get_connection (maptile *map, long connection)
2109 root 1.29 PPCODE:
2110     oblinkpt *obp = get_connection_links (map, connection);
2111     if (obp)
2112     for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2114 root 1.29
2115 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116 root 1.1
2117 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118 root 1.1
2119 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 root 1.1 C_ARGS: str, map, nx, ny
2121    
2122     void
2123 root 1.61 cf_map_normalise (maptile *map, int x, int y)
2124 root 1.1 PPCODE:
2125     {
2126 root 1.61 maptile *nmap = 0;
2127 root 1.1 I16 nx = 0, ny = 0;
2128 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2129 root 1.1
2130     EXTEND (SP, 4);
2131     PUSHs (sv_2mortal (newSViv (flags)));
2132    
2133     if (GIMME_V == G_ARRAY)
2134     {
2135     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2136     PUSHs (sv_2mortal (newSViv (nx)));
2137     PUSHs (sv_2mortal (newSViv (ny)));
2138     }
2139     }
2140    
2141     void
2142 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2143 root 1.1 PROTOTYPE: $$$
2144     PPCODE:
2145     {
2146     object *o;
2147 root 1.61 maptile *nmap = 0;
2148 root 1.1 I16 nx, ny;
2149    
2150 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2151 root 1.1
2152     if (nmap)
2153     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2154     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2155     }
2156    
2157     SV *
2158 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2159 root 1.1 PROTOTYPE: $$$
2160     ALIAS:
2161     top_at = 1
2162     flags_at = 2
2163     light_at = 3
2164     move_block_at = 4
2165     move_slow_at = 5
2166     move_on_at = 6
2167     move_off_at = 7
2168     INIT:
2169 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 root 1.1 CODE:
2171     switch (ix)
2172     {
2173     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2174     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2175     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2176     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2177     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2180     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2181     }
2182 root 1.122 OUTPUT: RETVAL
2183 root 1.1
2184 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2185    
2186     void fix_walls_around (maptile *map, int x, int y)
2187 root 1.1
2188 root 1.122 const char *
2189     region_name (maptile *m)
2190     CODE:
2191     RETVAL = get_name_of_region_for_map (m);
2192     OUTPUT: RETVAL
2193    
2194 root 1.117 # worst xs function of my life
2195     maptile *
2196     _create_random_map (\
2197     char *path,\
2198     char *wallstyle,\
2199     char *wall_name,\
2200     char *floorstyle,\
2201     char *monsterstyle,\
2202     char *treasurestyle,\
2203     char *layoutstyle,\
2204     char *doorstyle,\
2205     char *decorstyle,\
2206     char *origin_map,\
2207     char *final_map,\
2208     char *exitstyle,\
2209     char *this_map,\
2210     char *exit_on_final_map,\
2211     int Xsize,\
2212     int Ysize,\
2213     int expand2x,\
2214     int layoutoptions1,\
2215     int layoutoptions2,\
2216     int layoutoptions3,\
2217     int symmetry,\
2218     int difficulty,\
2219     int difficulty_given,\
2220     float difficulty_increase,\
2221     int dungeon_level,\
2222     int dungeon_depth,\
2223     int decoroptions,\
2224     int orientation,\
2225     int origin_y,\
2226     int origin_x,\
2227     int random_seed,\
2228     val64 total_map_hp,\
2229     int map_layout_style,\
2230     int treasureoptions,\
2231     int symmetry_used,\
2232 root 1.137 region *region,\
2233     char *custom\
2234 root 1.117 )
2235     CODE:
2236     {
2237     random_map_params rmp;
2238    
2239     assign (rmp.wallstyle , wallstyle);
2240     assign (rmp.wall_name , wall_name);
2241     assign (rmp.floorstyle , floorstyle);
2242     assign (rmp.monsterstyle , monsterstyle);
2243     assign (rmp.treasurestyle , treasurestyle);
2244     assign (rmp.layoutstyle , layoutstyle);
2245     assign (rmp.doorstyle , doorstyle);
2246     assign (rmp.decorstyle , decorstyle);
2247     assign (rmp.exitstyle , exitstyle);
2248     assign (rmp.exit_on_final_map, exit_on_final_map);
2249    
2250 root 1.122 rmp.origin_map = origin_map;
2251     rmp.final_map = final_map;
2252     rmp.this_map = this_map;
2253 root 1.117 rmp.Xsize = Xsize;
2254     rmp.Ysize = Ysize;
2255     rmp.expand2x = expand2x;
2256     rmp.layoutoptions1 = layoutoptions1;
2257     rmp.layoutoptions2 = layoutoptions2;
2258     rmp.layoutoptions3 = layoutoptions3;
2259     rmp.symmetry = symmetry;
2260     rmp.difficulty = difficulty;
2261     rmp.difficulty_given = difficulty_given;
2262     rmp.difficulty_increase = difficulty_increase;
2263     rmp.dungeon_level = dungeon_level;
2264     rmp.dungeon_depth = dungeon_depth;
2265     rmp.decoroptions = decoroptions;
2266     rmp.orientation = orientation;
2267     rmp.origin_y = origin_y;
2268     rmp.origin_x = origin_x;
2269     rmp.random_seed = random_seed;
2270     rmp.total_map_hp = total_map_hp;
2271     rmp.map_layout_style = map_layout_style;
2272     rmp.treasureoptions = treasureoptions;
2273     rmp.symmetry_used = symmetry_used;
2274     rmp.region = region;
2275 root 1.137 rmp.custom = custom;
2276 root 1.117
2277     RETVAL = generate_random_map (path, &rmp);
2278     }
2279     OUTPUT:
2280     RETVAL
2281    
2282 root 1.19 MODULE = cf PACKAGE = cf::arch
2283 root 1.1
2284 elmex 1.36 archetype *find (const char *name)
2285     CODE:
2286 root 1.60 RETVAL = archetype::find (name);
2287 elmex 1.36 OUTPUT:
2288     RETVAL
2289    
2290 root 1.19 archetype *first()
2291 root 1.1 PROTOTYPE:
2292 root 1.19 CODE:
2293     RETVAL = first_archetype;
2294     OUTPUT: RETVAL
2295 root 1.1
2296 root 1.45 INCLUDE: $PERL genacc archetype ../include/object.h |
2297 root 1.1
2298 root 1.19 MODULE = cf PACKAGE = cf::party
2299 root 1.1
2300 root 1.19 partylist *first ()
2301 root 1.1 PROTOTYPE:
2302 root 1.19 CODE:
2303     RETVAL = get_firstparty ();
2304     OUTPUT: RETVAL
2305 root 1.1
2306 root 1.119 INCLUDE: $PERL genacc partylist ../include/player.h |
2307 root 1.1
2308 root 1.19 MODULE = cf PACKAGE = cf::region
2309 root 1.1
2310 root 1.122 region *first ()
2311 root 1.1 PROTOTYPE:
2312 root 1.19 CODE:
2313     RETVAL = first_region;
2314     OUTPUT: RETVAL
2315 root 1.1
2316 root 1.122 region *find (char *name)
2317     PROTOTYPE: $
2318     CODE:
2319     RETVAL = get_region_by_name (name);
2320     OUTPUT: RETVAL
2321    
2322 root 1.119 INCLUDE: $PERL genacc region ../include/map.h |
2323 root 1.1
2324 root 1.19 MODULE = cf PACKAGE = cf::living
2325 root 1.1
2326 root 1.45 INCLUDE: $PERL genacc living ../include/living.h |
2327 root 1.1
2328 root 1.76 MODULE = cf PACKAGE = cf::settings
2329    
2330     INCLUDE: $PERL genacc Settings ../include/global.h |
2331    
2332 root 1.84 MODULE = cf PACKAGE = cf::client
2333 root 1.79
2334 root 1.84 INCLUDE: $PERL genacc client ../include/client.h |
2335 root 1.79
2336 root 1.84 int invoke (client *ns, int event, ...)
2337 root 1.79 CODE:
2338 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2339 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2340     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2341 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2342 root 1.79 OUTPUT: RETVAL
2343    
2344 root 1.84 SV *registry (client *ns)
2345 root 1.79
2346 root 1.100 void
2347     list ()
2348     PPCODE:
2349     EXTEND (SP, clients.size ());
2350     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2351     PUSHs (sv_2mortal (to_sv (*i)));
2352    
2353 root 1.88 void
2354 root 1.100 client::send_packet (SV *packet)
2355     CODE:
2356     {
2357     STRLEN len;
2358     char *buf = SvPVbyte (packet, len);
2359    
2360     THIS->send_packet (buf, len);
2361     }
2362