ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.145
Committed: Fri Jan 19 18:06:51 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.144: +2 -2 lines
Log Message:
base classes can be so tedious

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.49 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.125 #include <unistd.h>
38     #if _POSIX_MEMLOCK
39     # include <sys/mman.h>
40     #endif
41    
42 root 1.32 #include <EXTERN.h>
43     #include <perl.h>
44     #include <XSUB.h>
45    
46 root 1.107 #include "CoroAPI.h"
47 root 1.1 #include "perlxsi.c"
48    
49     extern sint64 *levels; // the experience table
50    
51 root 1.61 typedef object object_ornull;
52     typedef maptile maptile_ornull;
53 root 1.1
54 root 1.71 #if IVSIZE >= 8
55     typedef IV val64;
56     # define newSVval64 newSViv
57     # define SvVAL64 SvIV
58     #else
59     typedef double val64;
60     # define newSVval64 newSVnv
61     # define SvVAL64 SvNV
62     #endif
63 root 1.1
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api object_insert = cfapi_object_insert;
67 root 1.1
68     static PerlInterpreter *perl;
69    
70 root 1.116 double runtime;
71    
72 root 1.109 global gbl_ev;
73     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 root 1.116 static SV *sv_runtime;
75 root 1.109
76     static HV
77     *stash_cf,
78     *stash_cf_object_wrap,
79     *stash_cf_object_player_wrap,
80     *stash_cf_player_wrap,
81     *stash_cf_map_wrap,
82     *stash_cf_client_wrap,
83     *stash_cf_arch_wrap,
84     *stash_cf_party_wrap,
85     *stash_cf_region_wrap,
86     *stash_cf_living_wrap;
87    
88     // helper cast function, returns super class * or 0
89     template<class super>
90     static super *
91     is_a (attachable *at)
92     {
93     //return dynamic_cast<super *>(at); // slower, safer
94     if (typeid (*at) == typeid (super))
95     return static_cast<super *>(at);
96     else
97     return 0;
98     }
99    
100     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102     unordered_vector<attachable *> attachable::mortals;
103    
104 root 1.129 attachable::~attachable ()
105 root 1.109 {
106 root 1.133 assert (!self);
107 root 1.109 }
108    
109 root 1.130 int
110     attachable::refcnt_cnt () const
111     {
112     return refcnt + (self ? SvREFCNT (self) : 0);
113     }
114    
115     void
116     attachable::optimise ()
117 root 1.109 {
118 root 1.129 if (self
119     && SvREFCNT (self) == 1
120     && !HvTOTALKEYS (self))
121     {
122     refcnt_inc ();
123     SvREFCNT_dec ((SV *)self);
124     }
125 root 1.109 }
126    
127     // check wether the object really is dead
128     void
129     attachable::do_check ()
130     {
131 root 1.133 if (refcnt > 0 || refcnt_cnt () > 0)
132 root 1.109 return;
133    
134 root 1.133 destroy ();
135 root 1.129
136     if (self)
137 root 1.109 {
138 root 1.133 hv_clear (self);
139     sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140     SvREFCNT_dec (self);
141     self = 0;
142 root 1.109 }
143     }
144    
145     void
146     attachable::do_destroy ()
147     {
148     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149    
150 root 1.127 if (self)
151     hv_clear (self);
152    
153 root 1.109 mortals.push_back (this);
154     }
155    
156     void
157     attachable::destroy ()
158     {
159     if (destroyed ())
160     return;
161    
162     flags |= F_DESTROYED;
163     do_destroy ();
164     }
165    
166 root 1.130 void
167     attachable::check_mortals ()
168 root 1.109 {
169     for (int i = 0; i < mortals.size (); )
170     {
171     attachable *obj = mortals [i];
172    
173     obj->refcnt_chk (); // unborrow from perl, if necessary
174    
175     if (obj->refcnt || obj->self)
176     {
177     #if 0
178     if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179     obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180     #endif
181    
182     ++i; // further delay freeing
183     }//D
184     else
185     {
186     //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 root 1.112 mortals.erase (i);
188 root 1.109 delete obj;
189     }
190     }
191     }
192    
193     attachable &
194     attachable::operator =(const attachable &src)
195     {
196     //if (self || cb)
197     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198    
199     attach = src.attach;
200     return *this;
201     }
202 root 1.8
203 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204    
205     static SV *
206 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207 root 1.1 {
208     SV *sv;
209    
210     if (!ptr)
211     return &PL_sv_undef;
212    
213 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214     return sv_bless (newRV_noinc ((SV *)hv), stash);
215     }
216    
217     static int
218     attachable_free (pTHX_ SV *sv, MAGIC *mg)
219     {
220     attachable *at = (attachable *)mg->mg_ptr;
221     at->self = 0;
222 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
223     //at->refcnt_chk ();
224 root 1.109 return 0;
225 root 1.1 }
226    
227 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
228 root 1.109
229 root 1.116 static SV *
230 root 1.109 newSVattachable (attachable *obj, HV *stash)
231 root 1.11 {
232     if (!obj)
233     return &PL_sv_undef;
234    
235     if (!obj->self)
236 root 1.109 {
237     obj->self = newHV ();
238 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 root 1.11
240 root 1.109 // borrow the refcnt from the object
241 root 1.133 // it is important thta no refcnt_chk is being executed here
242 root 1.109 obj->refcnt_dec ();
243 root 1.129
244     // now bless the object _once_
245     return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 root 1.109 }
247 root 1.129 else
248 root 1.140 {
249     SV *sv = newRV_inc ((SV *)obj->self);
250    
251     if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
252     SvAMAGIC_on (sv);
253    
254     return sv;
255     }
256 root 1.11 }
257    
258 root 1.1 static void
259     clearSVptr (SV *sv)
260     {
261     if (SvROK (sv))
262     sv = SvRV (sv);
263    
264     hv_clear ((HV *)sv);
265     sv_unmagic (sv, PERL_MAGIC_ext);
266     }
267    
268     static long
269     SvPTR (SV *sv, const char *klass)
270     {
271     if (!sv_derived_from (sv, klass))
272     croak ("object of type %s expected", klass);
273    
274     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
275    
276     if (!mg)
277     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
278    
279     return (long)mg->mg_ptr;
280     }
281    
282     static long
283     SvPTR_ornull (SV *sv, const char *klass)
284     {
285     if (SvOK (sv))
286     return SvPTR (sv, klass);
287     else
288     return 0;
289     }
290    
291 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
292     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
293     inline SV *to_sv (bool v) { return newSViv (v); }
294     inline SV *to_sv ( signed char v) { return newSViv (v); }
295     inline SV *to_sv (unsigned char v) { return newSViv (v); }
296     inline SV *to_sv ( signed short v) { return newSViv (v); }
297     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
298     inline SV *to_sv ( signed int v) { return newSViv (v); }
299     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
300     inline SV *to_sv ( signed long v) { return newSViv (v); }
301     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
302 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
303     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
304 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
305     inline SV *to_sv (double v) { return newSVnv (v); }
306 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
311     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 root 1.45
315     inline SV *to_sv (object & v) { return to_sv (&v); }
316     inline SV *to_sv (living & v) { return to_sv (&v); }
317    
318 root 1.145 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
319 root 1.45 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
320    
321 root 1.69 inline SV *to_sv (UUID v)
322     {
323 elmex 1.68 char buf[128];
324 root 1.71 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 elmex 1.68 return newSVpv (buf, 0);
326     }
327    
328 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
329 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
348 root 1.128 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
352    
353 root 1.145 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
354 root 1.136 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
355 root 1.45
356 root 1.52 template<class T>
357     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358    
359 root 1.45 template<int N>
360 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 root 1.45
362 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367    
368 root 1.69 inline void sv_to (SV *sv, UUID &v)
369     {
370     unsigned int version;
371 elmex 1.68
372 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374 elmex 1.68 }
375    
376 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 root 1.106
378 root 1.1 static SV *
379 root 1.6 newSVdt_va (va_list &ap, data_type type)
380 root 1.1 {
381     SV *sv;
382    
383     switch (type)
384     {
385 root 1.10 case DT_INT:
386     sv = newSViv (va_arg (ap, int));
387     break;
388    
389     case DT_INT64:
390     sv = newSVval64 ((val64)va_arg (ap, sint64));
391     break;
392    
393 root 1.6 case DT_DOUBLE:
394 root 1.10 sv = newSVnv (va_arg (ap, double));
395 root 1.1 break;
396    
397 root 1.6 case DT_STRING:
398     {
399 root 1.10 char *str = (char *)va_arg (ap, const char *);
400 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
401     }
402 root 1.1 break;
403    
404 root 1.6 case DT_DATA:
405 root 1.1 {
406 root 1.10 char *str = (char *)va_arg (ap, const void *);
407 root 1.6 int len = va_arg (ap, int);
408     sv = str ? newSVpv (str, len) : &PL_sv_undef;
409 root 1.1 }
410     break;
411    
412 root 1.6 case DT_OBJECT:
413 root 1.45 sv = to_sv (va_arg (ap, object *));
414 root 1.1 break;
415    
416 root 1.6 case DT_MAP:
417 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
418 root 1.61 sv = to_sv (va_arg (ap, maptile *));
419 root 1.1 break;
420    
421 root 1.88 case DT_CLIENT:
422 root 1.84 sv = to_sv (va_arg (ap, client *));
423 root 1.79 break;
424    
425 root 1.6 case DT_PLAYER:
426 root 1.45 sv = to_sv (va_arg (ap, player *));
427 root 1.1 break;
428    
429 root 1.6 case DT_ARCH:
430 root 1.45 sv = to_sv (va_arg (ap, archetype *));
431 root 1.1 break;
432    
433 root 1.6 case DT_PARTY:
434 root 1.45 sv = to_sv (va_arg (ap, partylist *));
435 root 1.1 break;
436    
437 root 1.6 case DT_REGION:
438 root 1.45 sv = to_sv (va_arg (ap, region *));
439 root 1.1 break;
440    
441     default:
442 root 1.6 assert (("unhandled type in newSVdt_va", 0));
443     }
444    
445     return sv;
446     }
447    
448     static SV *
449     newSVdt (data_type type, ...)
450     {
451     va_list ap;
452    
453     va_start (ap, type);
454     SV *sv = newSVdt_va (ap, type);
455     va_end (ap);
456    
457     return sv;
458     }
459    
460     static SV *
461     newSVcfapi (int type, ...)
462     {
463     SV *sv;
464    
465     va_list ap;
466     va_start (ap, type);
467    
468     switch (type)
469     {
470 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480    
481     default:
482 root 1.1 assert (("unhandled type in newSVcfapi", 0));
483     }
484    
485 root 1.6 va_end (ap);
486 root 1.1
487     return sv;
488     }
489    
490 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491    
492 root 1.12 SV *
493 root 1.109 registry (attachable *ext)
494 root 1.12 {
495 root 1.13 if (!ext->cb)
496     ext->cb = newAV ();
497 root 1.12
498 root 1.13 return newRV_inc ((SV *)ext->cb);
499 root 1.12 }
500    
501 root 1.13 /////////////////////////////////////////////////////////////////////////////
502    
503 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504     {
505     return 0;
506     }
507    
508     static CommArray_s rtn_cmd;
509    
510     static int
511     runPluginCommand (object *obj, char *params)
512     {
513 root 1.73 return -1;
514 root 1.1 }
515    
516     extern "C" void *cfperl_getPluginProperty (int *type, ...)
517     {
518     va_list args;
519     char *propname;
520     int i;
521     va_start (args, type);
522     propname = va_arg (args, char *);
523     //printf ("Property name: %s\n", propname);
524    
525     if (!strcmp (propname, "command?"))
526 root 1.73 return NULL;
527 root 1.1 else if (!strcmp (propname, "Identification"))
528     {
529     va_end (args);
530 root 1.73 return (void *)PLUGIN_NAME;
531 root 1.1 }
532     else if (!strcmp (propname, "FullName"))
533     {
534     va_end (args);
535 root 1.73 return (void *)PLUGIN_VERSION;
536 root 1.1 }
537     else
538     va_end (args);
539    
540     return NULL;
541     }
542    
543     extern "C" int cfperl_postInitPlugin ()
544     {
545     int hooktype = 1;
546     int rtype = 0;
547    
548     cf_init_plugin (gethook);
549    
550     return 0;
551     }
552    
553     extern "C" int cfperl_closePlugin ()
554     {
555     return 0;
556     }
557    
558 root 1.7 void
559     cfperl_init ()
560     {
561 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
562     perl = perl_alloc ();
563     perl_construct (perl);
564    
565     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566    
567 root 1.7 char *argv[] = {
568     "",
569     "-e"
570 root 1.107 "use Event; use Coro;" // required for bootstrap
571     "cf->bootstrap;" // required for datadir :*>
572 root 1.32 "unshift @INC, cf::datadir ();"
573 root 1.41 "require cf;"
574 root 1.7 };
575    
576     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
577     {
578     printf ("unable to initialize perl-interpreter, aborting.\n");
579     exit (EXIT_FAILURE);
580     }
581     }
582    
583 root 1.5 void cfperl_main ()
584 root 1.2 {
585     dSP;
586    
587     PUSHMARK (SP);
588     PUTBACK;
589 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
590     }
591    
592 root 1.109 void
593     attachable::instantiate ()
594     {
595     if (attach)
596     {
597     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
598     attach = 0;
599     }
600     }
601    
602     void
603     attachable::reattach ()
604     {
605     optimise ();
606     //TODO: check for _attachment's, very important for restarts
607     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
608     }
609    
610 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
611     # define def(type,name) KLASS_ ## type,
612     # include "eventinc.h"
613     # undef def
614     };
615    
616 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
617    
618 root 1.8 static void
619     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
620     {
621     // event must be in array
622     if (event >= 0 && event <= AvFILLp (registry))
623     {
624     SV *cbs_ = AvARRAY (registry)[event];
625    
626     // element must be list of callback entries
627     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
628     {
629     AV *cbs = (AV *)SvRV (cbs_);
630    
631     // no callback entries, no callbacks to call
632     if (AvFILLp (cbs) >= 0)
633     {
634     if (!callbacks)
635     {
636     callbacks = newAV ();
637     av_extend (callbacks, 16);
638     }
639    
640     // never use SvREFCNT_inc to copy values, but its ok here :)
641     for (int i = 0; i <= AvFILLp (cbs); ++i)
642     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
643     }
644     }
645     }
646     }
647    
648 root 1.109 void
649     attachable::gather_callbacks (AV *&callbacks, event_type event) const
650 root 1.6 {
651 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
652 root 1.6
653 root 1.109 if (cb)
654     ::gather_callbacks (callbacks, cb, event);
655     }
656 root 1.8
657 root 1.109 void
658     global::gather_callbacks (AV *&callbacks, event_type event) const
659     {
660     ::gather_callbacks (callbacks, cb_object, event);
661     }
662 root 1.8
663 root 1.109 void
664     object::gather_callbacks (AV *&callbacks, event_type event) const
665     {
666     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
667     {
668     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
669 root 1.8
670 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672     }
673 root 1.8
674 root 1.109 if (type <= AvFILLp (cb_type))
675 root 1.8 {
676 root 1.109 SV *registry = AvARRAY (cb_type)[type];
677 root 1.8
678 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
679     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
680     }
681 root 1.8
682 root 1.109 attachable::gather_callbacks (callbacks, event);
683     ::gather_callbacks (callbacks, cb_object, event);
684     }
685 root 1.8
686 root 1.109 void
687     archetype::gather_callbacks (AV *&callbacks, event_type event) const
688     {
689     attachable::gather_callbacks (callbacks, event);
690     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
691     }
692 root 1.14
693 root 1.109 void
694     client::gather_callbacks (AV *&callbacks, event_type event) const
695     {
696     attachable::gather_callbacks (callbacks, event);
697     ::gather_callbacks (callbacks, cb_client, event);
698     }
699 root 1.8
700 root 1.109 void
701     player::gather_callbacks (AV *&callbacks, event_type event) const
702     {
703     attachable::gather_callbacks (callbacks, event);
704     ::gather_callbacks (callbacks, cb_player, event);
705     }
706 root 1.8
707 root 1.109 void
708     maptile::gather_callbacks (AV *&callbacks, event_type event) const
709     {
710     attachable::gather_callbacks (callbacks, event);
711     ::gather_callbacks (callbacks, cb_map, event);
712     }
713 root 1.8
714 root 1.109 bool
715     attachable::invoke (event_type event, ...)
716     {
717     data_type dt;
718     va_list ap;
719 root 1.14
720 root 1.109 va_start (ap, event);
721 root 1.8
722 root 1.109 // callback call ordering should be:
723     // 1. per-object callback
724     // 2. per-class object
725     // 3. per-type callback
726     // 4. global callbacks
727 root 1.12
728 root 1.109 AV *callbacks = 0;
729     gather_callbacks (callbacks, event);
730 root 1.8
731     // short-circuit processing if no callbacks found/defined
732     if (!callbacks)
733     return 0;
734    
735 root 1.116 CALL_BEGIN (3);
736     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 root 1.8
739 root 1.109 //TODO: unhack
740 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
741     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
742     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
743     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
744 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
745     else
746     abort (); //TODO
747 root 1.7
748 root 1.6 for (;;)
749     {
750 root 1.8 dt = (data_type) va_arg (ap, int);
751 root 1.6
752     if (dt == DT_END)
753     break;
754 root 1.109 else if (dt == DT_AV)
755 root 1.12 {
756     AV *av = va_arg (ap, AV *);
757    
758     for (int i = 0; i <= av_len (av); ++i)
759     XPUSHs (*av_fetch (av, i, 1));
760     }
761     else
762     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
763 root 1.6 }
764    
765     va_end (ap);
766    
767 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
768 root 1.6 count = count > 0 ? POPi : 0;
769    
770 root 1.116 CALL_END;
771 root 1.6
772     return count;
773 root 1.2 }
774    
775 root 1.12 SV *
776     cfperl_result (int idx)
777     {
778     AV *av = get_av ("cfperl::invoke_results", 0);
779     if (!av)
780     return &PL_sv_undef;
781    
782     SV **sv = av_fetch (av, idx, 0);
783     if (!sv)
784     return &PL_sv_undef;
785    
786     return *sv;
787     }
788    
789     int
790     cfperl_result_INT (int idx)
791     {
792     return SvIV (cfperl_result (idx));
793     }
794    
795 root 1.74 double
796 root 1.73 cfperl_result_DOUBLE (int idx)
797     {
798     return SvNV (cfperl_result (idx));
799     }
800    
801 root 1.80 /////////////////////////////////////////////////////////////////////////////
802    
803 root 1.116 void
804 root 1.134 cfperl_emergency_save ()
805 root 1.116 {
806     CALL_BEGIN (0);
807 root 1.134 CALL_CALL ("cf::emergency_save", G_VOID);
808 root 1.116 CALL_END;
809     }
810    
811     maptile *
812 root 1.126 maptile::find_sync (const char *path, maptile *origin)
813 root 1.116 {
814     CALL_BEGIN (2);
815     CALL_ARG (path);
816     CALL_ARG (origin);
817 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818 root 1.116
819     maptile *retval;
820    
821     if (count)
822     sv_to (POPs, retval);
823     else
824     retval = 0;
825    
826     CALL_END;
827    
828     return retval;
829     }
830    
831 root 1.135 maptile *
832     maptile::find_async (const char *path, maptile *origin)
833     {
834     CALL_BEGIN (2);
835     CALL_ARG (path);
836     CALL_ARG (origin);
837     CALL_CALL ("cf::map::find_async", G_SCALAR);
838    
839     maptile *retval;
840    
841     if (count)
842     sv_to (POPs, retval);
843     else
844     retval = 0;
845    
846     CALL_END;
847    
848     return retval;
849     }
850    
851 root 1.116 void
852 root 1.126 maptile::do_load_sync ()
853     {
854     CALL_BEGIN (1);
855     CALL_ARG (this);
856     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
857     CALL_END;
858     }
859    
860     void
861 root 1.116 maptile::change_all_map_light (int change)
862     {
863     CALL_BEGIN (1);
864     CALL_ARG (change);
865     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
866     CALL_END;
867     }
868    
869     void
870     object::enter_exit (object *exit)
871     {
872     if (type != PLAYER)
873     return;
874    
875     CALL_BEGIN (2);
876     CALL_ARG (this);
877     CALL_ARG (exit);
878     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879     CALL_END;
880     }
881    
882     /////////////////////////////////////////////////////////////////////////////
883    
884 root 1.80 struct EventAPI *watcher_base::GEventAPI;
885 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
886 root 1.80
887 root 1.124 int coroapi::cede_counter;
888    
889 root 1.85 static void iw_dispatch (pe_event *ev)
890     {
891     iw *w = (iw *)ev->ext_data;
892     w->call (*w);
893     }
894    
895     void
896     iw::alloc ()
897     {
898     pe = GEventAPI->new_idle (0, 0);
899    
900     pe->base.callback = (void *)iw_dispatch;
901     pe->base.ext_data = (void *)this;
902     }
903    
904 root 1.80 static void iow_dispatch (pe_event *ev)
905     {
906     iow *w = (iow *)ev->ext_data;
907     w->call (*w, ((pe_ioevent *)ev)->got);
908     }
909    
910     void
911     iow::alloc ()
912     {
913     pe = GEventAPI->new_io (0, 0);
914    
915     pe->base.callback = (void *)iow_dispatch;
916     pe->base.ext_data = (void *)this;
917    
918 root 1.81 pe->fd = -1;
919     pe->poll = 0;
920 root 1.80 }
921    
922 root 1.85 void
923 root 1.80 iow::fd (int fd)
924     {
925     pe->fd = fd;
926     }
927    
928     int
929     iow::poll ()
930     {
931     return pe->poll;
932     }
933    
934 root 1.85 void
935 root 1.80 iow::poll (int events)
936     {
937 root 1.81 if (pe->poll != events)
938     {
939     if (pe->poll) stop ();
940     pe->poll = events;
941     if (pe->poll) start ();
942     }
943 root 1.80 }
944    
945 root 1.109 void
946     _connect_to_perl ()
947     {
948     stash_cf = gv_stashpv ("cf" , 1);
949    
950     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
954     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
955     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959    
960 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
961     sv_upgrade (sv_runtime, SVt_NV);
962    
963 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
964     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965     cb_object = get_av ("cf::CB_OBJECT", 1);
966     cb_player = get_av ("cf::CB_PLAYER", 1);
967     cb_client = get_av ("cf::CB_CLIENT", 1);
968     cb_type = get_av ("cf::CB_TYPE" , 1);
969     cb_map = get_av ("cf::CB_MAP" , 1);
970     }
971    
972 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
973    
974     BOOT:
975     {
976 root 1.109 _connect_to_perl ();
977 root 1.1
978 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 root 1.80
981 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
982 root 1.63
983 root 1.1 static const struct {
984     const char *name;
985     IV iv;
986     } *civ, const_iv[] = {
987     # define const_iv(name) { # name, (IV)name },
988     const_iv (llevError)
989     const_iv (llevInfo)
990     const_iv (llevDebug)
991     const_iv (llevMonster)
992    
993 root 1.5 const_iv (MAX_TIME)
994 root 1.1 const_iv (PLAYER)
995     const_iv (TRANSPORT)
996     const_iv (ROD)
997     const_iv (TREASURE)
998     const_iv (POTION)
999     const_iv (FOOD)
1000     const_iv (POISON)
1001     const_iv (BOOK)
1002     const_iv (CLOCK)
1003     const_iv (ARROW)
1004     const_iv (BOW)
1005     const_iv (WEAPON)
1006     const_iv (ARMOUR)
1007     const_iv (PEDESTAL)
1008     const_iv (ALTAR)
1009     const_iv (LOCKED_DOOR)
1010     const_iv (SPECIAL_KEY)
1011     const_iv (MAP)
1012     const_iv (DOOR)
1013     const_iv (KEY)
1014     const_iv (TIMED_GATE)
1015     const_iv (TRIGGER)
1016     const_iv (GRIMREAPER)
1017     const_iv (MAGIC_EAR)
1018     const_iv (TRIGGER_BUTTON)
1019     const_iv (TRIGGER_ALTAR)
1020     const_iv (TRIGGER_PEDESTAL)
1021     const_iv (SHIELD)
1022     const_iv (HELMET)
1023     const_iv (HORN)
1024     const_iv (MONEY)
1025     const_iv (CLASS)
1026     const_iv (GRAVESTONE)
1027     const_iv (AMULET)
1028     const_iv (PLAYERMOVER)
1029     const_iv (TELEPORTER)
1030     const_iv (CREATOR)
1031     const_iv (SKILL)
1032     const_iv (EARTHWALL)
1033     const_iv (GOLEM)
1034     const_iv (THROWN_OBJ)
1035     const_iv (BLINDNESS)
1036     const_iv (GOD)
1037     const_iv (DETECTOR)
1038     const_iv (TRIGGER_MARKER)
1039     const_iv (DEAD_OBJECT)
1040     const_iv (DRINK)
1041     const_iv (MARKER)
1042     const_iv (HOLY_ALTAR)
1043     const_iv (PLAYER_CHANGER)
1044     const_iv (BATTLEGROUND)
1045     const_iv (PEACEMAKER)
1046     const_iv (GEM)
1047     const_iv (FIREWALL)
1048     const_iv (ANVIL)
1049     const_iv (CHECK_INV)
1050     const_iv (MOOD_FLOOR)
1051     const_iv (EXIT)
1052     const_iv (ENCOUNTER)
1053     const_iv (SHOP_FLOOR)
1054     const_iv (SHOP_MAT)
1055     const_iv (RING)
1056     const_iv (FLOOR)
1057     const_iv (FLESH)
1058     const_iv (INORGANIC)
1059     const_iv (SKILL_TOOL)
1060     const_iv (LIGHTER)
1061 elmex 1.92 const_iv (BUILDABLE_WALL)
1062 root 1.1 const_iv (MISC_OBJECT)
1063     const_iv (LAMP)
1064     const_iv (DUPLICATOR)
1065     const_iv (SPELLBOOK)
1066     const_iv (CLOAK)
1067     const_iv (SPINNER)
1068     const_iv (GATE)
1069     const_iv (BUTTON)
1070     const_iv (CF_HANDLE)
1071     const_iv (HOLE)
1072     const_iv (TRAPDOOR)
1073     const_iv (SIGN)
1074     const_iv (BOOTS)
1075     const_iv (GLOVES)
1076     const_iv (SPELL)
1077     const_iv (SPELL_EFFECT)
1078     const_iv (CONVERTER)
1079     const_iv (BRACERS)
1080     const_iv (POISONING)
1081     const_iv (SAVEBED)
1082     const_iv (WAND)
1083     const_iv (SCROLL)
1084     const_iv (DIRECTOR)
1085     const_iv (GIRDLE)
1086     const_iv (FORCE)
1087     const_iv (POTION_EFFECT)
1088     const_iv (EVENT_CONNECTOR)
1089     const_iv (CLOSE_CON)
1090     const_iv (CONTAINER)
1091     const_iv (ARMOUR_IMPROVER)
1092     const_iv (WEAPON_IMPROVER)
1093     const_iv (SKILLSCROLL)
1094     const_iv (DEEP_SWAMP)
1095     const_iv (IDENTIFY_ALTAR)
1096     const_iv (MENU)
1097     const_iv (RUNE)
1098     const_iv (TRAP)
1099     const_iv (POWER_CRYSTAL)
1100     const_iv (CORPSE)
1101     const_iv (DISEASE)
1102     const_iv (SYMPTOM)
1103     const_iv (BUILDER)
1104     const_iv (MATERIAL)
1105     const_iv (ITEM_TRANSFORMER)
1106    
1107 root 1.14 const_iv (NUM_SUBTYPES)
1108    
1109 root 1.1 const_iv (ST_BD_BUILD)
1110     const_iv (ST_BD_REMOVE)
1111    
1112     const_iv (ST_MAT_FLOOR)
1113     const_iv (ST_MAT_WALL)
1114     const_iv (ST_MAT_ITEM)
1115    
1116     const_iv (AT_PHYSICAL)
1117     const_iv (AT_MAGIC)
1118     const_iv (AT_FIRE)
1119     const_iv (AT_ELECTRICITY)
1120     const_iv (AT_COLD)
1121     const_iv (AT_CONFUSION)
1122     const_iv (AT_ACID)
1123     const_iv (AT_DRAIN)
1124     const_iv (AT_WEAPONMAGIC)
1125     const_iv (AT_GHOSTHIT)
1126     const_iv (AT_POISON)
1127     const_iv (AT_SLOW)
1128     const_iv (AT_PARALYZE)
1129     const_iv (AT_TURN_UNDEAD)
1130     const_iv (AT_FEAR)
1131     const_iv (AT_CANCELLATION)
1132     const_iv (AT_DEPLETE)
1133     const_iv (AT_DEATH)
1134     const_iv (AT_CHAOS)
1135     const_iv (AT_COUNTERSPELL)
1136     const_iv (AT_GODPOWER)
1137     const_iv (AT_HOLYWORD)
1138     const_iv (AT_BLIND)
1139     const_iv (AT_INTERNAL)
1140     const_iv (AT_LIFE_STEALING)
1141     const_iv (AT_DISEASE)
1142    
1143     const_iv (WEAP_HIT)
1144     const_iv (WEAP_SLASH)
1145     const_iv (WEAP_PIERCE)
1146     const_iv (WEAP_CLEAVE)
1147     const_iv (WEAP_SLICE)
1148     const_iv (WEAP_STAB)
1149     const_iv (WEAP_WHIP)
1150     const_iv (WEAP_CRUSH)
1151     const_iv (WEAP_BLUD)
1152    
1153     const_iv (FLAG_ALIVE)
1154     const_iv (FLAG_WIZ)
1155     const_iv (FLAG_REMOVED)
1156     const_iv (FLAG_FREED)
1157     const_iv (FLAG_WAS_WIZ)
1158     const_iv (FLAG_APPLIED)
1159     const_iv (FLAG_UNPAID)
1160     const_iv (FLAG_USE_SHIELD)
1161     const_iv (FLAG_NO_PICK)
1162     const_iv (FLAG_ANIMATE)
1163     const_iv (FLAG_MONSTER)
1164     const_iv (FLAG_FRIENDLY)
1165     const_iv (FLAG_GENERATOR)
1166     const_iv (FLAG_IS_THROWN)
1167     const_iv (FLAG_AUTO_APPLY)
1168     const_iv (FLAG_PLAYER_SOLD)
1169     const_iv (FLAG_SEE_INVISIBLE)
1170     const_iv (FLAG_CAN_ROLL)
1171     const_iv (FLAG_OVERLAY_FLOOR)
1172     const_iv (FLAG_IS_TURNABLE)
1173     const_iv (FLAG_IS_USED_UP)
1174     const_iv (FLAG_IDENTIFIED)
1175     const_iv (FLAG_REFLECTING)
1176     const_iv (FLAG_CHANGING)
1177     const_iv (FLAG_SPLITTING)
1178     const_iv (FLAG_HITBACK)
1179     const_iv (FLAG_STARTEQUIP)
1180     const_iv (FLAG_BLOCKSVIEW)
1181     const_iv (FLAG_UNDEAD)
1182     const_iv (FLAG_SCARED)
1183     const_iv (FLAG_UNAGGRESSIVE)
1184     const_iv (FLAG_REFL_MISSILE)
1185     const_iv (FLAG_REFL_SPELL)
1186     const_iv (FLAG_NO_MAGIC)
1187     const_iv (FLAG_NO_FIX_PLAYER)
1188     const_iv (FLAG_IS_LIGHTABLE)
1189     const_iv (FLAG_TEAR_DOWN)
1190     const_iv (FLAG_RUN_AWAY)
1191     const_iv (FLAG_PICK_UP)
1192     const_iv (FLAG_UNIQUE)
1193     const_iv (FLAG_NO_DROP)
1194     const_iv (FLAG_WIZCAST)
1195     const_iv (FLAG_CAST_SPELL)
1196     const_iv (FLAG_USE_SCROLL)
1197     const_iv (FLAG_USE_RANGE)
1198     const_iv (FLAG_USE_BOW)
1199     const_iv (FLAG_USE_ARMOUR)
1200     const_iv (FLAG_USE_WEAPON)
1201     const_iv (FLAG_USE_RING)
1202     const_iv (FLAG_READY_RANGE)
1203     const_iv (FLAG_READY_BOW)
1204     const_iv (FLAG_XRAYS)
1205     const_iv (FLAG_NO_APPLY)
1206     const_iv (FLAG_IS_FLOOR)
1207     const_iv (FLAG_LIFESAVE)
1208     const_iv (FLAG_NO_STRENGTH)
1209     const_iv (FLAG_SLEEP)
1210     const_iv (FLAG_STAND_STILL)
1211     const_iv (FLAG_RANDOM_MOVE)
1212     const_iv (FLAG_ONLY_ATTACK)
1213     const_iv (FLAG_CONFUSED)
1214     const_iv (FLAG_STEALTH)
1215     const_iv (FLAG_WIZPASS)
1216     const_iv (FLAG_IS_LINKED)
1217     const_iv (FLAG_CURSED)
1218     const_iv (FLAG_DAMNED)
1219     const_iv (FLAG_SEE_ANYWHERE)
1220     const_iv (FLAG_KNOWN_MAGICAL)
1221     const_iv (FLAG_KNOWN_CURSED)
1222     const_iv (FLAG_CAN_USE_SKILL)
1223     const_iv (FLAG_BEEN_APPLIED)
1224     const_iv (FLAG_READY_SCROLL)
1225     const_iv (FLAG_USE_ROD)
1226     const_iv (FLAG_USE_HORN)
1227     const_iv (FLAG_MAKE_INVIS)
1228     const_iv (FLAG_INV_LOCKED)
1229     const_iv (FLAG_IS_WOODED)
1230     const_iv (FLAG_IS_HILLY)
1231     const_iv (FLAG_READY_SKILL)
1232     const_iv (FLAG_READY_WEAPON)
1233     const_iv (FLAG_NO_SKILL_IDENT)
1234     const_iv (FLAG_BLIND)
1235     const_iv (FLAG_SEE_IN_DARK)
1236     const_iv (FLAG_IS_CAULDRON)
1237     const_iv (FLAG_NO_STEAL)
1238     const_iv (FLAG_ONE_HIT)
1239     const_iv (FLAG_CLIENT_SENT)
1240     const_iv (FLAG_BERSERK)
1241     const_iv (FLAG_NEUTRAL)
1242     const_iv (FLAG_NO_ATTACK)
1243     const_iv (FLAG_NO_DAMAGE)
1244     const_iv (FLAG_OBJ_ORIGINAL)
1245     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246     const_iv (FLAG_ACTIVATE_ON_PUSH)
1247     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248     const_iv (FLAG_IS_WATER)
1249     const_iv (FLAG_CONTENT_ON_GEN)
1250     const_iv (FLAG_IS_A_TEMPLATE)
1251     const_iv (FLAG_IS_BUILDABLE)
1252 root 1.138 const_iv (FLAG_DESTROY_ON_DEATH)
1253     const_iv (FLAG_NO_SAVE)
1254 root 1.1
1255     const_iv (NDI_BLACK)
1256     const_iv (NDI_WHITE)
1257     const_iv (NDI_NAVY)
1258     const_iv (NDI_RED)
1259     const_iv (NDI_ORANGE)
1260     const_iv (NDI_BLUE)
1261     const_iv (NDI_DK_ORANGE)
1262     const_iv (NDI_GREEN)
1263     const_iv (NDI_LT_GREEN)
1264     const_iv (NDI_GREY)
1265     const_iv (NDI_BROWN)
1266     const_iv (NDI_GOLD)
1267     const_iv (NDI_TAN)
1268     const_iv (NDI_MAX_COLOR)
1269     const_iv (NDI_COLOR_MASK)
1270     const_iv (NDI_UNIQUE)
1271     const_iv (NDI_ALL)
1272    
1273 root 1.58 const_iv (UPD_LOCATION)
1274     const_iv (UPD_FLAGS)
1275     const_iv (UPD_WEIGHT)
1276     const_iv (UPD_FACE)
1277     const_iv (UPD_NAME)
1278     const_iv (UPD_ANIM)
1279     const_iv (UPD_ANIMSPEED)
1280     const_iv (UPD_NROF)
1281    
1282     const_iv (UPD_SP_MANA)
1283     const_iv (UPD_SP_GRACE)
1284     const_iv (UPD_SP_DAMAGE)
1285    
1286 root 1.1 const_iv (F_APPLIED)
1287     const_iv (F_LOCATION)
1288     const_iv (F_UNPAID)
1289     const_iv (F_MAGIC)
1290     const_iv (F_CURSED)
1291     const_iv (F_DAMNED)
1292     const_iv (F_OPEN)
1293     const_iv (F_NOPICK)
1294     const_iv (F_LOCKED)
1295    
1296     const_iv (F_BUY)
1297     const_iv (F_SHOP)
1298     const_iv (F_SELL)
1299    
1300     const_iv (P_BLOCKSVIEW)
1301 root 1.91 const_iv (P_PLAYER)
1302 root 1.1 const_iv (P_NO_MAGIC)
1303     const_iv (P_IS_ALIVE)
1304     const_iv (P_NO_CLERIC)
1305     const_iv (P_OUT_OF_MAP)
1306     const_iv (P_NEW_MAP)
1307 root 1.121 const_iv (P_UPTODATE)
1308 root 1.1
1309     const_iv (UP_OBJ_INSERT)
1310     const_iv (UP_OBJ_REMOVE)
1311     const_iv (UP_OBJ_CHANGE)
1312     const_iv (UP_OBJ_FACE)
1313    
1314     const_iv (INS_NO_MERGE)
1315     const_iv (INS_ABOVE_FLOOR_ONLY)
1316     const_iv (INS_NO_WALK_ON)
1317     const_iv (INS_ON_TOP)
1318     const_iv (INS_BELOW_ORIGINATOR)
1319     const_iv (INS_MAP_LOAD)
1320    
1321     const_iv (WILL_APPLY_HANDLE)
1322     const_iv (WILL_APPLY_TREASURE)
1323     const_iv (WILL_APPLY_EARTHWALL)
1324     const_iv (WILL_APPLY_DOOR)
1325     const_iv (WILL_APPLY_FOOD)
1326    
1327     const_iv (SAVE_MODE)
1328     const_iv (SAVE_DIR_MODE)
1329    
1330     const_iv (M_PAPER)
1331     const_iv (M_IRON)
1332     const_iv (M_GLASS)
1333     const_iv (M_LEATHER)
1334     const_iv (M_WOOD)
1335     const_iv (M_ORGANIC)
1336     const_iv (M_STONE)
1337     const_iv (M_CLOTH)
1338     const_iv (M_ADAMANT)
1339     const_iv (M_LIQUID)
1340     const_iv (M_SOFT_METAL)
1341     const_iv (M_BONE)
1342     const_iv (M_ICE)
1343     const_iv (M_SPECIAL)
1344    
1345     const_iv (SK_EXP_ADD_SKILL)
1346     const_iv (SK_EXP_TOTAL)
1347     const_iv (SK_EXP_NONE)
1348     const_iv (SK_SUBTRACT_SKILL_EXP)
1349 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1350 root 1.1
1351     const_iv (SK_LOCKPICKING)
1352     const_iv (SK_HIDING)
1353     const_iv (SK_SMITHERY)
1354     const_iv (SK_BOWYER)
1355     const_iv (SK_JEWELER)
1356     const_iv (SK_ALCHEMY)
1357     const_iv (SK_STEALING)
1358     const_iv (SK_LITERACY)
1359     const_iv (SK_BARGAINING)
1360     const_iv (SK_JUMPING)
1361     const_iv (SK_DET_MAGIC)
1362     const_iv (SK_ORATORY)
1363     const_iv (SK_SINGING)
1364     const_iv (SK_DET_CURSE)
1365     const_iv (SK_FIND_TRAPS)
1366     const_iv (SK_MEDITATION)
1367     const_iv (SK_PUNCHING)
1368     const_iv (SK_FLAME_TOUCH)
1369     const_iv (SK_KARATE)
1370     const_iv (SK_CLIMBING)
1371     const_iv (SK_WOODSMAN)
1372     const_iv (SK_INSCRIPTION)
1373     const_iv (SK_ONE_HANDED_WEAPON)
1374     const_iv (SK_MISSILE_WEAPON)
1375     const_iv (SK_THROWING)
1376     const_iv (SK_USE_MAGIC_ITEM)
1377     const_iv (SK_DISARM_TRAPS)
1378     const_iv (SK_SET_TRAP)
1379     const_iv (SK_THAUMATURGY)
1380     const_iv (SK_PRAYING)
1381     const_iv (SK_CLAWING)
1382     const_iv (SK_LEVITATION)
1383     const_iv (SK_SUMMONING)
1384     const_iv (SK_PYROMANCY)
1385     const_iv (SK_EVOCATION)
1386     const_iv (SK_SORCERY)
1387     const_iv (SK_TWO_HANDED_WEAPON)
1388     const_iv (SK_SPARK_TOUCH)
1389     const_iv (SK_SHIVER)
1390     const_iv (SK_ACID_SPLASH)
1391     const_iv (SK_POISON_NAIL)
1392    
1393     const_iv (SOUND_NEW_PLAYER)
1394     const_iv (SOUND_FIRE_ARROW)
1395     const_iv (SOUND_LEARN_SPELL)
1396     const_iv (SOUND_FUMBLE_SPELL)
1397     const_iv (SOUND_WAND_POOF)
1398     const_iv (SOUND_OPEN_DOOR)
1399     const_iv (SOUND_PUSH_PLAYER)
1400     const_iv (SOUND_PLAYER_HITS1)
1401     const_iv (SOUND_PLAYER_HITS2)
1402     const_iv (SOUND_PLAYER_HITS3)
1403     const_iv (SOUND_PLAYER_HITS4)
1404     const_iv (SOUND_PLAYER_IS_HIT1)
1405     const_iv (SOUND_PLAYER_IS_HIT2)
1406     const_iv (SOUND_PLAYER_IS_HIT3)
1407     const_iv (SOUND_PLAYER_KILLS)
1408     const_iv (SOUND_PET_IS_KILLED)
1409     const_iv (SOUND_PLAYER_DIES)
1410     const_iv (SOUND_OB_EVAPORATE)
1411     const_iv (SOUND_OB_EXPLODE)
1412     const_iv (SOUND_CLOCK)
1413     const_iv (SOUND_TURN_HANDLE)
1414     const_iv (SOUND_FALL_HOLE)
1415     const_iv (SOUND_DRINK_POISON)
1416     const_iv (SOUND_CAST_SPELL_0)
1417    
1418     const_iv (PREFER_LOW)
1419     const_iv (PREFER_HIGH)
1420    
1421     const_iv (ATNR_PHYSICAL)
1422     const_iv (ATNR_MAGIC)
1423     const_iv (ATNR_FIRE)
1424     const_iv (ATNR_ELECTRICITY)
1425     const_iv (ATNR_COLD)
1426     const_iv (ATNR_CONFUSION)
1427     const_iv (ATNR_ACID)
1428     const_iv (ATNR_DRAIN)
1429     const_iv (ATNR_WEAPONMAGIC)
1430     const_iv (ATNR_GHOSTHIT)
1431     const_iv (ATNR_POISON)
1432     const_iv (ATNR_SLOW)
1433     const_iv (ATNR_PARALYZE)
1434     const_iv (ATNR_TURN_UNDEAD)
1435     const_iv (ATNR_FEAR)
1436     const_iv (ATNR_CANCELLATION)
1437     const_iv (ATNR_DEPLETE)
1438     const_iv (ATNR_DEATH)
1439     const_iv (ATNR_CHAOS)
1440     const_iv (ATNR_COUNTERSPELL)
1441     const_iv (ATNR_GODPOWER)
1442     const_iv (ATNR_HOLYWORD)
1443     const_iv (ATNR_BLIND)
1444     const_iv (ATNR_INTERNAL)
1445     const_iv (ATNR_LIFE_STEALING)
1446     const_iv (ATNR_DISEASE)
1447    
1448     const_iv (MAP_FLUSH)
1449     const_iv (MAP_PLAYER_UNIQUE)
1450     const_iv (MAP_BLOCK)
1451     const_iv (MAP_STYLE)
1452     const_iv (MAP_OVERLAY)
1453    
1454     const_iv (MAP_IN_MEMORY)
1455     const_iv (MAP_SWAPPED)
1456     const_iv (MAP_LOADING)
1457     const_iv (MAP_SAVING)
1458 root 1.7
1459 root 1.109 const_iv (KLASS_ATTACHABLE)
1460 root 1.7 const_iv (KLASS_GLOBAL)
1461     const_iv (KLASS_OBJECT)
1462 root 1.96 const_iv (KLASS_CLIENT)
1463 root 1.7 const_iv (KLASS_PLAYER)
1464     const_iv (KLASS_MAP)
1465 root 1.99
1466 root 1.100 const_iv (CS_QUERY_YESNO)
1467     const_iv (CS_QUERY_SINGLECHAR)
1468     const_iv (CS_QUERY_HIDEINPUT)
1469    
1470 root 1.99 const_iv (ST_DEAD)
1471     const_iv (ST_SETUP)
1472     const_iv (ST_PLAYING)
1473     const_iv (ST_CUSTOM)
1474    
1475     const_iv (ST_CHANGE_CLASS)
1476 root 1.116
1477     const_iv (IO_HEADER)
1478     const_iv (IO_OBJECTS)
1479     const_iv (IO_UNIQUES)
1480 root 1.117
1481     // random map generator
1482     const_iv (LAYOUT_NONE)
1483     const_iv (LAYOUT_ONION)
1484     const_iv (LAYOUT_MAZE)
1485     const_iv (LAYOUT_SPIRAL)
1486     const_iv (LAYOUT_ROGUELIKE)
1487     const_iv (LAYOUT_SNAKE)
1488     const_iv (LAYOUT_SQUARE_SPIRAL)
1489    
1490     const_iv (RMOPT_RANDOM)
1491     const_iv (RMOPT_CENTERED)
1492     const_iv (RMOPT_LINEAR)
1493     const_iv (RMOPT_BOTTOM_C)
1494     const_iv (RMOPT_BOTTOM_R)
1495     const_iv (RMOPT_IRR_SPACE)
1496     const_iv (RMOPT_WALL_OFF)
1497     const_iv (RMOPT_WALLS_ONLY)
1498     const_iv (RMOPT_NO_DOORS)
1499    
1500     const_iv (SYMMETRY_RANDOM)
1501     const_iv (SYMMETRY_NONE)
1502     const_iv (SYMMETRY_X)
1503     const_iv (SYMMETRY_Y)
1504     const_iv (SYMMETRY_XY)
1505 root 1.1 };
1506    
1507     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 root 1.1
1510     static const struct {
1511     const char *name;
1512 root 1.14 int skip;
1513 root 1.7 IV klass;
1514 root 1.1 IV iv;
1515 root 1.6 } *eiv, event_iv[] = {
1516 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1517 root 1.6 # include "eventinc.h"
1518     # undef def
1519     };
1520    
1521     AV *av = get_av ("cf::EVENT", 1);
1522    
1523     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1524 root 1.7 {
1525     AV *event = newAV ();
1526 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1527 root 1.7 av_push (event, newSViv (eiv->klass));
1528     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1529 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1530 root 1.7 }
1531 root 1.14 }
1532    
1533 root 1.109 void _connect_to_perl ()
1534 root 1.14
1535 root 1.47 void _global_reattach ()
1536 root 1.14 CODE:
1537     {
1538     // reattach to all attachable objects in the game.
1539 root 1.128 for_all_clients (ns)
1540     ns->reattach ();
1541 root 1.96
1542 root 1.114 for_all_players (pl)
1543 root 1.109 pl->reattach ();
1544 root 1.14
1545 root 1.116 //TODO
1546     //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547     // i->second->reattach ();
1548 root 1.8
1549 root 1.128 for_all_objects (op)
1550 root 1.109 op->reattach ();
1551 root 1.1 }
1552    
1553     NV floor (NV x)
1554    
1555     NV ceil (NV x)
1556    
1557 root 1.143 NV rndm (...)
1558     CODE:
1559     switch (items)
1560     {
1561     case 0: RETVAL = rndm (); break;
1562     case 1: RETVAL = rndm (SvUV (ST (0))); break;
1563     case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1564     default: croak ("cf::rndm requires none, one or two parameters."); break;
1565     }
1566     OUTPUT:
1567     RETVAL
1568    
1569 root 1.5 void server_tick ()
1570 root 1.116 CODE:
1571     runtime = SvNVx (sv_runtime);
1572     server_tick ();
1573 root 1.5
1574 root 1.1 void
1575     LOG (int level, char *msg)
1576     PROTOTYPE: $$
1577     C_ARGS: (LogLevel)level, "%s", msg
1578    
1579     char *path_combine (char *base, char *path)
1580     PROTOTYPE: $$
1581    
1582     char *path_combine_and_normalize (char *base, char *path)
1583     PROTOTYPE: $$
1584    
1585 root 1.19 const char *
1586     get_maps_directory (char *path)
1587 root 1.1 PROTOTYPE: $
1588     ALIAS: maps_directory = 0
1589 root 1.19 CODE:
1590     RETVAL = create_pathname (path);
1591     OUTPUT: RETVAL
1592 root 1.1
1593     void
1594     sub_generation_inc ()
1595     CODE:
1596     PL_sub_generation++;
1597    
1598     char *
1599     mapdir ()
1600     PROTOTYPE:
1601     ALIAS:
1602     mapdir = 0
1603     uniquedir = 1
1604     tmpdir = 2
1605     confdir = 3
1606     localdir = 4
1607     playerdir = 5
1608     datadir = 6
1609     CODE:
1610 root 1.19 switch (ix)
1611     {
1612     case 0: RETVAL = settings.mapdir ; break;
1613     case 1: RETVAL = settings.uniquedir; break;
1614     case 2: RETVAL = settings.tmpdir ; break;
1615     case 3: RETVAL = settings.confdir ; break;
1616     case 4: RETVAL = settings.localdir ; break;
1617     case 5: RETVAL = settings.playerdir; break;
1618     case 6: RETVAL = settings.datadir ; break;
1619     }
1620 root 1.1 OUTPUT: RETVAL
1621    
1622 root 1.120 void abort ()
1623    
1624 root 1.144 void fork_abort (char *cause = "cf::fork_abort")
1625    
1626 root 1.134 void cleanup (const char *cause, bool make_core = false)
1627    
1628 root 1.116 void emergency_save ()
1629    
1630 root 1.56 void _exit (int status = 0)
1631    
1632 root 1.125 #if _POSIX_MEMLOCK
1633    
1634     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635    
1636     int munlockall ()
1637    
1638     #endif
1639    
1640 root 1.74 int find_animation (char *text)
1641 root 1.1 PROTOTYPE: $
1642    
1643 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1644 root 1.1
1645     const char *cost_string_from_value(uint64 cost, int approx = 0)
1646    
1647     int
1648     exp_to_level (val64 exp)
1649     CODE:
1650     {
1651     int i = 0;
1652    
1653     RETVAL = settings.max_level;
1654    
1655     for (i = 1; i <= settings.max_level; i++)
1656     {
1657     if (levels[i] > exp)
1658     {
1659     RETVAL = i - 1;
1660     break;
1661     }
1662     }
1663     }
1664     OUTPUT: RETVAL
1665    
1666     val64
1667     level_to_min_exp (int level)
1668     CODE:
1669     if (level > settings.max_level)
1670     RETVAL = levels[settings.max_level];
1671     else if (level < 1)
1672     RETVAL = 0;
1673     else
1674     RETVAL = levels[level];
1675     OUTPUT: RETVAL
1676    
1677     SV *
1678     resistance_to_string (int atnr)
1679     CODE:
1680     if (atnr >= 0 && atnr < NROFATTACKS)
1681     RETVAL = newSVpv (resist_plus[atnr], 0);
1682     else
1683     XSRETURN_UNDEF;
1684     OUTPUT: RETVAL
1685    
1686 root 1.97 MODULE = cf PACKAGE = cf::attachable
1687    
1688 root 1.27 int
1689 root 1.97 valid (SV *obj)
1690 root 1.27 CODE:
1691     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692     OUTPUT:
1693     RETVAL
1694    
1695 root 1.128 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1696 root 1.115
1697 root 1.101 MODULE = cf PACKAGE = cf::global
1698    
1699     int invoke (SV *klass, int event, ...)
1700     CODE:
1701     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1702     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1703     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1704 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 root 1.101 OUTPUT: RETVAL
1706    
1707 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708    
1709 root 1.62 INCLUDE: $PERL genacc object ../include/object.h |
1710    
1711 root 1.18 int invoke (object *op, int event, ...)
1712     CODE:
1713     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1715     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1716 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 root 1.18 OUTPUT: RETVAL
1718    
1719     SV *registry (object *op)
1720    
1721 root 1.57 void mortals ()
1722 root 1.59 PPCODE:
1723 root 1.57 EXTEND (SP, object::mortals.size ());
1724     for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725     PUSHs (to_sv (*i));
1726    
1727 root 1.134 int objects_size ()
1728     CODE:
1729     RETVAL = objects.size ();
1730     OUTPUT: RETVAL
1731    
1732     object *objects (U32 index)
1733     CODE:
1734     RETVAL = index < objects.size () ? objects [index] : 0;
1735     OUTPUT: RETVAL
1736    
1737     int actives_size ()
1738     CODE:
1739     RETVAL = actives.size ();
1740     OUTPUT: RETVAL
1741    
1742     object *actives (U32 index)
1743 root 1.57 CODE:
1744 root 1.134 RETVAL = index < actives.size () ? actives [index] : 0;
1745 root 1.57 OUTPUT: RETVAL
1746    
1747 root 1.1 # missing properties
1748    
1749 root 1.54 object *head (object *op)
1750     PROTOTYPE: $
1751     CODE:
1752 root 1.134 RETVAL = op->head_ ();
1753 root 1.54 OUTPUT: RETVAL
1754    
1755     int is_head (object *op)
1756     PROTOTYPE: $
1757     CODE:
1758 root 1.134 RETVAL = op->head_ () == op;
1759 root 1.54 OUTPUT: RETVAL
1760    
1761 root 1.1 void
1762     inv (object *obj)
1763     PROTOTYPE: $
1764     PPCODE:
1765     {
1766     object *o;
1767     for (o = obj->inv; o; o = o->below)
1768 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1769 root 1.1 }
1770    
1771 root 1.102 void
1772     set_animation (object *op, int idx)
1773     CODE:
1774     SET_ANIMATION (op, idx);
1775    
1776 root 1.58 object *find_best_object_match (object *op, const char *match)
1777    
1778     object *find_marked_object (object *op)
1779    
1780 root 1.109 int need_identify (object *obj);
1781 root 1.1
1782     int apply_shop_mat (object *shop_mat, object *op);
1783    
1784 root 1.27 int move (object *op, int dir, object *originator = op)
1785     CODE:
1786     RETVAL = move_ob (op, dir, originator);
1787     OUTPUT:
1788     RETVAL
1789 root 1.1
1790 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1791     CODE:
1792     manual_apply (applied, applier, flags);
1793 root 1.1
1794 root 1.74 void apply_below (object *op)
1795     CODE:
1796     player_apply_below (op);
1797 root 1.1
1798     object *cf_object_present_archname_inside (object *op, char *whatstr)
1799    
1800     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801    
1802 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 root 1.1
1804 root 1.116 #//TODO
1805     object *clone_ (object *op, int recursive = 0)
1806 root 1.74 CODE:
1807     if (recursive)
1808     RETVAL = object_create_clone (op);
1809     else
1810     {
1811     RETVAL = object::create ();
1812 root 1.75 op->copy_to (RETVAL);
1813 root 1.74 }
1814     OUTPUT: RETVAL
1815 root 1.1
1816 root 1.74 int pay_item (object *op, object *buyer)
1817     CODE:
1818     RETVAL = pay_for_item (op, buyer);
1819     OUTPUT: RETVAL
1820 root 1.1
1821 root 1.74 int pay_amount (object *op, uint64 amount)
1822     CODE:
1823     RETVAL = pay_for_amount (amount, op);
1824     OUTPUT: RETVAL
1825 root 1.1
1826     void pay_player (object *op, uint64 amount)
1827    
1828     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1829    
1830 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1831 root 1.1
1832 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1833     CODE:
1834     do_learn_spell (op, sp, special_prayer);
1835 root 1.1
1836 root 1.74 void forget_spell (object *op, object *sp)
1837     CODE:
1838     do_forget_spell (op, query_name (sp));
1839 root 1.1
1840 root 1.74 object *check_for_spell (object *op, char *spellname)
1841     CODE:
1842     RETVAL = check_spell_known (op, spellname);
1843     OUTPUT: RETVAL
1844 root 1.1
1845 root 1.74 int query_money (object *op)
1846 root 1.1 ALIAS: money = 0
1847    
1848 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1849 root 1.1 ALIAS: cost = 0
1850    
1851 root 1.74 void spring_trap (object *op, object *victim)
1852 root 1.1
1853 root 1.74 int check_trigger (object *op, object *cause)
1854 root 1.1
1855 root 1.74 void drop (object *who, object *op)
1856 root 1.1
1857 root 1.74 void pick_up (object *who, object *op)
1858 root 1.1
1859 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1860 root 1.1
1861 root 1.102 void update_object (object *op, int action)
1862 root 1.1
1863     object *cf_create_object_by_name (const char *name)
1864    
1865     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1866    
1867     void player_lvl_adj (object *who, object *skill = 0)
1868    
1869     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870    
1871     int calc_skill_exp (object *who, object *op, object *skill);
1872    
1873     void push_button (object *op);
1874    
1875     void use_trigger (object *op);
1876    
1877 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1878 root 1.1
1879     void remove_button_link (object *op);
1880    
1881    
1882     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883    
1884     object *cf_insert_ob_in_ob (object *ob, object *where)
1885    
1886     # no clean way to get an object from an archetype - stupid idiotic
1887     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888    
1889     object *new (const char *archetype = 0)
1890     PROTOTYPE: ;$
1891     CODE:
1892     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1893     OUTPUT:
1894     RETVAL
1895    
1896 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 root 1.1 PROTOTYPE: $$$$$$
1898     CODE:
1899     {
1900     int unused_type;
1901     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902     }
1903    
1904     # syntatic sugar for easier use in event callbacks.
1905     const char *options (object *op)
1906     CODE:
1907     RETVAL = op->name;
1908     OUTPUT:
1909     RETVAL
1910    
1911     player *contr (object *op)
1912     CODE:
1913     RETVAL = op->contr;
1914     OUTPUT: RETVAL
1915    
1916     const char *get_ob_key_value (object *op, const char *key)
1917    
1918     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1919    
1920     object *get_nearest_player (object *ob)
1921     ALIAS: nearest_player = 0
1922     PREINIT:
1923     extern object *get_nearest_player (object *);
1924    
1925     void rangevector (object *ob, object *other, int flags = 0)
1926     PROTOTYPE: $$;$
1927     PPCODE:
1928     {
1929     rv_vector rv;
1930     get_rangevector (ob, other, &rv, flags);
1931     EXTEND (SP, 5);
1932     PUSHs (newSVuv (rv.distance));
1933     PUSHs (newSViv (rv.distance_x));
1934     PUSHs (newSViv (rv.distance_y));
1935     PUSHs (newSViv (rv.direction));
1936     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1937     }
1938    
1939     bool on_same_map_as (object *ob, object *other)
1940     CODE:
1941     RETVAL = on_same_map (ob, other);
1942     OUTPUT: RETVAL
1943    
1944 root 1.58 const char *
1945     base_name (object *op, int plural = op->nrof > 1)
1946 root 1.1 CODE:
1947 root 1.58 RETVAL = query_base_name (op, plural);
1948 root 1.1 OUTPUT: RETVAL
1949    
1950 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
1951    
1952 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953    
1954     player *player (object *op)
1955     CODE:
1956     RETVAL = op->contr;
1957     OUTPUT: RETVAL
1958    
1959 root 1.105 void check_score (object *op)
1960    
1961 root 1.120 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962     CODE:
1963     new_draw_info (flags, 0, op, txt);
1964 root 1.1
1965     object *cf_player_send_inventory (object *op)
1966    
1967     char *cf_player_get_ip (object *op)
1968     ALIAS: ip = 0
1969    
1970     object *cf_player_get_marked_item (object *op)
1971     ALIAS: marked_item = 0
1972    
1973     void cf_player_set_marked_item (object *op, object *ob)
1974    
1975     partylist *cf_player_get_party (object *op)
1976     ALIAS: party = 0
1977    
1978     void cf_player_set_party (object *op, partylist *party)
1979    
1980     void kill_player (object *op)
1981    
1982 root 1.58 void esrv_update_item (object *op, int what, object *item)
1983     C_ARGS: what, op, item
1984    
1985 root 1.66 void clear_los (object *op)
1986    
1987 root 1.67 int command_summon (object *op, char *params)
1988    
1989     int command_arrest (object *op, char *params)
1990    
1991     int command_kick (object *op, char *params)
1992    
1993     int command_banish (object *op, char *params)
1994    
1995 root 1.66
1996 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 root 1.1
1998 root 1.79 INCLUDE: $PERL genacc player ../include/player.h |
1999 root 1.62
2000 root 1.18 int invoke (player *pl, int event, ...)
2001     CODE:
2002     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2004     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2005 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2006 root 1.18 OUTPUT: RETVAL
2007    
2008 root 1.12 SV *registry (player *pl)
2009 root 1.1
2010 root 1.102 void
2011     save_stats (player *pl)
2012     CODE:
2013     pl->ob->stats.hp = pl->ob->stats.maxhp;
2014     pl->ob->stats.sp = pl->ob->stats.maxsp;
2015     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016     pl->orig_stats = pl->ob->stats;
2017    
2018 root 1.1 void cf_player_move (player *pl, int dir)
2019    
2020     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021    
2022     player *first ()
2023     CODE:
2024     RETVAL = first_player;
2025     OUTPUT: RETVAL
2026    
2027     bool
2028     cell_visible (player *pl, int dx, int dy)
2029     CODE:
2030 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2031     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2032 root 1.1 OUTPUT:
2033     RETVAL
2034    
2035 root 1.4 void
2036 root 1.1 send (player *pl, SV *packet)
2037     CODE:
2038     {
2039     STRLEN len;
2040     char *buf = SvPVbyte (packet, len);
2041    
2042 root 1.100 if (pl->ns)
2043     pl->ns->send_packet (buf, len);
2044 root 1.1 }
2045    
2046     int
2047     listening (player *pl, int new_value = -1)
2048     CODE:
2049     RETVAL = pl->listening;
2050     if (new_value >= 0)
2051     pl->listening = new_value;
2052     OUTPUT:
2053     RETVAL
2054    
2055 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2056 root 1.45 PROTOTYPE: $;$$$
2057 root 1.1 PPCODE:
2058 root 1.45 if (GIMME_V != G_VOID)
2059     {
2060     EXTEND (SP, 3);
2061     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2062     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2063     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2064     }
2065 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2066     if (x) sv_to (x, pl->bed_x);
2067     if (y) sv_to (y, pl->bed_y);
2068 root 1.1
2069     void
2070     list ()
2071     PPCODE:
2072 root 1.128 for_all_players (pl)
2073 root 1.100 XPUSHs (sv_2mortal (to_sv (pl)));
2074 root 1.1
2075    
2076     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2077    
2078 root 1.61 int invoke (maptile *map, int event, ...)
2079 root 1.18 CODE:
2080     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2081 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2082     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2083 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 root 1.25 OUTPUT: RETVAL
2085 root 1.18
2086 root 1.61 SV *registry (maptile *map)
2087 root 1.12
2088 root 1.61 INCLUDE: $PERL genacc maptile ../include/map.h |
2089 root 1.1
2090 root 1.116 void
2091     maptile::instantiate ()
2092    
2093     maptile *new ()
2094 root 1.1 PROTOTYPE:
2095     CODE:
2096 root 1.116 RETVAL = new maptile;
2097 root 1.1 OUTPUT:
2098     RETVAL
2099    
2100 root 1.116 void
2101 root 1.117 maptile::players ()
2102     PPCODE:
2103     if (GIMME_V == G_SCALAR)
2104 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2105 root 1.117 else if (GIMME_V == G_ARRAY)
2106     {
2107     EXTEND (SP, THIS->players);
2108     for_all_players (pl)
2109     if (pl->ob && pl->ob->map == THIS)
2110 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 root 1.117 }
2112    
2113 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2114 root 1.1
2115 root 1.74 int out_of_map (maptile *map, int x, int y)
2116    
2117 root 1.29 void
2118 root 1.61 trigger (maptile *map, long connection, bool state = true)
2119 root 1.29 CODE:
2120     activate_connection (map, connection, state);
2121    
2122     void
2123 root 1.61 get_connection (maptile *map, long connection)
2124 root 1.29 PPCODE:
2125     oblinkpt *obp = get_connection_links (map, connection);
2126     if (obp)
2127     for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2129 root 1.29
2130 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131 root 1.1
2132 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133 root 1.1
2134 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 root 1.1 C_ARGS: str, map, nx, ny
2136    
2137     void
2138 root 1.140 get_map_flags (maptile *map, int x, int y)
2139 root 1.1 PPCODE:
2140     {
2141 root 1.61 maptile *nmap = 0;
2142 root 1.1 I16 nx = 0, ny = 0;
2143 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2144 root 1.1
2145     EXTEND (SP, 4);
2146     PUSHs (sv_2mortal (newSViv (flags)));
2147    
2148     if (GIMME_V == G_ARRAY)
2149     {
2150     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2151     PUSHs (sv_2mortal (newSViv (nx)));
2152     PUSHs (sv_2mortal (newSViv (ny)));
2153     }
2154     }
2155    
2156     void
2157 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2158 root 1.1 PROTOTYPE: $$$
2159     PPCODE:
2160     {
2161     object *o;
2162 root 1.61 maptile *nmap = 0;
2163 root 1.1 I16 nx, ny;
2164    
2165 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2166 root 1.1
2167     if (nmap)
2168     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2169     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2170     }
2171    
2172     SV *
2173 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2174 root 1.1 PROTOTYPE: $$$
2175     ALIAS:
2176     top_at = 1
2177     flags_at = 2
2178     light_at = 3
2179     move_block_at = 4
2180     move_slow_at = 5
2181     move_on_at = 6
2182     move_off_at = 7
2183     INIT:
2184 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 root 1.1 CODE:
2186     switch (ix)
2187     {
2188     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2189     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2190     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2191     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2192     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2193     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2194     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2195     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2196     }
2197 root 1.122 OUTPUT: RETVAL
2198 root 1.1
2199 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2200    
2201     void fix_walls_around (maptile *map, int x, int y)
2202 root 1.1
2203 root 1.122 const char *
2204     region_name (maptile *m)
2205     CODE:
2206     RETVAL = get_name_of_region_for_map (m);
2207     OUTPUT: RETVAL
2208    
2209 root 1.117 # worst xs function of my life
2210 root 1.140 bool
2211 root 1.117 _create_random_map (\
2212 root 1.140 maptile *self,\
2213 root 1.117 char *wallstyle,\
2214     char *wall_name,\
2215     char *floorstyle,\
2216     char *monsterstyle,\
2217     char *treasurestyle,\
2218     char *layoutstyle,\
2219     char *doorstyle,\
2220     char *decorstyle,\
2221     char *origin_map,\
2222     char *final_map,\
2223     char *exitstyle,\
2224     char *this_map,\
2225     char *exit_on_final_map,\
2226     int Xsize,\
2227     int Ysize,\
2228     int expand2x,\
2229     int layoutoptions1,\
2230     int layoutoptions2,\
2231     int layoutoptions3,\
2232     int symmetry,\
2233     int difficulty,\
2234     int difficulty_given,\
2235     float difficulty_increase,\
2236     int dungeon_level,\
2237     int dungeon_depth,\
2238     int decoroptions,\
2239     int orientation,\
2240     int origin_y,\
2241     int origin_x,\
2242     int random_seed,\
2243     val64 total_map_hp,\
2244     int map_layout_style,\
2245     int treasureoptions,\
2246     int symmetry_used,\
2247 root 1.137 region *region,\
2248     char *custom\
2249 root 1.117 )
2250     CODE:
2251     {
2252     random_map_params rmp;
2253    
2254     assign (rmp.wallstyle , wallstyle);
2255     assign (rmp.wall_name , wall_name);
2256     assign (rmp.floorstyle , floorstyle);
2257     assign (rmp.monsterstyle , monsterstyle);
2258     assign (rmp.treasurestyle , treasurestyle);
2259     assign (rmp.layoutstyle , layoutstyle);
2260     assign (rmp.doorstyle , doorstyle);
2261     assign (rmp.decorstyle , decorstyle);
2262     assign (rmp.exitstyle , exitstyle);
2263     assign (rmp.exit_on_final_map, exit_on_final_map);
2264    
2265 root 1.122 rmp.origin_map = origin_map;
2266     rmp.final_map = final_map;
2267     rmp.this_map = this_map;
2268 root 1.117 rmp.Xsize = Xsize;
2269     rmp.Ysize = Ysize;
2270     rmp.expand2x = expand2x;
2271     rmp.layoutoptions1 = layoutoptions1;
2272     rmp.layoutoptions2 = layoutoptions2;
2273     rmp.layoutoptions3 = layoutoptions3;
2274     rmp.symmetry = symmetry;
2275     rmp.difficulty = difficulty;
2276     rmp.difficulty_given = difficulty_given;
2277     rmp.difficulty_increase = difficulty_increase;
2278     rmp.dungeon_level = dungeon_level;
2279     rmp.dungeon_depth = dungeon_depth;
2280     rmp.decoroptions = decoroptions;
2281     rmp.orientation = orientation;
2282     rmp.origin_y = origin_y;
2283     rmp.origin_x = origin_x;
2284     rmp.random_seed = random_seed;
2285     rmp.total_map_hp = total_map_hp;
2286     rmp.map_layout_style = map_layout_style;
2287     rmp.treasureoptions = treasureoptions;
2288     rmp.symmetry_used = symmetry_used;
2289     rmp.region = region;
2290 root 1.137 rmp.custom = custom;
2291 root 1.117
2292 root 1.140 RETVAL = self->generate_random_map (&rmp);
2293 root 1.117 }
2294     OUTPUT:
2295     RETVAL
2296    
2297 root 1.19 MODULE = cf PACKAGE = cf::arch
2298 root 1.1
2299 elmex 1.36 archetype *find (const char *name)
2300     CODE:
2301 root 1.60 RETVAL = archetype::find (name);
2302 elmex 1.36 OUTPUT:
2303     RETVAL
2304    
2305 root 1.19 archetype *first()
2306 root 1.1 PROTOTYPE:
2307 root 1.19 CODE:
2308     RETVAL = first_archetype;
2309     OUTPUT: RETVAL
2310 root 1.1
2311 root 1.45 INCLUDE: $PERL genacc archetype ../include/object.h |
2312 root 1.1
2313 root 1.19 MODULE = cf PACKAGE = cf::party
2314 root 1.1
2315 root 1.19 partylist *first ()
2316 root 1.1 PROTOTYPE:
2317 root 1.19 CODE:
2318     RETVAL = get_firstparty ();
2319     OUTPUT: RETVAL
2320 root 1.1
2321 root 1.119 INCLUDE: $PERL genacc partylist ../include/player.h |
2322 root 1.1
2323 root 1.19 MODULE = cf PACKAGE = cf::region
2324 root 1.1
2325 root 1.122 region *first ()
2326 root 1.1 PROTOTYPE:
2327 root 1.19 CODE:
2328     RETVAL = first_region;
2329     OUTPUT: RETVAL
2330 root 1.1
2331 root 1.122 region *find (char *name)
2332     PROTOTYPE: $
2333     CODE:
2334     RETVAL = get_region_by_name (name);
2335     OUTPUT: RETVAL
2336    
2337 root 1.119 INCLUDE: $PERL genacc region ../include/map.h |
2338 root 1.1
2339 root 1.19 MODULE = cf PACKAGE = cf::living
2340 root 1.1
2341 root 1.45 INCLUDE: $PERL genacc living ../include/living.h |
2342 root 1.1
2343 root 1.76 MODULE = cf PACKAGE = cf::settings
2344    
2345     INCLUDE: $PERL genacc Settings ../include/global.h |
2346    
2347 root 1.84 MODULE = cf PACKAGE = cf::client
2348 root 1.79
2349 root 1.84 INCLUDE: $PERL genacc client ../include/client.h |
2350 root 1.79
2351 root 1.84 int invoke (client *ns, int event, ...)
2352 root 1.79 CODE:
2353 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2356 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2357 root 1.79 OUTPUT: RETVAL
2358    
2359 root 1.84 SV *registry (client *ns)
2360 root 1.79
2361 root 1.100 void
2362     list ()
2363     PPCODE:
2364     EXTEND (SP, clients.size ());
2365     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2366     PUSHs (sv_2mortal (to_sv (*i)));
2367    
2368 root 1.88 void
2369 root 1.100 client::send_packet (SV *packet)
2370     CODE:
2371     {
2372     STRLEN len;
2373     char *buf = SvPVbyte (packet, len);
2374    
2375     THIS->send_packet (buf, len);
2376     }
2377