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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.15
Committed: Sun Aug 27 13:04:43 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.14: +2 -0 lines
Log Message:
some more fixes and refinements

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64     static f_plug_api gethook;
65     static f_plug_api systemDirectory;
66     static f_plug_api object_set_property;
67     static f_plug_api map_get_map;
68     static f_plug_api object_insert;
69    
70     /* this is a stupid way to do things, and awkward to use for plug-in authors */
71     typedef struct
72     {
73     object* who;
74     object* activator;
75     object* third;
76     object* event;
77     mapstruct* map;
78     char message[1024];
79     int fix; // seems to be python-only, and should not be part of the API
80     int event_code;
81     char extension[1024]; // name field, should invoke specific perl extension
82     char options[1024]; // slaying field of event_connectors
83     int returnvalue;
84     } CFPContext;
85    
86     static HV *obj_cache;
87     static PerlInterpreter *perl;
88    
89 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90    
91 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98    
99     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100    
101     static SV *
102 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
103 root 1.1 {
104     SV *sv;
105    
106     if (!ptr)
107     return &PL_sv_undef;
108    
109 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
110     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
111 root 1.1 }
112    
113 root 1.11 template<class extendable>
114     SV *
115     newSVextendable (extendable *obj, const char *klass)
116     {
117     if (!obj)
118     return &PL_sv_undef;
119    
120     if (!obj->self)
121     obj->self = newSVptr (obj, klass);
122    
123     return newSVsv (static_cast<SV *>(obj->self));
124     }
125    
126 root 1.1 static void
127     SVptr_cache_set (void *ptr, SV *sv)
128     {
129     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130     }
131    
132     static SV *
133     SVptr_cache_get (void *ptr)
134     {
135     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136    
137     return he ? *he : 0;
138     }
139    
140     static SV *
141     newSVptr_cached (void *ptr, const char *klass)
142     {
143     SV *sv;
144    
145     if (!ptr)
146     return &PL_sv_undef;
147    
148     sv = SVptr_cache_get (ptr);
149    
150     if (!sv)
151     {
152     HV *hv = newHV ();
153     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155    
156     SVptr_cache_set (ptr, sv);
157     }
158    
159     return newSVsv (sv);
160     }
161    
162     static void
163     clearSVptr (SV *sv)
164     {
165     if (SvROK (sv))
166     sv = SvRV (sv);
167    
168     hv_clear ((HV *)sv);
169     sv_unmagic (sv, PERL_MAGIC_ext);
170     }
171    
172     static long
173     SvPTR (SV *sv, const char *klass)
174     {
175     if (!sv_derived_from (sv, klass))
176     croak ("object of type %s expected", klass);
177    
178     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
179    
180     if (!mg)
181     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182    
183     return (long)mg->mg_ptr;
184     }
185    
186     static long
187     SvPTR_ornull (SV *sv, const char *klass)
188     {
189     if (SvOK (sv))
190     return SvPTR (sv, klass);
191     else
192     return 0;
193     }
194    
195     static SV *
196 root 1.6 newSVdt_va (va_list &ap, data_type type)
197 root 1.1 {
198     SV *sv;
199    
200     switch (type)
201     {
202 root 1.10 case DT_INT:
203     sv = newSViv (va_arg (ap, int));
204     break;
205    
206     case DT_INT64:
207     sv = newSVval64 ((val64)va_arg (ap, sint64));
208     break;
209    
210 root 1.6 case DT_DOUBLE:
211 root 1.10 sv = newSVnv (va_arg (ap, double));
212 root 1.1 break;
213    
214 root 1.6 case DT_STRING:
215     {
216 root 1.10 char *str = (char *)va_arg (ap, const char *);
217 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
218     }
219 root 1.1 break;
220    
221 root 1.6 case DT_DATA:
222 root 1.1 {
223 root 1.10 char *str = (char *)va_arg (ap, const void *);
224 root 1.6 int len = va_arg (ap, int);
225     sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 root 1.1 }
227     break;
228    
229 root 1.6 case DT_OBJECT:
230 root 1.1 {
231 root 1.6 object *obj = va_arg (ap, object *);
232 root 1.12 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 root 1.1 }
234     break;
235    
236 root 1.6 case DT_MAP:
237 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
238     sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap");
239 root 1.1 break;
240    
241 root 1.6 case DT_PLAYER:
242 root 1.11 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap");
243 root 1.1 break;
244    
245 root 1.6 case DT_ARCH:
246     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
247 root 1.1 break;
248    
249 root 1.6 case DT_PARTY:
250     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
251 root 1.1 break;
252    
253 root 1.6 case DT_REGION:
254     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
255 root 1.1 break;
256    
257     default:
258 root 1.6 assert (("unhandled type in newSVdt_va", 0));
259     }
260    
261     return sv;
262     }
263    
264     static SV *
265     newSVdt (data_type type, ...)
266     {
267     va_list ap;
268    
269     va_start (ap, type);
270     SV *sv = newSVdt_va (ap, type);
271     va_end (ap);
272    
273     return sv;
274     }
275    
276     static SV *
277     newSVcfapi (int type, ...)
278     {
279     SV *sv;
280    
281     va_list ap;
282     va_start (ap, type);
283    
284     switch (type)
285     {
286 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296    
297     default:
298 root 1.1 assert (("unhandled type in newSVcfapi", 0));
299     }
300    
301 root 1.6 va_end (ap);
302 root 1.1
303     return sv;
304     }
305    
306 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307    
308 root 1.12 SV *
309 root 1.13 registry_of (extendable_base *ext)
310 root 1.12 {
311 root 1.13 if (!ext->cb)
312     ext->cb = newAV ();
313 root 1.12
314 root 1.13 return newRV_inc ((SV *)ext->cb);
315 root 1.12 }
316    
317 root 1.11 void extendable_base::clear ()
318     {
319 root 1.12 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320    
321     if (self) SvREFCNT_dec (self);
322     if (cb) SvREFCNT_dec (cb);
323    
324     if (attach) free_string (attach);
325    
326     self = 0;
327     cb = 0;
328     attach = 0;
329 root 1.11 }
330    
331     void extendable_base::optimise ()
332     {
333 root 1.13 if (!self)
334     return;
335 root 1.11
336 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
337    
338     if (SvREFCNT ((SV *)self) == 1
339     && SvREFCNT ((SV *)hv) == 1
340     && !HvKEYS (hv))
341     {
342     SvREFCNT_dec ((SV *)self);
343     self = 0;
344     }
345     }
346    
347     void
348     object::instantiate_ ()
349     {
350     dSP;
351     ENTER;
352     SAVETMPS;
353     PUSHMARK (SP);
354     EXTEND (SP, 2);
355     PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356     PUSHs (sv_2mortal (newSVpv (attach, 0)));
357     PUTBACK;
358     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359     FREETMPS;
360     LEAVE;
361     }
362    
363     /////////////////////////////////////////////////////////////////////////////
364    
365     object_freezer::object_freezer (const char *filename)
366     : filename (filename)
367     {
368     av = (AV *)newAV ();
369     idx = 0;
370     av_extend ((AV *)av, 1024);
371 root 1.11 }
372    
373 root 1.13 object_freezer::~object_freezer ()
374 root 1.11 {
375     dSP;
376     ENTER;
377     SAVETMPS;
378     PUSHMARK (SP);
379 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
380     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
381 root 1.11 PUTBACK;
382 root 1.13 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
383 root 1.11 FREETMPS;
384     LEAVE;
385 root 1.13 }
386    
387     void object_freezer::put (extendable_base *ext)
388     {
389     ext->optimise ();
390 root 1.12
391 root 1.13 if (ext->self)
392     av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
393    
394     ++idx;
395 root 1.11 }
396    
397 root 1.13 object_thawer::object_thawer (const char *filename)
398 root 1.11 {
399 root 1.13 av = 0;
400     idx = 0;
401    
402     if (!filename)
403     return;
404    
405 root 1.11 dSP;
406     ENTER;
407     SAVETMPS;
408     PUSHMARK (SP);
409 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
410 root 1.11 PUTBACK;
411 root 1.13
412     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
413     {
414     SPAGAIN;
415     SV *sv = POPs;
416     if (SvROK (sv))
417     av = SvREFCNT_inc (SvRV (sv));
418     }
419    
420 root 1.11 FREETMPS;
421     LEAVE;
422     }
423    
424 root 1.14 void reattach (data_type type, void *obj)
425     {
426     dSP;
427     ENTER;
428     SAVETMPS;
429     PUSHMARK (SP);
430     XPUSHs (sv_2mortal (newSVdt (type, obj)));
431     PUTBACK;
432     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
433     FREETMPS;
434     LEAVE;
435    
436     switch (type)
437     {
438     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
439     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
440     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
441     }
442     }
443    
444     template<class subclass>
445     void reattach (extendable<subclass> *obj)
446     {
447 root 1.15 obj->optimise ();
448    
449 root 1.14 if (obj->self)
450     reattach (subclass::get_dt (), (subclass *)obj);
451     }
452    
453 root 1.13 void object_thawer::get (data_type type, void *obj, extendable_base *ext)
454     {
455     if (!av)
456     return;
457    
458     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
459     ext->clear ();
460    
461     SV **svp = av_fetch ((AV *)av, idx, 0);
462    
463     ++idx;
464    
465     if (!svp)
466     return;
467    
468     if (SvROK (*svp))
469     {
470     ext->self = SvREFCNT_inc (*svp);
471     sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
472    
473 root 1.14 reattach (type, obj);
474 root 1.13 }
475     }
476    
477     object_thawer::~object_thawer ()
478     {
479     if (av)
480     SvREFCNT_dec ((SV *)av);
481     }
482    
483 root 1.1 /////////////////////////////////////////////////////////////////////////////
484    
485     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
486     {
487     gethook = gethooksptr;
488     printf (PLUGIN_VERSION " init\n");
489    
490     return 0;
491     }
492    
493     static CommArray_s rtn_cmd;
494    
495     static int
496     runPluginCommand (object *obj, char *params)
497     {
498     dSP;
499    
500     ENTER;
501     SAVETMPS;
502    
503     PUSHMARK (SP);
504    
505     EXTEND (SP, 3);
506     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
507     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
508    
509     if (params)
510     PUSHs (sv_2mortal (newSVpv (params, 0)));
511    
512     PUTBACK;
513     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
514     SPAGAIN;
515    
516     if (SvTRUE (ERRSV))
517     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
518    
519     int returnvalue = count > 0 ? POPi : -1;
520    
521     PUTBACK;
522     FREETMPS;
523     LEAVE;
524    
525     return returnvalue;
526     }
527    
528     extern "C" void *cfperl_getPluginProperty (int *type, ...)
529     {
530     va_list args;
531     char *propname;
532     int i;
533     va_start (args, type);
534     propname = va_arg (args, char *);
535     //printf ("Property name: %s\n", propname);
536    
537     if (!strcmp (propname, "command?"))
538     {
539     if (!perl)
540     return NULL;
541    
542     const char *cmdname = va_arg (args, const char *);
543     HV *hv = get_hv ("cf::COMMAND", 1);
544     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
545    
546     va_end (args);
547    
548     if (svp)
549     {
550     // this is totaly broken, should stash it into %COMMAND
551     rtn_cmd.name = cmdname;
552     rtn_cmd.time = SvNV (*svp);
553     rtn_cmd.func = runPluginCommand;
554    
555     return &rtn_cmd;
556     }
557     }
558     else if (!strcmp (propname, "Identification"))
559     {
560     va_end (args);
561     return (void*) PLUGIN_NAME;
562     }
563     else if (!strcmp (propname, "FullName"))
564     {
565     va_end (args);
566     return (void*) PLUGIN_VERSION;
567     }
568     else
569     va_end (args);
570    
571     return NULL;
572     }
573    
574     extern "C" int cfperl_postInitPlugin ()
575     {
576     int hooktype = 1;
577     int rtype = 0;
578    
579     printf (PLUGIN_VERSION " post init\n");
580    
581     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
582     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
583     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
584     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
585    
586     cf_init_plugin (gethook);
587    
588     return 0;
589     }
590    
591     extern "C" int cfperl_closePlugin ()
592     {
593     return 0;
594     }
595    
596 root 1.7 void
597     cfperl_init ()
598     {
599     char *argv[] = {
600     "",
601     "-e"
602     "BEGIN {"
603     " cf->bootstrap;"
604     " unshift @INC, cf::datadir ();"
605     "}"
606     ""
607     "use cf;"
608     };
609    
610     perl = perl_alloc ();
611     perl_construct (perl);
612    
613     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
614    
615     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
616     {
617     printf ("unable to initialize perl-interpreter, aborting.\n");
618    
619     exit (EXIT_FAILURE);
620     //perl_destruct (perl);
621     //perl_free (perl);
622     //perl = 0;
623 root 1.8 //return;
624 root 1.7 }
625 root 1.8
626     obj_cache = newHV ();
627 root 1.7 }
628    
629 root 1.5 void cfperl_main ()
630 root 1.2 {
631     dSP;
632    
633     PUSHMARK (SP);
634     PUTBACK;
635 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
636     }
637    
638 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
639     # define def(type,name) KLASS_ ## type,
640     # include "eventinc.h"
641     # undef def
642     };
643    
644     static void
645     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
646     {
647     // event must be in array
648     if (event >= 0 && event <= AvFILLp (registry))
649     {
650     SV *cbs_ = AvARRAY (registry)[event];
651    
652     // element must be list of callback entries
653     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
654     {
655     AV *cbs = (AV *)SvRV (cbs_);
656    
657     // no callback entries, no callbacks to call
658     if (AvFILLp (cbs) >= 0)
659     {
660     if (!callbacks)
661     {
662     callbacks = newAV ();
663     av_extend (callbacks, 16);
664     }
665    
666     // never use SvREFCNT_inc to copy values, but its ok here :)
667     for (int i = 0; i <= AvFILLp (cbs); ++i)
668     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
669     }
670     }
671     }
672     }
673    
674     bool cfperl_invoke (event_type event, ...)
675 root 1.6 {
676 root 1.8 data_type dt;
677 root 1.6 va_list ap;
678    
679 root 1.8 va_start (ap, event);
680    
681     AV *callbacks = 0;
682    
683     object *op;
684     player *pl;
685     mapstruct *map;
686    
687     // callback call ordering is:
688     // 1. per-object callback (NYI)
689     // 2. per-class object
690     // 2a. per-type callback
691     // 4. global callbacks
692    
693     gather_callbacks (callbacks, cb_global, event);
694    
695     switch (klass_of [event])
696     {
697     case KLASS_GLOBAL:
698     break;
699    
700     case KLASS_OBJECT:
701     dt = (data_type) va_arg (ap, int);
702     assert (("first argument must be of type object", dt == DT_OBJECT));
703 root 1.12 op = va_arg (ap, object *);
704 root 1.8
705 root 1.12 if (op->cb)
706     gather_callbacks (callbacks, (AV *)op->cb, event);
707 root 1.8
708 root 1.14 if (op->type)
709     {
710     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
711     {
712     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
713    
714     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716     }
717 root 1.8
718 root 1.14 if (op->type <= AvFILLp (cb_type))
719     {
720     SV *registry = AvARRAY (cb_type)[op->type];
721 root 1.8
722 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724     }
725 root 1.8 }
726    
727 root 1.14 gather_callbacks (callbacks, cb_object, event);
728    
729 root 1.8 break;
730    
731     case KLASS_PLAYER:
732     dt = (data_type) va_arg (ap, int);
733     assert (("first argument must be of type player", dt == DT_PLAYER));
734 root 1.12 pl = va_arg (ap, player *);
735    
736 root 1.13 if (pl->cb)
737     gather_callbacks (callbacks, (AV *)pl->cb, event);
738 root 1.8
739     gather_callbacks (callbacks, cb_player, event);
740     break;
741    
742     case KLASS_MAP:
743     dt = (data_type) va_arg (ap, int);
744     assert (("first argument must be of type object", dt == DT_MAP));
745 root 1.12 map = va_arg (ap, mapstruct *);
746    
747 root 1.13 if (map->cb)
748     gather_callbacks (callbacks, (AV *)map->cb, event);
749 root 1.8
750     gather_callbacks (callbacks, cb_map, event);
751     break;
752    
753     default:
754     assert (("unsupported event klass in cfperl_invoke", 0));
755     }
756    
757     // short-circuit processing if no callbacks found/defined
758     if (!callbacks)
759     return 0;
760    
761     dSP;
762 root 1.6 ENTER;
763     SAVETMPS;
764    
765     PUSHMARK (SP);
766 root 1.8 EXTEND (SP, 3);
767 root 1.6
768 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
769     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
770    
771     switch (klass_of [event])
772     {
773     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
774     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
775     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
776     }
777 root 1.7
778 root 1.6 for (;;)
779     {
780 root 1.8 dt = (data_type) va_arg (ap, int);
781 root 1.6
782     if (dt == DT_END)
783     break;
784    
785 root 1.12 if (dt == DT_AV)
786     {
787     AV *av = va_arg (ap, AV *);
788    
789     for (int i = 0; i <= av_len (av); ++i)
790     XPUSHs (*av_fetch (av, i, 1));
791     }
792     else
793     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
794 root 1.6 }
795    
796     va_end (ap);
797    
798     PUTBACK;
799 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
800 root 1.2 SPAGAIN;
801 root 1.6
802     count = count > 0 ? POPi : 0;
803    
804     FREETMPS;
805     LEAVE;
806    
807     return count;
808 root 1.2 }
809    
810 root 1.12 SV *
811     cfperl_result (int idx)
812     {
813     AV *av = get_av ("cfperl::invoke_results", 0);
814     if (!av)
815     return &PL_sv_undef;
816    
817     SV **sv = av_fetch (av, idx, 0);
818     if (!sv)
819     return &PL_sv_undef;
820    
821     return *sv;
822     }
823    
824     int
825     cfperl_result_INT (int idx)
826     {
827     return SvIV (cfperl_result (idx));
828     }
829    
830 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
831    
832     BOOT:
833     {
834     HV *stash = gv_stashpv ("cf", 1);
835    
836     static const struct {
837     const char *name;
838     IV iv;
839     } *civ, const_iv[] = {
840     # define const_iv(name) { # name, (IV)name },
841     const_iv (llevError)
842     const_iv (llevInfo)
843     const_iv (llevDebug)
844     const_iv (llevMonster)
845    
846 root 1.5 const_iv (MAX_TIME)
847 root 1.1 const_iv (PLAYER)
848     const_iv (TRANSPORT)
849     const_iv (ROD)
850     const_iv (TREASURE)
851     const_iv (POTION)
852     const_iv (FOOD)
853     const_iv (POISON)
854     const_iv (BOOK)
855     const_iv (CLOCK)
856     const_iv (LIGHTNING)
857     const_iv (ARROW)
858     const_iv (BOW)
859     const_iv (WEAPON)
860     const_iv (ARMOUR)
861     const_iv (PEDESTAL)
862     const_iv (ALTAR)
863     const_iv (LOCKED_DOOR)
864     const_iv (SPECIAL_KEY)
865     const_iv (MAP)
866     const_iv (DOOR)
867     const_iv (KEY)
868     const_iv (TIMED_GATE)
869     const_iv (TRIGGER)
870     const_iv (GRIMREAPER)
871     const_iv (MAGIC_EAR)
872     const_iv (TRIGGER_BUTTON)
873     const_iv (TRIGGER_ALTAR)
874     const_iv (TRIGGER_PEDESTAL)
875     const_iv (SHIELD)
876     const_iv (HELMET)
877     const_iv (HORN)
878     const_iv (MONEY)
879     const_iv (CLASS)
880     const_iv (GRAVESTONE)
881     const_iv (AMULET)
882     const_iv (PLAYERMOVER)
883     const_iv (TELEPORTER)
884     const_iv (CREATOR)
885     const_iv (SKILL)
886     const_iv (EXPERIENCE)
887     const_iv (EARTHWALL)
888     const_iv (GOLEM)
889     const_iv (THROWN_OBJ)
890     const_iv (BLINDNESS)
891     const_iv (GOD)
892     const_iv (DETECTOR)
893     const_iv (TRIGGER_MARKER)
894     const_iv (DEAD_OBJECT)
895     const_iv (DRINK)
896     const_iv (MARKER)
897     const_iv (HOLY_ALTAR)
898     const_iv (PLAYER_CHANGER)
899     const_iv (BATTLEGROUND)
900     const_iv (PEACEMAKER)
901     const_iv (GEM)
902     const_iv (FIREWALL)
903     const_iv (ANVIL)
904     const_iv (CHECK_INV)
905     const_iv (MOOD_FLOOR)
906     const_iv (EXIT)
907     const_iv (ENCOUNTER)
908     const_iv (SHOP_FLOOR)
909     const_iv (SHOP_MAT)
910     const_iv (RING)
911     const_iv (FLOOR)
912     const_iv (FLESH)
913     const_iv (INORGANIC)
914     const_iv (SKILL_TOOL)
915     const_iv (LIGHTER)
916     const_iv (TRAP_PART)
917     const_iv (WALL)
918     const_iv (LIGHT_SOURCE)
919     const_iv (MISC_OBJECT)
920     const_iv (MONSTER)
921     const_iv (SPAWN_GENERATOR)
922     const_iv (LAMP)
923     const_iv (DUPLICATOR)
924     const_iv (TOOL)
925     const_iv (SPELLBOOK)
926     const_iv (BUILDFAC)
927     const_iv (CLOAK)
928     const_iv (SPINNER)
929     const_iv (GATE)
930     const_iv (BUTTON)
931     const_iv (CF_HANDLE)
932     const_iv (HOLE)
933     const_iv (TRAPDOOR)
934     const_iv (SIGN)
935     const_iv (BOOTS)
936     const_iv (GLOVES)
937     const_iv (SPELL)
938     const_iv (SPELL_EFFECT)
939     const_iv (CONVERTER)
940     const_iv (BRACERS)
941     const_iv (POISONING)
942     const_iv (SAVEBED)
943     const_iv (POISONCLOUD)
944     const_iv (FIREHOLES)
945     const_iv (WAND)
946     const_iv (SCROLL)
947     const_iv (DIRECTOR)
948     const_iv (GIRDLE)
949     const_iv (FORCE)
950     const_iv (POTION_EFFECT)
951     const_iv (EVENT_CONNECTOR)
952     const_iv (CLOSE_CON)
953     const_iv (CONTAINER)
954     const_iv (ARMOUR_IMPROVER)
955     const_iv (WEAPON_IMPROVER)
956     const_iv (SKILLSCROLL)
957     const_iv (DEEP_SWAMP)
958     const_iv (IDENTIFY_ALTAR)
959     const_iv (MENU)
960     const_iv (RUNE)
961     const_iv (TRAP)
962     const_iv (POWER_CRYSTAL)
963     const_iv (CORPSE)
964     const_iv (DISEASE)
965     const_iv (SYMPTOM)
966     const_iv (BUILDER)
967     const_iv (MATERIAL)
968     const_iv (ITEM_TRANSFORMER)
969     const_iv (QUEST)
970    
971 root 1.14 const_iv (NUM_SUBTYPES)
972    
973 root 1.1 const_iv (ST_BD_BUILD)
974     const_iv (ST_BD_REMOVE)
975    
976     const_iv (ST_MAT_FLOOR)
977     const_iv (ST_MAT_WALL)
978     const_iv (ST_MAT_ITEM)
979    
980     const_iv (AT_PHYSICAL)
981     const_iv (AT_MAGIC)
982     const_iv (AT_FIRE)
983     const_iv (AT_ELECTRICITY)
984     const_iv (AT_COLD)
985     const_iv (AT_CONFUSION)
986     const_iv (AT_ACID)
987     const_iv (AT_DRAIN)
988     const_iv (AT_WEAPONMAGIC)
989     const_iv (AT_GHOSTHIT)
990     const_iv (AT_POISON)
991     const_iv (AT_SLOW)
992     const_iv (AT_PARALYZE)
993     const_iv (AT_TURN_UNDEAD)
994     const_iv (AT_FEAR)
995     const_iv (AT_CANCELLATION)
996     const_iv (AT_DEPLETE)
997     const_iv (AT_DEATH)
998     const_iv (AT_CHAOS)
999     const_iv (AT_COUNTERSPELL)
1000     const_iv (AT_GODPOWER)
1001     const_iv (AT_HOLYWORD)
1002     const_iv (AT_BLIND)
1003     const_iv (AT_INTERNAL)
1004     const_iv (AT_LIFE_STEALING)
1005     const_iv (AT_DISEASE)
1006    
1007     const_iv (QUEST_IN_PROGRESS)
1008     const_iv (QUEST_DONE_QUEST)
1009     const_iv (QUEST_DONE_TASK)
1010     const_iv (QUEST_START_QUEST)
1011     const_iv (QUEST_END_QUEST)
1012     const_iv (QUEST_START_TASK)
1013     const_iv (QUEST_END_TASK)
1014     const_iv (QUEST_OVERRIDE)
1015     const_iv (QUEST_ON_ACTIVATE)
1016    
1017     const_iv (WEAP_HIT)
1018     const_iv (WEAP_SLASH)
1019     const_iv (WEAP_PIERCE)
1020     const_iv (WEAP_CLEAVE)
1021     const_iv (WEAP_SLICE)
1022     const_iv (WEAP_STAB)
1023     const_iv (WEAP_WHIP)
1024     const_iv (WEAP_CRUSH)
1025     const_iv (WEAP_BLUD)
1026    
1027     const_iv (FLAG_ALIVE)
1028     const_iv (FLAG_WIZ)
1029     const_iv (FLAG_REMOVED)
1030     const_iv (FLAG_FREED)
1031     const_iv (FLAG_WAS_WIZ)
1032     const_iv (FLAG_APPLIED)
1033     const_iv (FLAG_UNPAID)
1034     const_iv (FLAG_USE_SHIELD)
1035     const_iv (FLAG_NO_PICK)
1036     const_iv (FLAG_ANIMATE)
1037     const_iv (FLAG_MONSTER)
1038     const_iv (FLAG_FRIENDLY)
1039     const_iv (FLAG_GENERATOR)
1040     const_iv (FLAG_IS_THROWN)
1041     const_iv (FLAG_AUTO_APPLY)
1042     const_iv (FLAG_TREASURE)
1043     const_iv (FLAG_PLAYER_SOLD)
1044     const_iv (FLAG_SEE_INVISIBLE)
1045     const_iv (FLAG_CAN_ROLL)
1046     const_iv (FLAG_OVERLAY_FLOOR)
1047     const_iv (FLAG_IS_TURNABLE)
1048     const_iv (FLAG_IS_USED_UP)
1049     const_iv (FLAG_IDENTIFIED)
1050     const_iv (FLAG_REFLECTING)
1051     const_iv (FLAG_CHANGING)
1052     const_iv (FLAG_SPLITTING)
1053     const_iv (FLAG_HITBACK)
1054     const_iv (FLAG_STARTEQUIP)
1055     const_iv (FLAG_BLOCKSVIEW)
1056     const_iv (FLAG_UNDEAD)
1057     const_iv (FLAG_SCARED)
1058     const_iv (FLAG_UNAGGRESSIVE)
1059     const_iv (FLAG_REFL_MISSILE)
1060     const_iv (FLAG_REFL_SPELL)
1061     const_iv (FLAG_NO_MAGIC)
1062     const_iv (FLAG_NO_FIX_PLAYER)
1063     const_iv (FLAG_IS_LIGHTABLE)
1064     const_iv (FLAG_TEAR_DOWN)
1065     const_iv (FLAG_RUN_AWAY)
1066     const_iv (FLAG_PICK_UP)
1067     const_iv (FLAG_UNIQUE)
1068     const_iv (FLAG_NO_DROP)
1069     const_iv (FLAG_WIZCAST)
1070     const_iv (FLAG_CAST_SPELL)
1071     const_iv (FLAG_USE_SCROLL)
1072     const_iv (FLAG_USE_RANGE)
1073     const_iv (FLAG_USE_BOW)
1074     const_iv (FLAG_USE_ARMOUR)
1075     const_iv (FLAG_USE_WEAPON)
1076     const_iv (FLAG_USE_RING)
1077     const_iv (FLAG_READY_RANGE)
1078     const_iv (FLAG_READY_BOW)
1079     const_iv (FLAG_XRAYS)
1080     const_iv (FLAG_NO_APPLY)
1081     const_iv (FLAG_IS_FLOOR)
1082     const_iv (FLAG_LIFESAVE)
1083     const_iv (FLAG_NO_STRENGTH)
1084     const_iv (FLAG_SLEEP)
1085     const_iv (FLAG_STAND_STILL)
1086     const_iv (FLAG_RANDOM_MOVE)
1087     const_iv (FLAG_ONLY_ATTACK)
1088     const_iv (FLAG_CONFUSED)
1089     const_iv (FLAG_STEALTH)
1090     const_iv (FLAG_WIZPASS)
1091     const_iv (FLAG_IS_LINKED)
1092     const_iv (FLAG_CURSED)
1093     const_iv (FLAG_DAMNED)
1094     const_iv (FLAG_SEE_ANYWHERE)
1095     const_iv (FLAG_KNOWN_MAGICAL)
1096     const_iv (FLAG_KNOWN_CURSED)
1097     const_iv (FLAG_CAN_USE_SKILL)
1098     const_iv (FLAG_BEEN_APPLIED)
1099     const_iv (FLAG_READY_SCROLL)
1100     const_iv (FLAG_USE_ROD)
1101     const_iv (FLAG_USE_HORN)
1102     const_iv (FLAG_MAKE_INVIS)
1103     const_iv (FLAG_INV_LOCKED)
1104     const_iv (FLAG_IS_WOODED)
1105     const_iv (FLAG_IS_HILLY)
1106     const_iv (FLAG_READY_SKILL)
1107     const_iv (FLAG_READY_WEAPON)
1108     const_iv (FLAG_NO_SKILL_IDENT)
1109     const_iv (FLAG_BLIND)
1110     const_iv (FLAG_SEE_IN_DARK)
1111     const_iv (FLAG_IS_CAULDRON)
1112     const_iv (FLAG_NO_STEAL)
1113     const_iv (FLAG_ONE_HIT)
1114     const_iv (FLAG_CLIENT_SENT)
1115     const_iv (FLAG_BERSERK)
1116     const_iv (FLAG_NEUTRAL)
1117     const_iv (FLAG_NO_ATTACK)
1118     const_iv (FLAG_NO_DAMAGE)
1119     const_iv (FLAG_OBJ_ORIGINAL)
1120     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1121     const_iv (FLAG_ACTIVATE_ON_PUSH)
1122     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1123     const_iv (FLAG_IS_WATER)
1124     const_iv (FLAG_CONTENT_ON_GEN)
1125     const_iv (FLAG_IS_A_TEMPLATE)
1126     const_iv (FLAG_IS_BUILDABLE)
1127     const_iv (FLAG_AFK)
1128    
1129     const_iv (NDI_BLACK)
1130     const_iv (NDI_WHITE)
1131     const_iv (NDI_NAVY)
1132     const_iv (NDI_RED)
1133     const_iv (NDI_ORANGE)
1134     const_iv (NDI_BLUE)
1135     const_iv (NDI_DK_ORANGE)
1136     const_iv (NDI_GREEN)
1137     const_iv (NDI_LT_GREEN)
1138     const_iv (NDI_GREY)
1139     const_iv (NDI_BROWN)
1140     const_iv (NDI_GOLD)
1141     const_iv (NDI_TAN)
1142     const_iv (NDI_MAX_COLOR)
1143     const_iv (NDI_COLOR_MASK)
1144     const_iv (NDI_UNIQUE)
1145     const_iv (NDI_ALL)
1146    
1147     const_iv (F_APPLIED)
1148     const_iv (F_LOCATION)
1149     const_iv (F_UNPAID)
1150     const_iv (F_MAGIC)
1151     const_iv (F_CURSED)
1152     const_iv (F_DAMNED)
1153     const_iv (F_OPEN)
1154     const_iv (F_NOPICK)
1155     const_iv (F_LOCKED)
1156    
1157     const_iv (F_BUY)
1158     const_iv (F_SHOP)
1159     const_iv (F_SELL)
1160    
1161     const_iv (P_BLOCKSVIEW)
1162     const_iv (P_NO_MAGIC)
1163     const_iv (P_IS_ALIVE)
1164     const_iv (P_NO_CLERIC)
1165     const_iv (P_NEED_UPDATE)
1166     const_iv (P_NO_ERROR)
1167     const_iv (P_OUT_OF_MAP)
1168     const_iv (P_NEW_MAP)
1169    
1170     const_iv (UP_OBJ_INSERT)
1171     const_iv (UP_OBJ_REMOVE)
1172     const_iv (UP_OBJ_CHANGE)
1173     const_iv (UP_OBJ_FACE)
1174    
1175     const_iv (INS_NO_MERGE)
1176     const_iv (INS_ABOVE_FLOOR_ONLY)
1177     const_iv (INS_NO_WALK_ON)
1178     const_iv (INS_ON_TOP)
1179     const_iv (INS_BELOW_ORIGINATOR)
1180     const_iv (INS_MAP_LOAD)
1181    
1182     const_iv (WILL_APPLY_HANDLE)
1183     const_iv (WILL_APPLY_TREASURE)
1184     const_iv (WILL_APPLY_EARTHWALL)
1185     const_iv (WILL_APPLY_DOOR)
1186     const_iv (WILL_APPLY_FOOD)
1187    
1188     const_iv (SAVE_MODE)
1189     const_iv (SAVE_DIR_MODE)
1190    
1191     const_iv (M_PAPER)
1192     const_iv (M_IRON)
1193     const_iv (M_GLASS)
1194     const_iv (M_LEATHER)
1195     const_iv (M_WOOD)
1196     const_iv (M_ORGANIC)
1197     const_iv (M_STONE)
1198     const_iv (M_CLOTH)
1199     const_iv (M_ADAMANT)
1200     const_iv (M_LIQUID)
1201     const_iv (M_SOFT_METAL)
1202     const_iv (M_BONE)
1203     const_iv (M_ICE)
1204     const_iv (M_SPECIAL)
1205    
1206     const_iv (SK_EXP_ADD_SKILL)
1207     const_iv (SK_EXP_TOTAL)
1208     const_iv (SK_EXP_NONE)
1209     const_iv (SK_SUBTRACT_SKILL_EXP)
1210    
1211     const_iv (SK_LOCKPICKING)
1212     const_iv (SK_HIDING)
1213     const_iv (SK_SMITHERY)
1214     const_iv (SK_BOWYER)
1215     const_iv (SK_JEWELER)
1216     const_iv (SK_ALCHEMY)
1217     const_iv (SK_STEALING)
1218     const_iv (SK_LITERACY)
1219     const_iv (SK_BARGAINING)
1220     const_iv (SK_JUMPING)
1221     const_iv (SK_DET_MAGIC)
1222     const_iv (SK_ORATORY)
1223     const_iv (SK_SINGING)
1224     const_iv (SK_DET_CURSE)
1225     const_iv (SK_FIND_TRAPS)
1226     const_iv (SK_MEDITATION)
1227     const_iv (SK_PUNCHING)
1228     const_iv (SK_FLAME_TOUCH)
1229     const_iv (SK_KARATE)
1230     const_iv (SK_CLIMBING)
1231     const_iv (SK_WOODSMAN)
1232     const_iv (SK_INSCRIPTION)
1233     const_iv (SK_ONE_HANDED_WEAPON)
1234     const_iv (SK_MISSILE_WEAPON)
1235     const_iv (SK_THROWING)
1236     const_iv (SK_USE_MAGIC_ITEM)
1237     const_iv (SK_DISARM_TRAPS)
1238     const_iv (SK_SET_TRAP)
1239     const_iv (SK_THAUMATURGY)
1240     const_iv (SK_PRAYING)
1241     const_iv (SK_CLAWING)
1242     const_iv (SK_LEVITATION)
1243     const_iv (SK_SUMMONING)
1244     const_iv (SK_PYROMANCY)
1245     const_iv (SK_EVOCATION)
1246     const_iv (SK_SORCERY)
1247     const_iv (SK_TWO_HANDED_WEAPON)
1248     const_iv (SK_SPARK_TOUCH)
1249     const_iv (SK_SHIVER)
1250     const_iv (SK_ACID_SPLASH)
1251     const_iv (SK_POISON_NAIL)
1252    
1253     const_iv (SOUND_NEW_PLAYER)
1254     const_iv (SOUND_FIRE_ARROW)
1255     const_iv (SOUND_LEARN_SPELL)
1256     const_iv (SOUND_FUMBLE_SPELL)
1257     const_iv (SOUND_WAND_POOF)
1258     const_iv (SOUND_OPEN_DOOR)
1259     const_iv (SOUND_PUSH_PLAYER)
1260     const_iv (SOUND_PLAYER_HITS1)
1261     const_iv (SOUND_PLAYER_HITS2)
1262     const_iv (SOUND_PLAYER_HITS3)
1263     const_iv (SOUND_PLAYER_HITS4)
1264     const_iv (SOUND_PLAYER_IS_HIT1)
1265     const_iv (SOUND_PLAYER_IS_HIT2)
1266     const_iv (SOUND_PLAYER_IS_HIT3)
1267     const_iv (SOUND_PLAYER_KILLS)
1268     const_iv (SOUND_PET_IS_KILLED)
1269     const_iv (SOUND_PLAYER_DIES)
1270     const_iv (SOUND_OB_EVAPORATE)
1271     const_iv (SOUND_OB_EXPLODE)
1272     const_iv (SOUND_CLOCK)
1273     const_iv (SOUND_TURN_HANDLE)
1274     const_iv (SOUND_FALL_HOLE)
1275     const_iv (SOUND_DRINK_POISON)
1276     const_iv (SOUND_CAST_SPELL_0)
1277    
1278     const_iv (PREFER_LOW)
1279     const_iv (PREFER_HIGH)
1280    
1281     const_iv (ATNR_PHYSICAL)
1282     const_iv (ATNR_MAGIC)
1283     const_iv (ATNR_FIRE)
1284     const_iv (ATNR_ELECTRICITY)
1285     const_iv (ATNR_COLD)
1286     const_iv (ATNR_CONFUSION)
1287     const_iv (ATNR_ACID)
1288     const_iv (ATNR_DRAIN)
1289     const_iv (ATNR_WEAPONMAGIC)
1290     const_iv (ATNR_GHOSTHIT)
1291     const_iv (ATNR_POISON)
1292     const_iv (ATNR_SLOW)
1293     const_iv (ATNR_PARALYZE)
1294     const_iv (ATNR_TURN_UNDEAD)
1295     const_iv (ATNR_FEAR)
1296     const_iv (ATNR_CANCELLATION)
1297     const_iv (ATNR_DEPLETE)
1298     const_iv (ATNR_DEATH)
1299     const_iv (ATNR_CHAOS)
1300     const_iv (ATNR_COUNTERSPELL)
1301     const_iv (ATNR_GODPOWER)
1302     const_iv (ATNR_HOLYWORD)
1303     const_iv (ATNR_BLIND)
1304     const_iv (ATNR_INTERNAL)
1305     const_iv (ATNR_LIFE_STEALING)
1306     const_iv (ATNR_DISEASE)
1307    
1308     const_iv (MAP_FLUSH)
1309     const_iv (MAP_PLAYER_UNIQUE)
1310     const_iv (MAP_BLOCK)
1311     const_iv (MAP_STYLE)
1312     const_iv (MAP_OVERLAY)
1313    
1314     const_iv (MAP_IN_MEMORY)
1315     const_iv (MAP_SWAPPED)
1316     const_iv (MAP_LOADING)
1317     const_iv (MAP_SAVING)
1318 root 1.7
1319     const_iv (KLASS_GLOBAL)
1320     const_iv (KLASS_OBJECT)
1321     const_iv (KLASS_PLAYER)
1322     const_iv (KLASS_MAP)
1323 root 1.1 };
1324    
1325     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1326     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1327    
1328     static const struct {
1329     const char *name;
1330 root 1.14 int skip;
1331 root 1.7 IV klass;
1332 root 1.1 IV iv;
1333 root 1.6 } *eiv, event_iv[] = {
1334 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1335 root 1.6 # include "eventinc.h"
1336     # undef def
1337     };
1338    
1339     AV *av = get_av ("cf::EVENT", 1);
1340    
1341     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1342 root 1.7 {
1343     AV *event = newAV ();
1344 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1345 root 1.7 av_push (event, newSViv (eiv->klass));
1346     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1347 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1348 root 1.7 }
1349 root 1.6
1350     static const struct {
1351 root 1.1 int dtype;
1352     const char *name;
1353     IV idx;
1354     } *cprop, prop_table[] = {
1355     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1356     prop (CFAPI_INT, MAP_PROP_FLAGS)
1357     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1358     prop (CFAPI_STRING, MAP_PROP_PATH)
1359     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1360     prop (CFAPI_STRING, MAP_PROP_NAME)
1361     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1362     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1363     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1364     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1365     prop (CFAPI_INT, MAP_PROP_WIDTH)
1366     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1367     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1368     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1369     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1370     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1371     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1372     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1373     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1374     prop (CFAPI_INT, MAP_PROP_SKY)
1375     prop (CFAPI_INT, MAP_PROP_WPARTX)
1376     prop (CFAPI_INT, MAP_PROP_WPARTY)
1377     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1378     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1379     prop (CFAPI_PREGION, MAP_PROP_REGION)
1380     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1381     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1382     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1383     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1384     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1385     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1386     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1387     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1388     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1389     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1390     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1391     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1392     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1393     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1394     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1395     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1396     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1397     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1398     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1399     prop (CFAPI_INT, OBJECT_PROP_X)
1400     prop (CFAPI_INT, OBJECT_PROP_Y)
1401     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1402     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1403     prop (CFAPI_INT, OBJECT_PROP_NROF)
1404     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1405     prop (CFAPI_INT, OBJECT_PROP_FACING)
1406     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1407     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1408     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1409     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1410     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1411     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1412     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1413     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1414     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1415     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1416     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1417     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1418     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1419     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1420     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1421     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1422     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1423     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1424     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1425     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1426     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1427     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1428     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1429     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1430     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1431     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1432     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1433     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1434     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1435     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1436     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1437     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1438     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1439     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1440     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1441     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1442     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1443     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1444     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1445     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1446     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1447     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1448     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1449     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1450     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1451     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1452     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1453     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1454     prop (CFAPI_INT, OBJECT_PROP_STR)
1455     prop (CFAPI_INT, OBJECT_PROP_DEX)
1456     prop (CFAPI_INT, OBJECT_PROP_CON)
1457     prop (CFAPI_INT, OBJECT_PROP_WIS)
1458     prop (CFAPI_INT, OBJECT_PROP_INT)
1459     prop (CFAPI_INT, OBJECT_PROP_POW)
1460     prop (CFAPI_INT, OBJECT_PROP_CHA)
1461     prop (CFAPI_INT, OBJECT_PROP_WC)
1462     prop (CFAPI_INT, OBJECT_PROP_AC)
1463     prop (CFAPI_INT, OBJECT_PROP_HP)
1464     prop (CFAPI_INT, OBJECT_PROP_SP)
1465     prop (CFAPI_INT, OBJECT_PROP_GP)
1466     prop (CFAPI_INT, OBJECT_PROP_FP)
1467     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1468     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1469     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1470     prop (CFAPI_INT, OBJECT_PROP_DAM)
1471     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1472     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1473     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1474     prop (CFAPI_INT, OBJECT_PROP_FACE)
1475     };
1476    
1477     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1478     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1479    
1480     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1481     {
1482     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1483     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1484     }
1485    
1486 root 1.14 //I_EVENT_API (PACKAGE);
1487     }
1488    
1489     void _reload_1 ()
1490     CODE:
1491     cb_global = get_av ("cf::CB_GLOBAL", 1);
1492     cb_object = get_av ("cf::CB_OBJECT", 1);
1493     cb_player = get_av ("cf::CB_PLAYER", 1);
1494     cb_type = get_av ("cf::CB_TYPE" , 1);
1495     cb_map = get_av ("cf::CB_MAP" , 1);
1496    
1497     void _reload_2 ()
1498     CODE:
1499     {
1500     // reattach to all attachable objects in the game.
1501     for (player *pl = first_player; pl; pl = pl->next)
1502     reattach (pl);
1503    
1504     for (mapstruct *map = first_map; map; map = map->next)
1505     reattach (map);
1506 root 1.8
1507 root 1.14 for (object *op = objects; op; op = op->next)
1508     reattach (op);
1509 root 1.1 }
1510    
1511     NV floor (NV x)
1512    
1513     NV ceil (NV x)
1514    
1515 root 1.5 void server_tick ()
1516    
1517 root 1.1 void
1518     LOG (int level, char *msg)
1519     PROTOTYPE: $$
1520     C_ARGS: (LogLevel)level, "%s", msg
1521    
1522     char *path_combine (char *base, char *path)
1523     PROTOTYPE: $$
1524    
1525     char *path_combine_and_normalize (char *base, char *path)
1526     PROTOTYPE: $$
1527    
1528     char *
1529     cf_get_maps_directory (char *path)
1530     PROTOTYPE: $
1531     ALIAS: maps_directory = 0
1532    
1533     void
1534     sub_generation_inc ()
1535     CODE:
1536     PL_sub_generation++;
1537    
1538     char *
1539     mapdir ()
1540     PROTOTYPE:
1541     ALIAS:
1542     mapdir = 0
1543     uniquedir = 1
1544     tmpdir = 2
1545     confdir = 3
1546     localdir = 4
1547     playerdir = 5
1548     datadir = 6
1549     CODE:
1550     {
1551     int unused_type;
1552     RETVAL = (char *)systemDirectory (&unused_type, ix);
1553     }
1554     OUTPUT: RETVAL
1555    
1556     int
1557     cf_find_animation (char *text)
1558     PROTOTYPE: $
1559    
1560     int random_roll(int min, int max, object *op, int goodbad);
1561    
1562     const char *cost_string_from_value(uint64 cost, int approx = 0)
1563    
1564 root 1.12 int invoke (int event, SV *arg1, ...)
1565     CODE:
1566     {
1567     // parse first arg and call invoke_object etc as seen fit
1568     //TODO
1569     //cfperl_invoke (event,
1570     }
1571    
1572 root 1.1 int
1573     exp_to_level (val64 exp)
1574     CODE:
1575     {
1576     int i = 0;
1577    
1578     RETVAL = settings.max_level;
1579    
1580     for (i = 1; i <= settings.max_level; i++)
1581     {
1582     if (levels[i] > exp)
1583     {
1584     RETVAL = i - 1;
1585     break;
1586     }
1587     }
1588     }
1589     OUTPUT: RETVAL
1590    
1591     val64
1592     level_to_min_exp (int level)
1593     CODE:
1594     if (level > settings.max_level)
1595     RETVAL = levels[settings.max_level];
1596     else if (level < 1)
1597     RETVAL = 0;
1598     else
1599     RETVAL = levels[level];
1600     OUTPUT: RETVAL
1601    
1602     SV *
1603     resistance_to_string (int atnr)
1604     CODE:
1605     if (atnr >= 0 && atnr < NROFATTACKS)
1606     RETVAL = newSVpv (resist_plus[atnr], 0);
1607     else
1608     XSRETURN_UNDEF;
1609     OUTPUT: RETVAL
1610    
1611     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1612    
1613     SV *
1614     get_property (object *obj, int type, int idx)
1615     CODE:
1616     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1617     OUTPUT: RETVAL
1618    
1619     SV *
1620     set_property (object *obj, int type, int idx, SV *newval)
1621     CODE:
1622     switch (type)
1623     {
1624     case CFAPI_INT:
1625     cf_object_set_int_property (obj, idx, SvIV (newval));
1626     break;
1627     case CFAPI_LONG:
1628     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1629     break;
1630     case CFAPI_DOUBLE:
1631     {
1632     int unused_type;
1633     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1634     }
1635     break;
1636     case CFAPI_STRING:
1637     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1638     break;
1639     case CFAPI_POBJECT:
1640     {
1641     int unused_type;
1642     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1643     }
1644     break;
1645     default:
1646     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1647     }
1648    
1649     # missing properties
1650    
1651     void
1652     set_attacktype (object *obj, U32 attacktype)
1653     CODE:
1654     obj->attacktype = attacktype;
1655    
1656     U32
1657     get_attacktype (object *obj)
1658     ALIAS:
1659     attacktype = 0
1660     CODE:
1661     RETVAL = obj->attacktype;
1662     OUTPUT: RETVAL
1663    
1664     # missing in plug-in api, of course
1665     void
1666     set_food (object *obj, int food)
1667     CODE:
1668     obj->stats.food = food;
1669    
1670     int
1671     get_food (object *obj)
1672     ALIAS:
1673     food = 0
1674     CODE:
1675     RETVAL = obj->stats.food;
1676     OUTPUT: RETVAL
1677    
1678     void
1679     inv (object *obj)
1680     PROTOTYPE: $
1681     PPCODE:
1682     {
1683     object *o;
1684     for (o = obj->inv; o; o = o->below)
1685     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1686     }
1687    
1688     int cf_object_get_resistance (object *op, int rtype)
1689     ALIAS: resistance = 0
1690    
1691     int cf_object_get_flag (object *op, int flag)
1692     ALIAS: flag = 0
1693    
1694     void cf_object_set_flag (object *op, int flag, int value)
1695    
1696     int need_identify (const object *obj);
1697    
1698     int apply_shop_mat (object *shop_mat, object *op);
1699    
1700     void cf_object_move (object *op, int dir, object *originator = op)
1701    
1702     void cf_object_apply (object *op, object *author, int flags = 0)
1703    
1704     void cf_object_apply_below (object *op)
1705    
1706     void cf_object_remove (object *op)
1707    
1708     void cf_object_free (object *op)
1709    
1710     object *cf_object_present_archname_inside (object *op, char *whatstr)
1711    
1712     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1713    
1714     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1715    
1716     object *cf_object_clone (object *op, int clonetype = 0)
1717    
1718     int cf_object_pay_item (object *op, object *buyer)
1719    
1720     int cf_object_pay_amount (object *op, uint64 amount)
1721    
1722     void pay_player (object *op, uint64 amount)
1723    
1724     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1725    
1726     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1727    
1728     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1729    
1730     void cf_object_learn_spell (object *op, object *sp)
1731    
1732     void cf_object_forget_spell (object *op, object *sp)
1733    
1734     object *cf_object_check_for_spell (object *op, char *spellname)
1735    
1736     int cf_object_query_money (object *op)
1737     ALIAS: money = 0
1738    
1739     int cf_object_query_cost (object *op, object *who, int flags)
1740     ALIAS: cost = 0
1741    
1742     void cf_object_activate_rune (object *op , object *victim)
1743    
1744     int cf_object_check_trigger (object *op, object *cause)
1745    
1746     int cf_object_out_of_map (object *op, int x, int y)
1747    
1748     void cf_object_drop (object *op, object *author)
1749    
1750     void cf_object_take (object *op, object *author)
1751    
1752     void cf_object_say (object *op, char *msg)
1753    
1754     void cf_object_speak (object *op, char *msg)
1755    
1756     object *cf_object_insert_object (object *op, object *container)
1757    
1758     const char *cf_object_get_msg (object *ob)
1759     ALIAS: msg = 0
1760    
1761     object *cf_object_insert_in_ob (object *ob, object *where)
1762    
1763     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1764    
1765     void cf_object_update (object *op, int flags)
1766    
1767     void cf_object_pickup (object *op, object *what)
1768    
1769     object *cf_create_object_by_name (const char *name)
1770    
1771     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1772    
1773     void player_lvl_adj (object *who, object *skill = 0)
1774    
1775     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1776    
1777     int calc_skill_exp (object *who, object *op, object *skill);
1778    
1779     void push_button (object *op);
1780    
1781     void use_trigger (object *op);
1782    
1783     void add_button_link (object *button, mapstruct *map, int connected);
1784    
1785     void remove_button_link (object *op);
1786    
1787     void
1788     cf_object_set_resistance (object *op, int rtype, int val)
1789     CODE:
1790     if (rtype >= 0 && rtype < NROFATTACKS)
1791     op->resist[rtype] = val;
1792    
1793    
1794     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1795    
1796     void cf_fix_object (object *pl)
1797     ALIAS: fix = 0
1798    
1799     object *cf_insert_ob_in_ob (object *ob, object *where)
1800    
1801     # no clean way to get an object from an archetype - stupid idiotic
1802     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1803    
1804     object *new (const char *archetype = 0)
1805     PROTOTYPE: ;$
1806     CODE:
1807     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1808     OUTPUT:
1809     RETVAL
1810    
1811     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1812     PROTOTYPE: $$$$$$
1813     CODE:
1814     {
1815     int unused_type;
1816     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1817     }
1818    
1819 root 1.12 SV *registry (object *op)
1820     CODE:
1821     RETVAL = registry_of (op);
1822     OUTPUT:
1823     RETVAL
1824    
1825 root 1.1 # syntatic sugar for easier use in event callbacks.
1826     const char *options (object *op)
1827     CODE:
1828     RETVAL = op->name;
1829     OUTPUT:
1830     RETVAL
1831    
1832     player *contr (object *op)
1833     CODE:
1834     RETVAL = op->contr;
1835     OUTPUT: RETVAL
1836    
1837     const char *get_ob_key_value (object *op, const char *key)
1838    
1839     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1840    
1841     object *get_nearest_player (object *ob)
1842     ALIAS: nearest_player = 0
1843     PREINIT:
1844     extern object *get_nearest_player (object *);
1845    
1846     void rangevector (object *ob, object *other, int flags = 0)
1847     PROTOTYPE: $$;$
1848     PPCODE:
1849     {
1850     rv_vector rv;
1851     get_rangevector (ob, other, &rv, flags);
1852     EXTEND (SP, 5);
1853     PUSHs (newSVuv (rv.distance));
1854     PUSHs (newSViv (rv.distance_x));
1855     PUSHs (newSViv (rv.distance_y));
1856     PUSHs (newSViv (rv.direction));
1857     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1858     }
1859    
1860     bool on_same_map_as (object *ob, object *other)
1861     CODE:
1862     RETVAL = on_same_map (ob, other);
1863     OUTPUT: RETVAL
1864    
1865     char *
1866     base_name (object *ob, int plural)
1867     CODE:
1868     RETVAL = cf_query_base_name (ob, plural);
1869     OUTPUT: RETVAL
1870    
1871     living *
1872     stats (object *ob)
1873     CODE:
1874     RETVAL = &ob->stats;
1875     OUTPUT: RETVAL
1876    
1877    
1878     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1879    
1880     player *player (object *op)
1881     CODE:
1882     RETVAL = op->contr;
1883     OUTPUT: RETVAL
1884    
1885     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1886    
1887     object *cf_player_send_inventory (object *op)
1888    
1889     char *cf_player_get_ip (object *op)
1890     ALIAS: ip = 0
1891    
1892     object *cf_player_get_marked_item (object *op)
1893     ALIAS: marked_item = 0
1894    
1895     void cf_player_set_marked_item (object *op, object *ob)
1896    
1897     partylist *cf_player_get_party (object *op)
1898     ALIAS: party = 0
1899    
1900     void cf_player_set_party (object *op, partylist *party)
1901    
1902     void kill_player (object *op)
1903    
1904 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1905 root 1.1
1906 root 1.12 SV *registry (player *pl)
1907     CODE:
1908     RETVAL = registry_of (pl);
1909     OUTPUT:
1910     RETVAL
1911 root 1.1
1912     player *cf_player_find (char *name)
1913     PROTOTYPE: $
1914    
1915     void cf_player_move (player *pl, int dir)
1916    
1917     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1918    
1919     # nonstandard
1920     object *ob (player *pl)
1921     CODE:
1922     RETVAL = pl->ob;
1923     OUTPUT: RETVAL
1924    
1925     player *first ()
1926     CODE:
1927     RETVAL = first_player;
1928     OUTPUT: RETVAL
1929    
1930     player *next (player *pl)
1931     CODE:
1932     RETVAL = pl->next;
1933     OUTPUT: RETVAL
1934    
1935     bool
1936     cell_visible (player *pl, int dx, int dy)
1937     CODE:
1938     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1939     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1940     OUTPUT:
1941     RETVAL
1942    
1943 root 1.4 char *
1944     client (player *pl)
1945     CODE:
1946     RETVAL = pl->socket.client;
1947     OUTPUT:
1948     RETVAL
1949    
1950 root 1.7 char *
1951     host (player *pl)
1952     CODE:
1953     RETVAL = pl->socket.host;
1954     OUTPUT:
1955     RETVAL
1956    
1957     char *
1958     killer (player *pl, char *killer = 0)
1959     CODE:
1960     if (killer)
1961     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1962     RETVAL = pl->killer;
1963     OUTPUT:
1964     RETVAL
1965    
1966 root 1.4 void
1967     buggy_mapscroll (player *pl, int value = 1)
1968     CODE:
1969     pl->socket.buggy_mapscroll = value;
1970    
1971 root 1.1 void
1972     send (player *pl, SV *packet)
1973     CODE:
1974     {
1975     STRLEN len;
1976     char *buf = SvPVbyte (packet, len);
1977    
1978     Write_String_To_Socket (&pl->socket, buf, len);
1979     }
1980    
1981     int
1982     listening (player *pl, int new_value = -1)
1983     CODE:
1984     RETVAL = pl->listening;
1985     if (new_value >= 0)
1986     pl->listening = new_value;
1987     OUTPUT:
1988     RETVAL
1989    
1990     void get_savebed (player *pl)
1991     ALIAS:
1992     savebed = 0
1993     PPCODE:
1994     EXTEND (SP, 3);
1995     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1996     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1997     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1998    
1999     void set_savebed (player *pl, char *map_path, int x, int y)
2000     CODE:
2001     strcpy (pl->savebed_map, map_path);
2002     pl->bed_x = x;
2003     pl->bed_y = y;
2004    
2005     void
2006     list ()
2007     PPCODE:
2008     {
2009     player *pl;
2010     for (pl = first_player; pl; pl = pl->next)
2011     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2012     }
2013    
2014     bool
2015     peaceful (player *pl, bool new_setting = 0)
2016     PROTOTYPE: $;$
2017     CODE:
2018     RETVAL = pl->peaceful;
2019     if (items > 1)
2020     pl->peaceful = new_setting;
2021     OUTPUT:
2022     RETVAL
2023    
2024     living *
2025     orig_stats (player *pl)
2026     CODE:
2027     RETVAL = &pl->orig_stats;
2028     OUTPUT: RETVAL
2029    
2030     living *
2031     last_stats (player *pl)
2032     CODE:
2033     RETVAL = &pl->last_stats;
2034     OUTPUT: RETVAL
2035    
2036    
2037     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2038    
2039 root 1.12 SV *registry (mapstruct *map)
2040     CODE:
2041     RETVAL = registry_of (map);
2042     OUTPUT:
2043     RETVAL
2044    
2045 root 1.1 SV *
2046     get_property (mapstruct *obj, int type, int idx)
2047     CODE:
2048     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2049     OUTPUT: RETVAL
2050    
2051     SV *
2052     set_property (mapstruct *obj, int type, int idx, SV *newval)
2053     CODE:
2054     switch (type)
2055     {
2056     case CFAPI_INT:
2057     cf_map_set_int_property (obj, idx, SvIV (newval));
2058     break;
2059     default:
2060     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2061     }
2062    
2063     mapstruct *new (int width, int height)
2064     PROTOTYPE:
2065     CODE:
2066     {
2067     int unused_type;
2068     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2069     }
2070     OUTPUT:
2071     RETVAL
2072    
2073     void delete_map (mapstruct *map)
2074    
2075     void clean_tmp_map (mapstruct *map)
2076    
2077     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2078    
2079     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2080     CODE:
2081     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2082     OUTPUT:
2083     RETVAL
2084    
2085     char *tile_path (mapstruct *map, unsigned int dir)
2086     CODE:
2087     if (dir >= 4)
2088     XSRETURN_UNDEF;
2089     RETVAL = map->tile_path [dir];
2090     OUTPUT:
2091     RETVAL
2092    
2093     mapstruct *cf_map_get_map (char *name)
2094     PROTOTYPE: $
2095     ALIAS: map = 0
2096    
2097     mapstruct *has_been_loaded (char *name)
2098     PROTOTYPE: $
2099    
2100     mapstruct *cf_map_get_first ()
2101     PROTOTYPE:
2102     ALIAS: first = 0
2103    
2104     # whoever "designed" the plug-in api should have wasted
2105     # his/her time with staying away from the project - would have
2106     # saved others a lot of time, without doubt.
2107     void set_path (mapstruct *where, char *path)
2108     CODE:
2109     strcpy (where->path, path);
2110    
2111     int in_memory (mapstruct *map)
2112     CODE:
2113     RETVAL = map->in_memory;
2114     OUTPUT:
2115     RETVAL
2116    
2117     bool unique (mapstruct *map)
2118     CODE:
2119     RETVAL = map->unique;
2120     OUTPUT:
2121     RETVAL
2122    
2123     void set_unique (mapstruct *map, bool unique)
2124     CODE:
2125     map->unique = unique;
2126    
2127     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2128    
2129     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2130    
2131     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2132     C_ARGS: str, map, nx, ny
2133    
2134     void
2135     cf_map_normalise (mapstruct *map, int x, int y)
2136     PPCODE:
2137     {
2138     mapstruct *nmap = 0;
2139     I16 nx = 0, ny = 0;
2140     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2141    
2142     EXTEND (SP, 4);
2143     PUSHs (sv_2mortal (newSViv (flags)));
2144    
2145     if (GIMME_V == G_ARRAY)
2146     {
2147     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2148     PUSHs (sv_2mortal (newSViv (nx)));
2149     PUSHs (sv_2mortal (newSViv (ny)));
2150     }
2151     }
2152    
2153     void
2154     at (mapstruct *map, unsigned int x, unsigned int y)
2155     PROTOTYPE: $$$
2156     PPCODE:
2157     {
2158     object *o;
2159     mapstruct *nmap = 0;
2160     I16 nx, ny;
2161    
2162     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2163    
2164     if (nmap)
2165     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2166     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2167     }
2168    
2169     SV *
2170     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2171     PROTOTYPE: $$$
2172     ALIAS:
2173     top_at = 1
2174     flags_at = 2
2175     light_at = 3
2176     move_block_at = 4
2177     move_slow_at = 5
2178     move_on_at = 6
2179     move_off_at = 7
2180     INIT:
2181     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2182     CODE:
2183     switch (ix)
2184     {
2185     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2186     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2187     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2188     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2189     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2190     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2191     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2192     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2193     }
2194     OUTPUT:
2195     RETVAL
2196    
2197 root 1.13 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2198 root 1.1 void
2199     _set_obs (mapstruct *map, SV *sv)
2200     CODE:
2201     {
2202     object *o;
2203     AV *av;
2204     int x, y;
2205     AV *obs = (AV *)SvRV (sv);
2206    
2207     for (y = 0; y < MAP_HEIGHT (map); y++)
2208     for (x = 0; x < MAP_WIDTH (map); x++)
2209     {
2210     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2211    
2212     if (!SvROK (sv))
2213     continue;
2214    
2215     av = (AV *)SvRV (sv);
2216    
2217     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2218     {
2219     sv = av_shift (av);
2220    
2221     if (SvROK (sv))
2222     {
2223     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2224     SVptr_cache_set (o, sv);
2225     }
2226     }
2227     }
2228     }
2229    
2230    
2231     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2232    
2233     archetype *cf_archetype_get_first()
2234     PROTOTYPE:
2235     ALIAS: first = 0
2236    
2237     archetype *cf_archetype_get_next (archetype *arch)
2238     ALIAS: next = 0
2239    
2240     archetype *cf_archetype_get_head (archetype *arch)
2241     ALIAS: head = 0
2242    
2243     archetype *cf_archetype_get_more (archetype *arch)
2244     ALIAS: more = 0
2245    
2246     const char *cf_archetype_get_name (archetype *arch)
2247     ALIAS: name = 0
2248    
2249     object *cf_archetype_get_clone (archetype *arch)
2250     ALIAS: clone = 0
2251    
2252     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2253    
2254     partylist *cf_party_get_first ()
2255     PROTOTYPE:
2256     ALIAS: first = 0
2257    
2258     partylist *cf_party_get_next (partylist *party)
2259     ALIAS: next = 0
2260    
2261     const char *cf_party_get_name (partylist *party)
2262    
2263     const char *cf_party_get_password (partylist *party)
2264     ALIAS: password = 0
2265    
2266     player *cf_party_get_first_player (partylist *party)
2267     ALIAS: first_player = 0
2268    
2269     player *cf_party_get_next_player (partylist *party, player *op)
2270     ALIAS: next_player = 0
2271    
2272    
2273     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2274    
2275     region *cf_region_get_first ()
2276     PROTOTYPE:
2277     ALIAS: first = 0
2278    
2279     const char *cf_region_get_name (region *reg)
2280     ALIAS: name = 0
2281    
2282     region *cf_region_get_next (region *reg)
2283     ALIAS: next = 0
2284    
2285     region *cf_region_get_parent (region *reg)
2286     ALIAS: parent = 0
2287    
2288     const char *cf_region_get_longname (region *reg)
2289     ALIAS: longname = 0
2290    
2291     const char *cf_region_get_message (region *reg)
2292     ALIAS: message = 0
2293    
2294    
2295     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2296    
2297     val64
2298     exp (living *liv, val64 new_val = 0)
2299     PROTOTYPE: $;$
2300     ALIAS:
2301     Str = 1
2302     Dex = 2
2303     Con = 3
2304     Wis = 4
2305     Cha = 5
2306     Int = 6
2307     Pow = 7
2308     wc = 8
2309     ac = 9
2310     hp = 10
2311     maxhp = 11
2312     sp = 12
2313     maxsp = 13
2314     grace = 14
2315     maxgrace = 15
2316     food = 16
2317     dam = 17
2318     luck = 18
2319     CODE:
2320     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2321     switch (ix)
2322     {
2323     LIVING_ACC (exp , 0);
2324     LIVING_ACC (Str , 1);
2325     LIVING_ACC (Dex , 2);
2326     LIVING_ACC (Con , 3);
2327     LIVING_ACC (Wis , 4);
2328     LIVING_ACC (Cha , 5);
2329     LIVING_ACC (Int , 6);
2330     LIVING_ACC (Pow , 7);
2331     LIVING_ACC (wc , 8);
2332     LIVING_ACC (ac , 9);
2333     LIVING_ACC (hp , 10);
2334     LIVING_ACC (maxhp , 11);
2335     LIVING_ACC (sp , 12);
2336     LIVING_ACC (maxsp , 13);
2337     LIVING_ACC (grace , 14);
2338     LIVING_ACC (maxgrace, 15);
2339     LIVING_ACC (food , 16);
2340     LIVING_ACC (dam , 17);
2341     LIVING_ACC (luck , 18);
2342     }
2343     # undef LIVING_ACC
2344     OUTPUT:
2345     RETVAL
2346